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Marina and The Diamonds - Power & Control

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Total Posts
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Topic Starter
Mystyk
This beatmap was submitted using in-game submission on 2014. december 3. at 12:06:42

Artist: Marina and The Diamonds
Title: Power & Control
Tags: electra heart and lambrini diamandis electropop
BPM: 120
Filesize: 5546kb
Play Time: 03:27
Difficulties Available:
  1. Easy (1,44 stars, 141 notes)
  2. Hard (2,38 stars, 319 notes)
  3. Insane (3,34 stars, 435 notes)
  4. Normal (1,79 stars, 218 notes)
Download: Marina and The Diamonds - Power & Control
Information: Scores/Beatmap Listing
---------------
Hope you enjoy! :3
Low

Aleks719 wrote:

yes <3
Topic Starter
Mystyk
Thank You Aleks <3333

Thanks Jacob
Aurele
The artist is wrong.. LOL
By seeing the other ranked maps, it's Marina & The Diamonds
Topic Starter
Mystyk
Thanks Gabe, though I already thought of that by myself :P
Liiraye
M4M

(let me apologize in advance for a nazi mod, but a good map has little flaws ;)

Ops pressed Post instead of Preview, I'll continue on the other diffs now.

Easy
01:13:199 (2,3) move to x:213 y:310
02:33:199 (2) could be coated better with combo 1
03:23:699 (6,1) coat

Normal
Not much to point out here
01:14:199 (5) Make symmetrical


Hard
00:35:699 (2) could use some better coating with combo 3
00:37:949 (1) NC
00:43:699 (5) coat better
00:58:699 (2) minor coating pls
Either NC here 01:01:949 (1) or here 01:03:699
01:18:199 (2) coat pls
01:18:699 (3,4,5) Align symmetrically
01:25:699 How about something like this? http://osu.ppy.sh/ss/880408 I find the #2 combo a bit odd so this might be a solution
01:34:199 (6) place i here 01:33:949 to follow the vocals
01:39:574 (7) coat better
02:25:449 (4,5) same here

Insane
00:21:699 (4) Move to x:348 y:128
00:22:199 Move to x:176 y:68
00:22:199 (1) NC
00:43:449 (1,2,3) a pattern like this maybe? http://osu.ppy.sh/ss/880374
01:25:949 (2,3,4) I wish to see this part more symmetrical
02:09:760 (3) this could be coated a little bit better
02:13:949 (3) same
02:46:699 (3) coat slider-end a little better
03:17:699 (5,6,1,2,3,4,5,6) Align this entire pattern more symmetrical:
03:26:949 (1) could be coated better
BCI
hi-hi, slow M4M
NAZI MODS \o

[General]
  1. and in tags? lol just asking
  2. maybe it'll be cool to have a kiai fountain in 02:24:199 - because you already have all the kiais begins on "power and control~"
    it's also a cool idea to begin a normal kiai here then end it at 02:55:699 - because of consistency of whole kiais in your map~ hope you get me lol (look on http://puu.sh/3KqMz.png if you don't) well just PM me in-game and I'll show you it xD
[Easy]
  1. HP-1? looks a bit strange now because you have all the settings the same in all diffs + you've mapped almost all 1/1 beats and it'll be so hard with HP 4 o3o
  2. 00:33:699 (3) - personally don't like these kinds of sliders, try something like http://puu.sh/3KqnN.jpg it looks cleaner
  3. 00:47:699 (1,2) - reversing these NCs will be cool (I bet you won't put NC on where it is now if you'll map this empty place) and as a plus (2) is a beginning of the new kiai
  4. 01:08:199 (3) - hnnng it looks a bit ugly imo, try http://puu.sh/3Kqvt.jpg
  5. 01:14:199 (3) - move it two grids right for making a triangle http://puu.sh/3Kqxu.jpg
  6. 01:32:199 (5) - http://puu.sh/3Kqzo.jpg ? moved two points some grids up, I think it looks cool now o3o
  7. 01:35:699 (1) - have a kiai fountain at the end of slider is meh :/ pls do the same like 00:47:699 (1,2) (and same goes for NCs)
  8. 01:51:199 (4) - 112|216 for a triangle? if yes pls move (5) to somewhere else too for saving DS
  9. 02:08:199 (1) - http://puu.sh/3Kqvt.jpg lolz (I mean try to make this slider cooler with more points like I show you in a screenshot)
  10. 02:15:199 - map this pls or remove 02:11:199 (3) - and 02:18:699 (2) - because these similar places are mapped here o3o
  11. 02:28:199 (1) - I know what do you want to do here but it's still not as sexy as it could be, try http://puu.sh/3KqGE.jpg
  12. 03:11:699 (4,2) - how about stacking them with the beginning of 03:09:199 (2) - ?
  13. 03:23:699 (6) - stack the end with the 03:21:199 (3) - ?
[Normal]
  1. 00:44:199 (5,1,2) - (1,2,1) as a comboing? same reason as before + follows your combopattern
  2. 01:15:949 - add a note cause vocal begins?
  3. 01:35:699 (1,2) - reverse NCs, same as before ;_;
  4. 02:39:699 (1,2) - ^
  5. 03:15:949 (1,2) - ^ I see you're following vocals but it begins later than (1) here
  6. 03:17:074 (3) - no no and no, 1/4 slider with repeat begins at blue tick.. it's fucking impossible for beginners ;_; my suggestion is just simple 1/2 slider
  7. 03:27:074 (1,2) - http://puu.sh/3Krdp.jpg please, it's not Hard diff D:
oh gods Hard and Insane are clean :О proo <3
Topic Starter
Mystyk
Liiraye, thanks for writing it in the new modding system as well! I'll try to reply when it is fixed, but I already told you that I fixed almost everything :3

