forum

nomico - Luciole magique (Short Ver.)

posted
Total Posts
31
Topic Starter
Nyar
This beatmap was submitted using in-game submission on 2013年4月28日 at 8:42:44

Artist: nomico
Title: Luciole magique (Short Ver.)
Source: Royal Duty / Flush!!
Tags: opening lime cacipan
BPM: 145
Filesize: 17987kb
Play Time: 01:39
Difficulties Available:
  1. cacipan's Easy (2.16 stars, 113 notes)
  2. Hard (4.85 stars, 232 notes)
  3. Insane (5 stars, 357 notes)
  4. Normal (3.71 stars, 122 notes)
Download: nomico - Luciole magique (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Nya!

Easy - cacipan 100%
Normal - me 100%
Hard - me100%
Insane - me 100%

Mod please :3rz

Natteke
Topic Starter
Nyar
nattekeeeeee :D
wonders
[insane]
00:14:113 this slider shape is not fit for your mapping style, i think
Topic Starter
Nyar

angelfix wrote:

[insane]
00:14:113 this slider shape is not fit for your mapping style, i think
thanks advice, But I do not know what I do I.
I like this slider :(
Satellite
こんにちはー 他の人のQueueで見かけたので少しmodさせていただきます~
おもったことを書いていきます(´・ω・`)すべてがすべての意見に従わないといけないといわけではないです(´・ω・`)!


[Insane]
00:07:078 (2) - 3が少し近いので3を離すか2を均等感覚になるように調整してみては
00:11:216 (2) - 00:10:802 (2) - こちらと同じようなスペーシングにしない理由とはなんでしょう?
00:21:561 (2,3) - 音量が大して小さくなっていってるとかじゃないのでスペーシングを狭める理由がないとおもいました
00:33:147 (2,3) - うえとおなじ
00:40:802 (1) - ここは、00:40:802 - ここにnote 00:41:009 - ここから 00:41:216 - ここまでスライダーの音取りのほうがあってるようにおもいました
00:44:113 (8) - うえとおなじ
00:47:423 (1) - おなじいい
01:06:251 (2,3) - スペーシング均等でいいような(´・ω・`)?もしくは、だんだん広げるほうが合ってると思います
01:25:492 (2,3) - いままでとおなじ
01:39:561 (6) - www 面白いとおもいました 最後のnoteはN:S1だと少し音大きいとおもうのでSoftに変えてみて小さくするのはどうでしょう?

[Hard]
00:05:423 - add note?
00:41:423 (4) - Ctrl+G?
00:56:320 (5) - このような音とりを試してみては

01:39:768 - insaneではスライダーありましたが、こっちではなにもないのですぴなーでもおいたらどうでしょう?


good luck~
Topic Starter
Nyar
miss
Topic Starter
Nyar

Satellite wrote:

こんにちはー 他の人のQueueで見かけたので少しmodさせていただきます~
おもったことを書いていきます(´・ω・`)すべてがすべての意見に従わないといけないといわけではないです(´・ω・`)!

 -こんにちは!MODありがとうございます!

[Insane]
00:07:078 (2) - 3が少し近いので3を離すか2を均等感覚になるように調整してみては -x1.20で均等にし配置を変更しました
00:11:216 (2) - 00:10:802 (2) - こちらと同じようなスペーシングにしない理由とはなんでしょう? -得に理由はなくこの配置にしたかっただけなので、次の00:11:423 (1,2) - も00:10:595 (1,2) - と同じx1.40にしました
00:21:561 (2,3) - 音量が大して小さくなっていってるとかじゃないのでスペーシングを狭める理由がないとおもいました -x1.00で均等にしました
00:33:147 (2,3) - うえとおなじ  -^
00:40:802 (1) - ここは、00:40:802 - ここにnote 00:41:009 - ここから 00:41:216 - ここまでスライダーの音取りのほうがあってるようにおもいました -違和感なくなりました!他の同じような所も同じ音取りに変更し、配置を大幅に変えます。ありがとうございます
00:44:113 (8) - うえとおなじ -^
00:47:423 (1) - おなじいい -^
01:06:251 (2,3) - スペーシング均等でいいような(´・ω・`)?もしくは、だんだん広げるほうが合ってると思います -配置変更しました!
01:25:492 (2,3) - いままでとおなじ -^
01:39:561 (6) - www 面白いとおもいました 最後のnoteはN:S1だと少し音大きいとおもうのでSoftに変えてみて小さくするのはどうでしょう? -\:D/ だめかなーと思いつつもこれにしましたw Hardの方もSoftにしておきました!

[Hard]
00:05:423 - add note? -ノート無しの方が好きで悩みましたが。ノートがあった方が分かり易いので追加しておきました
00:41:423 (4) - Ctrl+G? -このままにします
00:56:320 (5) - このような音とりを試してみては -^^と同じく悩みましたが、ここはこのままにします!

