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Takahiro Ando - Hidamari [Taiko|Osu]

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Topic Starter
hoLysoup
This beatmap was submitted using in-game submission on Thursday, September 19, 2013 at 9:18:19 PM

Artist: Takahiro Ando
Title: Hidamari
Source: Oniichan dakedo Ai sae Areba Kankeinai yo ne!
Tags: OST Curisu
BPM: 163
Filesize: 4097kb
Play Time: 01:57
Difficulties Available:
  1. Curisu's Soft Taiko (4.83 stars, 513 notes)
  2. Curisu's Taiko Muzukashii (4.6 stars, 380 notes)
  3. Hard (4.79 stars, 244 notes)
  4. Insane (5 stars, 360 notes)
  5. Normal (2.84 stars, 118 notes)
Download: Takahiro Ando - Hidamari
Information: Scores/Beatmap Listing
---------------
「ぐへへへ~」
indyinyou
hi

[Hard]
00:49:199 : this part make like this ? http://osu.ppy.sh/ss/594393
00:50:304 : ^ http://osu.ppy.sh/ss/594394
01:03:003 : clap volume 40
01:05:948 : ^
01:06:316 : add note ?
01:08:893 : slidertick SC3
01:14:782 : clap volume 40
01:17:727 : ^
01:20:672 : ^
[insane]

01:05:948 : try add clap volume 40 ?
01:08:893 : ^
01:14:782 : ^
01:17:727 : ^
01:20:672 : ^

they're just suggestions

sry my poor english

nice map ;)
Kirino Kousaka
Hello~ Modding from my queue~ :3 Just some suggestions and feel free to ignore~

  • [General]
    Clear~

    [Normal]
    1. 01:42:206 (1) - Add a finish

    [Hard]
  • 00:11:469 - Add a note
  • 01:02:819 (5) - Put a clap on reverse arrow
  • 01:04:476 (2) - Put a clap
  • 01:08:893 - Put clap on this slidertick
  • 01:14:598 (5) - Put a clap on reverse arrow
  • 01:20:488 (5) - Put a clap on slider's end
  • 01:23:433 (2) - ^
  • 01:41:837 (3) - Put a finish
[Insane]00:01:347 (1,2,3) - Turn these into a slider like the one on [Hard]'s start01:01:531 (2) - Put a clap01:02:635 (5) - Put a clap on slider's end01:07:236 (2) - ^01:08:709 (6) - ^01:13:126 (2) - ^01:14:598 (6) - ^01:17:727 (6) - Put a clap01:20:488 (2) - Put a clap on slider's end
I think I'm in love with this map, it so awesome O.O
The rhythm and flow is nice, the aesthetics and symmetry are nice, timing is perfect, spacing and jumps are nice and playable...

lol
Ranked!
Can I make an Easy or taiko dif- *suddenly slaps himself* I haven't even made one in my life. Oh lol, forget I said taiko. =w=
Btw good luck with this map \:D/
Star~
Sun Rainbow

Thank you for choose our queue~

No ProBlem~


00:45:887 (4) - End in 00:46:071-
01:48:095 (4) - Add NC
01:48:463 (1) - Delete NC


00:56:561 (4) - Add Nc?


00:04:845 (6) - X:296 Y:224

I am sorry for my mod is so short,So i Shoot star~
Can i make SB?
Curisu
Hi hoLysoup :P
just a random check <3

[Normal]
00:19:752 - should +circle refer to 00:13:862..(btw u put these notes for symmetry and this suggestion will break it :<
01:12:390 (3) - vol-5 imo ; 01:24:169 (3) - <

01:38:893 (1,2,3) - http://puu.sh/1Xhdw easier to read?

[Hard]
00:07:972 - +NC
00:13:770 - may this reverse point is unnecessary
00:31:899 (1,2,3) - http://puu.sh/1XhhY
00:48:739 - +circle / 00:48:831 (2) - start it in 00:48:739
01:04:660 (3) - I know this slider is for symmetry..imo ctrl+C 01:03:923 (1) and rotate 180° may be better refer location of the turning point
01:56:930 (5) - end in 01:57:083? 1/12 beat snap wth

[Insane]
00:07:972 (4) - +NC
00:48:739 - +circle / 00:48:463 (5) - end it in 00:48:739
01:22:144 - remove clap
01:56:930 (6) - yeah same with HD end in 01:57:083

:P sweet sounds
can I make a Taiko diff _(:3J_)_
Topic Starter
hoLysoup
>indyinyou
hi! because it's mostly hitsound mod, so I fixed some not all of them
thanks for modding!! ;>

Kirino Kousaka

Kirino Kousaka wrote:

hihi~!!
hitsound mod here as well so I fixed some hitsounds here and there but not all of them.
Thank you so much for modding!! :D!

