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HyunA - Bubble Pop!

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Deni

Wiinter wrote:

You're probably trying to get your map ranked? :D
Topic Starter
nimi

Deni wrote:

Wiinter wrote:

You're probably trying to get your map ranked? :D
I meant about adding the hitsounds xD I get the feeling I got his point right
Seph
bubble popped!

(i just came here to say that)
Topic Starter
nimi
wow thank you for being so helpful :)
Aurele
p3n asked me to recheck it

Normal
  1. 00:39:240 - I am sure you've misplaced the clap because, you've placed it at the beginning of the slider, which is a downbeat but then, the end of the slider is an upbeat. It would be better if it was placed there to keep the consistency from your hitsounds.
  2. 01:29:377 (1) - Shouldn't this slider be symmetric? I suggest you to make it symmetric:
    Example+Code

    92,84,89377,6,0,B|184:104|256:32|256:32|328:104|420:84,1,360,0|8,0:0|0:0,0:0:0:0:
  3. 01:42:527 (5) - Spacing?
  4. 03:13:760 (1) - At this place, on the previous kiai times, it doesn't have a new combo, why adding one here? I suggest you to delete it to make it consistent with the previous. (Maybe it's because it's the end of the song? Anyways, do what you want :3!)
Hard
  1. 00:48:281 (6) - This slider's form isn't looking well, mostly the curves of it. I am suggesting you to move the third node a bit closer from the others, the curve is going to be less large and it's going to look smoother.
  2. 01:09:651 - Why is there a clap here? When looking at your next Kiai Times, there's no claps at this emplacement. Seems like it was an attention-mistake. You should mostly fix it: Delete the clap.
  3. 01:37:390 (1,2) - I highly suggest you to reverse these objects emplacement on the timeline to make it sounds better and to follow the rhythm a bit more. Since there's a slider to 01:38:212 (4) - it would be better if these were reverse to make it sounding more consistent with this one. Just make a rverse with CTRL+G.
  4. 01:54:548 - I am not sure that this whistle should be placed here, it mostly sound a bit early from where it should be placed. Actually, delete this whistle and to keep your idea, add a whistle to the next note (so, the next slider: The beginning of the slider)
  5. 02:21:363 (4,5) - The slider (5) is placed in a weird emplacement, it should be placed there, to be honest. Look at the emplacement of the previous object, I can perfectly hear three sounds, with this slider, you could move it there so it will emphasize these three sounds. In other words, for the rhythm, reverse these objects by doing CTRL+G. Make sure to replace these objects, if not, it's going to break the spacing consistency.
  6. 02:23:623 (1,2) - Unrankable! Make sure to fix this, it's unrankable:
    [quote="FAQ:Ranking Criteria":09bd8]No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.You've added a circle to 02:24:240, but you've added a reverse arrow on the previous slider, so it makes it placed on the same tick of another object.
  7. 02:31:431 - I suggest you to add a hitsound here to emphasize the word "pop"
  8. 03:03:692 - Is this clap intentional? It mostly sound a bit weird since you haven't added a clap like this on your two previous kiai times.
  9. 03:12:938 (1,2,3,4) - It would actually be looking better if these circles were making a square form.. which is not what it's doing. It mostly looks like you've tried to and it failed. Also, with the next three circles, it would look good if they were placed on the center of the playfield and from the previous square form.
Topic Starter
nimi

Gabe wrote:

p3n asked me to recheck it

Hard
  1. 00:48:281 (6) - This slider's form isn't looking well, mostly the curves of it. I am suggesting you to move the third node a bit closer from the others, the curve is going to be less large and it's going to look smoother. I like this slider >: also I'm having an annoying bug that doesn't let me change it, so yeah.. >_>
  2. 01:09:651 - Why is there a clap here? When looking at your next Kiai Times, there's no claps at this emplacement. Seems like it was an attention-mistake. You should mostly fix it: Delete the clap. woops. done
  3. 01:37:390 (1,2) - I highly suggest you to reverse these objects emplacement on the timeline to make it sounds better and to follow the rhythm a bit more. Since there's a slider to 01:38:212 (4) - it would be better if these were reverse to make it sounding more consistent with this one. Just make a rverse with CTRL+G. sounds better indeed. fixed
  4. 01:54:548 - I am not sure that this whistle should be placed here, it mostly sound a bit early from where it should be placed. Actually, delete this whistle and to keep your idea, add a whistle to the next note (so, the next slider: The beginning of the slider) done
  5. 02:21:363 (4,5) - The slider (5) is placed in a weird emplacement, it should be placed there, to be honest. Look at the emplacement of the previous object, I can perfectly hear three sounds, with this slider, you could move it there so it will emphasize these three sounds. In other words, for the rhythm, reverse these objects by doing CTRL+G. Make sure to replace these objects, if not, it's going to break the spacing consistency. mk, fixed
  6. 02:23:623 (1,2) - Unrankable! Make sure to fix this, it's unrankable:
    [quote="FAQ:Ranking Criteria":45a7c]No two hitobjects on the same tick (osu!mania game mode is an exeption). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.
You've added a circle to 02:24:240, but you've added a reverse arrow on the previous slider, so it makes it placed on the same tick of another object.
wait what xD I don't have this here o3o I think you've got some bug or something there02:31:431 - I suggest you to add a hitsound here to emphasize the word "pop" added a finish03:03:692 - Is this clap intentional? It mostly sound a bit weird since you haven't added a clap like this on your two previous kiai times.03:12:938 (1,2,3,4) - It would actually be looking better if these circles were making a square form.. which is not what it's doing. It mostly looks like you've tried to and it failed. Also, with the next three circles, it would look good if they were placed on the center of the playfield and from the previous square form. I like this >: keeping it, sorry.thank you for checking. will ask roddie to check his diff/check it myself tomorrow.

EDIT: this tomorrow took way longer than expected >_> fixed my parts and roddie fixed everything except the new combo on 3rd kiai
Aurele
Topic Starter
nimi
thank youuuuuu <3
Pink Agate
OH ,bubble bubble ! GO rank it as quickly as possible :)



why she so hot?
Sonnyc

Pink Agate wrote:

OH ,bubble bubble ! GO rank it as quickly as possible :)



why she so hot?
Topic Starter
nimi
oh hyuna...
popner
bubble popped!
Pokie

popner wrote:

bubble popped!
popner popped bubble pop's bubble!!
Topic Starter
nimi
stop messing with me T_T
Low
FINALLY
Birdy

Jacob wrote:

FINALLY
now pop it

no, rank this
Topic Starter
nimi
;___;
AdRon Zh3Ro
Vai rankear ou não vai?
wcx19911123
hi Bubble Pop!

