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Yu Jung Seok - Jil Pung Ga Do

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Topic Starter
Broccoly
This beatmap was submitted using in-game submission on Saturday, February 23, 2013 at 1:18:39 PM

Artist: Yu Jung Seok
Title: Jil Pung Ga Do
Source: Kinnikuman Nisei (キン肉マンⅡ世, Ultimate Muscle: The Kinnikuman Legacy) - Korean Opening Theme
BPM: 157
Filesize: 3467kb
Play Time: 03:09
Difficulties Available:
  1. Hard (4.88 stars, 446 notes)
  2. Insane (4.98 stars, 776 notes)
  3. Normal (3.44 stars, 233 notes)
Download: Yu Jung Seok - Jil Pung Ga Do
Information: Scores/Beatmap Listing
---------------
ㅋㅋㅋㅋㅋㅋㅋㅋ내 처녀작.. 지금보니 추억돋는다 와;;;
Hi! This is my first beatmap; a Korean version opening theme of anime Kinnikuman Nisei.
It needs one more diff (thinking of Normal diff..) and lots of modding.. :D
Modding is welcomed anytime!!

1/30/13 - Applied TVO's modding for hard diff.
2/8/13 - Added Normal Diff.
2/9/13 - Applied -Kirito's modding.
2/22/13 - Applied TVO's modding for normal diff.
2/23/13 - Applied TVO's modding for hard diff.
TheVileOne
General

Artist, title, and source do not belong in tags.
You have two mp3s submitted. delete one of them
Why do you only have two difficulties?
Choose a better part of the song for your preview point. Choruses are usually good areas to set the preview.
Timing doesn't sound right. Try just 157 Offset 1449. Make sure you snap everything back. (Auto snap seems to have issues with your map)

Hard
Lacking hitsounds. Maybe consider having a custom clap. soft finish seems to work too. 00:15:401 - this sound is a good sound for a clap. If you need help with hitsounding that will be another mod. The main hitsound rhythm is on 2 and 4. Long white tick , 2, white tick, 4, long white tick. The hitsound rhythm would follow that.

00:09:862 (2,3,4) - Something about this isn't right. It would play better if it were like your other transitions, which have two sliders and then a note.
00:11:772 (1,2,3,4,5) - Pattern is crude. It would look better if there was form in the blankets. http://osu.ppy.sh/ss/591012
00:14:828 (1,2) - Considering how fast one needs to spin to clear, it's weird to go right into 0.7 snap. I suggest increasing the distance here for better flow. what do you think?
00:17:693 (4,5,6) - Avoid placing notes this close to the lifebar.
00:28:962 (2,3,4,5) - Please stack better. also consider making into a perfect squares instead of a diamond. Although not required if you spaced the sliders out instead of stacking the ends, it may make a better pattern. You should avoid making patterns that feel cramped or compact. I made this http://osu.ppy.sh/ss/591028 I don't guarantee it's perfect as is. Just an option.
00:35:074 (1,2,3,4,5,6,7,8) - Nice pattern.
00:41:568 (1,2,3) - Not sure I like this sudden reduction in spacing. 1.1 plays a lot better. If you can make it work I recommend it.
00:47:298 (1,2,3,4,5,6,7) - I definitely don't like this reduction in spacing. I suggest bare minimum snap 0.7, preferably 0.8
01:03:915 (4) - Place so that 1,2,3,4,5 form a continuous curve?
01:06:780 (6,7) - Gap kills the flow. Making this gap 0.7 is better for me. What do you think?
01:07:162 (7,8,9,10) - not completely straight.
01:10:791 (10,11,1) - I expected this fully mapped after those sliders. I guess it's fine, but I'm not sure if this is the best thing to do.
01:16:903 (8,1) - Make a perfect blanket?
01:18:622 (6,7,8) - I don't like stacks that I can't hear the sounds that they are mapped to. I suggest removing the triple and unstacking.
01:30:081 (5,6) - Maybe the slider transition could be tweaked for a better alignment.I would try to make the first slider point more towards the second.
02:03:506 (9) - Meh. that chord continues but the slider just stops. consider a note or slider here 02:03:888 -
02:04:461 (2) - New combo.
02:10:828 (2,3,4) - when your timing is fixed recheck these notes.
02:11:337 (4,5,6) - Make this transition look nicer with even spacing that's more in line with the x-axis
All of your 1/6th notes need to be mapped to 1/2th or 1/4th.
02:23:561 (9,10) - Repeats cannot be obscured. Unrankable
03:01:569 (4) - I don't like this note. I suggest removing it.
03:01:760 (1,1,1) - Spinner ends cannot overlap

