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Girls' Generation-TTS - Twinkle

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Total Posts
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Topic Starter
Pink Agate
This beatmap was submitted using in-game submission on 2013年5月1日 at 18:48:07

Artist: Girls' Generation-TTS
Title: Twinkle
Tags: SNSD Weiren jazz
BPM: 138
Filesize: 20877kb
Play Time: 03:59
Difficulties Available:
  1. Hard (4.68 stars, 319 notes)
  2. Weiren's Normal (2.43 stars, 207 notes)
Download: Girls' Generation-TTS - Twinkle
Download: Girls' Generation-TTS - Twinkle (no video)
Information: Scores/Beatmap Listing
---------------
My fifth map ,Hard by me ,Normal by Weiren
Kaburagi Kotetsu
Star =☆
Awaken
[Hard]

02:40:741 (3) 我觉得可以改成这样 :)

02:28:741 (3,4) 我觉得可以改成这样 :) (._.
Melt
:3

[wEriren]
  1. 00:47:832(1)我感觉应该从00:48:105开始
  2. 01:00:923(2)remove finish
  3. 02:24:923(1)感觉这里可以再多折一次
  4. 02:59:559(5)remove whistle


[Hard]
  1. 00:52:195(7)滑条尾稍微抬上来一点0.0
  2. 01:27:105(6)总感觉折返点的音压的不好,换成slider加一个circle试试
  3. 02:22:195(6)左移一格
  4. 02:29:559(5)试试这个呢
  5. 02:34:195(4)滑条尾稍微往下一点
  6. 02:34:741(5)nc
好歌好图 加油
zhouyiqi1121
祝rank
Topic Starter
Pink Agate

ZHAIMEJS wrote:

[Hard]

02:40:741 (3) 我觉得可以改成这样 :)
02:28:741 (3,4) 我觉得可以改成这样 :) (._.
:arrow: 下次再看看

Melt wrote:

:3

[Hard]
  1. 00:52:195(7)滑条尾稍微抬上来一点0.0
  2. 01:27:105(6)总感觉折返点的音压的不好,换成slider加一个circle试试
  3. 02:22:195(6)左移一格 :arrow: fixed
  4. 02:29:559(5)试试这个呢
  5. 02:34:195(4)滑条尾稍微往下一点
  6. 02:34:741(5)nc
好歌好图 加油
:arrow: 非常感谢
EnakoRin

Melt wrote:

:3

[wEriren]
  1. 00:47:832(1)我感觉应该从00:48:105开始

  2. 01:00:923(2)remove finish

  3. 02:24:923(1)感觉这里可以再多折一次
    加了会出现1/2对新手不适宜
  4. 02:59:559(5)remove whistle
-Baby Strawberry-
嗨~

weiren
SPOILER
00:53:832 (2) - 向上一个格其实也是可以的。。
01:39:650 (6) - 不要折返
02:30:377 (1) - 在前面红线停止更好吧。。
02:51:105 (2) - 这个扁扁的有点难看的。。。不会是因为万恶的血条吧!
03:09:650 (1) - 这这这。。。。一定要换换啊亲。。。。
112,176,189650,6,0,P|344:72|512:320|256:544|0:320|168:72|400:176,1,800
03:29:832 这个break完全可以map掉
03:56:559 (2,3) -

hard
SPOILER
01:06:650 (8,1) -
01:10:741 (2) - ctrl+G
01:11:286 (3) - ctrl+G
01:27:105 (3) - 这个我听了好些遍还是觉得中间折返音别扭,试试这个?
01:38:559 (5,7) - ctrl+G,有一个小跳还是蛮好玩的,关键是我觉得flow好多了
01:46:195 (5,6) - 试试放这里? 5是左面3对称,6是1对称
02:18:105 (7) - 试试这个?把6转180度吧头压在后面2拉条的头上
02:51:377 (2,3) - 我是觉得向上1格会更好看。。
03:07:195 (6) - 试试这里?
03:28:332 (10,1,2,3) - 整体ctrl+H

其实已经挺好的了,不过weiren那个难度的某个拉条实在是内什么,很符合他目前的头像。。。
SuperMoutarde
Hi, from my modding queue.

