I always felt like the reason for sliders not working like this was due to performance issues.
I'm pretty sure this is the reason. Sliders to fade from one end to the other would be a lot more demanding on the system than just fading the whole object. Snaking sliders are significantly less demanding, and they're still optional due to performance issues.knjiga wrote:
I always felt like the reason for sliders not working like this was due to performance issues.
I disagree. I'm sure everyone would agree that Hardrock is harder than Hidden mod, and currently they're at the same score multiplier. This would make it more even.Cloudio-san wrote:
If this gets added a new amount for bonus score ( 0,06 ) should be be added too,
It gets harder so it should be higher.
It depends. Always.theowest wrote:
I disagree. I'm sure everyone would agree that Hardrock is harder than Hidden mod, and currently they're at the same score multiplier. This would make it more even.Cloudio-san wrote:
If this gets added a new amount for bonus score ( 0,06 ) should be be added too,
It gets harder so it should be higher.
[Luanny] wrote:
please no.
.
why, what? long sliders will not require any more memorization than a line of 1/2 circles.Blue Dragon wrote:
because longer sliders totally won't require memorization
These are hard to follow anyway, even w/o HD.[Luanny] wrote:
plus, sliders with weird shape and high sv will be a pain to follow
You mean like a collapsing bridge in movie/anime instead of the whole bar just vanish? That could work.Wishy wrote:
If the slider will disappear progressively then you shoudln't have any trouble.
You should read the OP. That's exactly what Aqo requested..Oinari-sama wrote:
You mean like a collapsing bridge in movie/anime instead of the whole bar just vanish? That could work.Wishy wrote:
If the slider will disappear progressively then you shoudln't have any trouble.
No this just seems like a shitty, bad idea for people to waste stars on.Blue Dragon wrote:
Also, this seems like a shameless attempt from "boohoo FL sucks" "pro"-players to remove HD+FL from all scoreboards, because it will be completely impossible on most maps.
Mind explaining what's bad about it, except for the fact that it's...a change?jesus1412 wrote:
No this just seems like a shitty, bad idea for people to waste stars on.Blue Dragon wrote:
Also, this seems like a shameless attempt from "boohoo FL sucks" "pro"-players to remove HD+FL from all scoreboards, because it will be completely impossible on most maps.
FLHD will work exactly as it did before. You still have to memorize the map.Blue Dragon wrote:
Also, this seems like a shameless attempt from "boohoo FL sucks" "pro"-players to remove HD+FL from all scoreboards, because it will be completely impossible on most maps.
Let me say this again[Luanny] wrote:
you simply doesn't know where to
again, sliders with weird shape will be impossible to follow
why am i so angry [nogard].Aqo wrote:
Let me say this again[Luanny] wrote:
you simply doesn't know where to
again, sliders with weird shape will be impossible to follow
learn to read ticks
they give you an indication of where to move the same way as circles do
I will have no problem following the weirdest sliders on shotgun symphony+ with this HD style because I can simply plan the movement on their ticks and it's easy as hell.
For somebody who has no trouble reading sliders, this HD isn't any harder than regular HD, thus it should have the exact same multiplier. This HD is more convenient in dealing with stacks under sliders as well as dealing with consistency of AR, neither of which is a real difficulty, it's more like fake difficulty that is - right now - solved by grinding/memorization and this style of HD would allow to remove this memorization aspect and allow people to enjoy HD in the true spirit of the mod (which is short-term planning ahead).
He is trying to say that speedsliders (such in his map and many other APPROVED maps) would make this mod much horrific. Probably making maps much harder for the wrong reason.BRBP wrote:
Ok, one of your unranked maps has sliders that aren't sight readable with this new mod (but are with FL ). Let's not make any changes to the game because of that.Blue Dragon wrote:
why am i so angry [nogard].
the ending.
okay, all of your arguments are invalid, you can lock this thread now.
.
Guess what BDBlue Dragon wrote:
why am i so angry [nogard].
the ending.
okay, all of your arguments are invalid, you can lock this thread now.
.
NO, STOPBRBP wrote:
Ok, one of your unranked maps has sliders that aren't sight readable blah blah
That's because tick rate 1 on a map that's mapped with 1/2s and not 1/1s is fcking stupid and it should be unrankable because it's impossible to even read that nomod.Blue Dragon wrote:
pretty much ANY ranked map with tick rate 1 and fast sliders is completely impossible, lol
yes they do[Luanny] wrote:
oh btw forgot to say
tick DOES NOT give enough indication of how the slider shape is
FL is a memorization mod. If something is unreadable on FL, it's not a problem, because guess what, FL is ALREADY unreadable.[Luanny] wrote:
talking about HDFL
you may break it lel
how do we even see the ticks with FL when the sv is high?
sliders are meant to be followed, not to be hidden.
no no no no noakronicillness wrote:
could you have a smart scoring system in place to give you an extra 0.1x multiplyer ontop of the 0.6x for hidden if both hd+fl are selected?
I don't like FL so let's make it difficult for people who like it UAEHUAEHEAUHEAUHEAUEAAqo wrote:
FL is a memorization mod. If something is unreadable on FL, it's not a problem, because guess what, FL is ALREADY unreadable.
Except how does this make anything harder if you can still use the old HD, which means IT PLAYS EXACTLY THE SAME?Blue Dragon wrote:
I don't like FL so let's make it difficult for people who like it UAEHUAEHEAUHEAUHEAUEAAqo wrote:
FL is a memorization mod. If something is unreadable on FL, it's not a problem, because guess what, FL is ALREADY unreadable.
aqo logic