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo

[Hard]
00:32:458 (8) - unsnapped slider, this must be fixed

call me back then
Topic Starter
nimi

wcx19911123 wrote:

hi Bubble Pop!

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo

[Hard]
00:32:458 (8) - unsnapped slider, this must be fixed

call me back then
wooops. fixed my part
Roddie

wcx19911123 wrote:

[Roddie's Normal]
I suggest OD+1, 2 is too low for a Normal diff Don't you mean 3? Anyway, added plus one to OD
00:58:760 (4) - how about change it to a circle at 00:58:966 - ? then all sliders are following "bubble" in the vocal and circles are following "pop", feel better to me K
01:11:911 (4) - and this one? umm, maybe won't be good as ^ even fixed it ^
01:53:212 (1) - I suggest to put this slider away from the middle of the screen or change it to a 1/1 slider, the arrow is kinda hidden by the spinner burst ^
02:46:637 - I highly suggest to put a circle here and start the spinner later, it's much better to use circle to follow the heavy beat at 02:46:637 - imo ^
Thanks.

http://puu.sh/2fyMe
wcx19911123
rebubbled
Topic Starter
nimi
thanks :>
Nickname
go rank!
ztrot
I strongly would suggest you add another diff to this set at current the gap from normal to what you have set as your hard is massive, it doesn't scale well and that can be a problem for others new players even more so.
Topic Starter
nimi

ztrot wrote:

I strongly would suggest you add another diff to this set at current the gap from normal to what you have set as your hard is massive, it doesn't scale well and that can be a problem for others new players even more so.
ohwell.
even though in parts I agree with you (I'm normally against lazy mapsets/mapsets with only 2 diffs) but well. the whole point of this map was to get in ranked in time for a friend's birthday and I'm already a month or more late on that, but that doesn't matter. the thing is, when mapping it, me and roddie wanted to get it done asap to get it ranked in time, so we didn't bother mapping another diff. I would do it now to fill that gap now, but I've been REALLY busy with studies and tbh the only reason why I even turn my computer on is to get this ranked. I wouldn't have the time to map something now and, if I did, it would probably be a really sloppy diff and I'd rather not do it at all if I were to make something just for the sake of doing it. I'd also ask someone to make a guest but afaik at least 50% of the mapset should be done by me, so yeah. if this REALLY is an issue, which I don't believe it is, we'd have to put this on hold and wait until july for me to have time to fix it. otherwise, I'd be really happy if I could keep it as it is. :)

TL;DR: sorry, I'm too busy to map another diff now, so unless this is really an issue that MUST be fixed I'll keep it as it is.
Andrea
Just wanted to throw my opinion here.

Normal is fine enough to be the easiest difficulty of the mapset imo, though yeah, adding an Easy difficulty would be better, but mapset is totally rankable this way as well.

Good luck, Wiinter and Roddie.
Kurai
Normal has HP drain rate 2 and OD 4, Hard has HP 7 and OD 7. Sorry but this spread is really bad, at least try to get difficulty settings that make sense. Though I like the map.
Andrea

Kurai wrote:

Normal has HP drain rate 2 and OD 4, Hard has HP 7 and OD 7. Sorry but this spread is really bad, at least try to get difficulty settings that make sense. Though I like the map.
Yeah, the difference is quite too much.

You could try to make/get an Easy difficulty and then you could increase settings on Normal difficulty.
-kevincela-
Guess what? !

[Roddie's Normal]

  1. What about making the HP Drain Rate higher by 1? I think that using HDR 2 on this kind of diff is a bit too low as a value, even though it could be just me
  2. 00:36:774 (4) - Considering how 00:35:541 (3) - actually goes, wouldn't it be better if you followed its oval flow by placing this note at x:212 y:228, just like 00:32:253 (3,4) - ? It is a little thing, though I think it would go quite smoother than the actual pattern,considering how the whole pattern continues! Here I have modified the rest of the pattern to make it continue well this placement: See if you like it!
    SPOILER

    212,228,36774,1,2,0:0:0:0:
    104,180,37185,6,0,L|96:308,1,120,8|0,0:0|0:0,0:0:0:0:
    208,348,38007,2,0,P|264:340|308:288,1,120,8|0,0:0|0:0,0:0:0:0:
    212,228,38829,1,8,0:0:0:0:
    112,160,39240,2,0,P|153:115|209:107,1,120,0|8,0:0|0:0,0:0:0:0:
    324,144,40062,1,2,0:0:0:0:
  3. 00:48:281 (3,4,5,6,1,2) - Another minor thing, though I didn't really like how your transition went there directly downside,after 00:48:281 (3,4,5) - I expected something going instead upside and then downside, going on with 00:51:568 (3,4,5) - . What about instead creating an arc-pattern which could continue well this oval flow and could be continue pretty good as well with 00:51:568 (3,4,5) - ? Other than being quite neat it goes pretty smooth here imho :p Here's what I have done,see if you like it!
    SPOILER

    432,64,49514,1,8,0:0:0:0:
    312,44,49925,1,2,0:0:0:0:
    240,140,50336,5,8,0:0:0:0:
    296,244,50746,2,0,P|324:252|360:284,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
    248,356,51568,2,0,L|116:356,1,120,0|8,0:0|0:0,0:0:0:0:
    72,336,52185,2,0,P|56:276|76:212,1,120
    124,184,52801,1,8,0:0:0:0:
    240,156,53212,1,2,0:0:0:0:
  4. 00:58:966 (4) - What about adding a clap there? They fit quite well there, considering the vocal element insisting over the "pop", and they would vary a bit your hitsounds pattern, which could turn out in a simple yet effective hitsounds choice there! If you do this anyways, rememember to do the same for 01:12:116 (4) - !
  5. 01:32:664 (1) - Well, I understand your logic on using a pattern based by two 2/1 slider, but the point where this slider finishes, 01:33:486 - , has no real instrument being played there. I would actually make this slider 1/2 shorter to follow the vocal chord at 01:33:281 - , considering that 01:33:897 (2) - starts on a vocal chord as well I find it more reasonable to be honest. If you want to change this,I tried to make as well a pattern with this rhythmical setting: see if you like it!
    SPOILER