First, I want to say I really like the maps, a lot of very nicely shapped sliders, clean patterns, etc, it's fun to play! I still have a few comments

[wEriren]
  1. Slider Velocity is way too high imo. It is the same as the Hard one right now! 2.0 of velocity for a map rated 2 stars difficult? I think you must change it. It makes the distance snapping feel very weird too (I don't think anyone should ever use 0.6 distance snapping, it's so unnatural to play).
[Hard]
  1. 00:57:377 (8) - stack with the start of of 00:56:014 (6)
  2. 01:27:105 (3) - You should change this, there is nothing really in the music on the reverse point on blue tick, so it doesn't fit
  3. 01:47:832 (9,11) - maybe change 11 so that it doesn't overlap with 9?
  4. 01:48:923 (11,1,2,1) - I'm not sure what's the logic behind this NC pattern but you should probably try something different. Maybe NC on 01:46:741 (7) and remove NC on 01:50:014 (1)
  5. 02:28:195 (2) - This would sound better if it ends on red tick on 02:28:468
  6. 02:52:195 (1) - I would try to change the shape to prevent the slight overlapping with 02:51:377 (2,3)
  7. 03:05:014 (1,2,3,1,2,3,4,5,6) - i don't understand the NC logic here either. You should remove the NC on 03:05:832 (1). Then you can either let it go to a combo of 9 which doesn't sound too bad, or place NC on 03:06:377 (3) which is called 6 after removing the previous NC.
  8. 03:22:195 (2,3) - make a blanket? something like this:
  9. 03:27:105 (7,8,9,10,1,2,3) - I find it too hard to read on first play due to inconsistent spacing. Also add NC on 03:27:105 (7) and remove NC on 03:28:741 (1)
  10. 03:33:923 (7) - add NC, remove next
  11. 03:48:377 (6,7) - hmm, try to fix overlapping
That's it for me! I hope it will help, good luck with this, gogo SNSD ^^
EnakoRin

-Baby Strawberry- wrote:

嗨~

weiren
00:53:832 (2) - 向上一个格其实也是可以的。。


01:39:650 (6) - 不要折返


02:30:377 (1) - 在前面红线停止更好吧。。


02:51:105 (2) - 这个扁扁的有点难看的。。。不会是因为万恶的血条吧!
(你猜对了 暂时没想到更好的排列于是先这么放着

03:09:650 (1) - 这这这。。。。一定要换换啊亲。。。。
好吧换了

03:29:832 这个break完全可以map掉


03:56:559 (2,3) -


其实已经挺好的了,不过weiren那个难度的某个拉条实在是内什么,很符合他目前的头像。。。
谢谢夸奖wwww(喂

SuperMoutarde wrote:

Hi, from my modding queue.

[wEriren]
  1. Slider Velocity is way too high imo. It is the same as the Hard one right now! 2.0 of velocity for a map rated 2 stars difficult? I think you must change it. It makes the distance snapping feel very weird too (I don't think anyone should ever use 0.6 distance snapping, it's so unnatural to play).
I've ask two newbies to play this diff, they told me that it isn't too difficult to pass. Anyway, I'll change the velocity if MAT/BAT told me to do
Poggo
Hi~ Mod special for you~

[General]

• Inconsistency in PreviewTime:
Hard : 100480
wEriren : -1

• Inconsistency in Countdown:
Hard : 0
wEriren : 1

• Inconsistency in Kiai Times:
Hard :
Kiai #1: Starts on 01:39:923, ends on 01:40:059
Kiai #2: Starts on 02:32:286, ends on 02:32:423
Kiai #3: Starts on 03:27:105, ends on 03:59:968
wEriren :
Kiai #1: Starts on 01:24:923, ends on 01:24:957
Kiai #2: Starts on 01:42:377, ends on 01:42:411
Kiai #3: Starts on 01:59:832, ends on 01:59:866
Kiai #4: Starts on 02:17:286, ends on 02:17:320
Kiai #5: Starts on 02:34:741, ends on 02:34:775
Kiai #6: Starts on 03:09:650, ends on 03:09:684
Kiai #7: Starts on 03:29:286, ends on 03:29:320
Kiai #8: Starts on 03:57:650, ends on 03:57:684

Will be better if kiai times on Normal will be identican with Hard~ It's better follow for music and doesn't violate the the rules

[Hard]