BCI wrote:

hi-hi, slow M4M
NAZI MODS \o

[General]
  1. and in tags? lol just asking - no, I didn't see it in other marina maps either
  2. maybe it'll be cool to have a kiai fountain in 02:24:199 - because you already have all the kiais begins on "power and control~"
    it's also a cool idea to begin a normal kiai here then end it at 02:55:699 - because of consistency of whole kiais in your map~ hope you get me lol (look on http://puu.sh/3KqMz.png if you don't) well just PM me in-game and I'll show you it xD - I might consider adding kiai fountains, but adding more kiai time would be too much
[Easy]
  1. HP-1? looks a bit strange now because you have all the settings the same in all diffs + you've mapped almost all 1/1 beats and it'll be so hard with HP 4 o3o - okay
  2. 00:33:699 (3) - personally don't like these kinds of sliders, try something like http://puu.sh/3KqnN.jpg it looks cleaner - I don't exactly like your version, but I did change mine a little
  3. 00:47:699 (1,2) - reversing these NCs will be cool (I bet you won't put NC on where it is now if you'll map this empty place) and as a plus (2) is a beginning of the new kiai - okay
  4. 01:08:199 (3) - hnnng it looks a bit ugly imo, try http://puu.sh/3Kqvt.jpg - no, because it will create an ugly overlap (but I tried it >.<) and I think I changed it a bit
  5. 01:14:199 (3) - move it two grids right for making a triangle http://puu.sh/3Kqxu.jpg - no, because I don't think it looks better that way, I want te 2 sliders to be aligned nicely
  6. 01:32:199 (5) - http://puu.sh/3Kqzo.jpg ? moved two points some grids up, I think it looks cool now o3o - okay
  7. 01:35:699 (1) - have a kiai fountain at the end of slider is meh :/ pls do the same like 00:47:699 (1,2) (and same goes for NCs) - okay
  8. 01:51:199 (4) - 112|216 for a triangle? if yes pls move (5) to somewhere else too for saving DS - no, it doesn't really make too much difference
  9. 02:08:199 (1) - http://puu.sh/3Kqvt.jpg lolz (I mean try to make this slider cooler with more points like I show you in a screenshot) - okay
  10. 02:15:199 - map this pls or remove 02:11:199 (3) - and 02:18:699 (2) - because these similar places are mapped here o3o - okay
  11. 02:28:199 (1) - I know what do you want to do here but it's still not as sexy as it could be, try http://puu.sh/3KqGE.jpg - okay
  12. 03:11:699 (4,2) - how about stacking them with the beginning of 03:09:199 (2) - ? - no, it doesn't matter, because 03:09:199 (2) - already disappears by the time the next notes come
  13. 03:23:699 (6) - stack the end with the 03:21:199 (3) - ? - same as above ^
[Normal]
  1. 00:44:199 (5,1,2) - (1,2,1) as a comboing? same reason as before + follows your combopattern - I did it a bit differently
  2. 01:15:949 - add a note cause vocal begins? - okay
  3. 01:35:699 (1,2) - reverse NCs, same as before ;_;- okay
  4. 02:39:699 (1,2) - ^ - okay
  5. 03:15:949 (1,2) - ^ I see you're following vocals but it begins later than (1) here- okay
  6. 03:17:074 (3) - no no and no, 1/4 slider with repeat begins at blue tick.. it's fucking impossible for beginners ;_; my suggestion is just simple 1/2 slider - I put a hit circle
  7. 03:27:074 (1,2) - http://puu.sh/3Krdp.jpg please, it's not Hard diff D:- okay
oh gods Hard and Insane are clean :О proo <3 - daww you so cute thank you <333 I'm not a pro though T_T
Thanks for your mod! *.*

Also, if anyone will mod it, please don't post in this thread, but click on "View Modding" below, thank you!
UnderminE
i am currently mapping "i am not a robot" from Marina the Diamonds, i love her <3

Good luck on this!
Topic Starter
Mystyk

UnderminE wrote:

i am currently mapping "i am not a robot" from Marina the Diamonds, i love her <3

Good luck on this!
Awesome! Good luck with it! Thank you! *.* ikr Marina <3
Raging Bull
I rather mod like this since I'm more used to it. I finished easy but I will go sleep first. :s I'll edit this post

Easy:
Done already in modding format
Why is this only tick rate 2? I prefer it tick rate 1 on easy diffs since they have low SV and long sliders and will have lots of ticks.







Omgggggggggggggggggg fucking deleted my mod because I accidenly clicked close fuckkffffffffffffffffffffffffffffffffffff giod damn. I don wan to typpe everything again omg gfoooooooooood

Sorry I Really don't want to type my explanation twice so I will just summarize it. Sorry if you think I'm lazy but it is rather annoying to start modding after a long time only to have it all gone. It's obviously a sign to use the new modding format.

