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Steve Duckworth - Sky Balls

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BounceBabe
Hey, from my "non-japanese" Queue.

Easy

00:10:130 (3,4) - The way this flows and is shaped is distracting. Turn the 4 slider into the other direction so it is mirrored?
00:29:381 (2,1) - The placement and flow is weird here. The circle is too far up to actually play good. Move it lower and to the sider so its a curved movement.
00:45:882 (1,2) - The slight overlap is not fitting and also looks weird. Move it more lower to fix this.
00:54:591 (3,1) - You should make this spacing larger. This is no break between 3 and 1 so it should have normal spacing.
00:55:966 - Your comboing is messed up a little at the kiai part. Recombo it.
00:59:633 (1,3) - If you would move 3, 1 grid up and 1, 1 grid down it would make a better shape. Currently it looks a little off.
01:00:244 (3,4) - Make the 3 slider curved so it goes better with the next element.
01:02:689 (4,1) - Spacing mistake here, too big.
01:09:717 (3,1) - Spacing issue here as well. You need to fix this.
00:38:548 (2,3) - This is too far (0,2x) from your previous slider. Move it closer to avoid spacing changes. Same with this 00:47:257 (2,3) -

Hard

- You could really make more curved sliders and other shapes. There are so many straight ones, which gets bored after a little.

00:04:629 (1,2,3,4,5,6,7,8,9,10) - What to say... This song does not have any kind of rythm relating to streams, so you shouldnt use them. These songs are ok for big spacing but no streams. That's too much of overmapping. Remap this.
00:10:130 (7,8,1) - Spacing changes here, why?
00:17:234 (6,7) - Slight spacing difference is not needed, so make normal spacing please.
00:38:548 (1) - Shape this better. This can be prettier.
00:55:966 (6,1) - Make normal spacing here, this can be played as part of the stream so it gets confusing. Make same spacing as 00:56:272 (1,2) -
01:06:967 (1,2) - That's the only jump in the stream and looks weird. Why dont you make normal spacing or add another jump somewhere so it doesnt feel so cut.

Good luck o/
Topic Starter
jtd1
Sorry about the delay, University work has caught up with me recently o-o

BounceBabe wrote:

Hey, from my "non-japanese" Queue.

Easy

00:10:130 (3,4) - The way this flows and is shaped is distracting. Turn the 4 slider into the other direction so it is mirrored? I think I've done this, you may have to recheck, if you don't mind :)
00:29:381 (2,1) - The placement and flow is weird here. The circle is too far up to actually play good. Move it lower and to the sider so its a curved movement. I've curved a few sliders and changed the spacing of all the notes up to the spinner to fit in Distance Snap, hopefully it looks OK in your eyes *fingers crossed*
00:45:882 (1,2) - The slight overlap is not fitting and also looks weird. Move it more lower to fix this. My mistake, forgot to move it down. Fixed now
00:54:591 (3,1) - You should make this spacing larger. This is no break between 3 and 1 so it should have normal spacing. Done this, and changed the spacing from here until the end, and again, I hope you think it's acceptable
00:55:966 - Your comboing is messed up a little at the kiai part. Recombo it. Done this, looks a bit better now
00:59:633 (1,3) - If you would move 3, 1 grid up and 1, 1 grid down it would make a better shape. Currently it looks a little off. Changed spacing
01:00:244 (3,4) - Make the 3 slider curved so it goes better with the next element. Done this
01:02:689 (4,1) - Spacing mistake here, too big. Done
01:09:717 (3,1) - Spacing issue here as well. You need to fix this. ^
00:38:548 (2,3) - This is too far (0,2x) from your previous slider. Move it closer to avoid spacing changes. Same with this 00:47:257 (2,3) - Fixed, I think

Hard

- You could really make more curved sliders and other shapes. There are so many straight ones, which gets bored after a little. Yes I could, but I probably won't. Don't take this the wrong way, it's not meant to be an offensive comment, I'm not ignoring your good opinion. I just like straight sliders, and maybe in my next map (if I make another map), I'll add more curved ones. I did originally want this to have straight sliders, as I believe it sounds like an army-ish piece of music, so I made it rigid with straight sliders. But, if people continue to say otherwise, then I will change them. Just give me good suggestions and I'll fix for you.

