Dixie Flatline - Gemini

posted
Total Posts
30
show more
mintong89
wow it's Dixie Flatline \o/
Backstep
sorry for delay, i had a lot of work and exam everyweek :(

I see your map get bubble, so i'll mod here.

I have a bit suggestion about hitsound you can change or not ;)

Normal

00:15:289 (1) - add whistle end slider.
00:17:956 (1) - ^
00:21:289 (3) - add whistle start slider
00:25:956 (1) - add whistle end slider.
00:28:622 (1) - ^
00:31:289 (1) - ^
02:12:622 (1) - ^
02:34:289 (2) - add whistle repeat slider.
02:37:289 (3) - add whistle start slider
02:39:956 (2) - ^
02:41:956 (4) - add whistle end slider.
02:45:289 (3) - whistle.
02:47:289 (1) - add whistle end slider.
02:50:622 (3) - add whistle start slider.
02:55:622 (2) - add whistle repeat slider.
02:58:289 (2) - ^
03:01:289 (7) - add whistle start slider.
03:06:622 (3) - ^
03:08:956 (6) - add whistle end slider.
03:11:622 (2) - add whistle repeat slider.
03:38:622 (3) - add whistle start slider.
03:41:289 (3) - ^
03:43:956 (3) - ^
03:48:956 (2) - add whistle end slider.
03:51:956 (7) - add whistle start slider.
03:54:622 (3) - ^
03:59:289 (1) - add whistle end slider.
04:01:956 (4) - ^
04:05:289 (3) - add whistle start slider.
04:10:622 (2) - whistle.
04:13:289 (6) - add whistle start slider.
04:15:956 (3) - ^
04:22:622 (1) - add whistle end slider.

Hard

- Same as Normal pattern :)

Great song & map -w-
Topic Starter
athiota33

mintong89 wrote:

wow it's Dixie Flatline \o/
Yeah, It's Dixie Flatline~ I really love his song <3

backstep wrote:

sorry for delay, i had a lot of work and exam everyweek :(It's okay :3

I see your map get bubble, so i'll mod here.

I have a bit suggestion about hitsound you can change or not ;)

Normal

00:15:289 (1) - add whistle end slider.
00:17:956 (1) - ^
00:21:289 (3) - add whistle start slider
00:25:956 (1) - add whistle end slider.
00:28:622 (1) - ^
00:31:289 (1) - ^
02:12:622 (1) - ^
02:34:289 (2) - add whistle repeat slider.
02:37:289 (3) - add whistle start slider
02:39:956 (2) - ^
02:41:956 (4) - add whistle end slider.
02:45:289 (3) - whistle.
02:47:289 (1) - add whistle end slider.
02:50:622 (3) - add whistle start slider.
02:55:622 (2) - add whistle repeat slider.
02:58:289 (2) - ^
03:01:289 (7) - add whistle start slider.
03:06:622 (3) - ^
03:08:956 (6) - add whistle end slider.
03:11:622 (2) - add whistle repeat slider.
03:38:622 (3) - add whistle start slider.
03:41:289 (3) - ^
03:43:956 (3) - ^
03:48:956 (2) - add whistle end slider.
03:51:956 (7) - add whistle start slider.
03:54:622 (3) - ^
03:59:289 (1) - add whistle end slider.
04:01:956 (4) - ^
04:05:289 (3) - add whistle start slider.
04:10:622 (2) - whistle.
04:13:289 (6) - add whistle start slider.
04:15:956 (3) - ^
04:22:622 (1) - add whistle end slider.

Hard

- Same as Normal pattern :)

Great song & map -w-
Fixed all~
Thanks for mod :D
Sonnyc
Sorry for the delay T^T

General:

-- Imo, the reverse arrow was quite hard to read since your skin was too bright. Especially in yellow sliders..