I will wait until the timing is fixed before I mod your second difficulty. Contact me when this is ready to be rechecked.
Topic Starter
Broccoly

TheVileOne wrote:

General

Artist, title, and source do not belong in tags. Done
You have two mp3s submitted. delete one of them Done
Why do you only have two difficulties?I am working on Normal diff right now..
Choose a better part of the song for your preview point. Choruses are usually good areas to set the preview. ok. didn't know that..
Timing doesn't sound right. Try just 157 Offset 1449. Make sure you snap everything back. (Auto snap seems to have issues with your map) Done

Hard
Lacking hitsounds. Maybe consider having a custom clap. soft finish seems to work too. 00:15:401 - this sound is a good sound for a clap. If you need help with hitsounding that will be another mod. The main hitsound rhythm is on 2 and 4. Long white tick , 2, white tick, 4, long white tick. The hitsound rhythm would follow that. Ok I will work on hitsounds lastly, and yeah I'll definitely need help on that..

00:09:862 (2,3,4) - Something about this isn't right. It would play better if it were like your other transitions, which have two sliders and then a note. Done. started with a slider instead of a circle.
00:11:772 (1,2,3,4,5) - Pattern is crude. It would look better if there was form in the blankets. http://osu.ppy.sh/ss/591012 I tried. Is that good enough..?
00:14:828 (1,2) - Considering how fast one needs to spin to clear, it's weird to go right into 0.7 snap. I suggest increasing the distance here for better flow. what do you think? Yeah sounds good; increased it to 1.0.
00:17:693 (4,5,6) - Avoid placing notes this close to the lifebar. Done; moved them down
00:28:962 (2,3,4,5) - Please stack better. also consider making into a perfect squares instead of a diamond. Although not required if you spaced the sliders out instead of stacking the ends, it may make a better pattern. You should avoid making patterns that feel cramped or compact. I made this http://osu.ppy.sh/ss/591028 I don't guarantee it's perfect as is. Just an option. Fixed it. What do you think?
00:35:074 (1,2,3,4,5,6,7,8) - Nice pattern. thx!
00:41:568 (1,2,3) - Not sure I like this sudden reduction in spacing. 1.1 plays a lot better. If you can make it work I recommend it. Done
00:47:298 (1,2,3,4,5,6,7) - I definitely don't like this reduction in spacing. I suggest bare minimum snap 0.7, preferably 0.8 Done
01:03:915 (4) - Place so that 1,2,3,4,5 form a continuous curve? Done. Is that good enough..?
01:06:780 (6,7) - Gap kills the flow. Making this gap 0.7 is better for me. What do you think? I kinda didn't get what you meant but I decreased the gap.
01:07:162 (7,8,9,10) - not completely straight. Done.
01:10:791 (10,11,1) - I expected this fully mapped after those sliders. I guess it's fine, but I'm not sure if this is the best thing to do. Done. I added each sliders at the end and the beginning of the two combos, and tilted one of the sliders to form a triangular shape..
01:16:903 (8,1) - Make a perfect blanket? Done
01:18:622 (6,7,8) - I don't like stacks that I can't hear the sounds that they are mapped to. I suggest removing the triple and unstacking. Done
01:30:081 (5,6) - Maybe the slider transition could be tweaked for a better alignment.I would try to make the first slider point more towards the second. Done. Is that enough?
02:03:506 (9) - Meh. that chord continues but the slider just stops. consider a note or slider here 02:03:888 - I elongated 9 and added a note. what do you think?
02:04:461 (2) - New combo. Done
02:10:828 (2,3,4) - when your timing is fixed recheck these notes. Done
02:11:337 (4,5,6) - Make this transition look nicer with even spacing that's more in line with the x-axis I wasn't sure how to fix this, but I tried.
All of your 1/6th notes need to be mapped to 1/2th or 1/4th. uh.. but the 1/6th notes correspond to the guitar nicely.. maybe it was due to the bad timing. Now I fixed the timing and they sound pretty good to me...
02:23:561 (9,10) - Repeats cannot be obscured. Unrankable Fixed. Is that better?
03:01:569 (4) - I don't like this note. I suggest removing it. I spread the notes out instead.. what do you think?
03:01:760 (1,1,1) - Spinner ends cannot overlap Fixed

