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ARM - Streak [Osu|Taiko]

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Total Posts
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Topic Starter
Natteke
This beatmap was submitted using in-game submission on February-28-13 at 21:15:16

Artist: ARM
Title: Streak
Source: Halfpipe Tokyo
Tags: inaba-tan senaya reiji-rj kite
BPM: 150
Filesize: 2129kb
Play Time: 01:17
Difficulties Available:
  1. Another (5 stars, 262 notes)
  2. Hyper-RJ (4.87 stars, 202 notes)
  3. Kite's Easy (1.23 stars, 54 notes)
  4. senaya's Normal (3.99 stars, 114 notes)
  5. Taiko Futsuu (4.29 stars, 179 notes)
  6. Taiko Muzukashii (4.85 stars, 264 notes)
  7. Taiko Oni (4.94 stars, 392 notes)
Download: ARM - Streak
Information: Scores/Beatmap Listing
---------------
http://www.youtube.com/watch?v=wL9EOGidhD4
Taiko Oni and Muzukashii by inaba-tan
Normal by senaya
Hyper by Reiji-Rj
Easy by Kite
tiper
Best of luck!
inaba-tan
Topic Starter
Natteke
thank you!
lkjl23
...
Topic Starter
Natteke

NeverDie wrote:

I love you man.
senaya
senaya was here.
add senaya to tag list :3
Reiji-RJ
Fucking awesome!
Muya
[senaya's Normal]
00:56:788 (3) - 1/4 snap is right (if you fix, dont forget spacing fix too)
01:04:188 (3) - add whistke to end?
01:09:588 (1) - ^ to beginning?
01:17:588 - add note here, or 01:17:688 (1) - start at 01:17:588 and resnap section

[Hyper-Rj]
01:04:388 (1) - add whistle to beginning (and slide?)

[Another]
01:12:788 (4) - invisible reverse-arrow at (3)'s hitburst
senaya

Muya wrote:

[senaya's Normal]
00:56:788 (3) - 1/4 snap is right (if you fix, dont forget spacing fix too) fixed
01:04:188 (3) - add whistke to end? added
01:09:588 (1) - ^ to beginning? added
01:17:588 - add note here, or 01:17:688 (1) - start at 01:17:588 and resnap section length increased + resnapped
thank you~
https://dl.dropbox.com/u/27655453/maps/senafix.rar
Reiji-RJ

Muya wrote:

[Hyper-Rj]
01:04:388 (1) - add whistle to beginning (and slide?) There is finish here :O
Also, fixed one note: http://puu.sh/1XiTX
Thank you!
Kite
[General]
Could disable letterboxes during breaks, since no breaks and bg has letterboxes anyways
Difficulty jump between Normal and Hyper is kinda brutal, see more at Hyper section

[senaya's Normal]
00:37:388 - I think silencing the slider-end here is uncalled for, kinda confusing and inconsistent as you didn't do it here 00:24:588 -
00:52:588 (2) - Whistle here?
00:58:388 (1) - Add a whistle to slider-start?
01:01:188 (1,2) - Add whistles to slider-end?
01:03:188 (1) - Whistle?
01:04:788 (1) - ^ at start and end
01:07:588 (1,2) - ^ at ends

[Hyper]
Somewhat hard for a Hyper diff, you could tone it down by mapping similar things that you have done here 00:41:188 (2,1) - for example
00:19:988 (1,2,1,2) - It's kinda weird having only the ends of these sliders silenced and not the later ones too, you should either silence all ends to similar sections or silence none to keep it consistent IMO
01:11:588 - Why is the return silenced? It lands perfectly on a beat in the song so there should be no reason to reduce the volume to 5%

[Another]
00:43:588 (6) - Replace this with a 1/8 repeating slider? You could make it end at 00:43:938 - with soft sampleset

Useless mod is useless, nice map as always
Reiji-RJ

Kite wrote:

[Hyper]
Somewhat hard for a Hyper diff, you could tone it down by mapping similar things that you have done here 00:41:188 (2,1) - for example If MATs or BATs say that it's unrankable, I'll tone it down :<
00:19:988 (1,2,1,2) - It's kinda weird having only the ends of these sliders silenced and not the later ones too, you should either silence all ends to similar sections or silence none to keep it consistent IMO Oh, I had sections from Another, so... But fixed it
01:11:588 - Why is the return silenced? It lands perfectly on a beat in the song so there should be no reason to reduce the volume to 5% same as above, but fixed too :3
Thank you for mod!
http://puu.sh/1XPD2
senaya

Kite wrote:

[senaya's Normal]
00:37:388 - I think silencing the slider-end here is uncalled for oops, i forgot to remove some of Natteke's timing sections, now fixed.
00:52:588 (2) - Whistle here? sure
00:58:388 (1) - Add a whistle to slider-start? added
01:01:188 (1,2) - Add whistles to slider-end? done
01:03:188 (1) - Whistle? yes
01:04:788 (1) - ^ at start and end ok
01:07:588 (1,2) - ^ at ends accepted
Thanks~

Also did some self-modding:
01:01:188 (1) - clap at start added
01:03:588 (2) - finish at end added

File:
https://dl.dropbox.com/u/27655453/maps/senafix0602.rar
ampzz
Hello, I am shit Aussie modder providing a shit mod.