OD +1
DR +1

00:52:195 - end this slider on white tick and add note on red~
01:05:423 - 01:07:468 - here better use volume 50% with soft sound, it's better follow for music
01:24:923- this slider a bit not symmetry~ try this http://osu.ppy.sh/ss/622933 looks better
01:27:105 - prolong this slider, repeat should be on red tick
02:29:559 - here should be this rhythm http://puu.sh/266s3

• Put NC on every big white tick~ It looks coherently and good follow for music~ Check it on all diff bcz almost all NC are wrong~
• Where hitsounds? D: Try add more claps and whistles~ It will be sounds more intresting~
• 03:31:468 - hm Kiai time better start here on a downbeat~

Maybe later I can mod normal~ Now I haven't time sorry ._. Good luck~
EnakoRin

Katty Pie wrote:

Hi~ Mod special for you~

[General]

• Inconsistency in PreviewTime:
Hard : 100480
wEriren : -1
Fixed

• Inconsistency in Countdown:
Hard : 0
wEriren : 1
Fixed (current value is 0)

• Inconsistency in Kiai Times:
Hard :
Kiai #1: Starts on 01:39:923, ends on 01:40:059
Kiai #2: Starts on 02:32:286, ends on 02:32:423
Kiai #3: Starts on 03:27:105, ends on 03:59:968
wEriren :
Kiai #1: Starts on 01:24:923, ends on 01:24:957
Kiai #2: Starts on 01:42:377, ends on 01:42:411
Kiai #3: Starts on 01:59:832, ends on 01:59:866
Kiai #4: Starts on 02:17:286, ends on 02:17:320
Kiai #5: Starts on 02:34:741, ends on 02:34:775
Kiai #6: Starts on 03:09:650, ends on 03:09:684
Kiai #7: Starts on 03:29:286, ends on 03:29:320
Kiai #8: Starts on 03:57:650, ends on 03:57:684

Will be better if kiai times on Normal will be identican with Hard~ It's better follow for music and doesn't violate the the rules
Well, kiai time could be different in guest diffs as I know. I'll change if anyone comments this else.
Topic Starter
Pink Agate

-Baby Strawberry- wrote:

嗨~

hard
SPOILER
01:06:650 (8,1) -
01:10:741 (2) - ctrl+G :arrow: fix
01:11:286 (3) - ctrl+G :arrow: fix
01:27:105 (3) - 这个我听了好些遍还是觉得中间折返音别扭,试试这个?
:arrow: fix
01:38:559 (5,7) - ctrl+G,有一个小跳还是蛮好玩的,关键是我觉得flow好多了
01:46:195 (5,6) - 试试放这里? 5是左面3对称,6是1对称:arrow: fix
02:18:105 (7) - 试试这个?把6转180度吧头压在后面2拉条的头上:arrow: 这个先这么弄吧
02:51:377 (2,3) - 我是觉得向上1格会更好看。。:arrow: fix
03:07:195 (6) - 试试这里?:arrow: 不太好
03:28:332 (10,1,2,3) - 整体ctrl+H
:arrow: 这样感觉有点怪啊
谢谢MOD

SuperMoutarde wrote:

Hi, from my modding queue.

First, I want to say I really like the maps, a lot of very nicely shapped sliders, clean patterns, etc, it's fun to play! I still have a few comments

:arrow: thanks a lot
[Hard]
  1. 00:57:377 (8) - stack with the start of of 00:56:014 (6) :arrow: I feel it fit now,no change
  2. 01:27:105 (3) - You should change this, there is nothing really in the music on the reverse point on blue tick, so it doesn't fit:arrow:fixed
  3. 01:47:832 (9,11) - maybe change 11 so that it doesn't overlap with 9?:arrow: overlap is no fit in here
  4. 01:48:923 (11,1,2,1) - I'm not sure what's the logic behind this NC pattern but you should probably try something different. Maybe NC on 01:46:741 (7) and remove NC on 01:50:014 (1):arrow: fix ,thanks about this
  5. 02:28:195 (2) - This would sound better if it ends on red tick on 02:28:468
  6. 02:52:195 (1) - I would try to change the shape to prevent the slight overlapping with 02:51:377 (2,3)
  7. 03:05:014 (1,2,3,1,2,3,4,5,6) - i don't understand the NC logic here either. You should remove the NC on 03:05:832 (1). Then you can either let it go to a combo of 9 which doesn't sound too bad, or place NC on 03:06:377 (3) which is called 6 after removing the previous NC. :arrow: fixe
  8. 03:22:195 (2,3) - make a blanket? something like this:
    :arrow: if fit now
  9. 03:27:105 (7,8,9,10,1,2,3) - I find it too hard to read on first play due to inconsistent spacing. Also add NC on 03:27:105 (7) and remove NC on 03:28:741 (1)
  10. 03:33:923 (7) - add NC, remove next :arrow: fixed
  11. 03:48:377 (6,7) - hmm, try to fix overlapping
:arrow: no change ,sorry
:arrow: thanks a lot ,you mod is very helpful :)
Topic Starter
Pink Agate