01:39:768 - insaneではスライダーありましたが、こっちではなにもないのですぴなーでもおいたらどうでしょう? -長すぎるかと思って置いてなかったのですが、置くことにします!


good luck~
-大変参考になるMODありがとうございました!
Satellite
good job :>

awesome map star~
Topic Starter
Nyar

Satellite wrote:

good job :>

awesome map star~
omg, thanks star! \:D/
Sherry
[Normal]
00:05:630 (1,2,3,4) : 音取りに関するmodはあまりしないほうがいいかもしれませんがこちらのほうがあっていると思うので以下なんてどうでしょうか?
00:08:940 (1,2,3) : "

00:13:906 (1,2) : ここも上記同様 (1)を00:14:526まで伸ばす 次の(1)は消して(2)をそこまで伸ばしてみてます

00:34:595 (3,4,5) : スライダー前が忙しない感じがします。以下なんてどうでしょうか

00:43:492 (2,1) : 次の入りが赤線で入るため(2)から(1)へ入りづらいように感じます。(2)からスライダーを伸ばして次のcomboに入りやすく工夫するといいかもしれません。私ならこうするかもというのを張っておきます

00:48:251 (3,4) : ここの単発はいらないもしくは(2)を少し伸ばしておわらせるほうがいいかも

[Insane]

00:05:009 (2,3,4,5) :
00:08:320 (6,7,8,9) :
00:11:630 (2,3,4,5) :
00:24:871 (3,4,5,6) :
00:38:112 (4,5,6,7) :
00:41:423 (4,5,6,7) :
01:36:044 (1,2,3,4) :
こちらのほうが音が取りやすいように感じます。

以下二つの連打はなんというか違う気がします。
00:48:044 (2,3,4,5) :(4)の音が薄いので1/6 をやめて1/4で連打する (4を消す)
00:49:768 (4,5,6) : (6)を消すか(4)(5)を工夫する(?)

ボリュームチェンジやhitsoundチェンジのInherted Pointsは50点出したときの音が変わってしまうのでスタックしないほうがいいかもしれません。

Hardは特にmodありません。 以上です。 :)
yurunneram
Easy
00:13:492 (3) - delete?
00:26:733 (3) - move to x 180 y 104
01:38:940 (2,1) - Comb in to a stub slider?

Normal
00:33:561 (1) and 00:35:216 (4) - Don't think you should hide em.
00:45:354 (1) - Think of somethin prettier.
00:48:457 (4) - delete?
00:48:664 (1) - Maybe end at 00:50:320 instead?

Hard
00:05:423 (6,7) - Dont hide?
00:40:802 (1) - I think a bit closer to the previous note.

You have been modded out by Yurun Neram~
Topic Starter
Nyar

Sherry wrote:

[Normal]
00:05:630 (1,2,3,4) : 音取りに関するmodはあまりしないほうがいいかもしれませんがこちらのほうがあっていると思うので以下なんてどうでしょうか?
 -こっちの方がいいです!音取り及び配置変更しました

00:08:940 (1,2,3) : "
-^

00:13:906 (1,2) : ここも上記同様 (1)を00:14:526まで伸ばす 次の(1)は消して(2)をそこまで伸ばしてみてます
 -^

00:34:595 (3,4,5) : スライダー前が忙しない感じがします。以下なんてどうでしょうか
 -スピンでしょうか?音取りはそのままでスピンの開始位置を変更しました。(他のスピンも手入れしました

00:43:492 (2,1) : 次の入りが赤線で入るため(2)から(1)へ入りづらいように感じます。(2)からスライダーを伸ばして次のcomboに入りやすく工夫するといいかもしれません。私ならこうするかもというのを張っておきます
 -ここは止めを意識しての単発なので、このままでにしておきます!

00:48:251 (3,4) : ここの単発はいらないもしくは(2)を少し伸ばしておわらせるほうがいいかも
 -00:48:457 (4) - の単発を00:49:906 (5) - までスライダーにしました

[Insane]

00:05:009 (2,3,4,5) :
00:08:320 (6,7,8,9) :
00:11:630 (2,3,4,5) :
00:24:871 (3,4,5,6) :
00:38:112 (4,5,6,7) :
00:41:423 (4,5,6,7) :
01:36:044 (1,2,3,4) :
こちらのほうが音が取りやすいように感じます。
 -このままにします

以下二つの連打はなんというか違う気がします。
00:48:044 (2,3,4,5) :(4)の音が薄いので1/6 をやめて1/4で連打する (4を消す)
 -このままにします
00:49:768 (4,5,6) : (6)を消すか(4)(5)を工夫する(?)
 -音取り変えました

ボリュームチェンジやhitsoundチェンジのInherted Pointsは50点出したときの音が変わってしまうのでスタックしないほうがいいかもしれません。
Hardは特にmodありません。 以上です。 :)
 -Normaは殆ど作ったことがないので大変参考になりました!
 -Insaneの方も変更箇所が前よりしっくりくるような気がするのでよかったです
 -MODありがとうございました :3l
cacipan

yurunneram wrote:

Easy
00:13:492 (3) - delete? i can not erase paired with 00:26:733 (3)
00:26:733 (3) - move to x 180 y 104 beautiful. yes (but adjust the slider)
01:38:940 (2,1) - Comb in to a stub slider? no
thank you for modding /o/

SPOILER
osu file format v12

[General]
AudioFilename: nomico - Luciole magique (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 51871
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2299,12231,18251,25472,38713,53610,66851,80093,93334
DistanceSpacing: 1.18
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Luciole magique (Short Ver.)
TitleUnicode:ルシオール マジック (Short Ver.)
Artist:nomico
ArtistUnicode:のみこ
Creator:Nyar
Version:cacipan's Easy
Source:Royal Duty / Flush!!
Tags:cacipan
BeatmapID:215654
BeatmapSetID:75539

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Nyar

yurunneram wrote:

Normal
00:33:561 (1) and 00:35:216 (4) - Don't think you should hide em. -Fixed.
00:45:354 (1) - Think of somethin prettier. -No
00:48:457 (4) - delete? -Add slider. End 00:49:906 (5) -
00:48:664 (1) - Maybe end at 00:50:320 instead? No, But I changed 00:51:975 (1) - 00:53:216 (1) -

Hard
00:05:423 (6,7) - Dont hide? -00:04:802 (5) - Changed to reverse slider
00:40:802 (1) - I think a bit closer to the previous note. -Changed from x1.40 to x1.60

