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Dixie Flatline - Gemini

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Total Posts
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Topic Starter
athiota33
This beatmap was submitted using in-game submission on 24 Maret 2013 at 13:35:28

Artist: Dixie Flatline
Title: Gemini
Source: Vocaloid
Tags: twins Kagamine Rin Len
BPM: 90
Filesize: 17817kb
Play Time: 05:02
Difficulties Available:
  1. Hard (4,4 stars, 513 notes)
  2. Normal (3,05 stars, 352 notes)
Download: Dixie Flatline - Gemini
Download: Dixie Flatline - Gemini (no video)
Information: Scores/Beatmap Listing
---------------
My first beatmap
This is the second time I submit this map._. (Already deleted the first one orz)
Dunno why I want to continue this map. Hope this map is more better than the first one ><;

Last full submition : February 3rd 2013 (Added skin elements) Please re-download~

Mapset:
Normal - Done
Hard - Done

This awsome skin was made by Bloody_Amarillo ~. You can download it here

Enjoy :D~
hibarirailwayz
Hi!
via my mod queue
These are my opinion; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)


[Normal]
Rhythm and Placement
  1. 00:22:622 (1,2) - It look bad, cirtainly is put on the center line, but In game, I can't do it. So, I suggest 00:24:622 (2) move x264 y104 and, in order to keep distance, 00:25:289 (3) move x352 y248.
  2. 02:27:289 (7,2) - It look bad too. I think 02:28:622 (2) thorough the center of 02:27:289 (7) . So, I suggest finish of 02:28:622 (2) move x132 y192.
  3. 04:27:956 (1,2) - I'd like to keep straight line. I can't calm like that...
  4. 04:32:622 (3,3) - These are not stack completely. I think that it is possible because there is spinner later.
New Combo and Hit Sound
  1. 00:06:289 (1,2) - change NC. I can't understand why NC is normally set long white line like that 00:06:622.
  2. 00:08:622 (1,2) - ^
  3. 00:17:956 (4) - Seeing NC placement of the front and back, I regard timing of NC, I think to need NC.
  4. 00:28:622 (4) - ^
  5. 01:27:622 (1) - I think this point don't need NC. I thought there is not strong change of sound...
  6. 02:47:289 (6) - NC? 02:47:289 (6,7,8) will be short part, but start voice here...
[Hard]
Rhythm and Placement
  1. 00:55:956 (5) - this slider's shape ande placement are not good. try it!
    168,176,55956,2,0,B|256:112|344:176,2,190,2|8|4,0:0|0:0|0:0,0:0:0
  2. 01:41:289 (4,5,1) - this is not good for visual.suggestion=(4)and(1) are stacked. (5) slider move x480, y352.
  3. 02:30:289 (4,5,6,7,8) - This star of shape is bad. suggestion.
    29,191,150289,1,0,0:0:0
    158,284,150622,1,0,0:0:0
    108,132,150956,1,0,0:0:0
    59,284,151289,1,0,0:0:0
    188,191,151622,1,0,0:0:0
  4. 03:02:622 (6) - this is not good shape. suggestion.
    336,12,182622,2,0,P|301:54|298:104|326:147|377:166,1,190
  5. 03:36:289 - There are voice and drum sound. In other words, This point need note like circle.
  6. 04:03:956 (6) - this is not good shape. suggestion.
    284,216,243956,2,0,P|264:266|222:294|171:291|129:257,2,190
  7. 04:24:289 (1,2,3) - this placement isn't said good. especially, 04:24:956 (3). Setting (3) at center of star is the best! suggestion
    288,300,264289,5,0,0:0:0
    167,224,264623,1,8,0:0:0
    363,177,264956,1,0,0:0:0
New Combo
  1. 00:05:956 and 00:06:622 - change NC. same reason as same part of easy.
  2. 00:08:622 and 00:09:289 - ^
  3. 00:11:289 and 00:11:956 - ^
  4. 03:46:622 and 03:46:956 - change NC. New sound start lattar timing.
  5. 03:56:956 (3,1,2,3,4) and 03:03:622 (2,3,4,5,6) - is united whether you use NC or not.
This map is slow BPM. As I consider that, it is good to be maked Easy diff...

