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mafumafu & amatsuki - Kasyokusei:Idol Syoukougun

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Topic Starter
HelloSCV

Nymph wrote:

Hi.


[General]
your BG is more than 1M big, maybe change it into a jpg it will save like 1M space. maybe try this one :Changed

[Hard]
00:47:700 (4,5) - although I know this is for symmetric, but the spacing did feel a little near with 23.. not a big issure though. maybe consider a way to make them farther away?(maybe move 23 away from the center of the screen or sth else.hmm... ok fixed
03:28:950 (1) - add a break time just like the Insane diff? whoops


[Insane]
00:20:400 (1,2) - why not move this green timing section to 00:20:550 (2) - ? so note 1 can still have a normal hitsound(just like the Hard diff), it sounds better imo. Fixed
thank you for modding \:D/
and waiting Guest diff mapper's reply ~
KokoroStudiox3
Topic Starter
HelloSCV
Updated all \o\
Nymph
Recheck.


[KK's Normal]
01:45:749 (4) - slider snap error (1ms... lol) (sorry I didn't notice this in my first post!)
03:17:550 (4,1) - this spacing is on purpose or just a mistake?


nothing else. Sorry for any inconvenience!
call me back~!
no kudosu for this post.
Topic Starter
HelloSCV
Updated~
quiz-chan_DELETED
Actually, there is nothing anymore that I can possibly point out. Good luck with this, ev'ry1!!
Topic Starter
HelloSCV

Quiz-chan wrote:

Actually, there is nothing anymore that I can possibly point out. Good luck with this, ev'ry1!!
thanks :D
Nymph
Ok rerechecked and all fine for me~
Good luck with it!
Bubbled~
Topic Starter
HelloSCV
\:D/
Dark Fang
cool
Kaburagi Kotetsu
어머 버블받음 컴은 내일모래나 가능할듯
terametis
TitleUnicode:過食性:イドル症候群

Although it is not important, please adjust before going to rank :3
Topic Starter
HelloSCV
whoops, thanks :D

Edit : Fixed artist and title unicode orz
Nymph
Ok title artist fixed~
Rebubbled~
Topic Starter
HelloSCV
Fixed slider Error on Normal diff orz..
and add 00:12:450 (2) - missed clap on here

sorry for inconvenience, my fault D:
Nymph
yeah it is ok. the bug did hurt me a lot too...

Check the map again, no slider bug found out anymore.

Rebubbled~ (take care this should be my last time I can reb this map. wish you good luck~)
Kaburagi Kotetsu
RebubbledRebubbledRebubbled
Decipher
(┓^ω^)┛)) ヨイサヨイサ♪
Topic Starter
HelloSCV
wwwwww
Sonnyc


Random modding FAIL
minyeob
Sonnyc// 정모에서 봅시다 ㅇㅅㅇ

23:28 Gloria Guard: ㅋㅋㅋㅋㅋ
23:28 Gloria Guard: 아
23:28 Gloria Guard: 그거 생각나네
23:28 Gloria Guard: 손닉님이 별1개주고 랭크!
23:28 scanter: ㅋㅋㅋㅋㅋ
23:28 Underflow: ㅋㅋㅋㅋㅋㅋ
23:28 Gloria Guard: 과거의 낚시
23:28 scanter: 낚시 !
23:28 scanter: 나 낚였음 그거에

그런 의미에서 저도 낚시 :D

2주 이상 방치되면 모딩 할 수도 있어요 o.o/

To non-korean users
This is not modding post lol
TheVileOne
Sorry for the long wait for my mod. I only have like 5 ideal days to mod, and a limited window within those days to do everything.

Easy
Very little wrong with it, so I nazid it hard.

