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Nomizu Iori - Black + White (TV Size) [Osu|Taiko]

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Topic Starter
Kuro

Saten wrote:

You know that 12/8 is 6/4 halved right?

4/4 sounds much better, and look at the previous ranked one

Try and compare 4/4 and 3/4 with using the Nightcore mod
What? 6/4 is a completely different time signature o_o

6 beats per measure and the beat is on the quarter note
12 beats per measure and the beat is on the eighth note

but yeah, it should be 4/4 (In 12/8, beats 1,4,7 & 10 land on a quarter note in 4/4 so 12/8 would be the equivalent of 4/4)
I was thinking of 9/4 time when i did the intro and set it to 3/4
12/8 and 9/4 are similar but 9/4 has one less beat, oops
baka baka kuro >_<

I'll fix that as soon as i get to another computer
yanlu

Fumika wrote:

[Normal]
  1. You should use slider tick 1 for consistency with other diff. :arrow: fix
  2. 00:15:232 (3) - not recommend to use slow slider speed here, or if you want to keep this, add NC here to let player know. :arrow: fix (1)(2)to same(3),so no add another nc here
  3. 00:20:232 (3) - Add finish here. :arrow: ok
  4. 00:30:545 (1) - Awkward, End slider here please 00:31:013 - :arrow: no i like it now ;P
  5. 00:38:045 (1) - Remove whistle from slider please, It's unnecessary. :arrow: it's really fine..so no
  6. 01:03:045 (1) - too fast spinner. :arrow: fix a bit._.
  7. 01:24:295 (1) - Add finish. :arrow: ok
Thanks Fumika~
SPOILER
osu file format v12

[General]
AudioFilename: Black White.mp3
AudioLeadIn: 0
PreviewTime: 63045
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Kuro
Version:yanlu's Normal
Source:Mondaiji-tachi ga Isekai Kara Kuru Sō Desu yo?
Tags:anime opening Saten-san nattap Moway Yanlu
BeatmapID:220247
BeatmapSetID:76200

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Mondaiji-tachi OP XVID codec TV Quality.avi"
0,0,"yande.re 217463 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
545.368689641391,625,3,2,1,30,1,0
8670,-100,3,2,1,30,0,0
9920,-100,3,2,1,20,0,0
11170,-100,3,2,1,10,0,0
11795,312.5,4,2,1,50,1,0
14295,-133.333333333333,4,2,1,50,0,0
15232,-133.333333333333,4,2,1,40,0,0
16482,-100,4,2,1,50,0,0
19295,-117.647058823529,4,2,1,50,0,0
20232,-100,4,2,1,40,0,0
22732,-100,4,1,1,60,0,0
23357,-100,4,2,1,55,0,0
63982,-100,4,2,1,20,0,0
64295,-100,4,2,1,60,0,1
84295,-100,4,2,1,70,0,0
84920,-100,4,2,1,50,0,0
85545,-100,4,2,1,40,0,0
86013,-100,4,2,1,30,0,0


[Colours]
Combo1 : 59,59,59
Combo2 : 255,255,255

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To Kuro>
hmm..your easy I think is too hard a bit for easy diff...
maybe cuz your SV use 1.10x same and rhythm is hard too :P
Moway
super late response! everything fixed from fumika's mod.

http://puu.sh/2fNs6
Lanturn
No KD please. These maps are just amazing. Just one suggestion.

[Yanlu's Normal]
Circle Size 4 | I personally believe the size of the notes in this normal is a bit too big for how close the distance snapping is. At some parts, it gives off a cluttered feel. http://osu.ppy.sh/ss/654026 is one example. places like: 00:53:045 | 01:14:295 | 01:18:045 and such.
Topic Starter
Kuro
Sorry guys, I've been quite busy with air force stuff so don't worry, I haven't abandoned the map but it'll still take a few days before I can post updates for everyone!!

Till next time! ;)
Cuvelia
I saw your taiko map. Many of the Katsu at the last of stream worries me.
This is no problem in accordance with rules of mapping,
But this mapping tend to be hard to do for many player.
I think that there are many people dislike this mapping.
yanlu
I dislike CS4 in this normal...so no change
but thanks anyway~ ;)
Topic Starter
Kuro

Cuvelia wrote:

I saw your taiko map. Many of the Katsu at the last of stream worries me.
This is no problem in accordance with rules of mapping,
But this mapping tend to be hard to do for many player.
I think that there are many people dislike this mapping.

