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kors k feat. Furukawa Mirin - Drive Me Crazy

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Melt
RikiH_
  • 00:10:014 (1,1,1) - Remove these NCs. The song says "One, two, three, four" so it's better to have 1,2,3,4 and not 1,1,1,1! lol ok
    00:11:347 (2) - Ctrl+g on this. If you do it, the ctrl+g also on 00:11:680 (3) This should improve the flow its may a little far between 00:11:680(3,4)if i make this change
    00:12:847 (2,3,4) - his should be 1/8
    00:19:847 (11) - Unstack this, your diff is hard enough
    00:40:347 (2) - You should stack the note perfectly under the slider fixed
    00:55:680 (1,3) - I'm not sure this is readable... but i thinks its ok for me ;w;
    01:02:180 (4,5,6,7,8,9,10,11,12,13) - I disagree with this. Long streams are too hard for Hyper diffs. Replace it with 1/4 sliders changed them into slider
    01:16:847 (2,3,4) - This should be 1/8
    01:31:180 (1) - Why this nc? fixed
    01:19:847 (5) - The repeat doesn't follow the music imo, remove it and make a 1/2 slider
    01:37:014 (1,2,3,4,5,6,7,8) - Replace with 1/4 sliders i think this is ok
    01:40:847 (2,3,4) - This should be 1/8
    01:54:347 (1) - Replace whistle with finish fixed

MineC24
  • 00:21:180 (4) - move more right ok fixed
    00:32:180 (4) - add NC or 00:32:680 (5) - add NC fixed
    01:12:347 (1) - remove spin (add notes or sliders pattern here) i think spin is ok o.o
    01:24:347 (3,4,5) - remove finish sound
    01:27:014 (2) - add NC there is too many nc if i added one at this point

thanks for modding :3

http://puu.sh/2tD0z
Azer
m4m :D

Another
  1. 00:02:180 (2) - Not stacked when I believe it should be.
  2. 00:04:847 (2) - Not stacked when I believe it should be.
  3. 00:07:680 (3) - Not stacked when I believe it should be.
  4. 00:11:014 (1) 00:11:347 (2) - It would sound better if these were snapped to 1/2. (Give that section more velocity if needed)
  5. 00:15:264 (2) 00:15:347 (3) - Too spaced out from 00:15:014 (1) - I recommend placing them under it OR placing 00:15:347 (3) in the middle.
  6. 00:15:930 (2) 00:16:014 (3) - Same thing.
  7. 00:22:014 (2) - REALLY out of place. Should be changed.
  8. 00:24:680 (2) 00:24:847 (3) - Stack these with 00:24:014 (7) 00:24:180 (8).
  9. 00:35:680 (2) - You shouldn't place circles out of vertical grid.
  10. 01:05:847 (3) - Not stacked when I believe it should be.
  11. 01:06:181 (5) - Not stacked when I believe it should be.
  12. 01:39:847 (3) - Awkward spacing, hard to read.
  13. Overall, very hard to read as a map, you might want to look into changing that by making circles bigger or decreasing AR a little. :(
Gloria Guard
Hi Amamiya Yuko (:3 」_)=3

From my queue :)


[General]

Letterbox during breaks remove please


[Beginner]

Problems for the difficulty to find obscure
In my personal opinion, this difficulty is not an easy difficulty.
Notes are not suitable for beginners to play with the distance and placement.
I can not find my skills as a problem.
sorry ._.


[Normal]

00:06:680 (3,4,1) This pattern is not uniform distance. http://puu.sh/2CzqH
00:12:347 (1) kiai start point here add finish?
00:23:014 (1) Spinner end add finish? i think this spin kiai time end here
00:32:680 (3,4,5) The distance between the notes is not constant.
01:01:514 (4,5) hmm.. i think this beat awkward, change this beat here -> http://puu.sh/2CzH0
01:16:347 (1) NC?
01:36:180 (4,5) If you have modified this section to beat this exact fix


[Hyper]

00:19:680 (9,11) This pattern the slider is obscured, so players can be confusing.
It is recommended that the wider place
00:56:014 (3,4) In my opinion, this pattern is not suitable.
In the middle of the chaos and play because players can interfere.
01:37:014 (1,2,3,4,5,6,7,8) It is a necessary part of the adjustment difficulty.
i think this stream change the two repeat 1/2 to toggle the slider.


[Another]

00:22:014 (2) My personal opinion is this slider is very awkward beat, beat a little more,
because when I heard the background music heard




This is mapset nice job :)

My thoughts on the easy difficulty is relatively difficult.
But only my personal opinion.
Topic Starter
Skystar

Gloria Guard wrote:

[Normal]

00:06:680 (3,4,1) This pattern is not uniform distance. http://puu.sh/2CzqH fixed
00:12:347 (1) kiai start point here add finish? k
00:23:014 (1) Spinner end add finish? i think this spin kiai time end here no
00:32:680 (3,4,5) The distance between the notes is not constant. fixed
01:01:514 (4,5) hmm.. i think this beat awkward, change this beat here -> http://puu.sh/2CzH0 no
01:16:347 (1) NC? no
01:36:180 (4,5) If you have modified this section to beat this exact fix same
thanks for modding!
luxoDeh
Hi! mod from my queue :)

EASY

well first of all I highly suggest to set a better spacing, maybe use spacing 9 or 10 instead of 6
00:05:681 (3) - make this slider end at 00:06:680 - as the previous one
00:13:180 (2,3) - these two notes are hard to read for beginners, I suggesto to make something like this: 00:18:514 (2,3) - also here the same and I think you should change it in each time there is this pattern in the map
01:35:014 (1,2,3) - I think in easy diffs is always better to avoid something like this, maybe try this 01:50:514 (3,4) - delete them and add a note here 01:50:847 -
01:52:014 (1) - delete this note

NORMAL

00:11:014 (3,4,5) - just if you want you can try something like this 00:43:680 - maybe add a note here
00:48:347 (4) - maybe just move one grid down?
00:58:847 - add a note here or here 00:59:014 -

I'm sorry for what about insane diffs but I really am bad at modding them (that's because I also am bad at playing them D:) I tryed to take a look but I found nothing, so I skipped them, its better don't ruin them with stupid suggestions :/
good luck anyway :)
Strawberry
skystar & kiddly

[]
 
  1. the present offset is off obviously.. try moving all timing points -6ms and resnap them notes all for the correct offset 1675.
  2. there has a large gap between normal and hyper. the main reason should be the present hyper is such harder than normal hard diff.. you can decrease the difficulty on hyper, or rename the hyper to another, and then rename the another to extreme or extra, after that add a new easy hyper between them.. that's depend on you.
 