You have been modded out by Yurun Neram~
 -Thanks mod! :3
cacipan
diff update (add hitsound(ゝω・))

SPOILER
osu file format v12

[General]
AudioFilename: nomico - Luciole magique (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 51871
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SampleSet: Normal
StackLeniency: 0.7
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[Metadata]
Title:Luciole magique (Short Ver.)
TitleUnicode:ルシオール マジック (Short Ver.)
Artist:nomico
ArtistUnicode:のみこ
Creator:Nyar
Version:cacipan's Easy
Source:Royal Duty / Flush!!
Tags:cacipan
BeatmapID:215654
BeatmapSetID:75539

[Difficulty]
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[Normal]
01:07:698 (2) - unsnapped

[Hard]
01:07:698 (3) - unsnapped

[Insane]
00:30:043 (4) - unsnapped
00:35:836 (7) - ^
Topic Starter
Nyar

cacipan wrote:

diff update (add hitsound(ゝω・))

SPOILER
osu file format v12

[General]
AudioFilename: nomico - Luciole magique (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 51871
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
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DistanceSpacing: 1.18
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Luciole magique (Short Ver.)
TitleUnicode:ルシオール マジック (Short Ver.)
Artist:nomico
ArtistUnicode:のみこ
Creator:Nyar
Version:cacipan's Easy
Source:Royal Duty / Flush!!
Tags:cacipan
BeatmapID:215654
BeatmapSetID:75539

[Difficulty]
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CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.15
SliderTickRate:2

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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[Normal]
01:07:698 (2) - unsnapped

[Hard]
01:07:698 (3) - unsnapped

[Insane]
00:30:043 (4) - unsnapped
00:35:836 (7) - ^
 -Eazy Update & All fixed.
 -Thanks for MOD x3
Alarido
From my queue (:

Legenda wrote:

:!: = Unrankable, must fix
:?: = Human doubts, things to consider
:idea: = Tips & Tricks to make your maps better
* Just comments, not mods
Naked Lines = Normal mods
Let's go!

[cacipan's Easy]
:!: Since it's the easier diff on mapset, I'm afraid on some few overlaps like 00:42:044 (1,2,1) who can be confusing for newbies. For example: to fix this overlap, the notes need be arranged in a form to eliminate (or reduce) overlaps. The images below are the form I found, feel free to make on another form (:
SPOILER
image at 00:40:906

at 00:42:457

at 00:43:492
01:01:906 (1,2) - Move them together to x:200 y:308 for reduce overlap, and....
01:03:768 (3) - Move to x:460 y:224 and the 3rd dot to x:320 y:136 to keep spacing safe

[Normal]
00:14:733 (2) - To a nicer blanket, move the 2nd dot to x:208 y:24 and the 3rd dot to x:296 y:32

[Hard]
* Nothing to talk about. It's very good (:

[Insane]
* Perfect too (:

That's it ^^

Good luck for Rank (: Nice song and kawaii BG :3

Att.
cacipan

cFiszpan wrote:

[cacipan's Easy]
:!: Since it's the easier diff on mapset, I'm afraid on some few overlaps like 00:42:044 (1,2,1) who can be confusing for newbies. For example: to fix this overlap, the notes need be arranged in a form to eliminate (or reduce) overlaps. The images below are the form I found, feel free to make on another form (:
SPOILER
image at 00:40:906

at 00:42:457

at 00:43:492
01:01:906 (1,2) - Move them together to x:200 y:308 for reduce overlap, and....
01:03:768 (3) - Move to x:460 y:224 and the 3rd dot to x:320 y:136 to keep spacing safe
I fixed overlapping all (another shapes)
Thank you for modding

newer diff
osu file format v12

[General]
AudioFilename: nomico - Luciole magique (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 51871
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2319,12231,18251,25472,38713,53610,66851,80093,93334
DistanceSpacing: 1.18
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Luciole magique (Short Ver.)
TitleUnicode:ルシオール マジック (Short Ver.)
Artist:nomico
ArtistUnicode:のみこ
Creator:Nyar
Version:cacipan's Easy
Source:Royal Duty / Flush!!
Tags:cacipan
BeatmapID:215654
BeatmapSetID:75539

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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92940,-100,4,1,2,80,0,0
96664,-100,4,1,1,80,0,0
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97285,-100,4,1,1,80,0,0
97492,-100,4,1,1,80,0,0
97906,-100,4,1,3,50,0,0
98113,-100,4,1,1,80,0,0
98320,-100,4,1,1,80,0,0
98733,-100,4,1,1,50,0,0
99147,-100,4,1,1,80,0,0
99561,-100,4,1,2,80,0,0


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177,142,2733,1,8,0:0:0:0:
195,276,3147,1,8,0:0:0:0:
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430,150,3975,5,0,0:0:0:0:
507,261,4388,1,0,0:0:0:0:
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235,85,6871,1,2,0:0:0:0:
311,197,7285,5,0,0:0:0:0:
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Topic Starter
Nyar

cFiszpan wrote:

From my queue (:

Legenda wrote:

:!: = Unrankable, must fix
:?: = Human doubts, things to consider
:idea: = Tips & Tricks to make your maps better
* Just comments, not mods
Naked Lines = Normal mods
Let's go!

