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Ryu* - Plan 8 [Osu|Taiko]

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Total Posts
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Topic Starter
wantuole
This beatmap was submitted using in-game submission on 2013年7月2日 at 23:13:45

Artist: Ryu*
Title: Plan 8
Source: beatmania IIDX 20 TRICORO
Tags: Lan wings fanzhen0019 mintong89 Firce777 HAPPY GABBA LEGEND CROSS
BPM: 212
Filesize: 2142kb
Play Time: 01:12
Difficulties Available:
  1. Another (5 stars, 386 notes)
  2. Beginner (3.04 stars, 73 notes)
  3. Extra (5 stars, 514 notes)
  4. Firce777's Taiko Oni (4.83 stars, 732 notes)
  5. Hyper (4.98 stars, 284 notes)
  6. Lan (5 stars, 547 notes)
  7. mint's Taiko Muzu (4.78 stars, 323 notes)
  8. Normal (4.24 stars, 100 notes)
Download: Ryu* - Plan 8
Information: Scores/Beatmap Listing
---------------
Another hitsound by left 4 dead
Extra by fanzhen0019
Firce777's Taiko Oni by Firce777
mint's Taiko Muzu by mintong89
Lan by lan wings
lkx_Shore
irc mod
03:44 wantuole: :3
03:44 lkx_Shore: what
03:45 wantuole: 又来麻烦你了>w<
03:45 lkx_Shore: come
03:45 wantuole: is listening to Ryu - Plan 8
03:45 lkx_Shore: 212bpm有点瞎
03:49 lkx_Shore: 挑不出啥
03:49 wantuole: 0 0怎么会
03:49 lkx_Shore: 嗯...
03:49 lkx_Shore: 硬要说的话
03:50 lkx_Shore: 00:32:818 (1,2,3,4) - 这梗打起来感觉有点别扭,就是遮得有点蛋疼
03:51 wantuole: -,-,
03:52 lkx_Shore: 不过这nm4.5有点厉害...
03:53 wantuole: 最低难度憋不出来了
03:53 lkx_Shore: 00:38:478 (1) - normal,这里这样放好像不太容易读图
03:54 wantuole: 不明白
03:54 lkx_Shore: 好吧,可能是我觉得ar需要+1
03:55 lkx_Shore: 不过nmar5就max了..
03:56 wantuole: 找个苦力塞个eas去-,-
03:56 lkx_Shore: 噗..
Hsiao-Chai
SPOILER
[General]
有count down但是因为空白时间少/没有lead in所以不显示,如果不需要count down在song setup里去掉。
预留一点点lead in或许是有意义的。哪个年代的rule要求前面留2000ms来着(记性捉鸡


[another]
StackLeniency: 0.7 高了
00:17:535 (5) - AR9两根白线之间挡圈——如果bpm着实没有影响的话——试着把它放在(3)底下
00:19:799 (9,10,11,12,13,14,15) - 太密
00:37:912 (1,2,3,4,1) - 不喜
01:00:553 (7,8,9,10) - ^
00:54:328 (1,2,3,4,5,1,2,3,4,5) - 这让我想起这个
整体音效轻了、01:12:440 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 尤为明显、另间距还可以大

[hyper]
00:12:723 (3,4) - ar8虽然叠圈效果不好(3)→(4),(4)→(1)
00:28:855 (3) - 延长到29:280吧、感觉漏音
00:40:176 (4,5) - 综合间距和方向来说……对于挂壁们其实没什么两样
00:46:969 (3,4) - 纯间距来说……对于挂壁们其实没什么两样

[normal]
00:17:535 (4) - 漏红白线两重音
01:04:517 (3,4,1,2,1,2) - 这3句明明一样的节奏
01:10:176 (1,2,3) - 还不如换成转盘呢

啊对了、骗顶吧有BGqueuehttp://tieba.baidu.com/p/1937204821?pid=25504308301&cid=0#25504308301
Topic Starter
wantuole

Hsiao-Chai wrote:

SPOILER
[General]
有count down但是因为空白时间少/没有lead in所以不显示,如果不需要count down在song setup里去掉。
预留一点点lead in或许是有意义的。哪个年代的rule要求前面留2000ms来着(记性捉鸡 fix