Katty Pie wrote:

Hi~ Mod special for you~

[Hard]

OD +1 :arrow: fix
DR +1 :arrow: fix

00:52:195 - end this slider on white tick and add note on red~
01:05:423 - 01:07:468 - here better use volume 50% with soft sound, it's better follow for music:arrow: fix
01:24:923- this slider a bit not symmetry~ try this http://osu.ppy.sh/ss/622933 looks better:arrow: fix
01:27:105 - prolong this slider, repeat should be on red tick:arrow: fix
02:29:559 - here should be this rhythm http://puu.sh/266s3

• Put NC on every big white tick~ It looks coherently and good follow for music~ Check it on all diff bcz almost all NC are wrong~
• Where hitsounds? D: Try add more claps and whistles~ It will be sounds more intresting~ :arrow: I feel clap no fit in this song :|
• 03:31:468 - hm Kiai time better start here on a downbeat~ :arrow: no change sorry

Maybe later I can mod normal~ Now I haven't time sorry ._. Good luck~
:arrow: thanks your mod :)
Hellzero
1
Hellzero

Pink Agate wrote:

• 03:31:468 - hm Kiai time better start here on a downbeat~ :arrow: no change sorry
Actually i a little agree with Katty, but i think better make 2 kiai sections
1st: 03:27:105 - 03:29:286
2nd: 03:31:468 - end
It more fit music

Also sorry for double post
YTYuyu
i guess i'll give this a mod. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
that last part in the mp3 feels useless to have IMO, so i highly suggest that you remove that part because it feels unnecessary and uesless to have in this song.

[weireN]
for consistency with the diff name for hard, re-name this to "weiren's Normal"
increase the AR by 1. since this is a normal diff, it feels too low for a normal diff and there's a slight delay and it doesn't flow smoothly during gameplay.
i feel that the SV needs to be decreased in the diff because considering that this is the easiest diff, i feel that it may be too quick for beginners to follow during gameplay. 1.50 seems more appropriate and just right for players during gameplay IMO. if not then 1.60. no higher than that.
00:52:195 (3) - perhaps you could move this note up a bit because it'll almost touch the 1st note and i think that it'll look similar to (2) since it's technically blanketing during gameplay, also i feel that the flow in this part would be a big factor as it creates a smoother transition to the next note during gameplay IMO.
00:56:559 (1) - you're stopping the smooth transition because of this stack, so you should unstack it so that the flow is steady during gameplay.
00:57:650 (3) - the finishes on this sound too loud and it may be distracting for other players during gameplay. decrease the timing point to 50% like you did on the last sampleset. it sounds just about right and not that distracting for players.
01:18:377 (1) - there's not enough emphasis in the BGM on this part, so remove the finish at the beginning because of that.
01:27:105 (1) - maybe you can add a whistle at the beginning? i can hear a dinging sound in the BGM, so it'll emphasize that sound during gameplay IMO.
01:39:105 (5) - add a normal sampleset on this note because you can hear the drums in the BGM. that sound will follow that part during gameplay.
01:47:832 (4) - you need to curve this slider a lot more for a nice blanket around (2). right now it looks ugly and it doesn't flow properly during gameplay IMO. it should look like this.
02:06:923 (1) - same as 00:56:559.
02:59:286 (5) - remove the whistle at the repeat because yes you may say that you're following the vocals, but the main reason i said this is because you're breaking consistency with the whistle pattern from the previous note during gameplay.
03:38:559 (1) - same as 00:56:559.
03:52:195 (5,6) - either add whistles or finishes to go along with the cymbals in this part of the song. if you add finishes, make sure that you reduce the volume so that it wouldn't sound distracting for players during gameplay.
03:56:014 (1) - same as 00:56:559.