[cacipan's Easy]
:!: Since it's the easier diff on mapset, I'm afraid on some few overlaps like 00:42:044 (1,2,1) who can be confusing for newbies. For example: to fix this overlap, the notes need be arranged in a form to eliminate (or reduce) overlaps. The images below are the form I found, feel free to make on another form (:
SPOILER
image at 00:40:906

at 00:42:457

at 00:43:492
01:01:906 (1,2) - Move them together to x:200 y:308 for reduce overlap, and....
01:03:768 (3) - Move to x:460 y:224 and the 3rd dot to x:320 y:136 to keep spacing safe

[Normal]
00:14:733 (2) - To a nicer blanket, move the 2nd dot to x:208 y:24 and the 3rd dot to x:296 y:32
 -Fixed, Nice slider :D

[Hard]
* Nothing to talk about. It's very good (:

[Insane]
* Perfect too (:

That's it ^^

Good luck for Rank (: Nice song and kawaii BG :3

Att.
 -Eazy & Normal Update.
 -Thnaks for MOD x3
sakanaA
こんにちは。日本語しかしゃべれないです。
MOD初心者なのでまちがっていたらごめんなさい^^;
あと既出だったらごめんなさい・・・
---------------------------------
まずBG画像ですが、これは1024×768以内の解像度までになっているはずです。
見たところオーバーしていました。

もうひとつは動画のほうです。
動画の解像度は最大800×600までになっているはずです。
こちらもオーバーしていたと思います。

僕が発見できた問題点はこの二つです。
---------------------------------
わかりづらいところがあったら申し訳ありません(´;ω;`)
Topic Starter
Nyar

sakanaA wrote:

こんにちは。日本語しかしゃべれないです。
MOD初心者なのでまちがっていたらごめんなさい^^;
あと既出だったらごめんなさい・・・
---------------------------------
まずBG画像ですが、これは1024×768以内の解像度までになっているはずです。
見たところオーバーしていました。

もうひとつは動画のほうです。
動画の解像度は最大800×600までになっているはずです。
こちらもオーバーしていたと思います。

僕が発見できた問題点はこの二つです。
---------------------------------
わかりづらいところがあったら申し訳ありません(´;ω;`)
こちらも日本人なので日本語でも大丈夫だと思います!
背景と動画作り直しておきます(:D)rz

とても分かり易かったですx3
ありがとうございました!
BounceBabe


General

EVERY diff has to end at the same time! Not one time here 01:44:940 - one time there 01:39:561 -

Easy


I would say this is classed as a Normal difficutlie and should be easier. You have used a lot of patterns which are totally unplayable for new players, unless they have already experience.
The most improtant things when you map an Easy:
- The diff needs to be built up REALLY simple!
-> Long sliders
-> More circles, so they get used to clicking
-> Use more often or always 1/1 patterns, not 1/2 then a circle then a reserve, this confuses them!
- Combo placement should be consistent and not too long!
-> Keep a maximum of 5 combo, unless its a longer sentence or melody

- For example 00:10:595 (1,2,3,1,2) - this is a huge stress situation for the player, its too close to each other, too much and too long to play. They should learn how to play on Easys not having a challenge already. You need to make Easys always simple and easy to play, its the lowest difficultie.
- 00:03:975 (1,2,3) - This will also confuse players a lot when they start and already have an more experienced classed pattern and gameplay to play.
- Try to make such things 00:17:009 (3,4) - in on slider with a reserve.
- Two sliders with a reserve each is always bad in Easys 00:37:078 (2,3) -
- 00:48:457 - Spinner has to start here, for the vocal
- 01:01:906 (1,2,3) - This is a bad idea of putting it, first you have the slider reserve with two, then a 1/2 circle and after a 1/2 slider, this is too mixed up and not easy to play, same here 01:04:802 (1,2,3) -
- 01:18:251 (2,3,4,1) - This is too long again to play good for a beginner
- 01:26:733 (1,2,3) - , 01:30:044 (1,2,3) - , 01:38:320 (1,2,1,2) - This pattern isnt good either, the 2nd circle HAS to be on the white tick not red, if you have a 1/1 then 1/2 circle placement the player will get confused when playing and miss.

You need to make this easier, the diff is too hard for beginners, also its the easiest diff on the map and doesnt fit the spread. Combos need to be set completely different too!

Normal

- Combos are for verses and melody not for jump, spacing or anything else.
00:08:526 (1) - , 01:21:147 (1) - , 01:24:457 (1) - , 01:27:768 (1) - , 01:31:078 (1,1) - , 01:39:561 (1) - Remove
- This will probably confuse players during gameplay 01:08:526 (1,2,3,4,1) - because of the placement and the pattern itself.
- You have to map this fully 01:33:354 - otherwise people think the map has ended!

Hard

You need to put the combos that way and no way else http://puu.sh/2B7Vp !
-> As i said already combos are for verses and shouldnt be abused
-> 00:24:664 (1) - , 00:29:630 (1) - Remove , and so on
-> Listen to the vocal, you map to it, so you also need to combo to the vocal, 00:54:871 (1,2) - reverse these
-> 01:01:906 (4,1,1) -
Go through the whole map and recombo it!

Insane

You have used 1/12 streams, which is unrankable! Soundwise and technically it isnt right.
You also need to recombo this.
-> 00:12:457 (7,1) - You used this NC as jump sign, which is wrong for example
The WHOLE spacing on this map is wrong, its not consistent and has not the right placement to the flow of the song, thats the main thing you need to change here! We chose this map because it is nice mapped, but the spacing and comboing is just wrong and has to be changed.

- 00:04:182 (2,1) - , 00:04:595 (2,1) - , 00:06:664 (4,1) - The spacing here is too much, it is copy pasted and doesnt play good, also there is no jump sound in the music what could fit. Also it destroys the flow right at the beginning because you play against your wrist, normal movement is to the left. It makes it even harder to pass this then
- 00:08:113 - Soundwise, this is right http://puu.sh/2B84j
- 00:09:768 (3,4,1,2,1,2,1,2,1) - You need to make a consistent spacing, that means you either built up the jumps or you make them similar spacing, otherwise its wrong
- Soundwise 01:35:837 - stream starts here
- 01:39:561 (4) - Unrankable, due to too many curves which cant be seen good
Topic Starter
Nyar

BounceBabe wrote:



General -Add end spinner, NORMAL DIFF.