[another]
StackLeniency: 0.7 高了 没感觉哦
00:17:535 (5) - AR9两根白线之间挡圈——如果bpm着实没有影响的话——试着把它放在(3)底下换了个善良点的位子
00:19:799 (9,10,11,12,13,14,15) - 太密 感觉ok
00:37:912 (1,2,3,4,1) - 不喜 还好吧-,-
01:00:553 (7,8,9,10) - ^ no fix
00:54:328 (1,2,3,4,5,1,2,3,4,5) - 这让我想起这个
整体音效轻了、01:12:440 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 尤为明显、另间距还可以大 ok的说

[hyper]
00:12:723 (3,4) - ar8虽然叠圈效果不好(3)→(4),(4)→(1) 没动
00:28:855 (3) - 延长到29:280吧、感觉漏音 观看中 感觉白线结束还好
00:40:176 (4,5) - 综合间距和方向来说……对于挂壁们其实没什么两样
00:46:969 (3,4) - 纯间距来说……对于挂壁们其实没什么两样=,= 不好保持ds 因为回撞次数不同 我在避免ds

[normal]
00:17:535 (4) - 漏红白线两重音 故意漏的
01:04:517 (3,4,1,2,1,2) - 这3句明明一样的节奏 音乐是一样 所以我采用一样的音效 节奏没follow音乐
01:10:176 (1,2,3) - 还不如换成转盘呢 可以是可以 换了会有点滑水感想近的两个转盘在低难度也不容易过关

啊对了、骗顶吧有BGqueuehttp://tieba.baidu.com/p/1937204821?pid=25504308301&cid=0#25504308301thanks~
Melt
:3