00:17:250 (3) - Not sure about this because vertical. Maybe it would be better if the curve was stretched slightly and the end was slightly angled. http://puu.sh/29oXI <something like that looks more appealing to me.
00:20:550 (1) - I was not expecting the beat to just go silent suddenly. IMO it's too much of a sound gap to go from 80% Normal to 50% soft. It wasn't as noticeable in the Hard, so I'll leave it up to you to make a decision here.
00:22:350 (4,5,1) - Perhaps just get this spacing difference out of the way. It's not that noticeable, but there's no point in leaving it different.
00:22:950 - Finishes are so quiet. It's just personal opinion, so I would only expect you to change if you agree or if it becomes necessary to fix the great sound change issue I mentioned
00:29:400 (3,1,2) - 0.98 goes into 1.03 spacing. your other transitions aren't like this. You should clean this up.
00:34:350 (3,4,1) - Maybe it's worth fixing this spacing too, but that's really nazi.
00:37:050 (4,1) - Small but perhaps this would be improved this part was less angled downward. It would be a minor shift. Even if you do not do that, consider making the spacing perfect.
00:37:350 (1,2,3) - IMO you should avoid transitions with angles that don't go well together. 1,2 is a rather sharp angle, which has nothing to do with 2,3. The ideal transition would be like this http://puu.sh/29q6M <The angle of 1,2 looks like it could form a curve into 3. 2,3 are horizontally aligned (not perfectly in the screenshot but there's some wiggle room).
00:49:350 (1,2,3) - Use equal spacing. I feel it's smoother that way. Fairly nazi though.
01:31:950 (2,3,1) - I'm not sure about this curve. It's quite shallow, and i'm not sure if shallow is the best option here. What do you think?
02:49:350 (1,2,3) - I suggest a perfect blanket with 1.
02:58:950 (1,2,1,2,1,2,3,4,5) - Would sound nice with some soft whistles thrown in. I really think you should add hitsounds here personally.
03:09:750 (2,3,4,5,1,2,3) - Is there any particular reason why each one of these transitions has a larger spacing go into a small one?

Normal
There were some part where personally I didn't prefer how the beat was portrayed, but overall it's a solid map.

00:16:950 (3,4,1) - Spacing could be cleaner. Make it so that it's at least 0.01 difference in the spacing.
00:38:550 (4,5) - 1.00 snap. 0.94 is not smooth.
00:57:750 (1,2,3,4) - <3 Terrific flow.
01:18:450 (1,2) - Why are you changing snap? I think it plays better using regular spacing. Please fix.
01:54:750 (2,1) - Have a perfect blanket here?
02:25:350 (1,2,3,4) - Lacking beat IMO. I guess it's fine, but it just stood out since you tended to not skip the beat in this way in other parts.
03:06:750 - Maybe whistle?

Hard

This is not a Hard mode, but I guess it doesn't have to be.

00:49:500 (2,3,4,5) - This note curve is imperfect. Look http://puu.sh/29sa9
00:59:550 (3,4,5,6) - Ugh this is difficult to keep beat for me. It's awkward going into that those sliders. 3,4 is an obnoxious angle to hit and the hitburst is covered most of 6 making it difficult to distinguish that it's a slider. You really should make this part flow better. Curves carry the beat easier than straight sliders and avoid overlapping a short slider with a hitburst.
01:28:950 (1,2,3,4) - Another imperfect curve. This is worse than the first one. It should be an entirely downward curve off of 2. That looks best to me. http://puu.sh/29sG9
02:44:100 (6,7,1) - Make spacing equal for better flow.
03:03:750 (1) - Make the blanket with 2 perfect?
03:30:750 (1,2,3) - Arrange in a more creative way? If you must have this kind of design http://puu.sh/29t8z < looks better

Insane

00:38:850 (2,3,4,5,6,7,8,9) - Shape is poorly designed.
01:21:750 (1,2,3,4,1) - Rather crude transition IMO.
01:29:250 (5,6,7) - ^ http://puu.sh/29tt9 ? or something similar.
01:34:050 (5,6,7) - ^ You have quite a few of these transitions.
02:47:400 (2) - Perhaps move slightly to the left. The transition with the previous part looks weird.
02:48:450 (2,3,4) - Maybe smooth it out? http://puu.sh/29tXj

Conclusion

Worth a star.
Topic Starter
HelloSCV

TheVileOne wrote:

Hard

This is not a Hard mode, but I guess it doesn't have to be.

