taiko is very hard to get in to
thissssssssssOzzyOzrock wrote:
because a majority of people quit trying after their first try
>_>
This, really.buny wrote:
taiko is very hard to get in to
appearance doesn't matter in Taiko. (except the kiai, on my side)darkmiz wrote:
Because taiko lacks the visual appeal like standard, it doesn't have flashy gameplay, and there are too few taiko skins.
It's like taiko is only meant to be played by hardcore rhythm gamers.
if you use the Taiko skin, it is. Why not try removing the hitsound files and see if it can be better?Oinari-sama wrote:
I tried to like Taiko but it just never worked for me. I really hate the over-powering hit sound killing the music (well duh - it's Taiko afterall, supposed to be loud).
I've never encountered any blurs, really (or is it because of my skin?). What FPS do you play on? Also, Std requires the same thing y'know >.>TheVileOne wrote:
It's annoying, blurry, and requires hand-eye coordination that I do not possess.
^ preferably thisOzzyOzrock wrote:
because a majority of people quit trying after their first try
>_>
NOT a must, and NOT 100% true.DakeDekaane wrote:
Because playing Taiko with keyboard isn't comfortable to many people, specially in Oni and some Muzukashii, Taiko requires a lot of coordination, a joystick or something like a drums peripheral, makes easier this, but I have no idea if there are something like that compatible with osu!
this, too, isn't a must. I began my Taiko career AND improved my skills with Std maps (on the early 2-3 months or so), and I don't see why do you have to play Taiko diffs/maps from the beginning (of your Taiko career).Aqo wrote:
This, really.buny wrote:
taiko is very hard to get in to
Due to the difficulty of finding low-diff maps to play on that actually help you improve.
Even if you can find them, most lowdiffs focus on simple patterns and some basic timestamps which doesn't really teach somebody coming from osu into taiko anything at all. The only way to learn taiko is by playing muzu/oni with HT to get maps that actually teach you taiko patterns while being at a speed that you can follow as a beginner.
Some people don't want to wait 2 months until they can start playing real maps.Flandre XKarlet wrote:
this, too, isn't a must. I began my Taiko career AND improved my skills with Std maps (on the early 2-3 months or so), and I don't see why do you have to play Taiko diffs/maps from the beginning (of your Taiko career).
my ordinary LG monitor is only up to 60 Hz, but no blurs at all (as I've mentioned earlier in my post, I don't know whether it's because of my skin or not). My osu is at around 140/150~170fps.JappyBabes wrote:
Two Reasons:
- Didn't know it existed for quite some time.
- Don't have 120Hz so everything kind of blurs on fast maps.
Aqo wrote:
Some people don't want to wait 2 months until they can start playing real maps.Flandre XKarlet wrote:
this, too, isn't a must. I began my Taiko career AND improved my skills with Std maps (on the early 2-3 months or so), and I don't see why do you have to play Taiko diffs/maps from the beginning (of your Taiko career).
Eh? What do you mean? Wouldn't that mute the hitsound completely? It would be nice if the hit sound level can be adjusted in Taiko.Flandre XKarlet wrote:
if you use the Taiko skin, it is. Why not try removing the hitsound files and see if it can be better?Oinari-sama wrote:
I tried to like Taiko but it just never worked for me. I really hate the over-powering hit sound killing the music (well duh - it's Taiko afterall, supposed to be loud).
While the hit sound volume might not be directly adjustable for taiko specifically, you CAN modify your global hitsound volume in the options and find one that suits you for when you're playing taiko.Oinari-sama wrote:
Eh? What do you mean? Wouldn't that mute the hitsound completely? It would be nice if the hit sound level can be adjusted in Taiko.
I've only played a few maps that has a traditional Japanese theme, in which the Taiko hit sound level doesn't really bother me since it blends in with the music nicely. Those are really really old maps like ookami...
default skin's hitsounds will be loaded instead.Oinari-sama wrote:
Eh? What do you mean? Wouldn't that mute the hitsound completely?
Indeed, accuracy!YunoFanatic wrote:
accuracy
That's true but, once you get into it it's pretty easy :3. People just need to give it a try for a longer period of time. When something is difficult it like turns them off of it right away instead of trying to get better D:buny wrote:
taiko is very hard to get in to
I suck at accuracy too but I'm still mainly playing Taiko thoughYunoFanatic wrote:
accuracy
Taiko is easy if you ignore accuracyRingsOfRage wrote:
Indeed, accuracy!YunoFanatic wrote:
accuracy
I initially don't take a strong liking to taiko in the first place due to the tendency to miss more often than not. When I played standard more, accuracy was better. And it was that second chance that I gave to taiko a months back that gave me this sensation of going with the rhythm, a sensation I myself can't compare elsewhere as of now.
Another reason I think taiko is not so receptive here is the MP. You don't see a multi player game that facilitates a fun multi player game. The way I look at it, many games use Oni difficulties for maps or had a significant number of veterans playing together.
Bottom-Line: Taiko is tough at first, but will reward dedication that conquers its initially steep learning curve.