    168,300,92664,6,0,P|260:308|344:260,1,180,2|2,0:0|0:0,0:0:0:0:
    196,152,93897,2,0,P|128:196|-4:116,1,240,8|8,0:0|0:0,0:0:0:0:
    108,72,95130,2,0,L|224:20,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
    92,192,96363,5,8,0:0:0:0:
    192,260,96774,2,0,L|320:260,1,120
    308,140,97596,2,0,P|212:72|84:84,2,240,2|0|4,0:0|0:0|0:0,0:0:0:0:
  6. 01:37:596 (3) - Well, I personally found this to be simplifying the rhythm a bit too much there, as you see there are some chords which could have followed (for example at 01:38:212 - ) and this 2/1 repeated slider doesen't really stand out well here imho... What about instead using a different rhythm setting to follow better these chords? I have been thinking on using a 3/2 repeated slider+1/1 circle: imho it would fit the best there! Here's the outcome:
  7. 02:40:883 (4) - This is more a subjective thing that an issue, so just fix it if you want: What about splitting this 2/1 slider with instead a 1/1 slider with two notes at both the extremities? It isn't really noticeable, but there is an effective instrument changements at these points,so a 1/1 slider to follo the held at 02:41:089 - plus these two 1/2 notes would fit really well, imho! Here's how it should come:
  8. 03:11:294 (1,2,3) - Another little thing: instead of making these sliders blanketting each other, what about instead making them continue on a circular track? I personally think it goes quite smoother than your actual pattern by using the circular flow there, other than looking quite neat during the play! Here's what I have done,see if you like it!
    SPOILER

    332,276,191294,6,0,P|384:244|400:188,1,120,0|8,0:0|0:0,0:0:0:0:
    352,80,192116,2,0,P|298:50|241:65,1,120,0|8,0:0|0:0,0:0:0:0:
    168,156,192938,2,0,P|169:217|210:258,1,120,0|8,0:0|0:0,0:0:0:0:
    332,276,193760,5,4,0:0:0:0:
    412,184,194171,1,4,0:0:0:0:
    352,80,194582,1,4,0:0:0:0:
[Hard]

  1. 00:07:596 (1) - Why aren't you keeping the spacing the same here for 00:06:774 (3,2) - ? It's a quite little thing, though there's is a 0.1x~0.2x shift there that makes the spacing different... What about spacing it properly by placing it at x:264 y:52? As already said it's quite a little thing, so feel free to ignore if you don't think this should be changed!
  2. 00:19:308 (10,1) - Well, this doesn't really go well with the previous pattern... Considering how 00:19:308 (10) - went there, this jump didn't really go that smooth, as it's following a totally different kind of track instead of continuing 00:19:308 (10) - 's one... What about instead rearranging the whole pattern placing 00:19:925 (1) - directly on 00:18:897 (8) - and continuing the pattern with a curved slider encircling it? That would flow way smoother imho, and it would play pretty good with the following pattern as well! Here's what I have done: see if you like it!
    SPOILER

    152,180,19925,5,8,0:0:0:0:
    76,136,20130,1,0,0:0:0:0:
    152,96,20336,2,0,P|200:104|240:200,1,160,4|8,0:0|0:0,0:0:0:0:
    220,284,20952,1,0,0:0:0:0:
    304,264,21157,1,0,0:0:0:0:
    424,160,21568,6,0,P|404:128|368:108,1,80,8|0,0:0|0:0,0:0:0:0:
    292,56,21979,2,0,P|284:144|364:184,1,160,0|8,0:0|0:0,0:0:0:0:
  3. 00:33:075 (9) - I guess you have forgot a clap here? It should continue your 2/1 hitsounds consistency, other than following the drum being played right there!
  4. 01:03:486 (1,2,3,4) - I have a little idea there: What about, instead of using your almost linear pattern,doing a square pattern with 01:04:719 (5) - going through one of its diagonals? It's a bit hard to explain, but I think it playes overall quite smoother than your "returning pattern", and I think it's quite neat too! Here's what I have done again, see if you like it!
    SPOILER

    200,76,63486,5,8,0:0:0:0:
    164,156,63692,1,0,0:0:0:0:
    84,124,63897,1,0,0:0:0:0:
    120,44,64103,2,0,P|80:36|40:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
    164,156,64719,2,0,P|180:228|128:292,1,160,0|8,0:0|0:0,0:0:0:0:
    56,340,65336,2,0,P|130:307|208:351,1,160
    272,384,65952,1,8,0:0:0:0:
    208,220,66363,1,0,0:0:0:0:
    352,112,66774,6,0,B|384:72|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
  5. 01:11:294 (1) - Huh... What's the clap doing at the beginning of this slider? I can't really understand your choice here, considering that there is no valuable instrument to follow and considering that you haven't used this clap in the rest of the refrains. What about deleting it? It would totally sound better,imho.
  6. 01:32:664 (4,1) - Well... I didn't really like how you used these slowdowns, they felt way too quick considering how the vocals are decreasing in their pitch... What about instead using a gradual slowdown there, going from 0,90x at 01:32:664 - to 0,80x at 01:33:281 - , to 0,70x at 01:33:897 - and to 0.60x to 01:34:514 - . I think that overall this is a better way to follow the vocals gradually decreasing, and it plays way more fluid than the actual pattern imho! Here's an example on what I have done below:
    SPOILER

    [TimingPoints]
    92664,-111.111111111111,4,2,1,70,0,0
    93281,-125,4,2,1,70,0,0
    93897,-142.857142857143,4,2,1,70,0,0
    94514,-166.666666666667,4,2,1,70,0,0
    95130,-100,4,2,1,50,0,0

    [HitObjects]
    40,104,92664,6,0,B|112:136|200:96,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
    244,60,93281,6,0,L|232:200,1,128
    292,240,93897,6,0,L|284:360,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
    352,376,94514,6,0,P|400:372|444:340,1,95.9999970703126
    396,272,95130,6,0,B|476:208,1,80
    428,140,95541,2,0,B|500:72,1,80,8|0,0:0|0:0,0:0:0:0:
    416,36,95952,1,0,0:0:0:0:
    220,100,96363,5,8,0:0:0:0:
  7. 01:47:870 (x)- What about adding a note here? It's a quite little thing, but I would actually follow the drums, rather than just the vocals: I didn't really like how you skipped this beat, and I totally think you should add it back, as it fits pretty good and completes the whole rhythmical phase.
  8. 01:56:500 (3,4,5,6,7) - Heh, I'm not really fond of this jump after 01:56:089 (1,2,3,4) - , using a semi-linear pattern after that arc pattern didn't really play smooth for me... What about instead making the jump higher by making a triangular jump in it? It could go on really well with this pattern, considering that the following sliders can be placed to follow the triangulat jump's clockwise movement,which goes quite good for me! Here's what I have done,see if you like it!
    SPOILER

