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Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio [Os

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Topic Starter
CSY the corrupt
This beatmap was submitted using in-game submission on 2013年7月29日星期一 at 18:02:53

Artist: Natsuiro Bikini no Prim
Title: Nagisa no Koakuma Lovely~Radio
Source: jubeat
Tags: saucer l.e.d mayumi morinaga konami bemani beatmania iidx 20 tricoro reflec beat colette -spring- hi-core dj fuduji ms0080345 jing jih7491
BPM: 190
Filesize: 3203kb
Play Time: 01:45
Difficulties Available:
  1. Advanced (4.93 stars, 355 notes)
  2. Basic (3.17 stars, 125 notes)
  3. Extreme (5 stars, 505 notes)
  4. Jing's Muzukashii (4.78 stars, 488 notes)
  5. Jing's Oni (4.78 stars, 645 notes)
Download: Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio
Information: Scores/Beatmap Listing
---------------
夏色ビキニのPrim - †渚の小悪魔ラヴリィ~レイディオ†

[Jing's Muzukashii] - by Jing
[Jing's Oni] - by Jing
[Basic] - by DJ Fuduji
[Advanced] - by me
[Extreme] - by me

ニャンニャン!
Nanaya_cock
還我以前的好BG 5555555555555555555555555
Topic Starter
CSY the corrupt
你在說什麼我好像聽不懂(゚Д゚;≡;゚Д゚)
DexFrild
Good Map!!! \(^o^)/ :)
- Tu -
整張圖,跟本放出來的時後已經mod好,等ranked
找不到可以mod的地方...
Topic Starter
CSY the corrupt

oscartutu wrote:

整張圖,跟本放出來的時後已經mod好,等ranked
找不到可以mod的地方...
(;°д°)...沒吧
rs_fadeaway
[Basic]
00:54:634 (2) - 加个NC
00:58:424 (2) - 加个NC
01:27:476 (5,6) - 这里vocal感觉是四个音,是不是加个NC换成4个note,或是两个1拍的slider比较好

[Advanced]
00:04:108 (1) - 这里slider可以ctrl+g
00:16:266 (1) - 这里NC取消,00:16:740 (4) - 这里加NC,后面几个也是长白线加nc.
00:39:476 (1,2) - 可以换成4个1/2slider,在kiai里排紧一点?
01:32:529 (1,2) - 同上

[extreme]
觉得没什么问题

GL! :)
Topic Starter
CSY the corrupt

rs_fadeaway wrote:

[Basic]
00:54:634 (2) - 加个NC fixed
00:58:424 (2) - 加个NC fixed
01:27:476 (5,6) - 这里vocal感觉是四个音,是不是加个NC换成4个note,或是两个1拍的slider比较好 NC不加了,別的fixed

[Advanced]
00:04:108 (1) - 这里slider可以ctrl+g fixed
00:16:266 (1) - 这里NC取消,00:16:740 (4) - 这里加NC,后面几个也是长白线加nc. 这里没有像普通那种放NC主要是按vocal这个节奏,然后就是好看点,不要这堆莫名出了别的颜色,那堆又莫名出了别的颜色
00:39:476 (1,2) - 可以换成4个1/2slider,在kiai里排紧一点? 这里感觉这样就好了,毕竟是ADV不用那么密 :)
01:32:529 (1,2) - 同上

[extreme]
觉得没什么问题

GL! :)
感谢mod :)
Kodora
awesome
starred
mliencheng
我就不客氣的建議囉 ;w;~
d - 小咚
D - 大咚
k - 小咖
K - 大咖

[Jing's Muzukashii]
00:02:213 - d
00:21:792 - k
00:23:055 - k
00:24:003 - k
00:37:897 - k
00:45:476 - k
01:26:213 - k
01:28:424 - k
01:38:371 (492,493,494) - kkk


[Jing's Oni]
00:02:055 - d
00:10:108 - k
00:11:766 (16,17) - d k
00:15:003 - k
00:19:740 - d
00:31:424 - k
00:34:108 - d
00:49:740 - K
01:28:740 - k
Anticloud


привет eat sh*t 爷

tags:
beatmania IIDX 20 tricoro
REFLEC BEAT colette -Spring-
Hi-CORE

all 建议

[Basic]

00:04:108 (1) - 对比整体难度来说跟后边隔的太短

[Advanced]

01:08:529 (1,2) - 前一个滑条短点 在末尾处添一个note听起来更连贯

01:13:897 (2,4) - 去掉似乎也行 成为一个1-2-4-8拍的加速

01:16:740 (4) - 挡的忒严实 边挪点?

[Extreme]

00:23:687 (9) - 类似这样的16连中间换个新色吧

00:55:897 (1) - 配合间距可以把音量也调整下

[After all]

太难
Topic Starter
CSY the corrupt

Anticloud wrote:

臥槽,大椰豐飯(;°д°)

привет eat sh*t 爷

tags:
beatmania IIDX 20 tricoro
REFLEC BEAT colette -Spring-
Hi-CORE
add

all 建议

[Basic]

00:04:108 (1) - 对比整体难度来说跟后边隔的太短 這個應該沒啥問題吧,不過一時也想不到怎麼改,先把後面那個slider ctrl+g一下好了

[Advanced]

01:08:529 (1,2) - 前一个滑条短点 在末尾处添一个note听起来更连贯 這裡只是按照那個重音來放的,應該不用那樣子

01:13:897 (2,4) - 去掉似乎也行 成为一个1-2-4-8拍的加速 也是一樣

01:16:740 (4) - 挡的忒严实 边挪点? 修改了一下

[Extreme]

00:23:687 (9) - 类似这样的16连中间换个新色吧 感覺不太必要

00:55:897 (1) - 配合间距可以把音量也调整下 這個不搞啦,音量變化太大的話不太合適,變化太小又被人說我弄這玩意多餘,懶的搞.

[After all]

太难 大爺又瘋狂婊我(ノд・。)
感謝mod :)
etc
ex

00:07:897 (1) - move to 92,92
00:08:055 (2) - move to 0,164
00:08:213 (3) - move to 184,20
00:08:529 (4) - move to 384,92
00:08:687 (5) - move to 480,160
00:08:845 (6) - move to 288,160
00:09:792 (3,4) - ctrl+g
00:29:371 (1,2,3,4) - 不建議分開擺
00:42:319 (2) - ctrl+g
00:47:687 (1) - 好像是藍線起音
=======================
adv

none
=======================
Bi***

01:17:371 (5) - 改成2+1 3次迴旋會被製裁的!
Topic Starter
CSY the corrupt

etc wrote:

ex

00:07:897 (1) - move to 92,92
00:08:055 (2) - move to 0,164
00:08:213 (3) - move to 184,20
00:08:529 (4) - move to 384,92
00:08:687 (5) - move to 480,160
00:08:845 (6) - move to 288,160 这样感觉有点乱,还是朴素点好
00:09:792 (3,4) - ctrl+g 不太顺
00:29:371 (1,2,3,4) - 不建議分開擺 改成同间距了
00:42:319 (2) - ctrl+g fixed
00:47:687 (1) - 好像是藍線起音 这里确实是有点偏差,我原本是往前1/8起始的,但想了想打的时候按节奏加上那又是条slider而且还静音,其实应该没啥问题
=======================
adv

none
=======================
Bi***

01:17:371 (5) - 改成2+1 3次迴旋會被製裁的! fixed
感谢mod :)
S e e U
[Basic]
00:25:582 (1) - add 'whistle' hit sound

The problem is no longer found.. This map is great :)
zx_baka_0502442
骯骯 貌似只加了些難度:w: 求不噴w
d=小紅
D=大紅
k=小藍
K=大藍
空白=刪除

Muzukashii

00:33:950 (175,176,177) - kkk
00:37:740 (200,201,202) - kkk
00:54:634 (294,295,296,297,298) - k k k d k
01:17:529 (378,379,380,381,382) - ddddk
01:18:161 (384,385,386,387,388,389) - ddd kkk
01:33:003 - k
好譜\:D/


Oni
00:04:108 (15) - D
00:04:266 - d
00:04:424 - D
00:04:582 - d
00:04:826 - d
00:04:976 - d
00:05:134 - d
00:44:529 (231,232,233,234,235,236,237,238,239,240,241,242,243,244,245) - kddkddkkdkkkddk
00:19:740 - D
00:23:371 - k
神譜\:D/
MineC24
Modding queue~

Taiko mapset :

Basic
AR - 1

00:07:582 (3) - 1 Grid right
00:09:161 (2) - stack by 00:07:582 (3)'s end
00:19:897 (4) - remove red slider point and make more curve plz
00:23:055 (1) - 2nd slider point -> x 420 y 248
00:42:319 (3) - make little curve slider
01:31:581 (5) - ^

Jing's Muzukashii
00:04:424 (18) - d
00:18:003 (86) - d and add d by 00:18:082 and add d by 00:18:161
00:20:213 (98) - k
00:50:213 (269,270,271,272,273,274) - look so hard...
01:17:529 (378,379,380,381,382) - look sooo hard (this map is not Oni diff)
01:22:661 (411) - d

Jing's Oni
00:01:582 (6,7,8,9,10) - how about change this pattern? (d d d d k)
00:49:424 (261) - big d
01:02:055 (349) - ^

Advanced
AR - 1

00:18:476 (5) - stack by 00:17:529 (1)
00:43:897 (5) - NC because this pattern so confused.
01:28:424 (4) - look so hard this pattern...

Extreme
00:12:003 (3) - x:12 y:244
00:14:845 (5) - imo, NC

GL~ Star~ :)
Topic Starter
CSY the corrupt

MineC24 wrote:

Modding queue~

Basic
AR - 1 fixed

00:07:582 (3) - 1 Grid right fixed
00:09:161 (2) - stack by 00:07:582 (3)'s end fixed
00:19:897 (4) - remove red slider point and make more curve plz fixed
00:23:055 (1) - 2nd slider point -> x 420 y 248 fixed
00:42:319 (3) - make little curve slider fixed
01:31:581 (5) - ^ looks not so well

Advanced
AR - 1 fixed

00:18:476 (5) - stack by 00:17:529 (1) fixed
00:43:897 (5) - NC because this pattern so confused. fixed
01:28:424 (4) - look so hard this pattern... it's not hard :D

Extreme
00:12:003 (3) - x:12 y:244 feel not good
00:14:845 (5) - imo, NC I think it's unnecessary

GL~ Star~ :)
Thank you for modding :)
Megurine Luka
yo

内含恶俗内容请勿打开
22:30 CSY the corrupt: 大哥啊
22:30 CSY the corrupt: come on
22:30 Megurine Luka: ok
22:31 Megurine Luka: stack的值好像有点低0.0
22:31 CSY the corrupt: ext吗
22:31 Megurine Luka: 嘛我觉得问题不大
22:31 Megurine Luka: 总体啊
22:32 Megurine Luka: 3会不会有点危险;< konami加到tag里
22:32 CSY the corrupt: 哦哦
22:32 CSY the corrupt: 因为最开始我是调最低的
22:32 Megurine Luka: 哦哦秒懂~
22:32 CSY the corrupt: 然后听说不行,我就拉高了一格
22:32 CSY the corrupt: 应该没事,我那张come back to XXXXX也是这个情况
22:32 Megurine Luka: Basic里00:03:476 (4) - 拉开吧反正不太影响,我感觉重叠对新手的挑战还是有点大
22:33 Megurine Luka: 嗯那随你~
22:33 Megurine Luka: 00:09:161 (2) - 是不是没stack好的感觉?
22:33 CSY the corrupt: 好
22:34 Megurine Luka: 00:10:424 (1,2) - 感觉要右移两格
22:34 Megurine Luka: 00:16:740 (1) - 和前面的slider保持一条直线?其实我觉得都无所谓- 。 -
22:34 CSY the corrupt: 好了
22:35 Megurine Luka: 00:23:055 (1) - 和4 用一样的y值? 都是nazi啊好没趣
22:35 Megurine Luka: 00:24:319 (2) - 感觉可以做个类似
22:35 Megurine Luka: http://puu.sh/36FAP.jpg
22:35 Megurine Luka: 这样的
22:37 CSY the corrupt: 这样跟后面那个距离就拉不回1.0了有没有关系
22:37 Megurine Luka: ‘我是觉得差一点不太要紧
22:38 Megurine Luka: 不要太明显就好
22:38 Megurine Luka: 00:58:424 (1) - stack
22:39 CSY the corrupt: 好
22:39 Megurine Luka: 01:16:108 (3) - spacing
22:39 CSY the corrupt: .
22:39 CSY the corrupt: 这个怎么这么莫名
22:39 Megurine Luka: 不知道
22:39 Megurine Luka: 我也奇怪呢
22:39 CSY the corrupt: 怀疑老徐2了
22:40 Megurine Luka: 没了ovo
22:40 Megurine Luka: 窝巢
22:40 Megurine Luka: advanced五星
22:40 Megurine Luka: 你是人?
22:40 CSY the corrupt: 很简单的啊╮( ̄▽ ̄")╭
22:41 Megurine Luka: 怀疑不是人
22:41 Megurine Luka: 00:09:161 (1,2,3) - 这一组稍微离前面近一点点感觉比较好0.0有点太远了?
22:41 Megurine Luka: 不过你是鬼畜mapper T.T
22:42 CSY the corrupt: 好,靠近点
22:43 Megurine Luka: 00:38:213 (1) - 这毛形状
22:43 Megurine Luka: 掉吗
22:43 CSY the corrupt: .
22:44 CSY the corrupt: 谁的掉这线条
22:44 Megurine Luka: 艹
22:44 Megurine Luka: 太丑了
22:44 Megurine Luka: 不能忍
22:44 CSY the corrupt: T T
22:44 CSY the corrupt: 那怎么办
22:44 Megurine Luka: 我看看
22:45 Megurine Luka: http://puu.sh/36FUb.jpg 这样试试?和后面感觉也比较合
22:45 CSY the corrupt: 大哥帮我怒拉一条更像掉的
22:45 CSY the corrupt: .....
22:45 Megurine Luka: 。。。。。。。。。。。。
22:45 CSY the corrupt: 好,这个很像
22:45 Megurine Luka: 巢
22:45 Megurine Luka: 你他妈
22:45 Megurine Luka: 我这irc log怎么放
22:46 CSY the corrupt: 哈哈改好了
22:46 Megurine Luka: 。。。
22:46 Megurine Luka: 真的是干
22:46 Megurine Luka: 01:18:634 (1) - 这个也是
22:47 CSY the corrupt: 也是那个形状吗
22:47 CSY the corrupt: 了解
22:47 Megurine Luka: 不不
22:47 Megurine Luka: 试试这个
22:47 Megurine Luka: http://puu.sh/36FZh.jpg
22:47 Megurine Luka: 折线掉
22:47 Megurine Luka: 感觉吊炸天
22:48 CSY the corrupt: 可是
22:48 CSY the corrupt: 这个起棱起角的
22:48 Megurine Luka: 0.0是么~随意吧
22:48 CSY the corrupt: 感觉跟那个"♀啊♀"
22:48 CSY the corrupt: 不太合适
22:48 Megurine Luka: 。。。。。。。。。。。。。。。。。。。。
22:48 Megurine Luka: OTL
22:48 CSY the corrupt: 应该软一点:D
22:48 Megurine Luka: 是是T.T
22:48 CSY the corrupt: 算了这个不改了吧233
22:49 Megurine Luka: 嗯
22:49 Megurine Luka: 也行
22:50 CSY the corrupt: 我把它摆竖了一点,感觉好很多
22:50 Megurine Luka: 嗯嗯
22:51 Megurine Luka: exc里00:28:424 (2) - 试试看ctrl+g?
22:51 CSY the corrupt: 00:28:740 (3) - 那这个要不要也这样
22:52 Megurine Luka: 这个我倒觉得随意0.0
22:52 CSY the corrupt: 但那样感觉有点怪
22:52 Megurine Luka: 是么0.0随意吧~
22:52 CSY the corrupt: 但如果3也这样的话就有点单调...
22:54 Megurine Luka: 不玩了T.T
22:54 Megurine Luka: 太鬼畜
22:54 Megurine Luka: 呜呜呜T.T
22:54 CSY the corrupt: 没了吗(;°д°)
22:54 Megurine Luka: 只能看不能打T.T
22:55 CSY the corrupt: ( ̄∇ ̄;)
22:55 Megurine Luka: 01:26:845 (3,4) - 我是觉得这种地方因为vocal的音节也比较密集大概改成三连会更好?
22:56 CSY the corrupt: 那样我怕会太难啊
22:57 CSY the corrupt: 两个三连然后就一下跳到上头去了
22:57 Megurine Luka: 你这...已经很难了谢谢
22:57 CSY the corrupt: 我要为玩家着想
22:57 CSY the corrupt: ╮( ̄▽ ̄")╭
22:57 Megurine Luka: 做短slider?
22:57 Megurine Luka: 求你别装T.T
22:58 CSY the corrupt: 那应该怎么摆
22:58 Megurine Luka: 为玩家着想应该像我
22:58 Megurine Luka: 多好
22:58 Megurine Luka: 善良的86BPM
22:58 CSY the corrupt: wocao大哥
22:58 Megurine Luka: 随便怎么摆啊
22:59 CSY the corrupt: 好像很麻烦T T
22:59 CSY the corrupt: 算了就这样吧其实也差不多嘛
22:59 Megurine Luka: http://puu.sh/36Gok.jpg
22:59 Megurine Luka: 可以试试这样
22:59 Megurine Luka: 哎都无所谓啦
22:59 Megurine Luka: 我觉得已经蛮好了凑多几个Mod就差不多了
23:00 CSY the corrupt: 我也觉得
23:00 Megurine Luka: 行了我去发log
bakabaka
mod in irc :D
SPOILER
19:55 *CSY the corrupt is listening to [http://osu.ppy.sh/b/230433 Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio]
20:05 bakabaka: Q_Q
20:07 bakabaka: Q_Q
20:08 CSY the corrupt: 嗯~?o(* ̄▽ ̄*)o
20:08 bakabaka: 好難摸(・o・)
20:10 CSY the corrupt: 为什么T.T
20:10 bakabaka: 太久沒摸TAT
20:11 CSY the corrupt: 慢慢来:D
20:18 bakabaka: 我可以irc嗎:D
20:23 bakabaka: :<
20:25 bakabaka: :O
20:27 CSY the corrupt: :>
20:27 CSY the corrupt: 怎样
20:27 bakabaka: :D
20:28 bakabaka: 00:13:582 (9) -
20:28 CSY the corrupt: mod完了吗:D
20:28 CSY the corrupt: 哪个diff
20:28 bakabaka: irc好嗎~沒很多問題 :D
20:28 bakabaka: Extreme
20:28 CSY the corrupt: 好啊
20:29 bakabaka: 為了讓他跟前面兩個slider的頭成三角型~
20:29 bakabaka: 把他轉-20度左右~然後放到356,148怎麼樣
20:30 CSY the corrupt: 好了~
20:30 bakabaka: 00:19:266 (1,2,3,4) - 這邊不順
20:30 CSY the corrupt: (;°д°)
20:30 bakabaka: 把4>1 1>2 2>3 3>4
20:31 bakabaka: http://osu.ppy.sh/ss/869735
20:32 bakabaka: 然後5看要不要移動一下~讓他跟46成等腰三角之類:P
20:32 CSY the corrupt: 我觉得原来这样挺好啊@@
20:32 bakabaka: 原本那樣不太順手:O
20:33 bakabaka: 原本那邊的456不太順手~讓整體順一點而已lol
20:34 CSY the corrupt: 就是这样顺着过去而已啊应该很顺手才对:D
20:34 bakabaka: 跳的地方不太順手:O
20:36 CSY the corrupt: 又说是456(゚o゚;;
20:36 bakabaka: 因為456那邊不順手~所以加點跳:3
20:37 bakabaka: 這樣不是更善良了嗎:D
20:37 CSY the corrupt: 原来变善良了:D
20:37 bakabaka: 對呀:D
20:37 CSY the corrupt: 那跳过,下一个:3
20:37 bakabaka: 沒了:<
20:38 CSY the corrupt: (ノд・。)
20:38 CSY the corrupt: 那下一个diff :3
20:38 bakabaka: Advanced感覺做的很好:D
20:39 CSY the corrupt: 呃.....:'D
20:39 CSY the corrupt: basic呢:D
20:39 bakabaka: 3.22星~好高唷 (・o・)
20:39 CSY the corrupt: 对了你觉得ADV用AR7还是AR8好:D
20:40 bakabaka: 我覺得8好些耶~剛剛原本也想說AR有點低的感覺
20:40 CSY the corrupt: 那改回8好了╮( ̄▽ ̄")╭
20:41 bakabaka: :O
20:41 bakabaka: Basic不是別人做的嗎:O
20:41 CSY the corrupt: 对啊:O
20:42 CSY the corrupt: 但我可以帮他改呀:3
20:42 bakabaka: 可以嗎:D
20:42 bakabaka: 那...
20:42 CSY the corrupt: 嗯~o(* ̄▽ ̄*)o
20:44 bakabaka: 00:23:055 (1,2) - 這兩個一起往下 移動兩格
20:44 bakabaka: 讓1前面有正三角型
20:45 CSY the corrupt: 好了
20:45 bakabaka: 00:30:634 (1) - 讓這個跟前面5note成圓弧
20:45 bakabaka: http://osu.ppy.sh/ss/869753
20:46 CSY the corrupt: 好
20:46 bakabaka: 毛點中間的504 124
20:46 bakabaka: 折返的464 216
20:46 CSY the corrupt: 那后面那个00:32:213 (2) - 要不要改一下位置
20:47 bakabaka: 跟剛剛的5note疊在一起應該不錯:D
20:47 bakabaka: 後面45也要一起動:O
20:48 bakabaka: 後面可能很多都要動到lol
20:48 CSY the corrupt: 动完了:DDD
20:48 bakabaka: :3
20:49 bakabaka: 01:18:634 (1) - 往左2
20:49 bakabaka: 阿~1就好lol
20:50 CSY the corrupt: 好
20:50 bakabaka: 01:23:371 (6,1) - 兩個一起往右1 ~
20:51 CSY the corrupt: 好了`
20:51 bakabaka: 01:36:319 (1) - 網上1
20:52 CSY the corrupt: 好了~( ̄▽ ̄~)(~ ̄▽ ̄)~
20:52 bakabaka: 好~沒了:P
mancuso_JM_
Hi! Time to mod both taiko, as per CSY the corrupt request :)

[Jing's Muzukashii:]

Settings:
--> Reduce 1 tick in the Overall Difficulty due to the map density (OD-1)

Remove the LetterBox During Breaks.

First of all: I have to say the density of the map is much higher than the density of a Muzukashii, actually your diff. looks as an Oni diff. (Around a Oni level 6-7). So, basically, I will do my mod reducing the difficulty of the map to be a coherent Muzukashii and not an Oni as it is right now.

• 00:00:319 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - The beginning of the map is pretty similar as the Oni diff. in addition, you used more varieties here (using 1/1 notes and stuffs) than the varieties used in the Oni. In this first part I don't suggest you to 5-plets in 1/2, instead use some 3-plets in 1/2 focusing on the instrumental instead of vocals, basically you can use a rhythm like this one
• 00:10:108 (44,45) - To do a consistent finisher patterns, I suggest you to use a big don here, instead of that kat. After that remove the finish from (45)
• 00:11:055 (48,49,50) - This 3-plet doesn't flow really well after the finisher pattern. It is much more fluent, if you delete (49) and keep this pattern as a simple 1/2
• 00:20:055 (97,98,99) - Don't use combined patterns in Muzu diffs, especially on high BPM songs because they are pretty hard to be followed in that kind of diffs. Instead of that, use a kkk
• 00:23:213 (115,116,117,118,119,120,121,122,123) - Another hard pattern for this kind of difficulty, 3 consecutive 3-plets (in 1/4) with this 190 BPM is not acceptable, in addition you have a combined pattern in the last 3-plet. Remember that you can use a lot of varieties, not only notes, for example a drumroll (Slider). Since a slider represent 1/4 patterns too, this is an excellent variety for this diff. so, to make this drumroll consistent with the music, it should starts in 00:23:213 and ends in 00:23:687.
• 00:24:319 (125,126,127,128) - At the velocity of the map, I think these combined finishers could be a big trouble, especially in this difficulty. So, I recommend you to use a K d K d or k D k D pattern instead of your idea.
• 00:24:950 (129) - Remove this note, is not really relevant because is just following a background voice and previously you have a constant 1/2 that sometimes are a bit hard for this difficulty.
• 00:27:476 (143) - A rest time, fits excellent here if you listen the drums especially. I think you should also remove this note for that reason. And, if you do that, you can maybe use a kat in the note placed in 00:27:792 -
• 00:32:529 (171,172,173) - Use small notes (at least in this difficulties), because you can provoke troubles due to the big notes + this blue tick usage
• 00:33:950 (177,178,179) - Combined 1/4 3-plet again. Use a ddd instead, please
• 00:34:424 (181,182,183,184,185,186,187) - As I said before, don't use 1/4 consecutive patterns in this difficulty. Listening properly the music, I'm sure that you can use other thing (easier than your idea), following vocals and cymbals especially. I'd try something like this
--> Note: I removed both 3-plets and (181,182,183) are big dons

• 00:37:740 (202,203,204) - Use kkk instead to avoid this combined 3-plet
• 00:38:845 (209,210) - Move this objects 1/2 forward, and transform (209) in a kat, to do a pattern like the following one because it cover better the music imo

• 00:40:266 (216,217,218) - As I repeated a lot of times ago :P, I'd use kkk here instead
• 00:41:371 (224) - A rest time fits perfect with the music pitch in this part, so if I were you I'd remove this note. With that, the pattern will be more interesting in my opinion
• 00:42:634 (231) - (^)
• 00:44:687 (243,244,245,246,247,248,249,250,251) - Basically this is the same as 00:23:213 (115,116,117,118,119,120,121,122,123). It is a really hard pattern, I recommend you a drumroll instead as I said before
• 00:50:213 (271,272,273) - Use ddd here, to make this pattern easier
• 00:51:476 (278,279,280,281) - I enjoyed more this pattern, if you try a d d k d instead. The flow increase reasonably
• 00:52:897 (286,287,288) - Use ddd instead
• 00:54:634 (295,296) - Rhythmically, sounds much better if you move these objects 1/2 back, and after that transform (295) in a don, to do a pattern like this one
• 01:04:424 (331) - Use a K here, for consistency with your previous patterns
• 01:06:950 (338) - And here use a kat, for a better sound and flow
• 01:16:897 (375) - A lot of consecutive notes in 1/2, this can be pretty hard in this diff. looking the BPM. I suggest you to remove this note for a rest time
• 01:17:529 (379,380,381,382,383) - Don't use 5-plets in 1/4 never in a Muzukashii. Are not acceptable at all, at least remove (382), but try doing a simple pattern here because this is not acceptable as I said
• 01:18:161 (385,386,387,388,389,390) - Combined and consecutive 3-plet patterns again. In this case, I'd remove all the objects over blue ticks because they are not really necessaries
• 01:18:634 (T) - The chorus start here, so the kiai section should start here too.
• 01:20:687 (400,401,402) - Use kkk here instead, you know why
• 01:27:082 (432,433) - This could be a hard pattern as well, because in the whole of the mapset is the only time that you did that, you don't have any consecutive thing with this kind of pattern that can simplify the readability of this pattern. So, try deleting (432).
• 01:27:634 (436,437,438,439,440,441,442,443,444) - Same as other similar patterns, try using a drumroll instead or other variety. But you need to simplify this pattern
• 01:30:792 (456,457,458) - Use ddd instead, to avoid this combined 3-plet
• 01:32:529 (466,467) - Move this objects 1/2 back, because it will provide a better effect during the gameplay. After that you will have a pattern like this one
• 01:37:740 (487,488,489,490,491,492,493,494,495) - Again this pattern, use a drumroll or another easier variety but you can't leave that as it is
• 01:39:792 (501) - Use a big Kat for consistency
• 01:45:634 (T) - Add an inherited timing point (Green Line) to end the kiai section at this point.

As I said in the whole of the difficulty, is really hard to be a Muzukashii, some little tweaks to make a proper Muzukashii diff (with this BPM):
  1. Don't use a lot of consecutive notes in 1/2, in some point they become hard to follow in this difficulty.
  2. Don't use combined 3-plets (in 1/4), I repeated a lot of kind of this stuff in my mod.
  3. Don't use consecutive 3-plets in general, and if you decide to do so just do it twice, no more times. And if you decide to do so, just use a simple thing (for example a pattern constituted by ddd ddd or kkk kkk).
  4. Don't use 5-plets, this is a thing that you can use only in Oni diffs. or high level difficulties.
- Final Conclusion: I can't approve this difficulty as is because is not a Muzukashii, is basically a Oni. You need to do a lot of changes to make your diff. easier.

[Jing's Oni:]

Remove the LetterBox During Breaks.

• 00:42:634 (220,221,222,223) - I don't like a lot this pattern, I personally don't know what you are following. Follow better the music if you move (221) 1/4 forward, in addition the pattern will be more fluent
• 00:44:529 (233,234,235,236,237,238,239,240,241,242,243,244,245,246,247) - I find the objects colour a bit random in this stream, I think something simpler like ddddkkkkddkkddk will follow better the music because the sound in the instrumental is not an extremely crazy thing imo
• 00:48:792 (261) - Big Katsu for consistency
• 00:54:003 (290,291,292,293) - Weird pattern again. Follow better the music if you simple move (292) 1/4 back in the timeline
• 00:57:003 (x) - If I were you I'd add a Note here, follow pretty well the music imo
• 01:02:845 (354,355,356,357,358,359) - I didn't like the way that you used 1/3 here, is not really fluent and sincerely I didn't expect that when I played the map the first time. You should try other variety here
• 01:45:634 (T) - Add an inherited timing point (Green Line) to end the kiai section at this point.

- Some parts sound a bit overmapped, but basically I enjoyed the map in general :).

Oni is fine to play in general, but you need to work a lot to do a proper Muzukashii.
That's all for now!
Good Luck with this mapset :)!
Jing

mancuso_JM_ wrote:

Hi! Time to mod both taiko, as per CSY the corrupt request :)

[Jing's Muzukashii:]

Settings:
--> Reduce 1 tick in the Overall Difficulty due to the map density (OD-1)

Remove the LetterBox During Breaks.

First of all: I have to say the density of the map is much higher than the density of a Muzukashii, actually your diff. looks as an Oni diff. (Around a Oni level 6-7). So, basically, I will do my mod reducing the difficulty of the map to be a coherent Muzukashii and not an Oni as it is right now.

• 00:00:319 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - The beginning of the map is pretty similar as the Oni diff. in addition, you used more varieties here (using 1/1 notes and stuffs) than the varieties used in the Oni. In this first part I don't suggest you to 5-plets in 1/2, instead use some 3-plets in 1/2 focusing on the instrumental instead of vocals, basically you can use a rhythm like this one
• 00:10:108 (44,45) - To do a consistent finisher patterns, I suggest you to use a big don here, instead of that kat. After that remove the finish from (45)
• 00:11:055 (48,49,50) - This 3-plet doesn't flow really well after the finisher pattern. It is much more fluent, if you delete (49) and keep this pattern as a simple 1/2
• 00:20:055 (97,98,99) - Don't use combined patterns in Muzu diffs, especially on high BPM songs because they are pretty hard to be followed in that kind of diffs. Instead of that, use a kkk
• 00:23:213 (115,116,117,118,119,120,121,122,123) - Another hard pattern for this kind of difficulty, 3 consecutive 3-plets (in 1/4) with this 190 BPM is not acceptable, in addition you have a combined pattern in the last 3-plet. Remember that you can use a lot of varieties, not only notes, for example a drumroll (Slider). Since a slider represent 1/4 patterns too, this is an excellent variety for this diff. so, to make this drumroll consistent with the music, it should starts in 00:23:213 and ends in 00:23:687.
• 00:24:319 (125,126,127,128) - At the velocity of the map, I think these combined finishers could be a big trouble, especially in this difficulty. So, I recommend you to use a K d K d or k D k D pattern instead of your idea.
• 00:24:950 (129) - Remove this note, is not really relevant because is just following a background voice and previously you have a constant 1/2 that sometimes are a bit hard for this difficulty.
• 00:27:476 (143) - A rest time, fits excellent here if you listen the drums especially. I think you should also remove this note for that reason. And, if you do that, you can maybe use a kat in the note placed in 00:27:792 -
• 00:32:529 (171,172,173) - Use small notes (at least in this difficulties), because you can provoke troubles due to the big notes + this blue tick usage
• 00:33:950 (177,178,179) - Combined 1/4 3-plet again. Use a ddd instead, please
• 00:34:424 (181,182,183,184,185,186,187) - As I said before, don't use 1/4 consecutive patterns in this difficulty. Listening properly the music, I'm sure that you can use other thing (easier than your idea), following vocals and cymbals especially. I'd try something like this
--> Note: I removed both 3-plets and (181,182,183) are big dons

• 00:37:740 (202,203,204) - Use kkk instead to avoid this combined 3-plet
• 00:38:845 (209,210) - Move this objects 1/2 forward, and transform (209) in a kat, to do a pattern like the following one because it cover better the music imo

• 00:40:266 (216,217,218) - As I repeated a lot of times ago :P, I'd use kkk here instead
• 00:41:371 (224) - A rest time fits perfect with the music pitch in this part, so if I were you I'd remove this note. With that, the pattern will be more interesting in my opinion
• 00:42:634 (231) - (^)
• 00:44:687 (243,244,245,246,247,248,249,250,251) - Basically this is the same as 00:23:213 (115,116,117,118,119,120,121,122,123). It is a really hard pattern, I recommend you a drumroll instead as I said before
• 00:50:213 (271,272,273) - Use ddd here, to make this pattern easier
• 00:51:476 (278,279,280,281) - I enjoyed more this pattern, if you try a d d k d instead. The flow increase reasonably
• 00:52:897 (286,287,288) - Use ddd instead
• 00:54:634 (295,296) - Rhythmically, sounds much better if you move these objects 1/2 back, and after that transform (295) in a don, to do a pattern like this one
• 01:04:424 (331) - Use a K here, for consistency with your previous patterns
• 01:06:950 (338) - And here use a kat, for a better sound and flow
• 01:16:897 (375) - A lot of consecutive notes in 1/2, this can be pretty hard in this diff. looking the BPM. I suggest you to remove this note for a rest time
• 01:17:529 (379,380,381,382,383) - Don't use 5-plets in 1/4 never in a Muzukashii. Are not acceptable at all, at least remove (382), but try doing a simple pattern here because this is not acceptable as I said
• 01:18:161 (385,386,387,388,389,390) - Combined and consecutive 3-plet patterns again. In this case, I'd remove all the objects over blue ticks because they are not really necessaries
• 01:18:634 (T) - The chorus start here, so the kiai section should start here too.
• 01:20:687 (400,401,402) - Use kkk here instead, you know why
• 01:27:082 (432,433) - This could be a hard pattern as well, because in the whole of the mapset is the only time that you did that, you don't have any consecutive thing with this kind of pattern that can simplify the readability of this pattern. So, try deleting (432).
• 01:27:634 (436,437,438,439,440,441,442,443,444) - Same as other similar patterns, try using a drumroll instead or other variety. But you need to simplify this pattern
• 01:30:792 (456,457,458) - Use ddd instead, to avoid this combined 3-plet
• 01:32:529 (466,467) - Move this objects 1/2 back, because it will provide a better effect during the gameplay. After that you will have a pattern like this one
• 01:37:740 (487,488,489,490,491,492,493,494,495) - Again this pattern, use a drumroll or another easier variety but you can't leave that as it is
• 01:39:792 (501) - Use a big Kat for consistency
• 01:45:634 (T) - Add an inherited timing point (Green Line) to end the kiai section at this point.

As I said in the whole of the difficulty, is really hard to be a Muzukashii, some little tweaks to make a proper Muzukashii diff (with this BPM):
  1. Don't use a lot of consecutive notes in 1/2, in some point they become hard to follow in this difficulty.
  2. Don't use combined 3-plets (in 1/4), I repeated a lot of kind of this stuff in my mod.
  3. Don't use consecutive 3-plets in general, and if you decide to do so just do it twice, no more times. And if you decide to do so, just use a simple thing (for example a pattern constituted by ddd ddd or kkk kkk).
  4. Don't use 5-plets, this is a thing that you can use only in Oni diffs. or high level difficulties.
- Final Conclusion: I can't approve this difficulty as is because is not a Muzukashii, is basically a Oni. You need to do a lot of changes to make your diff. easier.

[Jing's Oni:]

Remove the LetterBox During Breaks.

• 00:42:634 (220,221,222,223) - I don't like a lot this pattern, I personally don't know what you are following. Follow better the music if you move (221) 1/4 forward, in addition the pattern will be more fluent
• 00:44:529 (233,234,235,236,237,238,239,240,241,242,243,244,245,246,247) - I find the objects colour a bit random in this stream, I think something simpler like ddddkkkkddkkddk will follow better the music because the sound in the instrumental is not an extremely crazy thing imo
• 00:48:792 (261) - Big Katsu for consistency
• 00:54:003 (290,291,292,293) - Weird pattern again. Follow better the music if you simple move (292) 1/4 back in the timeline
• 00:57:003 (x) - If I were you I'd add a Note here, follow pretty well the music imo
• 01:02:845 (354,355,356,357,358,359) - I didn't like the way that you used 1/3 here, is not really fluent and sincerely I didn't expect that when I played the map the first time. You should try other variety here
• 01:45:634 (T) - Add an inherited timing point (Green Line) to end the kiai section at this point.

- Some parts sound a bit overmapped, but basically I enjoyed the map in general :).

Oni is fine to play in general, but you need to work a lot to do a proper Muzukashii.
That's all for now!
Good Luck with this mapset :)!
thx your mod ><!!

I'm so happy :D
spboxer3
mod via IRC
10:46 *spboxer3 is editing [http://osu.ppy.sh/b/230433 Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio [Basic]]
10:47 spboxer3: 00:20:529 - 與00:21:792 - ,00:23:055 - 用綠線讓音量漸大
10:48 CSY the corrupt: 5%这样吗
10:50 spboxer3: 不
10:50 spboxer3: 是漸大
10:50 CSY the corrupt: 对,每次加5%吗
10:50 spboxer3: 可以
10:50 CSY the corrupt: 好
10:51 spboxer3: 01:25:581 (3) - 我覺得還是按照音樂本身的3/4比較好
10:52 CSY the corrupt: 那样会不会有点难
10:52 spboxer3: 不會 為什麼會難0.0?
10:52 CSY the corrupt: 节奏变了嘛( ̄∇ ̄;)
10:52 spboxer3: 照音樂
10:53 CSY the corrupt: 00:32:529 (3) - 那这里要不要也改
10:53 spboxer3: 好
10:53 spboxer3: 你懂我說的?
10:53 spboxer3: 同樣是reverse
10:54 spboxer3: 這樣會比較容易些
10:54 CSY the corrupt: 好
10:54 CSY the corrupt: 00:33:161 - 那这里这个note就直接放下面吗
10:55 spboxer3: 看你決定吧
10:57 CSY the corrupt: 好了
10:57 spboxer3: 01:21:160 (3) - NC
10:58 spboxer3: 等等
11:00 CSY the corrupt: 嗯?
11:00 spboxer3: 這段感覺NC太長了點
11:00 spboxer3: 應該說這兩段
11:01 spboxer3: 前頭的部分也是
11:01 CSY the corrupt: 那哪里还要nc
11:01 spboxer3: 可是像00:30:634 (1,2,3,4,5,6) - 不好分
11:02 spboxer3: 在00:34:424 (5) - 分出來? 可是後面的喵喵聲特別做出NC的梗就破壞了
11:02 spboxer3: 說錯
11:02 spboxer3: 反正是00:39:476 (1,2) -
11:02 spboxer3: 這個
11:03 CSY the corrupt: 好像很复杂(;°д°)
11:03 spboxer3: 有點麻煩
11:04 CSY the corrupt: 其实不加nc也问题不大吧
11:04 spboxer3: 恩...其實也是可以
11:04 CSY the corrupt: 不算很长的
11:08 spboxer3: 01:16:108 (1,2,3,4,5,6) -
11:08 *spboxer3 is editing [http://osu.ppy.sh/b/230333 Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio [Advanced]]
11:08 spboxer3: 這難度的
11:08 spboxer3: 打法感覺有點亂
11:09 CSY the corrupt: 这里是确实有点
11:09 spboxer3: 就是以4拍1小節來看 這兩個小節的打法不同
11:09 spboxer3: 打起來會不順
11:09 spboxer3: 01:14:845 (5) - 這個順便NC不?
11:10 CSY the corrupt: 这里感觉不用nc比较好
11:11 spboxer3: 01:18:003 (9,10) - 讓之間的間距大點
11:11 spboxer3: 錯開點比較好 讓音樂銜接的時候有瀕臨爆發的感覺
11:11 CSY the corrupt: 好
11:12 CSY the corrupt: 怎么样错开
11:12 spboxer3: 該怎麼說 感覺這個Advanced太緊了
11:12 spboxer3: 間聚部分
11:13 CSY the corrupt: 嗯
11:16 spboxer3: 01:28:740 (1,2,3,4,1) - 間距應該是漸進會好些
11:16 spboxer3: 依照音樂來看
11:18 CSY the corrupt: 对
11:18 spboxer3: 所以要改不?
11:19 CSY the corrupt: 可是怎么改Orz
11:19 spboxer3: 好問題 這你的map阿lol 你覺得怎樣比較適合
11:20 spboxer3: 依我的作法肯定是想好梗 往那方向前進 如果無法達成就砍掉重練
11:21 CSY the corrupt: 其实我的话是会考虑这个,但当时是觉得既然是ADV那不一定这样,所以就没有那样做
11:22 spboxer3: 其實我覺得適合就是適合的._.
11:22 spboxer3: 難度甚麼的其實只要音樂不是太誇張 通常合音樂都不會太難
11:22 CSY the corrupt: ( ̄▽ ̄)
11:23 spboxer3: 畢竟適合的打起來就會愉快w
11:23 CSY the corrupt: 对
11:23 spboxer3: 你ㄚ的 說甚麼太難= = 01:27:476 (1,2,3,4) -
11:23 spboxer3: 這段呢lol
11:24 spboxer3: 這段間距這麼大
11:24 spboxer3: 01:33:792 (1,2,3,4) - 同樣有我說的間距的問題
11:24 spboxer3: 1,2之間間距好短 可是3,4之間卻很大
11:25 CSY the corrupt: 这个听起来就应该这样的吧
11:25 spboxer3: 就音樂來說這兩個點都是重音阿
11:25 spboxer3: 恩...
11:25 spboxer3: 等等
11:25 spboxer3: 我想想該怎麼解釋
11:26 CSY the corrupt: 我是照着那个人唱的来决定间距
11:26 spboxer3: 那你應該把01:34:740 (4,1) - 交換
11:27 spboxer3: 可以聽出來01:34:897 - 是歌聲的尾音 用slider可以表達延長的感覺 就像唱歌一樣
11:28 CSY the corrupt: 有道理
11:28 CSY the corrupt: 我改改
11:28 spboxer3: 好~
11:32 CSY the corrupt: 好了
11:32 spboxer3: 00:02:845 (1,2) -
11:32 *spboxer3 is editing [http://osu.ppy.sh/b/215888 Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio [Extreme]]
11:33 spboxer3: 我的話會做成這樣
11:33 spboxer3: http://osu.ppy.sh/ss/887113
11:33 spboxer3: 上面尾音用10%
11:34 CSY the corrupt: 那样的话会觉得有点多余,,,,,
11:34 spboxer3: 仔細聽可以聽到後面人聲的聲音 這種做法的好處是可以兼顧人聲及樂器
11:34 spboxer3: 看你的感覺吧~都不勉強的
11:34 CSY the corrupt: 那个大多数人都会那样放,所以我觉得还是就两个鼓点算了( ̄∇ ̄;)
11:34 spboxer3: 好~
11:37 spboxer3: 00:34:424 (1,2,3,4,5,6,7,8) - 這兩個應該是放大的 可是我覺得放得好像有點過大了
11:37 spboxer3: 音樂本身的對比並沒有那麼強烈
11:38 spboxer3: 你的感覺呢?
11:38 CSY the corrupt: 呃
11:38 CSY the corrupt: 我觉得有这么大...
11:38 spboxer3: 那沒關係 就維持吧
11:39 spboxer3: 00:43:266 (1,2,3,4,5,6,7,8) - 這段不用間距放大了?
11:40 CSY the corrupt: 这里应该是不用
11:43 spboxer3: 01:45:161 (1,2) - 對換讓這兩個突出點?
11:43 spboxer3: 該怎麼說的 感覺1的位置太弱了
11:44 spboxer3: 如果兩個交換可以抵銷這感覺
11:45 spboxer3: 因為你的1,2間距夠大 如果前面1的間距大一點可以做出緩衝得效果
11:47 CSY the corrupt: 啊
11:47 CSY the corrupt: 好
11:47 spboxer3: 其他看起來沒甚麼了
spboxer3
別給kd
[Muzukashii]
  1. 00:18:792 (88,89,90,91,92,93) - 前頭是跟著vocal 但在(93)的位置突然跟上鼓讓人感覺十分奇怪 如果要用finish那後頭的應該也要照這規律來進行 不然就會感覺排法凌亂

  2. 00:23:213 (112) - 這個黃條感覺不是很好 首先是起點的位置並非在1/1上 再來是這地方音樂雖然比前頭的音樂較激烈些 但我認為slider擺在這並沒有辦法把那種感覺表達得很完整 即使是連打 但無法把歌曲的感覺表達清楚 感覺偏向於看著打 而不是適合音樂的打

  3. 00:31:424 (152,153,154) - 推dkd 這邊00:30:792 (149,150,151) - 00:31:424 (152,153,154) - 00:32:055 (155,156,157) - 聽起來是3個pattern一組的 做相同會比較合適 (你比對一下後頭的段落 每個都有做到唯獨這個位置是相同的)

  4. 00:45:792 (224,225,226,227,228,229,230,231) - , 00:48:319 (234,235,236,237,238,239,240,241) - 音樂來看是很接近的 但是兩串感覺不一致 前頭的是兩個4連有所不同 可是後頭的4連卻是相同的 不求這兩串一致 但是這兩個之間變化的關聯性都沒了就感覺不是很好
[Oni]
  1. 00:23:213 (84,85,86,87,88,89,90,91,92,93,94,95,96) - 蓄意婊人?

  2. 01:19:897 (429,434,438) - 我會讓這三個音用k 來強調這個背景音樂
Jing

spboxer3 wrote:

別給kd
[Muzukashii]
  1. 00:18:792 (88,89,90,91,92,93) - 前頭是跟著vocal 但在(93)的位置突然跟上鼓讓人感覺十分奇怪 如果要用finish那後頭的應該也要照這規律來進行 不然就會感覺排法凌亂

  2. 00:23:213 (112) - 這個黃條感覺不是很好 首先是起點的位置並非在1/1上 再來是這地方音樂雖然比前頭的音樂較激烈些 但我認為slider擺在這並沒有辦法把那種感覺表達得很完整 即使是連打 但無法把歌曲的感覺表達清楚 感覺偏向於看著打 而不是適合音樂的打

  3. 00:31:424 (152,153,154) - 推dkd 這邊00:30:792 (149,150,151) - 00:31:424 (152,153,154) - 00:32:055 (155,156,157) - 聽起來是3個pattern一組的 做相同會比較合適 (你比對一下後頭的段落 每個都有做到唯獨這個位置是相同的)

  4. 00:45:792 (224,225,226,227,228,229,230,231) - , 00:48:319 (234,235,236,237,238,239,240,241) - 音樂來看是很接近的 但是兩串感覺不一致 前頭的是兩個4連有所不同 可是後頭的4連卻是相同的 不求這兩串一致 但是這兩個之間變化的關聯性都沒了就感覺不是很好
[Oni]
  1. 00:23:213 (84,85,86,87,88,89,90,91,92,93,94,95,96) - 蓄意婊人?

  2. 01:19:897 (429,434,438) - 我會讓這三個音用k 來強調這個背景音樂
感謝MOD 已改完:D

全都改了~ :lol:
spboxer3
recheck:
fixed 1ms bug and change title size,time
bubble
MineC24
Go go :D
Nymph
ranked.
Topic Starter
CSY the corrupt
wa谢谢(*´∀`)❤
qoot8123
graz~ :)
Oyatsu
Congratz!
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