[]
  1. really don't like using 0.6x spacing during the map, because it makes all spacing between the note and note with diffrent timing gap such as 1/2 and 1/3 confusing such as 00:54:514 (3,4,1,2) - .. weird diff.. ;w;
 
[]
  1. 00:43:680 - i'd prefer to set a 1/1 slider here rather than a single note at 00:44:014 - . the gap make no sense and sounds weird either..
 
[]
  1. 00:03:347 (3,5) - totally out of the bg.. moving them up a bit plz..
  2. 00:09:014 (3,4) - i didn't get anything about why you set a jump here maybe just for symmetry? no.. moving the circle (3) onto the centre of the screen? i mean x.256 y.192
  3. 00:12:847 - so hard for a normal hyper.. especially be followed by jumps and many single circles such as 00:14:181 (4,5) - and 00:14:514 (6,7) - and many places on kiai time. you know it may make the diff unrankable. consider to use kick sliders to replace that streams or jumps. that's the best scheme i can thought..
  4. 00:18:514 (4,5,6) - the stack here looks really awkward.. how about just moving it away for avoiding that?
  5. 00:19:014 (8) - i'd like to set a new combo here for the combo has over than 8..
  6. 00:19:847 (11) - the reverse sign has been overlapped.. and the stacking here with the previous slider also plays bad.. orz
  7. 00:27:847 (3,4) - so large jump as well and also make no sense to me..
  8. 00:42:680 - i'd like to set a new circle here for a more fluency flow~ how about x.384 y.76? and also don't forget to move the position of the new combo which on 00:42:847 - presently~.
  9. 00:43:680 (5) - out of the bg as well.. same suggestion as above..
  10. 00:50:681 (2,3) - also here.. the jump..
  11. 00:54:847 - shouldn't the stacks follow the vocal? maybe you can get it from the screenshot more directly. --> http://osu.ppy.sh/ss/720079
  12. 00:56:180 (3) - awkward stacking pattern here as well. it's easy to map but also disgusts players including me.
 
[]
  1. so kind on hp6.. i'd like to raise it to 7 if i were you.
    ---
    skystar:
    ---
  2. 00:11:347 (2) - personally i'd like to make ctrl+g here so that there would have a much better flow with the following slider (2), also the symmetry and speed up of the next slider makes the pattern not such hard to read and also on playing.
  3. 00:27:847 (6,7) - the music told me "time to jump here!" so why not t.... okay just subjectively. xD anyway ctrl+g here would make the pattern funnier imo. hehe
  4. 00:29:014 (1) - i really didn't get the new combos here.. why nc here? the combo burst just looks like a fool. on the other side i'd prefer to set one here 00:29:514 (4) - for your pattern and then remove the nc here 00:30:680 (1) - as well you know.
  5. 01:39:680 (1,2,3,4,5) - hard to read.. and the music also didn't pass me the information that "there is a stream and just stream them away!". not necessary gaps.
  6. 01:24:347 (6) - the nc should be set here for the combo burst on the previous circle. (yea remove another one needless on 01:25:680 (1) - as well.
  7. 01:51:180 (2,2) - lots of hidden reverses here.
    ---
    kiddly:
    ---
  8. 00:22:014 (2) - i always break my combo here, the suck slowed slider. however the prior thing is that you have skipped some beats from bgm automatically as well, obviously it's not a good thing for such fast-paced map. heartily wishing that you can deliberate it carefully.
  9. 00:38:680 (6) - the music skipped here causally and i also really don't feel good on this point. you know there has no sound on music here.. maybe a skip like what bgm did is more suitable. so why not to have a try?
  10. 01:13:681 (1,1) - seriously? that sliders really troubled me when i tried first time... don't you feel that is excessive even if for the music? (if you decide to decrease the sv a bit here, don't forget consistency at 01:38:847 (1) -
Melt
Gloria Guard
[Hyper]

00:19:680 (9,11) This pattern the slider is obscured, so players can be confusing.
It is recommended that the wider place fixed
00:56:014 (3,4) In my opinion, this pattern is not suitable.
In the middle of the chaos and play because players can interfere. i think this pattern is fine to make some stack in a hard diff
01:37:014 (1,2,3,4,5,6,7,8) It is a necessary part of the adjustment difficulty.
i think this stream change the two repeat 1/2 to toggle the slider.fixed