    308,284,116705,1,0,0:0:0:0:
    212,180,116911,1,8,0:0:0:0:
    136,296,117116,1,0,0:0:0:0:
    128,136,117322,2,0,P|184:92|272:108,1,160,0|8,0:0|0:0,0:0:0:0:
    296,224,117938,2,0,P|240:268|152:252,1,160
    212,180,118555,1,8,0:0:0:0:
    212,180,118966,1,0,0:0:0:0:
  9. 02:01:842 (1,2,3,4,5,6,7,8) - I guess I got what you were trying to do here, but imho this can turn out a bit better. Why? There are two reasons: first of all, the pattern could be placed a bit less randomly on the last part, making it still of an higher spacing than 02:02:664 (1,2) - , by using a triangular pattern, second, why don't you place some New Combos over the spacing switchs at points like 02:02:253 (2,4,6) - ? I see that you aren't using many new combos there, but using some New Combos there would help distinguishing the jumps and it would make a quite nice effect while playing,making them easy to read. Here's what I have done trying to solve these problems, see if you like it!
    SPOILER

    192,64,122253,5,0,0:0:0:0:
    292,48,122459,1,0,0:0:0:0:
    452,192,122664,5,8,0:0:0:0:
    344,232,122870,1,0,0:0:0:0:
    148,192,123075,5,0,0:0:0:0:
    272,160,123281,1,0,0:0:0:0:
    244,284,123486,1,8,0:0:0:0:
    180,72,123897,6,0,B|72:64,1,80
  10. 02:21:363 (4) - This is just a subjective thing, but as this should be following a 1/8 kick, then why don't you make the slider 1/8 as well? A 1/4 slider there sounds kinda wrong, and it shouldn't really be that hard to distinguish that 1/8 slider, so imho you should tweak it in this way, as it goes on quite nicely with the instruments in the bg!
  11. 02:28:555 (1) - Did you forget to set the sampleset of the beginning of this slider to Drum there? I can clearly see you have used it at 02:21:979 (1) - , and it doesen't really have much sense just using a finish there, a drum finish would instead fit quite nicely, so why not?
  12. 02:30:199 (8) - What about adding a New Combo there? It's a quite little thing, though it would divide your 13-long combo there into 2 combos of 6-7 notes, which seems quite more reasonable, and considering there is a new phrase at 02:30:199 (8) - , why don't you add it? It fits quite good, regardless of the lenght of the combo!
  13. 03:08:007 (1) - One last little thing, feel free to fix just if you want: What about restructuring the pattern so that this slider continues both the arc-shaped patterns at 03:07:390 (7,8,9) - and at 03:08:418 (2,3,4,5) - ? A curved slider would work quite well for the job, and considering how the pattern gets continued by this slider, imho this plays quite more smoothly than the pattern you have pattern. Here's below what I have made:
    SPOILER

    200,200,187390,1,0,0:0:0:0:
    248,276,187596,1,8,0:0:0:0:
    328,308,187801,1,0,0:0:0:0:
    416,304,188007,6,0,P|456:284|476:244,1,80
    484,168,188418,1,8,0:0:0:0:
    444,88,188623,1,0,0:0:0:0:
    356,72,188829,1,0,0:0:0:0:
    292,132,189034,1,0,0:0:0:0:
    220,80,189240,2,0,B|200:92|144:84|144:84|120:128|80:132,1,160,8|0,0:0|0:0,0:0:0:0:
    56,48,189856,1,0,0:0:0:0:
    0,116,190062,1,8,0:0:0:0:
    0,116,190267,2,0,P|4:188|80:268,1,160,0|0,0:0|0:0,0:0:0:0:
Map itself is nice, good job! I hope I have been helpful, and call me when you have fixed! :D
Topic Starter
nimi
For the ones wondering:
I will take the time to fix everything and map another diff to fill the gap when I have time (aka either may or july). Sorry for taking so long
Topic Starter
nimi

-kevincela- wrote:

Guess what? !

*sigh*

[Hard]

  1. 00:07:596 (1) - Why aren't you keeping the spacing the same here for 00:06:774 (3,2) - ? It's a quite little thing, though there's is a 0.1x~0.2x shift there that makes the spacing different... What about spacing it properly by placing it at x:264 y:52? As already said it's quite a little thing, so feel free to ignore if you don't think this should be changed! mk
  2. 00:19:308 (10,1) - Well, this doesn't really go well with the previous pattern... Considering how 00:19:308 (10) - went there, this jump didn't really go that smooth, as it's following a totally different kind of track instead of continuing 00:19:308 (10) - 's one... What about instead rearranging the whole pattern placing 00:19:925 (1) - directly on 00:18:897 (8) - and continuing the pattern with a curved slider encircling it? That would flow way smoother imho, and it would play pretty good with the following pattern as well! Here's what I have done: see if you like it! I'm sorry, but I prefer the way it is now and I haven't seen anyone having a problem with this jump before, so I'll keep it.
    SPOILER

    152,180,19925,5,8,0:0:0:0:
    76,136,20130,1,0,0:0:0:0:
    152,96,20336,2,0,P|200:104|240:200,1,160,4|8,0:0|0:0,0:0:0:0:
    220,284,20952,1,0,0:0:0:0:
    304,264,21157,1,0,0:0:0:0:
    424,160,21568,6,0,P|404:128|368:108,1,80,8|0,0:0|0:0,0:0:0:0:
    292,56,21979,2,0,P|284:144|364:184,1,160,0|8,0:0|0:0,0:0:0:0:
  3. 00:33:075 (9) - I guess you have forgot a clap here? It should continue your 2/1 hitsounds consistency, other than following the drum being played right there! woops. fixed
  4. 01:03:486 (1,2,3,4) - I have a little idea there: What about, instead of using your almost linear pattern,doing a square pattern with 01:04:719 (5) - going through one of its diagonals? It's a bit hard to explain, but I think it playes overall quite smoother than your "returning pattern", and I think it's quite neat too! Here's what I have done again, see if you like it! that does look better. done :>
    SPOILER