I will wait until the timing is fixed before I mod your second difficulty. Contact me when this is ready to be rechecked.
-Neipezi
hi ramdom modding

[General]
tags 'K-POP' added

[Normal]
CS -1
00:16:353 - circle add
00:27:436 (3,5) - NC?
00:35:079 (1) - Slide head Finishi add
02:25:143 (7) - ^
02:28:200 (5) - NC?

[Hard]
00:03:728 - Object isn't snapped!
00:54:952 (5,9) - NC?

[Insane]
02:08:566 - Object's end is not snapped!
02:08:853 - Object's end is not snapped!
02:09:331 - Object's end is not snapped!
02:09:331 - Object's end is not snapped!
02:09:617 - Object's end is not snapped!
02:13:439 - Object's end is not snapped!
02:13:917 - Object's end is not snapped!
02:14:203 - Object's end is not snapped!
00:19:984 (8,9,10) - Very noisy.
00:45:780 (1) - Spinner is too short

good lucky :oops:
Topic Starter
Broccoly

-Kirito wrote:

hi ramdom modding

[General]
tags 'K-POP' added Ok.

[Normal]
CS -1 Done.
00:16:353 - circle add Done.
00:27:436 (3,5) - NC? Done.
00:35:079 (1) - Slide head Finishi add Done.
02:25:143 (7) - ^ Done.
02:28:200 (5) - NC? Done.

[Hard]
00:03:728 - Object isn't snapped! Fixed.
00:54:952 (5,9) - NC? Done.

[Insane]
02:08:566 - Object's end is not snapped! Fixed.
02:08:853 - Object's end is not snapped! Fixed.
02:09:331 - Object's end is not snapped! Fixed.
02:09:331 - Object's end is not snapped! Fixed.
02:09:617 - Object's end is not snapped! Fixed.
02:13:439 - Object's end is not snapped! Fixed.
02:13:917 - Object's end is not snapped! Fixed.
02:14:203 - Object's end is not snapped! Fixed.
00:19:984 (8,9,10) - Very noisy. Fixed.
00:45:780 (1) - Spinner is too short Fixed.

good lucky :oops:
Thanks a lot!
TheVileOne
Recheck as promised

Normal
Your green lines are unsnapped. You should resnap all your green lines and you must fix your kiai green lines.

Hitsounding

00:04:888 - Whistle
00:06:417 - ^
00:07:945 (2) - ^
00:10:620 (1,3) - End with whistles
00:17:117 (4) - ^
00:18:646 - ^
00:20:175 (2) - ^
00:23:232 (2) - ^

You should notice the pattern I'm following by now.