Normal:
00:22:217 (3) - vertical flip? Seems weird to have movement to the down right and then a sudden shift to move up left. Up to you though since you might have to adjust a lot of pattern.
00:27:967 (4) - Add note for consistency with 01:15:967 (6)?
01:10:217 (3) - https://osu.ppy.sh/ss/1155105 ? I think it would be better since there won't be that awkward movement from 1->2 of moving up and then 2->3 by suddenly moving down just to move back up. I think the screenshot would be so much better since it allows a more smoother motion of just moving across and then going down.
01:12:217 (1,2,3,4) - Unstack? only stack in the diff I believe.
03:27:717 (2) - Add whistle slider end?

Hard:
00:23:217 (3,5) - More symmetrical.
112,308,23217,2,0,B|196:328|256:261|256:261|316:328|400:308,1,320,2|2,0:0|0:0,0:0:0:0:
114,71,25217,2,0,B|196:56|256:120|256:120|316:56|404:72,2,320,2|2|2,0:0|0:0|0:0,0:0:0:0:
00:28:217 (1,2,3) - http://puu.sh/5FDIJ.jpg Red tick slider emphasizes red ticks (soft part of music imo) and softens up white ticks, the loud part of music. The way you mapped it feel awkward with those sliders because of that reason. You even added a hitsound to the white ticks, but it just seems weird because the hitsound activates as you let go of the slider, which is more of the passive gameplay. Compare this one and compare it to 00:30:217 (3,4). I think 00:30:217 (3,4) plays much better because it emphasizes the strong part and passively, but not a lot, to the red ticks. It doesn't apply to every slider, but I think this one is worth a mention.
01:15:967 (1,2) - Same as above.
01:21:717 (5) - I prefer it if you make it the same as 01:29:967 (5). It follow the music much better since there is a little holding action on "trol" during "control" Although from the looks of it, this is like the only part in the entire mapped that got mapped differently.
02:39:717 (1,2) - Prefer you change this to maybe 4 note stream since you only did it once in the entire map and I think hard players would get the rhythm more by now. That or you can be consistent and change these to two 1/4 sliders 01:03:717 (2,3,4,5).
03:14:467 (3,4) - Same thing earlier about red tick sliders. Change it? Again I would explain more but lost motivation when I deleted mod.
03:22:467 (5,6,7) - Shift these over 1/2 later and add a note on current area?
03:28:217 - Perhaps add a note with finish here instead? I think downbeat would be perfect for a finish and to end the map instead of the blue tick :<

Insane:
00:27:967 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Idk if you wanted a heart, but I'll give you code just in case. https://osu.ppy.sh/ss/1155128
256,120,27967,5,0,0:0:0:0:
340,72,28217,1,2,0:0:0:0:
420,28,28467,1,0,0:0:0:0:
488,88,28717,1,2,0:0:0:0:
464,176,28967,1,0,0:0:0:0:
412,248,29217,1,2,0:0:0:0:
332,284,29467,1,0,0:0:0:0:
256,332,29717,5,2,0:0:0:0:
180,284,29967,1,0,0:0:0:0:
100,248,30217,1,2,0:0:0:0:
48,176,30467,1,0,0:0:0:0:
24,88,30717,1,2,0:0:0:0:
92,28,30967,1,0,0:0:0:0:
172,72,31217,1,2,0:0:0:0:
01:39:717 (7) - The jump from 6->7 does not feel very natural imo. Maybe like this? https://osu.ppy.sh/ss/1155134 . The new placement keeps the momentum going by having like a sort of clockwise movement
02:29:967 (3,4,5,6) - Same thing as hard about these sliders. Kinda suggest it here to really move it since it will play better imo.
02:40:217 (1) - Add finish?
02:48:717 (2) - Missed clap?
02:53:967 (1) - Extend by 1/2? You wre consistent with sliders ending and then 1/2 later, it was some 1/4 notes. This one I don't know why you didn't do it, especially since you can still hear her holding the note.

finish D: no more deleted mods whew.
Topic Starter
Mystyk

Raging Bull wrote:

I rather mod like this since I'm more used to it. I finished easy but I will go sleep first. :s I'll edit this post

Easy:
Done already in modding format - I answered there :P
Why is this only tick rate 2? I prefer it tick rate 1 on easy diffs since they have low SV and long sliders and will have lots of ticks. - I think the ticks sounded fine like that, but I actually changed this, because I realized the combos are weird if I use tick rate 2 for only one of the difficulties, and tick rate 1 still sounds fine xD thanks for pointing it out







Omgggggggggggggggggg fucking deleted my mod because I accidenly clicked close fuckkffffffffffffffffffffffffffffffffffff giod damn. I don wan to typpe everything again omg gfoooooooooood

Sorry I Really don't want to type my explanation twice so I will just summarize it. Sorry if you think I'm lazy but it is rather annoying to start modding after a long time only to have it all gone. It's obviously a sign to use the new modding format. - it's alright, don't worry, haha yes use the new modding system 8D I feel sorry for you :< I'm sorry that you lost the mod >.<

