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kors k feat. Furukawa Mirin - Drive Me Crazy

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Total Posts
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Topic Starter
Skystar
This beatmap was submitted using in-game submission on 2013年12月10日 at 22:41:59

Artist: kors k feat. Furukawa Mirin
Title: Drive Me Crazy
Source: beatmania IIDX 19 Lincle
Tags: Skystar kiddly Melt fanzhen0019
BPM: 180
Filesize: 3455kb
Play Time: 01:54
Difficulties Available:
  1. Another (5 stars, 553 notes)
  2. Beginner (2.07 stars, 124 notes)
  3. Extra (5 stars, 585 notes)
  4. Hyper (4.98 stars, 356 notes)
  5. Normal (3.69 stars, 155 notes)
Download: kors k feat. Furukawa Mirin - Drive Me Crazy
Information: Scores/Beatmap Listing
---------------
#12 kors k feat. 古川未鈴 - Drive Me Crazy

map mirror


Beginner - kiddly
Normal - me
Hyper - Melt
Another - me and kiddly2b
Extra - fanzhen0019
http://puu.sh/60pgu.rar and here's a CTB diff made by Keleron, dl it if you're interested.
kiddly
so yeah~
Quilt
artist furukawa Misuzu :D
kiddly
http://pan.baidu.com/share/link?shareid ... =537275031
狂坑 巨爽
btw soft in 1:26:514 in collab.
Melt
RikiH_
Hi from my queue! Sorry for shitty english

General

You should rename Normal in Standard because Beatmania Maps' diffs have this name
Can you add a spinner at the end of each diff?

Beginner

00:01:847 (1) - Well, why did you start the map from a red line? There is a sound here 00:01:680 So you shold start the slider here
00:04:514 (1) - The same, start this 1/2 earlier
00:07:180 (1) - ^. Here you should end the previous slider 1/2 earlier for spacing
00:13:180 (2,3) - This is a bit hard for an easy. Move 00:13:180 (2) 1/2 earlier and adjust the spacing
00:18:514 (2,3) - ^
00:31:680 - Add a note?
00:32:180 (3) - Move it 1/2 later
00:54:514 (3,4) - Too hard. Replace with a slider maybe
01:05:180 (3,4) - ^
01:29:180 (1,2) - ^
01:30:680 - Start a slider here and end it in 01:30:847 (5) It sounds better
01:33:347 - The same! End it in 01:33:514 (2)
01:41:180 (2) - Move 1/2 earlier
01:43:014 (3) - This is not bad, but you can improve it a bit by doing it symmetrical
01:45:680 (1) - Move it fro under the slider, it confuses newbie players
01:46:514 (2) - Move 1/2 earlier
01:50:514 (3,4) - Replace with a slider
01:52:014 (1,2) - ^

Normal

01:49:514 (1) - Remove this NC, it doesn't fit imo. The following NCs fit.

Hyper

00:10:014 (1,1,1) - Remove these NCs. The song says "One, two, three, four" so it's better to have 1,2,3,4 and not 1,1,1,1!
00:11:347 (2) - Ctrl+g on this. If you do it, the ctrl+g also on 00:11:680 (3) This should improve the flow
00:12:847 (2,3,4) - his should be 1/8
00:19:847 (11) - Unstack this, your diff is hard enough
00:40:347 (2) - You should stack the note perfectly under the slider
00:55:680 (1,3) - I'm not sure this is readable...
01:02:180 (4,5,6,7,8,9,10,11,12,13) - I disagree with this. Long streams are too hard for Hyper diffs. Replace it with 1/4 sliders
01:16:847 (2,3,4) - This should be 1/8
01:31:180 (1) - Why this nc?
01:19:847 (5) - The repeat doesn't follow the music imo, remove it and make a 1/2 slider
01:37:014 (1,2,3,4,5,6,7,8) - Replace with 1/4 sliders
01:40:847 (2,3,4) - This should be 1/8
01:54:347 (1) - Replace whistle with finish

Another

00:02:097 (2,3) - Well, I'm not sure about this. When I played the map I couldn't read it
00:04:764 (2,3) - The same
00:06:347 (5) - Ctrl+g on this. If yo do it, ctrl+g also on 00:06:680 (6) This hould improve the flow
00:12:847 (4,5,6) - This should be 1/8
00:18:014 (5) - You have a speed-up here. You should put a NC on this to make it noticeable! Put a NC also here 00:18:264 (6)
00:22:014 (2) - This slowdown isn't readable...
00:23:597 (4) - Remove this note, it doesn't fit
00:27:264 (2) - ^
00:28:930 (4) - ^
00:31:264 (2) - ^
00:35:680 (2,4) - Unreadable, you must move these away from under the slider (My suggesion: x:256 y:160)
00:51:014 (1) - I'd replace this with a stack, something like this:
00:59:847 (6,7) - Nope, you should put the slider before the circle. I mean, make these like you did in 00:58:514 (5,6) It's hard to explain in english
01:06:347 (6,7) - Why don't you make these with the new algorhythm?
01:13:680 (1) - It's not readable, it's unrankable!
01:14:847 (1) - The same!
01:22:264 (2) - NC here, you have a speed-up on the previous slider
01:31:180 (1) - Why this NC?
01:49:514 (2) - NC here because of the speed-up
____________________________________________

Wow, this is one of the hardest maps I've ever seen. It's really good, but you have to improve the Beginner and fix some things in Another.
Take a star and good luck :)
If you have time can you mod my map? http://osu.ppy.sh/s/74274
Topic Starter
Skystar

RikiH_ wrote:

General

You should rename Normal in Standard because Beatmania Maps' diffs have this name
Can you add a spinner at the end of each diff? "Normal“ is fine.