Noted but I'll wait a little longer for more community input before I make any changes. Personally, I think it's fine but if I get too much negative input I'll make some changes.
Thanks for the tip!! :D
Joon
hi

Korean Modding Team /o/
* Joon [Specialized on Hitsounding]

[Easy]
00:57:420 (1) - change Normal Sampleset
00:58:045 (2) - end notes change Normal Sampleset
00:59:920 (1) - start notes change Normal Sampleset

[yanlu's Normal]
00:32:732 (4) - change whistle
00:58:982 (2) - add finish
01:01:482 (3) - start notes add finish
01:18:045 (4) - change finish


[nattap's Hard]

00:13:670 (1) - remove clap (suggestion)
00:14:295 (3) - end notes add clap (suggestion)
00:18:670 (1) - remove clap (suggestion)
00:19:295 (3) - end notes add clap (suggestion)
00:22:420 (1) - add finish
00:47:420 (7) - start notes remove clap
00:49:920 (5) - ^
00:57:420 (5) - remove clap and change Normal Sampleset
00:58:045 (1) - end notes add finish
01:00:545 (4) - ^
01:12:888 (1,2) - change whistle+finish
01:13:513 (3) - change finish or ^
01:22:264 (2) - start notes remove clap


[Saten]
nice sound


[Moway's Insane]
00:57:420 (7) - start notes change Normal Sampleset
01:25:232 (1) - add finish

good luck
MineC24
Korean Modding queue~

(Double korean modding team :D , you so lucky..?)

Diff
Beatmap diff : You must have a Easy(star rating < 3.00) diff..
(Make more Easy diff or remapping Easy diff plz

Easy
OD -1 plz

00:27:107 (4) - Change -> 2 slider or 1 slider(1 reverse), note
00:59:920 (1) - Change -> slider end set 01:00:388
01:04:920 (2) - move -> x:316 y:164
01:08:045 (3,4,5) - Change -> shape set Equilateral triangle(use polygon circle)

yanlu's Normal
00:23:982 (3) - remove -> 00:23:982 (3) and set note at 00:23:982
00:30:545 (1) - Change -> slider end set 00:31:013
00:37:420 (3) - stack -> at 00:35:545 (1) (ex : http://osu.ppy.sh/ss/690869&#41;
00:53:513 (2) - Change -> slider end set 00:53:670 (So hard this pattern.. This diff is Normal)
01:13:826 (4,5) - Change -> 1 slider 1 reverse (same as 01:17:576 (3) )

Taiko Muzukashii
Lead-in set 0 plz

00:20:232 (1) - big d
00:44:607 (1) - d
00:44:920 (1) - k
00:45:232 (1) - d
01:00:388 (3) - remove this..?
01:21:482 (1) - d

nattap's Hard
00:45:232 (7) - Change -> same as 00:44:920 (6) and Rotate by 180

Taiko Oni
00:20:232 (4) - big d
01:08:748 (2) - d
01:12:576 (3) - big d

Moway's Insane
HP Drain 8..? Soooo Hard... set 5~7 plz

00:37:732 (8) - move -> x:304 y:144
01:13:982 (4,5,6,7,1) - Change -> Change note place.. looks bad..

Saten
HP Drain 8..? Soooo Hard... set 5~7 plz

00:31:326 (1) - remove -> remove NC
00:40:857 (1) - ^
00:41:326 (1) - ^
01:24:920 (4) - add -> add NC. follow music :D
01:25:388 (4) - ^

GL :)
Topic Starter
Kuro

Joon wrote:

hi Hello :D

Korean Modding Team /o/
* Joon [Specialized on Hitsounding]

[Easy]
00:57:420 (1) - change Normal Sampleset Ok
00:58:045 (2) - end notes change Normal Sampleset Ok
00:59:920 (1) - start notes change Normal Sampleset Ok

All problems fixed

good luck Thanks for modding, I really appreciate the help!
Topic Starter
Kuro

MineC24 wrote:

Korean Modding queue~

(Double korean modding team :D , you so lucky..?) Super Lucky!! /o/

Diff
Beatmap diff : You must have a Easy(star rating < 3.00) diff..
(Make more Easy diff or remapping Easy diff plz Remapping is out of the question but I'll see what I can do. -.-


Easy
OD -1 plz Ok

00:27:107 (4) - Change -> 2 slider or 1 slider(1 reverse), note Hmm, I don't know about this personally I think it's fine as is but I'll think on it before I change anything.
00:59:920 (1) - Change -> slider end set 01:00:388 It already is :?
01:04:920 (2) - move -> x:316 y:164 Ok
01:08:045 (3,4,5) - Change -> shape set Equilateral triangle(use polygon circle) Ok, I think I fixed that one

Taiko Muzukashii
Lead-in set 0 plz Ok

00:20:232 (1) - big d Ok
00:44:607 (1) - d Ok
00:44:920 (1) - k Ok
00:45:232 (1) - d Ok
01:00:388 (3) - remove this..? No, This is the pick up note into the next phrase.
01:21:482 (1) - d Ok

Taiko Oni
00:20:232 (4) - big d There is a cymbal crash in the musc here so it has to be big k
01:08:748 (2) - d Ok
01:12:576 (3) - big d Ok

GL :)
Saten
The easiest difficulty can have 3.14 as max, as long as it's easy enough.
yanlu