Strawberry
  1. 00:03:347 (3,5) - totally out of the bg.. moving them up a bit plz.. fixed
  2. 00:09:014 (3,4) - i didn't get anything about why you set a jump here maybe just for symmetry? no.. moving the circle (3) onto the centre of the screen? i mean x.256 y.192 fixed
  3. 00:12:847 - so hard for a normal hyper.. especially be followed by jumps and many single circles such as 00:14:181 (4,5) - and 00:14:514 (6,7) - and many places on kiai time. you know it may make the diff unrankable. consider to use kick sliders to replace that streams or jumps. that's the best scheme i can thought.. now there is no streams in this diff
  4. 00:18:514 (4,5,6) - the stack here looks really awkward.. how about just moving it away for avoiding that? another changed
  5. 00:19:014 (8) - i'd like to set a new combo here for the combo has over than 8.. fixed
  6. 00:19:847 (11) - the reverse sign has been overlapped.. and the stacking here with the previous slider also plays bad.. orz fixed
  7. 00:27:847 (3,4) - so large jump as well and also make no sense to me.. fixed
  8. 00:42:680 - i'd like to set a new circle here for a more fluency flow~ how about x.384 y.76? and also don't forget to move the position of the new combo which on 00:42:847 - presently~. good idea
  9. 00:43:680 (5) - out of the bg as well.. same suggestion as above.. fixed
  10. 00:50:681 (2,3) - also here.. the jump.. fixed
  11. 00:54:847 - shouldn't the stacks follow the vocal? maybe you can get it from the screenshot more directly. --> http://osu.ppy.sh/ss/720079
    i dont know which is the right one because i dont understand Japanese =P,so help me to change it if the rhythm in the picture is correct @Amamiya Yuko
  12. 00:56:180 (3) - awkward stacking pattern here as well. it's easy to map but also disgusts players including me. A few surprises for this diff /me runs

changed some other things to make this diff easier to play


thanks for modding :3

code
osu file format v12

[General]
AudioFilename: Drive Me Crazy.mp3
AudioLeadIn: 0
PreviewTime: 51680
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1681,12347,23014,33681,39014,44347,52347,63014,76347,87014,92347,100347,105681
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Drive Me Crazy
TitleUnicode:Drive Me Crazy
Artist:kors k feat. Furukawa Mirin
ArtistUnicode:kors k feat. 古川未鈴
Creator:Amamiya Yuko
Version:Hyper
Source:beatmania IIDX 19 lincle
Tags:Skystar kiddly Melt
BeatmapID:230304
BeatmapSetID:76372

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,73880,75597
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1681,333.333333333333,4,1,0,35,1,0
12014,-100,4,1,0,35,0,0
12347,-100,4,1,0,60,0,1
22847,-100,4,2,0,50,0,0
41472,-166.666666666667,4,2,0,50,0,0
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114347,-100,4,1,0,70,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5

