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posted

peppy wrote:

Please report incorrectly timed maps and we will fix them. This has always been the case.
Let me just try and put things clear as to why I feel very unfairly treated right now:

Currently there are so many mistimed maps, even among the newer maps. This can be a due to damaged mp3s or mistiming that wasn't noticed by moderators when the mapset got ranked. This happens a lot, sadly. In most cases these irregularities in offset are only 2-10 ms, but that's very noticeable for players looking to get high accuracy on OD10. This is why we seek to change offset whenever we see the need for it, and usually we do that in the breaks where often the map lacks a new timeline to get the correct offset for that section.

The amount of maps out there with similar mistakes are huge and although we who need to change offset are in a minority, we are also the few players with the level of accuracy to actually notice. Us few can't report hundreds of issues like this. It's unfair and it will never be done this way simply because it's too much effort. In the end, us losing our ability to adjust mistakes for ourselves, is all there is to it in this change.
posted
Please restart the map and change at the beginning, and also report the issues in the map thread or to a BAT directly. If there are many ranked maps like this, we need to get started fixing 'em. Local offsets are not the solution.
posted

peppy wrote:

Please restart the map and change at the beginning.
I think you misunderstand my point. We often do several changes during one map where offset fleets back and forth. We want the ability to adjust to this again.

If all we can do is set offset from the beginning, we will be forced to play with that offset, even when it goes off balance later on in a map.
posted
Please report in the map thread of to a BAT. Rather than each player fixing this, they should be fixed in the beatmaps.
posted

peppy wrote:

Please report incorrectly timed maps and we will fix them. This has always been the case.
http://osu.ppy.sh/s/34083
http://osu.ppy.sh/s/15706

2 I remember on the fly where offset change mid map is sort of required because the incorrect BPMs make the maps go too slow/fast in such a manner than the difference between offset at the start and the end of the map is somewhere in 20ms range. With very high OD (hard rock), even OD8 nomod @2nd one they are nearly impossible to SS under normal means (without changing the offset while playing).
Having a static offset fix will not fix these issues.

peppy wrote:

Please report in the map thread of to a BAT. Rather than each player fixing this, they should be fixed in the beatmaps.
We can't fix bad BPMs though. :(
posted

lolcubes wrote:

We can't fix bad BPMs though. :(
We can still adjust by adding local offset. Or that was the case before.
posted
We can fix bad BPMs. It just takes a bit more effort. If enough are reported I will make sure the team looks into them.
posted
I'll just toss in a couple more for now.

http://osu.ppy.sh/s/977
http://osu.ppy.sh/s/43
posted

peppy wrote:

Please report in the map thread of to a BAT. Rather than each player fixing this, they should be fixed in the beatmaps.
It cannot be both?
Certainly errors should be fixed, but even then not everyone will agree on the same timing. If you find that something feels wrong, others may not agree. If something now feels right, others may feel that it is now wrong. And if you cannot convince anybody, there's nothing that you can do. The ability to avoid such things by making your own decisions about what feels right was an appealing aspect of the game.
posted
If peppy says BATs can fix bad BPMs, then you have permission to fix bad BPMs. It would take a map update, but I'm not sure if updating would revert it to the latest version. That was an issue awhile ago.
posted
I may try starting to look at ranked maps with bad offsets again. I started a thread like 2 years ago or something but never really did anything. To my knowledge, BPM fixes will require that all scores are wiped, a sensitive issue with older maps. (I'm looking at you bad apple.)

Until I get off my lazy ass and make something organized, feel free to PM me maps to look at.
posted
I would presume it would work like online offset, but after a certain point in the map, there will be a trigger which automatically adjust offset?

For example, a beatmap have a wrong offset (need -10) and a wrong bpm (+10 off at end). Song length is 2 minute.

So you would -10 the first red line and then after 1 min, +5 to offset and then 2min +5 offset. No unranking/updating is necessary and as people were using local offset like this anyway, it's more or less already in the game.

I was not aware people weren't reporting timing issues, I always see on badly timed beatmap people writing in the beatmap thread about it. I guess there should be an easier way like a button after you finish a beatmap to report this. Maybe it'll motivate more people to report timing issues.

@plaird
Timing is an objective thing. It's either right or wrong. I guess it's fine if people prefer to adjust it themselves through, but this is not up for me to decide.
posted
A system like this is not in place, but that doesn't mean it can't be made. We'll have to see what peppy says to that.
posted
Why will it cause a score wipe? It does not affect objects and max score will not change. Old replays may be out of sync, but that's not a terrible issue.
posted
I don't care about miss timed beatmaps. Just I can't adjust offset during testing in the middle of the map, it's really annoying.
Restore it please peppy
posted

ykcarrot wrote:

I don't care about miss timed beatmaps. Just I can't adjust offset during testing in the middle of the map, it's really annoying.
Restore it please peppy
I thought this was my PC's fault :(
posted

TheVileOne wrote:

If peppy says BATs can fix bad BPMs, then you have permission to fix bad BPMs. It would take a map update, but I'm not sure if updating would revert it to the latest version. That was an issue awhile ago.
Not every BAT can force update beatmaps.

Or noone never told me how to do so.

If the ability is ever granted to the BAT I will gladly fix timing issues.
posted
If enough are reported I will make sure BATs are able to fix this. I will add this functionality back during test mode; that is fine.
posted

peppy wrote:

Please restart the map and change at the beginning, and also report the issues in the map thread or to a BAT directly. If there are many ranked maps like this, we need to get started fixing 'em. Local offsets are not the solution.
I believe there're at least 20% out of all ranked maps that are off by >±5ms. I can help to make a tool to automatically detect the timing of most single-BPM songs with reasonable accuracy and compare against the beatmap (and also a list of songs it can't time) if you wish :P running it on all ranked beatmaps should take less than one day.
posted
Fixing offsets is easy and if the offset is bad we usually fix it already (if reported).
But yeah as I stated in my previous post, there are multibpm maps with different offsets and maps with wrong BPM which I guess need some waiting now for peppy to implement the possibility to fix BPMs as well.

I wonder how would this look like, cause if it's something like "online offset at" such things could effectively fix a lot of problems without a need to unrank & wipe scores.
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