00:27:054 (2) - Whistle
00:27:436 (1) - start with whistle
00:28:582 (2,1) - ^
00:30:493 (3) - whistle
00:31:640 (6) - ^

Next part maybe
00:36:226 (3) - Whistle
00:37:754 (6) - ^
00:39:283 (3) - ^
00:40:812 (6) - ^
00:42:340 - ^
00:43:869 (3,6) - ^
Next part
00:47:308 (2,3,4,5) - end with whistles maybe?
00:50:748 (2) - whistle
00:52:276 - ^
Next part
01:04:124 (3) - End with whistle
01:05:652 (5) - ^
01:07:563 (2) - ^
01:09:092 (6) - ^
01:10:238 (8) - Whistle all ends
01:11:767 - whistle (both ends)
01:14:442 (5) - ^
01:16:353 - same hitsound pattern continues up until the long slider.
Next part
02:00:302 - Whistle
02:01:831 (8) - ^
02:03:359 - ^
02:04:888 - ^
02:06:417 - ^
02:07:945 - ^
02:09:474 (8) - ^
Next part: I think I've covered all the patterns here. I'll say 02:16:353 - every white tick after a long white tick should be a whistle.
02:22:085 (3,5) - Start with whistles
02:28:964 (2,4) - End with whistles.
02:31:639 (2,4) - whistles
02:33:932 (6) - ^
02:35:461 - ^
02:40:811 - Hitsound pattern seems to be the first white tick after every long white tick.
02:46:544 (5,6) - End with whistles
02:52:659 (4,6) - Start with whistles
02:55:716 (1) - ^
02:56:862 (4) - ^
02:57:627 - ^
02:58:773 (1,3) - end with whistles
03:09:474 (1) - Finish

00:12:149 (3,4) - The proximity of these sliders are different than the other blankets.
00:48:073 (3,4,5) - Fix these blankets please.
01:16:353 (2,3) - Does this need to be angled this way? You should make it completely vertical with 0.8 spacing.
02:02:213 (1,2) - I suggest cleaning up this part. http://osu.ppy.sh/ss/620733
02:14:824 (1) - Since this is your easiest you should remove this.
02:17:499 (5,6,7,8) - I think this transition could be better. Try to improve the shape here.
02:20:174 (10) - Shape is out of place. I suggest making it closer to being symmetrical if not symmetrical.
02:27:436 (1,2,3,4,1) - A bit hard for your easiest difficulty.
02:28:200 (1,2,3,4) - Bad looking sliders IMO.
02:36:990 (7) - x 297 y 65?
02:39:283 (1) - Too close after a spinner.
02:39:665 (1) - Shouldn't end on a red tick. You might be able to get away with it, but please don't confuse the spacing with 1/1 in your easiest difficulty.
03:01:831 (1,1) - Don't end on blue ticks. End on red and white tick respectively.
03:07:563 (1) - too close to end of spinner. Please remove.

This mapset will take me a long time to work through. i'll will add onto this post when I mod more of the mapset.


Edit:
General

Title and artist do not belong in tags.

Quick hitsound check for normal

00:21:703 - Forgot a whistle
00:46:926 - Whistle
00:51:512 (4) - ^
00:53:041 - ^
00:53:423 (1) - Maybe start with finish?
01:31:640 (1) - finish
02:03:359 - Hole in the hitsound rhythm.
02:28:582 - Whistle
02:30:111 - ^

There are some parts I am unsure about. I'll let other people pick at your hitsounds.

Hard
Green lines are unsnapped. I would assume that your lines are unsnapped in all difficulties, so check Insane.