EVERY diff has to end at the same time! Not one time here 01:44:940 - one time there 01:39:561 -

Normal -All fixed.

- Combos are for verses and melody not for jump, spacing or anything else.
00:08:526 (1) - , 01:21:147 (1) - , 01:24:457 (1) - , 01:27:768 (1) - , 01:31:078 (1,1) - , 01:39:561 (1) - Remove
- This will probably confuse players during gameplay 01:08:526 (1,2,3,4,1) - because of the placement and the pattern itself.
- You have to map this fully 01:33:354 - otherwise people think the map has ended!

Hard -All fixed.

You need to put the combos that way and no way else http://puu.sh/2B7Vp !
-> As i said already combos are for verses and shouldnt be abused
-> 00:24:664 (1) - , 00:29:630 (1) - Remove , and so on
-> Listen to the vocal, you map to it, so you also need to combo to the vocal, 00:54:871 (1,2) - reverse these
-> 01:01:906 (4,1,1) -
Go through the whole map and recombo it!

Insane

You have used 1/12 streams, which is unrankable! Soundwise and technically it isnt right.
 -I dont use 1/12, use 1/6. 1/6 is unrankable?
You also need to recombo this.

-> 00:12:457 (7,1) - You used this NC as jump sign, which is wrong for example
The WHOLE spacing on this map is wrong, its not consistent and has not the right placement to the flow of the song, thats the main thing you need to change here! We chose this map because it is nice mapped, but the spacing and comboing is just wrong and has to be changed.
 -Fixed. Change for standard spacing. 00:12:251 (1) - add nc

- 00:04:182 (2,1) - , 00:04:595 (2,1) - , 00:06:664 (4,1) - The spacing here is too much, it is copy pasted and doesnt play good, also there is no jump sound in the music what could fit. Also it destroys the flow right at the beginning because you play against your wrist, normal movement is to the left. It makes it even harder to pass this then
 -Fixed. x1.8 Jump. next standard spacing.

- 00:08:113 - Soundwise, this is right http://puu.sh/2B84j
 -No Change.

- 00:09:768 (3,4,1,2,1,2,1,2,1) - You need to make a consistent spacing, that means you either built up the jumps or you make them similar spacing, otherwise its wrong
 -No Change.

- Soundwise 01:35:837 - stream starts here
 -No Change.

- 01:39:561 (4) - Unrankable, due to too many curves which cant be seen good
 -I know Unrankable, This slider. but i want to use this.
 -When you are point out in MAT / BAT, change in spinner
 -Thanks mod! x3
watashino_old
easy
do you think ur easy map is too difficult for newbie??

for example,

00:04:388 (2,3,1) - i guess, they may not play this...

and this

00:10:595 (1,2,3,1,2) -

just a suggestion...i think it may be too hard for newbie...

if u want to reduce the difficulty of this map, maybe u can consider to change it...

umm...it is not a must, just my recommendation :)

hard
00:26:940 (4) - change to slider? end at 00:27:147 - ?

00:27:354 - add a slider, end at 00:27:561 - ?

00:40:182 (4) - end at 00:40:388 - ? and add note on 00:40:595 - ??

00:50:320 (1) - this slider is very fun...but too long?

00:55:285 (1) - end at 00:55:595 - or 00:55:492 - and add a note on 00:55:699 - ?

hope my mod can help you :) just a suggestion :)
merchat7
Just for fun, modding this.

[General]

- Consider adding opening Lime to tags
- No kiai, intentional?

[Easy]

00:02:319 (1,2,3,4) - Calm part here, so I think you shouldn't do so many hit circles. Consider sliders instead (begin on (1), end on (2), second slider, begin on (3) end on (4)).I notice there is custom slider tick sound, so be sure to adjust timing point to not use the custom tick sound.
00:03:975 (1,2,3) - Simplify this. 1/2 is not recommended in Easy. Simply do this instead http://puu.sh/2Bf7f.
00:05:630 (1) - Finish at begin
00:10:595 (1,2,3) - Do same rhythm as 00:03:975.
00:12:251 (1,2) - Remove the hit circle and move the slider there instead. Then extend it by 1/2. http://puu.sh/2BfcN
00:13:492 (2,1,2) - This rhythm http://puu.sh/2BfeD. Slider begin on 00:13:492, hit circle is at 00:15:147. Remove the 80% timing points here so that the repeat has 50% volume.
00:16:802 (2,3,4) - Do same rhythm as above
00:22:182 (2) - Remove whistle
00:23:630 (1,2) - Do this http://puu.sh/2Bfra
00:25:492 - Get rid of the 1/2, if you have an idea, you can try this http://puu.sh/2BftS
00:30:044 - ^ Something like this if no idea http://puu.sh/2BfvU
00:35:423 (2) - Remove whistle.
00:36:871 (1,2) - Remove hit circle, move repeating slider to 00:36:871. then this http://puu.sh/2BfyV
00:39:147 - Try this rhythm http://puu.sh/2BfAI
00:42:044 (1,2) - Remove the hit circle, extend the slider to end where circle was
00:43:906 - http://puu.sh/2BfDi
00:45:354 (1,2) - Same as 00:42:044.
00:46:388 (3,4) - Kick slider is not recommended in easier diff (more than one repeat, repeating slider) so doing two sliders is more recommended http://puu.sh/2BfFR
01:01:906 (1) - Remove a repeat do a slider, I recommend a long one http://puu.sh/2BfJy
01:04:802 (1,2,3) - Simplify it http://puu.sh/2BfKM
01:13:285 (1) - Place more up to avoid overlap
01:17:837 (1,2,3,4) - Try this rhythm http://puu.sh/2BfNq
01:26:733 (1,2) - Do a slider to get rid of 1/2 rhythm. They are not nice to play in Easy diff.
01:30:044 (1,2) - ^
01:39:664 - Spinner here like other diffs