Normal

01:49:514 (1) - Remove this NC, it doesn't fit imo. The following NCs fit. ok


Another

00:02:097 (2,3) - Well, I'm not sure about this. When I played the map I couldn't read it ok
00:04:764 (2,3) - The same ok
00:06:347 (5) - Ctrl+g on this. If yo do it, ctrl+g also on 00:06:680 (6) This hould improve the flow that will breaks the flow if i do it.
00:12:847 (4,5,6) - This should be 1/8
00:18:014 (5) - You have a speed-up here. You should put a NC on this to make it noticeable! Put a NC also here 00:18:264 (6)
00:22:014 (2) - This slowdown isn't readable...
00:23:597 (4) - Remove this note, it doesn't fit these triple totally playable...
00:27:264 (2) - ^
00:28:930 (4) - ^
00:31:264 (2) - ^
00:35:680 (2,4) - Unreadable, you must move these away from under the slider (My suggesion: x:256 y:160)
00:51:014 (1) - I'd replace this with a stack, something like this:
00:59:847 (6,7) - Nope, you should put the slider before the circle. I mean, make these like you did in 00:58:514 (5,6) It's hard to explain in english a varying is needful
01:06:347 (6,7) - Why don't you make these with the new algorhythm?
01:13:680 (1) - It's not readable, it's unrankable!
01:14:847 (1) - The same!
01:22:264 (2) - NC here, you have a speed-up on the previous slider
01:31:180 (1) - Why this NC?
01:49:514 (2) - NC here because of the speed-up ...? it already had?
thanks for modding, waiting for kiddly and Melt.
kiddly

RikiH_ wrote:

Hi from my queue! Sorry for shitty english

General

You should rename Normal in Standard because Beatmania Maps' diffs have this name
Can you add a spinner at the end of each diff?

Beginner

00:01:847 (1) - Well, why did you start the map from a red line? There is a sound here 00:01:680 So you shold start the slider here
00:04:514 (1) - The same, start this 1/2 earlier
00:07:180 (1) - ^. Here you should end the previous slider 1/2 earlier for spacing
00:13:180 (2,3) - This is a bit hard for an easy. Move 00:13:180 (2) 1/2 earlier and adjust the spacing
00:18:514 (2,3) - ^
00:31:680 - Add a note?
00:32:180 (3) - Move it 1/2 later
00:54:514 (3,4) - Too hard. Replace with a slider maybe
01:05:180 (3,4) - ^
01:29:180 (1,2) - ^
01:30:680 - Start a slider here and end it in 01:30:847 (5) It sounds better
01:33:347 - The same! End it in 01:33:514 (2)
01:41:180 (2) - Move 1/2 earlier
01:43:014 (3) - This is not bad, but you can improve it a bit by doing it symmetrical
01:45:680 (1) - Move it fro under the slider, it confuses newbie players
01:46:514 (2) - Move 1/2 earlier
01:50:514 (3,4) - Replace with a slider
01:52:014 (1,2) - ^

Normal

01:49:514 (1) - Remove this NC, it doesn't fit imo. The following NCs fit.

Hyper

00:10:014 (1,1,1) - Remove these NCs. The song says "One, two, three, four" so it's better to have 1,2,3,4 and not 1,1,1,1!
00:11:347 (2) - Ctrl+g on this. If you do it, the ctrl+g also on 00:11:680 (3) This should improve the flow
00:12:847 (2,3,4) - his should be 1/8
00:19:847 (11) - Unstack this, your diff is hard enough
00:40:347 (2) - You should stack the note perfectly under the slider
00:55:680 (1,3) - I'm not sure this is readable...
01:02:180 (4,5,6,7,8,9,10,11,12,13) - I disagree with this. Long streams are too hard for Hyper diffs. Replace it with 1/4 sliders
01:16:847 (2,3,4) - This should be 1/8
01:31:180 (1) - Why this nc?
01:19:847 (5) - The repeat doesn't follow the music imo, remove it and make a 1/2 slider
01:37:014 (1,2,3,4,5,6,7,8) - Replace with 1/4 sliders
01:40:847 (2,3,4) - This should be 1/8
01:54:347 (1) - Replace whistle with finish

Another

00:02:097 (2,3) - Well, I'm not sure about this. When I played the map I couldn't read it
00:04:764 (2,3) - The same
00:06:347 (5) - Ctrl+g on this. If yo do it, ctrl+g also on 00:06:680 (6) This hould improve the flow
00:12:847 (4,5,6) - This should be 1/8 for gameplay fluence,1/4 is way better.
00:18:014 (5) - You have a speed-up here. You should put a NC on this to make it noticeable! Put a NC also here 00:18:264 (6) okay,Will move the NC before to here.
00:22:014 (2) - This slowdown isn't readable...
00:23:597 (4) - Remove this note, it doesn't fit
00:27:264 (2) - ^
00:28:930 (4) - ^
00:31:264 (2) - ^
00:35:680 (2,4) - Unreadable, you must move these away from under the slider (My suggesion: x:256 y:160) looked at many player tested it,i think it is fine.
00:51:014 (1) - I'd replace this with a stack, something like this:
00:59:847 (6,7) - Nope, you should put the slider before the circle. I mean, make these like you did in 00:58:514 (5,6) It's hard to explain in english
01:06:347 (6,7) - Why don't you make these with the new algorhythm? i didnt really catch what you mean,but i think i just followed the vocal here o.o
01:13:680 (1) - It's not readable, it's unrankable!
01:14:847 (1) - The same!
01:22:264 (2) - NC here, you have a speed-up on the previous slider
01:31:180 (1) - Why this NC?
01:49:514 (2) - NC here because of the speed-up
____________________________________________

Wow, this is one of the hardest maps I've ever seen. It's really good, but you have to improve the Beginner and fix some things in Another.
Take a star and good luck :)
If you have time can you mod my map? http://osu.ppy.sh/s/74274
MineC24
Modding queue~

countdown
Hyper : countdown remove please.