Normal:
00:22:217 (3) - vertical flip? Seems weird to have movement to the down right and then a sudden shift to move up left. Up to you though since you might have to adjust a lot of pattern. - I think it still flows fine and she sings in a higher note at the reverse, so it is fine to have the slider lead upwards, because she sings higher and then goes back down
00:27:967 (4) - Add note for consistency with 01:15:967 (6)? - added
01:10:217 (3) - https://osu.ppy.sh/ss/1155105 ? I think it would be better since there won't be that awkward movement from 1->2 of moving up and then 2->3 by suddenly moving down just to move back up. I think the screenshot would be so much better since it allows a more smoother motion of just moving across and then going down. - I actually agree with you, but I don't know how to change it, because of the distance, I would follow your idea from the screenshot, but the distance is bad between them :S if you could show a better way I would try to change it, also, even though I agree with you, the sliders leading upwards are still fine because she sings like that, she sings higher around the end of the first slider and even the pattern goes in a kind of zig-zagy way http://puu.sh/5OtZZ.jpg
01:12:217 (1,2,3,4) - Unstack? only stack in the diff I believe. - it is better to move a little, people would have to move a lot if it was unstacked, and being the only stack in the diff is not enough reason to change it :P I think it fits to the lyrics like this better
03:27:717 (2) - Add whistle slider end? - it sounds loud, so I don't really want to use hitsounds there

Hard:
00:23:217 (3,5) - More symmetrical. - okay done, thank you
112,308,23217,2,0,B|196:328|256:261|256:261|316:328|400:308,1,320,2|2,0:0|0:0,0:0:0:0:
114,71,25217,2,0,B|196:56|256:120|256:120|316:56|404:72,2,320,2|2|2,0:0|0:0|0:0,0:0:0:0:
00:28:217 (1,2,3) - http://puu.sh/5FDIJ.jpg Red tick slider emphasizes red ticks (soft part of music imo) and softens up white ticks, the loud part of music. The way you mapped it feel awkward with those sliders because of that reason. You even added a hitsound to the white ticks, but it just seems weird because the hitsound activates as you let go of the slider, which is more of the passive gameplay. Compare this one and compare it to 00:30:217 (3,4). I think 00:30:217 (3,4) plays much better because it emphasizes the strong part and passively, but not a lot, to the red ticks. It doesn't apply to every slider, but I think this one is worth a mention. - okay, changed it
01:15:967 (1,2) - Same as above. - changed this one as well :3
01:21:717 (5) - I prefer it if you make it the same as 01:29:967 (5). It follow the music much better since there is a little holding action on "trol" during "control" Although from the looks of it, this is like the only part in the entire mapped that got mapped differently. - fixed, thank you
02:39:717 (1,2) - Prefer you change this to maybe 4 note stream since you only did it once in the entire map and I think hard players would get the rhythm more by now. That or you can be consistent and change these to two 1/4 sliders 01:03:717 (2,3,4,5). - changed it
03:14:467 (3,4) - Same thing earlier about red tick sliders. Change it? Again I would explain more but lost motivation when I deleted mod. - I understand it no worries :P and I changed it
03:22:467 (5,6,7) - Shift these over 1/2 later and add a note on current area? - done
03:28:217 - Perhaps add a note with finish here instead? I think downbeat would be perfect for a finish and to end the map instead of the blue tick :< - I know it would be better than a slider end, but on that tick, there are no sounds that should be emphasized, the last emphasized note is at the end of the slider, maybe using hit circles instead of short sliders would be better?

Insane:
00:27:967 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Idk if you wanted a heart, but I'll give you code just in case. https://osu.ppy.sh/ss/1155128 - at first I didn't to make a heart, but it ended up looking similar, well I made a heart now, but it's different from yours :P
256,120,27967,5,0,0:0:0:0:
340,72,28217,1,2,0:0:0:0:
420,28,28467,1,0,0:0:0:0:
488,88,28717,1,2,0:0:0:0:
464,176,28967,1,0,0:0:0:0:
412,248,29217,1,2,0:0:0:0:
332,284,29467,1,0,0:0:0:0:
256,332,29717,5,2,0:0:0:0:
180,284,29967,1,0,0:0:0:0:
100,248,30217,1,2,0:0:0:0:
48,176,30467,1,0,0:0:0:0:
24,88,30717,1,2,0:0:0:0:
92,28,30967,1,0,0:0:0:0:
172,72,31217,1,2,0:0:0:0:
01:39:717 (7) - The jump from 6->7 does not feel very natural imo. Maybe like this? https://osu.ppy.sh/ss/1155134 . The new placement keeps the momentum going by having like a sort of clockwise movement - okay, changed it
02:29:967 (3,4,5,6) - Same thing as hard about these sliders. Kinda suggest it here to really move it since it will play better imo. - okay, done
02:40:217 (1) - Add finish? - added
02:48:717 (2) - Missed clap? - it already had a clap o.o
02:53:967 (1) - Extend by 1/2? You wre consistent with sliders ending and then 1/2 later, it was some 1/4 notes. This one I don't know why you didn't do it, especially since you can still hear her holding the note. - changed

finish D: no more deleted mods whew.
Thank you for the useful mod! :3
Topic Starter
Mystyk
most mods happened in the other system which never got alive so it was removed (together with the mods also disappeared) but here's a screenshot that this map was modded:
http://puu.sh/c0GXF/7510317ee3.jpg
there was more iirc but i was too lazy to switch to chrome :'D
Kazuya
Szasz \o