00:04:124 (2,3,4) - Spacing is misleading. I suggest spacing it so that it's clear that the beat changes.You don't need to increase the s[pacing for the last 1/2th note.
00:04:506 (3) - Finish
00:04:888 - Each note after the long white measure start is the hitsound rhythm, so whistles on these notes. Remember the pattern I suggested in normal. (At some point you should look into a custom clap).
00:15:971 (6,7,1) - This could be better. Could you use a pattern that doesn't overlap?
00:16:735 (1) - Finish
00:17:117 (2,3) - This seems out of place in both how its mapped and how it feels.Could you pick a design that improves how it looks or map it out further? You could have sliders for the vocals.
00:17:117 (2) - whistle
00:18:646 - ^
00:20:175 (5) - ^
00:21:703 (1) - ^ (start)
00:23:232 (5) - ^
00:23:996 (7) - ^
00:24:761 (10) - ^
00:24:952 (11,1,2) - Something about this is wrong. 00:24:952 (4) - Move this to next white tick and start the combo here. 00:25:143 (4,5,6) - Create a more curve-like transition here since 1,2,3 curves. There's no need to space larger than 1.3 snap here.
00:25:907 (7,8) - Whistles
00:27:054 (1,1,2) - ^
I'm not really sure what you should do about the next part for hitsounds.
00:32:404 (3) - whistle
00:33:168 (7,8) - ^
00:33:550 (9) - Finish
00:35:461 - Same white tick after the measure part whistle pattern.
00:39:283 (5,7,9) - Start with whistles
00:40:047 (7) - Move middle point to x 236 y 136? It looks a tad too rounded to me.
00:41:194 - Perhaps a slider instead?
00:41:576 (1) - Whistle
00:42:340 (4,6) - ^(start)
00:47:691 (3) - ^
00:48:456 (6) - ^
00:49:219 (8) - ^(start)
(Just keep following this pattern until the spinner. This is called following 2 and 4. Most songs sound good with hitsounds on the 2nd and 4th white ticks in a measure.)
01:04:124 (5) - whistle (start)
01:05:270 (8,1,2,3,4) - The quick pacing just crashes into this slow spacing. I don't think it's fitting. Maybe delete 01:05:843 (2) -.
01:06:799 (5,6,7,8,9) - ^ Same unfitting change of pace. I think you should try to replace these parts with more open parts. These types of patterns are what I mean by open 01:18:646 (6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6) -
Okay here's my hitsound suggestion here.
01:04:124 - whistle
01:05:270 (8) - whistle both sides
01:06:034 - ^
01:06:799 - ^
01:07:563 - ^
01:08:327 (2,3) - ^
01:09:092 (5) - ^(start)
01:09:856 (7) - ^
01:10:620 - ^
01:11:385 - ^
01:11:576 (1) - ^(start)
01:12:149 (3) - ^
01:12:913 (7) - Start and repeat ^
01:13:678 (8) - ^
01:14:442 (10) - ^ (both sides)
01:15:206 (12) - ^ (start)
I think you can handle hitsounding up until the break.
02:00:302 (6) - Maybe move more forward? https://osu.ppy.sh/ss/625291
I think you can handle the hitsounding here. I've done enough of the hitsounding to show you how to hitsound this song.
02:09:856 (7,8,9,10,1,2,3) - This doesn't play right. I suggest lowering the spacing to 1.2 here 02:09:856 (7,8,9) -. 02:10:429 (10) - I think you should remove this. The last part I suggest sticking to 1/2th http://osu.ppy.sh/ss/625306 <Timeline.
02:12:913 (10) - New combo.
Hitsounds
02:10:238 (3) - whistle
02:10:811 (5) - ^
02:11:385 - ^
02:13:232 (2,3) - Just shouldn't be spaced this far apart. also it shouldn't be 1/6th. Please map to 1/2th
02:13:487 (12,13,14) - Sounds bad ^
Hitsounds
02:12:913 - whistle
02:13:678 - ^
02:14:442 - ^
You can handle the hitsounding for the kiai
02:15:923 - Start kiai on a measure start.
02:17:117 (5,6,7) - Spacing and you should fix this overlap. Look at this http://osu.ppy.sh/ss/625324
02:18:646 (10,1) - Awkward- fix spacing.
02:19:792 (5) - I don't like this slider really. If you removed some of the slider points you could make a better slider or make them more evenly spaced across the slider.
02:23:614 (9,10) - Repeats are obscured by hitbursts. Unrankable
02:28:200 (7,1) - Too close IMO.
03:09:474 (1) - Finish

My concentration is gone, so I skipped some things towards the end. Please take the hitsounding rhythms I suggested and apply them to the parts where I didn't make hitsounding suggestions. It will make it easier to mod when I have a beat to play with.
Topic Starter
Broccoly
SPOILER

TheVileOne wrote:

Recheck as promised

Normal
Your green lines are unsnapped. You should resnap all your green lines and you must fix your kiai green lines.