Good luck! :)
Topic Starter
athiota33

hibarirailwayz wrote:

Hi!
via my mod queue
These are my opinion; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)


[Normal]
Rhythm and Placement
  1. 00:22:622 (1,2) - It look bad, cirtainly is put on the center line, but In game, I can't do it. So, I suggest 00:24:622 (2) move x264 y104 and, in order to keep distance, 00:25:289 (3) move x352 y248.
  2. 02:27:289 (7,2) - It look bad too. I think 02:28:622 (2) thorough the center of 02:27:289 (7) . So, I suggest finish of 02:28:622 (2) move x132 y192.
  3. 04:27:956 (1,2) - I'd like to keep straight line. I can't calm like that...
  4. 04:32:622 (3,3) - These are not stack completely. I think that it is possible because there is spinner later.
New Combo and Hit Sound
  1. 00:06:289 (1,2) - change NC. I can't understand why NC is normally set long white line like that 00:06:622.
  2. 00:08:622 (1,2) - ^
  3. 00:17:956 (4) - Seeing NC placement of the front and back, I regard timing of NC, I think to need NC.
  4. 00:28:622 (4) - ^
  5. 01:27:622 (1) - I think this point don't need NC. I thought there is not strong change of sound...
  6. 02:47:289 (6) - NC? 02:47:289 (6,7,8) will be short part, but start voice here...
[Hard]
Rhythm and Placement
  1. 00:55:956 (5) - this slider's shape ande placement are not good. try it!
    168,176,55956,2,0,B|256:112|344:176,2,190,2|8|4,0:0|0:0|0:0,0:0:0
  2. 01:41:289 (4,5,1) - this is not good for visual.suggestion=(4)and(1) are stacked. (5) slider move x480, y352.
  3. 02:30:289 (4,5,6,7,8) - This star of shape is bad. suggestion.
    29,191,150289,1,0,0:0:0
    158,284,150622,1,0,0:0:0
    108,132,150956,1,0,0:0:0
    59,284,151289,1,0,0:0:0
    188,191,151622,1,0,0:0:0
  4. 03:02:622 (6) - this is not good shape. suggestion.
    336,12,182622,2,0,P|301:54|298:104|326:147|377:166,1,190
  5. 03:36:289 - There are voice and drum sound. In other words, This point need note like circle.
  6. 04:03:956 (6) - this is not good shape. suggestion.
    284,216,243956,2,0,P|264:266|222:294|171:291|129:257,2,190
  7. 04:24:289 (1,2,3) - this placement isn't said good. especially, 04:24:956 (3). Setting (3) at center of star is the best! suggestion
    288,300,264289,5,0,0:0:0
    167,224,264623,1,8,0:0:0
    363,177,264956,1,0,0:0:0
New Combo
  1. 00:05:956 and 00:06:622 - change NC. same reason as same part of easy.No change
  2. 00:08:622 and 00:09:289 - ^No change
  3. 00:11:289 and 00:11:956 - ^ No change
  4. 03:46:622 and 03:46:956 - change NC. New sound start lattar timing.
  5. 03:56:956 (3,1,2,3,4) and 03:03:622 (2,3,4,5,6) - is united whether you use NC or not.
This map is slow BPM. As I consider that, it is good to be maked Easy diff... I'll try if I have a free time.

Good luck! :)
Seriously,this mod is really helpful for me ><
No comment means fixed!
Thank you :D

NewRulerNA wrote:

hi
found a issue. you must fix it.

[General]
  1. video offset is not same between diff. you must adjust it.
gl
You're right! Fixed~
Thank you!
NewRulerNA
hi
found a issue. you must fix it.

[General]
  1. video offset is not same between diff. you must adjust it.
gl
Tshemmp
[Hard]
  1. 00:19:956 (5) - NC here already?
  2. 01:00:622 - to emphasis the rhythm you should make it like 00:49:956 (3,4,5)
  3. 01:16:289 (2) - ctrl+g flows better because the cursor moves down from 01:14:956 (5,1) - so this would make the most sense imo
  4. 01:43:289 (3,4,5) - imo the sliders are placed wrong here. I feel the beats at 01:43:289 and at 01:43:622 should be connected with a slider. Same with 01:43:956 and 01:44:289. So in the end it should look like this (slider-slider-circle instead of circle-slider-slider):
  5. 01:49:622 (6) - I would stack this slider under 01:48:289 (2,4) - I like this pattern/flow more (you may want to re-do the slidershape then though)
  6. 02:18:456 - add circle?
  7. 02:49:956 (2) - a straight slider instead of a wave would fit better because it looks nicer as a symmetry axis between (1,3)
  8. 04:07:622 (8) - I would move it to x:288 y:8 because you put the previous circles always in groups of 2 while seperating with a small jump. So you should make (6,7) a group of 2 circles aswell and seperate (8) from them by a jump.
  9. 04:56:622 (5) - I like this shape more (ctrl+h+j+g), the transition from the circles into the slider looks better:
[Normal]
  1. 00:11:289 (1,2,1) - how about deleting (2,1) and adding one repeat to the first slider. Afterwards add a few circles like this, imo it fits the music way better:
    SPOILER