Normal:

00:54:622 (1) - 1 Grid left
02:53:289 (7) - Add Clap at the start?
03:35:956 (3) - Follow whistle here? Imo, finish sounded little odd
04:26:622 (2) - Change a bit to not touch 04:27:956 (1)

Hard:

00:19:622 (4) - Place at (140,128)? Jump will be nice here
00:54:956 (2,3) - Though this is a symmetry pattern, making distance consistent will be better
01:54:456 (6) - Place at (276,172)? This will make a better flow
02:38:289 (4) - Imo, stacking isn't the best. (256,336) won't be bad.
02:41:289 (1) - Kinda nazi, but if you can change this to a 3 point slider, it will be a better blanket with (5)
03:10:956 (5) - Imo, a mini jump doesn't fit well.
03:31:622 (1,2) - Well, seems quite ugly to me. Try 1.00x distance as before.
03:32:456 (4) - 1.50x will be confusing. Reduce to 1.00x
03:36:622 (1) - Instead of a single slider with 5 reverses, I prefer to break into 2.
03:58:956 (1,2,3) - Make these a perfect line
04:47:289 (2) - This slider is closer to (3) than (1). I hope you can rotate abit to make spaces even.
Topic Starter
athiota33

Sonnyc wrote:

Sorry for the delay T^T

General:

-- Imo, the reverse arrow was quite hard to read since your skin was too bright. Especially in yellow sliders.. Will chage it later since I don't have much time to play comp ><

Normal:

00:54:622 (1) - 1 Grid left
02:53:289 (7) - Add Clap at the start? add whistle instead
03:35:956 (3) - Follow whistle here? Imo, finish sounded little odd
04:26:622 (2) - Change a bit to not touch 04:27:956 (1) on purpose

Hard:

00:19:622 (4) - Place at (140,128)? Jump will be nice here
00:54:956 (2,3) - Though this is a symmetry pattern, making distance consistent will be better
01:54:456 (6) - Place at (276,172)? This will make a better flow
02:38:289 (4) - Imo, stacking isn't the best. (256,336) won't be bad.
02:41:289 (1) - Kinda nazi, but if you can change this to a 3 point slider, it will be a better blanket with (5)
03:10:956 (5) - Imo, a mini jump doesn't fit well.
03:31:622 (1,2) - Well, seems quite ugly to me. Try 1.00x distance as before.
03:32:456 (4) - 1.50x will be confusing. Reduce to 1.00x
03:36:622 (1) - Instead of a single slider with 5 reverses, I prefer to break into 2.
03:58:956 (1,2,3) - Make these a perfect line
04:47:289 (2) - This slider is closer to (3) than (1). I hope you can rotate abit to make spaces even.
No comment means fixed~
Thanks for mod! It's helpful :D
Loneight
Hi~ Sorry I late ...a lot ;w;
M4M from Crystal's map.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. for reversearrow.png, it is a little hard to find it with combo 3 because its color is a little similar to combo3 color, my way is cram the blank or change combo 3 color, or up to you (I mean keep it) ~
  2. remember remove song setup - storyboarding - Letterbox during breaks, because it will cover video

[Normal]

  1. 00:13:623 (2,3,4) - I feel there aren't enough loud, try to add a 35% volume on 00:13:289 - , because the piano sound is loud, note sound is in whispers let me feel strange
  2. 00:22:622 (1) - why don't add whistle at end like 00:17:956 (1,3) - 's sound of rhythm?
  3. 01:11:956 (7) - add whistle at start like 01:10:622 (5) - to make a sound of system
  4. 01:21:289 (4) - add at start, reason same as 01:11:956 (7) -
  5. 01:24:622 (2) - add whistle at repeat to represent "toot" sound, because there empty is also strange for me
  6. 01:32:622 (5) - I think you can NC this like 02:47:289 (1) -
  7. 01:42:622 (4) - NC there like 02:35:956 (1) -, because I hear have a stress, let me feel it is new start, also can let there have a NC of law
  8. 02:14:622 (4) - add whistle at end, reason same as 01:11:956 (7) -
  9. 02:23:622 (2) - maybe you forget add whistle at repeat?
  10. 02:25:289 (5) - same as 01:11:956 (7) -
  11. 02:45:622 (4) - 02:45:956 - dosen't have clap sound let me feel strange, very strange ..., i think you can try this, suitable for music, isn't it ?
  12. 02:59:956 (5) - same as 01:42:622 (4) -
  13. 03:07:956 (5) - same as ^
  14. 03:51:289 (5) - same as 01:32:622 (5) -
  15. 04:01:956 (4) - same as ^
  16. 04:11:956 (4) - same as 01:42:622 (4) -
  17. 04:16:956 (1) - re NC, I think don't need NC for there, I can't find any NC reason ..