Hitsounding

00:04:888 - Whistle
00:06:417 - ^
00:07:945 (2) - ^
00:10:620 (1,3) - End with whistles
00:17:117 (4) - ^
00:18:646 - ^
00:20:175 (2) - ^
00:23:232 (2) - ^

You should notice the pattern I'm following by now.

00:27:054 (2) - Whistle
00:27:436 (1) - start with whistle
00:28:582 (2,1) - ^
00:30:493 (3) - whistle
00:31:640 (6) - ^

Next part maybe
00:36:226 (3) - Whistle
00:37:754 (6) - ^
00:39:283 (3) - ^
00:40:812 (6) - ^
00:42:340 - ^
00:43:869 (3,6) - ^
Next part
00:47:308 (2,3,4,5) - end with whistles maybe?
00:50:748 (2) - whistle
00:52:276 - ^
Next part
01:04:124 (3) - End with whistle
01:05:652 (5) - ^
01:07:563 (2) - ^
01:09:092 (6) - ^
01:10:238 (8) - Whistle all ends
01:11:767 - whistle (both ends)
01:14:442 (5) - ^
01:16:353 - same hitsound pattern continues up until the long slider.
Next part
02:00:302 - Whistle
02:01:831 (8) - ^
02:03:359 - ^
02:04:888 - ^
02:06:417 - ^
02:07:945 - ^
02:09:474 (8) - ^
Next part: I think I've covered all the patterns here. I'll say 02:16:353 - every white tick after a long white tick should be a whistle.
02:22:085 (3,5) - Start with whistles
02:28:964 (2,4) - End with whistles.
02:31:639 (2,4) - whistles
02:33:932 (6) - ^
02:35:461 - ^
02:40:811 - Hitsound pattern seems to be the first white tick after every long white tick.
02:46:544 (5,6) - End with whistles
02:52:659 (4,6) - Start with whistles
02:55:716 (1) - ^
02:56:862 (4) - ^
02:57:627 - ^
02:58:773 (1,3) - end with whistles
03:09:474 (1) - Finish
----------------------- All Done--------------

00:12:149 (3,4) - The proximity of these sliders are different than the other blankets. Fixed
00:48:073 (3,4,5) - Fix these blankets please. Fixed
01:16:353 (2,3) - Does this need to be angled this way? You should make it completely vertical with 0.8 spacing. Fixed
02:02:213 (1,2) - I suggest cleaning up this part. http://osu.ppy.sh/ss/620733 Fixed
02:14:824 (1) - Since this is your easiest you should remove this. Done
02:17:499 (5,6,7,8) - I think this transition could be better. Try to improve the shape here.Tried..
02:20:174 (10) - Shape is out of place. I suggest making it closer to being symmetrical if not symmetrical. Fixed
02:27:436 (1,2,3,4,1) - A bit hard for your easiest difficulty. Removed
02:28:200 (1,2,3,4) - Bad looking sliders IMO.Fixed
02:36:990 (7) - x 297 y 65? Fixed, but isn't it kind of awkward place?
02:39:283 (1) - Too close after a spinner. Removed
02:39:665 (1) - Shouldn't end on a red tick. You might be able to get away with it, but please don't confuse the spacing with 1/1 in your easiest difficulty. Fixed
03:01:831 (1,1) - Don't end on blue ticks. End on red and white tick respectively.Fixed
03:07:563 (1) - too close to end of spinner. Please remove.Fixed

This mapset will take me a long time to work through. i'll will add onto this post when I mod more of the mapset.