Őrült:

00:24:217 (1,2,3,4) - Esetleg ez a rész egy kicsit másmilyen lenne? 4 darab hosszú slider? A sliderekről ugye eltűnteted a repeatot. No, de íme pár ötlet:

- http://puu.sh/c0JS9/98f767e56e.jpg
- http://puu.sh/c0JWq/30dd218051.jpg
- http://puu.sh/c0K0o/9975d67f0a.jpg

00:27:967 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Igen, tudom. Szív alakú meg minden, de ha már őrült a diff, akkor jumpod itt szét. Kör, és slider kombóval. Csak

pár példa:

- http://puu.sh/c0KtU/9c84f8302b.jpg
- http://puu.sh/c0Kwo/7ab1912b43.jpg

00:44:217 (4) - Esetleg eltűntetnia repeatot? Azután ide egy ugyan ilyen hosszú slidert: 00:45:217 - ami eddig tart: 00:45:717 (5) - (törölni ezt a kört

értelemszerűen).

00:45:967 (6) - Ide pedig megint berakni egy hosszú 1/1-edesslidert? Legalább be lesz fejezve az ének, s nem hirtelen spinenr jön. Ja meg akkor ide nem is

kell spinner. Ide pedig beszúrni 1/2-edes slidereket : 00:46:717 00:47:217 - . Így legalább nem lesz üres a rész. Ilyesmi lenne a végeredmény:

http://puu.sh/c0KQ8/5fa262effe.jpg

00:48:217 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - Igen, sok a kör. Csak kör a rész. Lehetnének benne sliderek, s kicsit kemény jumpok is. :3 Pl ilyen:

http://puu.sh/c0LIA/40a7e19bfa.jpg (innen: 00:48:217 - től 00:49:967 - -ig editeltem)

01:00:217 (2,3) - Mondjuk slider ezek helyett?

01:01:967 (1) - Spinnert szerintem tűntesd el, használd ki a területet. Olyan felesleges ez a spinenr is.
01:01:467 (7,8) - Slider ezek helyett?
S ha a spinnert eltűntetted, ide rakj 1/1-edes slidert: 01:01:967 (9) - Ez az énekre illik.
01:02:717 - , 01:03:217 - Ide meg 1/2-ed slidert, a háttérhangra, de akár lehet 4 kör is. Így nem lesz olyan mint a korábbi.
01:14:217 (1,2,3,4) - 2 darab 1/1 slider ezek helyett? Csak, hogy ne legyen ugyanaz. : p
01:15:967 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Itt ugyanaz, mint korábban. Csak körökből áll, legyen több minden, és jumpos.

01:32:217 (4) - Ugyanaz, mint korábban. Eltűntetni a repeatot, törölni ezt: 01:33:717 (5) - a kört, majd ide : 01:33:217 - beszúrni 1/1-edes slidert.

01:34:217 (1) - Megint egy spinner, amit feleslegesnek érzek, s van lehetőség mögötte, amit meg lehet szerkeszteni *-*

No, és ide talán jöhet egy spinner: 02:22:467 - ami eddig tart: 02:23:717 - vagy eddig: 02:23:967 -

02:36:217 (4,5,1) - Ugyanaz, mint korábban ~

02:53:967 (1) - Spinner helyett slider, kör, satöbbi.... *---------*

Nehéz:

AR-t rakd 7-re. DT-vel kicsit egybefolyik az egész/kissé olvashatatlan egyes rész tőle. D:

00:46:342 - Ahogy az insanenél, itt is térképezd fel a hátteret. A többi ilyen résznél is ezt tanácsolom.

00:49:717 (5) - Esetleg levenni a repeatot, majd ezután a háttér hangra váltani, ami innen indul: 00:49:717 - ?

01:03:717 (2,3,4,5) - Repeat slidert jobban preferálnék ide, hiszen az insane úgy is streamelve van.

01:21:217 (3) - Na, ez az a kör, ami nem tetszik, hogy ide van helyezve. AR6+dt-n meg horror volt. : D

01:31:217 (7,1,2,3) - x_________x I hate. De úgy sem változtatod meg.

01:34:217 - Ha nem mappolod meg az ilyeneket, akkor tüntesd el a zöld timing pontot (Mivel a semmin van rajt, s már annyi balfasz szabályt kitaláltak, hogy

szólnak ilyenért.). No meg ha másik diffekben is van ilyen zöld, mert ezért úgy is szólnak.

01:37:717 (4) - Mint korábban, törölni a repeatot, majd ahol a repeattal véget ért a slider, onnan folytatni háttérhanggal.

01:35:717 (1,2) - Ilyet én szerintem ne használj. Utálatos az efféle slider stream, nehezebb mint egy sime 4-es stream kör, s az insaneben sincs ilyen.

Cseréld le inkább 1 darab repeatra, meg ez csak egy ha
rd.

01:49:967 (6) - Töröld a kört, ezt: 01:50:217 (7) - a slidert mozgasd a törölt kör helyére, majd hosszabbítsd meg ezt az elmozdított slidert, hogy itt legyen

vége: 01:49:967 - . Több értelme van így. :3 http://puu.sh/c0Nwb/038a3b07cc.jpg

02:22:467 - Talán ide egy spinnert.