[Hard]
to me, the AR feels to forced to follow for me and possibly other players, so reduce the AR by 1 for that smooth feeling to the diff.
00:50:014 (3,5) - these sliders should look the same as the other for a symmetric pattern, that way it'll flow a lot smoother for players during gameplay. if you don't understand, (3) should look like (5) and vice versa.
00:52:195 (7) - i feel that this slider should be reduced by 1/2 and a circle should be added at where the end of the slider originally is. it'll create a smoother flow to the vocals and it'll be easier to follow during gameplay IMO.
00:54:377 (3) - perhaps you can add a finish at the beginning for emphasis in the vocals in this part? i feel that a hitsound a missing here, so i figured that a finish would fit with the vocals during gameplay IMO.
00:57:650 (1,2) - make these soft finishes at the beginning so that it'll sound a lot more effective with the cymbals. no need for timing points, just switch the sampleset from auto to soft and volia, you did it :D.
01:00:377 (6) - i'm feeling a jump on this part because of the flow rhythm in the BGM. it feels as if the BGM is asking for a jump in this part during gameplay IMO.
01:04:195 (5,6) - add finishes at the end of these sliders because you can hear the cymbals in the BGM. again if you do this, you're gonna have to reduce the volume so that it doesn't sound distracting for players.
01:24:377 (3,4,5) - for this one, switch to the drum set and add whistles at all 3 notes so that it'll sound more effective with the drums in the BGM during gameplay.
01:46:741 (3) - you need to be consistent with your patterns, so space this note out for a possible jump pattern since the vocals are still going from (1,2).
01:50:014 (1,2) - same as 00:57:650.
02:16:741 (3,4,5) - same as 01:24:377.
02:19:468 (2) - a soft whistle should fit here to go along with the dinging noise in the BGM. it feels missing here, so this is because of emphasis. it'll show it once that slider is hit.
02:49:468 - you need to add a circle. the flow came to a halt and it feels uncomfortable to get to the next note for players during gameplay.
03:48:377 (6,7) - the blanket here looks bad because it's overlapping each other. if you want to make a nicer blanket,then there should be a small gap on the blanket, something like this is good because there's a small gap between and it'll keep the flow steady during gameplay.

and that's all i got. i feel that normal needs more notes because the 1/1 spam doesn't look that exciting for players. you should add notes on the 1/2 ticks because it'll look a lot exciting for players, and i can see a lot of possible patterns in the vocals in this diff, and hard needs more hitsounds. all i heard are mainly finishes, but that's it. you need to add more hitsounds like a whistle pattern you did, or possibly a clap pattern to change things up because i feel that using only 1 pattern looks boring to follow. anyways GL :D.
Topic Starter
Pink Agate

Hellzero wrote:

Pink Agate wrote:

• 03:31:468 - hm Kiai time better start here on a downbeat~ :arrow: no change sorry
Actually i a little agree with Katty, but i think better make 2 kiai sections
1st: 03:27:105 - 03:29:286
2nd: 03:31:468 - end
It more fit music :arrow: yeah you are right ,I fix all,thanks :D
Also sorry for double post
Topic Starter
Pink Agate

Byakugan249 wrote:

i guess i'll give this a mod. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
that last part in the mp3 feels useless to have IMO, so i highly suggest that you remove that part because it feels unnecessary and uesless to have in this song.

:arrow: I don't want to delete the last part in the map3, it have funny video in this