[Kite's Easy]
Just a general thing but I didn't think slider speed changes where allowed in a difficulty labelled Easy?

Audio timing point removal:
  1. 00:05:988 - Sort of redundant since you can just use the initial offset mark to control the desired volume.
  2. 00:37:388 - and 00:37:488 - Both do nothing.
  3. 00:44:388 - and 00:45:188 - Same as above.
  4. 01:10:988 - If you get rid of the SV increase throughout the map this will become a useless point.
  1. 00:11:988 (3) - This to me looked a bit weird, try using these points:
    SPOILER
    Mid point - x:380 y:352
    End point - x:412 y:364
  2. 00:26:388 (1,2,3,4) - This combo needs a touch-up so that the spacing is consistent at 1.0x snap,, I"ll leave that up to yourself for how you wish to go about it.
  3. 00:32:788 (1,2) - For spacing consistency consider altering this combo so it's all snapped at 1.0x.
  4. 00:38:788 (3,1) - Same as above.
  5. 00:43:988 (2) - Same as above.
  6. 00:47:188 (2) - Same as above.
  7. 00:53:588 (2) - Same as above.
  8. 00:58:388 (1,2,3,4,1,2,3,1,2,3,4,5) - Even though all of this is snapped to a consistent 1.08x spacing, considering how the rest of the map was done at 1.0x wouldn't it be confusing for easy players?
  9. 01:07:988 (5,1) - Spacing.
  10. 01:11:188 (1,2,3) - Spacing.
Besides that, a fairly nice looking Easy, Kite. :D
On to the normal we go!
[senaya's Normal]
  1. 00:42:388 (1,2) - Would like for these two to combo into each other nicer than what they are currently.
  2. 00:55:988 (2) - Suggestion for this would be to just use a 1/1 slider as the hold time feels weird and there isn't enough emphasis on the downbeat.
  3. 01:01:988 (2,3) - This I feel would be better as a combination like this:
  4. 01:08:388 (2,3) - Same as above.
Good work on the structure for this.
Sneaking away to the Hyper.
[Hyper-Rj]
  1. 00:14:588 (4) - Finish doesn't really suit the start of this slider in my opinion.
  2. 00:16:188 (2) - Same as above.
  3. 00:16:788 (1,2) - Use the addition to chuck a soft sample finish onto these beats as well.
  4. 00:22:788 (5,1) - Ruins the stream snap and looks ugly, shift it back into place using these co-ordinates - x:368 y:68.
  5. 00:25:588 (1,2,3) - Haven't really seen Hypers with 1/4 slider streams with this kind of spacing before, would advise to reduce the snap on these
  6. 00:29:088 (4,5) - Inconsistency in stream spacing.
  7. 00:31:188 (1) - This beat I would like to flow off the previous sped up slider as a nice jump, so position it around - x:412 y:72
  8. 00:55:088 (7,1) - Inconsistency in stream snap.
  9. 00:59:488 (4,5) - As above.
  10. 01:17:388 (5) - I would recommend placing this beat on top of the next 01:17:588 (1) - so the same sounding vocals are located at the same spot for a nice effect.
Solid job on this one.
Now we move off to the star of this show.
[Another]
  1. 00:08:588 (1) - I would split this up into a combination like this so more of the lyrics are brought into this combo as it hit-sounds nicer with a bunch of soft samples:
  2. 00:13:088 (10) - How about going for something like this for the rhythm:
  3. 00:14:588 (2) - Personally something like this is more fitting in my opinion:
  4. 00:16:188 (5) - Same as above.
  5. 00:16:788 (1,2) - Do what I suggested with the Hyper for this, use the Additions to apply a soft sample finish to this as well.
  6. 00:31:188 (1) - For a bit of extra pizzazz here, why not flip this horizontally and create a fun jump that flows off the previous sped up slider?
  7. 00:31:188 (1) - Reversing this slider's direction was actually fairly fun but it's up to you.
  8. 00:55:988 (1,2) - I would've loved being able to play this as a 1/3 stream but if you wish to keep it as the two repeat sliders, a suggestion would be to tweak the SV multiplier for 00:56:388 (2) - .
  9. 01:12:588 (3) - Covers up (4)'s repeat arrow on a default skin run so I would suggest relocating either this beat or sliding the endpoint for this slider to make this uncovered. Possible solution for it would be to repeat the prior 1, horizontally flip it and move it into position like so:
Besides that, sick difficulty get!