Beginner
OD + 1
In my opinion, Circle size - 1

DS 0.6... so confuse... x1.0 or x0.8 plz

00:13:180 (2,3) - umm... 1/2 Beat note are so hard... change by slider..
00:18:514 (2,3) - ^
00:35:347 (1) - remove NC
01:36:347 (3) - move -> 01:36:514
01:38:847 (1) - remove NC
01:52:180 (2) - remove this note

Normal
00:29:514 (3) - move by x:120 y:296
00:44:014 - add note here

Hyper
00:21:180 (4) - move more right
00:32:180 (4) - add NC or 00:32:680 (5) - add NC
01:12:347 (1) - remove spin (add notes or sliders pattern here)
01:24:347 (3,4,5) - remove finish sound
01:27:014 (2) - add NC

Another
imo OD - 1
00:07:514 (3) - .... change this pattern very confuse..
00:34:680 (5) - move by x:392 y:216
00:56:847 (6) - stack this note (00:56:514 (5) )
01:13:681 (1) - nice slider :D
01:13:681 (1,1) - ^ :D
01:23:680 (5) - closer plz

I like this song :D

somebody ice cream ~

Star :)
Topic Starter
Skystar

MineC24 wrote:

Modding queue~

countdown
Hyper : countdown remove please. fixed.

Normal
00:29:514 (3) - move by x:120 y:296 fixed.
00:44:014 - add note here ok.

Another
imo OD - 1 No OD8 is fine.
00:07:514 (3) - .... change this pattern very confuse.. fixed.
00:34:680 (5) - move by x:392 y:216
00:56:847 (6) - stack this note (00:56:514 (5) ) No it's intentional.
01:13:681 (1) - nice slider :D
01:13:681 (1,1) - ^ :D
01:23:680 (5) - closer plz intentional too, also here is totally playable and more fun.
thanks for modding!
Ayesha Altugle
Modding time again

[Beginner]
01:53:680 (3,5) - new combo
[Another]
01:54:347 (2) - new combo
10nya
Normal name diff seems odd for me tough, why don't you rename them as Standard or Advanced? :D~
ychao
I am confused about the vocalist (古川未鈴) here: is it Furukawa Misuzu or Furukawa Mirin?

未鈴 does romanise into Misuzu, but I seem to find only Mirin online...?
ampzz

ychao wrote:

I am confused about the vocalist (古川未鈴) here: is it Furukawa Misuzu or Furukawa Mirin?

未鈴 does romanise into Misuzu, but I seem to find only Mirin online...?
The vocalist's name is Furukawa, Mirin as this is how it is officially Romanised as.

Source is her actual website, Twitter, Facebook and other various internet pages which can confirm correct spelling.
http://ameblo.jp/mirin-9/

[Place holder for mod]
Topic Starter
Skystar
I used Mirin originally, but Quilt said it should be Misuzu...
Anyway fixed now.
Melt
RikiH_
  • 00:10:014 (1,1,1) - Remove these NCs. The song says "One, two, three, four" so it's better to have 1,2,3,4 and not 1,1,1,1! lol ok
    00:11:347 (2) - Ctrl+g on this. If you do it, the ctrl+g also on 00:11:680 (3) This should improve the flow its may a little far between 00:11:680(3,4)if i make this change
    00:12:847 (2,3,4) - his should be 1/8
    00:19:847 (11) - Unstack this, your diff is hard enough
    00:40:347 (2) - You should stack the note perfectly under the slider fixed
    00:55:680 (1,3) - I'm not sure this is readable... but i thinks its ok for me ;w;
    01:02:180 (4,5,6,7,8,9,10,11,12,13) - I disagree with this. Long streams are too hard for Hyper diffs. Replace it with 1/4 sliders changed them into slider
    01:16:847 (2,3,4) - This should be 1/8
    01:31:180 (1) - Why this nc? fixed
    01:19:847 (5) - The repeat doesn't follow the music imo, remove it and make a 1/2 slider
    01:37:014 (1,2,3,4,5,6,7,8) - Replace with 1/4 sliders i think this is ok
    01:40:847 (2,3,4) - This should be 1/8
    01:54:347 (1) - Replace whistle with finish fixed

MineC24
  • 00:21:180 (4) - move more right ok fixed
    00:32:180 (4) - add NC or 00:32:680 (5) - add NC fixed
    01:12:347 (1) - remove spin (add notes or sliders pattern here) i think spin is ok o.o
    01:24:347 (3,4,5) - remove finish sound
    01:27:014 (2) - add NC there is too many nc if i added one at this point

thanks for modding :3

http://puu.sh/2tD0z
Azer
m4m :D

Another
  1. 00:02:180 (2) - Not stacked when I believe it should be.
  2. 00:04:847 (2) - Not stacked when I believe it should be.
  3. 00:07:680 (3) - Not stacked when I believe it should be.
  4. 00:11:014 (1) 00:11:347 (2) - It would sound better if these were snapped to 1/2. (Give that section more velocity if needed)
  5. 00:15:264 (2) 00:15:347 (3) - Too spaced out from 00:15:014 (1) - I recommend placing them under it OR placing 00:15:347 (3) in the middle.
  6. 00:15:930 (2) 00:16:014 (3) - Same thing.
  7. 00:22:014 (2) - REALLY out of place. Should be changed.
  8. 00:24:680 (2) 00:24:847 (3) - Stack these with 00:24:014 (7) 00:24:180 (8).
  9. 00:35:680 (2) - You shouldn't place circles out of vertical grid.
  10. 01:05:847 (3) - Not stacked when I believe it should be.
  11. 01:06:181 (5) - Not stacked when I believe it should be.
  12. 01:39:847 (3) - Awkward spacing, hard to read.
  13. Overall, very hard to read as a map, you might want to look into changing that by making circles bigger or decreasing AR a little. :(
Gloria Guard
Hi Amamiya Yuko (:3 」_)=3

From my queue :)


[General]

Letterbox during breaks remove please


[Beginner]

Problems for the difficulty to find obscure
In my personal opinion, this difficulty is not an easy difficulty.
Notes are not suitable for beginners to play with the distance and placement.
I can not find my skills as a problem.
sorry ._.