Joon wrote:

hi

[yanlu's Normal]
00:32:732 (4) - change whistle :arrow: ok
00:58:982 (2) - add finish :arrow: nop
01:01:482 (3) - start notes add finish :arrow: nop>< strange..
01:18:045 (4) - change finish :arrow: ok

MineC24 wrote:

yanlu's Normal
00:23:982 (3) - remove -> 00:23:982 (3) and set note at 00:23:982
00:30:545 (1) - Change -> slider end set 00:31:013 :arrow: okay
00:37:420 (3) - stack -> at 00:35:545 (1) (ex : http://osu.ppy.sh/ss/690869&#41;
00:53:513 (2) - Change -> slider end set 00:53:670 (So hard this pattern.. This diff is Normal)
01:13:826 (4,5) - Change -> 1 slider 1 reverse (same as 01:17:576 (3) )
sorry other no change >.<
thank you for modding~ :)

fix ver. down here plz
SPOILER
osu file format v12

[General]
AudioFilename: Black White.mp3
AudioLeadIn: 0
PreviewTime: 63045
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Kuro
Version:yanlu's Normal
Source:Mondaiji-tachi ga Isekai Kara Kuru Sō Desu yo?
Tags:anime opening Saten-san nattap Moway Yanlu
BeatmapID:220247
BeatmapSetID:76200

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Mondaiji-tachi OP XVID codec TV Quality.avi"
0,0,"yande.re 217463 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
545.368689641391,625,3,2,1,30,1,0
8670,-100,3,2,1,30,0,0
9920,-100,3,2,1,20,0,0
11170,-100,3,2,1,10,0,0
11795,312.5,4,2,1,50,1,0
14295,-133.333333333333,4,2,1,50,0,0
15232,-133.333333333333,4,2,1,40,0,0
16482,-100,4,2,1,50,0,0
19295,-117.647058823529,4,2,1,50,0,0
20232,-100,4,2,1,40,0,0
22732,-100,4,1,1,60,0,0
23357,-100,4,2,1,55,0,0
63982,-100,4,2,1,20,0,0
64295,-100,4,2,1,60,0,1
84295,-100,4,2,1,70,0,0
84920,-100,4,2,1,50,0,0
85545,-100,4,2,1,40,0,0
86013,-100,4,2,1,30,0,0


[Colours]
Combo1 : 59,59,59
Combo2 : 255,255,255

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nattap_old

Joon wrote:

[nattap's Hard]

00:13:670 (1) - remove clap (suggestion) No.. It's making a rythm
00:14:295 (3) - end notes add clap (suggestion) Done
00:18:670 (1) - remove clap (suggestion) ^two line above^
00:19:295 (3) - end notes add clap (suggestion) ^two line above^
00:22:420 (1) - add finish Done
00:47:420 (7) - start notes remove clap I changed to whistle instead
00:49:920 (5) - ^ ^
00:57:420 (5) - remove clap and change Normal Sampleset Sounds bad..
Below are all done
00:58:045 (1) - end notes add finish
01:00:545 (4) - ^
01:12:888 (1,2) - change whistle+finish
01:13:513 (3) - change finish or ^
01:22:264 (2) - start notes remove clap

MineC24 wrote:

nattap's Hard
00:45:232 (7) - Change -> same as 00:44:920 (6) and Rotate by 180 Umm.. no. I'm trying to make slider the same as 00:54:920 (5,6) I like that style
Thanks both :)
http://puu.sh/2vAtr
Totoro
Yo! From my modding Queue~

General

Preview time is 01:04:295

I like the song. Go Go Rank!!

Easy

00:23:982 (3,4) - make a better blanket

00:54:920 (5,6) - not such a good blanket in my opinion

01:11:795 (3,1,2,3) - distance distruction. Fix it

01:19:295 (2,3) - remove the overlap these slider has

Yanlu's Normal

00:13:357 (4,1,2) - distance eroor. keep 0.8x

00:19:295 (1,2) - ^

00:31:482 (2,1) - messy overlap

00:35:545 (1,3) - not stacked perfectly

01:04:295 (1,2) - distance too close

Nattap's Hard

00:31:951 (1,2,3,4,5) - not a neat shape... looks random. make it symmetrical or more good-looking

00:33:357 (1,4) - not stacked perfectly

00:35:076 (5,6) - ctrl+g would be more suitable jump & pattern

00:37:576 (7,8) - ^

00:46:951 (4,5,2) - i really do not suggest circles overlapping the sliders. Consider revising this

00:49:451 (2,2) - ^

00:56:795 (1,2,3,4,5) - not a consistent shape

01:04:295 (1,2,3,4,5) - not symmetrical, not a good shape

01:05:232 (5,1,2,3) - looks not good. make it into a square or at least a kite

01:08:357 (1,3) - line these up

Moway's Insane

00:14:295 (1,3) - not perfectly stacked

00:53:670 (3) - i think ctrl+g suits better

Saten

Fine
Irreversible
Hey from my queue ~



[General]