:>
I think I'm in love with this map, it so awesome O.O
The rhythm and flow is nice, the aesthetics and symmetry are nice, timing is perfect, spacing and jumps are nice and playable...

Can I make an Easy or taiko dif- *suddenly slaps himself* I haven't even made one in my life. Oh lol, forget I said taiko. =w=
Btw good luck with this map \:D/
Star~
Oh thanks so much for liking this :D
I am really glad you enjoyed this!
:>!! thanks for modding + starring too!

Sun Rainbow

Sun Rainbow wrote:


00:45:887 (4) - End in 00:46:071- looks a little weird probably not haha
01:48:095 (4) - Add NC ^
01:48:463 (1) - Delete NC ^


00:56:561 (4) - Add Nc? fixed


00:04:845 (6) - X:296 Y:224 fixed

I am sorry for my mod is so short,So i Shoot star~
Can i make SB?
um~ sure I guess :> 如果做得出來的話, 那就請做
謝謝 mod + star!! :D!!
:>

Curisu

Curisu wrote:

Hi hoLysoup :P
just a random check <3
oh~!!
hihi! :>!

[Normal]
00:19:752 - should +circle refer to 00:13:862..(btw u put these notes for symmetry and this suggestion will break it :< [color=#0000FF]I made a new pattern since this part feels weird :>
01:12:390 (3) - vol-5 imo ; 01:24:169 (3) - <[/color] fixed
01:38:893 (1,2,3) - http://puu.sh/1Xhdw easier to read? made a new pattern here too since I didn't like the old one

[Hard]
00:07:972 - +NC fixed
00:13:770 - may this reverse point is unnecessary
00:31:899 (1,2,3) - http://puu.sh/1XhhY mm I"ll keep this in mind
00:48:739 - +circle / 00:48:831 (2) - start it in 00:48:739 mm, keep it for now~
01:04:660 (3) - I know this slider is for symmetry..imo ctrl+C 01:03:923 (1) and rotate 180° may be better refer location of the turning point mmm~ I think the symmetry looks better :D!
01:56:930 (5) - end in 01:57:083? 1/12 beat snap wth fixed

[Insane]
00:07:972 (4) - +NC fixed
00:48:739 - +circle / 00:48:463 (5) - end it in 00:48:739 mm yea.. I know, I should follow the drums here. I'm trying to think of a new way to map this so I'll remember this
01:22:144 - remove clapfixed
01:56:930 (6) - yeah same with HD end in 01:57:083 fixed

:P sweet sounds
can I make a Taiko diff _(:3J_)_
:D! if you want to make a taiko sure :>
Thank you for random mod + star!! :D
Curisu
\:D/ http://puu.sh/1XnTD

btw artist/ti 安藤高弘 - ひだまり
Topic Starter
hoLysoup

Curisu wrote:

\:D/ http://puu.sh/1XnTD

btw artist/ti 安藤高弘 - ひだまり
oh~!
so fast! :>
can you get some taiko mods?? I don't know who to ask :<
Kuro
Thank you for using ~ Kuro's Taiko Modding & GD Queue ~

Now then, let's get started ~

[General]

Mapset

  1. A mapset cannot have just one Taiko difficulty. If you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. This means you are required to have at least two taiko difficulties if you plan to include taiko in your mapset, having just one isn't rankable.

[Curisu's Soft Taiko]

Guidelines

Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay. When your guideline-breaking map gets modded, try to be as reasonable as possible: Do your best to explain your point of view and be open to suggestions.
  1. Slider Velocity
The Slider Velocity should be 1.40 or 1.60. Consider raising the SV to 1.4 or 1.6, if you have a valid reason why you used 1.2 then let me know.

d = Don | D = Big Don | k = Kat | K = Big Kat
Anything with a question mark(?) is just a suggestion

00:19:107 (82) - change to d ~ There is nothing Kat-like in the music and it sticks out
00:19:199 (83) - change to d ~ ^
00:19:384 (84) - change to k ~ If you changed the previous two then you should change this for consistency
00:38:064 - add d?
00:40:181 - add d ~ I think a don would fit perfectly there
00:40:365 (171) - change to d ~ seems more rhythmical to do
00:59:506 (253) - change to K ~ Consistent cymbal crashes
00:59:874 (254) - change to D ~ It sounds better if it alternated like this
01:00:979 (258) - change to K ~ It would only be right to emphasize the cymbal crash before 01:01:347 (259) as well
01:40:549 (434) - change to d ~ Fits the music better
01:40:641 - add d ~ A don would fit perfectly here and it's also in the music
01:57:528 (511,512,513) - This pattern is too close together is should be more like this:

~ Notice how the notes surrounding 512 are shifted by 1/8

That is all I noticed ~ Overall nice diff., it's well made and is very consistent with the beat. Also, I love the music it's so peaceful d(^_^)b
Sherry
[General]
気合タイムは使わなくもいんでしたっけ?