[Normal]
  1. 这normal略难啊
  2. 00:14:138(2)直接复制前面那个ctrl+h吧
  3. 00:27:157(1)把clap放到第二个repeat处
  4. 00:27:723(1)^
  5. 00:33:384(3)感觉这样可能好些
  6. 00:43:855(4)slider尾上的点x:432 y:128
[Hyper]
  1. 00:05:082(2)不多折返一次感觉好别扭orz
  2. 00:26:025(1,4)尾和头没叠好
  3. 00:38:195(7)感觉这个whistle可以不要
  4. 00:48:101(3,4)没叠好
  5. 00:51:497(3)只用折一次
[Another]
  1. 00:09:115(2)感觉在00:09:186结束就可以了
  2. 00:22:558(5)因为音乐的原因,感觉这段难度能单指应付就行了,所以可以考虑删掉这个note
  3. 00:38:195(3)remove whistle
  4. 00:46:969(3)remove nc
  5. 01:00:695(8)放在x:215 y:302附近比较好
没了:3
Lan wings
快去找反震做个EX
16:46 *Lan wings is playing [http://osu.ppy.sh/b/216129 Ryu - Plan 8 [Another]]
16:54 Lan wings: 唔IRC
16:55 wantuole: 唔
16:55 Lan wings: Insane
16:55 Lan wings: 啊不
16:56 Lan wings: 还是General先吧
16:56 Lan wings: BG 400x300的尺寸好像太小了
16:56 Lan wings: 这么小不知道算不算unrankable
16:57 wantuole: 这是恶俗版bg 找不到好的-,-
16:57 Lan wings: 另外这图好像扣的不怎么样
16:57 Lan wings: 抠*
16:58 wantuole: 对啊 我用window自带的画板改的 从一张gif
16:58 Lan wings: 拉克丝那个嘛..
16:58 wantuole: 是啊
16:58 Lan wings: 我觉得这图可以再修修
16:59 Lan wings: 试试找人搞搞
16:59 Lan wings: 唔另外
16:59 wantuole: TAT 搞不来 也找不到好bg 有合适的马上换
16:59 Lan wings: 你还没set combocolours
16:59 Lan wings: 不不不
16:59 Lan wings: 我不是说让你换BG
17:00 Lan wings: 这个不错
17:00 Lan wings: 只是说吧图修的更好一点
17:00 Lan wings: 现在有挺多瑕疵的
17:00 wantuole: 0 0。。
17:01 Lan wings: spread上面
17:01 Lan wings: Normal太难
17:01 Lan wings: 可以再做简单点
17:02 wantuole: 塞了个easy了~
17:02 Lan wings: 我单纯指normal
17:02 wantuole: 。。。
17:02 Lan wings: 你原来那个已经有点超出normal的范围
17:02 Lan wings: 稍微有点hard的感觉的了
17:03 Lan wings: 唔``来another吧
17:03 Lan wings: another只有一个地方感觉不太爽
17:03 Lan wings: 我研究下
17:03 wantuole: -0 -直接写吧 我要出门吃饭了
17:03 Lan wings: 别
17:03 Lan wings: 我懒得搞
17:03 wantuole: -,-
17:04 Lan wings: 00:28:855 (3,4) -
17:04 Lan wings: 这里太坑
17:04 Lan wings: 00:28:855 (3) - 减少一个折返
17:05 wantuole: 减少一个就蓝线结束了诶
17:05 Lan wings: 在原来的地方补个circle
17:05 Lan wings: osu.ppy.sh/ss/599190
17:05 Lan wings: http://osu.ppy.sh/ss/599190
17:06 wantuole: ok
17:06 Lan wings: 话说这是做完的了?
17:07 Lan wings: 只有一半
17:07 wantuole: 对啊 MP3
17:07 wantuole: mp3不会砍
17:07 Lan wings: mp3要找人砍
17:07 Lan wings: 结尾超过20%空置属于unrankable
17:07 wantuole: TAT 我不会砍
17:07 Lan wings: 你这里已经有40%了
17:07 Lan wings: 找拉开射
17:08 wantuole: 0 0好
17:08 wantuole: 先吃饭去了
17:08 Lan wings: 还有点
17:08 Lan wings: 说完就没了
17:08 Lan wings: od的问题
17:08 Lan wings: od我觉得可以+1
17:08 wantuole: 哪个难度?
17:08 Lan wings: another
17:09 Lan wings: 节奏不算很难度
17:09 Lan wings: 我觉得ar7不怕
17:09 wantuole: ok~
17:09 Lan wings: 然后
17:09 Lan wings: hyper也顺便OD+1
17:09 Lan wings: 各难度三围均衡一点
17:10 Lan wings: 你的Normal也是-2的
17:10 Lan wings: 如果有easy最好也一样是AR-2
17:10 Lan wings: 最后的最后
17:10 Lan wings: 我觉得可以来一发Extra._.
17:10 Lan wings: 快找反震做GD
17:11 Lan wings: 这样的曲子反震应该会做的
17:11 Lan wings: 好了没
17:11 Lan wings: 好的我跟sco mp去
17:11 Lan wings: 好了*
17:11 wantuole: +-=
17:12 Lan wings: ?
17:12 wantuole: 感谢
Topic Starter
wantuole

Melt wrote:

:3

[Normal]
  1. 这normal略难啊 是略难
  2. 00:14:138(2)直接复制前面那个ctrl+h吧 为了DS
  3. 00:27:157(1)把clap放到第二个repeat处
  4. 00:27:723(1)^ 感觉可以的 没改
  5. 00:33:384(3)感觉这样可能好些 两可的节奏 我选择比较丰满的
  6. 00:43:855(4)slider尾上的点x:432 y:128
好吧。。

[Hyper]
  1. 00:05:082(2)不多折返一次感觉好别扭orz 还好拉=w=
  2. 00:26:025(1,4)尾和头没叠好 这里不想要偏移
  3. 00:38:195(7)感觉这个whistle可以不要no
  4. 00:48:101(3,4)没叠好
  5. 00:51:497(3)只用折一次
ok
[Another]
  1. 00:09:115(2)感觉在00:09:186结束就可以了 no
  2. 00:22:558(5)因为音乐的原因,感觉这段难度能单指应付就行了,所以可以考虑删掉这个note感觉删了才难
  3. 00:38:195(3)remove whistle ^
  4. 00:46:969(3)remove nc ok
  5. 01:00:695(8)放在x:215 y:302附近比较好
没了:3 thx for mod :3
fanzhen0019
刘中原's Hardcore
Lan wings

wantuole wrote:

EX by fanzheng9
反正⑨
LKs
http://puu.sh/1YGrQ

new mp3

new offest 1185
Topic Starter
wantuole

LKs wrote:

http://puu.sh/1YGrQ

new mp3

new offest 1185
thx :)
fanzhen0019
Source填beatmania IIDX 20th tricoro
TAG加上HAPPY GABBA LEGEND CROSS
Topic Starter
wantuole

fanzhen0019 wrote:

Source填beatmania IIDX 20th tricoro
TAG加上HAPPY GABBA LEGEND CROSS
thx
and join in Firce777‘s Taiko ;)
Frey
【Hyper】
00:05:147 (2) - 把这个折返滑条延长到00:05:571可能会好一点。

00:32:317 (3) - 取消Clap

00:36:137 (5) - 取消Clap

从00:39:109 (4) - 到00:47:034 (3) 的所有这种占4根线的折返滑条减掉最后一根线上的部分,变成3次3次的,就像00:47:317 (4) 这里一样。因为是Hyper难度,那样的滑条看上去有一点过于困难了。(注意重新加上音效)

00:47:600 - 00:56:373 这一段的声音有一点小,从前面突然就变安静了呢,声音调大一点吧。


【Another】

00:47:175 (5) - 滑条的样子相对于00:46:468 (1) - 来说很不好看。把中间的白点删掉换成直的吧。

---

EX以及以上难度实在无法直视。
Topic Starter
wantuole

Left 4 Dead wrote:

【Hyper】
00:05:147 (2) - 把这个折返滑条延长到00:05:571可能会好一点。 感觉没必要

00:32:317 (3) - 取消Clap

00:36:137 (5) - 取消Clap看情况中 暂时不考虑改

从00:39:109 (4) - 到00:47:034 (3) 的所有这种占4根线的折返滑条减掉最后一根线上的部分,变成3次3次的,就像00:47:317 (4) 这里一样。因为是Hyper难度,那样的滑条看上去有一点过于困难了。(注意重新加上音效)只是看上去困难 dt打很舒服呢(拍飞

00:47:600 - 00:56:373 这一段的声音有一点小,从前面突然就变安静了呢,声音调大一点吧。 MP3换了源 声音有点变高了 要重新排音量TAT


【Another】

00:47:175 (5) - 滑条的样子相对于00:46:468 (1) - 来说很不好看。把中间的白点删掉换成直的吧。 弯的感觉还好=,=

---


EX以及以上难度实在无法直视。我也这么觉得 捂眼
thx for mod :)
raririn

Firce777 wrote:

我這裡有張譜不小心把sv改成1.0x了 去回一句改成1.4x就有kd
Topic Starter
wantuole

raririn wrote:

Firce777 wrote:

我這裡有張譜不小心把sv改成1.0x了 去回一句改成1.4x就有kd
fixed
Strawberry
HeyHey modding here~
and happy spring festival~ <3

[ General]
 
  1. The source should be beatmania IIDX 20 TRICORO. without th and notice the capitals.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. (emphasis) first of all, the diff itself has quality good enough.. however what i want to say is that the difficuly overall of the diff is really insufficient for a easy diff.. whether the bpm of the song is high or low, it is always the original diff for people who just touch the model of the game few days.. for now, the diff looks really unfriendly for them since you used changing of slider velocity and 1.2x spacing during the whole music.. try to do something really "easy?". try remap plz, and avoiding the overlaps as 00:04:581 (2,1) you did. and also, call me back for your latest version of the easy.~ :3
 