I'll skip taiko, since i can't modd it. I'm sorry about this xD

[Easy]

00:16:795 (1) - Is it allowed to put things after a spinner that immediatly in an easy diff? I'm not sure
00:31:482 (2) - longer this slider until00:32:107 -
00:33:357 (1) - double reverse is a no-go in easy
00:51:795 (5) - add a slider, ending 00:52:107 - here, reversed
00:52:732 (6) - add a circle
01:16:795 (1,2,3,4) - this is VERY hard for an easy xD

too many hard objects in this diff D: but the rest is ok :3

[yanlu's Normal]

00:11:795 (1,3) - I would suggest straight sliders here, because they look a bit crumpy :3
00:24:295 (4,1) - The combination of these two doesn't look that good D: i suggest make the curve of the slider to the other side, so the circle is like in the bow, if you know what i mean xD
00:29:607 (5,6) - Stack with 6
00:37:420 (3) - Stack with slider end of 1
00:38:045 (1) - This big slider breaks the flow, i would suggest going on with the pattern before
01:00:545 (1,2,3,4) - Okay, this doesn't fit the lyrics at all, try again? xDD
01:10:545 (1) - NOT SURE: is this rankable? xDbecause you can't see the bow there, .. ask a mat :c

[nattap's Hard]

AR + 1? oO
00:25:076 (7) - NC (always for parts like this)
00:40:545 (2) - Why is this one slow? XD
00:51:795 (1,2,3,4,5) - I recommend another pattern http://puu.sh/2wlI8, something like this would be better than the current one, it's just the same as before


[Moway's Insane]

00:21:326 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I think this diff should be easier than Saten, so i would definetly decrease the DS here, because it's pretty hard (but it looks nice, i have to say xD)
00:38:045 (1) - Move it a bit downwards, so it doesn't touch 8.
00:48:513 (2) - Move it a bit to the left, so it looks nicer xD
00:58:045 - Decrease the SV a bit for this part? It might get some tension with this. (until here 01:03:045 - )
01:03:045 (1) - Saten -cough- xD
01:13:982 (4,5,6,7,1) - This combo could look a bit rounder

[Saten]

omg i love to play this *Q*

00:31:795 (3) - I kinda suggest adding a circle here. I know, it's not within the background music or anything, but it's kinda empty there :c
00:41:795 - Same here
01:18:045 (3,4,1,2,1,2) - This part plays VERY weird for me. I don't know if it's the placing, or the rhythm.. I would think about changing it with sliders, or a better readable pattern

Nice done :3 starred, STARRED I SAY lol xD

gl~
Saten

Irreversible wrote:

[Saten]

omg i love to play this *Q*

00:31:795 (3) - I kinda suggest adding a circle here. I know, it's not within the background music or anything, but it's kinda empty there :c I can try it out, it kinda flows better
00:41:795 - Same here done
01:18:045 (3,4,1,2,1,2) - This part plays VERY weird for me. I don't know if it's the placing, or the rhythm.. I would think about changing it with sliders, or a better readable pattern The previous part that were similar had sliders indeed. But after that, there were hitcircles. On this part, there are hitcircles and then sliders so it's kinda the opposite

Nice done :3 starred, STARRED I SAY lol xD

gl~
Thanks owo

http://puu.sh/2wr0o
nattap_old

-iCo- wrote:

Nattap's Hard

00:31:951 (1,2,3,4,5) - not a neat shape... looks random. make it symmetrical or more good-looking
Fixed
00:33:357 (1,4) - not stacked perfectly
Huh.. I didn't plan to stack them but it's now stacked XD
00:35:076 (5,6) - ctrl+g would be more suitable jump & pattern
They're distant snapped and I think I didn't have to
00:37:576 (7,8) - ^
^
00:46:951 (4,5,2) - i really do not suggest circles overlapping the sliders. Consider revising this
From irre mod I make AR+1 and I think it's no longer overlap
00:49:451 (2,2) - ^
^
00:56:795 (1,2,3,4,5) - not a consistent shape
Changed to curve
01:04:295 (1,2,3,4,5) - not symmetrical, not a good shape
Fixed now It's looks like V shaped XD
01:05:232 (5,1,2,3) - looks not good. make it into a square or at least a kite
Now it's square
01:08:357 (1,3) - line these up
Yup :3 and Thanks for the space to put reply :D

Irreversible wrote:

[nattap's Hard]
AR + 1? oO Okay
00:25:076 (7) - NC (always for parts like this) I think 7,8 and 5,6 are in the same bar and same sentence I don't think I need NC
00:40:545 (2) - Why is this one slow? XD Didn't you notice this 00:30:545 (2) XD It's slow because singer and music go slower
00:51:795 (1,2,3,4,5) - I recommend another pattern http://puu.sh/2wlI8, something like this would be better than the current one, it's just the same as before I change this to make it look better but still a curve because I removed zigzag out already :( from iCo mod
http://puu.sh/2wGk6
Thank you both
yanlu

-iCo- wrote:

Yanlu's Normal

00:13:357 (4,1,2) - distance eroor. keep 0.8x :arrow: have nc..it's fine imo

00:19:295 (1,2) - ^ :arrow: it's fine..