00:04:629 (1,2,3,4,5,6,7,8,9,10) - What to say... This song does not have any kind of rythm relating to streams, so you shouldnt use them. These songs are ok for big spacing but no streams. That's too much of overmapping. Remap this. Done this
00:10:130 (7,8,1) - Spacing changes here, why? I don't really know, changed to fix this
00:17:234 (6,7) - Slight spacing difference is not needed, so make normal spacing please. Fixed this
00:38:548 (1) - Shape this better. This can be prettier. I hope you like my seagull slider then :P
00:55:966 (6,1) - Make normal spacing here, this can be played as part of the stream so it gets confusing. Make same spacing as 00:56:272 (1,2) - Done
01:06:967 (1,2) - That's the only jump in the stream and looks weird. Why dont you make normal spacing or add another jump somewhere so it doesnt feel so cut. Done this

Good luck o/
Thank you for your mod, very helpful with spacing :)
CXu
SPOILER
2013-12-08 01:11 CXu: so hey
2013-12-08 01:11 CXu: what should I mod tomorrow
2013-12-08 01:17 MillhioreF: sky balls
2013-12-08 01:17 CXu: wat
2013-12-08 01:17 CXu: oh wow
2013-12-08 01:18 CXu: there is actually a song
2013-12-08 01:18 CXu: called sky balls
2013-12-08 01:18 CXu: wow
2013-12-08 01:19 MillhioreF: yes

And tomorrow totally means 4 days later.

Hi.

[General]
  1. Well, this map could need another difficulty, seeing as it's only a 1 min long song with 2 diffs atm. It's not a requirement, but hey, it'd make the mapset more interesting :P
  2. Your Easy plays more like a Normal in this mapset, mostly due to how easy Hard is in comparison. One of the reasons is probably due to the fairly high spacing in Easy at some places, and both diffs using 1.40x SV.
  3. Oh yeah, your map isn't bad or anything, but it's some points you can keep in mind if/when you map another song. You should make either an Easy or an Insane though.
[Hard]
  1. Overall, the distance between notes is very close, so the map itself feels a bit "slow" while playing. Since you also follow distance snap very strictly (which isn't bad in itself), some patterns are also harder to read, since the spacing look similar. If you feel up to it, I really recommend trying a slightly higher slider velocity, as well as turning the distance snap up a notch or two.
  2. 00:04:629 (1,2,3,4) - Try using inherited sections to turn the volume up gradually for this part.
  3. 00:08:755 (2,3,4,5,6) - The timing of these notes are pretty hard to read, as they look very similar in spacing, but (2,3) is a 1/3, while the rest is 1/2. You should space out (3,4,5,6) more.
  4. 00:16:089 (2,3,4,5,6) - Same as above^
  5. 00:23:270 - Add a note here. You should follow the same rhythm as 00:25:103 - , since both parts of the song are similar.
  6. 00:25:714 (4,1) - The note is really close. Since you did a jump earlier at 00:23:881 (3,1) - , it'll feel a bit weird when there isn't one here. Also, the spacing isn't consistent either. You could do http://puu.sh/5JHAC.jpg , or whatever else you feel comfortable with.
  7. 00:35:187 - I think you should map this note. The song doesn't have a lot of instruments going, so skipping the few notes that are being played feels a bit weird.
  8. 00:47:105 (1,2,3) - This is one of those places where the close distance between notes makes it hard to distinguish between 1/3 and 1/2. Anyhow, you should fix the spacing between 00:45:882 (4,1) - ,
  9. 00:55:966 - Add a finish on this note. Same for sliderhead of 00:59:633 (1) - and 01:06:967 (1) - , as well as 01:03:300 (1) - . Actually, there are a few symbal crashes earlier as well, like 00:08:296 (1) - or 00:11:963 (1) - . Consider adding finishes on those as well.
[Easy]
  1. As I said earlier, this feels a bit like a Normal. Consider renaming this to Normal.
  2. Also, for future maps, you should use a lower slider velocity for Easy, as well as smaller distance between notes without changing it too much/at all. I'll be pointing out stuff that feels too hard for an Easy imo, though they should be fine if you rename this to Normal.
  3. Add finishes as in Hard.
  4. 00:29:381 (2,1,2) - Irregular spacing might be hard. Also the distance in general for these 1/2's are pretty big.
  5. 00:45:882 (1,2,3,1) - The spacing seems to be increasing here, which is generally a bad idea when you're mapping something simple and easy. It also makes the map look a bit more messy than necessary, as the song doesn't seem to call for any spacing increase.
  6. 00:55:966 - Constant 1/3 like this is probably pretty hard for a new player, especially since it's a mix of sliders and notes. it's probably fine for a Normal, but yeah.
Overall it's a nice first map (or idk, is it? :P). It's a bit rough around the edges, but making things look neat and tidy is something that usually just comes with experience. My biggest gripe is that it only has two difficulties though, where the Easy is kinda hard, and the hard is kinda easy :P You really should consider adding another diff to ballance the spread a bit more (or two diffs /me runs). I've pointed out the more "major" things that should be fixed, though overall some tidying up of spacing could do wonders, as well as maybe avoiding some overlaps like https://osu.ppy.sh/ss/1164688 . Try getting some mods that focus on Aestethics, as your rhythm is mostly fine, and good luck with your map!
Topic Starter
jtd1

CXu wrote:

SPOILER
2013-12-08 01:11 CXu: so hey
2013-12-08 01:11 CXu: what should I mod tomorrow
2013-12-08 01:17 MillhioreF: sky balls
2013-12-08 01:17 CXu: wat
2013-12-08 01:17 CXu: oh wow
2013-12-08 01:18 CXu: there is actually a song
2013-12-08 01:18 CXu: called sky balls
2013-12-08 01:18 CXu: wow
2013-12-08 01:19 MillhioreF: yes

And tomorrow totally means 4 days later.