    200,76,63486,5,8,0:0:0:0:
    164,156,63692,1,0,0:0:0:0:
    84,124,63897,1,0,0:0:0:0:
    120,44,64103,2,0,P|80:36|40:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
    164,156,64719,2,0,P|180:228|128:292,1,160,0|8,0:0|0:0,0:0:0:0:
    56,340,65336,2,0,P|130:307|208:351,1,160
    272,384,65952,1,8,0:0:0:0:
    208,220,66363,1,0,0:0:0:0:
    352,112,66774,6,0,B|384:72|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
  5. 01:11:294 (1) - Huh... What's the clap doing at the beginning of this slider? I can't really understand your choice here, considering that there is no valuable instrument to follow and considering that you haven't used this clap in the rest of the refrains. What about deleting it? It would totally sound better,imho. mk
  6. 01:32:664 (4,1) - Well... I didn't really like how you used these slowdowns, they felt way too quick considering how the vocals are decreasing in their pitch... What about instead using a gradual slowdown there, going from 0,90x at 01:32:664 - to 0,80x at 01:33:281 - , to 0,70x at 01:33:897 - and to 0.60x to 01:34:514 - . I think that overall this is a better way to follow the vocals gradually decreasing, and it plays way more fluid than the actual pattern imho! Here's an example on what I have done below: that is much better. changed
    SPOILER

    [TimingPoints]
    92664,-111.111111111111,4,2,1,70,0,0
    93281,-125,4,2,1,70,0,0
    93897,-142.857142857143,4,2,1,70,0,0
    94514,-166.666666666667,4,2,1,70,0,0
    95130,-100,4,2,1,50,0,0

    [HitObjects]
    40,104,92664,6,0,B|112:136|200:96,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
    244,60,93281,6,0,L|232:200,1,128
    292,240,93897,6,0,L|284:360,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
    352,376,94514,6,0,P|400:372|444:340,1,95.9999970703126
    396,272,95130,6,0,B|476:208,1,80
    428,140,95541,2,0,B|500:72,1,80,8|0,0:0|0:0,0:0:0:0:
    416,36,95952,1,0,0:0:0:0:
    220,100,96363,5,8,0:0:0:0:
  7. 01:47:870 (x)- What about adding a note here? It's a quite little thing, but I would actually follow the drums, rather than just the vocals: I didn't really like how you skipped this beat, and I totally think you should add it back, as it fits pretty good and completes the whole rhythmical phase. added
  8. 01:56:500 (3,4,5,6,7) - Heh, I'm not really fond of this jump after 01:56:089 (1,2,3,4) - , using a semi-linear pattern after that arc pattern didn't really play smooth for me... What about instead making the jump higher by making a triangular jump in it? It could go on really well with this pattern, considering that the following sliders can be placed to follow the triangulat jump's clockwise movement,which goes quite good for me! Here's what I have done,see if you like it! sorry, I like this pattern :<
    SPOILER

    308,284,116705,1,0,0:0:0:0:
    212,180,116911,1,8,0:0:0:0:
    136,296,117116,1,0,0:0:0:0:
    128,136,117322,2,0,P|184:92|272:108,1,160,0|8,0:0|0:0,0:0:0:0:
    296,224,117938,2,0,P|240:268|152:252,1,160
    212,180,118555,1,8,0:0:0:0:
    212,180,118966,1,0,0:0:0:0:
  9. 02:01:842 (1,2,3,4,5,6,7,8) - I guess I got what you were trying to do here, but imho this can turn out a bit better. Why? There are two reasons: first of all, the pattern could be placed a bit less randomly on the last part, making it still of an higher spacing than 02:02:664 (1,2) - , by using a triangular pattern, second, why don't you place some New Combos over the spacing switchs at points like 02:02:253 (2,4,6) - ? I see that you aren't using many new combos there, but using some New Combos there would help distinguishing the jumps and it would make a quite nice effect while playing,making them easy to read. Here's what I have done trying to solve these problems, see if you like it! still a little unsure about this amount of new combos, but done!
    SPOILER

    192,64,122253,5,0,0:0:0:0:
    292,48,122459,1,0,0:0:0:0:
    452,192,122664,5,8,0:0:0:0:
    344,232,122870,1,0,0:0:0:0:
    148,192,123075,5,0,0:0:0:0:
    272,160,123281,1,0,0:0:0:0:
    244,284,123486,1,8,0:0:0:0:
    180,72,123897,6,0,B|72:64,1,80
  10. 02:21:363 (4) - This is just a subjective thing, but as this should be following a 1/8 kick, then why don't you make the slider 1/8 as well? A 1/4 slider there sounds kinda wrong, and it shouldn't really be that hard to distinguish that 1/8 slider, so imho you should tweak it in this way, as it goes on quite nicely with the instruments in the bg! looks a little odd but sounds better, so changed
  11. 02:28:555 (1) - Did you forget to set the sampleset of the beginning of this slider to Drum there? I can clearly see you have used it at 02:21:979 (1) - , and it doesen't really have much sense just using a finish there, a drum finish would instead fit quite nicely, so why not? oops, mb
  12. 02:30:199 (8) - What about adding a New Combo there? It's a quite little thing, though it would divide your 13-long combo there into 2 combos of 6-7 notes, which seems quite more reasonable, and considering there is a new phrase at 02:30:199 (8) - , why don't you add it? It fits quite good, regardless of the lenght of the combo! oh, thanks. fits better indeed
  13. 03:08:007 (1) - One last little thing, feel free to fix just if you want: What about restructuring the pattern so that this slider continues both the arc-shaped patterns at 03:07:390 (7,8,9) - and at 03:08:418 (2,3,4,5) - ? A curved slider would work quite well for the job, and considering how the pattern gets continued by this slider, imho this plays quite more smoothly than the pattern you have pattern. Here's below what I have made: fixed c:
    SPOILER