just remember your NC of law in kiai time, not random, but anyway, soild diff :3

[Hard]

  1. 00:10:289 (7) - NC to easy to read it is 1/2, because 00:09:289 (2,3,4,5,6) - is 1/4, according to inertia, will hit 00:10:289 (7) - like a 1/4 note so that will miss, 50 or 100 score
  2. 00:13:289 (1,2,3,4) - same as Normal
  3. 00:15:289 (1) - don't stack there, I think it isn't suitable for vocal, the vocal let me feeling there should have a moving feeling like 00:20:956 (3,4) -
  4. 00:25:956 (1) - same as ^
  5. 00:30:956 (2,3) - same as ^
  6. 01:10:956 (1,2,3) - I think this slider should start at white line , because vocal let me feel it start at that like 00:11:289 (1,2,3) - will more suitable for vocal
  7. 01:18:956 (2,3,4,5) - same as ^
  8. 01:32:289 (2,3) - same as 00:30:956 (2,3) -
  9. 01:59:956 (3) - remove it, I think will more suitable for music rhythm
  10. 02:14:956 (2,3) - same as 00:30:956 (2,3) -
  11. 02:22:956 (1,2,3,4) - same as ^
  12. 03:57:622 (1,2,3,4) - this jump is too large so that destroy the diff balance, try to reduce the distance

some sliders use too strange for vocal, because use wrong (I mean slider isn't suitable for start at red line but you let it start at that) , let that part's rhythm become strange >~< , remember to avoid this next time ;)

that all ~ :)
good luck >w<!
DNR
Modding yours 2nd because it's long. I generally like to get the longest stuff done first (Unless there's time constraint, hence why yours is second, not first)

Insane:
01:20:289 (4,5) - It'd be cool if you could move this so it makes a circular pattern with 2 and 3.
01:48:956 (4) - Move this to the other side so it makes a nice diamond pattern with the rest of the combo
02:01:289 - This is an awkward place to have a break. I'd personally have it at the first part of this phrase, and map the second part, since it has more background stuff.
03:36:622 (1,2) - This is incredibly awkward to play, since you're starting the second repeat on the second note of the triplet, which is just weird. I'd personally not have triplets here, but if you want to keep it, remove a repeat from the previous one and move the second one to where the first one used to end.
04:11:622 (6) - Kind of random jump.
04:27:956 (1) - Angle this more downward so it looks nicer.
04:54:622 (1) - Make this curve more promenant
04:57:289 (1) - ^

Normal:
I'm not sure about the rules of this, but I think you have to have a diff below 3 stars. I'm not sure how much they enforce it, though, if the diff plays easy enough.
00:11:289 (1) - Avoid sliders with more than 1 repeat.
01:37:289 (1) - Would it be possible to move this so there's no overlap?
03:46:622 (7) - This is currently unsymmetrical (the end is higher than the beginning)
04:35:622 (1) - Add clap (and remove whistle?)
Naryuga
via forum PM (sorry for the big delay)

just some small/nazi things... No kd if you don't feel this helps

[Normal]
  1. AR -1(4), it's fast for the easiest diff imo
  2. 04:45:289 (3) - whistle on the head? it fits the piano sound well like 04:50:622 (3) -
  3. 04:47:956 (3) - same ^
  4. 04:55:622 (2) - ^ (reverse arrow)


[Hard]
  1. 00:04:956 (4,5,6,7) - move 1 grid to right for perfect symmetry
  2. 01:30:622 (3,4) - same ^
  3. 02:41:289 (1) - try this code for a better blanket?
    32,64,161289,6,0,P|16:160|83:215,2,190,4|8|2,0:0|0:0|0:0,0:0:0:0:
  4. 04:53:622 (5) - whistle?


good luck!
Topic Starter
athiota33
Thanks for mod guys ><
Will check it later and edit this post.