Thank you so much!! Learned how hitsounding works.. :)
Topic Starter
Broccoly
SPOILER
Edit:
General

Title and artist do not belong in tags.

Quick hitsound check for normal

00:21:703 - Forgot a whistle
00:46:926 - Whistle
00:51:512 (4) - ^
00:53:041 - ^
00:53:423 (1) - Maybe start with finish?
01:31:640 (1) - finish
02:03:359 - Hole in the hitsound rhythm.
02:28:582 - Whistle
02:30:111 - ^

There are some parts I am unsure about. I'll let other people pick at your hitsounds.ok.
--------- Fixed ----------

Hard
Green lines are unsnapped. I would assume that your lines are unsnapped in all difficulties, so check Insane. Fixed

00:04:124 (2,3,4) - Spacing is misleading. I suggest spacing it so that it's clear that the beat changes.You don't need to increase the s[pacing for the last 1/2th note.
00:04:506 (3) - Finish
00:04:888 - Each note after the long white measure start is the hitsound rhythm, so whistles on these notes. Remember the pattern I suggested in normal. (At some point you should look into a custom clap).
00:15:971 (6,7,1) - This could be better. Could you use a pattern that doesn't overlap? Fixed. A little bit better i think..
00:16:735 (1) - Finish
00:17:117 (2,3) - This seems out of place in both how its mapped and how it feels.Could you pick a design that improves how it looks or map it out further? You could have sliders for the vocals. Fixed. Added sliders.
00:17:117 (2) - whistle
00:18:646 - ^
00:20:175 (5) - ^
00:21:703 (1) - ^ (start)
00:23:232 (5) - ^
00:23:996 (7) - ^
00:24:761 (10) - ^
00:24:952 (11,1,2) - Something about this is wrong. 00:24:952 (4) - Move this to next white tick and start the combo here. 00:25:143 (4,5,6) - Create a more curve-like transition here since 1,2,3 curves. There's no need to space larger than 1.3 snap here. Fixed. Added long slides.
00:25:907 (7,8) - Whistles
00:27:054 (1,1,2) - ^
I'm not really sure what you should do about the next part for hitsounds.
00:32:404 (3) - whistle
00:33:168 (7,8) - ^
00:33:550 (9) - Finish
00:35:461 - Same white tick after the measure part whistle pattern.
00:39:283 (5,7,9) - Start with whistles
00:40:047 (7) - Move middle point to x 236 y 136? It looks a tad too rounded to me.
00:41:194 - Perhaps a slider instead?
00:41:576 (1) - Whistle
00:42:340 (4,6) - ^(start)
00:47:691 (3) - ^
00:48:456 (6) - ^
00:49:219 (8) - ^(start)
(Just keep following this pattern until the spinner. This is called following 2 and 4. Most songs sound good with hitsounds on the 2nd and 4th white ticks in a measure.) thanks for useful tip
01:04:124 (5) - whistle (start)
01:05:270 (8,1,2,3,4) - The quick pacing just crashes into this slow spacing. I don't think it's fitting. Maybe delete 01:05:843 (2) -.
01:06:799 (5,6,7,8,9) - ^ Same unfitting change of pace. I think you should try to replace these parts with more open parts. These types of patterns are what I mean by open 01:18:646 (6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Fixed. Tried to arrange them more openly as you said.
Okay here's my hitsound suggestion here.
01:04:124 - whistle
01:05:270 (8) - whistle both sides
01:06:034 - ^
01:06:799 - ^
01:07:563 - ^
01:08:327 (2,3) - ^
01:09:092 (5) - ^(start)
01:09:856 (7) - ^
01:10:620 - ^
01:11:385 - ^
01:11:576 (1) - ^(start)
01:12:149 (3) - ^
01:12:913 (7) - Start and repeat ^
01:13:678 (8) - ^
01:14:442 (10) - ^ (both sides)
01:15:206 (12) - ^ (start)
I think you can handle hitsounding up until the break.
02:00:302 (6) - Maybe move more forward? https://osu.ppy.sh/ss/625291
I think you can handle the hitsounding here. I've done enough of the hitsounding to show you how to hitsound this song.
02:09:856 (7,8,9,10,1,2,3) - This doesn't play right. I suggest lowering the spacing to 1.2 here 02:09:856 (7,8,9) -. 02:10:429 (10) - I think you should remove this. The last part I suggest sticking to 1/2th http://osu.ppy.sh/ss/625306 <Timeline.Although I agree with all other things, I think using 1/6th is fine here.. because the guitar is playing a triplet.
02:12:913 (10) - New combo.
Hitsounds
02:10:238 (3) - whistle
02:10:811 (5) - ^
02:11:385 - ^
02:13:232 (2,3) - Just shouldn't be spaced this far apart. also it shouldn't be 1/6th. Please map to 1/2th Fixed.
02:13:487 (12,13,14) - Sounds bad ^
Hitsounds
02:12:913 - whistle
02:13:678 - ^
02:14:442 - ^
You can handle the hitsounding for the kiai
02:15:923 - Start kiai on a measure start.
02:17:117 (5,6,7) - Spacing and you should fix this overlap. Look at this http://osu.ppy.sh/ss/625324
02:18:646 (10,1) - Awkward- fix spacing.
02:19:792 (5) - I don't like this slider really. If you removed some of the slider points you could make a better slider or make them more evenly spaced across the slider.
02:23:614 (9,10) - Repeats are obscured by hitbursts. Unrankable
02:28:200 (7,1) - Too close IMO.
03:09:474 (1) - Finish