[Hard]
to me, the AR feels to forced to follow for me and possibly other players, so reduce the AR by 1 for that smooth feeling to the diff.
:arrow: I think AR is no fast now,it not hardly for some players
00:50:014 (3,5) - these sliders should look the same as the other for a symmetric pattern, that way it'll flow a lot smoother for players during gameplay. if you don't understand, (3) should look like (5) and vice versa.
:arrow: fixed
00:52:195 (7) - i feel that this slider should be reduced by 1/2 and a circle should be added at where the end of the slider originally is. it'll create a smoother flow to the vocals and it'll be easier to follow during gameplay IMO.
:arrow: no change ,because I think some time we don't need to follow the voice
00:54:377 (3) - perhaps you can add a finish at the beginning for emphasis in the vocals in this part? i feel that a hitsound a missing here, so i figured that a finish would fit with the vocals during gameplay IMO.
:arrow: fixed
00:57:650 (1,2) - make these soft finishes at the beginning so that it'll sound a lot more effective with the cymbals. no need for timing points, just switch the sampleset from auto to soft and volia, you did it :D.
:arrow: fixed
01:00:377 (6) - i'm feeling a jump on this part because of the flow rhythm in the BGM. it feels as if the BGM is asking for a jump in this part during gameplay IMO.
:arrow: sorry I don't understand here
01:04:195 (5,6) - add finishes at the end of these sliders because you can hear the cymbals in the BGM. again if you do this, you're gonna have to reduce the volume so that it doesn't sound distracting for players.
:arrow: fixed and fix some hitsoud as the same all the map
01:24:377 (3,4,5) - for this one, switch to the drum set and add whistles at all 3 notes so that it'll sound more effective with the drums in the BGM during gameplay.
:arrow: fixed
01:46:741 (3) - you need to be consistent with your patterns, so space this note out for a possible jump pattern since the vocals are still going from (1,2).
:arrow: fixed something.I let the note consistency
01:50:014 (1,2) - same as 00:57:650. :arrow: fixed
02:16:741 (3,4,5) - same as 01:24:377. :arrow: fixed
02:19:468 (2) - a soft whistle should fit here to go along with the dinging noise in the BGM. it feels missing here, so this is because of emphasis. it'll show it once that slider is hit. :arrow: fixed
02:49:468 - you need to add a circle. the flow came to a halt and it feels uncomfortable to get to the next note for players during gameplay.
:arrow: change some note to fit this part now
03:48:377 (6,7) - the blanket here looks bad because it's overlapping each other. if you want to make a nicer blanket,then there should be a small gap on the blanket, something like this is good because there's a small gap between and it'll keep the flow steady during gameplay. :arrow: fixed

and that's all i got. i feel that normal needs more notes because the 1/1 spam doesn't look that exciting for players. you should add notes on the 1/2 ticks because it'll look a lot exciting for players, and i can see a lot of possible patterns in the vocals in this diff, and hard needs more hitsounds. all i heard are mainly finishes, but that's it. you need to add more hitsounds like a whistle pattern you did, or possibly a clap pattern to change things up because i feel that using only 1 pattern looks boring to follow. anyways GL :D.
:arrow: I add more hitsound now,but I don't use clap,bcz I think no custom hitsound fit this song and default clap not fit the same :?
thanks your mod,very helpful
EnakoRin

Byakugan249 wrote:

[weireN]
for consistency with the diff name for hard, re-name this to "weiren's Normal"
OK

increase the AR by 1. since this is a normal diff, it feels too low for a normal diff and there's a slight delay and it doesn't flow smoothly during gameplay.
OK

i feel that the SV needs to be decreased in the diff because considering that this is the easiest diff, i feel that it may be too quick for beginners to follow during gameplay. 1.50 seems more appropriate and just right for players during gameplay IMO. if not then 1.60. no higher than that.
OK. Remapping

00:52:195 (3) - perhaps you could move this note up a bit because it'll almost touch the 1st note and i think that it'll look similar to (2) since it's technically blanketing during gameplay, also i feel that the flow in this part would be a big factor as it creates a smoother transition to the next note during gameplay IMO.
OK

00:56:559 (1) - you're stopping the smooth transition because of this stack, so you should unstack it so that the flow is steady during gameplay.
OK

00:57:650 (3) - the finishes on this sound too loud and it may be distracting for other players during gameplay. decrease the timing point to 50% like you did on the last sampleset. it sounds just about right and not that distracting for players.
I've changed the volume to 50

01:18:377 (1) - there's not enough emphasis in the BGM on this part, so remove the finish at the beginning because of that.
OK

01:27:105 (1) - maybe you can add a whistle at the beginning? i can hear a dinging sound in the BGM, so it'll emphasize that sound during gameplay IMO.
OK

01:39:105 (5) - add a normal sampleset on this note because you can hear the drums in the BGM. that sound will follow that part during gameplay.
OK

01:47:832 (4) - you need to curve this slider a lot more for a nice blanket around (2). right now it looks ugly and it doesn't flow properly during gameplay IMO. it should look like this.
I'll remap this

02:06:923 (1) - same as 00:56:559.
OK

02:59:286 (5) - remove the whistle at the repeat because yes you may say that you're following the vocals, but the main reason i said this is because you're breaking consistency with the whistle pattern from the previous note during gameplay.
OK

03:38:559 (1) - same as 00:56:559.
OK

03:52:195 (5,6) - either add whistles or finishes to go along with the cymbals in this part of the song. if you add finishes, make sure that you reduce the volume so that it wouldn't sound distracting for players during gameplay.
Added finish of the volume 50

03:56:014 (1) - same as 00:56:559.
I'll remap this
scanter
Hi ~ Pink Agate :D you pick up so rare song lol. btw, sorry my poor English & mod quality.