02:37:217 (3) - Töröld a repetát róla, s alkalmazz egy ilyen megoldást: http://puu.sh/c0NHE/00757bc577.jpg. Utolsó hosszú slider az éneket követi, kövi kettő

a háttérhangot.

02:39:717 (1,2,3,4) - 1 repeat slider, ami 4x repetálódik. Ez úgy is csak hard, s ahogy írtam, ott az insane a streamnak.

02:42:467 (1,2,3,4,5,6) - Megint egy olyan szitu amit nem változtatnál meg, nem preferálom, hogy vissza kell mászni, s Ar6-onlegalábbis olyan borzasztó.

Javaslom, hogy folytasd tovább, s ne ezt a visszafordulást alkalmazd, s használj bele slidert is. xd

02:55:717 (2,3) - Igen, az újabb utált rész. Léccííí cseréld 1 darab sliderre ami repeatol. ;w; (Még a stream is jobb ide, csak ne mini slider streamot ;w;

Ez csak hard.)

03:11:717 (2,3) - ^
03:27:717 (3,4) - ^

Normál:

Csak azért is CS: 3 (Vagy legalább 3,5-re)! Még mindig csak egy normal, s így legalább 2 darab 4-es lesz, 2 darab hármas. AR-t pedig rakd 5-re.


00:18:217 (3) - Mint ahogy atöbbi diffnél is. Töröld a repeatot, meg ezt: 00:19:717 (4) - a kört, s rakj 1/1-ed slidert innentől: 00:19:217 - . Az ilyen

részeket nem írom le a továbbiakban. Ne törd meg a vokált. :3

00:21:217 (2) - Itt meg 2 kört rakj, ha alkalmazod a fentebbet.

02:44:217 (2,4) - Reverse arrow nem lehet takarva, nemde? Unrank. Még ha el is tűnik a slider, nagyon rövid idő van mire megnézze az ember, főleg DT-vel.

03:21:717 (3) - RTöröld a repeatot, majd vidd ide a slidert: 03:22:217 - ,aztán ide rakj egy kört: 03:21:717 -

Könnyű:

Őszintén, nem tudok mit modolni rajt. Eléggé easy, olyan amilyen egy könnyűnek kell lenni (olyan buta). Az AR-t raknám fel 3-ra, és ennyi. x'D


Gúd luk. x'D
riffy
As requested o/

[General]
  1. Recently ranked songs from the same artist have her full name as part of the tags. Consider adding lambrini diamandis to the tags for that reason. Electropop might be a very useful tag too, by the way.
  2. Your preview point is unsnapped and seems to be placed in a rather weird position. I'd moce it to 00:32:217 -
  3. Muting sliderslide sound would be a great idea (at least for the calm parts of the song) as it sounds a bit off and does not match well with the music.
[Easy]
  1. Please, lower your OD to 2. The song is relaxing, and 3 feels a bit too hard.
  2. 00:31:217 (3) - minor -overlapped with the HP Bar. No a big deal, but it may trick beginners and it looks kinda untidy. :(
  3. 00:45:217 (2,3) - the pattern sounds a bit weird, try to select the pattern and hit Ctrl+G. Swapping the slider and circle on the timeline will do great here. Just don't forget to fix spacing/hitsounds afterwars.
  4. 00:50:717 (4,2) -minor -it looks a bit untidy because of the "blanket". Try to clean up the pattern? Example.
  5. 01:16:217 (1,1) - there MUST be at least 1500 ms of recovery time. Either remove the spinner and map this part (recommended) or make the spinner end 2 white ticks earlier.
  6. 01:36:217 (1,3) - can you avoid this stack? I'd say that (3) appears too soon and beginners don't expect it to be here. tl;dr the pattern seems confusing.
  7. 02:34:217 (3,1) - minor - try to move (1)'s tail somewhere else to prevent any misundrstanding. A rough example of what you could do can be found here.
  8. 03:09:217 (2,4,2) - very-minor - a very little and hardly noticeable thing, but you could fix the imperfect stack here. Feel free to ingore ths suggestion, tho.

    Looks cool. The only thing that really NEEDS to be changed is the after-spinner gap. :)
[Normal]
CS4 is amazing. ♥
  1. 00:27:717 - having polarity changes in the beginning feels rather tricky. I'd map it to the music to keep rhythm more consistent. example
  2. 00:53:717 (2,3,4) - minor - the flow could get slightly better if there will be a clear transition. Example
  3. 01:24:217 (2) - let's make it safe and make a pattern like this.
  4. 03:27:717 (2) - an 1/2 slider with a repeat would represent the drums way better, give it a try.

    It looks like there're quite a lof of 1/2s, but the BPM is quite low and they make sense with the music. So, I'd say that they're just fine and work well.
[Hard]
  1. 00:21:717 (2,3,4,5) - somehow, the whole pattern matches better with the vocals if you Ctrl+G it. Try it, please, and don't forget to fix the spacing if you like the rhythm.
  2. 00:43:717 (5) - a new combo here might fit well with the vocals and will look great. It looks like you've just missed it here.