--------------Fixed all except for that triplet part.-----------------

My concentration is gone, so I skipped some things towards the end. Please take the hitsounding rhythms I suggested and apply them to the parts where I didn't make hitsounding suggestions. It will make it easier to mod when I have a beat to play with.[/quote]

Thank you. Learning more and more >.<
Slow-ru
Normal
01:20:939 (9,10,11) / 02:03:741 (3,4,5) / 02:26:671 (8,9,10) - I'm talked here about "more varied" - it's kind of that :D
But, ofc, you can ignore it, if you don't agree with me.

03:01:831 (1) - I think, will be better, if you put end point of these spinner to 03:04:124 |white tick|
And move start point of that spinner |03:04:124| to 03:04:506
or, you just can create one big spinner.

Hard

02:49:219 (6) - I don't know about the rule for that slider, but, maybe someone from XAT's will say something - then we will know about it something more c:

Insane
02:13:152 Object's end is not snapped!
02:13:439 ^
02:13:917 ^
02:14:203 ^
and:
More than three unique slider speeds are used in this map - need to fix it (maybe, you will need some re-mapping)

Btw, nice map c:
Topic Starter
Broccoly

Slow-ru wrote:

Normal
01:20:939 (9,10,11) / 02:03:741 (3,4,5) / 02:26:671 (8,9,10) - I'm talked here about "more varied" - it's kind of that :D
But, ofc, you can ignore it, if you don't agree with me.

03:01:831 (1) - I think, will be better, if you put end point of these spinner to 03:04:124 |white tick|
And move start point of that spinner |03:04:124| to 03:04:506
or, you just can create one big spinner.

Hard

02:49:219 (6) - I don't know about the rule for that slider, but, maybe someone from XAT's will say something - then we will know about it something more c:

Insane
02:13:152 Object's end is not snapped!
02:13:439 ^
02:13:917 ^
02:14:203 ^
and:
More than three unique slider speeds are used in this map - need to fix it (maybe, you will need some re-mapping)

Btw, nice map c:

thanks. I'll fix things and edit this post as soon as possible.
Dark Fang
BanchoBot
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