[Normal]

00:06:680 (3,4,1) This pattern is not uniform distance. http://puu.sh/2CzqH
00:12:347 (1) kiai start point here add finish?
00:23:014 (1) Spinner end add finish? i think this spin kiai time end here
00:32:680 (3,4,5) The distance between the notes is not constant.
01:01:514 (4,5) hmm.. i think this beat awkward, change this beat here -> http://puu.sh/2CzH0
01:16:347 (1) NC?
01:36:180 (4,5) If you have modified this section to beat this exact fix


[Hyper]

00:19:680 (9,11) This pattern the slider is obscured, so players can be confusing.
It is recommended that the wider place
00:56:014 (3,4) In my opinion, this pattern is not suitable.
In the middle of the chaos and play because players can interfere.
01:37:014 (1,2,3,4,5,6,7,8) It is a necessary part of the adjustment difficulty.
i think this stream change the two repeat 1/2 to toggle the slider.


[Another]

00:22:014 (2) My personal opinion is this slider is very awkward beat, beat a little more,
because when I heard the background music heard




This is mapset nice job :)

My thoughts on the easy difficulty is relatively difficult.
But only my personal opinion.
Topic Starter
Skystar

Gloria Guard wrote:

[Normal]

00:06:680 (3,4,1) This pattern is not uniform distance. http://puu.sh/2CzqH fixed
00:12:347 (1) kiai start point here add finish? k
00:23:014 (1) Spinner end add finish? i think this spin kiai time end here no
00:32:680 (3,4,5) The distance between the notes is not constant. fixed
01:01:514 (4,5) hmm.. i think this beat awkward, change this beat here -> http://puu.sh/2CzH0 no
01:16:347 (1) NC? no
01:36:180 (4,5) If you have modified this section to beat this exact fix same
thanks for modding!
luxoDeh
Hi! mod from my queue :)

EASY

well first of all I highly suggest to set a better spacing, maybe use spacing 9 or 10 instead of 6
00:05:681 (3) - make this slider end at 00:06:680 - as the previous one
00:13:180 (2,3) - these two notes are hard to read for beginners, I suggesto to make something like this: 00:18:514 (2,3) - also here the same and I think you should change it in each time there is this pattern in the map
01:35:014 (1,2,3) - I think in easy diffs is always better to avoid something like this, maybe try this 01:50:514 (3,4) - delete them and add a note here 01:50:847 -
01:52:014 (1) - delete this note

NORMAL

00:11:014 (3,4,5) - just if you want you can try something like this 00:43:680 - maybe add a note here
00:48:347 (4) - maybe just move one grid down?
00:58:847 - add a note here or here 00:59:014 -

I'm sorry for what about insane diffs but I really am bad at modding them (that's because I also am bad at playing them D:) I tryed to take a look but I found nothing, so I skipped them, its better don't ruin them with stupid suggestions :/
good luck anyway :)
Strawberry
skystar & kiddly

[]
 
  1. the present offset is off obviously.. try moving all timing points -6ms and resnap them notes all for the correct offset 1675.
  2. there has a large gap between normal and hyper. the main reason should be the present hyper is such harder than normal hard diff.. you can decrease the difficulty on hyper, or rename the hyper to another, and then rename the another to extreme or extra, after that add a new easy hyper between them.. that's depend on you.
 
[]
  1. really don't like using 0.6x spacing during the map, because it makes all spacing between the note and note with diffrent timing gap such as 1/2 and 1/3 confusing such as 00:54:514 (3,4,1,2) - .. weird diff.. ;w;
 
[]
  1. 00:43:680 - i'd prefer to set a 1/1 slider here rather than a single note at 00:44:014 - . the gap make no sense and sounds weird either..
 
[]
  1. 00:03:347 (3,5) - totally out of the bg.. moving them up a bit plz..
  2. 00:09:014 (3,4) - i didn't get anything about why you set a jump here maybe just for symmetry? no.. moving the circle (3) onto the centre of the screen? i mean x.256 y.192
  3. 00:12:847 - so hard for a normal hyper.. especially be followed by jumps and many single circles such as 00:14:181 (4,5) - and 00:14:514 (6,7) - and many places on kiai time. you know it may make the diff unrankable. consider to use kick sliders to replace that streams or jumps. that's the best scheme i can thought..
  4. 00:18:514 (4,5,6) - the stack here looks really awkward.. how about just moving it away for avoiding that?
  5. 00:19:014 (8) - i'd like to set a new combo here for the combo has over than 8..
  6. 00:19:847 (11) - the reverse sign has been overlapped.. and the stacking here with the previous slider also plays bad.. orz
  7. 00:27:847 (3,4) - so large jump as well and also make no sense to me..
  8. 00:42:680 - i'd like to set a new circle here for a more fluency flow~ how about x.384 y.76? and also don't forget to move the position of the new combo which on 00:42:847 - presently~.
  9. 00:43:680 (5) - out of the bg as well.. same suggestion as above..
  10. 00:50:681 (2,3) - also here.. the jump..
  11. 00:54:847 - shouldn't the stacks follow the vocal? maybe you can get it from the screenshot more directly. --> http://osu.ppy.sh/ss/720079
  12. 00:56:180 (3) - awkward stacking pattern here as well. it's easy to map but also disgusts players including me.
 