Hi. Hi :P

[General]
  1. Well, this map could need another difficulty, seeing as it's only a 1 min long song with 2 diffs atm. It's not a requirement, but hey, it'd make the mapset more interesting :P I may do or ask for a GD from someone.
  2. Your Easy plays more like a Normal in this mapset, mostly due to how easy Hard is in comparison. One of the reasons is probably due to the fairly high spacing in Easy at some places, and both diffs using 1.40x SV.
  3. Oh yeah, your map isn't bad or anything, Yess but it's some points you can keep in mind if/when you map another song. You should make either an Easy or an Insane though.
I'll bear this in mind for next time

[Hard]
  1. Overall, the distance between notes is very close, so the map itself feels a bit "slow" while playing. Since you also follow distance snap very strictly (which isn't bad in itself), some patterns are also harder to read, since the spacing look similar. If you feel up to it, I really recommend trying a slightly higher slider velocity, as well as turning the distance snap up a notch or two. I'll test this out over the next few days, and I'll post when decided
  2. 00:04:629 (1,2,3,4) - Try using inherited sections to turn the volume up gradually for this part. Done
  3. 00:08:755 (2,3,4,5,6) - The timing of these notes are pretty hard to read, as they look very similar in spacing, but (2,3) is a 1/3, while the rest is 1/2. You should space out (3,4,5,6) more. Done
  4. 00:16:089 (2,3,4,5,6) - Same as above^ Done
  5. 00:23:270 - Add a note here. You should follow the same rhythm as 00:25:103 - , since both parts of the song are similar. Done
  6. 00:25:714 (4,1) - The note is really close. Since you did a jump earlier at 00:23:881 (3,1) - , it'll feel a bit weird when there isn't one here. Also, the spacing isn't consistent either. You could do http://puu.sh/5JHAC.jpg , or whatever else you feel comfortable with. Done
  7. 00:35:187 - I think you should map this note. The song doesn't have a lot of instruments going, so skipping the few notes that are being played feels a bit weird. Done
  8. 00:47:105 (1,2,3) - This is one of those places where the close distance between notes makes it hard to distinguish between 1/3 and 1/2. Anyhow, you should fix the spacing between 00:45:882 (4,1) - , Done
  9. 00:55:966 - Add a finish on this note. Same for sliderhead of 00:59:633 (1) - and 01:06:967 (1) - , as well as 01:03:300 (1) - . Actually, there are a few symbal crashes earlier as well, like 00:08:296 (1) - or 00:11:963 (1) - . Consider adding finishes on those as well.Added to some, and I'll add more in the next few days
[Easy]
  1. As I said earlier, this feels a bit like a Normal. Consider renaming this to Normal.
  2. Also, for future maps, you should use a lower slider velocity for Easy, as well as smaller distance between notes without changing it too much/at all. I'll be pointing out stuff that feels too hard for an Easy imo, though they should be fine if you rename this to Normal. Nope, I've changed this to make it Easier, so no Normal yet (if at all :P)
  3. Add finishes as in Hard. See Hard
  4. 00:29:381 (2,1,2) - Irregular spacing might be hard. Also the distance in general for these 1/2's are pretty big. Fixed
  5. 00:45:882 (1,2,3,1) - The spacing seems to be increasing here, which is generally a bad idea when you're mapping something simple and easy. It also makes the map look a bit more messy than necessary, as the song doesn't seem to call for any spacing increase. Fixed
  6. 00:55:966 - Constant 1/3 like this is probably pretty hard for a new player, especially since it's a mix of sliders and notes. it's probably fine for a Normal, but yeah. Done
Overall it's a nice first map (or idk, is it? :P). It's a bit rough around the edges, but making things look neat and tidy is something that usually just comes with experience. My biggest gripe is that it only has two difficulties though, where the Easy is kinda hard, and the hard is kinda easy :P You really should consider adding another diff to ballance the spread a bit more (or two diffs /me runs). I've pointed out the more "major" things that should be fixed, though overall some tidying up of spacing could do wonders, as well as maybe avoiding some overlaps like https://osu.ppy.sh/ss/1164688 . Try getting some mods that focus on Aestethics, as your rhythm is mostly fine, and good luck with your map!
Yes, this is my first map. Thank you for your comments, it's a pity I can't make it look as professional as others do, but hopefully it will be fine in the end. I don't think I'll make another difficulty, (or two :P). However, I've made some patterns in the Hard difficulty, and lowered the distance snap in Easy and remapped this difficulty, since I didn't realise you could lower the set Distance Snap :o. Thanks for the mod, and I might need the luck, this map needs adjustments and remaps all the time :P
SpajdeR
Great maps! I really like them! :3
10crystalmask01
Ello, mod from .....wait, didn't I mod this map b4?
LOL w/e, consider this a re-check then o̿ ̭ o̿

[Easy]
00:27:089 (2) - lol whats the point of having that curve anchor point in here?
Not really an error, I recommend you just remove it.
00:59:633 (3,4,1,2) - These mini-sliders are way to hard to read for new players. You want to keep the rhythm as simple and basic as possible.
I suggest changing the slider to a full 1/1 slider, like this:
That way, players will at least be able to see the slider ball clearly.
01:06:967 (1) - Add finish on the head?