[Normal]
Try to use the same tickrate on every difficulty as it is a property of the music rather than the mapping. Using high tickrates to increase score/combo/difficulty is senseless.
まだこのルールが適用されているなら、Slider tick Rateは統一したほうがいいみたいです。

00:45:887 (4,1) : スピナーが突然すぎる気がします。 またスピナーの開始は00:46:071が良いと思います。

[Hard]
01:02:819 (5,6) : ジャンプ方向が逆なので違和感があります。 配置を変えたほうがいいでしょう

いい譜面でした :)
Topic Starter
hoLysoup

Sherry wrote:

[General]
気合タイムは使わなくもいんでしたっけ?
mmm kiaiタイムの場所はちょっと不明だから とりあえず使いません

[Normal]
Try to use the same tickrate on every difficulty as it is a property of the music rather than the mapping. Using high tickrates to increase score/combo/difficulty is senseless.
まだこのルールが適用されているなら、Slider tick Rateは統一したほうがいいみたいです。
うん大丈夫と思うよ だってそれはguidelineだから, ruleじゃない
それにこのdiff... tickrate 2 = すごく変

00:45:887 (4,1) : スピナーが突然すぎる気がします。 またスピナーの開始は00:46:071が良いと思います。
なるほど そうかもね
ok 変えた

[Hard]
01:02:819 (5,6) : ジャンプ方向が逆なので違和感があります。 配置を変えたほうがいいでしょう
これならどう?
いい譜面でした :)
ごめん 日本語は下手すぎだから もし意味分からないならmsg me :>! さんきゅう!
ありがとうな!!
star も!!
: )


Quilt wrote:

ぐへへ~~:>
にしししししし~!!
Quilt
ぐへへ~~:>
Sun Rainbow
真不好意思隔那么就才看到回复(泪目)所以我在今天晚上做了这一点 70% 暂且可以先up。剩下会尽快做好的。
SB DL:http://puu.sh/20T5h
Curisu

Sun Rainbow wrote:

真不好意思隔那么就才看到回复(泪目)所以我在今天晚上做了这一点 70% 暂且可以先up。剩下会尽快做好的。
SB DL:http://puu.sh/20T5h
stress 原作data那张png多了个冒号...而且BG的天朝某高中是啥w

Muzu diff will be completed later :D
Sun Rainbow
w难道就留着写女子高中吗www
EDIT:BG FROM MASHIROIRO WWW
Curisu
and I found that I have forgotten something

Kuro wrote:

[Curisu's Soft Taiko]
  1. Slider Velocity
The Slider Velocity should be 1.40 or 1.60. Consider raising the SV to 1.4 or 1.6, if you have a valid reason why you used 1.2 then let me know. careeeeeeeeeeeeeee less <-- newbie mapper :<

00:19:107 (82) - change to d ~ There is nothing Kat-like in the music and it sticks out
00:19:199 (83) - change to d ~ ^
00:19:384 (84) - change to k ~ If you changed the previous two then you should change this for consistency
83 --> d
00:38:064 - add d? nope.
00:40:181 - add d ~ I think a don would fit perfectly there done
00:40:365 (171) - change to d ~ seems more rhythmical to do since I add a note in 40:181...ok fixed
00:59:506 (253) - change to K ~ Consistent cymbal crashes It's not a crash imo :< X-X-OXX is normal to me :P
00:59:874 (254) - change to D ~ It sounds better if it alternated like this ^
01:00:979 (258) - change to K ~ It would only be right to emphasize the cymbal crash before 01:01:347 (259) as well
01:40:549 (434) - change to d ~ Fits the music better /
01:40:641 - add d ~ A don would fit perfectly here and it's also in the music forgot it.fixed :D
01:57:528 (511,512,513) - This pattern is too close together is should be more like this:

~ Notice how the notes surrounding 512 are shifted by 1/8
...lol actually I listened again and I found that I should use FOUR circle for this pattern D: and I use 1/16 to snap it :P
and thx for noticing me anyway :)

^To hoLysoup: you should(?) consist the weird rhythm in every diff :D
Sun Rainbow
OK.And Bye.如果需要更改SB发邮件到这里:Sun0rainbow@126.com
http://puu.sh/26PQb
BrokenArrow
Mod from my Queue

[General]

No kiai-time? :/

[Curisu's Taiko Muzukashii]

Remove the "Taiko" from the difficulty's name, it's no longer neccessary.
HP-Drain +1.