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139,280,36514,6,0,B|48:267,1,75,2|0,0:0|1:0,0:0:0:0:
139,280,36847,1,2,0:0:0:0:
314,240,37180,6,0,B|404:227,1,75,2|0,0:0|1:0,0:0:0:0:
314,240,37514,1,2,0:0:0:0:
163,142,37847,6,0,B|74:130,1,75,2|0,0:0|1:0,0:0:0:0:
163,142,38180,1,2,0:0:0:0:
119,62,38347,2,0,L|280:83,1,150
330,145,38847,5,0,0:0:0:0:
371,225,39014,2,0,P|440:256|533:229,1,150,2|0,0:0|0:0,0:0:0:0:
507,153,39514,1,0,0:0:0:0:
417,161,39680,2,0,B|398:106|453:60|453:60|511:61,1,150,2|8,0:0|0:1,0:0:0:0:
308,47,40347,6,0,B|232:47|232:47|198:83|141:76,1,150,2|0,0:0|0:0,0:0:0:0:
167,77,40847,1,0,0:0:0:0:
69,228,41180,1,0,0:0:0:0:
151,298,41514,6,0,P|256:335|364:294,1,224.999993133545,0|4,0:0|0:0,0:0:0:0:
384,76,42680,5,0,0:0:0:0:
471,52,42847,1,0,0:0:0:0:
493,139,43014,2,0,L|457:223,1,75,2|0,0:0|0:0,0:0:0:0:
385,252,43347,2,0,L|349:336,1,75,2|0,0:0|0:0,0:0:0:0:
267,338,43680,2,0,L|267:378,3,37.5,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
267,338,44014,2,0,L|266:251,1,75,2|0,0:0|0:0,0:0:0:0:
189,227,44347,6,0,B|167:185|194:146,1,75,0|0,1:0|0:0,0:0:0:0:
211,67,44681,1,0,1:0:0:0:
301,67,44847,1,0,1:0:0:0:
323,155,45014,2,0,B|345:185|323:227,1,75,0|0,1:0|0:0,0:0:0:0:
301,313,45347,1,0,1:0:0:0:
211,313,45514,1,0,1:0:0:0:
130,352,45681,5,2,1:2:0:0:
41,348,45847,2,0,P|81:278|144:263,1,150
234,267,46347,1,0,1:0:0:0:
321,288,46514,1,0,1:0:0:0:
408,267,46680,1,0,1:0:0:0:
495,288,46847,5,0,0:0:0:0:
495,288,47014,1,0,0:0:0:0:
495,288,47180,2,0,L|515:127,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
426,228,48014,2,0,L|447:72,1,150,2|0,0:0|0:0,0:0:0:0:
446,79,48514,1,2,0:0:0:0:
176,64,49014,6,0,L|96:64,1,75
206,171,49347,2,0,L|287:171,1,75
180,282,49680,2,0,L|100:282,1,75
180,282,50014,5,0,1:0:0:0:
289,254,50181,1,0,1:0:0:0:
390,301,50347,1,0,1:0:0:0:
447,204,50514,1,0,1:0:0:0:
433,92,50681,1,0,1:0:0:0:
348,18,50847,1,0,1:0:0:0:
223,26,51014,6,0,B|171:42,10,37.5,2|0|2|0|2|0|2|0|2|0|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|1:0,0:0:0:0:
339,121,52014,1,0,1:0:0:0:
197,170,52181,1,0,1:0:0:0:
111,143,52347,6,0,L|34:167,1,75
39,165,52680,1,8,0:0:0:0:
0,256,52847,1,0,0:0:0:0:
57,325,53014,2,0,L|134:301,1,75,0|0,0:0|0:0,0:0:0:0:
218,308,53347,5,8,0:0:0:0:
292,358,53514,1,0,0:0:0:0:
378,333,53680,2,0,L|455:309,1,75
449,310,54014,1,8,0:0:0:0:
473,217,54180,2,0,L|487:128,1,75
393,22,54514,2,0,L|379:109,1,75,8|8,0:0|0:0,0:0:0:0:
335,174,54847,5,0,0:0:0:0:
335,174,55014,1,0,0:0:0:0:
177,174,55180,1,0,0:0:0:0:
177,174,55347,1,8,0:0:0:0:
256,300,55514,1,0,0:0:0:0:
256,212,55680,6,0,L|256:132,1,75
256,48,56014,1,8,0:0:0:0:
256,137,56180,2,0,L|256:221,1,75
256,364,56514,2,0,L|256:280,1,75,0|8,0:0|0:0,0:0:0:0:
172,256,56847,1,0,0:0:0:0:
111,323,57014,2,0,P|141:343|196:339,2,75
172,256,57514,1,0,0:0:0:0:
226,187,57680,6,0,P|204:171|146:174,1,75
158,169,58014,1,8,0:0:0:0:
82,230,58180,1,0,0:0:0:0:
11,173,58347,1,0,0:0:0:0:
82,117,58514,2,0,L|-6:54,1,75,0|8,0:0|0:0,0:0:0:0:
98,27,58847,6,0,L|171:78,1,75
247,52,59180,1,0,0:0:0:0:
337,53,59347,1,8,0:0:0:0:
330,142,59514,2,0,P|398:124|424:45,1,150,0|8,0:0|0:0,0:0:0:0:
337,53,60014,1,0,0:0:0:0:
337,54,60347,6,0,P|362:115|444:144,1,150,0|0,0:0|0:0,0:0:0:0:
426,55,60847,1,0,0:0:0:0:
426,55,61180,2,0,L|321:169,1,150
234,174,61680,5,0,0:0:0:0:
168,112,61847,1,0,0:0:0:0:
77,111,62014,1,0,0:0:0:0:
12,173,62180,1,0,0:0:0:0:
5,262,62347,2,0,L|57:262,7,37.5
65,283,63014,6,0,P|113:333|205:313,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
147,247,63847,1,0,0:0:0:0:
233,220,64014,1,8,0:0:0:0:
287,148,64180,2,0,P|319:127|375:130,1,75
441,98,64514,5,0,0:0:0:0:
426,181,64680,2,0,P|394:202|338:199,1,75,8|0,0:0|0:0,0:0:0:0:
287,148,65014,1,0,0:0:0:0:
204,103,65181,2,0,P|164:105|120:140,1,75,8|8,0:0|0:0,0:0:0:0:
52,175,65514,5,0,0:0:0:0:
144,292,65680,1,0,0:0:0:0:
144,292,65847,1,0,0:0:0:0:
289,329,66014,1,8,0:0:0:0:
289,329,66180,1,0,0:0:0:0:
370,367,66347,6,0,P|406:289|494:273,1,150,0|8,0:0|0:0,0:0:0:0:
459,359,66847,2,0,B|337:239,1,150
352,253,67347,1,0,0:0:0:0:
318,170,67514,2,0,P|386:113|500:193,1,225
405,191,68181,5,0,0:0:0:0:
318,170,68347,1,0,0:0:0:0:
247,113,68514,1,0,0:0:0:0:
222,27,68681,1,8,0:0:0:0:
159,90,68847,1,0,0:0:0:0:
247,113,69014,2,0,P|316:78|390:113,1,150,0|8,0:0|0:0,0:0:0:0:
318,170,69514,5,0,0:0:0:0:
235,204,69680,2,0,L|152:181,1,75
133,97,70014,2,0,L|50:74,1,75
0,143,70347,1,0,0:0:0:0:
29,228,70514,1,8,0:0:0:0:
61,312,70681,1,8,0:0:0:0:
150,305,70847,2,0,L|178:379,2,75
328,167,71514,6,0,L|300:93,2,75
398,332,72180,1,0,0:0:0:0:
256,192,72347,12,0,73680,0:0:0:0:
224,135,76347,6,0,P|165:169|91:141,1,150
155,77,76847,2,0,L|152:28,2,37.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
242,55,77180,2,0,L|239:6,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
329,61,77514,1,2,0:0:0:0:
503,102,77847,6,0,L|503:55,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
492,186,78181,1,2,0:0:0:0:
476,274,78347,1,2,0:0:0:0:
335,349,78514,1,10,0:0:0:0:
426,349,78680,1,0,0:0:0:0:
286,274,78847,1,2,0:0:0:0:
257,189,79014,5,0,0:0:0:0:
156,78,79180,2,0,L|148:24,2,37.5
174,166,79514,1,10,0:0:0:0:
91,141,79680,1,0,0:0:0:0:
41,282,79847,2,0,L|49:336,2,37.5
25,192,80181,5,10,0:0:0:0:
108,225,80347,2,0,L|123:307,1,75
206,328,80680,2,0,L|191:246,1,75
257,189,81014,1,2,0:0:0:0:
275,276,81180,2,0,L|287:328,2,37.5,8|0|10,0:0|0:0|0:0,0:0:0:0:
421,176,81681,5,2,0:0:0:0:
396,89,81847,1,0,0:0:0:0:
335,155,82014,2,2,P|304:80|345:16,1,150,10|2,0:0|0:0,0:0:0:0:
396,89,82514,2,0,L|449:89,2,37.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
335,155,82847,1,2,0:0:0:0:
349,241,83014,2,0,L|403:241,2,37.5
447,354,83347,2,0,L|500:354,2,37.5
298,378,83680,5,0,0:0:0:0:
212,349,83847,2,0,L|124:349,2,75
256,272,84347,1,4,0:0:0:0:
426,214,84680,1,4,0:0:0:0:
288,96,85014,1,4,0:0:0:0:
256,272,85347,1,0,0:0:0:0:
256,272,85680,5,0,0:0:0:0:
153,71,86014,1,0,0:0:0:0:
30,259,86347,1,0,0:0:0:0:
30,259,86514,6,0,L|17:341,2,75
108,213,87014,2,0,L|134:45,2,150
404,213,88180,2,0,L|378:45,2,150
493,333,89180,2,0,L|482:259,1,75
470,169,89514,5,0,1:0:0:0:
457,80,89680,1,0,1:0:0:0:
406,201,89847,1,0,1:0:0:0:
386,69,90014,1,0,1:0:0:0:
343,235,90180,1,0,1:0:0:0:
315,56,90347,1,0,1:0:0:0:
176,170,90680,5,0,1:0:0:0:
176,170,90847,1,0,1:0:0:0:
1,128,91180,1,0,1:0:0:0:
51,301,91514,1,0,0:0:0:0:
137,277,91680,6,0,L|136:224,2,37.5
275,338,92014,2,0,L|274:388,2,37.5
327,264,92347,5,0,0:0:0:0:
416,269,92514,1,0,0:0:0:0:
462,192,92680,2,0,B|427:171|384:186,1,75
300,168,93014,1,0,0:0:0:0:
213,191,93180,1,0,0:0:0:0:
130,154,93347,1,8,0:0:0:0:
56,101,93514,6,0,P|115:65|207:104,1,150
130,154,94014,1,8,0:0:0:0:
94,236,94180,2,0,P|130:244|176:231,1,75
253,263,94514,1,0,0:0:0:0:
227,177,94680,5,8,0:0:0:0:
254,91,94847,1,0,0:0:0:0:
188,29,95014,2,0,L|111:29,1,75
22,29,95347,1,0,0:0:0:0:
62,109,95514,1,0,0:0:0:0:
25,285,95847,1,0,0:0:0:0:
192,219,96180,2,0,L|117:217,4,75
200,309,97014,6,0,L|268:308,3,37.5
279,324,97347,2,0,L|335:324,3,37.5
345,284,97680,2,0,P|398:229|496:233,2,150
167,284,98847,6,0,P|114:229|16:233,2,150
232,345,99680,1,0,2:0:0:0:
322,345,99847,1,0,2:0:0:0:
412,345,100014,1,4,2:0:0:0:
501,345,100180,1,0,0:0:0:0:
512,254,100347,6,0,L|497:103,1,150
410,81,100847,2,0,L|404:19,2,37.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
322,60,101180,2,0,L|316:-2,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
234,35,101514,1,2,0:0:0:0:
66,117,101847,6,0,L|57:64,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
35,196,102181,1,2,0:0:0:0:
119,224,102347,1,2,0:0:0:0:
184,285,102514,1,0,0:0:0:0:
215,369,102681,1,10,0:0:0:0:
291,322,102847,1,2,0:0:0:0:
380,314,103014,5,0,0:0:0:0:
475,198,103180,2,0,L|534:198,2,37.5
384,199,103514,1,10,0:0:0:0:
294,199,103680,1,0,0:0:0:0:
191,89,103847,2,0,L|146:89,2,37.5
281,89,104181,1,10,0:0:0:0:
370,89,104347,6,0,L|457:89,1,75
403,168,104680,2,0,L|305:167,1,75
237,168,105014,1,2,0:0:0:0:
177,235,105180,2,0,L|116:235,2,37.5,8|0|10,0:0|0:0|0:0,0:0:0:0:
4,323,105681,5,2,0:0:0:0:
92,338,105847,1,0,0:0:0:0:
59,253,106014,2,2,P|18:197|13:107,1,150,10|2,0:0|0:0,0:0:0:0:
76,57,106514,2,0,L|53:-7,2,37.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
166,55,106847,1,2,0:0:0:0:
324,78,107014,6,0,L|379:78,2,37.5
209,174,107347,2,0,L|171:174,2,37.5
287,302,107680,1,0,0:0:0:0:
437,301,107847,2,0,L|521:301,2,75
381,230,108347,5,4,0:0:0:0:
256,100,108680,1,4,0:0:0:0:
131,230,109014,1,4,0:0:0:0:
148,140,109180,2,0,P|207:177|216:259,1,150
41,286,109847,38,0,L|53:368,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
41,286,110347,1,0,0:0:0:0:
109,169,110847,21,0,0:0:0:0:
109,169,111180,2,0,L|97:86,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
109,169,111680,1,0,0:0:0:0:
256,271,112180,5,0,0:0:0:0:
256,271,112514,2,0,L|269:355,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
309,213,113014,6,0,L|297:131,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
389,256,113514,6,0,L|402:337,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
474,196,114014,6,0,L|462:115,2,75,2|2|4,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Skystar