    256,96,11289,6,0,P|260:172|220:216,3,140,0|0|0|2,0:0|0:0|0:0|0:0,0:0:0
    144,180,13622,1,0,0:0:0
    108,256,13956,1,2,0:0:0
    184,292,14289,1,0,0:0:0
    256,328,14622,1,4,0:0:0
  2. 01:32:622 (5,6) - this spacing isn't intended, right?
  3. 02:31:956 (1) - why NC here?
OTL this song is so repetitive, I really lost my concentration towards the end...
Topic Starter
athiota33

Tshemmp wrote:

[Hard] Fixed all~
  1. 00:19:956 (5) - NC here already?
  2. 01:00:622 - to emphasis the rhythm you should make it like 00:49:956 (3,4,5)
  3. 01:16:289 (2) - ctrl+g flows better because the cursor moves down from 01:14:956 (5,1) - so this would make the most sense imo
  4. 01:43:289 (3,4,5) - imo the sliders are placed wrong here. I feel the beats at 01:43:289 and at 01:43:622 should be connected with a slider. Same with 01:43:956 and 01:44:289. So in the end it should look like this (slider-slider-circle instead of circle-slider-slider):
  5. 01:49:622 (6) - I would stack this slider under 01:48:289 (2,4) - I like this pattern/flow more (you may want to re-do the slidershape then though)
  6. 02:18:456 - add circle?
  7. 02:49:956 (2) - a straight slider instead of a wave would fit better because it looks nicer as a symmetry axis between (1,3)
  8. 04:07:622 (8) - I would move it to x:288 y:8 because you put the previous circles always in groups of 2 while seperating with a small jump. So you should make (6,7) a group of 2 circles aswell and seperate (8) from them by a jump.
  9. 04:56:622 (5) - I like this shape more (ctrl+h+j+g), the transition from the circles into the slider looks better:
[Normal]
  1. 00:11:289 (1,2,1) - how about deleting (2,1) and adding one repeat to the first slider. Afterwards add a few circles like this, imo it fits the music way better: Follow the rhythm suggestion only. 'cause I change the placement into a pentagon
    SPOILER

    256,96,11289,6,0,P|260:172|220:216,3,140,0|0|0|2,0:0|0:0|0:0|0:0,0:0:0
    144,180,13622,1,0,0:0:0
    108,256,13956,1,2,0:0:0
    184,292,14289,1,0,0:0:0
    256,328,14622,1,4,0:0:0
  2. 01:32:622 (5,6) - this spacing isn't intended, right?
  3. 02:31:956 (1) - why NC here?
OTL this song is so repetitive, I really lost my concentration towards the end... Lol. I should just map the short ver. instead of full ver... -w-;
No comment means fixed!
Nice mod >.<
Thank you! :D
Kanari
Heellowww ~
Mod4Mod via my queue ~


[General]
- You have a skin with the song, but I think you should just insert the skin elements into the beatmaps' folder instead of asking people to download it.


[Normal]
- HP Drain Rate -1
00:24:289 - Add a circle?
00:24:956 - ^
01:12:956 (8) - Place this object somewhere else so that it doesn\t overlap with (6)
01:27:622 (5) - A bit nazi, place the last point at x:392 y:132
01:56:956 (3) - Add a curve to this slider. Something like this? ~
01:59:622 (2) - Add a curve so that its doesn't touch 01:57:956 (4)
02:16:289 (5) - Place where (3) was.
03:35:956 (3) - Add a curve ~


[Hard]
00:33:956 (2) - Stack with 00:32:622 (5)'s slider end properly.
02:25:622 (1,2,3,4) - Make the spacing and lining the same ~
04:31:456 - Add a circle?
02:44:956 (2) - Place where 02:43:622 (3) is ? ~
02:46:456 - Add a circle ?
03:33:456 - ^
04:01:789 - ^
04:12:956 (2,3,4,5,6) - Make this look better? Maybe like this ~
04:21:456 - Add a circle ?
04:31:456 - ^


Lovely and relaxing song and map you've made ~
Good luck with ranking and star! >w<
Topic Starter
athiota33

xXCrystalMoonAnimeXx wrote:

Heellowww ~ Hi~
Mod4Mod via my queue ~


[General]
- You have a skin with the song, but I think you should just insert the skin elements into the beatmaps' folder instead of asking people to download it. Ok


[Normal]
- HP Drain Rate -1
00:24:289 - Add a circle? Nope, I want this part empty
00:24:956 - ^ ^
01:12:956 (8) - Place this object somewhere else so that it doesn\t overlap with (6)
01:27:622 (5) - A bit nazi, place the last point at x:392 y:132
01:56:956 (3) - Add a curve to this slider. Something like this? ~
01:59:622 (2) - Add a curve so that its doesn't touch 01:57:956 (4)
02:16:289 (5) - Place where (3) was.
03:35:956 (3) - Add a curve ~