Loneight wrote:

Hi~ Sorry I late ...a lot ;w;
M4M from Crystal's map.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. for reversearrow.png, it is a little hard to find it with combo 3 because its color is a little similar to combo3 color, my way is cram the blank or change combo 3 color, or up to you (I mean keep it) ~
  2. remember remove song setup - storyboarding - Letterbox during breaks, because it will cover video

[Normal]

  • Fixed all!
  1. 00:13:623 (2,3,4) - I feel there aren't enough loud, try to add a 35% volume on 00:13:289 - , because the piano sound is loud, note sound is in whispers let me feel strange
  2. 00:22:622 (1) - why don't add whistle at end like 00:17:956 (1,3) - 's sound of rhythm?
  3. 01:11:956 (7) - add whistle at start like 01:10:622 (5) - to make a sound of system
  4. 01:21:289 (4) - add at start, reason same as 01:11:956 (7) -
  5. 01:24:622 (2) - add whistle at exhumation to represent "toot" sound, because there empty is also strange for me
  6. 01:32:622 (5) - I think you can NC this like 02:47:289 (1) -
  7. 01:42:622 (4) - NC there like 02:35:956 (1) -, because I hear have a stress, let me feel it is new start, also can let there have a NC of law
  8. 02:14:622 (4) - add whistle at end, reason same as 01:11:956 (7) -
  9. 02:23:622 (2) - maybe you forget add whistle at exhumation?
  10. 02:25:289 (5) - same as 01:11:956 (7) -
  11. 02:45:622 (4) - 02:45:956 - dosen't have clap sound let me feel strange, very strange ..., i think you can try this, suitable for music, isn't it ?
  12. 02:59:956 (5) - same as 01:42:622 (4) -
  13. 03:07:956 (5) - same as ^
  14. 03:51:289 (5) - same as 01:32:622 (5) -
  15. 04:01:956 (4) - same as ^
  16. 04:11:956 (4) - same as 01:42:622 (4) -
  17. 04:16:956 (1) - re NC, I think don't need NC for there, I can't find any NC reason ..

just remember your NC of law in kiai time, not random, but anyway, soild diff :3

[Hard]

  1. 00:10:289 (7) - NC to easy to read it is 1/2, because 00:09:289 (2,3,4,5,6) - is 1/4, according to inertia, will hit 00:10:289 (7) - like a 1/4 note so that will miss, 50 or 100 score
  2. 00:13:289 (1,2,3,4) - same as Normal
  3. 00:15:289 (1) - don't stack there, I think it isn't suitable for vocal, the vocal let me feeling there should have a moving feeling like 00:20:956 (3,4) -
  4. 00:25:956 (1) - same as ^
  5. 00:30:956 (2,3) - same as ^
  6. 01:10:956 (1,2,3) - I think this slider should start at white line , because vocal let me feel it start at that like 00:11:289 (1,2,3) - will more suitable for vocal Let me hear other's opinion first. If they say it's weird to add a circle or slider at the red line, I definetly will change it.
  7. 01:18:956 (2,3,4,5) - same as ^ same
  8. 01:32:289 (2,3) - same as 00:30:956 (2,3) -
  9. 01:59:956 (3) - remove it, I think will more suitable for music rhythm
  10. 02:14:956 (2,3) - same as 00:30:956 (2,3) -
  11. 02:22:956 (1,2,3,4) - same as ^
  12. 03:57:622 (1,2,3,4) - this jump is too large so that destroy the diff balance, try to reduce the distance

some sliders use too strange for vocal, because use wrong (I mean slider isn't suitable for start at red line but you let it start at that) , let that part's rhythm become strange >~< , remember to avoid this next time ;)Okay, will try to aviod it next time!

that all ~ :)
good luck >w<!
Thanks for mod! It's really useful :3

CDFA wrote:

Modding yours 2nd because it's long. I generally like to get the longest stuff done first (Unless there's time constraint, hence why yours is second, not first)

Insane:
01:20:289 (4,5) - It'd be cool if you could move this so it makes a circular pattern with 2 and 3.
01:48:956 (4) - Move this to the other side so it makes a nice diamond pattern with the rest of the combo
02:01:289 - This is an awkward place to have a break. I'd personally have it at the first part of this phrase, and map the second part, since it has more background stuff. Maybe I will map this part sometime later
03:36:622 (1,2) - This is incredibly awkward to play, since you're starting the second repeat on the second note of the triplet, which is just weird. I'd personally not have triplets here, but if you want to keep it, remove a repeat from the previous one and move the second one to where the first one used to end.
04:11:622 (6) - Kind of random jump.
04:27:956 (1) - Angle this more downward so it looks nicer.
04:54:622 (1) - Make this curve more promenant
04:57:289 (1) - ^