[]
  1. so kind on hp6.. i'd like to raise it to 7 if i were you.
    ---
    skystar:
    ---
  2. 00:11:347 (2) - personally i'd like to make ctrl+g here so that there would have a much better flow with the following slider (2), also the symmetry and speed up of the next slider makes the pattern not such hard to read and also on playing.
  3. 00:27:847 (6,7) - the music told me "time to jump here!" so why not t.... okay just subjectively. xD anyway ctrl+g here would make the pattern funnier imo. hehe
  4. 00:29:014 (1) - i really didn't get the new combos here.. why nc here? the combo burst just looks like a fool. on the other side i'd prefer to set one here 00:29:514 (4) - for your pattern and then remove the nc here 00:30:680 (1) - as well you know.
  5. 01:39:680 (1,2,3,4,5) - hard to read.. and the music also didn't pass me the information that "there is a stream and just stream them away!". not necessary gaps.
  6. 01:24:347 (6) - the nc should be set here for the combo burst on the previous circle. (yea remove another one needless on 01:25:680 (1) - as well.
  7. 01:51:180 (2,2) - lots of hidden reverses here.
    ---
    kiddly:
    ---
  8. 00:22:014 (2) - i always break my combo here, the suck slowed slider. however the prior thing is that you have skipped some beats from bgm automatically as well, obviously it's not a good thing for such fast-paced map. heartily wishing that you can deliberate it carefully.
  9. 00:38:680 (6) - the music skipped here causally and i also really don't feel good on this point. you know there has no sound on music here.. maybe a skip like what bgm did is more suitable. so why not to have a try?
  10. 01:13:681 (1,1) - seriously? that sliders really troubled me when i tried first time... don't you feel that is excessive even if for the music? (if you decide to decrease the sv a bit here, don't forget consistency at 01:38:847 (1) -
Melt
Gloria Guard
[Hyper]

00:19:680 (9,11) This pattern the slider is obscured, so players can be confusing.
It is recommended that the wider place fixed
00:56:014 (3,4) In my opinion, this pattern is not suitable.
In the middle of the chaos and play because players can interfere. i think this pattern is fine to make some stack in a hard diff
01:37:014 (1,2,3,4,5,6,7,8) It is a necessary part of the adjustment difficulty.
i think this stream change the two repeat 1/2 to toggle the slider.fixed

Strawberry
  1. 00:03:347 (3,5) - totally out of the bg.. moving them up a bit plz.. fixed
  2. 00:09:014 (3,4) - i didn't get anything about why you set a jump here maybe just for symmetry? no.. moving the circle (3) onto the centre of the screen? i mean x.256 y.192 fixed
  3. 00:12:847 - so hard for a normal hyper.. especially be followed by jumps and many single circles such as 00:14:181 (4,5) - and 00:14:514 (6,7) - and many places on kiai time. you know it may make the diff unrankable. consider to use kick sliders to replace that streams or jumps. that's the best scheme i can thought.. now there is no streams in this diff
  4. 00:18:514 (4,5,6) - the stack here looks really awkward.. how about just moving it away for avoiding that? another changed
  5. 00:19:014 (8) - i'd like to set a new combo here for the combo has over than 8.. fixed
  6. 00:19:847 (11) - the reverse sign has been overlapped.. and the stacking here with the previous slider also plays bad.. orz fixed
  7. 00:27:847 (3,4) - so large jump as well and also make no sense to me.. fixed
  8. 00:42:680 - i'd like to set a new circle here for a more fluency flow~ how about x.384 y.76? and also don't forget to move the position of the new combo which on 00:42:847 - presently~. good idea
  9. 00:43:680 (5) - out of the bg as well.. same suggestion as above.. fixed
  10. 00:50:681 (2,3) - also here.. the jump.. fixed
  11. 00:54:847 - shouldn't the stacks follow the vocal? maybe you can get it from the screenshot more directly. --> http://osu.ppy.sh/ss/720079
    i dont know which is the right one because i dont understand Japanese =P,so help me to change it if the rhythm in the picture is correct @Amamiya Yuko
  12. 00:56:180 (3) - awkward stacking pattern here as well. it's easy to map but also disgusts players including me. A few surprises for this diff /me runs

changed some other things to make this diff easier to play


thanks for modding :3

code
osu file format v12

[General]
AudioFilename: Drive Me Crazy.mp3
AudioLeadIn: 0
PreviewTime: 51680
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1681,12347,23014,33681,39014,44347,52347,63014,76347,87014,92347,100347,105681
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Drive Me Crazy
TitleUnicode:Drive Me Crazy
Artist:kors k feat. Furukawa Mirin
ArtistUnicode:kors k feat. 古川未鈴
Creator:Amamiya Yuko
Version:Hyper
Source:beatmania IIDX 19 lincle
Tags:Skystar kiddly Melt
BeatmapID:230304
BeatmapSetID:76372

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,73880,75597
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5

