hey, from my modding queue!
[Easy]
[Normal]
[Hard]
[Destiny]
That's all for me, good luck with this!
[Easy]
- 00:03:345 (1,2,3) - this curve would look more smooth like this:
- 00:17:867 (3,4) - make it like this:
- 00:20:160 (1) - doesnt make a lot of sense to map those notes imo. The notes on 00:20:542 and 00:20:924 are much stronger in the music so they should be mapped instead
- 00:34:491 (1) - change the curve to make it more homogeneous with the curve of 00:32:963 (2,3)
- 00:49:969 (1,2) - make 00:49:969 (1) half a beat shorter to end it on red tick, and make 00:51:498 (2) start 1/2 beat earlier on red tick too, but make sure to make it longer so that it still ends on the same white tick on 00:52:262
- 00:53:026 (1,2) - ^
- 01:09:077 (2,3) - move both these circles half a beat earlier
[Normal]
- 00:23:600 (2) - move this half a beat earlier on 00:23:409 and add a circle at 00:23:791 (or a slider from 00:23:409 to 00:23:791)
- 00:41:561 (2,3) - maybe change shape of 00:43:472 (3) to make it look more like 00:41:561 (2)
- 00:53:026 (1,2,3) - this doesnt fit the music well imo
- 01:07:549 (1,2,3,4) - ^
- 01:20:924 (3,4) - ^
- 01:12:135 (3) - make it half a beat shorter to end on red tick
[Hard]
- I would recommend Approach Rate 7 more than 6 for Hard diff but it's up to you
- 00:03:345 (1) - not very pretty
- 00:05:065 (1,2,3) - wtf 0.5 DS make it 1.1
- 00:29:905 (2,3,4) - this pattern could be reworked, try blankets or something
[Destiny]
- Overall Diff +1. And if you think it makes it too hard, then go for HP drain -1 but overall difficulty should be 8 or more for such a diff because you don't want to let the player get a high accuracy too easily
- 00:12:899 (7) - curve this slider for homogeneity with the rest of the combo and the previous combo too
- 01:04:491 (1,2,3,4,6) - i like it but it could be refined, make it cleaner. Start by preventing the overlapping of 01:04:873 (2,3) and try to make the spacing look more consistent on this combo
That's all for me, good luck with this!