[Normal]
00:08:755 (2) - Can't you make it blanket 00:09:671 (3) - for smoother flow?
00:16:089 (2,3) - ^
00:33:965 (1,2) - Needs better blanket. Here's what I manage to make for you:

416,304,34423,2,2,P|360:200|264:208,1,200
00:55:966 - 01:09:717 all the objects in this time is too much, I mean there's no 1/2 breaks or anything between the objects. It's a full run-on rhythm here, which I don't think can be handled by those who are still a bit in the beginners level.
Try leaving a blank at 00:58:105, 01:00:550, 01:04:522, and 01:07:884. See how it works :)

[Hard]
00:35:645 (5,1) - This is difficult to read. Try putting the NC on 00:35:187 (3) - instead of 00:35:798 (1) -

Overall, I'd definitely say that you've improved :) However, there are still certain parts of the map that contains an awkward flow (mainly in your Hard diff). Keep working on it!

Good luck.
Topic Starter
jtd1

10crystalmask01 wrote:

Ello, mod from .....wait, didn't I mod this map b4?
LOL w/e, consider this a re-check then o̿ ̭ o̿ I think you're right. Silly me, Hope you don't mind

[Easy]
00:27:089 (2) - lol whats the point of having that curve anchor point in here?
Not really an error, I recommend you just remove it. Done
00:59:633 (3,4,1,2) - These mini-sliders are way to hard to read for new players. You want to keep the rhythm as simple and basic as possible.
I suggest changing the slider to a full 1/1 slider, like this:
That way, players will at least be able to see the slider ball clearly. Done
01:06:967 (1) - Add finish on the head? Done

[Normal]
00:08:755 (2) - Can't you make it blanket 00:09:671 (3) - for smoother flow? I've tried, but it might be a bit bad. See what you think after I update it, if you don't mind
00:16:089 (2,3) - ^ ^
00:33:965 (1,2) - Needs better blanket. Here's what I manage to make for you:

416,304,34423,2,2,P|360:200|264:208,1,200
It's very nice, thanks very much :)
00:55:966 - 01:09:717 all the objects in this time is too much, I mean there's no 1/2 breaks or anything between the objects. It's a full run-on rhythm here, which I don't think can be handled by those who are still a bit in the beginners level.
Try leaving a blank at 00:58:105, 01:00:550, 01:04:522, and 01:07:884. See how it works :) I'll test these out, see what others think of the breaks

[Hard]
00:35:645 (5,1) - This is difficult to read. Try putting the NC on 00:35:187 (3) - instead of 00:35:798 (1) - Done, thanks

Overall, I'd definitely say that you've improved :) However, there are still certain parts of the map that contains an awkward flow (mainly in your Hard diff). Keep working on it!

Good luck.
Thanks for your help again, hope you didn't mind
-Teina-
From Teller's team modding queues ( ・´ω・`)


Bashing SpajdeR
  1. 00:01:765 (3) - no voice here. and the voice start at 00:01:879 - .
  2. 00:12:765 (3) - add circle. It can look ur map faster right?
  3. 00:13:682 (3) - ^
  4. 00:23:270 - not a accent . 00:23:422 - is more obvious so try to use the slider here.
  5. 00:41:299 - to 00:44:966 - this part should be more fast in rhythm. (add note and jump etc.)
  6. 01:11:436 (6) - no voice here. and the voice start at 01:11:551 -
    ~

Hard
  1. 00:22:964 - the voice change here so you should not keep circle here. It is surprising.
  2. 00:47:105 (1,2) - try to put it far. it is not like slowly.