Normal:
I'm not sure about the rules of this, but I think you have to have a diff below 3 stars. I'm not sure how much they enforce it, though, if the diff plays easy enough. Take a look at this map -> http://osu.ppy.sh/b/187590&m=0 The normal diff is the easiest diff in this map and the star rating is above 3 ><
00:11:289 (1) - Avoid sliders with more than 1 repeat.
01:37:289 (1) - Would it be possible to move this so there's no overlap? on purpose
03:46:622 (7) - This is currently unsymmetrical (the end is higher than the beginning)
04:35:622 (1) - Add clap (and remove whistle?)
Thanks for mod! :D

Naryuga wrote:

via forum PM (sorry for the big delay)

just some small/nazi things... No kd if you don't feel this helps

[Normal]
  1. AR -1(4), it's fast for the easiest diff imo
  2. 04:45:289 (3) - whistle on the head? it fits the piano sound well like 04:50:622 (3) -
  3. 04:47:956 (3) - same ^
  4. 04:55:622 (2) - ^ (reverse arrow)


[Hard]
  1. 00:04:956 (4,5,6,7) - move 1 grid to right for perfect symmetry
  2. 01:30:622 (3,4) - same ^
  3. 02:41:289 (1) - try this code for a better blanket?
    32,64,161289,6,0,P|16:160|83:215,2,190,4|8|2,0:0|0:0|0:0,0:0:0:0:
  4. 04:53:622 (5) - whistle?


good luck!
Fixed all!
Thanks for mod :)
Xierra
Konichiwa! Orang indonesia kah? Aku sih bisa, cuma aku lebih terbiasa bahasa Inggris :3
I got to say, I love songs like this and you did well on the mapping! :D
My modding is kinda noobish and mostly hitsounds, please don't hesitate to ignore if it's not useful >w<

Now for the mod:

General
I think it's better if you remove the Fail Background. It doesn't fit :/
I found this amazing background for you to use. You wanna use it somewhere?
I can't ignore the colors being a bit too bright and missing Blue. Use my color set! ;)
[Colours]
Combo1 : 255,129,45
Combo2 : 50,50,50
Combo3 : 25,145,255
Combo4 : 240,210,10
03:15:956 - End 2nd Kiai time here?

Normal
Trying to make the hitsound as similar to Hard ones. ;)

01:26:622 (4) - On slider start, change whistle into finish.
01:37:289 (1) - ^
01:46:622 (3,5) - Add a whistle on parts without hitsound :3
01:46:622 (3) - On slider end, change whistle into finish.
02:51:956 (5) - On slider start, change whistle to finish.
03:13:289 (1) - ^
03:29:289 (1) - On slider start, change finish to whistle.
03:34:622 (1) - On slider start, change finish to whistle.
03:35:956 (3) - On slider start, remove whistle add finish.
03:54:622 (3) - ^
03:57:289 (1) - ^ On slider end
04:16:956 (4) - On repeat, change whistle to finish
04:19:289 (7) - Remove clap and add finish

Hard
00:55:622 (4) - Add whistle.
00:55:956 (5) - Sounds bad. Use the notes below. The slider has clap on start and finish on end.

01:45:289 (1) - On slider start, remove finish and add whistle.
02:19:956 (5) - Remove finish and add whistle.
02:41:289 (1) - ^ on slider start.
02:59:956 (1) - ^ on slider start.
03:31:956 (3) - On slider start, remove finish and add whistle
03:32:622 (5) - On slider start, add whistle and clap.
03:45:289 (1) - Remove whistle and add finish
04:03:956 (1) - On slider start, remove finish and add whistle
04:14:622 (1) - ^
04:19:289 (4) - On slider start, remove whistle and add finish
03:33:622 (6) - ^ on slider end.
04:03:956 (1) - Remove finish and add whistle
04:06:622 (5) - Remove finish and add whistle
04:08:622 (2) - On slider start, remove whistle and add clap.
04:31:622 (4) - Remove whistle on slider start, add one on the end.
04:40:956 (3) - Remove whistle
04:42:289 (2) - Same as 04:31:622 (4)
04:47:289 (2) - Remove the whistle on slider end.
04:47:956 (3) - Add a whistle on slider start.
05:02:289 (6) - A circle would be great here!