[Hard]
00:33:956 (2) - Stack with 00:32:622 (5)'s slider end properly.
02:25:622 (1,2,3,4) - Make the spacing and lining the same ~
02:44:956 (2) - Place where 02:43:622 (3) is ? ~
02:46:456 - Add a circle ?
03:33:456 - ^ No,follow the instrument
04:01:789 - ^ There's nothing to follow, so no
04:12:956 (2,3,4,5,6) - Make this look better? Maybe like this ~
04:21:456 - Add a circle ? There's nothing to follow I think ><, so no
04:31:456 - ^ ^


Lovely and relaxing song and map you've made ~
Good luck with ranking and star! >w<
No comment means fixed!
Thanks for mod :D
Nwolf
Hi, from my modding queue

[Normal]
01:15:622 (4,6) - Use the same slider design
01:42:622 (4,6) - ^
04:01:956 (4) - New combo

[Hard]
01:30:622 (3) - Move to x:64
02:33:456 (1,3) - Change sliders to look more like this http://puu.sh/1WN53
02:57:956 (1) - Move bottom slider point to x:368
03:52:289 (5) - Move slider to x:32 y:280
04:57:289 (1) - Move middle slider point to x:272 y: 176

Can't find more, gl with this map!
Topic Starter
athiota33

Nwolf wrote:

Hi, from my modding queue

[Normal]
01:15:622 (4,6) - Use the same slider design
01:42:622 (4,6) - ^
04:01:956 (4) - New combo Nope

[Hard]
01:30:622 (3) - Move to x:64
02:33:456 (1,3) - Change sliders to look more like this http://puu.sh/1WN53
02:57:956 (1) - Move bottom slider point to x:368
03:52:289 (5) - Move slider to x:32 y:280
04:57:289 (1) - Move middle slider point to x:272 y: 176

Can't find more, gl with this map!
No comment means fixed!
thanks for mod :D
mintong89
wow it's Dixie Flatline \o/
Backstep
sorry for delay, i had a lot of work and exam everyweek :(

I see your map get bubble, so i'll mod here.

I have a bit suggestion about hitsound you can change or not ;)

Normal

00:15:289 (1) - add whistle end slider.
00:17:956 (1) - ^
00:21:289 (3) - add whistle start slider
00:25:956 (1) - add whistle end slider.
00:28:622 (1) - ^
00:31:289 (1) - ^
02:12:622 (1) - ^
02:34:289 (2) - add whistle repeat slider.
02:37:289 (3) - add whistle start slider
02:39:956 (2) - ^
02:41:956 (4) - add whistle end slider.
02:45:289 (3) - whistle.
02:47:289 (1) - add whistle end slider.
02:50:622 (3) - add whistle start slider.
02:55:622 (2) - add whistle repeat slider.
02:58:289 (2) - ^
03:01:289 (7) - add whistle start slider.
03:06:622 (3) - ^
03:08:956 (6) - add whistle end slider.
03:11:622 (2) - add whistle repeat slider.
03:38:622 (3) - add whistle start slider.
03:41:289 (3) - ^
03:43:956 (3) - ^
03:48:956 (2) - add whistle end slider.
03:51:956 (7) - add whistle start slider.
03:54:622 (3) - ^
03:59:289 (1) - add whistle end slider.
04:01:956 (4) - ^
04:05:289 (3) - add whistle start slider.
04:10:622 (2) - whistle.
04:13:289 (6) - add whistle start slider.
04:15:956 (3) - ^
04:22:622 (1) - add whistle end slider.

Hard

- Same as Normal pattern :)

Great song & map -w-
Topic Starter
athiota33

mintong89 wrote:

wow it's Dixie Flatline \o/
Yeah, It's Dixie Flatline~ I really love his song <3

backstep wrote:

sorry for delay, i had a lot of work and exam everyweek :( It's okay :3

I see your map get bubble, so i'll mod here.

I have a bit suggestion about hitsound you can change or not ;)