Strawberry wrote:

[]
  1. 00:43:680 - i'd prefer to set a 1/1 slider here rather than a single note at 00:44:014 - . the gap make no sense and sounds weird either.. just follow the vocal "ah" here lol.
 
[]
  1. so kind on hp6.. i'd like to raise it to 7 if i were you. o
    ---
    skystar:
    ---
  2. 00:11:347 (2) - personally i'd like to make ctrl+g here so that there would have a much better flow with the following slider (2), also the symmetry and speed up of the next slider makes the pattern not such hard to read and also on playing. huh...沒看懂. 這裡ctrl+g怎麼玩o_o
  3. 00:27:847 (6,7) - the music told me "time to jump here!" so why not t.... okay just subjectively. xD anyway ctrl+g here would make the pattern funnier imo. hehe o
  4. 00:29:014 (1) - i really didn't get the new combos here.. why nc here? the combo burst just looks like a fool. on the other side i'd prefer to set one here 00:29:514 (4) - for your pattern and then remove the nc here 00:30:680 (1) - as well you know. hao
  5. 01:39:680 (1,2,3,4,5) - hard to read.. and the music also didn't pass me the information that "there is a stream and just stream them away!". not necessary gaps. 其實這個是牢門擺的
  6. 01:24:347 (6) - the nc should be set here for the combo burst on the previous circle. (yea remove another one needless on 01:25:680 (1) - as well. o
  7. 01:51:180 (2,2) - lots of hidden reverses here. fixed
Gamu
hi~

Request from my queue

I'm sorry for very late orz

[General]

●fine :3

[Beginner]

●OD+1? Balance will be better.
●00:13:180 (2,3) - I think timing is difficult.
Suggestion of rhythm : 00:13:180 (2,3) - Remove. And, Add slider (00:13:014~00:13:347). http://puu.sh/2QYtH.jpg
●00:15:014 (5) - Add new combo.
●00:18:514 (2,3) - In the same way as 00:13:180 (2,3).
●00:35:347 (1) - Remove new combo. keep the consistency.
●00:47:014 (5) - ^
●01:29:180 (1) - Remove new combo.
●01:29:680 (4) - Add new combo.
●01:41:180 (2,3) - In the same way as 00:13:180 (2,3).
●01:43:014 (5) - Add new combo.
●01:46:514 (2,3) - In the same way as 00:13:180 (2,3).

[Normal]

●good map :3

[Hyper]

●00:21:680 (1) - You should lower the volume of the sound at the end of the spinner. It is close to nearly silent.
●00:29:514 (5) - Add new combo.
●00:48:680 (x) - Add circle?
●00:56:180 (3) - Hmm...Slider is completely hidden. I recommend that you change the placement.
●00:57:014 (6) - Add clap (End).
●01:07:347 (3) - Add clap.
●01:07:514 (4) - Add clap (End).
●01:10:014 (3) - Add clap (Start).
●01:10:847 (7) - Add new combo?
●01:24:347 (3) - ^
●01:36:180 (7) - ^
●01:37:680 (3) - ^

[Another]

●00:11:680 (3) - Add new combo? Because, speed ​​of the slider has changed.
●00:18:014 (5) - ^
●00:22:014 (2) - ^
●01:13:347 (1) - Remove new combo?
●01:31:680 (2) - Add new combo?
●Amazing map <3

That's al.
If you do not understand, please call me :3
good luck ><l
fanzhen0019
射性也一脸

Genre: AKIBA RAVE

Lyric
Tu Tu Tulu Tu Tu
Pa Pa Paya Paya Pa
Tu Tu Tulu Tu Tu
Pa Pa Paya Paya Pa
Tu Tu Tulu Tu Tu
Pa Pa Paya Paya Pa
ワン、トゥー、スリー、フォー いっくっぜぃ!
(うーチェキラ!)

覚えてますか?あのとき君は
(二人 視線 ぶつかる瞬間)
笑顔で迎えてくれた(Only For You)
なんでかな? 胸がチクチク 切なくなるの
(キュンとしちゃう 不思議ね)
どうしよう 眠れない夜

今日こそ君に伝えたい
でも緊張 深呼吸(うん!)ダイジョブ

君に夢中 I Want You ドキドキ止められない
僕の心の導火線 バーニングラブ 火をつけて
君に年中無休 独占して欲しいの
二人目指す Promised Land

たとえ地図に載ってなくても
(えいえいおー!えいえいおー!)
探そうよ

もう一回 いっくっぜぃ!

君に夢中 I Want You
ドキドキ止められない
僕の心の導火線 バーニングラブ 火をつけて
君に夢中 I Want You
Topic Starter
Skystar
WELCOME FANZHEN0019 WOW

fanzhen joined the party and oops this map has been finally revived, was in the graveyard 5 months orz.
Ultimate
Strawberry
(modded fanzhen's diff lately and finnally we reached a consensus after discussed places controversial in each difficults with the original mapper..
2013-11-16 17:51 Strawberry: ACTION is editing [http://osu.ppy.sh/b/236850 kors k feat. Furukawa Mirin - Drive Me Crazy [kiddly x Skystar]]
2013-11-16 17:51 Amamiya Yuko: OAO
2013-11-16 17:51 Strawberry: 01:28:180 (1) - 这里的哨子移到2感觉合适一些
2013-11-16 17:52 Strawberry: 有空改吗? 我写thread也可
2013-11-16 17:54 Amamiya Yuko: 來惹
2013-11-16 17:54 Amamiya Yuko: hao
2013-11-16 17:55 Strawberry: 然后这里你看看
2013-11-16 17:55 Strawberry: 01:39:680 (1,2,3,4,5) -
2013-11-16 17:55 Strawberry: 有没有其他方案呢
2013-11-16 17:55 Amamiya Yuko: 不是很好嗎>_>
2013-11-16 17:55 Strawberry: 个人觉高速slider往返接这种很坑爹
2013-11-16 17:55 Strawberry: / 3\
2013-11-16 17:55 Strawberry: 打起来会很坑吧; ;
2013-11-16 17:56 Amamiya Yuko: 沒事 2013甚麼都能發生
2013-11-16 17:56 Strawberry: 冏
2013-11-16 17:57 Strawberry: 其实下谱的话我更倾向于白线前kick slider然后接一个高速滑条到后面那个note lol
2013-11-16 17:57 Strawberry: 这样真的有点超格..
2013-11-16 17:58 Amamiya Yuko: OAO
2013-11-16 17:59 Amamiya Yuko: 其實我也不知道阿>_>
2013-11-16 17:59 Amamiya Yuko: 牢門擺的>_>
2013-11-16 18:02 Strawberry: o.o
2013-11-16 18:03 Strawberry: 也就是不方便改囉.. ; ;
2013-11-16 18:05 Amamiya Yuko: 嗯 OAO
2013-11-16 18:06 Amamiya Yuko: 反震那個好像還沒mod (
2013-11-16 18:07 Strawberry: source统一 beatmania IIDX 19 Lincle
2013-11-16 18:07 Strawberry: 我摸过了
2013-11-16 18:08 Strawberry: 反震找你
2013-11-16 18:09 Amamiya Yuko: 啊?
2013-11-16 18:09 Strawberry: mapper群
2013-11-16 18:11 Strawberry: 帮melt改下hyper吧 :3
2013-11-16 18:11 Strawberry: 就几个音效
2013-11-16 18:11 Amamiya Yuko: 好:3
2013-11-16 18:11 Strawberry: 00:39:014 - 这里到00:41:180 - 的whistle都先去掉
2013-11-16 18:12 Amamiya Yuko: 為啥OAO
2013-11-16 18:12 Strawberry: 然后下00:39:014 (2) - 结尾 00:40:347 (1) - 结尾 和00:41:180 (3) -
2013-11-16 18:12 Strawberry: 你听听看哪个好/_\
2013-11-16 18:13 Amamiya Yuko: 好像不錯OAO
2013-11-16 18:13 Strawberry: 咦这种可以吗? lol 00:55:680 (1,3) -
2013-11-16 18:14 Strawberry: 我怎么记得好像unrank
2013-11-16 18:14 Amamiya Yuko: 加個NC就行了!
2013-11-16 18:15 Strawberry: en
2013-11-16 18:17 Strawberry: 01:23:847 (2) - 这听着略突兀.. 往返处加个whistle感觉更好些.
2013-11-16 18:17 Strawberry: 01:32:680 (3) - 这里开头也是漏掉个clap
2013-11-16 18:19 Amamiya Yuko: whistle更怪惹!
2013-11-16 18:19 Amamiya Yuko: clap added
2013-11-16 18:19 Strawberry: 没试clap >_>
2013-11-16 18:19 Amamiya Yuko: 其實這個diff的whistle都很怪 ;-;

Everything looks fine now. Good luck Skystar.

Bubbled~
NatsumeRin
[Beginner]
00:18:514 (2,3) - nope, for whatever's sake, if you already make things such crowded, give up 1/2s.
00:54:514 (3,4) - ^
01:00:347 (1,2,3,4,5) - use sliders and beginners will thank you for that
01:05:181 (3,4) - same thing
01:13:680 (1,2,3,1,2) - sliders will probably work better
01:29:180 (1,2) - lazy to point out more of them, i'm not sure which one is faster, mod it or make a new one...

[Normal]
01:00:847 (3,4,5) - http://puu.sh/5yTTv.jpg beats like this seems better to me
01:36:180 (4,5) - same

[Hyper]
00:21:180 (4) - probably right a bit.
00:40:847 (2,3,1) - hope you can make the spacing equal
01:39:680 (2,3,4,5) - some zigzag should be better than a straight line here..?

The 2 higher diffs are well done but the Beginner....
Flayme_old
I think you're aware that this is... not appropriate for a beginner, or rather, any, difficulty. Also, da fk is this OD0. It seems to just attempt to hide the unreadable hard to read unreadable patterns' flaws with spacing and positioning on 1/2 beats.
DakeDekaane
I think I should say this before this getting ranked or something, but you should at least use AR2-3 for Beginner, AR1 makes the diff near unreadable and stressful for beginners in some spots due the high ammout of objects in the screen with "irregular" timing ( like in 00:17:680 -)

I agree with some people that modded here spacing is weird (0.6x) but can be readable as it's consistent, so I won't complain that much there, but the object density in the screen is what worries me the most, and if you follow NatsumeRin's suggestions about the 1/2 notes and increase the AR, you could at least use OD2 or even 1, OD0 is just a joke imo.

(And maybe increase Normal settings by 1 except CS to create a better spread in these values if the suggestion above is taken).
Zweib
哦草屌

如果rank的时候slider tick rate变成2的话我一定会去投1分的xD
Andrea
Sorry but I have to pop this map due to the new rule about difficulty names as you can read here: p/2725713

Make sure to rename "fanzhen" and "kiddly x Skystar" difficulty to something that actually shows which kind of difficulty is that like "fanzhen's Extra" and "Another".

Once you've fixed it I'll repair your bubble.
Topic Starter
Skystar

NatsumeRin wrote:

[Beginner]
00:18:514 (2,3) - nope, for whatever's sake, if you already make things such crowded, give up 1/2s.
00:54:514 (3,4) - ^
01:00:347 (1,2,3,4,5) - use sliders and beginners will thank you for that
01:05:181 (3,4) - same thing
01:13:680 (1,2,3,1,2) - sliders will probably work better
01:29:180 (1,2) - lazy to point out more of them, i'm not sure which one is faster, mod it or make a new one...
All fixed, and I have rearranged the diff with 1.0x spacing and changed some rhythm that might be weird for beginners.

[Normal]
01:00:847 (3,4,5) - http://puu.sh/5yTTv.jpg beats like this seems better to me current rhythm seems fine to me
01:36:180 (4,5) - same

[Hyper]
00:21:180 (4) - probably right a bit. fixed
00:40:847 (2,3,1) - hope you can make the spacing equal fixed
01:39:680 (2,3,4,5) - some zigzag should be better than a straight line here..? something simple and clear should be fine here

The 2 higher diffs are well done but the Beginner....
And changed the diff names, updated!
Andrea
Re-Bubbled~
NatsumeRin
Ranked.
Kodora
<3 Yuko-nyan
litoluna
Congratz! Yuko <3
Alternative
Gratz!
SuperMIC
Hi so I hadn't seen this map until like 5 minutes ago but I think that some things need to be addressed:

The use of distance spacing and slider velocity changes in Extra are so completely unreadable I think this map should be (oh here comes the word...) unranked and modified before rerank. The changes are used so briefly and coupled with the wild use of DS changes with such little notice in the song is too extreme and unreadable. There are no sliderticks which makes the SV changes even harder to see and the map is just in complete disarray.