Normal

  • Open the DS to map this difficulty.
    ~
  1. 00:08:755 (2) - blanket it


Easy
  1. 01:10:634 (1) - blanket it
SpajdeR

tellertheworld wrote:

  1. 00:01:765 (3) - no voice here. and the voice start at 00:01:879 - . Sorry, but I will leave it, because it fits the drums in that part.
  2. 00:12:765 (3) - add circle. It can look ur map faster right? Done
  3. 00:13:682 (3) - ^ and done.
  4. 00:23:270 - not a accent . 00:23:422 - is more obvious so try to use the slider here. I don't quite understand what you mean and I like it the way it is, so I think I'll leave it as it is now. Sorry.
  5. 00:41:299 - to 00:44:966 - this part should be more fast in rhythm. (add note and jump etc.) Done.
  6. 01:11:436 (6) - no voice here. and the voice start at 01:11:551 - Same as the first point.
    ~
Thank you for your suggestions! I didn't change everything, but I hope you don't mind. :)
Updated map
osu file format v12

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:MrSpajdeR
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
963,458.365164247517,4,1,0,40,1,0
4475,-100,4,1,0,10,0,0
5395,-100,4,1,0,20,0,0
6310,-100,4,1,0,30,0,0
7225,-100,4,1,0,40,0,0
41451,-50,4,1,0,40,0,0
43743,-100,4,1,0,40,0,0
55966,-100,4,1,0,40,0,1
69717,-100,4,1,0,40,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 192,192,192
Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

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Topic Starter
jtd1

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)


It says in the rules it doesn't have to be a specific size.

Bashing SpajdeR
  1. 00:01:765 (3) - no voice here. and the voice start at 00:01:879 - .
  2. 00:12:765 (3) - add circle. It can look ur map faster right?
  3. 00:13:682 (3) - ^
  4. 00:23:270 - not a accent . 00:23:422 - is more obvious so try to use the slider here.
  5. 00:41:299 - to 00:44:966 - this part should be more fast in rhythm. (add note and jump etc.)
  6. 01:11:436 (6) - no voice here. and the voice start at 01:11:551 -
    ~

Hard
  1. 00:22:964 - the voice change here so you should not keep circle here. It is surprising. I'm leaving this one here thanks
  2. 00:47:105 (1,2) - try to put it far. it is not like slowly. I've moved (1,2,3) a bit further apart

Normal

  • Open the DS to map this difficulty. It does use Distance Snap?
    ~
  1. 00:08:755 (2) - blanket it I think I've done it

Easy
  1. 01:10:634 (1) - blanket it Fixed
Thanks for your mod :)
Topic Starter
jtd1
I have been having difficulties re-uploading the beatmap, I'll sort it out over the next few days.

Sorted now, I hope o-o
moonlightleaf
M4M from my queue

[Easy]

AR-1?

end....

[Normal]

HP4 AR4or5 OD4

00:05:546 do the same as 00:04:629 (1) like hard diff

00:07:380 ^

00:11:963 (1,2,3,4,5,6,7,8) - too many notes , change some to sliders?

00:19:297 (1,2,3,4,5,6,7,8) - ^

00:16:776 and 00:17:234 add note

00:45:424 (1) - delete , for Normal diff,after spinner should break a while to click next note

00:52:758 (1,2,3) - try this

00:55:966 (1,2,3) - try this

01:04:522 add slider

01:07:577 (3) - change to silder

[Hard]

00:00:963 (1,2,1,2) - try this

00:55:050 (8,1,2,3,4,5,6) - try this

00:56:272 - 01:09:717 need more work..

01:11:780 add note

01:11:092 add note

01:12:926 and 01:12:811 add note

how about this to end?

[Insane]

DS.......a little confuse

00:07:380 (1,2,3) - do as 00:05:852 (3,1,2,3)

00:11:047 (2) - ctrl+g

00:14:561 (4,5) - i think silder will be better

00:16:394 (3) - ctrl+g

00:22:353 (1,3) - stack better ?

00:23:881 (4) - should ctrl+g

00:25:103 (1,2) - stack plz like 00:26:937 (5,1)

00:27:853 (1,1) - exchange (select those ,ctrl+g

00:41:604 (2) - ....

00:41:451 i don't think speed up is good

01:05:439 (8,9,10) - 8(352,96)then 9 10 exchange

01:06:967 (1,2) - do the same like after34567

01:12:467 (8) - ......try

good luck :)
SpajdeR

moonlightleaf wrote:

[Insane]

DS.......a little confuse

00:07:380 (1,2,3) - do as 00:05:852 (3,1,2,3) Uhhh I think I moved that on accident... It wasn't supposed to be there hehe... ^^' Fixed.

00:11:047 (2) - ctrl+g Fixed.

00:14:561 (4,5) - i think silder will be better Done. :)

00:16:394 (3) - ctrl+g Done.

00:22:353 (1,3) - stack better ? I think I've fixed that. ;P

00:23:881 (4) - should ctrl+g Okay.

00:25:103 (1,2) - stack plz like 00:26:937 (5,1) Changed that a bit.

00:27:853 (1,1) - exchange (select those ,ctrl+g I'm not sure about this one. I think I'll leave it for now.

00:41:604 (2) - .... Uhhhh... Changed. ^^'

00:41:451 i don't think speed up is good I think it matches the music there, so I just made the SV 1.50 instead of 2.00.

01:05:439 (8,9,10) - 8(352,96)then 9 10 exchange Fixed.