Normal

00:15:289 (1) - add whistle end slider.
00:17:956 (1) - ^
00:21:289 (3) - add whistle start slider
00:25:956 (1) - add whistle end slider.
00:28:622 (1) - ^
00:31:289 (1) - ^
02:12:622 (1) - ^
02:34:289 (2) - add whistle repeat slider.
02:37:289 (3) - add whistle start slider
02:39:956 (2) - ^
02:41:956 (4) - add whistle end slider.
02:45:289 (3) - whistle.
02:47:289 (1) - add whistle end slider.
02:50:622 (3) - add whistle start slider.
02:55:622 (2) - add whistle repeat slider.
02:58:289 (2) - ^
03:01:289 (7) - add whistle start slider.
03:06:622 (3) - ^
03:08:956 (6) - add whistle end slider.
03:11:622 (2) - add whistle repeat slider.
03:38:622 (3) - add whistle start slider.
03:41:289 (3) - ^
03:43:956 (3) - ^
03:48:956 (2) - add whistle end slider.
03:51:956 (7) - add whistle start slider.
03:54:622 (3) - ^
03:59:289 (1) - add whistle end slider.
04:01:956 (4) - ^
04:05:289 (3) - add whistle start slider.
04:10:622 (2) - whistle.
04:13:289 (6) - add whistle start slider.
04:15:956 (3) - ^
04:22:622 (1) - add whistle end slider.

Hard

- Same as Normal pattern :)

Great song & map -w-
Fixed all~
Thanks for mod :D
Sonnyc
Sorry for the delay T^T

General:

-- Imo, the reverse arrow was quite hard to read since your skin was too bright. Especially in yellow sliders..

Normal:

00:54:622 (1) - 1 Grid left
02:53:289 (7) - Add Clap at the start?
03:35:956 (3) - Follow whistle here? Imo, finish sounded little odd
04:26:622 (2) - Change a bit to not touch 04:27:956 (1)

Hard:

00:19:622 (4) - Place at (140,128)? Jump will be nice here
00:54:956 (2,3) - Though this is a symmetry pattern, making distance consistent will be better
01:54:456 (6) - Place at (276,172)? This will make a better flow
02:38:289 (4) - Imo, stacking isn't the best. (256,336) won't be bad.
02:41:289 (1) - Kinda nazi, but if you can change this to a 3 point slider, it will be a better blanket with (5)
03:10:956 (5) - Imo, a mini jump doesn't fit well.
03:31:622 (1,2) - Well, seems quite ugly to me. Try 1.00x distance as before.
03:32:456 (4) - 1.50x will be confusing. Reduce to 1.00x
03:36:622 (1) - Instead of a single slider with 5 reverses, I prefer to break into 2.
03:58:956 (1,2,3) - Make these a perfect line
04:47:289 (2) - This slider is closer to (3) than (1). I hope you can rotate abit to make spaces even.
Topic Starter
athiota33

Sonnyc wrote:

Sorry for the delay T^T

General:

-- Imo, the reverse arrow was quite hard to read since your skin was too bright. Especially in yellow sliders.. Will chage it later since I don't have much time to play comp ><

Normal:

00:54:622 (1) - 1 Grid left
02:53:289 (7) - Add Clap at the start? add whistle instead
03:35:956 (3) - Follow whistle here? Imo, finish sounded little odd
04:26:622 (2) - Change a bit to not touch 04:27:956 (1) on purpose

Hard:

00:19:622 (4) - Place at (140,128)? Jump will be nice here
00:54:956 (2,3) - Though this is a symmetry pattern, making distance consistent will be better
01:54:456 (6) - Place at (276,172)? This will make a better flow
02:38:289 (4) - Imo, stacking isn't the best. (256,336) won't be bad.
02:41:289 (1) - Kinda nazi, but if you can change this to a 3 point slider, it will be a better blanket with (5)
03:10:956 (5) - Imo, a mini jump doesn't fit well.
03:31:622 (1,2) - Well, seems quite ugly to me. Try 1.00x distance as before.
03:32:456 (4) - 1.50x will be confusing. Reduce to 1.00x
03:36:622 (1) - Instead of a single slider with 5 reverses, I prefer to break into 2.
03:58:956 (1,2,3) - Make these a perfect line
04:47:289 (2) - This slider is closer to (3) than (1). I hope you can rotate abit to make spaces even.
No comment means fixed~
Thanks for mod! It's helpful :D
Loneight
Hi~ Sorry I late ...a lot ;w;
M4M from Crystal's map.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. for reversearrow.png, it is a little hard to find it with combo 3 because its color is a little similar to combo3 color, my way is cram the blank or change combo 3 color, or up to you (I mean keep it) ~
  2. remember remove song setup - storyboarding - Letterbox during breaks, because it will cover video

[Normal]