Here are some examples of unreadable sliders:

00:11:014 (1,1,2,1) - How will the player know the last (1) is slower?
00:17:680 (1,1) - There is almost no way to tell the second (1) is faster. (No the NC doesn't help)
00:20:263 (2,1,1,1,1) - Again, just how does the player tell? NC's doesn't mean readable.
00:43:847 (1,2) - How will anyone see this coming?
01:21:680 (1,1) - Again here.

Here are some examples of DS unreadability:

00:27:181 (1,2,3,1,2,1,2,3,4,1) - One of the most basic rules of mapping is that objects that are 1/2x slower than others are spaced 1/2x apart. This is very unreadable!
00:28:347 (1,2,3,4) - Same here. There is nothing in the music that supports these jumps, and why is the spacing between (2) and (3) and (3) and (4) so different when they are all 1/2 apart?
00:37:014 (4,1,2,3,4,2,3,4,5) - Same as first point.
00:49:180 (1,1,2,1,2,1) - The spacing of this stream makes playing it so awkward and jumpy, rather consistant spacing would be much nicer and more readable.
00:49:680 (1,2,1,2,1,2,1,2) - Why not just have consistant spacing between these jumps?
00:51:014 (1,2,1,2,1,2,1,1,1) - Same here with the stream spacing. Also, why is the slider so scrunched?


Please consider this post greatly.

-SMIC
Zero__wind
cnongratz
hhh
Flower
Congratz!
Evil_Twilight
gratz
Kodora

SuperMICrophone wrote:

"unreadable sliders"
I completely disagree with that. Since there are no ticks on them, hitting the beginning of the sliders is enough to keep one's combo from breaking. All of them reflecting song's tempo, and for being used in the hardest diff, they're VERY well justified.

SuperMICrophone wrote:

"DS unreadability"
That's intentional - AR here is enough high, so that one SHOULD be able to see the different between them. I played this map a lot of times before and i must say that it is works enough intuitive to see what was going on. Again, justified for the hardest diff.

I don't see any real issues in this map - it was checked by a lot of modders and accepted by 3 BATs. Also, i want ask you - did you even played it? There are huge difference between playing it and just looking on editor.

P.S. fanzhen, you're awesome <3
Furudo_Erika_old
fanzhen is the best mapper <3
Metro
fanzhen <3
Frostmourne

Furudo_Erika wrote:

fanzhen is the best mapper <3
dkun
Unranking for various reasons, including... (issues were brought to me by others and verified by myself and Charles445, unranking now to save future possible scores.)

[Another]
00:01:680 (1,2) - These overlaps simply need to go. These are manually stacked closely together, which makes it harder to read than automatic stacking. This is to get them as close as possible to each other to completely stack, and should just be unrankable.
00:04:347 (1,2) - ^
01:13:681 (1,2,1) - You cannot tell which way the slider track is going. The slider passes over itself twice. It simply goes too fast and is too strict.

[Extra]
01:30:514 (6) - There's nothing this beat is audible to. Why is this circle here?
Charles445
If you need help getting the map back on track please let me know. I had a lot of fun with the Extra and am eager to help.
Metro
fuck me and the BATs
Ntasuto
Another
  • I believe 00:31:264 (2) - should be here instead: 00:31:430 :/
EDIT#1
Extra
  • 01:15:014 (2) - 01:15:347 (4) - no audio for these beats to follow o.O
    it should be like the previous notes : 01:13:680 (1,2,3)
EDIT#2

Extra
  • 01:17:930 - a note would fit perfectly here.
    01:18:597 (6) - this should be here: 01:18:764
    01:38:680 (3) - No audio for the beat to follow
    01:51:847 (1,2) - Believe is complete wrong.> 01:51:847 (1) - It has no audio to follow, thus it must be removed and the second slider: 01:52:014 (2) - starts wrong. It should be move here : 01:51:972
    This is what it should look like :
    BEFORE:
    AFTER :
Zero__wind
hmm, personal opinion here

01:13:681 (1) - I also broke combo here once, but not for twice
I think it's actually really easy to handle, based on tick rate 1
you could simply click its head, and then head straightly to the reverse point, waiting for the sliderball, same thing after reversing
01:14:847 (1) - same here, no need to follow the sliders' trail with the sliderball for any player who's clever enough

So I think this simply should not be regraded as a problem and, of course not an unrankable issue

About the two groups of stacking sliders, I do't know how
The rankability is always judged by mappers' / BAT's experience here, about the slider overlaps
how to stack to make it rankable, and how it wouldn't be
I confuse as well, at times when I wanna stack sliders
There's not a clear concept about this
And there's not a standard to judge its playability.
I properly read it at the first time
and I think no players would be thrown off at that point twice if he's capable for Skystar diff (well, no Skystar anymore)
Just hoping anyone would make it clear and convincing here, to tell how would it be rankable, and how would not

and for fanzhen's extra. dkun is right to tell that there's no beat at that point but still,
I don't regard it as an unrankable issue as it's only one 1/2 baet, a common and ordinary rhythm, which doesn't do such harm to the map
Don't piss me off by saying "Wow then I'm gonna make a map filled with beats at points where there's no music"
anyone who is reasonable can tell the difference between these cases
I admit it may be better if that part got rearranged, without that single beat, which shouldn't exist but,
that don't mean it should be considered as something unrankable

Hope this would get solved soon
I love the map for the whole and
fuck my records

Good luck

EDIT: oh plz I forgot

Frostmourne wrote:

Furudo_Erika wrote:

fanzhen is the best mapper <3
fanzhen0019
ok,The empty sample was deleted. And some small changes were done.
Topic Starter
Skystar
updated
haxsu
The map was fine in my opinion but I guess it had its reasons...

It didn't take me very long to FC either lol

I assume that scores will be deleted after the change. RIP
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