I love the flow in both of your diffs! I don't want to mess with your flow here, just making it consistent to the other parts.
Please rank this map, oh sang mapper Indonesia! ;)
Ganbare yo! Good luck!

♪ Hikare Au Gemini Saa~ ♪




<- Catch this!
Topic Starter
athiota33

Xierra wrote:

Konichiwa! Orang indonesia kah? Aku sih bisa, cuma aku lebih terbiasa bahasa Inggris :3
I got to say, I love songs like this and you did well on the mapping! :D
My modding is kinda noobish and mostly hitsounds, please don't hesitate to ignore if it's not useful >w<

Now for the mod:

General
I think it's better if you remove the Fail Background. It doesn't fit :/ You're right -w-;
I found this amazing background for you to use. You wanna use it somewhere? Will consider about it later~ 'cause this pitcure so kawaiii ><
I can't ignore the colors being a bit too bright and missing Blue. Use my color set! ;)Nice~
[Colours]
Combo1 : 255,129,45
Combo2 : 50,50,50
Combo3 : 25,145,255
Combo4 : 240,210,10
03:15:956 - End 2nd Kiai time here? yup

Normal Mostly fixed!
Trying to make the hitsound as similar to Hard ones. ;)

01:26:622 (4) - On slider start, change whistle into finish.
01:37:289 (1) - ^
01:46:622 (3,5) - Add a whistle on parts without hitsound :3
01:46:622 (3) - On slider end, change whistle into finish.
02:51:956 (5) - On slider start, change whistle to finish.
03:13:289 (1) - ^
03:29:289 (1) - On slider start, change finish to whistle.
03:34:622 (1) - On slider start, change finish to whistle.
03:35:956 (3) - On slider start, remove whistle add finish.
03:54:622 (3) - ^
03:57:289 (1) - ^ On slider end
04:16:956 (4) - On repeat, change whistle to finish
04:19:289 (7) - Remove clap and add finish

Hard Mostlyt Fixedl~
00:55:622 (4) - Add whistle.
00:55:956 (5) - Sounds bad. Use the notes below. The slider has clap on start and finish on end.

01:45:289 (1) - On slider start, remove finish and add whistle.
02:19:956 (5) - Remove finish and add whistle.
02:41:289 (1) - ^ on slider start.
02:59:956 (1) - ^ on slider start.
03:31:956 (3) - On slider start, remove finish and add whistle
03:32:622 (5) - On slider start, add whistle and clap.
03:45:289 (1) - Remove whistle and add finish
04:03:956 (1) - On slider start, remove finish and add whistle
04:14:622 (1) - ^
04:19:289 (4) - On slider start, remove whistle and add finish
03:33:622 (6) - ^ on slider end.
04:03:956 (1) - Remove finish and add whistle
04:06:622 (5) - Remove finish and add whistle
04:08:622 (2) - On slider start, remove whistle and add clap.
04:31:622 (4) - Remove whistle on slider start, add one on the end.
04:40:956 (3) - Remove whistle
04:42:289 (2) - Same as 04:31:622 (4)
04:47:289 (2) - Remove the whistle on slider end.
04:47:956 (3) - Add a whistle on slider start.
05:02:289 (6) - A circle would be great here!

I love the flow in both of your diffs! I don't want to mess with your flow here, just making it consistent to the other parts.
Please rank this map, oh sang mapper Indonesia! ;)
Ganbare yo! Good luck!

♪ Hikare Au Gemini Saa~ ♪




<- Catch this!
Thanks for mod and star! :D
V E
hi, sorry latee...~

general

make normal star rate <= 3.0
about rank criteria imo...
make normal 2nd kiai time same with hard

normal

OD -1?
00:51:956 - change whistle to finnish on end slider
04:53:956(4) - no repeat here and just go with 1/2 slider

hard

02:58:622(2) - i thinks it's better with curve slider
03:27:789 - add note?
04:47:456 (2) - rotate -30deg and move to x 292 y 200

already a good map...
good luck
Topic Starter
athiota33

selova wrote:

hi, sorry latee...~

general

make normal star rate <= 3.0
about rank criteria imo...
make normal 2nd kiai time same with hard Fixed

normal
Fixed all
OD -1?
00:51:956 - change whistle to finnish on end slider
04:53:956(4) - no repeat here and just go with 1/2 slider