01:06:967 (1,2) - do the same like after34567 Fixed.

01:12:467 (8) - ......try I like it! Done. :)

good luck :)
Thank you very much! :)
Updated map
osu file format v12

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 MrSpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
963,458.365164247517,4,1,0,40,1,0
4475,-100,4,1,0,10,0,0
5395,-100,4,1,0,20,0,0
6310,-100,4,1,0,30,0,0
7225,-100,4,1,0,40,0,0
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43743,-100,4,1,0,40,0,0
55966,-100,4,1,0,40,0,1
69717,-100,4,1,0,40,0,0


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Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

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Topic Starter
jtd1

moonlightleaf wrote:

M4M from my queue

[Easy]

AR-1?I don't think this is a good idea, leaving as it is.

end....

[Normal]

HP4 AR4or5 OD4 Leaving as it is for now, will test these settings later on

00:05:546 do the same as 00:04:629 (1) like hard diff Done

00:07:380 ^ ^

00:11:963 (1,2,3,4,5,6,7,8) - too many notes , change some to sliders? Done

00:19:297 (1,2,3,4,5,6,7,8) - ^ ^

00:16:776 and 00:17:234 add note No, that's for Hard only. I'm not switching between 1/3 and 1/4 in a Normal difficulty.

00:45:424 (1) - delete , for Normal diff,after spinner should break a while to click next note Moved the spinner back, hopefully it should be fine

00:52:758 (1,2,3) - try this

This doesn't fit to the music at all.

00:55:966 (1,2,3) - try this
Done

01:04:522 add slider Done

01:07:577 (3) - change to silder Done

[Hard]

00:00:963 (1,2,1,2) - try this
I prefer the rectangle I have made...

00:55:050 (8,1,2,3,4,5,6) - try this
I'll keep this in mind, it's a nice idea

00:56:272 - 01:09:717 need more work.. I know, that's why I'm doing M4M's. Any suggestions?

01:11:780 add note No

01:11:092 add note No

01:12:926 and 01:12:811 add note No

how about this to end?
The diamond is better imo

good luck :)
Thanks very much :D
Arf
Hi! Random mod, if you don't mind.
General
Have you considered adding a spinner after your last note in all difficulties? It makes the map end a little less abruptly :D

Easy
00:10:130 (3)- Since the next slider has an anchor point in the middle, why not make this a pointy slider too? I saw a few of these in the map, and since it's an Easy, patterns and recognizability (argh) are important.
00:18:380 (4) - Same here, cept it's the previous slider this time which is pointy.
00:35:798 (1) - New combo isn't really necessary here
01:08:801 (2) - This slider should be somewhere above the previous one, to make it symmetrical.

Normal
00:02:796 (3) - Maybe move this note to x-152, y-208 to make a triangle with the two previous notes, and change the next note's position accordingly.
00:20:214 (3) - This is a little too close to the previous note. Move it a bit to fix the spacing and make a straight line with the two previous notes.
00:29:381 (3) - Put an anchor point in the middle of this slider as well, to make a pattern with the previous one.
01:00:550 (1,2,3,4,5) - I'm not sure how well this pattern goes with the beat here. The previous pattern, and the next, are fine, but for this bit, I think you should use repeating sliders to emphasize the music.
01:06:662 (1,2,3,4,1,2,3) - Same as above.

Hard
00:02:796 (1,2) - Don't put a new combo here. First four notes here should be part of the same combo.
00:04:629 (1,2,3,4) - Since you already did this in Normal, maybe do something different here? Hitcircles instead of sliders, or something.
00:10:130 (7) - Curve this slider more, so it goes with the beat better.
00:11:047 (8) - Same as above
00:56:272 (1,2,3,4,5,1,2,3,4,5,6) - Instead of a giant oval, make it look better as a circle.
01:05:439 (2,3,4,5,6) - Same as above, kinda- make the notes curve right a little less quickly, so it looks more circular.

Bashing SpajdeR
I think the name of this difficulty has to be changed to SpajdeR's Insane or something similar.
00:03:102 (3,4) - Maybe swap the positions of these two notes- makes more sense to me.
00:12:727 - Add note?
00:13:644 - Add note?
00:42:521 (3) - Not sure if you did this purposely to screw with people, but the spacing here messed me up XD. For an Insane, I think little tricks like this are OK, but maybe shift it a little bit to make it less sudden.
01:13:079 - Add note?