  1. 00:13:623 (2,3,4) - I feel there aren't enough loud, try to add a 35% volume on 00:13:289 - , because the piano sound is loud, note sound is in whispers let me feel strange
  2. 00:22:622 (1) - why don't add whistle at end like 00:17:956 (1,3) - 's sound of rhythm?
  3. 01:11:956 (7) - add whistle at start like 01:10:622 (5) - to make a sound of system
  4. 01:21:289 (4) - add at start, reason same as 01:11:956 (7) -
  5. 01:24:622 (2) - add whistle at repeat to represent "toot" sound, because there empty is also strange for me
  6. 01:32:622 (5) - I think you can NC this like 02:47:289 (1) -
  7. 01:42:622 (4) - NC there like 02:35:956 (1) -, because I hear have a stress, let me feel it is new start, also can let there have a NC of law
  8. 02:14:622 (4) - add whistle at end, reason same as 01:11:956 (7) -
  9. 02:23:622 (2) - maybe you forget add whistle at repeat?
  10. 02:25:289 (5) - same as 01:11:956 (7) -
  11. 02:45:622 (4) - 02:45:956 - dosen't have clap sound let me feel strange, very strange ..., i think you can try this, suitable for music, isn't it ?
  12. 02:59:956 (5) - same as 01:42:622 (4) -
  13. 03:07:956 (5) - same as ^
  14. 03:51:289 (5) - same as 01:32:622 (5) -
  15. 04:01:956 (4) - same as ^
  16. 04:11:956 (4) - same as 01:42:622 (4) -
  17. 04:16:956 (1) - re NC, I think don't need NC for there, I can't find any NC reason ..
just remember your NC of law in kiai time, not random, but anyway, soild diff :3

[Hard]

  1. 00:10:289 (7) - NC to easy to read it is 1/2, because 00:09:289 (2,3,4,5,6) - is 1/4, according to inertia, will hit 00:10:289 (7) - like a 1/4 note so that will miss, 50 or 100 score
  2. 00:13:289 (1,2,3,4) - same as Normal
  3. 00:15:289 (1) - don't stack there, I think it isn't suitable for vocal, the vocal let me feeling there should have a moving feeling like 00:20:956 (3,4) -
  4. 00:25:956 (1) - same as ^
  5. 00:30:956 (2,3) - same as ^
  6. 01:10:956 (1,2,3) - I think this slider should start at white line , because vocal let me feel it start at that like 00:11:289 (1,2,3) - will more suitable for vocal
  7. 01:18:956 (2,3,4,5) - same as ^
  8. 01:32:289 (2,3) - same as 00:30:956 (2,3) -
  9. 01:59:956 (3) - remove it, I think will more suitable for music rhythm
  10. 02:14:956 (2,3) - same as 00:30:956 (2,3) -
  11. 02:22:956 (1,2,3,4) - same as ^
  12. 03:57:622 (1,2,3,4) - this jump is too large so that destroy the diff balance, try to reduce the distance
some sliders use too strange for vocal, because use wrong (I mean slider isn't suitable for start at red line but you let it start at that) , let that part's rhythm become strange >~< , remember to avoid this next time ;)

that all ~ :)
good luck >w<!
Shohei Ohtani
Modding yours 2nd because it's long. I generally like to get the longest stuff done first (Unless there's time constraint, hence why yours is second, not first)

Insane:
01:20:289 (4,5) - It'd be cool if you could move this so it makes a circular pattern with 2 and 3.
01:48:956 (4) - Move this to the other side so it makes a nice diamond pattern with the rest of the combo
02:01:289 - This is an awkward place to have a break. I'd personally have it at the first part of this phrase, and map the second part, since it has more background stuff.
03:36:622 (1,2) - This is incredibly awkward to play, since you're starting the second repeat on the second note of the triplet, which is just weird. I'd personally not have triplets here, but if you want to keep it, remove a repeat from the previous one and move the second one to where the first one used to end.
04:11:622 (6) - Kind of random jump.
04:27:956 (1) - Angle this more downward so it looks nicer.
04:54:622 (1) - Make this curve more promenant
04:57:289 (1) - ^

Normal:
I'm not sure about the rules of this, but I think you have to have a diff below 3 stars. I'm not sure how much they enforce it, though, if the diff plays easy enough.
00:11:289 (1) - Avoid sliders with more than 1 repeat.
01:37:289 (1) - Would it be possible to move this so there's no overlap?
03:46:622 (7) - This is currently unsymmetrical (the end is higher than the beginning)
04:35:622 (1) - Add clap (and remove whistle?)
Naryuga
via forum PM (sorry for the big delay)

just some small/nazi things... No kd if you don't feel this helps

[Normal]
  1. AR -1(4), it's fast for the easiest diff imo
  2. 04:45:289 (3) - whistle on the head? it fits the piano sound well like 04:50:622 (3) -
  3. 04:47:956 (3) - same ^
  4. 04:55:622 (2) - ^ (reverse arrow)
[Hard]
  1. 00:04:956 (4,5,6,7) - move 1 grid to right for perfect symmetry
  2. 01:30:622 (3,4) - same ^
  3. 02:41:289 (1) - try this code for a better blanket?
    32,64,161289,6,0,P|16:160|83:215,2,190,4|8|2,0:0|0:0|0:0,0:0:0:0:
  4. 04:53:622 (5) - whistle?
good luck!
Topic Starter
athiota33
Thanks for mod guys ><
Will check it later and edit this post.