    200,200,187390,1,0,0:0:0:0:
    248,276,187596,1,8,0:0:0:0:
    328,308,187801,1,0,0:0:0:0:
    416,304,188007,6,0,P|456:284|476:244,1,80
    484,168,188418,1,8,0:0:0:0:
    444,88,188623,1,0,0:0:0:0:
    356,72,188829,1,0,0:0:0:0:
    292,132,189034,1,0,0:0:0:0:
    220,80,189240,2,0,B|200:92|144:84|144:84|120:128|80:132,1,160,8|0,0:0|0:0,0:0:0:0:
    56,48,189856,1,0,0:0:0:0:
    0,116,190062,1,8,0:0:0:0:
    0,116,190267,2,0,P|4:188|80:268,1,160,0|0,0:0|0:0,0:0:0:0:
Map itself is nice, good job! I hope I have been helpful, and call me when you have fixed! :D
Thank you for checking it and really sorry for taking so long to check your mod :oops:
Aurele
Just taking a look to the thread since it was.. inactive for some times o_o
Roddie

-kevincela- wrote:

[Roddie's Normal]

  1. What about making the HP Drain Rate higher by 1? I think that using HDR 2 on this kind of diff is a bit too low as a value, even though it could be just me You're right. Fixed.
  2. 00:36:774 (4) - Considering how 00:35:541 (3) - actually goes, wouldn't it be better if you followed its oval flow by placing this note at x:212 y:228, just like 00:32:253 (3,4) - ? It is a little thing, though I think it would go quite smoother than the actual pattern,considering how the whole pattern continues! Here I have modified the rest of the pattern to make it continue well this placement: See if you like it! Yeah, I like it.
    SPOILER

    212,228,36774,1,2,0:0:0:0:
    104,180,37185,6,0,L|96:308,1,120,8|0,0:0|0:0,0:0:0:0:
    208,348,38007,2,0,P|264:340|308:288,1,120,8|0,0:0|0:0,0:0:0:0:
    212,228,38829,1,8,0:0:0:0:
    112,160,39240,2,0,P|153:115|209:107,1,120,0|8,0:0|0:0,0:0:0:0:
    324,144,40062,1,2,0:0:0:0:
  3. 00:48:281 (3,4,5,6,1,2) - Another minor thing, though I didn't really like how your transition went there directly downside,after 00:48:281 (3,4,5) - I expected something going instead upside and then downside, going on with 00:51:568 (3,4,5) - . What about instead creating an arc-pattern which could continue well this oval flow and could be continue pretty good as well with 00:51:568 (3,4,5) - ? Other than being quite neat it goes pretty smooth here imho :p Here's what I have done,see if you like it! ^
    SPOILER

    432,64,49514,1,8,0:0:0:0:
    312,44,49925,1,2,0:0:0:0:
    240,140,50336,5,8,0:0:0:0:
    296,244,50746,2,0,P|324:252|360:284,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
    248,356,51568,2,0,L|116:356,1,120,0|8,0:0|0:0,0:0:0:0:
    72,336,52185,2,0,P|56:276|76:212,1,120
    124,184,52801,1,8,0:0:0:0:
    240,156,53212,1,2,0:0:0:0:
  4. 00:58:966 (4) - What about adding a clap there? They fit quite well there, considering the vocal element insisting over the "pop", and they would vary a bit your hitsounds pattern, which could turn out in a simple yet effective hitsounds choice there! If you do this anyways, rememember to do the same for 01:12:116 (4) - ! Oh, I like that! Added.
  5. 01:32:664 (1) - Well, I understand your logic on using a pattern based by two 2/1 slider, but the point where this slider finishes, 01:33:486 - , has no real instrument being played there. I would actually make this slider 1/2 shorter to follow the vocal chord at 01:33:281 - , considering that 01:33:897 (2) - starts on a vocal chord as well I find it more reasonable to be honest. If you want to change this,I tried to make as well a pattern with this rhythmical setting: see if you like it! I did something different.
    SPOILER

    168,300,92664,6,0,P|260:308|344:260,1,180,2|2,0:0|0:0,0:0:0:0:
    196,152,93897,2,0,P|128:196|-4:116,1,240,8|8,0:0|0:0,0:0:0:0:
    108,72,95130,2,0,L|224:20,2,120,0|8|2,0:0|0:0|0:0,0:0:0:0:
    92,192,96363,5,8,0:0:0:0:
    192,260,96774,2,0,L|320:260,1,120
    308,140,97596,2,0,P|212:72|84:84,2,240,2|0|4,0:0|0:0|0:0,0:0:0:0:
  6. 01:37:596 (3) - Well, I personally found this to be simplifying the rhythm a bit too much there, as you see there are some chords which could have followed (for example at 01:38:212 - ) and this 2/1 repeated slider doesen't really stand out well here imho... What about instead using a different rhythm setting to follow better these chords? I have been thinking on using a 3/2 repeated slider+1/1 circle: imho it would fit the best there! Here's the outcome: Okay.
  7. 02:40:883 (4) - This is more a subjective thing that an issue, so just fix it if you want: What about splitting this 2/1 slider with instead a 1/1 slider with two notes at both the extremities? It isn't really noticeable, but there is an effective instrument changements at these points,so a 1/1 slider to follo the held at 02:41:089 - plus these two 1/2 notes would fit really well, imho! Here's how it should come: Nah, it's fine like that.
  8. 03:11:294 (1,2,3) - Another little thing: instead of making these sliders blanketting each other, what about instead making them continue on a circular track? I personally think it goes quite smoother than your actual pattern by using the circular flow there, other than looking quite neat during the play! Here's what I have done,see if you like it! Thanks for that! added.
    SPOILER

    332,276,191294,6,0,P|384:244|400:188,1,120,0|8,0:0|0:0,0:0:0:0:
    352,80,192116,2,0,P|298:50|241:65,1,120,0|8,0:0|0:0,0:0:0:0:
    168,156,192938,2,0,P|169:217|210:258,1,120,0|8,0:0|0:0,0:0:0:0:
    332,276,193760,5,4,0:0:0:0:
    412,184,194171,1,4,0:0:0:0:
    352,80,194582,1,4,0:0:0:0:
Thank you, Kevin. :D

http://puu.sh/2LKRK.osu
Topic Starter
nimi
updated
Lally
Hi o3o/ Roddie asked me to mod it C:

[General]
  1. I think you should notice us who made the Easy Collab or with a SB or in your creator words
  2. 00:04:308 - i think in this part you can work more on the rhythm of the song, what i mean is to place here some objects, already noticed time and : 00:05:130 - 00:05:952 - i can perfecty hear drum/clap sunds and i found it kinda strange that you choised to create a break here,try to add something here >u<
[Easy]
General:
  1. HP - 1 for a balance with the other settings
  2. why don't you add a simple sb name? :3
  3. 02:21:979 - to here : 02:48:281 - it how to say a bit hard for beginners, in a way is easier the noemal diff as this one specialy in this part :/
Spacing:
  1. 00:14:582 (2,3) - the circle is in a way a bit far from slider (2) fix this little issue
Placement:
  1. 00:08:007 (3) - i think is better to not use short slider with multiple sliderarrows,since it can confuse the beginners,i think if you remove just one the rhythm will not have big changes and it will be more easier to play for the beginners:
  2. 00:10:883 (1,2) - what about to create with slider (2) - a vlanket for the slider (1) - i think it will be more cuter to see
  3. 00:35:130 (3,4) - i think is better to not use stacks in a easier diff since it can confuse a beginner,it will be better to unstack they
  4. 00:58:144 (1,2) - i think is better to do a blanket with slider (2) - for the slider (1) -
  5. 01:11:705 (2) - it's just a little beet offscreen i think 1-2 grind up will fix the issue
  6. 01:28:555 (2,3) - i don't really like the flow between this 2 sliders,uhm i think with a little rhythmchange you can fix it all like:

    and i thought to have a placement like this for the slider 01:27:733 (1) - ;; so it will have a triangle form patter with 01:26:089 (1,4) -
    and for 01:28:555 (2) - i thought a triangle patter too with end of slider 01:27:733 (1) and slider 01:29:377 (3) - in this way:
  7. 01:56:500 (2,3) - this blanket is reallymeh, why don't you try to do it better like this:;; so you'll have a better flow between 01:56:500 (2,3) - and a better triangle pattern for (2,3,4) o3o
  8. 02:05:130 (4,1) - how i said before i'll try to not use stacks in easy,BUT if you think that are ok for you and bla bla bla,stack in the same position 02:03:486 (2,4,1) -
  9. 02:07:185 (4,1) - i think a blanket here were not bad for a better flow
  10. 02:13:760 (3,1) - i think you can become a better blanket here like:
  11. 02:16:637 (2) - move it to x: 424 y: 304 for a better flow
  12. 02:30:199 (3) - i'm sooounsure about this slider ;_; it sounds good but in a way can confuse befinners
  13. 02:59:377 (2,3) - here can be made a batter blanket
Hitsound:
  1. 00:40:883 (2) - it sounds kinda strange the clap on slider start, what about to replace it with a whistle? a other thing that you can do since i can hear a drum clap sound in the music here : 00:41:294 - and 00:42:116 - you could may try to change your rhythm in this way:
  2. 02:38:418 (1) - i can hear a clap sound in the music 02:39:240 - here,also clap add on the revesarrow
  3. 02:46:637 - i'll suggestto silence this spinner with 10 - 30 % of volume even if a 5% were the best
  4. 03:14:582 - i think here is much better to have a finish for a better end
[Normal]
General:
  1. HP +2, i dont understand why is actualy so low o.o
Placement:
  1. 00:40:473 (1,2) - i think you can made a better blanket with thenew 3 point formula sliders
  2. 01:31:020 (2) - can you try to stack this slider with the end of 01:32:664 (1) - ?
  3. 01:36:774 (2) - somehow i think a staight for is not good for this slider, why don't you try to do it like this :
    SPOILER
    [/img]http://osu.ppy.sh/ss/736789[/img]
  4. 01:40:473 (2) - 1 gring left the last slider point for create a better blanket
  5. 01:52:801 (x) - i think you can add a circle here for a better beginning of kiai
  6. 01:53:212 (2) - add NC here since is after a spinner o3o
[Hard]
  1. 02:05:438 - i think you should remove this kiai fontain since it appears only in this diff and is kinda random too :V
  2. 01:10:473 - ctrl + g here is not a bad ideaa imo
  3. 02:46:637 - i think is better to have a pinner like in all the other diffs,first because youhave already 0 spinners in your diff is a thing that i actualy don't like in hard diffs,for changing a bit the scores add one ;_;
  4. 02:51:568 - add a finish here, same about here : 02:54:856 -
i like this map,since it was bubbled ready my suggestions can look nazi somehow for normal and hard , gomene >.< good luck \o3o/
Topic Starter
nimi

Lally wrote:

Hi o3o/ Roddie asked me to mod it C:

[General]
  1. I think you should notice us who made the Easy Collab or with a SB or in your creator words woops. added
  2. 00:04:308 - i think in this part you can work more on the rhythm of the song, what i mean is to place here some objects, already noticed time and : 00:05:130 - 00:05:952 - i can perfecty hear drum/clap sunds and i found it kinda strange that you choised to create a break here,try to add something here >u< I'm sorry, I have to disagree with this one
[Easy]
General:
  1. HP - 1 for a balance with the other settings lol idk what happened, it should be that way already x.x fixed
  2. why don't you add a simple sb name? :3 because lazy naomi is lazy. if roddie wants to do that for me/more people ask for it I'll do it
  3. 02:21:979 - to here : 02:48:281 - it how to say a bit hard for beginners, in a way is easier the noemal diff as this one specialy in this part :/ I played this map a few times mouse only (I'm a tablet player who honestly sucks at mouse) and still managed to get an SS, so I don't think this map has any part that is too hard at all :p what may be a little too easy here is roddie's diff for this part IMO
Spacing:
  1. 00:14:582 (2,3) - the circle is in a way a bit far from slider (2) fix this little issue kk, fixed **