00:31:482 (2,1) - messy overlap :arrow: it's ok.

00:35:545 (1,3) - not stacked perfectly :arrow: i don't want to stack

01:04:295 (1,2) - distance too close :arrow: fix

Irreversible wrote:

Hey from my queue ~
[yanlu's Normal]

00:11:795 (1,3) - I would suggest straight sliders here, because they look a bit crumpy :3 :arrow: i want keep..it's fine imo
00:24:295 (4,1) - The combination of these two doesn't look that good D: i suggest make the curve of the slider to the other side, so the circle is like in the bow, if you know what i mean xD :arrow: nop..i don't like><
00:29:607 (5,6) - Stack with 6 :arrow: don't want to stack
00:37:420 (3) - Stack with slider end of 1 :arrow: same
00:38:045 (1) - This big slider breaks the flow, i would suggest going on with the pattern before :arrow: no..it's a new partten>-< 00:38:045 - to 00:42:420 -
01:00:545 (1,2,3,4) - Okay, this doesn't fit the lyrics at all, try again? xDD :arrow: it's consistent before D:
01:10:545 (1) - NOT SURE: is this rankable? xDbecause you can't see the bow there, .. ask a mat :c
thank you all modding~

SPOILER
osu file format v12

[General]
AudioFilename: Black White.mp3
AudioLeadIn: 0
PreviewTime: 63045
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Kuro
Version:yanlu's Normal
Source:Mondaiji-tachi ga Isekai Kara Kuru Sō Desu yo?
Tags:anime opening Saten-san nattap Moway Yanlu
BeatmapID:220247
BeatmapSetID:76200

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Mondaiji-tachi OP XVID codec TV Quality.avi"
0,0,"yande.re 217463 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Roddie
General
  1. It would be best to set the background dimensions as 1024x768. It'll stand out much better that way. :D
  2. There is no need to have anime in the tags. It's pretty much unnecessary because once the map is ranked, the map's genre will be categorized
Easy
  1. 00:12:732 (2, 4)-Those sounded pretty bland without hitsounds. :( Try highlighting them, and set them as Normal through the Sampleset list, you know?
  2. 00:17:732 (2, 4)-^
  3. 01:01:795 (1)- Is this intentional or a mistake... Well, if it were intentional, it sounds really weird ending it on the blue tick. :( I strongly recommend ending it on 01:03:045 - . It makes sense, since there's a beat. Not the blue tick, which has no beat, you know?
  4. 01:12:888 (4, 1)-Hmm... I'm thinking a newbie would have a hard time in this part. He/she could most likely slow to react and mess up. The best I can say is to have the 1st note be a slider instead; that way it will be a little easier for the guy, you know?
  5. 01:16:795 (1, 2, 3, 4)-I understand you're following the vocals, but, in this case, it just doesn't seem to work out well in my honest opinion. You could replace them by have two sliders instead. Have slider1 start on 01:16:785 then end it on 01:17:263. As for slider 2, have it start on 01:17:576 then end it on 01:18:045. In the time-line, it's like this.The way I see it, they are at least easier to play over and they follow the vocals well in my opinion.
I would like to give a shutout to orioncomet for helping me out over Easy. Thanks, orion! :)

yanlu's Normal
  1. 00:30:545 (1, 2)-A finish on the end of slider 1 would sound great! Think about adding a finish on the beginning of slider 2. In my opinion, it'll sound great there too!
Taiko Muzukashii
  1. It would be best to from "Taiko" from the difficulty name. It seems redundant to have it. And besides, there's a taiko icon on the difficulty. This will give the player a clear indication of what that difficulty is.
Other than that, Your difficulty looks good and plays alright.

nattap's Hard
  1. 01:09:295 (1, 3)-Before I explain what to suggest, this part is screaming for hitsounds. :cry: Anyway, Try adding whistles on the beginning of both sliders 1 and 3. They sounds so well there. Give it a try! If it doesn't suit you, try experimenting yourself! :)
  2. 01:10:545 (1, 3)-^
  3. 01:11:795 (1, 2)-^pretty much the same but instead of sliders 1 and 3, it's slider 1 and note 2.
Taiko Oni

Pretty much the same thing I listed about Muzukashii. Otherwise, this difficulty is okay, I guess.