[ Normal]
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:07:977 (1,2) - (emphasis) really not recommend using 3-repeat slider in that normal diff, they are really confused for beginners and hard to read since the keeping out by the combo burst who is using the defult skin.. try to remove one repeat to avoid that.? oh and don't forget to adjust the spacing of them. (also the samething on 00:27:222 (1,1,1) :3
      ---
    2. 00:36:279 (1) - (emphasis) really hard to read it as 1/2 repeat slider.. it is so similar with slider 00:37:977 (3) etc.. btw, i am also not sure about the arrange you used between 00:35:147 ~ 00:46:326.. also a bit hard for me. orz try to remap this part by a easier and neater way?
      ---
    3. 00:58:637 (4) - notice the spacing here.
      ---
    4. 01:10:241 (1,2,3) - (highly recommended) didn't catch the rhythm of the song imo. try the pattern you used at 00:07:977.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. (highly recommended) some whistles are really fit the song.~ like slider 00:02:317 (3)'s tail and circle (4)? slider 00:05:147 (4)'s tail and head?~ also the same thing on 00:07:411 (4) etc.~ no repeat. :3
      ---
    2. 01:09:958 (5) - useless whistle here. you'd better removing it.. orz
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:26:656 (4) - i'd prefer to ctrl+g here for a better flow.~ the stacking of the slider (4)'s head is also a bit confused and hard to read imo.~ and you can also do the same thing on slider (5) if you like. :3
      ---
    2. 00:28:637 (2) - try the same angle of inclination with slider (1,3) on that one?~ seems much better since it would be much more neater imo~.
      ---
    3. 00:48:519 - add a circle here to fill the rhythm.? suitable for the song imo~ x3
      ---
    4. 01:05:147 (1) - useless nc here.
 
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )

[ Taiko Muzukashii]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. rename to mint's Taiko Muzukashii
      ---
    2. 00:26:373 (1,1,2,3,1) - try kddkd.~ fit the song better~
      ---
    3. 00:31:184 (1,1,1,1,1) - dkddk or dkkdk? the present one sounds wired imo.. also do the same thing on 00:35:713 (1,1,1,1,1)~
      ---
    4. 00:37:411 (1) - K is much better.
      ---
    5. 00:40:241 (1,1,2) - kdk
      ---
    6. 00:41:656 (4) - try d here.. the present sounds a bit unsteady for the musical scale of the music..
      ---
    7. 00:42:647 (1,2,3,4) - the rhythm here should be kkk k rather than k kkk..
      ---
    8. 00:43:637 ~00:47:458 - same suggestions as above.
[ Taiko Oni]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. rename to Firce777's Taiko Oni to significant out the difficulty of the diff..
-----------------------------------------------
这两天没有板子.. mod回来irc给你们吧. (insane
Athena Tennos
看到這mapset。。。各種不敢摸。。。。orz
聽到歌更。。。。M4M我就算來混SP好了。orz

[Easy]
00:04:581 (2,1) - 分開點?
。。。。這個做easy大丈夫?orz。

[Normal]
00:30:618 (1,2) - 分開?
00:37:977 (3) - 這裡感覺換成兩個1/2的短滑條比較順?後面突然一大堆1/4嘛~前面的不用管~

[H]
00:05:147 (2) - 不再折一次麼。
00:09:675 (2,3) - 太esu了。
00:27:222 (1,2,3,4,5,6,7,8) - 好擠。。hitscore各種遮。。。試試完全分開?
00:39:392 (5,1) - 移開點。和00:39:109 (4,5) - 看起來的距離一樣~
01:06:562 (3,4) - 再esu點乾脆這兩個反過來吧。。。>_>如果這麼幹的話,後面懂得

[A]
以瞎

[EX]
ok。。看了開頭2s。。。果斷不繼續看了。orz

lol~當我混SP的把~
Star~if u give me KD~XD
fanzhen0019
btw 把我难度名改成Extra吧 这歌在20里头也是作为One More Extra Stage的
Topic Starter
wantuole
SPOILER

Strawberry wrote:

HeyHey modding here~
and happy spring festival~ <3

[ General]
 
  1. The source should be beatmania IIDX 20 TRICORO. without th and notice the capitals.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. (emphasis) first of all, the diff itself has quality good enough.. however what i want to say is that the difficuly overall of the diff is really insufficient for a easy diff.. whether the bpm of the song is high or low, it is always the original diff for people who just touch the model of the game few days.. for now, the diff looks really unfriendly for them since you used changing of slider velocity and 1.2x spacing during the whole music.. try to do something really "easy?". try remap plz, and avoiding the overlaps as 00:04:581 (2,1) you did. and also, call me back for your latest version of the easy.~ :3
 
[ Normal]
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:07:977 (1,2) - (emphasis) really not recommend using 3-repeat slider in that normal diff, they are really confused for beginners and hard to read since the keeping out by the combo burst who is using the defult skin.. try to remove one repeat to avoid that.? oh and don't forget to adjust the spacing of them. (also the samething on 00:27:222 (1,1,1) :3
      ---
    2. 00:36:279 (1) - (emphasis) really hard to read it as 1/2 repeat slider.. it is so similar with slider 00:37:977 (3) etc.. btw, i am also not sure about the arrange you used between 00:35:147 ~ 00:46:326.. also a bit hard for me. orz try to remap this part by a easier and neater way?
      ---
    3. 00:58:637 (4) - notice the spacing here.
      ---
    4. 01:10:241 (1,2,3) - (highly recommended) didn't catch the rhythm of the song imo. try the pattern you used at 00:07:977.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. (highly recommended) some whistles are really fit the song.~ like slider 00:02:317 (3)'s tail and circle (4)? slider 00:05:147 (4)'s tail and head?~ also the same thing on 00:07:411 (4) etc.~ no repeat. :3
      ---
    2. 01:09:958 (5) - useless whistle here. you'd better removing it.. orz
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:26:656 (4) - i'd prefer to ctrl+g here for a better flow.~ the stacking of the slider (4)'s head is also a bit confused and hard to read imo.~ and you can also do the same thing on slider (5) if you like. :3
      ---
    2. 00:28:637 (2) - try the same angle of inclination with slider (1,3) on that one?~ seems much better since it would be much more neater imo~.
      ---
    3. 00:48:519 - add a circle here to fill the rhythm.? suitable for the song imo~ x3
      ---
    4. 01:05:147 (1) - useless nc here.
 
-----------------------------------------------
这两天没有板子.. mod回来irc给你们吧. (insane
感谢mod 大改了

SPOILER

Athena Tennos wrote:

看到這mapset。。。各種不敢摸。。。。orz
聽到歌更。。。。M4M我就算來混SP好了。orz

[Easy]
00:04:581 (2,1) - 分開點?整改了
。。。。這個做easy大丈夫?orz。

[Normal]
00:30:618 (1,2) - 分開?
00:37:977 (3) - 這裡感覺換成兩個1/2的短滑條比較順?後面突然一大堆1/4嘛~前面的不用管~还好的感觉

[H]
00:05:147 (2) - 不再折一次麼。不再折
00:09:675 (2,3) - 太esu了。0 0很丧心病狂的遮盖吗
00:27:222 (1,2,3,4,5,6,7,8) - 好擠。。hitscore各種遮。。。試試完全分開?分开了
00:39:392 (5,1) - 移開點。和00:39:109 (4,5) - 看起來的距離一樣~
01:06:562 (3,4) - 再esu點乾脆這兩個反過來吧。。。>_>如果這麼幹的話,後面懂得没有采用

[A]
以瞎

[EX]
ok。。看了開頭2s。。。果斷不繼續看了。orz

lol~當我混SP的把~
Star~if u give me KD~XD

fanzhen0019 wrote:

btw 把我难度名改成Extra吧 这歌在20里头也是作为One More Extra Stage的
changed~

EDIT:大整改 :?
NewRulerNA
hi
found some unrankable issues. you must fix those.

[General]
  1. source is not same between diff. you must change Another's tag.
  2. tag is not same as above. Another and Hyper had unnecessary space.
  3. "Hyper", "Another" and"Firce777's Taiko" had some unsnapped notes. you must resnap those.
gl
Topic Starter
wantuole

NewRulerNA wrote:

hi
found some unrankable issues. you must fix those.

[General]
  1. source is not same between diff. you must change Another's tag.
  2. tag is not same as above. Another and Hyper had unnecessary space.
  3. "Hyper", "Another" and"Firce777's Taiko" had some unsnapped notes. you must resnap those.
gl
:? thx
all fix, it's my careless
mousegoomba
挺好啊,暂时找不出哪里可以改的x3
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