    Not much to say, I like the diff. It is quite neat and the rhythm is quite interesting. <3
[Insane]
  1. 00:31:217 (7) - this epic heart-pattern should be finished with a jump. Please, try to look for a way to place a jump in the end of this pattern as it will fit perfectly with the song.
  2. 00:41:217 (3,4,5) - mior - mostly, you keep the DS to x1.0 and there is another spacing value, which makes the pattern sorta inconsistent. Why don't you keep x1.0 DS here?
  3. 01:15:717 (4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I'm in love with those heart-shhaped patterns. This is awesome! ♥
  4. 01:29:717 (4,5) - both her voice and the lyrics are begging for a jump between (4) and (5).
  5. 02:13:967 (3) - it'd be better if you could emphasize the downbeat. this way it fits well with the song
  6. 02:20:217 (1,2,3,4,5,6,7,8,9,10) - pretty sure that players will be expcecting a jumpy-pattern like 01:15:717 (4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) or at least a pattern with larger DS. Try to emphasize this part somehow to make it more.. special?

    Nicely done!
I like the mapset, it's a pretty old one, but I still enjoyed it a lot. Feel free to call me back!
Topic Starter
Mystyk

-Bakari- wrote:

[Easy]
  1. 03:09:217 (2,4,2) - very-minor - a very little and hardly noticeable thing, but you could fix the imperfect stack here. Feel free to ingore ths suggestion, tho. - well it's not noticeable anyway since it disappears by the time the latest comes so I didn't change this one
Everything else was changed! :3 Thank you so much for the mod, it was useful!!!
riffy
Powah and control~

[General]
  1. Are you sure about keeping letterboxes enabled? The black lines seem weird with your BG, I think.
[Easy]
  1. 00:50:717 (4,1,2) - newbies may mistakenly hit (2)'s tail. Here's an example of what you could do to avoid this problem.
  2. 01:08:217 (3) - have you missed a new combo here? I'm sure that the combo gets too long here. @.@
  3. 01:32:217 (5) - can you simplify the curve a little? The current one feels unnatural, if you ask me.
  4. 03:15:217 (4,1,2) - minor - the flow feels slightly broken here. Example
[Normal]
  1. 00:24:217 (1,2,3,4,1,2,3) - the repetitive patterns here might come a little boring for players, so you might want to change them a little. It is totally up to you, though.
  2. 01:39:217 (3,2,3) - minor -blankets.I know, we all hate fixing them, so, feel free to ignore. :)
[Hard]
  1. 00:24:216 (3) - add a new combo here, please. I am 99% sure that this one was missed as both vocals and music are asking for a new combo!
  2. 00:38:467 (2,3) - minor - the blanket seems a little untidy. Sure you want to keep it this way?
  3. 01:34:217 - I'd place a circle to map the end of the kiai. It is mapped in the other diffs, so why not to map it here?
  4. 02:32:217 (1) - minor - the curve feels too agressive, I'd make it a little softer to keep the flow more consistent.
  5. 00:52:217 (1,2) - and 01:40:217 (1,2) - You can add some variety to the rhythm by changing 00:52:217 (1,2) - and 01:40:217 (1,2) - like you did 03:16:217 (1,2) - here
[Insane]
  1. 00:35:467 (1) - unsnapped hitobject. Please, re-snap.
  2. 00:46:217 (1,1) - isn't that a bit too soon after the spinner? Moreover, it may be quite hard to hit it.
    Note: 01:34:217 (1,1) - same.
  3. 02:16:217 (5) - a new combo might fit well with the vocals. Give it a try.
  4. 02:45:217 (5,6,1) - the flow here might get slightly softer. I am sure that you can come up with a better pattrn here.
  5. 03:16:217 (2,3,4) - the pattern feels kinda off/glitchy. I'd rather go with 1/2 rhythm here
A credit goes to AlexaBM as she helped me with re-checking and pointed out some awesome ideas. Hope you don't mind a couple of extra eyes to look at your map o/

So, yeah, reply to this and we'll be ready to go!
Topic Starter
Mystyk

-Bakari- wrote:

Powah and control~

[General]
  1. Are you sure about keeping letterboxes enabled? The black lines seem weird with your BG, I think.
[Easy]
  1. 00:50:717 (4,1,2) - newbies may mistakenly hit (2)'s tail. Here's an example of what you could do to avoid this problem.
  2. 01:08:217 (3) - have you missed a new combo here? I'm sure that the combo gets too long here. @.@
  3. 01:32:217 (5) - can you simplify the curve a little? The current one feels unnatural, if you ask me.
  4. 03:15:217 (4,1,2) - minor - the flow feels slightly broken here. Example
[Normal]
  1. 00:24:217 (1,2,3,4,1,2,3) - the repetitive patterns here might come a little boring for players, so you might want to change them a little. It is totally up to you, though.
  2. 01:39:217 (3,2,3) - minor -blankets.I know, we all hate fixing them, so, feel free to ignore. :) - I don't really see the problem with this, the blanket looks fine to me >.<
[Hard]
  1. 00:24:216 (3) - add a new combo here, please. I am 99% sure that this one was missed as both vocals and music are asking for a new combo!
  2. 00:38:467 (2,3) - minor - the blanket seems a little untidy. Sure you want to keep it this way?
  3. 01:34:217 - I'd place a circle to map the end of the kiai. It is mapped in the other diffs, so why not to map it here?
  4. 02:32:217 (1) - minor - the curve feels too agressive, I'd make it a little softer to keep the flow more consistent.
  5. 00:52:217 (1,2) - and 01:40:217 (1,2) - You can add some variety to the rhythm by changing 00:52:217 (1,2) - and 01:40:217 (1,2) - like you did 03:16:217 (1,2) - here
[Insane]
  1. 00:35:467 (1) - unsnapped hitobject. Please, re-snap.
  2. 00:46:217 (1,1) - isn't that a bit too soon after the spinner? Moreover, it may be quite hard to hit it.
    Note: 01:34:217 (1,1) - same.
  3. 02:16:217 (5) - a new combo might fit well with the vocals. Give it a try.
  4. 02:45:217 (5,6,1) - the flow here might get slightly softer. I am sure that you can come up with a better pattrn here.
  5. 03:16:217 (2,3,4) - the pattern feels kinda off/glitchy. I'd rather go with 1/2 rhythm here
A credit goes to AlexaBM as she helped me with re-checking and pointed out some awesome ideas. Hope you don't mind a couple of extra eyes to look at your map o/