How about add more colors on? I think, 2 color is monotonous
Should uncheck Letterbox during breaks. because you're not used SB http://puu.sh/2hcOq

[Normal]
HD, OD -1. because, this song's bpm is 110. slow bpm.
How about add circle like this place everywhere? http://osu.ppy.sh/ss/652980
01:18:377 - I can't seek any snared sound. so, I recommend clear timing sampleset.
01:40:195 - My opinion, this break-time looks a little weird.
01:47:832 (4,1) - How about makes symmetrical? like this. http://osu.ppy.sh/ss/652973
If you're follow that, look at this
01:50:559 (2) - Move to x:512, y:230
01:51:105 (3) - Move to x:416, y:296

02:06:923 (1) - I think, Stack is not fit this sound. how about move to x:384, y:332?
02:17:286 (4) - Add NC? because, sound volume is suddenly changed.
02:50:014 (7) - How about makes symmetrical? like this. and NC http://osu.ppy.sh/ss/652964

[Hard]
AR -1. because, this bpm is 110. slow bpm. it might fit well.
00:59:832 (5,6,7) - How about makes symmetrical? like this. http://osu.ppy.sh/ss/652988
01:08:832 (5) - Move to x:375, y:243. not perfect stacked.
01:45:650 (4) - How about this? fit sound vibration looks well. http://osu.ppy.sh/ss/652993
This is code.
SPOILER
371,105,105650,2,0,B|340:136|340:136|336:164|312:184,1,100
01:58:195 - How about set delay break-time this place? http://osu.ppy.sh/ss/652997
02:29:559 (4) - really strange. consider this. http://osu.ppy.sh/ss/653015
This is code.
SPOILER
256,192,149559,1,0,0:0:0:0:
416,104,150105,6,0,B|348:108|348:108|356:176|364:216|328:248|328:248|256:304|180:248|180:248|140:216|144:172|148:108|148:108|76:104,1,600
256,192,152286,1,0,0:0:0:0:
02:32:832 (1,2,3,4) - Consider more makes symmetrical.

Good song & Nice map ! GL on rank :D
Topic Starter
Pink Agate

scanter wrote:

Hi ~ Pink Agate :D you pick up so rare song lol. btw, sorry my poor English & mod quality.

How about add more colors on? I think, 2 color is monotonous
Should uncheck Letterbox during breaks. because you're not used SB http://puu.sh/2hcOq
:arrow: fix
[Hard]
AR -1. because, this bpm is 110. slow bpm. it might fit well.
:arrow: fix
00:59:832 (5,6,7) - How about makes symmetrical? like this. http://osu.ppy.sh/ss/652988
:arrow: it is symmetricaled.no change
01:08:832 (5) - Move to x:375, y:243. not perfect stacked.
:arrow: Not too much significance
01:45:650 (4) - How about this? fit sound vibration looks well. http://osu.ppy.sh/ss/652993
This is code.
SPOILER
371,105,105650,2,0,B|340:136|340:136|336:164|312:184,1,100
01:58:195 - How about set delay break-time this place? http://osu.ppy.sh/ss/652997
02:29:559 (4) - really strange. consider this. http://osu.ppy.sh/ss/653015
:arrow: I think is funny now,long slider make some people excited
This is code.
SPOILER
256,192,149559,1,0,0:0:0:0:
416,104,150105,6,0,B|348:108|348:108|356:176|364:216|328:248|328:248|256:304|180:248|180:248|140:216|144:172|148:108|148:108|76:104,1,600
256,192,152286,1,0,0:0:0:0:
02:32:832 (1,2,3,4) - Consider more makes symmetrical. :arrow: fix

Good song & Nice map ! GL on rank :D
:) :arrow: thanks
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