ok, thanks for checking!p3n wrote:
Finally some free time...better use it all to mod and rank and stuff!
I'll try to help make this take less time with .osu code and stuff to make up for my absence. Time to go more into detail here...(#`Д´)ノGabe wrote:
I wish I could rebubble owo
[General]
I see unicode artist and songname have been added already. Good (°_°)b they were already there when you check it owo
[Roddie's Normal]
still looking good~
[Hard]
00:09:651 (7) - to make sliders like this rankable you have to at least make the track sight-readable. I think it is no big deal to make sliders like this but you'll have to make them intuitive and readable for the target group of a 'Hard' diff. I will rank sliders like this if the: Follow points are clearly visible on the track they belong to; starting point and ending point are seperated; initial slider track after the starting point is visible to make the starting direction 100% clear. Minor changes but they make a difference http://osu.ppy.sh/ss/618410 this makes the slider a little ugly but if it's really necessary.. >:256,128,9651,2,0,B|267:62|299:30|347:22|331:74|311:98,1,160,0|8,0:0|0:0,0:0:000:21:568 (1,2,3,4) - check the stacking of (1,3), looks better in playmode if you allign them properly woops
00:31:637 (6,7,8,9) - beatplacement doesn't seem to follow the song here. Move the sliders to start on the downbeat so you follow the melody like you do later on - compare to 01:50:541 (3,4,5,6) - (and fix hitsounds after moving them around). This will also fix the spacing of (8,9): http://osu.ppy.sh/ss/618423 done404,60,31637,1,0,0:0:001:26:089 (1,2,3,4,5) - a bit odd spacing but it plays nice...so why not :3
404,60,31842,2,0,B|320:68|276:144,1,160,0|0,0:0|0:0,0:0:0
215,287,32458,2,0,B|308:284|352:204,1,160,8|0,0:0|0:0,0:0:0
276,144,33075,1,8,0:0:0
hitsound fix not included
02:20:336 (1,2) - maybe start the new combo on (2) instead to reflect the change from 1/1 to 1/2 makes sense, fixed
03:00:815 (1) - the stacking here is really unintuitive and doesn't make much sense in terms of object placement. I see why you map that beat for the smoother transition but you could aswell make the transition of the cursor movement more smooth by not stacking this: http://osu.ppy.sh/ss/618446 You can use the compose->polygon circle feature with 1/2 spacing and 1,50x DS settings to create this (have to rotate it after creation) or use: ook done226,304,179788,5,0,0:0:003:01:842 (3,4,5,6,...) - suddenly 1,0x spacing...use the same 1,1x spacing for the sake of consistency derp.. fixed
261,189,179993,1,0,0:0:0
376,224,180199,1,0,0:0:0
340,338,180404,1,0,0:0:0
228,304,180610,1,8,0:0:0
304,264,180815,5,0,0:0:0
03:12:938 (1) - move to 320/128 to make the whole pattern 03:12:938 (1,2,3,4) - more symmetrical looks weird D:
Some more spacings to check:
02:01:842 (1,2) - spacing should be 1,1x kk done
02:23:007 (5,6) - should be 1,1x? oops, fixed
02:26:089 (7,8) - ^ done
02:28:555 (1,2,3) - should be 1,1x between them, the anti-jump between 02:28:144 (4,1) - plays fine done
02:30:404 (10,11,12,13) - should be 1,1x? my bad, fixed
02:32:459 (2,3,4) - ^ ^
02:35:541 (5,6,7) - ^ ^
02:38:418 (5,6,7,8,1) - ^ done
02:40:267 (3,4,5) - ^ ^
wtf happened here xD
First batch. Will check again tonight.