Only look at the rhythm since this need to be change. Map has too many 1/2 and is like a Normal right now. I won't say to completely avoid using 1/2 rhythm in Easy, but a good guideline to keep for newer mapper is to use only x/1 rhythm so white tick > white tick, white tick > pause (one white tick) > white tick etc. or red tick > red tick. Try to use longer slider to simplify those complicated rhythm. One thing I have to say through is good job with hitsounding, a lot better then lot of the maps I mod from newer mappers. Placement is quite nice on the patterns that doesn't overlap. I hope my rhythm ideas can help you make this a really awesome Easy.

[Normal]

- Hp drain is too low, set it to 3 or 4 atleast.

00:12:871 (2,3) - Prefer hit circle then slider http://puu.sh/2Bg8g
00:16:182 (2,3) - ^
00:17:216 (1,2,3,4) - Try this http://puu.sh/2Bgcp
00:19:699 (2) - Remove this
00:21:354 (2) - ^
00:22:182 (3) - Map the part after, I would do something like this http://puu.sh/2Bghc
00:26:113 (2,3) - Same as 00:12:871
00:29:423 (2,3) - ^
00:30:457 (1,2,3,4) - Same as 00:17:216
00:32:940 (2,2) - Remove them
00:35:423 (4) - Same as 00:22:182
00:40:388 (1,2,3,4) - Try this rhythm http://puu.sh/2BgmZ
00:50:320 - Map this part http://puu.sh/2Bgoq
00:53:630 (1) - I recommend to shorten this by 1/2
00:55:285 (1) - ^ It's best to follow the drums here
00:56:733 (1,2) - Shorten both by 1/2
00:58:595 (1,2) - Keep going with 1/1 http://puu.sh/2Bgs7
01:02:733 (3) - Shorten by 1/2 then do a slider afterward http://puu.sh/2Bgur. Also map the next bit.
01:06:871 (1,1) - Shorten by 1/2
01:09:974 (1,2) - ^
01:11:837 (1,2) - Same as 00:58:595
01:15:974 (3,4) - Same as 01:02:733

Looking at just the rhythm once again, they can still be better. Try not to do stuff like 00:35:837 especially in Normal. I don't really have any real advice for mapping Normal, but sometimes, it's better to follow the drums rather than lyric like at the part from 00:53:630.

[Hard]

- Hp drain is too low, set it to 5 or 6 atleast

00:05:837 - Please map this bit, it is frown upon to map something in the other diffs and not map here.
00:23:837 (1) - Whistle at end
00:24:251 (2) - Remove whistle from begin, add whistle at end
00:24:664 (3,4) - Remove whistle from (3), put on (4). Whistle pattern follows vocal.
00:37:492 (2) - Remove whistle from begin, put at end
00:50:320 (1) - I find the slider tick sounds, unfitting, I recommend removing them.
00:52:388 (2) - Remove whistle, keep the normal-whistle with vocal gives a nicer effect to me.
00:56:320 (4) - I recommend adding a repeat here.
01:09:561 (4) - ^, be sure to adjust the placement as the jump doesn't fit.
01:22:182 (1,1,1) - Is there a particular reason to do a new combo like this, I personally prefer them in one combo.
01:26:733 (4) - New combo
01:28:802 (1,1,1) - Same as 01:22:182.

This is a good diff, good job.

[Insane]

- With those 1/6 streams, I recommend lowering the od by 1 to od7 to help a bit with playing them.

00:04:802 (1) - Listening to music, this stack feel like a trap to me. I prefer if you place it somewhere like x:216 y:208 instead.
00:18:251 (2,3) - Ctrl+G (be sure to fix hitsound) feel better to me
00:50:940 (4) - Same as Hard
00:52:388 (2) - ^
00:53:423 (1,2) - Prefer if you stack this
01:31:492 (1) - Don't really like how this slider tick sound, suggest to use default
01:39:561 (4) - While it's nice to have slider art, I believe spinner fits song much more.

I"m not too fond of slider ending on blue tick rhythms. However, after playing through the entire map, I don't mind them as much. Change them if you wish. The 1/6 streams doesn't play too nice for me, but I"m not really sure what to do, for me, I may do 1/6 repeating sliders instead, but feel free to get more opinion first. I notice whistle doesn't always sound right, but I'm not in the mood for hitsound modding right now, sorry. I hope someone else can mod the hitsound properly.

Overall, Easy & Normal needs work on rhythm. I hope my rhythm suggestions can help you fix it. Hard is really good. Insane, I feel it doesn't play as smoothly as I'd like, but it isn't a bad diff overall.

I'll keep watch of this beatmap, I hope you can get some experienced modder to help you, this is just a quick look from me.

I really like this song and hope to see it ranked, good luck!
Topic Starter
Nyar

watashino wrote:

hard
00:26:940 (4) - change to slider? end at 00:27:147 - ?

00:27:354 - add a slider, end at 00:27:561 - ?

00:40:182 (4) - end at 00:40:388 - ? and add note on 00:40:595 - ??

00:50:320 (1) - this slider is very fun...but too long?