Loneight wrote:

Hi~ Sorry I late ...a lot ;w;
M4M from Crystal's map.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. for reversearrow.png, it is a little hard to find it with combo 3 because its color is a little similar to combo3 color, my way is cram the blank or change combo 3 color, or up to you (I mean keep it) ~
  2. remember remove song setup - storyboarding - Letterbox during breaks, because it will cover video

[Normal]

  • Fixed all!
  1. 00:13:623 (2,3,4) - I feel there aren't enough loud, try to add a 35% volume on 00:13:289 - , because the piano sound is loud, note sound is in whispers let me feel strange
  2. 00:22:622 (1) - why don't add whistle at end like 00:17:956 (1,3) - 's sound of rhythm?
  3. 01:11:956 (7) - add whistle at start like 01:10:622 (5) - to make a sound of system
  4. 01:21:289 (4) - add at start, reason same as 01:11:956 (7) -
  5. 01:24:622 (2) - add whistle at exhumation to represent "toot" sound, because there empty is also strange for me
  6. 01:32:622 (5) - I think you can NC this like 02:47:289 (1) -
  7. 01:42:622 (4) - NC there like 02:35:956 (1) -, because I hear have a stress, let me feel it is new start, also can let there have a NC of law
  8. 02:14:622 (4) - add whistle at end, reason same as 01:11:956 (7) -
  9. 02:23:622 (2) - maybe you forget add whistle at exhumation?
  10. 02:25:289 (5) - same as 01:11:956 (7) -
  11. 02:45:622 (4) - 02:45:956 - dosen't have clap sound let me feel strange, very strange ..., i think you can try this, suitable for music, isn't it ?
  12. 02:59:956 (5) - same as 01:42:622 (4) -
  13. 03:07:956 (5) - same as ^
  14. 03:51:289 (5) - same as 01:32:622 (5) -
  15. 04:01:956 (4) - same as ^
  16. 04:11:956 (4) - same as 01:42:622 (4) -
  17. 04:16:956 (1) - re NC, I think don't need NC for there, I can't find any NC reason ..
just remember your NC of law in kiai time, not random, but anyway, soild diff :3

[Hard]

  1. 00:10:289 (7) - NC to easy to read it is 1/2, because 00:09:289 (2,3,4,5,6) - is 1/4, according to inertia, will hit 00:10:289 (7) - like a 1/4 note so that will miss, 50 or 100 score
  2. 00:13:289 (1,2,3,4) - same as Normal
  3. 00:15:289 (1) - don't stack there, I think it isn't suitable for vocal, the vocal let me feeling there should have a moving feeling like 00:20:956 (3,4) -
  4. 00:25:956 (1) - same as ^
  5. 00:30:956 (2,3) - same as ^
  6. 01:10:956 (1,2,3) - I think this slider should start at white line , because vocal let me feel it start at that like 00:11:289 (1,2,3) - will more suitable for vocal Let me hear other's opinion first. If they say it's weird to add a circle or slider at the red line, I definetly will change it.
  7. 01:18:956 (2,3,4,5) - same as ^ same
  8. 01:32:289 (2,3) - same as 00:30:956 (2,3) -
  9. 01:59:956 (3) - remove it, I think will more suitable for music rhythm
  10. 02:14:956 (2,3) - same as 00:30:956 (2,3) -
  11. 02:22:956 (1,2,3,4) - same as ^
  12. 03:57:622 (1,2,3,4) - this jump is too large so that destroy the diff balance, try to reduce the distance
some sliders use too strange for vocal, because use wrong (I mean slider isn't suitable for start at red line but you let it start at that) , let that part's rhythm become strange >~< , remember to avoid this next time ;) Okay, will try to aviod it next time!

that all ~ :)
good luck >w<!
Thanks for mod! It's really useful :3

CDFA wrote:

Modding yours 2nd because it's long. I generally like to get the longest stuff done first (Unless there's time constraint, hence why yours is second, not first)

Insane:
01:20:289 (4,5) - It'd be cool if you could move this so it makes a circular pattern with 2 and 3.
01:48:956 (4) - Move this to the other side so it makes a nice diamond pattern with the rest of the combo
02:01:289 - This is an awkward place to have a break. I'd personally have it at the first part of this phrase, and map the second part, since it has more background stuff. Maybe I will map this part sometime later
03:36:622 (1,2) - This is incredibly awkward to play, since you're starting the second repeat on the second note of the triplet, which is just weird. I'd personally not have triplets here, but if you want to keep it, remove a repeat from the previous one and move the second one to where the first one used to end.
04:11:622 (6) - Kind of random jump.
04:27:956 (1) - Angle this more downward so it looks nicer.
04:54:622 (1) - Make this curve more promenant
04:57:289 (1) - ^