Moway's Insane
  1. 00:14:295 (1, 2, 3)-You know, it's not a bad idea to have soft finishes on the beginning of those three sliders in my opinion. o: Give them a try, man.
Saten
  1. 00:14:295 (1, 1, 1)-Those sliders have potential of having soft finishes on the beginning, of course, in my opinion. Try them out.
That's about it. If you have questions regarding to my mod, feel free to ask. Good luck with your map, man. :D
Topic Starter
Kuro

Roddie wrote:

General
  1. It would be best to set the background dimensions as 1024x768. It'll stand out much better that way. :D It's been discussed before and apparently the current dimensions are fine for widescreen so I don't think I want to have to crop it. :|
  2. There is no need to have anime in the tags. It's pretty much unnecessary because once the map is ranked, the map's genre will be categorized Ohh ok, Removed ^^
Easy
  1. 00:12:732 (2, 4)-Those sounded pretty bland without hitsounds. :( Try highlighting them, and set them as Normal through the Sampleset list, you know? Ok, I added them
  2. 00:17:732 (2, 4)-^ Same as the first
  3. 01:01:795 (1)- Is this intentional or a mistake... Well, if it were intentional, it sounds really weird ending it on the blue tick. :( I strongly recommend ending it on 01:03:045 - . It makes sense, since there's a beat. Not the blue tick, which has no beat, you know? I attempted for it to be intentional but I think I ended it in the wrong place. owo
    Instead of 01:03:045 - How about 01:02:888 - ? I want it to hit that last drum before the downbeat of 1.
  4. 01:12:888 (4, 1)-Hmm... I'm thinking a newbie would have a hard time in this part. He/she could most likely slow to react and mess up. The best I can say is to have the 1st note be a slider instead; that way it will be a little easier for the guy, you know? Like make a slider on 1? Oh wait ok, I see
  5. 01:16:795 (1, 2, 3, 4)-I understand you're following the vocals, but, in this case, it just doesn't seem to work out well in my honest opinion. You could replace them by have two sliders instead. Have slider1 start on 01:16:785 then end it on 01:17:263. As for slider 2, have it start on 01:17:576 then end it on 01:18:045. In the time-line, it's like this.The way I see it, they are at least easier to play over and they follow the vocals well in my opinion. Ok, I see what you mean.. Fixed! \o/
I would like to give a shutout to orioncomet for helping me out over Easy. Thanks, orion! :) lol, I'd like to thank him too

Taiko Muzukashii
  1. It would be best to from "Taiko" from the difficulty name. It seems redundant to have it. And besides, there's a taiko icon on the difficulty. This will give the player a clear indication of what that difficulty is. Idk about doing this, usually we only remove it in full taiko mapsets because it's unnecessary but in a mixed set we keep to make taiko diffs. easily identifiable.
Other than that, Your difficulty looks good and plays alright.

Taiko Oni

Pretty much the same thing I listed about Muzukashii. Otherwise, this difficulty is okay, I guess. Same as Muzu

That's about it. If you have questions regarding to my mod, feel free to ask. Good luck with your map, man. :D Thanks for the mod! Honestly, I've been trying to get a BAT to look at this for months now. Seriously, thanks for the help man. Now I know my diff isn't too bad, huehuehue xD
yanlu

Roddie wrote:

yanlu's Normal
  1. 00:30:545 (1, 2)-A finish on the end of slider 1 would sound great! Think about adding a finish on the beginning of slider 2. In my opinion, it'll sound great there too!
okay~! sounds great for me too ww
thanks for mod~ :)

SPOILER
osu file format v12

[General]
AudioFilename: Black White.mp3
AudioLeadIn: 0
PreviewTime: 63045
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Kuro
Version:yanlu's Normal
Source:Mondaiji-tachi ga Isekai Kara Kuru Sō Desu yo?
Tags:opening Saten-san nattap Moway Yanlu
BeatmapID:220247
BeatmapSetID:76200

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CircleSize:3
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ApproachRate:5
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Saten

Roddie wrote:

Saten
  1. 00:14:295 (1, 1, 1)-Those sliders have potential of having soft finishes on the beginning, of course, in my opinion. Try them out. I don't quite think it fits that well imo. The song it self doesn't really enlighten that
I also did some hitsound changes. Not really notable, unless you mute the music lol

http://puu.sh/2ZiPs/977f6fca73.osu


also some hitsound suggestions for Moway (no need for kds)
00:57:420 (7) - normal sample-set on start and repeat
01:13:513 (3) - ^ @end
01:21:170 (3) - ^ on both parts
Topic Starter
Kuro

Saten wrote:

Roddie wrote:

Saten
  1. 00:14:295 (1, 1, 1)-Those sliders have potential of having soft finishes on the beginning, of course, in my opinion. Try them out. I don't quite think it fits that well imo. The song it self doesn't really enlighten that
I also did some hitsound changes. Not really notable, unless you mute the music lol

http://puu.sh/2ZiPs/977f6fca73.osu


also some hitsound suggestions for Moway (no need for kds)
00:57:420 (7) - normal sample-set on start and repeat
01:13:513 (3) - ^ @end
01:21:170 (3) - ^ on both parts
Moway hasn't been online in over a month so I don't know what to do about his/her diff. I don't want to have to remove it because people work hard making these things, so I guess I'll try to roll with it and see how it goes ;_;
nattap_old