00:49:500 (2,3,4,5) - This note curve is imperfect. Look http://puu.sh/29sa9 seems fine
00:59:550 (3,4,5,6) - Ugh this is difficult to keep beat for me. It's awkward going into that those sliders. 3,4 is an obnoxious angle to hit and the hitburst is covered most of 6 making it difficult to distinguish that it's a slider. You really should make this part flow better. Curves carry the beat easier than straight sliders and avoid overlapping a short slider with a hitburst. this is hard diff, i think they are readable enough
01:28:950 (1,2,3,4) - Another imperfect curve. This is worse than the first one. It should be an entirely downward curve off of 2. That looks best to me. http://puu.sh/29sG9 fine for me :/
02:44:100 (6,7,1) - Make spacing equal for better flow. Fixed
03:03:750 (1) - Make the blanket with 2 perfect? already fine
03:30:750 (1,2,3) - Arrange in a more creative way? If you must have this kind of design http://puu.sh/29t8z < looks better hmm.. nope fine for me

Insane

00:38:850 (2,3,4,5,6,7,8,9) - Shape is poorly designed. Fine for me
01:21:750 (1,2,3,4,1) - Rather crude transition IMO. ^
01:29:250 (5,6,7) - ^ http://puu.sh/29tt9 ? or something similar. why? they work perfectly
01:34:050 (5,6,7) - ^ You have quite a few of these transitions.^
02:47:400 (2) - Perhaps move slightly to the left. The transition with the previous part looks weird.^
02:48:450 (2,3,4) - Maybe smooth it out? http://puu.sh/29tXj ^
mods on bubbled map orz.. updated
KokoroStudiox3
Topic Starter
HelloSCV
updated
Nymph
I can't touch this map anymore.
Let me see if I can do anything for you.
Topic Starter
HelloSCV

Nymph wrote:

I can't touch this map anymore.
Let me see if I can do anything for you.
I asked rebubble to LKs already

hope i could get rebubble xDD
Nymph
lol I thought I could find someone but didn't know you already did.
well good luck then.
LKs
[Insane]

02:05:250 (1,2,3,4,5) -
428,24,125250,5,10,0:0:0:0:
310,92,125400,1,2,0:0:0:0:
446,107,125550,1,10,0:0:0:0:
344,16,125700,1,0,0:0:0:0:
372,148,125850,1,8,0:0:0:0:

02:33:300 (2,3,4,5,6) -
476,58,153300,1,0,0:0:0:0:
440,33,153375,1,0,0:0:0:0:
399,31,153450,1,8,0:0:0:0:
362,53,153525,1,0,0:0:0:0:
342,91,153600,1,0,0:0:0:0:

03:30:750 (1,2,3,4,5) -
216,256,210750,5,0,0:0:0:0:
180,285,210825,1,0,0:0:0:0:
132,293,210900,1,0,0:0:0:0:
88,277,210975,1,0,0:0:0:0:
64,237,211050,2,0,P|80:157|12:93,1,170,4|4,0:0|0:0,0:0:0:0:

[N]

01:11:250 (1) - spacing
01:18:450 (1) - ^


no big issues
Topic Starter
HelloSCV
Fixed all and updated both thanks xD
LKs
rebbb
Sonnyc
~
Topic Starter
HelloSCV
thanks xD
OnosakiHito
Hi, you requested a mod from me 3 weeks ago, sorry that I'm so slow, had much to do. lol
I see that you got a bubble, if you should applie something I'm sure LK's will have no problem to rebubble it once again?

[Easy]

00:29:400 (3) - That's something I point out often for osu! mappers. An easy should in my opinion be mapped lineal, by that I mean being placed on the white tick. Everything else that has a different spacing/hitting moment can confuse the beginner quick. 00:29:550 - hitcircle?
00:39:000 (3) - Similiar as before.
01:05:850 (1) - This spinner is kinda close to the previous note. Maybe place it one white tick forward?
01:39:450 (2) - Suggesting to delete this note. Dosen't fit so well to the vocal(but that's an issue of vocal side). You can stress 01:39:750 (3) - a bit more by deleting note-(2) and you would have the same spacing as before.

Nice Easy.

[Normal]

00:46:650 (1,2,3,4) - Consider this. For a normal this might be confusing for lower players. Overlap + different placement then before.
01:44:550 (2,3,4) - ^

Nice Normal as well.

[Hard]

Generel: Hard 5 stars while Insane 4,90 stars. lol

Hitcircles:
00:30:075 (5) - This note is not needed. In the whole Hard that's the only tripplet you have. Kinda weird and makes the hard on such BPM just harder.
00:55:650 (6,7,1) - Such jumps are Insane level. Not Hard. You can solve this easily by putting 00:55:950 (7) - under 00:55:350 (5) - .
02:02:550 (1,2) - Same here. It's a nice pattern, really, but more in Insane direction.
02:33:750 (1,2) - Well... this one is easier since it is the last note.