hard
Fixed all
02:58:622(2) - i thinks it's better with curve slider
03:27:789 - add note?
04:47:456 (2) - rotate -30deg and move to x 292 y 200

already a good map...
good luck
Thanks for mod! :D
Makar
hi! from my queue

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. You must include a sliderborder colour. This is required since you have a skin, and can be done by manually editing the .osu file. Open the .osu file in notepad, then scroll down to the [Colours] section. Once, there, add this below the colors:
    SliderBorder: 255,255,255
    Do this for both difficulties.
  2. Remove star.png and hitcircleselect.png since this is only used in song select and editor.
  3. I really suggest not using the black combo color, it's not really fitting and really hard to read on dimmed bgs. Why not use a grey color?
  4. I also suggest removing the timing points that only vary in volume by 10%. At the start of each difficulty you switch from 20% to 30% and back, and it's hardly noticeable.
  5. Song folder, bg, mp3, timing, video, all check out fine~
[Normal]
  1. Nothing to say, nice job.
[Hard]
  1. Disable letterboxing in breaks for consistency and since you have a video.
  2. 01:00:956 (2,3) - I think you made a mistake in your spacing here =w= use the same as the note after.
  3. 01:02:289 (5,6,1) - This plays better when stacked imo.
  4. 03:26:289 - 03:37:289 - This section is a lot harder than the rest of the difficulty. Since the music style doesnt really change here to call for such an increase, I recommend leveling it out. Here are some suggestions:
  5. 03:26:622 (2) - Change to a circle, due to ^
  6. 03:27:789 (4) - Delete, due to ^
  7. 03:28:289 (6) - Change to a circle, due to ^
  8. 03:29:122 (8) - Delete, due to ^
  9. 03:35:789 (3) - Delete this, and put a circle on 03:35:956, due to ^
  10. 04:51:956 (1) - I recommend removing a repeat on this. This is the only multi-repeat slider in the map, and there's nothing special to really indicate it and feels inconsistent.
  11. 04:53:622 (5,6,7) - Change to a repeat slider? The direction of the triple is very anti-flow, making the cursor go off screen.

Good luck and PM me in IRC if you have questions or need help~
Topic Starter
athiota33

Makar wrote:

hi! from my queue

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General] Fixed all~
  1. You must include a sliderborder colour. This is required since you have a skin, and can be done by manually editing the .osu file. Open the .osu file in notepad, then scroll down to the [Colours] section. Once, there, add this below the colors:
    SliderBorder: 255,255,255
    Do this for both difficulties.
  2. Remove star.png and hitcircleselect.png since this is only used in song select and editor.
  3. I really suggest not using the black combo color, it's not really fitting and really hard to read on dimmed bgs. Why not use a grey color?
  4. I also suggest removing the timing points that only vary in volume by 10%. At the start of each difficulty you switch from 20% to 30% and back, and it's hardly noticeable.
  5. Song folder, bg, mp3, timing, video, all check out fine~
[Normal]
  1. Nothing to say, nice job.
[Hard]
  1. Disable letterboxing in breaks for consistency and since you have a video.I forgot... Fixed.
  2. 01:00:956 (2,3) - I think you made a mistake in your spacing here =w= use the same as the note after. Yeah...Fixed!
  3. 01:02:289 (5,6,1) - This plays better when stacked imo. Fixed
  4. 03:26:289 - 03:37:289 - This section is a lot harder than the rest of the difficulty. Since the music style doesnt really change here to call for such an increase, I recommend leveling it out. Here are some suggestions: Remap this part and taking some of your suggestion!~
  5. 03:26:622 (2) - Change to a circle, due to ^
  6. 03:27:789 (4) - Delete, due to ^
  7. 03:28:289 (6) - Change to a circle, due to ^
  8. 03:29:122 (8) - Delete, due to ^
  9. 03:35:789 (3) - Delete this, and put a circle on 03:35:956, due to ^
  10. 04:51:956 (1) - I recommend removing a repeat on this. This is the only multi-repeat slider in the map, and there's nothing special to really indicate it and feels inconsistent. Fixed
  11. 04:53:622 (5,6,7) - Change to a repeat slider? The direction of the triple is very anti-flow, making the cursor go off screen. Okay, fixed!