00:55:285 (1) - end at 00:55:595 - or 00:55:492 - and add a note on 00:55:699 - ?

hope my mod can help you :) just a suggestion :)
 -All no change, but nice suggestion! Thanks for MOD x3
Topic Starter
Nyar

merchat7 wrote:

Just for fun, modding this.

[General]

- Consider adding opening Lime to tags -Add this tag.
- No kiai, intentional? -Add kiai time.

[Normal]

- Hp drain is too low, set it to 3 or 4 atleast. -Change to 3 hp drain

00:12:871 (2,3) - Prefer hit circle then slider http://puu.sh/2Bg8g -Fixed
00:16:182 (2,3) - ^ -Fixed.
00:17:216 (1,2,3,4) - Try this http://puu.sh/2Bgcp -Fixed. Nice rhythm x3 00:18:251 (1) - sllider end 00:18:664 (2) -
00:19:699 (2) - Remove this -Fixed. Nice!! x3
00:21:354 (2) - ^ -Fixed. Nice!! x3
00:22:182 (3) - Map the part after, I would do something like this http://puu.sh/2Bghc -No change it, But add new slider. start 00:22:182 (5) - end 00:23:423 (6) -
00:26:113 (2,3) - Same as 00:12:871 -Fixed.
00:29:423 (2,3) - ^ -Fixed.
00:30:457 (1,2,3,4) - Same as 00:17:216 -Fixed.
00:32:940 (2,2) - Remove them -Fixed.
00:35:423 (4) - Same as 00:22:182 -Fixed.
00:40:388 (1,2,3,4) - Try this rhythm http://puu.sh/2BgmZ -Fixed. I changed a little.
00:50:320 - Map this part http://puu.sh/2Bgoq -Add it. Good job! x3
00:53:630 (1) - I recommend to shorten this by 1/2 -Fixed.
00:55:285 (1) - ^ It's best to follow the drums here -Fixed.
00:56:733 (1,2) - Shorten both by 1/2 -Fixed.
00:58:595 (1,2) - Keep going with 1/1 http://puu.sh/2Bgs7 -Fixed.
01:02:733 (3) - Shorten by 1/2 then do a slider afterward http://puu.sh/2Bgur. Also map the next bit. -Fixed.
01:06:871 (1,1) - Shorten by 1/2 -Fixed.
01:09:974 (1,2) - ^ -Fixed.
01:11:837 (1,2) - Same as 00:58:595 -Fixed.
01:15:974 (3,4) - Same as 01:02:733 -Fixed.

Looking at just the rhythm once again, they can still be better. Try not to do stuff like 00:35:837 especially in Normal. I don't really have any real advice for mapping Normal, but sometimes, it's better to follow the drums rather than lyric like at the part from 00:53:630.

[Hard]

- Hp drain is too low, set it to 5 or 6 atleast -Change to 5 hp drain

00:05:837 - Please map this bit, it is frown upon to map something in the other diffs and not map here. -Fixed.
00:23:837 (1) - Whistle at end -No change
00:24:251 (2) - Remove whistle from begin, add whistle at end -No change
00:24:664 (3,4) - Remove whistle from (3), put on (4). Whistle pattern follows vocal. -No change
00:37:492 (2) - Remove whistle from begin, put at end -No change
00:50:320 (1) - I find the slider tick sounds, unfitting, I recommend removing them. -Fixed.
00:52:388 (2) - Remove whistle, keep the normal-whistle with vocal gives a nicer effect to me. -No change
00:56:320 (4) - I recommend adding a repeat here. -No change
01:09:561 (4) - ^, be sure to adjust the placement as the jump doesn't fit. -No change
01:22:182 (1,1,1) - Is there a particular reason to do a new combo like this, I personally prefer them in one combo. -Fixed. Change one NC.
01:26:733 (4) - New combo -Fixed.
01:28:802 (1,1,1) - Same as 01:22:182. -Fixed. Change one NC.

This is a good diff, good job.

[Insane]

- With those 1/6 streams, I recommend lowering the od by 1 to od7 to help a bit with playing them. -Change to OD7

00:04:802 (1) - Listening to music, this stack feel like a trap to me. I prefer if you place it somewhere like x:216 y:208 instead. -Fixed.
00:18:251 (2,3) - Ctrl+G (be sure to fix hitsound) feel better to me -No change.
00:50:940 (4) - Same as Hard No change.
00:52:388 (2) - ^ No change.
00:53:423 (1,2) - Prefer if you stack this No change.
01:31:492 (1) - Don't really like how this slider tick sound, suggest to use default No change.
01:39:561 (4) - While it's nice to have slider art, I believe spinner fits song much more. I also think so, But I want to use it if possible

I"m not too fond of slider ending on blue tick rhythms. However, after playing through the entire map, I don't mind them as much. Change them if you wish. The 1/6 streams doesn't play too nice for me, but I"m not really sure what to do, for me, I may do 1/6 repeating sliders instead, but feel free to get more opinion first. I notice whistle doesn't always sound right, but I'm not in the mood for hitsound modding right now, sorry. I hope someone else can mod the hitsound properly.

Overall, Easy & Normal needs work on rhythm. I hope my rhythm suggestions can help you fix it. Hard is really good. Insane, I feel it doesn't play as smoothly as I'd like, but it isn't a bad diff overall.

I'll keep watch of this beatmap, I hope you can get some experienced modder to help you, this is just a quick look from me.