Roddie wrote:

nattap's Hard
  1. 01:09:295 (1, 3)-Before I explain what to suggest, this part is screaming for hitsounds. :cry: Anyway, Try adding whistles on the beginning of both sliders 1 and 3. They sounds so well there. Give it a try! If it doesn't suit you, try experimenting yourself! :)
  2. 01:10:545 (1, 3)-^
  3. 01:11:795 (1, 2)-^pretty much the same but instead of sliders 1 and 3, it's slider 1 and note 2.
I liked it ,thank you for your mod :)
Sounds better than nothing.

http://puu.sh/30I12.osu
Shohei Ohtani
I have three versions of this song. One is like a super srs bg, one has a bunnygirl, and now this one is 2lewd4me. Wat

Overall:
I'm not 100% happy that the only diff you mapped is the easy difficulty :<. It'd be cool if you map another diff. I know there's a lot, but having the only diff you've made be an easy looks kind of lazyish ;A;

Saten:
00:23:045 (1,2,3) - This map is all really fast and all but these are like way too fast like omg.
00:28:201 (2) - HOLY SHI- That's almost 4.0x
01:01:013 (1,1) - It'd be better to do some nice overlaps or something rather than having this note blocked.
01:03:045 (1) - COMBOS GO GO GO
01:04:295 (1) - This slider seems really sudden, especially since the previous slider is pretty much all slow and all.

Moway:
01:04:295 (1) - Same issues as Saten

Hard:
Clap hitsounds on 2 and 4 would be super cool~
00:30:545 (2) - Why does this slow down like omg no.
00:40:545 (2) - ^
01:04:295 (1,2,3,4,5) - This pattern seems really forced, like it doesn't follow the music at all ;A;

Normal:
00:11:795 (1) - This is cool and all but the SV is so low that it's not even noticable
00:13:045 (3) - ^
00:15:232 (3) - Not kawaii overlaps ;A;
00:24:295 (4) - It might be better to flip the direction of the turn so it blankets (1)
00:53:045 (1,2) - This seems really hard for normal players

Easy:
00:31:482 (2) - Extend this to the white tick and add a clap on the end of the slider
00:40:545 (4) - Move this so it doesn't overlap
01:01:873 (1) - Extend this to large white tick
01:19:920 (3) - Move this so there isn't overlap

desu
Topic Starter
Kuro

CDFA wrote:

I have three versions of this song. One is like a super srs bg, one has a bunnygirl, and now this one is 2lewd4me. Wat huehuehue

Overall:
I'm not 100% happy that the only diff you mapped is the easy difficulty :<. It'd be cool if you map another diff. I know there's a lot, but having the only diff you've made be an easy looks kind of lazyish ;A; What? I mapped the taiko as well. I only play taiko so I can only map taiko. I have no skills whatsoever with mapping standard. I have a few maps with harder standard diffs but they're so horrible I just had to grave them so I'm going to leave the mapping of harder diffs to people that know how. + I don't even know the rules for mapping standard, hahaha

Easy:
00:31:482 (2) - Extend this to the white tick and add a clap on the end of the slider Honestly that sounds weird because if it were a harder difficulty there would be another note there, and that clap doesn't fit there either ._.
00:40:545 (4) - Move this so it doesn't overlap This is intentional it's a tightly compacted reflection on both axis
01:01:873 (1) - Extend this to large white tick This has been asked before but my decision is to leave it be on that drum
01:19:920 (3) - Move this so there isn't overlap Fixed \:3/

desu
yanlu
>CDFA

sorry no change in my diff..cuz they seems all fine for me ;A;
thank you for mod, anyway~! :)
Saten

CDFA wrote:

Saten:
00:23:045 (1,2,3) - This map is all really fast and all but these are like way too fast like omg. wut
00:28:201 (2) - HOLY SHI- That's almost 4.0x o_o
01:01:013 (1,1) - It'd be better to do some nice overlaps or something rather than having this note blocked. This is the best way imo
01:03:045 (1) - COMBOS GO GO GO at least better than a spinner
01:04:295 (1) - This slider seems really sudden, especially since the previous slider is pretty much all slow and all. sudden? there's an obvious chorus ahead
I did some other minor changes~
http://puu.sh/36Q3Y/1948406327.osu
Topic Starter
Kuro
Changed the tags in all diffs. Nothing really too noticeable.
Leader
Hi, from my Modding Queue