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155,77,76847,2,0,L|152:28,2,37.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
242,55,77180,2,0,L|239:6,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
329,61,77514,1,2,0:0:0:0:
503,102,77847,6,0,L|503:55,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
492,186,78181,1,2,0:0:0:0:
476,274,78347,1,2,0:0:0:0:
335,349,78514,1,10,0:0:0:0:
426,349,78680,1,0,0:0:0:0:
286,274,78847,1,2,0:0:0:0:
257,189,79014,5,0,0:0:0:0:
156,78,79180,2,0,L|148:24,2,37.5
174,166,79514,1,10,0:0:0:0:
91,141,79680,1,0,0:0:0:0:
41,282,79847,2,0,L|49:336,2,37.5
25,192,80181,5,10,0:0:0:0:
108,225,80347,2,0,L|123:307,1,75
206,328,80680,2,0,L|191:246,1,75
257,189,81014,1,2,0:0:0:0:
275,276,81180,2,0,L|287:328,2,37.5,8|0|10,0:0|0:0|0:0,0:0:0:0:
421,176,81681,5,2,0:0:0:0:
396,89,81847,1,0,0:0:0:0:
335,155,82014,2,2,P|304:80|345:16,1,150,10|2,0:0|0:0,0:0:0:0:
396,89,82514,2,0,L|449:89,2,37.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
335,155,82847,1,2,0:0:0:0:
349,241,83014,2,0,L|403:241,2,37.5
447,354,83347,2,0,L|500:354,2,37.5
298,378,83680,5,0,0:0:0:0:
212,349,83847,2,0,L|124:349,2,75
256,272,84347,1,4,0:0:0:0:
426,214,84680,1,4,0:0:0:0:
288,96,85014,1,4,0:0:0:0:
256,272,85347,1,0,0:0:0:0:
256,272,85680,5,0,0:0:0:0:
153,71,86014,1,0,0:0:0:0:
30,259,86347,1,0,0:0:0:0:
30,259,86514,6,0,L|17:341,2,75
108,213,87014,2,0,L|134:45,2,150
404,213,88180,2,0,L|378:45,2,150
493,333,89180,2,0,L|482:259,1,75
470,169,89514,5,0,1:0:0:0:
457,80,89680,1,0,1:0:0:0:
406,201,89847,1,0,1:0:0:0:
386,69,90014,1,0,1:0:0:0:
343,235,90180,1,0,1:0:0:0:
315,56,90347,1,0,1:0:0:0:
176,170,90680,5,0,1:0:0:0:
176,170,90847,1,0,1:0:0:0:
1,128,91180,1,0,1:0:0:0:
51,301,91514,1,0,0:0:0:0:
137,277,91680,6,0,L|136:224,2,37.5
275,338,92014,2,0,L|274:388,2,37.5
327,264,92347,5,0,0:0:0:0:
416,269,92514,1,0,0:0:0:0:
462,192,92680,2,0,B|427:171|384:186,1,75
300,168,93014,1,0,0:0:0:0:
213,191,93180,1,0,0:0:0:0:
130,154,93347,1,8,0:0:0:0:
56,101,93514,6,0,P|115:65|207:104,1,150
130,154,94014,1,8,0:0:0:0:
94,236,94180,2,0,P|130:244|176:231,1,75
253,263,94514,1,0,0:0:0:0:
227,177,94680,5,8,0:0:0:0:
254,91,94847,1,0,0:0:0:0:
188,29,95014,2,0,L|111:29,1,75
22,29,95347,1,0,0:0:0:0:
62,109,95514,1,0,0:0:0:0:
25,285,95847,1,0,0:0:0:0:
192,219,96180,2,0,L|117:217,4,75
200,309,97014,6,0,L|268:308,3,37.5
279,324,97347,2,0,L|335:324,3,37.5
345,284,97680,2,0,P|398:229|496:233,2,150
167,284,98847,6,0,P|114:229|16:233,2,150
232,345,99680,1,0,2:0:0:0:
322,345,99847,1,0,2:0:0:0:
412,345,100014,1,4,2:0:0:0:
501,345,100180,1,0,0:0:0:0:
512,254,100347,6,0,L|497:103,1,150
410,81,100847,2,0,L|404:19,2,37.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
322,60,101180,2,0,L|316:-2,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
234,35,101514,1,2,0:0:0:0:
66,117,101847,6,0,L|57:64,2,37.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
35,196,102181,1,2,0:0:0:0:
119,224,102347,1,2,0:0:0:0:
184,285,102514,1,0,0:0:0:0:
215,369,102681,1,10,0:0:0:0:
291,322,102847,1,2,0:0:0:0:
380,314,103014,5,0,0:0:0:0:
475,198,103180,2,0,L|534:198,2,37.5
384,199,103514,1,10,0:0:0:0:
294,199,103680,1,0,0:0:0:0:
191,89,103847,2,0,L|146:89,2,37.5
281,89,104181,1,10,0:0:0:0:
370,89,104347,6,0,L|457:89,1,75
403,168,104680,2,0,L|305:167,1,75
237,168,105014,1,2,0:0:0:0:
177,235,105180,2,0,L|116:235,2,37.5,8|0|10,0:0|0:0|0:0,0:0:0:0:
4,323,105681,5,2,0:0:0:0:
92,338,105847,1,0,0:0:0:0:
59,253,106014,2,2,P|18:197|13:107,1,150,10|2,0:0|0:0,0:0:0:0:
76,57,106514,2,0,L|53:-7,2,37.5,0|0|10,0:0|0:0|0:0,0:0:0:0:
166,55,106847,1,2,0:0:0:0:
324,78,107014,6,0,L|379:78,2,37.5
209,174,107347,2,0,L|171:174,2,37.5
287,302,107680,1,0,0:0:0:0:
437,301,107847,2,0,L|521:301,2,75
381,230,108347,5,4,0:0:0:0:
256,100,108680,1,4,0:0:0:0:
131,230,109014,1,4,0:0:0:0:
148,140,109180,2,0,P|207:177|216:259,1,150
41,286,109847,38,0,L|53:368,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
41,286,110347,1,0,0:0:0:0:
109,169,110847,21,0,0:0:0:0:
109,169,111180,2,0,L|97:86,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
109,169,111680,1,0,0:0:0:0:
256,271,112180,5,0,0:0:0:0:
256,271,112514,2,0,L|269:355,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
309,213,113014,6,0,L|297:131,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
389,256,113514,6,0,L|402:337,2,75,2|2|2,0:0|0:0|0:0,0:0:0:0:
474,196,114014,6,0,L|462:115,2,75,2|2|4,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Skystar

Strawberry wrote:

[]
  1. 00:43:680 - i'd prefer to set a 1/1 slider here rather than a single note at 00:44:014 - . the gap make no sense and sounds weird either.. just follow the vocal "ah" here lol.
 