    Placement:
    1. 00:08:007 (3) - i think is better to not use short slider with multiple sliderarrows,since it can confuse the beginners,i think if you remove just one the rhythm will not have big changes and it will be more easier to play for the beginners:
    2. 00:10:883 (1,2) - what about to create with slider (2) - a vlanket for the slider (1) - i think it will be more cuter to see mk, done
    3. 00:35:130 (3,4) - i think is better to not use stacks in a easier diff since it can confuse a beginner,it will be better to unstack they sigh.. ok
    4. 01:11:705 (2) - it's just a little beet offscreen i think 1-2 grind up will fix the issue oops, fixed. **
    5. 01:28:555 (2,3) - i don't really like the flow between this 2 sliders,uhm i think with a little rhythmchange you can fix it all like:

      and i thought to have a placement like this for the slider 01:27:733 (1) - ;; so it will have a triangle form patter with 01:26:089 (1,4) -
      and for 01:28:555 (2) - i thought a triangle patter too with end of slider 01:27:733 (1) and slider 01:29:377 (3) - in this way: done
    6. 01:56:500 (2,3) - this blanket is reallymeh, why don't you try to do it better like this:;; so you'll have a better flow between 01:56:500 (2,3) - and a better triangle pattern for (2,3,4) o3o done
    7. 02:05:130 (4,1) - how i said before i'll try to not use stacks in easy,BUT if you think that are ok for you and bla bla bla,stack in the same position 02:03:486 (2,4,1) - will keep it this way because there is no point in placing it there since in the gameplay it makes no difference
    8. 02:30:199 (3) - i'm sooounsure about this slider ;_; it sounds good but in a way can confuse befinners I believe this is ok, so keeping it for now
    9. 02:59:377 (2,3) - here can be made a batter blanket k
    Hitsound:
    1. 00:40:883 (2) - it sounds kinda strange the clap on slider start, what about to replace it with a whistle? a other thing that you can do since i can hear a drum clap sound in the music here : 00:41:294 - and 00:42:116 - you could may try to change your rhythm in this way: removed clap only
    2. 03:14:582 - i think here is much better to have a finish for a better end done
    [Hard]
    1. 02:05:438 - i think you should remove this kiai fontain since it appears only in this diff and is kinda random too :V keeping this one, sorry
    2. 01:10:473 - ctrl + g here is not a bad ideaa imo kk
    3. 02:46:637 - i think is better to have a pinner like in all the other diffs,first because youhave already 0 spinners in your diff is a thing that i actualy don't like in hard diffs,for changing a bit the scores add one ;_; done
    4. 02:51:568 - add a finish here, same about here : 02:54:856 - I prefer it the way it is
i like this map,since it was bubbled ready my suggestions can look nazi somehow for normal and hard , gomene >.< good luck \o3o/
** Roddie, please check my parts with that ** on it. I didn't want to change anything in your parts and you have to adapt them to the changes made in mine ^^

Thanks for modding
Roddie

Lally wrote:

Hi o3o/ Roddie asked me to mod it C: I certainly did! 8-)

[Easy]
General:
  1. HP - 1 for a balance with the other settings
  2. why don't you add a simple sb name? :3
  3. 02:21:979 - to here : 02:48:281 - it how to say a bit hard for beginners, in a way is easier the noemal diff as this one specialy in this part :/
Spacing:
  1. 00:14:582 (2,3) - the circle is in a way a bit far from slider (2) fix this little issue
Placement:
  1. 00:08:007 (3) - i think is better to not use short slider with multiple sliderarrows,since it can confuse the beginners,i think if you remove just one the rhythm will not have big changes and it will be more easier to play for the beginners:
  2. 00:10:883 (1,2) - what about to create with slider (2) - a vlanket for the slider (1) - i think it will be more cuter to see
  3. 00:35:130 (3,4) - i think is better to not use stacks in a easier diff since it can confuse a
    beginner,it will be better to unstack they
  4. 00:58:144 (1,2) - i think is better to do a blanket with slider (2) - for the slider (1) - 'Kay
  5. 01:11:705 (2) - it's just a little beet offscreen i think 1-2 grind up will fix the issue
  6. 01:28:555 (2,3) - i don't really like the flow between this 2 sliders,uhm i think with a little
    rhythmchange you can fix it all like:

    and i thought to have a placement like this for the slider 01:27:733 (1) - ;; so it will have a triangle
    form patter with 01:26:089 (1,4) -
    and for 01:28:555 (2) - i thought a triangle patter too with end of slider 01:27:733 (1) and slider
    01:29:377 (3) - in this way:
  7. 01:56:500 (2,3) - this blanket is reallymeh, why don't you try to do it better like this:;; so you'll
    have a better flow between 01:56:500 (2,3) - and a better triangle pattern for (2,3,4) o3o
  8. 02:05:130 (4,1) - how i said before i'll try to not use stacks in easy,BUT if you think that are ok
    for you and bla bla bla,stack in the same position 02:03:486 (2,4,1) -
  9. 02:07:185 (4,1) - i think a blanket here were not bad for a better flow I tried my best.
  10. 02:13:760 (3,1) - i think you can become a better blanket here like: 'Kay
  11. 02:16:637 (2) - move it to x: 424 y: 304 for a better flow Alright.
  12. 02:30:199 (3) - i'm sooounsure about this slider ;_; it sounds good but in a way can confuse befinners
  13. 02:59:377 (2,3) - here can be made a batter blanket
Hitsound:
  1. 00:40:883 (2) - it sounds kinda strange the clap on slider start, what about to replace it with a whistle? a other thing that you can do since i can hear a drum clap sound in the music here : 00:41:294 - and 00:42:116 - you could may try to change your rhythm in this way:
  2. 02:38:418 (1) - i can hear a clap sound in the music 02:39:240 - here,also clap add on the

    revesarrow
  3. 02:46:637 - i'll suggestto silence this spinner with 10 - 30 % of volume even if a 5% were the best Fixed that.
  4. 03:14:582 - i think here is much better to have a finish for a better end
[Normal]
General:
  1. HP +2, i dont understand why is actualy so low o.o That's my preference. That's how I usually set it up for my Normal difficulties. So, I'm leaving it the way it is.
Placement:
  1. 00:40:473 (1,2) - i think you can made a better blanket with thenew 3 point formula sliders Nah, it's fine.
  2. 01:31:020 (2) - can you try to stack this slider with the end of 01:32:664 (1) - ? Doesn't really affect anything gameplay was to be honest. So, I'll leave it as it is.
  3. 01:36:774 (2) - somehow i think a staight for is not good for this slider, why don't you try to do it
    like this : I have something different which is very weird...
    SPOILER
    [/img]http://osu.ppy.sh/ss/736789[/img]
  4. 01:40:473 (2) - 1 gring left the last slider point for create a better blanket 'Kay
  5. 01:52:801 (x) - i think you can add a circle here for a better beginning of kiai No, it's okay
  6. 01:53:212 (2) - add NC here since is after a spinner o3o Fixed.
Thank you, Lally. :D

http://puu.sh/2N157.zip
Topic Starter
nimi
updated
Sister Jude
Can I do this skin for my map? :3 :)
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