[General]
  1. Ughhh, these combo-colors totally don't fit with bg >_< but they are fine.. I guess.
[Saten]
  • yo Saten, great diff as always o/
[Moway's Insane]
  1. 00:33:670 (4) - Stack on 00:32:732 (4) - ? It could bring a nice pattern :3
  2. 00:35:857 (3) - NC?
  3. 00:38:045 (1) - Isn't it too near to 00:37:732 (8) -
  4. 00:58:357 (2,3,4,5) - Is this irregular spacing done by purpose? It feels kinda bad in my opinion <.<
  5. 01:26:013 (2) - I dunno. When I played this diff I felt like this beat was 1/2 earlier in the timeline and I almost missed. You can flip vertically or stack on the note before, it would be better imo :3
[nattap's Hard]

  • Why haven't you mapped from 00:08:670 - like the other difficulties?
  1. 00:30:232 (2) - I found this slowdown kinda useless, remove it?
  2. 00:40:545 (2) - ^
  3. 00:46:795 (3,4,5,6) - Something more accurate would be much better (like http://osu.ppy.sh/ss/792530, kinda bad but it's just an example ><)
  4. 00:51:795 (1,2,3,4,5) - Inconsistent spacing in these notes, check 'em
  5. 01:12:420 (3) - Move it on x:272 y:328?
[yanlu's Normal]
  1. 00:25:545 (1) - Move on x:360 y:232 for a better blanket
  2. 00:59:295 (3) - Mhm, I don't like (3) and (4) as they are, maybe something like https://osu.ppy.sh/ss/792538 is better :3
[Easy]
  1. 00:15:232 (1) - Next slider is too near in the timeline for an Easy, replace this spinner with a slider
  2. 00:24:295 (4) - Move second anchor point to x:368 y:88 (example, you can change a little), it will make flow better. If you do, fix next spacing!
  3. 00:40:545 (4) - It touches previous slider ;_; move up some grid not caring of distance snap pls
  4. 00:59:920 (1,2) - CTRL+H them
Nice map!
yanlu

Leader wrote:

Hi, from my Modding Queue
[yanlu's Normal]
  1. 00:25:545 (1) - Move on x:360 y:232 for a better blanket :arrow: nah
  2. 00:59:295 (3) - Mhm, I don't like (3) and (4) as they are, maybe something like https://osu.ppy.sh/ss/792538 is better :3 :arrow: nop.i like how it like now
Nice map!
thanks~ but no change in my diff ;3
nattap_old

CDFA wrote:

Hard:
Clap hitsounds on 2 and 4 would be super cool~ I have no idea what is your 2 and 4 :?
00:30:545 (2) - Why does this slow down like omg no. I still want that on
00:40:545 (2) - ^ ^
01:04:295 (1,2,3,4,5) - This pattern seems really forced, like it doesn't follow the music at all ;A; I changed some but may be not better

Leader wrote:

[nattap's Hard]

  • Why haven't you mapped from 00:08:670 - like the other difficulties? I don't usually map on intro but all others put a spinner so I will
  1. 00:30:232 (2) - I found this slowdown kinda useless, remove it? I don't think It's useless singer and music seems to be slower and why I can't slow it
  2. 00:40:545 (2) - ^ ^
  3. 00:46:795 (3,4,5,6) - Something more accurate would be much better (like http://osu.ppy.sh/ss/792530, kinda bad but it's just an example ><) But still better, fixed
  4. 00:51:795 (1,2,3,4,5) - Inconsistent spacing in these notes, check 'em Hmm.. I don't see anything but I rearranged them
  5. 01:12:420 (3) - Move it on x:272 y:328?
Nope , It will stack badly with another combo
Here ya go. Thx for every mod and Sry for my delay.
http://puu.sh/38QK1.osu
Topic Starter
Kuro

Leader wrote:

Hi, from my Modding Queue

[General]
  1. Ughhh, these combo-colors totally don't fit with bg >_< but they are fine.. I guess. Die in a fire D:
[Easy]
  1. 00:15:232 (1) - Next slider is too near in the timeline for an Easy, replace this spinner with a slider Nope it's an entire beat away, it's fine as is
  2. 00:24:295 (4) - Move second anchor point to x:368 y:88 (example, you can change a little), it will make flow better. If you do, fix next spacing!
  3. 00:40:545 (4) - It touches previous slider ;_; move up some grid not caring of distance snap pls It's intentional, it's ok to touch every now and then huehuehue
  4. 00:59:920 (1,2) - CTRL+H them Looks weird and the spacing is only 0.5 if I do that
Nice map!
Ayu
The combo colors are highly innapropriate, it really shuts down the playability of the map since it's not readable with the background and it would also be unreadable with 100% dim, forcing the player to dim background or ignore skin.

I also suggest you to change background. This opening is really powerful and the background is completely the opposite, making it feel out of place and just as if you do not care about the song's feeling at all.

just my 2 cents

Edit: http://wallbase.cc/wallpaper/2621086
Moway
This is alive O_O
yanlu
Wooo
Topic Starter
Kuro
Revived again in hopes of getting another BAT to look at it but... it doesn't look like that's going to happen anytime soon =.=
Ayu
I don't think BAT's feel like helping someone that doesn't even reply to others opinions (or just plain ignoring them).
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