[]
  1. so kind on hp6.. i'd like to raise it to 7 if i were you. o
    ---
    skystar:
    ---
  2. 00:11:347 (2) - personally i'd like to make ctrl+g here so that there would have a much better flow with the following slider (2), also the symmetry and speed up of the next slider makes the pattern not such hard to read and also on playing. huh...沒看懂. 這裡ctrl+g怎麼玩o_o
  3. 00:27:847 (6,7) - the music told me "time to jump here!" so why not t.... okay just subjectively. xD anyway ctrl+g here would make the pattern funnier imo. hehe o
  4. 00:29:014 (1) - i really didn't get the new combos here.. why nc here? the combo burst just looks like a fool. on the other side i'd prefer to set one here 00:29:514 (4) - for your pattern and then remove the nc here 00:30:680 (1) - as well you know. hao
  5. 01:39:680 (1,2,3,4,5) - hard to read.. and the music also didn't pass me the information that "there is a stream and just stream them away!". not necessary gaps. 其實這個是牢門擺的
  6. 01:24:347 (6) - the nc should be set here for the combo burst on the previous circle. (yea remove another one needless on 01:25:680 (1) - as well. o
  7. 01:51:180 (2,2) - lots of hidden reverses here. fixed
Gamu
hi~

Request from my queue

I'm sorry for very late orz

[General]

●fine :3

[Beginner]

●OD+1? Balance will be better.
●00:13:180 (2,3) - I think timing is difficult.
Suggestion of rhythm : 00:13:180 (2,3) - Remove. And, Add slider (00:13:014~00:13:347). http://puu.sh/2QYtH.jpg
●00:15:014 (5) - Add new combo.
●00:18:514 (2,3) - In the same way as 00:13:180 (2,3).
●00:35:347 (1) - Remove new combo. keep the consistency.
●00:47:014 (5) - ^
●01:29:180 (1) - Remove new combo.
●01:29:680 (4) - Add new combo.
●01:41:180 (2,3) - In the same way as 00:13:180 (2,3).
●01:43:014 (5) - Add new combo.
●01:46:514 (2,3) - In the same way as 00:13:180 (2,3).

[Normal]

●good map :3

[Hyper]

●00:21:680 (1) - You should lower the volume of the sound at the end of the spinner. It is close to nearly silent.
●00:29:514 (5) - Add new combo.
●00:48:680 (x) - Add circle?
●00:56:180 (3) - Hmm...Slider is completely hidden. I recommend that you change the placement.
●00:57:014 (6) - Add clap (End).
●01:07:347 (3) - Add clap.
●01:07:514 (4) - Add clap (End).
●01:10:014 (3) - Add clap (Start).
●01:10:847 (7) - Add new combo?
●01:24:347 (3) - ^
●01:36:180 (7) - ^
●01:37:680 (3) - ^

[Another]

●00:11:680 (3) - Add new combo? Because, speed ​​of the slider has changed.
●00:18:014 (5) - ^
●00:22:014 (2) - ^
●01:13:347 (1) - Remove new combo?
●01:31:680 (2) - Add new combo?
●Amazing map <3

That's al.
If you do not understand, please call me :3
good luck ><l
fanzhen0019
射性也一脸

Genre: AKIBA RAVE

Lyric
Tu Tu Tulu Tu Tu
Pa Pa Paya Paya Pa
Tu Tu Tulu Tu Tu
Pa Pa Paya Paya Pa
Tu Tu Tulu Tu Tu
Pa Pa Paya Paya Pa
ワン、トゥー、スリー、フォー いっくっぜぃ!
(うーチェキラ!)

覚えてますか?あのとき君は
(二人 視線 ぶつかる瞬間)
笑顔で迎えてくれた(Only For You)
なんでかな? 胸がチクチク 切なくなるの
(キュンとしちゃう 不思議ね)
どうしよう 眠れない夜

今日こそ君に伝えたい
でも緊張 深呼吸(うん!)ダイジョブ

君に夢中 I Want You ドキドキ止められない
僕の心の導火線 バーニングラブ 火をつけて
君に年中無休 独占して欲しいの
二人目指す Promised Land

たとえ地図に載ってなくても
(えいえいおー!えいえいおー!)
探そうよ

もう一回 いっくっぜぃ!

君に夢中 I Want You
ドキドキ止められない
僕の心の導火線 バーニングラブ 火をつけて
君に夢中 I Want You
Topic Starter
Skystar
WELCOME FANZHEN0019 WOW

fanzhen joined the party and oops this map has been finally revived, was in the graveyard 5 months orz.
Ultimate
Strawberry
(modded fanzhen's diff lately and finnally we reached a consensus after discussed places controversial in each difficults with the original mapper..
2013-11-16 17:51 Strawberry: ACTION is editing [http://osu.ppy.sh/b/236850 kors k feat. Furukawa Mirin - Drive Me Crazy [kiddly x Skystar]]
2013-11-16 17:51 Amamiya Yuko: OAO
2013-11-16 17:51 Strawberry: 01:28:180 (1) - 这里的哨子移到2感觉合适一些
2013-11-16 17:52 Strawberry: 有空改吗? 我写thread也可
2013-11-16 17:54 Amamiya Yuko: 來惹
2013-11-16 17:54 Amamiya Yuko: hao
2013-11-16 17:55 Strawberry: 然后这里你看看
2013-11-16 17:55 Strawberry: 01:39:680 (1,2,3,4,5) -
2013-11-16 17:55 Strawberry: 有没有其他方案呢
2013-11-16 17:55 Amamiya Yuko: 不是很好嗎>_>
2013-11-16 17:55 Strawberry: 个人觉高速slider往返接这种很坑爹
2013-11-16 17:55 Strawberry: / 3\
2013-11-16 17:55 Strawberry: 打起来会很坑吧; ;
2013-11-16 17:56 Amamiya Yuko: 沒事 2013甚麼都能發生
2013-11-16 17:56 Strawberry: 冏
2013-11-16 17:57 Strawberry: 其实下谱的话我更倾向于白线前kick slider然后接一个高速滑条到后面那个note lol
2013-11-16 17:57 Strawberry: 这样真的有点超格..
2013-11-16 17:58 Amamiya Yuko: OAO
2013-11-16 17:59 Amamiya Yuko: 其實我也不知道阿>_>
2013-11-16 17:59 Amamiya Yuko: 牢門擺的>_>
2013-11-16 18:02 Strawberry: o.o
2013-11-16 18:03 Strawberry: 也就是不方便改囉.. ; ;
2013-11-16 18:05 Amamiya Yuko: 嗯 OAO
2013-11-16 18:06 Amamiya Yuko: 反震那個好像還沒mod (
2013-11-16 18:07 Strawberry: source统一 beatmania IIDX 19 Lincle
2013-11-16 18:07 Strawberry: 我摸过了
2013-11-16 18:08 Strawberry: 反震找你
2013-11-16 18:09 Amamiya Yuko: 啊?
2013-11-16 18:09 Strawberry: mapper群
2013-11-16 18:11 Strawberry: 帮melt改下hyper吧 :3
2013-11-16 18:11 Strawberry: 就几个音效
2013-11-16 18:11 Amamiya Yuko: 好:3
2013-11-16 18:11 Strawberry: 00:39:014 - 这里到00:41:180 - 的whistle都先去掉
2013-11-16 18:12 Amamiya Yuko: 為啥OAO
2013-11-16 18:12 Strawberry: 然后下00:39:014 (2) - 结尾 00:40:347 (1) - 结尾 和00:41:180 (3) -
2013-11-16 18:12 Strawberry: 你听听看哪个好/_\
2013-11-16 18:13 Amamiya Yuko: 好像不錯OAO
2013-11-16 18:13 Strawberry: 咦这种可以吗? lol 00:55:680 (1,3) -
2013-11-16 18:14 Strawberry: 我怎么记得好像unrank
2013-11-16 18:14 Amamiya Yuko: 加個NC就行了!
2013-11-16 18:15 Strawberry: en
2013-11-16 18:17 Strawberry: 01:23:847 (2) - 这听着略突兀.. 往返处加个whistle感觉更好些.
2013-11-16 18:17 Strawberry: 01:32:680 (3) - 这里开头也是漏掉个clap
2013-11-16 18:19 Amamiya Yuko: whistle更怪惹!
2013-11-16 18:19 Amamiya Yuko: clap added
2013-11-16 18:19 Strawberry: 没试clap >_>
2013-11-16 18:19 Amamiya Yuko: 其實這個diff的whistle都很怪 ;-;

Everything looks fine now. Good luck Skystar.

Bubbled~
NatsumeRin
[Beginner]
00:18:514 (2,3) - nope, for whatever's sake, if you already make things such crowded, give up 1/2s.
00:54:514 (3,4) - ^
01:00:347 (1,2,3,4,5) - use sliders and beginners will thank you for that
01:05:181 (3,4) - same thing
01:13:680 (1,2,3,1,2) - sliders will probably work better
01:29:180 (1,2) - lazy to point out more of them, i'm not sure which one is faster, mod it or make a new one...

[Normal]
01:00:847 (3,4,5) - http://puu.sh/5yTTv.jpg beats like this seems better to me
01:36:180 (4,5) - same

[Hyper]
00:21:180 (4) - probably right a bit.
00:40:847 (2,3,1) - hope you can make the spacing equal
01:39:680 (2,3,4,5) - some zigzag should be better than a straight line here..?

The 2 higher diffs are well done but the Beginner....
Flayme_old
I think you're aware that this is... not appropriate for a beginner, or rather, any, difficulty. Also, da fk is this OD0. It seems to just attempt to hide the unreadable hard to read unreadable patterns' flaws with spacing and positioning on 1/2 beats.
DakeDekaane
I think I should say this before this getting ranked or something, but you should at least use AR2-3 for Beginner, AR1 makes the diff near unreadable and stressful for beginners in some spots due the high ammout of objects in the screen with "irregular" timing ( like in 00:17:680 -)

I agree with some people that modded here spacing is weird (0.6x) but can be readable as it's consistent, so I won't complain that much there, but the object density in the screen is what worries me the most, and if you follow NatsumeRin's suggestions about the 1/2 notes and increase the AR, you could at least use OD2 or even 1, OD0 is just a joke imo.

(And maybe increase Normal settings by 1 except CS to create a better spread in these values if the suggestion above is taken).
Zweib
哦草屌

如果rank的时候slider tick rate变成2的话我一定会去投1分的xD
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