Amazing work on this Natteke and all the guest creators, have a star. <3
Topic Starter
Natteke
I will send all my loving to you, ampzz
senaya

ampzz wrote:

[senaya's Normal]
  1. 00:42:388 (1,2) - Would like for these two to combo into each other nicer than what they are currently. curved (2,3)
  2. 00:55:988 (2) - Suggestion for this would be to just use a 1/1 slider as the hold time feels weird and there isn't enough emphasis on the downbeat. i'll probably need to consult natteke about this. personally, i'm fine with both ways.
  3. 01:01:988 (2,3) - This I feel would be better as a combination like this:
  4. 01:08:388 (2,3) - Same as above. it sounds ok, but i tried and i don't see where i can squeeze in those 1/2 sliders :<

Good work on the structure for this.
yey thnks

link
https://dl.dropbox.com/u/27655453/maps/senafix0902.rar
teke, read what i wrote about 1/1 slider
Reiji-RJ
http://puu.sh/20isn
Mostly all fixed. Thank you!
Nemis
[General]
You used beatmania's difficulty name lol, but it's okay. All the diffs are awesome.

[Another]
00:07:188 (1,2) - I think these sliders would be better if they are horizontal (http://puu.sh/23bfi)
00:14:588 (2) - Personally I don't like this slider
00:16:788 (1,2,3,4) - I think that if these beats go to right the pattern would be better
00:38:388 (3,4,5,6,7,8,9,10) - + spacing from 00:37:988 (2) - and a little - from 00:39:188 (1) - (this 1/4 is hard)
00:54:388 (3,4,5,6) - I don't find this pattern fun to play (because all those sliders create a line) and too see... something like should be better http://puu.sh/23bsT
01:03:188 (1,2,1) - http://puu.sh/23bpe

[Hyper-Rj]
Why not Hyper-RJ
00:23:988 (3,1) - you should increase distance from 00:23:188 (1,2) -
00:24:388 (1,1) - Increase distance
00:28:788 (1,2,3,4,5) - Weird... I don't like it
01:16:788 (4,5) - Increase distance a little (this seems a 1/2 jump D;)

[senaya's Normal]
00:13:588 (1,2) - http://puu.sh/23bI3 ?
00:43:588 (2) - I think that if you change the form with something more creative this slider would be better (a different slider in this point is good! something like http://puu.sh/23bN2&#41;
00:48:788 (1,2) - http://puu.sh/23bNR ?
00:58:388 (1,2) - http://puu.sh/23bOB ?
01:08:388 (2) - You should make this slider with the same inclination of 01:08:388 (2) -

[Kite's Easy]
01:04:788 (1,2,3,4) - Use the spacing from slider to sliderhttp://puu.sh/23bT4
01:17:588 (1) - What if this spinner end at 01:19:588 (1) - like in the other difficulties?

Awesome mapset
yeahyeahyeahhh
The reason your land is getting bombed by meteorites is cause you make too awesome maps and its not fair.
zeroclover

yeahyeahyeahhh wrote:

The reason your land is getting bombed by meteorites is cause you make too awesome maps and its not fair.
maybe u are next ,then :(
senaya

Nemis wrote:

[senaya's Normal]
00:13:588 (1,2) - http://puu.sh/23bI3 ?
moved a bit to the left but not much since i don't like how close they are on your screenshot.
00:43:588 (2) - I think that if you change the form with something more creative this slider would be better (a different slider in this point is good! something like http://puu.sh/23bN2 ? changed shape from C to S. without red joints though.
00:48:788 (1,2) - http://puu.sh/23bNR ?
moved down slightly, but not too much. don't like them being too close.
00:58:388 (1,2) - http://puu.sh/23bOB ?
keeping as it is. don't know why but i like how these two not-too-identical sliders look like together =\
01:08:388 (2) - You should make this slider with the same inclination of 01:08:388 (2) -
i adjusted it a bit, but i don't want them to be 100% parallel.
thank you~
https://dl.dropbox.com/u/27655453/maps/senafix1702.rar
Reiji-RJ
http://puu.sh/24yVx
Yeah, renamed and some fixed, thank you!
happy30
[General]
- Put "Halfpipe Tokyo" in the source, I believe this music was made for that swingy thing.

[Kite's Easy]
00:48:788 (1) - remove spinner and map this part?
00:55:188 (1) - ^

[senaya's Normal]
- Raise OD by 1 or 2

some patterns break your consistent 1.00x spacing:
00:45:588 (1) - Too close to to (3)
01:09:588 (1) - too far from (3)

00:46:788 (3) - add clap on start?

[Hyper-RJ]
you have to make it more clear in your spacing whether the beats are 1/4 or 1/2 apart.
It is currently too confusing to play, yeah sorry. I'm asking for some big pattern changes in your map. :(
The rhythm is good so I only have this to say now.

[Another]
- need to ask mat/bat for opinions on this spacing, I'm not sure myself -

[Taiko Futsuu]
00:50:388 (104) - make the rhythm fit the song better here.
00:57:088 - add note?
00:57:788 - here too

other taikos are good
this mod isn't finished as you see, I want to hear more opinions.
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