I really like this song and hope to see it ranked, good luck!
 -Thanks nice mod x3 I became very helpful
cacipan
BounceBabe
General

EVERY diff has to end at the same time! Not one time here 01:44:940 - one time there 01:39:561 - yes

Easy

I would say this is classed as a Normal difficutlie and should be easier. You have used a lot of patterns which are totally unplayable for new players, unless they have already experience.
The most improtant things when you map an Easy:
- The diff needs to be built up REALLY simple!
-> Long sliders
-> More circles, so they get used to clicking
-> Use more often or always 1/1 patterns, not 1/2 then a circle then a reserve, this confuses them!
- Combo placement should be consistent and not too long!
-> Keep a maximum of 5 combo, unless its a longer sentence or melody

- For example 00:10:595 (1,2,3,1,2) - this is a huge stress situation for the player, its too close to each other, too much and too long to play. They should learn how to play on Easys not having a challenge already. You need to make Easys always simple and easy to play, its the lowest difficultie.
- 00:03:975 (1,2,3) - This will also confuse players a lot when they start and already have an more experienced classed pattern and gameplay to play.
- Try to make such things 00:17:009 (3,4) - in on slider with a reserve.
- Two sliders with a reserve each is always bad in Easys 00:37:078 (2,3) -
- 00:48:457 - Spinner has to start here, for the vocal yes
- 01:01:906 (1,2,3) - This is a bad idea of putting it, first you have the slider reserve with two, then a 1/2 circle and after a 1/2 slider, this is too mixed up and not easy to play, same here 01:04:802 (1,2,3) -
- 01:18:251 (2,3,4,1) - This is too long again to play good for a beginner
- 01:26:733 (1,2,3) - , 01:30:044 (1,2,3) - , 01:38:320 (1,2,1,2) - This pattern isnt good either, the 2nd circle HAS to be on the white tick not red, if you have a 1/1 then 1/2 circle placement the player will get confused when playing and miss.

You need to make this easier, the diff is too hard for beginners, also its the easiest diff on the map and doesnt fit the spread. Combos need to be set completely different too!

watashino
do you think ur easy map is too difficult for newbie??

for example,

00:04:388 (2,3,1) - i guess, they may not play this...

and this

00:10:595 (1,2,3,1,2) -

just a suggestion...i think it may be too hard for newbie...

if u want to reduce the difficulty of this map, maybe u can consider to change it...

umm...it is not a must, just my recommendation :)

These will be fixed

merchat7
General

- Consider adding opening Lime to tags It was confirmed by the change was made by Nyar
- No kiai, intentional? Added(As with other diff)


Easy

00:02:319 (1,2,3,4) - Calm part here, so I think you shouldn't do so many hit circles. Consider sliders instead (begin on (1), end on (2), second slider, begin on (3) end on (4)).I notice there is custom slider tick sound, so be sure to adjust timing point to not use the custom tick sound.
00:03:975 (1,2,3) - Simplify this. 1/2 is not recommended in Easy. Simply do this instead http://puu.sh/2Bf7f .
00:05:630 (1) - Finish at begin
00:10:595 (1,2,3) - Do same rhythm as 00:03:975.
00:12:251 (1,2) - Remove the hit circle and move the slider there instead. Then extend it by 1/2. http://puu.sh/2BfcN
00:13:492 (2,1,2) - This rhythm http://puu.sh/2BfeD . Slider begin on 00:13:492, hit circle is at 00:15:147. Remove the 80% timing points here so that the repeat has 50% volume.
00:16:802 (2,3,4) - Do same rhythm as above
00:22:182 (2) - Remove whistle
00:23:630 (1,2) - Do this http://puu.sh/2Bfra
00:25:492 - Get rid of the 1/2, if you have an idea, you can try this http://puu.sh/2BftS
00:30:044 - ^ Something like this if no idea http://puu.sh/2BfvU
00:35:423 (2) - Remove whistle.
00:36:871 (1,2) - Remove hit circle, move repeating slider to 00:36:871. then this http://puu.sh/2BfyV
00:39:147 - Try this rhythm http://puu.sh/2BfAI
00:42:044 (1,2) - Remove the hit circle, extend the slider to end where circle was
00:43:906 - http://puu.sh/2BfDi
00:45:354 (1,2) - Same as 00:42:044.
00:46:388 (3,4) - Kick slider is not recommended in easier diff (more than one repeat, repeating slider) so doing two sliders is more recommended http://puu.sh/2BfFR
01:01:906 (1) - Remove a repeat do a slider, I recommend a long one http://puu.sh/2BfJy
01:04:802 (1,2,3) - Simplify it http://puu.sh/2BfKM
01:13:285 (1) - Place more up to avoid overlap
01:17:837 (1,2,3,4) - Try this rhythm http://puu.sh/2BfNq
01:26:733 (1,2) - Do a slider to get rid of 1/2 rhythm. They are not nice to play in Easy diff.
01:30:044 (1,2) - ^
01:39:664 - Spinner here like other diffs

Only look at the rhythm since this need to be change. Map has too many 1/2 and is like a Normal right now. I won't say to completely avoid using 1/2 rhythm in Easy, but a good guideline to keep for newer mapper is to use only x/1 rhythm so white tick > white tick, white tick > pause (one white tick) > white tick etc. or red tick > red tick. Try to use longer slider to simplify those complicated rhythm. One thing I have to say through is good job with hitsounding, a lot better then lot of the maps I mod from newer mappers. Placement is quite nice on the patterns that doesn't overlap. I hope my rhythm ideas can help you make this a really awesome Easy.

I remapped diff(in reference to modding).
many changed for Easy

Thank you for feedback and modding


sorry google translator my poor english...
Arrival
So many timing sections.

Luciole Magique ♥ Good luck.

Star
Topic Starter
Nyar
Sorry cacipan... Thanks for update! x3

 Circle Size Change.
  -Normal to 3.
  -Hard to 4.

Thanks FOR STAR! x3 ❤Arrival❤
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