That's all. I like the Hard, but to be honest it is harder as its name says.

[Insane]

Nothing to say here. Nice Insane.


Ah... too bad I didn't saw this eariler, because else I would request to map Taiko maps for this. :s
Topic Starter
HelloSCV

OnosakiHito wrote:

[Normal] i asked to KK about can i fix his diff, he said because he is little bit busy these days

00:46:650 (1,2,3,4) - Consider this. For a normal this might be confusing for lower players. Overlap + different placement then before. i think that's ok since this diff is Normal i think it's not bad
01:44:550 (2,3,4) - ^ ^


[Hard]

Generel: Hard 5 stars while Insane 4,90 stars. lol just some error on Auto Star Rating orz

Hitcircles:
00:30:075 (5) - This note is not needed. In the whole Hard that's the only tripplet you have. Kinda weird and makes the hard on such BPM just harder. i wanna keep this becuase Hard can have tripet imo, and that is readable enough ( or it just to me? )
00:55:650 (6,7,1) - Such jumps are Insane level. Not Hard. You can solve this easily by putting 00:55:950 (7) - under 00:55:350 (5) - .eh... yes this jump is looks like insane jump but that notes are in kiai time so i want to add some playable jumps
02:02:550 (1,2) - Same here. It's a nice pattern, really, but more in Insane direction. same as above
02:33:750 (1,2) - Well... this one is easier since it is the last note. i think it can be harder because that is the last notes :/

That's all. I like the Hard, but to be honest it is harder as its name says.
thanks anyway orz

Edit :

eLtigreXXx wrote:

hi :3

I think it is not necessary :P
I see no problem to like this
Flask
Well am I too slow to type "\o3o/"

..who cares. \o3o/
Topic Starter
HelloSCV
\o3o/
kanpakyin
Hi~

[eLtXXx's Easy]
  1. Please clean up the unused green line in this difficulty.
  2. 01:34:650 (4) - How about to add a clap here. The effect sounds good to me.
  3. 02:54:450 (2) - Also here, add a clap at the beginning and the end of slider.

[KK's normal]
  1. 02:07:350 (3) - I don't recommend this kind of slider in Normal diff because it might make confusion to some newbie. Change it if possible?
  2. 02:15:750 (1) - This slider is still not perfect in my eye. I would move the second waypoint of the slider up. So that it will form a better blanket. Here is the example and code:

    348,144,135750,6,0,P|440:188|436:296,1,200,8|8,0:0|0:0,0:0:0:0:

[Hard]
  1. 00:55:950 (7) - Sorry but I would remove this jump if I were you because there is no jump like feel there. The vocal is too soft. Probably you can remove 00:55:950 (7) - or rearrange that with distance snap.
  2. 01:41:700 (5) - Change the beginning of the slider to normal hitsound? So that it can fit the music.

[Insane]
  1. 01:55:350 (1,2,3,4) - I would be nice if you can make some jumps here because the music has quite a lot of accents present there.
  2. 02:33:750 (1,2,3) - I have an idea here, try it out?

Feel free to apply some ono's suggestions.
Topic Starter
HelloSCV

kanpakyin wrote:

[KK's normal] i fixed this diff replace Kaburagi Kotetsu , since he is busy these days
  1. 02:07:350 (3) - I don't recommend this kind of slider in Normal diff because it might make confusion to some newbie. Change it if possible? Fixed
  2. 02:15:750 (1) - This slider is still not perfect in my eye. I would move the second waypoint of the slider up. So that it will form a better blanket. Here is the example and code: Fixed

    348,144,135750,6,0,P|440:188|436:296,1,200,8|8,0:0|0:0,0:0:0:0:

[Hard]
  1. 00:55:950 (7) - Sorry but I would remove this jump if I were you because there is no jump like feel there. The vocal is too soft. Probably you can remove 00:55:950 (7) - or rearrange that with distance snap. i like current jump but.. ok changed
  2. 01:41:700 (5) - Change the beginning of the slider to normal hitsound? So that it can fit the music.
Fixed


[Insane]
  1. 01:55:350 (1,2,3,4) - I would be nice if you can make some jumps here because the music has quite a lot of accents present there. added some jumps
  2. 02:33:750 (1,2,3) - I have an idea here, try it out? Good
now waiting eLtigreXXx ~ xD thanks~
KokoroStudiox3
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