01:00:979 (194) - This one should be a finish
01:01:715 - 01:20:856 - less copy-paste please, at least a bit more variety would be enjoyable :/
01:42:574 - add 3 kats on every 1/1 beat here, follows both the vocals and the instruments

[Curisu's Soft Taiko]

Again, "Taiko" is no longer neccessary in taiko difficulties. But since "Curisu's Soft" would be a bad name, I'd suggest you to find another name for it.
OD -1.

00:25:181 (106) - kd would fit better here
01:00:979 (259) - Finish

This map is sexy.
okamiratsu
[General]
you should add Kiai mode starting at 01:00:979 and end it at 01:24:537 it gives the map a better atmosphere

[Normal]
01:57:758 remove note and start slider here

[Hard]
same as normal

[Insane]
Same as normal
popner
From my judge queue.

[Generall]
Disable countdown in all diffs.

[Normal]
00:03:187 (2,3) - the blanket can be better:
316,68,3187,2,0,B|344:48|400:48|436:68,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
00:06:868 (3) - ^
01:24:445 - useless green line.
01:57:758 (1,1) - please don't use spinner 1/4 beat after a note - 1/2 is better. This is so because it is difficult for new player, especially in taiko and mania mod.

[Hard]
01:02:267 (4,5) - why different the spacing between them? If you change to a spacing like 01:01:715 (3,4) it will be much better.
01:13:494 (3,4,5) - ^
01:18:279 (5,2) - not stack properly.
01:24:445 - useless green line.
01:56:930 (5) - instead of using 1/12, I recommend you to use more red lines here (re-timing) since 1/12 is just a point which is close to the real point.

[Insane]
The only thing I want to mention here is the consistent of bending. 1/2 sliders like 00:11:653 (3,4) and 00:14:414 (3,4) are different in shape, and this looks different in style. I would suggest to use shape like 00:14:414 (3,4) because with it you can make blankets. This is a suggestion for the whole diff.
01:24:445 - useless green line.
01:56:930 (6) - same as Hard.

[Curisu's Soft Taiko]
01:57:083 (512) - same as Hard.
01:57:551 (513,514,515,516) - ^ please re-timing instead of using 1/16.

[Curisu's Taiko Muzukashii]
01:53:247 (363) - unsnapped circle.

Call me back later.
Topic Starter
hoLysoup
popner

popner wrote:

From my judge queue.

[Generall]
Disable countdown in all diffs. fixed

[Normal]
00:03:187 (2,3) - the blanket can be better:
316,68,3187,2,0,B|344:48|400:48|436:68,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
fixed

00:06:868 (3) - ^fixed

01:24:445 - useless green line. fixed

01:57:758 (1,1) - please don't use spinner 1/4 beat after a note - 1/2 is better. This is so because it is difficult for new player, especially in taiko and mania mod.fixed


[Hard]
01:02:267 (4,5) - why different the spacing between them? If you change to a spacing like 01:01:715 (3,4) it will be much better. fixed

01:13:494 (3,4,5) - ^ fixed

01:18:279 (5,2) - not stack properly. fixed

01:24:445 - useless green line. fixed

01:56:930 (5) - instead of using 1/12, I recommend you to use more red lines here (re-timing) since 1/12 is just a point which is close to the real point. fixed


[Insane]
The only thing I want to mention here is the consistent of bending. 1/2 sliders like 00:11:653 (3,4) and 00:14:414 (3,4) are different in shape, and this looks different in style. I would suggest to use shape like 00:14:414 (3,4) because with it you can make blankets. This is a suggestion for the whole diff. mm well I actually don't feel like it makes a big difference
01:24:445 - useless green line. fixed

01:56:930 (6) - same as Hard. fixed


[Curisu's Soft Taiko]
01:57:083 (512) - same as Hard. fixed

01:57:551 (513,514,515,516) - ^ please re-timing instead of using 1/16. fixed


[Curisu's Taiko Muzukashii]
01:53:247 (363) - unsnapped circle. fixed

Call me back later.
thanks!!
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