Normal:
I'm not sure about the rules of this, but I think you have to have a diff below 3 stars. I'm not sure how much they enforce it, though, if the diff plays easy enough. Take a look at this map -> http://osu.ppy.sh/b/187590&m=0 The normal diff is the easiest diff in this map and the star rating is above 3 ><
00:11:289 (1) - Avoid sliders with more than 1 repeat.
01:37:289 (1) - Would it be possible to move this so there's no overlap? on purpose
03:46:622 (7) - This is currently unsymmetrical (the end is higher than the beginning)
04:35:622 (1) - Add clap (and remove whistle?)
Thanks for mod! :D

Naryuga wrote:

via forum PM (sorry for the big delay)

just some small/nazi things... No kd if you don't feel this helps

[Normal]
  1. AR -1(4), it's fast for the easiest diff imo
  2. 04:45:289 (3) - whistle on the head? it fits the piano sound well like 04:50:622 (3) -
  3. 04:47:956 (3) - same ^
  4. 04:55:622 (2) - ^ (reverse arrow)
[Hard]
  1. 00:04:956 (4,5,6,7) - move 1 grid to right for perfect symmetry
  2. 01:30:622 (3,4) - same ^
  3. 02:41:289 (1) - try this code for a better blanket?
    32,64,161289,6,0,P|16:160|83:215,2,190,4|8|2,0:0|0:0|0:0,0:0:0:0:
  4. 04:53:622 (5) - whistle?
good luck!
Fixed all!
Thanks for mod :)
Xierra
Konichiwa! Orang indonesia kah? Aku sih bisa, cuma aku lebih terbiasa bahasa Inggris :3
I got to say, I love songs like this and you did well on the mapping! :D
My modding is kinda noobish and mostly hitsounds, please don't hesitate to ignore if it's not useful >w<

Now for the mod:

General
I think it's better if you remove the Fail Background. It doesn't fit :/
I found this amazing background for you to use. You wanna use it somewhere?
I can't ignore the colors being a bit too bright and missing Blue. Use my color set! ;)
Color Set
[Colours]
Combo1 : 255,129,45
Combo2 : 50,50,50
Combo3 : 25,145,255
Combo4 : 240,210,10
03:15:956 - End 2nd Kiai time here?

Normal
Trying to make the hitsound as similar to Hard ones. ;)

01:26:622 (4) - On slider start, change whistle into finish.
01:37:289 (1) - ^
01:46:622 (3,5) - Add a whistle on parts without hitsound :3
01:46:622 (3) - On slider end, change whistle into finish.
02:51:956 (5) - On slider start, change whistle to finish.
03:13:289 (1) - ^
03:29:289 (1) - On slider start, change finish to whistle.
03:34:622 (1) - On slider start, change finish to whistle.
03:35:956 (3) - On slider start, remove whistle add finish.
03:54:622 (3) - ^
03:57:289 (1) - ^ On slider end
04:16:956 (4) - On repeat, change whistle to finish
04:19:289 (7) - Remove clap and add finish

Hard
00:55:622 (4) - Add whistle.
00:55:956 (5) - Sounds bad. Use the notes below. The slider has clap on start and finish on end.

01:45:289 (1) - On slider start, remove finish and add whistle.
02:19:956 (5) - Remove finish and add whistle.
02:41:289 (1) - ^ on slider start.
02:59:956 (1) - ^ on slider start.
03:31:956 (3) - On slider start, remove finish and add whistle
03:32:622 (5) - On slider start, add whistle and clap.
03:45:289 (1) - Remove whistle and add finish
04:03:956 (1) - On slider start, remove finish and add whistle
04:14:622 (1) - ^
04:19:289 (4) - On slider start, remove whistle and add finish
03:33:622 (6) - ^ on slider end.
04:03:956 (1) - Remove finish and add whistle
04:06:622 (5) - Remove finish and add whistle
04:08:622 (2) - On slider start, remove whistle and add clap.
04:31:622 (4) - Remove whistle on slider start, add one on the end.
04:40:956 (3) - Remove whistle
04:42:289 (2) - Same as 04:31:622 (4)
04:47:289 (2) - Remove the whistle on slider end.
04:47:956 (3) - Add a whistle on slider start.
05:02:289 (6) - A circle would be great here!

I love the flow in both of your diffs! I don't want to mess with your flow here, just making it consistent to the other parts.
Please rank this map, oh sang mapper Indonesia! ;)
Ganbare yo! Good luck!

♪ Hikare Au Gemini Saa~ ♪




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