Hi~ from my queue
[General]
Everything just in order.
[Normal]
00:29:768 (1) - Remove new combo and put it on 00:31:180 (3) instead.
00:42:474 (1,2) - I loved what you did at 00:36:827 (1) , why don't you do it here again?
00:56:592 (1) - I find this spinner quite unnecessary, it doesn't fit since nothing has changed in the instrumental, but it appears out of nowhere. Erase it and then add a circle at 00:59:415 .
01:07:886 (1) - The sliderpath is overlapping itself in an unappealing way, can you fix that?
01:16:709 (2) - I dunno, just my personal taste, maybe add a node as shown in the image below? Improves flow IMO.
01:24:827 (1) - Maybe shape this different so the slidertick would be visible? That can be a mean combo break for newer players if they think that slider is either 1/1 or 1/2 (less likely).
01:33:297 (4,1) - Better set the NC on (4) to emphasize the new beat measure?
02:10:356 (2) - Could you improve this blanket with one more node?
02:24:474 (2) - This slider looks a little unappealing, because its circular part.... is a little sharp and acute. Could you make this smooth?
02:26:944 (5) - I bet, a NC would do great here because it is the start of a new measure and the instrumental pattern starts over.
02:38:239 (1) - I wanna be honest, I don't like this slider's shape at all. It is just plain out odd and squeezed to minimum size possible.
02:49:886 (3) - Add NC, then at 02:51:297 (1,2) , set the newcombo on (2) instead.
03:05:768 (4,5) - Are those finish hitsounds really needed here? Cuz in my opinion, they're rather unnecessary and redundant.
All in all, quite nice diff already. It is pretty fun to even look at, so not much to complain about.[Hard]
01:24:827 (1,2,3) -
Hehe, this is pretty original. I like it.01:26:944 (2,3) - This breaks flow, in my eyes. It would really help to re-arrange this, no matter how, but this should be changed.
01:30:474 (1,2,3) - This doesn't flow perfectly either. I bet you should let those sliders overlap a little less.
01:45:474 (2) - Ctrl+G on this would actually give it a smoother flow.
02:31:886 (1,2,3,1,2,3) -
Nice idea!03:06:297 -
I would really strongly recommend using a circle here instead of a slider, because its end is mapped to nothing... and that bothers me strongly.Otherwise, very nice diff to play, it's already quite clean, so even less to complain about.[384's Insane]
00:36:827 (1,2,3) -
Very nice idea! I love it!00:42:474 (1,2,3) -
Even better idea!! :300:45:297 (1,2,3,4,5,6) - On the other hand, I don't like this idea. This is boring to play after the fourth slider, so I'd recommend changing from there on.
01:04:533 (4,5) - This would really play
a loooot better if you used Ctrl+G on this.
01:09:297 (5) - The pattern would play better, if (5) was like...
SPOILER...this. That would improve the flow, too.
01:10:886 (1) - Ctrl+G, please!
01:13:533 (1,2,3,4) -
I like this pattern, hehe.01:14:944 (1,2,3,4,5,6) - First use Ctrl+G on (4,6) and after that on (5,6). That would improve flow as well.
02:12:827 - Are these NCs really necessary?
02:15:650 - I don't like this part's hitsounding. Could make it.... less snares?
02:24:121 - Same new combo thing.
02:34:356 (1,2,3,1,2) - Plays boring after third slider.
OMG, I love this diff. It is objectively mapped the best in this mapset, IMO, so the least to complain about.[Summer]
00:05:944 (2,1) - This sudden anti-jump felt quite uncomfortable to play. The player got used to normal spacing and then...
00:11:592 (2,1) - ...confronting this might make him break his combo. :/
00:16:003 (3) - This slider has an ugly shape.
00:15:915 (2) -
Erase this; it's just redundant and may count as overmapping, because it doesn't follow any sound in the background.00:21:033 (4) - ^
00:38:327 (4) - ^
00:43:974 (4) - ^
01:04:092 (2) - ^
01:10:797 (2) - ^
01:12:209 (2) - ^
01:12:915 (2) - ^
01:15:033 (3) - ^
01:16:621 (2) - ^ (although this one doesn't feel thaat bad)
01:26:327 (4) - ^
01:31:974 (4) - ^
02:34:092 (4) - ^
02:39:739 (4) - ^
If you added those to serve for difficulty purposes, it is just unnecessary, since the diff itself is quite complicated with its high SV.
You are just overmapping with those circles, so be careful when adding them, next time.02:17:062 (1) - This slider has a quite awkward shape, expand it (length-based).
03:06:297 (4) -
Circle here would be enough.I, personally, got a severe problem with those circles that follow no sound, but all in all, this diff is very cool to play!Good luck!
OMG, luv dis map, haf mah star!!