Good luck and PM me in IRC if you have questions or need help~
Thanks for mod!
It's helpfull :D
[Luxord]
Hello!

[General]
Unused image file in the song folder
fruit-ryuuta.png

[Easy]
OD -1 and it's perfect!
04:13:289 (3,4) - This beat blanket could be better in my opinion o=
04:59:622 (4,1) - ^ Same here, but mostly at the end of the slider.

[Hard]
00:29:622 (5,6) - This slider couldn't be moved few grids to right to fit the circle curve? Like a Blanket but in distance :P
01:18:956 (2,3,4,5) - Those 4 are not symmetrical - Unless you did it on purpose for some reason I don't understand o.o
01:23:289 (5) - The last slider point of this slider could be moved 1 grid to left and it makes perfect curve o3o
04:03:622 (5,1) - That beat blanket needs work - You can see it at: 04:03:289 - Make the curve like the Approach circle o.o
04:23:623 (4,1,2,3) - This doesn't look symmetrical, since you already skipped distance snap there, do it more precisely there :3
04:58:956 (4,5,6) - make a triangle?


Skin +1
Nice map +1
Kawai song +1

(╯◕_◕)╯
captin1
Hey! from my queue~
Sorry for the delay, had to take a step back from modding to fix my own maps up

Basically all suggestions,

Normal

00:16:289 (2) - I don't really like how much higher this note goes compared to the sliders around it, maybe either lower it and raise the other two up, or reduce the curve on those two sliders so that they lead to and from a little better
00:20:956 (2,3,4) - rotate these three and then put 2 on x156 y100, I think it looks good
00:54:622 (1) - first dot on x68 y224, middle on x40 y240
01:13:289 (1) - why don't you move this to x176 y168? flows with surrounding notes well
01:39:289 (3) - I think this would sound better as a long 1/1 slider instead of a repeat
01:41:956 (3) - curve this up to 1 with x396 y272, x452 y 268, x484 y286 as your three points
01:45:289 (1) - endpoint on x92 y156, balances it between 3 before and 2 after
02:13:956 (3) - move to x296 y256 to line up with 1, couple spacing adjustments afterwards. Maybe you could put 5 and 6 on top of where 2 and 3 are for a cool backtrack effect
02:19:289 (3,4) - I would arrange them something like this for flow
02:45:289 (3) - x216 y112 for perfect triangle
02:55:622 (2) - endpoint on x24 y88 to balance between surrounding notes
02:58:289 (2) - endpoint on x496 y84 ^
03:55:956 (5) - move to x328 y188 and rotate 5 clockwise
04:25:622 (1) - move endpoint to x368 y244

Hard

Replay
From 04:19:956 onwards, the rhythms get noticeably harder to read, especially parts like 04:19:956 (1,2,3,4) and 04:30:622 (1,2,3) Not saying it's a bad thing, just food for thought

00:05:956 (1,2,3,4,5) - Ether level this out so it makes a flat w or adjust 3,4 so that they're making perhaps more like a triangle with 5, it looks a bit strange as it is

00:28:622 (3,4,5) - Select these three and move to x284 y288, fixes the triangle with 1,2,3 and keeps triangle with 3,4,5
00:34:289 (2) - move to x284 y152
00:51:289 (6,7,1) - 6 to x104 y272, 7 to x72 y180, 1 to x160 y148, makes this a square
01:09:289 (4) - move up a bit? personally just don't like overlaps like this, bit messy
01:20:289 (4,5) - 4 to x392 y128, 5 to x216 y 204, I like this pattern better
01:28:289 (3,4) - maybe like this? Branches off of the end of 2
01:34:956 (2) - to x360 y36, for flow
01:57:289 (4) - to x280 y180, blanket
04:21:622 (5) - endpoint to x340 y36
04:56:622 (5) - make this just a circle, I think it would sound cool with those two guitar notes

Catchy song, but soo repetitive hah. Props to you, though, for keeping the patterns fresh throughout. Good luck!
Topic Starter
athiota33
Revived this map to give captin1 kudosu, 'cause it looks like captin1's mod is helpful. Btw, I'm not in mood to fixed this map now. So, I'm sorry if I late to reply your mod ><
captin1
I appreciate it! I know that feeling haha
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply