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SID - V.I.P [Osu|Taiko]

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Topic Starter
Akareh
This beatmap was submitted using in-game submission on martes, 18 de junio de 2013 at 13:28:12

Artist: SID
Title: V.I.P
Source: Magi: the labyrinth of magic
Tags: Alibaba Morgiana Aladdin Opening Anime TV size
BPM: 185
Filesize: 10119kb
Play Time: 01:20
Difficulties Available:
  1. Easy (2,41 stars, 86 notes)
  2. Hard (4,9 stars, 202 notes)
  3. Magi (5 stars, 288 notes)
  4. Normal (4,35 stars, 129 notes)
  5. Taiko Muzukashii (4,61 stars, 247 notes)
  6. Taiko Oni (4,78 stars, 346 notes)
Download: SID - V.I.P
Download: SID - V.I.P (no video)
Information: Scores/Beatmap Listing
---------------

Okay, mapset goes as follows:

Easy - 100%
Normal - 100%
Hard - 100%
Magi - 100%
Taiko Muzukashii - 100%
Taiko Oni - 100%

Thanks to tetsutaro for adding his two true taiko difficulties to the set!
Song is the first opening from the anime Magi: Labyrinth of Magic
Cobra
Really awesome map! I do believe this can get ranked soon :)

Since the map is so good, my mod is just suggestions...

My Suggestions
General---
Make the audio lead in a bit longer?

Normal---
00:09:917 (6) - new combo
00:28:890 (7) - new combo

Hard---
00:37:971 (6) - new combo
00:44:458 (3,4,5,6,7,8,9,10) - this is really difficult to read with a slow approach rate
00:58:566 (5) - new combo
01:20:133 (6) - new combo

nothing for easy or magi...

Like I said, just suggestions. Good luck with your map :)
Topic Starter
Akareh

uscobra wrote:

Really awesome map! I do believe this can get ranked soon :)

Since the map is so good, my mod is just suggestions...

My Suggestions
General---
Make the audio lead in a bit longer? Is 1 second okay?

Normal---
00:09:917 (6) - new combo ok
00:28:890 (7) - new combo ok

Hard---
00:37:971 (6) - new combo ok
00:44:458 (3,4,5,6,7,8,9,10) - this is really difficult to read with a slow approach rate I'll play with that a bit
00:58:566 (5) - new combo ok
01:20:133 (6) - new combo ok

nothing for easy or magi...

Like I said, just suggestions. Good luck with your map :)
Thanks a lot for the mod!
Gero
Hola hola sinceramente siento que la easy esta un poco dificil, porque es complicado entender notas que estan en ticks rojos para los nuevos jugadores
En la normal a mi parecer esta bien pero estas notas pueden ser confusas 00:23:052 (2,3,4) , 00:24:350 (5,6,7)
Buen mapa realmente C:!
CafeSinAzucar
I think your map....looks greats...but need more mod...
like each other map jejjej
sorry four my bad english

Nunca me fije que eras de españa xD
ahora si puedo hablar claramente jejej
Bueno tu mapa es tan un poco dificil en lo poco que pude jugarlo
,,,,,,pero me gusto...asi que sigue asi jje
pandaikon
Hi

since the map is pretty well done, the mod will be mostly of suggestions

[General]
What's up with the kiai time at the beginning of the map? lol

[Easy]
you may need longer brakes here, or you may not. i'm not really sure how are the breaks in easy diffs on tv-sized songs
00:01:809 (2,3) - you could try replacing these two with a slider that starts at 00:01:809 and ends at 00:02:458 and see if you'll like how it sounds.
00:11:052 (6) - a bit of overlap with 00:10:079 (5) - try moving the note a little bit until it doesn't touch the slider.
00:17:539 - try raising the volume to 40% here. the spinner end in a drum beat so it will sound nice
00:23:701 (2,4) - move 00:25:322 (4) a little bit so it won't touch the other slider
00:30:512 (1,2) - same here
00:48:187 (3,5) - ^
00:52:566 (3) - make the slider end at 00:53:052 - it will sound better. alternatively, you could delete 00:53:377 (4) and make the slider end at 00:53:377
01:00:998 (5,6,1) - move 01:01:322 (6) a bit so it won't touch the note and the slider
01:03:593 (2,3) - a bit of overlap
01:05:214 (5,8) - try moving either 5 or 8 around, so that 5's end won't obstruct the start of 8
01:15:593 (4,5) - also a tiny bit of overlap, lol

[Normal]
it seems a little bit hard, but you have an easy under 3.5 stars
because of that, most of the suggestions below be useful for making the map easier!
00:01:322 (2,3) - it gets clustered. try changing the slider's direction, since it can get covered up by 00:01:322 (2)
00:13:322 (4) - try to make this a slider that starts at 00:13:322 and ends at 00:13:647 (no repeat). this kind of stuff makes the map easier, and as it is now, it can be pretty hard for intermediate players
00:17:539 - same as easy
00:29:701 (3) - the distance between this slider and 00:30:187 (4) is 0.93x. move it to around 1.0x
00:31:809 (2,3,4) - this can also get pretty hard, try changing it into a easier pattern
00:54:187 (1,2,3) - if you want to make it easier, make this into a reverse slider or just a simple slider
01:00:674 (1,2,3) - same as above, you can choose to make a different pattern involving a slider or something like that
01:04:890 (1) - new combo

[Hard]
AR+2 since a hard with AR5 is really, really confusing
also it would've been nice if the slider velocity was higher than 1.40, but it works as it is now.
00:00:512 - you could map this, both easy and normal have this part covered by a slider
00:04:241 (3,5) - slight overlap, move 00:06:187 (5)
00:17:863 - same as easy
00:22:241 (7) - move this away from 00:21:755 (6) (the spacing between them is 0.92x)
00:40:890 (1,5) - they overlap a bit, try moving 5 a little bit
01:04:404 (8,9,1) - 8 overlaps a bit with both 9 and 1. move 01:04:890 (9,1) a bit to the right
01:15:268 (7) - the spacing of this note: prev 0.92, next: 0.90. fix that
01:21:268 (1) - new combo?

[Magi]
don't go past 10 count in combos, it looks really lame when there is a 11th note. lol
00:10:890 (5,7) - overlap
00:26:944 (6) - new combo
00:31:971 (6,7) - move the end of 00:31:971 (6) so it won't end on 00:32:620 (7) 's body
00:37:323 (7) - new combo
00:41:052 (2,4) - they touch a little bit
00:58:566 (6) - new combo
01:21:593 (7,8,9) - make this into a 1/4 reverse slider?

so that's it.
liked the song, reminded me of FMA's first OP (Melissa), don't know why.
good map, and good luck ranking this!
Topic Starter
Akareh

pandaikon wrote:

Hi

since the map is pretty well done, the mod will be mostly of suggestions

[General]
What's up with the kiai time at the beginning of the map? lol It's the chorus, why not? I've seen some maps having kiais at the beggining, it fits, so no changing

[Easy]
you may need longer brakes here, or you may not. i'm not really sure how are the breaks in easy diffs on tv-sized songs I think they are fine enough
00:01:809 (2,3) - you could try replacing these two with a slider that starts at 00:01:809 and ends at 00:02:458 and see if you'll like how it sounds. Sounds fine, but i don't see any problem with the way that pattern is made, so no change.
00:11:052 (6) - a bit of overlap with 00:10:079 (5) - try moving the note a little bit until it doesn't touch the slider.
00:17:539 - try raising the volume to 40% here. the spinner end in a drum beat so it will sound nice ok
00:23:701 (2,4) - move 00:25:322 (4) a little bit so it won't touch the other slider ok
00:30:512 (1,2) - same here ^
00:48:187 (3,5) - ^ ^
00:52:566 (3) - make the slider end at 00:53:052 - it will sound better. alternatively, you could delete 00:53:377 (4) and make the slider end at 00:53:377 extended the slider
01:00:998 (5,6,1) - move 01:01:322 (6) a bit so it won't touch the note and the slider ok
01:03:593 (2,3) - a bit of overlap no more
01:05:214 (5,8) - try moving either 5 or 8 around, so that 5's end won't obstruct the start of 8 moved 5
01:15:593 (4,5) - also a tiny bit of overlap, lol fixed

[Normal]
it seems a little bit hard, but you have an easy under 3.5 stars
because of that, most of the suggestions below be useful for making the map easier!
00:01:322 (2,3) - it gets clustered. try changing the slider's direction, since it can get covered up by 00:01:322 (2) changed the pattern a bit
00:13:322 (4) - try to make this a slider that starts at 00:13:322 and ends at 00:13:647 (no repeat). this kind of stuff makes the map easier, and as it is now, it can be pretty hard for intermediate players fixed, changed the pattern a bit, also.
00:17:539 - same as easy same as easy, then
00:29:701 (3) - the distance between this slider and 00:30:187 (4) is 0.93x. move it to around 1.0x fixed
00:31:809 (2,3,4) - this can also get pretty hard, try changing it into a easier pattern ok
00:54:187 (1,2,3) - if you want to make it easier, make this into a reverse slider or just a simple slider I don't know what was i thinking there, made a slider.
01:00:674 (1,2,3) - same as above, you can choose to make a different pattern involving a slider or something like that I'll leave this one, though.
01:04:890 (1) - new combo

[Hard]
AR+2 since a hard with AR5 is really, really confusing ok
also it would've been nice if the slider velocity was higher than 1.40, but it works as it is now. Well, i don't really want to remap it, as I like it very much as it is now. Would consider higher SV's for hard on newer maps, though.
00:00:512 - you could map this, both easy and normal have this part covered by a slider okay, I'll do something there.
00:04:241 (3,5) - slight overlap, move 00:06:187 (5) fixed
00:17:863 - same as easy ^
00:22:241 (7) - move this away from 00:21:755 (6) (the spacing between them is 0.92x) ^
00:40:890 (1,5) - they overlap a bit, try moving 5 a little bit^
01:04:404 (8,9,1) - 8 overlaps a bit with both 9 and 1. move 01:04:890 (9,1) a bit to the right ^
01:15:268 (7) - the spacing of this note: prev 0.92, next: 0.90. fix that I can't see the problem here, using DS x1, but the editor doesn't move it.
01:21:268 (1) - new combo? 'kay

[Magi]
don't go past 10 count in combos, it looks really lame when there is a 11th note. lol
00:10:890 (5,7) - overlap This one was intentional, though. I'll move 7 to the end of 5 so it's clearer for other modders.
00:26:944 (6) - new combo ok
00:31:971 (6,7) - move the end of 00:31:971 (6) so it won't end on 00:32:620 (7) 's body Is there any reason for a change like this on Insane? I like the slider and the pattern this way, it was made intentional.
00:37:323 (7) - new combo ok
00:41:052 (2,4) - they touch a little bit fixed
00:58:566 (6) - new combo ^
01:21:593 (7,8,9) - make this into a 1/4 reverse slider? why not

so that's it.
liked the song, reminded me of FMA's first OP (Melissa), don't know why.
good map, and good luck ranking this!
Thanks for the mod!
And now that you mention it, it also reminds me of Melissa, hmm...
Lanttu
General;
It's the chorus, why not? I've seen some maps having kiais at the beggining, it fits, so no changing
It doesn't fit, at least not the way it is right now. Suggestion,
00:01:485 - Short kiai fountain here and
00:14:458 - here

Also, for the later kiai, start it at 00:57:268 - , since that is the main start beat of the chorus.
01:21:917 - Change this timing section to soft hitsounds. And maybe remove the kiai. :D


Also, why the black combo color? It doesn't fit the background or a cheerful song like this. ._.

[Magi]
00:01:485 (9) - New combo here instead of 00:02:295 (1)
00:02:944 (5) - This antijump is bit awkward to me. Try moving it further away from the previous note?
00:06:674 (1) - Finish at the beginning?
00:10:404 (4) - Maybe add repeat here?
00:13:322 (5) - New combo because of the spacing change?
00:14:458 (1) - Change clap to finish
00:16:241 (6) - Move this to 00:15:917 - and remove (7), fits the rhythm better.
00:19:485 (9) - Finish to end
00:22:728 (1) - Move the third square (after the red one) two-three grids to right?
00:23:214 (2,3) - Changing these two into a slider would make it flow better
00:42:998 (8) - Maybe new combo?
00:47:863 (7) - Very awkward antijump. Maybe change places with (7) and (5)?
00:54:187 (3) - New combo here or 00:54:674 (6) - here?
00:56:295 - Please map something to the akogare wo- part. It's like the most awesomest part of this song and it's such a waste to have it empty. ;_;
00:57:268 (1) - Clap sounds a bit weird here. Remove it?
01:00:674 (4) - If you move the end square 6 grids down it will be parallel to (2) and (3) and it would look nice. :3
01:01:160 (5) - New combo?
01:06:998 (2) - Remove finish and add it to (6)
01:17:863 (8) - Awkward antijump.

[Hard]
00:01:485 (5) - New combo and finish to beginning.
00:06:674 (1,2) - Ugly overlap. Maybe like this? http://puu.sh/23ra7
00:14:458 (1) - Add a note with finish here and move the spinner to start at 00:14:620 - Then make it end at 00:17:214
00:27:593 (4) - New combo?
00:46:566 (2) - Little adjusting like this? http://puu.sh/23rf6
00:54:674 (8) - New combo
00:56:295 - Akogare wo... ;_;
01:04:404 (8) - Nazi-stuff, but move one grid down so there's no overlap?
01:07:323 (3) - Finish to end
01:09:106 (1) - Finish
01:11:701 (6) - New combo

[Normal]
00:01:485 (3) - New combo
00:02:944 (1) - Remove combo and add to the next note
00:09:268 (5) - New combo and remove it from the next note
Same stuff about the spinner as in the previous diff.
00:23:377 (2) - Maybe remove this?
00:59:863 (6) - New combo and remove it from the next note
01:02:295 (7) - ^
01:07:647 (4) - New combo and finish at the beginning
01:09:106 (1) - Finish at the beginning
01:15:268 (5) - New combo

[Easy]
00:43:160 (5) - New combo?
01:06:350 (6) - ^
01:06:998 (8) - Finish at end
01:08:458 (1) - Remove new combo and add it to the next note
01:09:106 (2) - Finish at beginning
01:12:998 (6) - New combo and remove it from the next note


Good luck. =3=/
Topic Starter
Akareh

Lanttu wrote:

General;
It's the chorus, why not? I've seen some maps having kiais at the beggining, it fits, so no changing
It doesn't fit, at least not the way it is right now. Suggestion,
00:01:485 - Short kiai fountain here and
00:14:458 - here you mean a kiai from 00:00:350 to 00:01:485? or a kiai from 00:01:485 to 00:14:458?

Also, for the later kiai, start it at 00:57:268 - , since that is the main start beat of the chorus. okay
01:21:917 - Change this timing section to soft hitsounds. And maybe remove the kiai. :D


Also, why the black combo color? It doesn't fit the background or a cheerful song like this. ._. Colors are referencing the characters, blue is aladdin, yellow alibaba, red morgiana and black references Judal (the guy in black)

[Magi]
00:01:485 (9) - New combo here instead of 00:02:295 (1) okay
00:02:944 (5) - This antijump is bit awkward to me. Try moving it further away from the previous note? I think it's good, but I'll move it bit
00:06:674 (1) - Finish at the beginning? okay
00:10:404 (4) - Maybe add repeat here? ngh... I don't really like it but ok
00:13:322 (5) - New combo because of the spacing change? okay
00:14:458 (1) - Change clap to finish ^
00:16:241 (6) - Move this to 00:15:917 - and remove (7), fits the rhythm better. The timing you suggest is inside of a slider, I've tried shortening the slider to 00:15:917 and removing 6 and 7, I don't like how that sounds, so no change.
00:19:485 (9) - Finish to end ok
00:22:728 (1) - Move the third square (after the red one) two-three grids to right? ^
00:23:214 (2,3) - Changing these two into a slider would make it flow better ^
00:42:998 (8) - Maybe new combo? nope, not here
00:47:863 (7) - Very awkward antijump. Maybe change places with (7) and (5)? Okay
00:54:187 (3) - New combo here or 00:54:674 (6) - here? at 6
00:56:295 - Please map something to the akogare wo- part. It's like the most awesomest part of this song and it's such a waste to have it empty. ;_; welp, okay I'll try to do something
00:57:268 (1) - Clap sounds a bit weird here. Remove it? ok
01:00:674 (4) - If you move the end square 6 grids down it will be parallel to (2) and (3) and it would look nice. :3 Ok :3
01:01:160 (5) - New combo? ^
01:06:998 (2) - Remove finish and add it to (6) ^
01:17:863 (8) - Awkward antijump. made 7 a curve slider, hope that helps

[Hard]
00:01:485 (5) - New combo and finish to beginning. Okay
00:06:674 (1,2) - Ugly overlap. Maybe like this? http://puu.sh/23ra7 Oh! Cool, I'll do that
00:14:458 (1) - Add a note with finish here and move the spinner to start at 00:14:620 - Then make it end at 00:17:214 Okay
00:27:593 (4) - New combo? Okay
00:46:566 (2) - Little adjusting like this? http://puu.sh/23rf6 ^
00:54:674 (8) - New combo ^
00:56:295 - Akogare wo... ;_; akogare wo'ed
01:04:404 (8) - Nazi-stuff, but move one grid down so there's no overlap? ^
01:07:323 (3) - Finish to end ^
01:09:106 (1) - Finish ^
01:11:701 (6) - New combo nope, not here

[Normal]
00:01:485 (3) - New combo Okay
00:02:944 (1) - Remove combo and add to the next note ^
00:09:268 (5) - New combo and remove it from the next note ^
Same stuff about the spinner as in the previous diff. Okay
00:23:377 (2) - Maybe remove this? why? I think it fits quite well there D:
00:59:863 (6) - New combo and remove it from the next note Fixed
01:02:295 (7) - ^ ^
01:07:647 (4) - New combo and finish at the beginning ^ but I'll remove the combo from 01:06:674 (6)
01:09:106 (1) - Finish at the beginning ^
01:15:268 (5) - New combo ^

[Easy]
00:43:160 (5) - New combo? NC then
01:06:350 (6) - ^ ^
01:06:998 (8) - Finish at end ^
01:08:458 (1) - Remove new combo and add it to the next note ^
01:09:106 (2) - Finish at beginning ^
01:12:998 (6) - New combo and remove it from the next note ^
also changed the slider here.



Good luck. =3=/
I added things to the akogare wo parts, but i won't add anything at that part in normal and easy. Thanks a lot for the mod, lots of stuff fixed ;D
tetsutaro
Hi! Your map looks the most promising out of all the sets out here.
Mind if I make the authentic Taiko Oni diff to go with it?

Note that the lower diff charts are not exposed yet so having this with your other diffs might put hindrance in ranking.
(because of the at-least-two-Taiko-diff-rule)

Det
muito bom
Topic Starter
Akareh

tetsutaro wrote:

Hi! Your map looks the most promising out of all the sets out here.
Mind if I make the authentic Taiko Oni diff to go with it?

Note that the lower diff charts are not exposed yet so having this with your other diffs might put hindrance in ranking.
(because of the at-least-two-Taiko-diff-rule)
Well... It will probably be a hindrance, and as I'm starving for mods right now I don't really want to have any more obstacles in my way. And also this mapset won't get ranked most probably and I don't want you to work on a taiko diff for nothing, so my answer is a no.
tetsutaro
Oh this is just about completing the authentic Taiko chart collection (at http://bit.ly/aquaThread).
If I do not get endorsed by your set I am still going to map it and release it outside the BSS. So might as well give you it.

How about this: I will map it and give you the link to the .osu file.
You can just put the link in the description as an extra add-on to the set.
This way the two-Taiko-diff rule is not violated.
Topic Starter
Akareh
Ok, do it and I'll add it to the mapset as an add-on.
tetsutaro

Oh yes the Muzukashii diff is available too.
If you like you can put it in for rank, but it's your decision.

https://www.dropbox.com/s/szxzn7lwgolavza/76266%20SID%20-%20VIP%20%5Bauthentic%20Taiko%5D.zip
4* Muzukashii / 6* Oni
Topic Starter
Akareh
Main problem I had with adding your taiko diff to the set is the two diff taiko rule. If you make two taiko diffs I'll add them to the set for rank, If you only do one I'll add it as an extra add-on. Whichever you prefer.

Edit: Oh, you added both diffs on that rar, I'll add them for rank then.
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