So, yeah, reply to this and we'll be ready to go!
Everything that I didn't mention was fixed and I managed to update the map! Thank you Bakari and AlexaBM for modding my map!
riffy
Okay, just a couple more of very, very minor things. :P

[General]
  1. Apparently, the artist has changed their name and now it is Marina and The Diamonds
    Confirmation1 / 2 / 3 / 4. Notice, that all these sources are official.


[Hard]
  1. 01:34:217 (7) - this one might require a new combo as it stands here for the end of the kiai time.
  2. 02:44:217 (2,3) - 3/4 for the consistecy? You probably remeber the changes we've suggested previously.
  3. 03:28:217 - and we might need a circle (with a new combo, i think). As this beat was mapped in the other diffs and left out in the Hard only.
Topic Starter
Mystyk
Everything was changed! :3 Thank You!
riffy
Confirmation for the artist/title can be found below. It had more than enough mods as a part of Modding v2 test. So, let's go!

Looks good, bubbled!

Topic Starter
Mystyk
Thank you so much Bakari!!! *-*
Sieg
powah and control

[General]
  1. Clear.
[Easy]
  1. 01:44:217 (1,2) - Your blanket is damaged here a bit.
  2. 01:51:217 (4,5) - Ctrl+G this, circle on 01:52:217 () will allow player to actually play such strong finish beat.
  3. 02:12:217 (1) - Touches? hp bar, move a bit down if you care.
[Normal]
  1. 00:27:717 (4) - You forgot whistle? Check this, because this moment mapped different through diffs and here it sounds like you've missed it.
  2. 01:33:217 (2) - Same for slider end as for similar case on easy.
  3. 01:51:217 (2) - ^ And here.
  4. You use 1.0x DS on start and first kiai for 1/1 and after 2nd kiai it turns to be 1.1x DS for 1/1… well this is a not big issue cus it's almost unnoticeable but just let me know that this is based not on random. :)
[Hard]
  1. 01:51:217 (2) - Same as for other diffs.
  2. 03:28:217 (1) - You didn't give NC for similar spots on Insane ( 01:52:217 (8) and 03:28:217 (7) ) so decide what to do but make this constant through diffs.
[Insane]
  1. 01:15:717 (4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Can we Ctrl+H this pattern? Overall right side of playfield feels like it overloaded with objects, this will balance a bit. It will be good to alter 1-2 more patterns but eh… not really necessary.
Topic Starter
Mystyk

Sieg wrote:

powah and control

[General]
  1. Clear.
[Easy]
  1. 01:44:217 (1,2) - Your blanket is damaged here a bit. - fixed (I guess)
  2. 01:51:217 (4,5) - Ctrl+G this, circle on 01:52:217 () will allow player to actually play such strong finish beat. - I don't want to change this, because I want to "hide" the fast drum sounds in the background with the sliderbody, so I want to keep this a slider
  3. 02:12:217 (1) - Touches? hp bar, move a bit down if you care. - okay
[Normal]
  1. 00:27:717 (4) - You forgot whistle? Check this, because this moment mapped different through diffs and here it sounds like you've missed it. - added
  2. 01:33:217 (2) - Same for slider end as for similar case on easy. - okay I changed this one because there are no fast drums in the background
  3. 01:51:217 (2) - ^ And here. - same reason for rejecting as on Easy
  4. You use 1.0x DS on start and first kiai for 1/1 and after 2nd kiai it turns to be 1.1x DS for 1/1… well this is a not big issue cus it's almost unnoticeable but just let me know that this is based not on random. :) - well it's an old map so I don't know what I was thinking but I fixed the distance xD
[Hard]
  1. 01:51:217 (2) - Same as for other diffs. - same
  2. 03:28:217 (1) - You didn't give NC for similar spots on Insane ( 01:52:217 (8) and 03:28:217 (7) ) so decide what to do but make this constant through diffs. - removed NC from 03:28:217 (5) -
[Insane]
  1. 01:15:717 (4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Can we Ctrl+H this pattern? Overall right side of playfield feels like it overloaded with objects, this will balance a bit. It will be good to alter 1-2 more patterns but eh… not really necessary. - okay
Thank you for the mod! :3
Sieg
alright, all seems legit
enjoy :3

-Bakari- wrote:

Confirmation for the artist/title can be found above.
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