Overall, not a bad mapset. I believe that with a few more mods, it'll be on its way to being ranked. I wish you the best (and sorry for my horrible mod XD)
Topic Starter
jtd1

rfandomization wrote:

Hi! Random mod, if you don't mind. I do mind. No, not really :p. Thanks for the random mod :D Hope it wasn't too bad to mod
General
Have you considered adding a spinner after your last note in all difficulties? It makes the map end a little less abruptly :D I don't think it needs it tbh. I'll leave it up to MrSpajdeR for his difficulty, but I think the diamonds / squares are fine atm

Easy
00:10:130 (3)- Since the next slider has an anchor point in the middle, why not make this a pointy slider too? I saw a few of these in the map, and since it's an Easy, patterns and recognizability (argh) I know what you mean... are important. Done.
00:18:380 (4) - Same here, cept it's the previous slider this time which is pointy. ^
00:35:798 (1) - New combo isn't really necessary here ^
01:08:801 (2) - This slider should be somewhere above the previous one, to make it symmetrical. I don't really want it to be so symmetrical, because it'll overlap with 01:05:134 (2), and I really don't want that.

Normal
00:02:796 (3) - Maybe move this note to x-152, y-208 to make a triangle with the two previous notes, and change the next note's position accordingly. Thanks for this, much better idea
00:20:214 (3) - This is a little too close to the previous note. Move it a bit to fix the spacing and make a straight line with the two previous notes. Fixed
00:29:381 (3) - Put an anchor point in the middle of this slider as well, to make a pattern with the previous one.^
01:00:550 (1,2,3,4,5) - I'm not sure how well this pattern goes with the beat here. The previous pattern, and the next, are fine, but for this bit, I think you should use repeating sliders to emphasize the music. Done
01:06:662 (1,2,3,4,1,2,3) - Same as above. Done

I'm still not happy about the Kiai Time notes in Normal. It goes without saying that the mods so far have really helped, but if any future mappers or anyone else has any ideas for a better style / flow / play / whatever else there is that newbie mappers like me don't know about, please share them here so I can make this difficulty better.

Hard
00:02:796 (1,2) - Don't put a new combo here. First four notes here should be part of the same combo. Done
00:04:629 (1,2,3,4) - Since you already did this in Normal, maybe do something different here? Hitcircles instead of sliders, or something. I like these sliders though. These will stay, simply because I really don't like quadruplets.
00:10:130 (7) - Curve this slider more, so it goes with the beat better. Done
00:11:047 (8) - Same as above Done
00:56:272 (1,2,3,4,5,1,2,3,4,5,6) - Instead of a giant oval, make it look better as a circle. Done
01:05:439 (2,3,4,5,6) - Same as above, kinda- make the notes curve right a little less quickly, so it looks more circular. ^

I've also changed the other parts of the Kiai Time in Hard difficulty, into octagon style shapes. It's probably worth mentioning this here, just because.

Overall, not a bad mapset. I believe that with a few more mods, it'll be on its way to being ranked. I wish you the best (and sorry for my horrible mod XD)
Thanks very much, it was a very helpful mod for me, whether it is for MrSpajdeR, idk and I hope as well that it only needs a few more mods before it can properly go for ranking.
SpajdeR

rfandomization wrote:

Hi! Random mod, if you don't mind. Hello! \o
General
Have you considered adding a spinner after your last note in all difficulties? It makes the map end a little less abruptly :D I don't really think it fits the music too much. It seems a bit awkward to me to be honest.

Bashing SpajdeR
I think the name of this difficulty has to be changed to SpajdeR's Insane or something similar. "A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.", so I think it should be good. :)
00:03:102 (3,4) - Maybe swap the positions of these two notes- makes more sense to me. Done. I also put them a bit closer to each other.
00:12:727 - Add note? Done.
00:13:644 - Add note? Done.
00:42:521 (3) - Not sure if you did this purposely to screw with people, but the spacing here messed me up XD. For an Insane, I think little tricks like this are OK, but maybe shift it a little bit to make it less sudden. Not sure about that one. I moved it a bit, though.
01:13:079 - Add note? I think it sounds better without that note, so no. ;)

Overall, not a bad mapset. I believe that with a few more mods, it'll be on its way to being ranked. I wish you the best (and sorry for my horrible mod XD)

Thanks for the help! I really appreciate it! :)
Updated beatmap
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 MrSpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
963,458.365164247517,4,2,0,40,1,0
4475,-100,4,2,0,10,0,0
5395,-100,4,2,0,20,0,0
6310,-100,4,2,0,30,0,0
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44966,-100,4,2,0,40,0,0
55966,-100,4,1,0,40,0,1
69870,-100,4,2,0,40,0,0


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Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

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Topic Starter
jtd1
All updated 8-)
KuroSenpai112
From queue, sorry for the late reply :(

[Bashing SpadjeR]
00:00:963 (1) - Add finish here? The song starts with a cymbal crash anyways.
00:05:546 (1) - Add clap here
00:07:380 (1) - ^
00:20:214 (2) - ^
00:20:978 (1) - Add clap on slider end

Everything else looks fine, I think this map should be close to getting ranked!
Good luck!
SpajdeR

TheForgotten5 wrote:

From queue, sorry for the late reply :(

[Bashing SpadjeR] SpajdeR* :P
00:00:963 (1) - Add finish here? The song starts with a cymbal crash anyways.
00:05:546 (1) - Add clap here
00:07:380 (1) - ^ I assume you mean to add clap to the beggining of the slider.
00:20:214 (2) - ^
00:20:978 (1) - Add clap on slider end

Done everything! Thank you! :3

Everything else looks fine, I think this map should be close to getting ranked!
Good luck!
Thanks for taking the time to mod my diff! I really appreciate it!
Updated map
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
jtd1

SpajdeR wrote:

TheForgotten5 wrote:

From queue, sorry for the late reply :( It's one of the quickest responses so far, don't worry :p

[Bashing SpadjeR] SpajdeR* :P I laughed in real life. Best typo ever

Everything else looks fine, I think this map should be close to getting ranked!
Good luck!
Thanks for the mod!
Bound
[Bashing SpadjeR]

00:39:771 (5,6) - Should space this a bit.

00:47:563 (6) - Added note. http://puu.sh/d1ewP/c2d5a05b1d.jpg

00:55:202 (7,8,9,10,11,1) - this stream needs a little fixing. straighten it out a bit.

01:14:759 - Should put a spinner here.

In other words. This didn't need much modding. Great job! :D Would like to see this ranked soon.
SpajdeR

Bound wrote:

[Bashing SpadjeR]
*SpajdeR T.T :D

00:39:771 (5,6) - Should space this a bit. Fixed.

00:47:563 (6) - Added note. http://puu.sh/d1ewP/c2d5a05b1d.jpg I like that. :) Done.

00:55:202 (7,8,9,10,11,1) - this stream needs a little fixing. straighten it out a bit. I did it on purpose and want to keep it, sorry.

01:14:759 - Should put a spinner here. There is no sound which fits a spinner here, so I'll leave it without a spinner.

In other words. This didn't need much modding. Great job! :D Would like to see this ranked soon. Thank you very much!
Thanks a lot for the mod! I really appreciate it.
Updated map
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
jtd1
That Spadjer again :p

Cheers guys, uploaded the map. 8-)
-Tochi
As you requested!

[General]

DS
Distance Spacing

[Bashing SpajdeR]


  1. 00:16:394 (3,4,5,6) - Use same DS because it looks a bit messy.
  2. 00:22:811 (1,2) - This sounds weird. Try to do something like this:
  3. 00:26:631 (4) - It's too close to 00:26:020 (3) - Maybe move it somewhere close to 00:26:937 (1,2) - Or just reshape 00:27:089 (2) - to a blanket like:
  4. 00:32:131 (6,1,2) - Blanket.
  5. 00:42:215 - Something says to me that you could put a circle here. Maybe so it stacks 00:42:521 (4) - 's sliderhead.
  6. 00:52:299 (1,2) - Fix blanket, press G 3 time for Tiny grid size.
  7. 00:55:966 (1) - Why not use same DS as 00:55:202 (7,8,9,10,11) - ??
  8. 00:56:883 (4) - New combo.
  9. 00:57:800 (7) - Same as above ^
  10. 00:58:717 (4) - ^
  11. 00:56:883 (4) - Add a whistle? It sounds good imo.
  12. 00:58:717 (10) - Same as above ^
  13. 01:03:300 (1,2,3,4,5,6,7,8,9,10,11,12) - Edit the same thing here like you did here 00:55:966 (1,2,3,1,2,3,1,2,3,1,2,3) -
  14. 01:14:454 - Maybe put a spinner here, that ends at 01:17:968 - with the volume of 5%
Nice map c: I hope my mod helped you!
SpajdeR

-Tochi wrote:

As you requested!

[General]

DS
Distance Spacing

[Bashing SpajdeR]


  1. 00:16:394 (3,4,5,6) - Use same DS because it looks a bit messy. [color=#00FF00]Fixed, I think. :D
  2. 00:22:811 (1,2) - This sounds weird. Try to do something like this: Fixed.
  3. 00:26:631 (4) - It's too close to 00:26:020 (3) - Maybe move it somewhere close to 00:26:937 (1,2) - Or just reshape 00:27:089 (2) - to a blanket like: Done.
  4. 00:32:131 (6,1,2) - Blanket. Done.
  5. 00:42:215 - Something says to me that you could put a circle here. Maybe so it stacks 00:42:521 (4) - 's sliderhead. Added the note, but I put it in a different spot, which I think is a bit better. :P
  6. 00:52:299 (1,2) - Fix blanket, press G 3 time for Tiny grid size. Fixed, I think. ^^
  7. 00:55:966 (1) - Why not use same DS as 00:55:202 (7,8,9,10,11) - ?? Tried my best, I think it's fixed now.
  8. 00:56:883 (4) - New combo.
  9. 00:57:800 (7) - Same as above ^
  10. 00:58:717 (4) - ^
  11. 00:56:883 (4) - Add a whistle? It sounds good imo.
  12. 00:58:717 (10) - Same as above ^ Fixed all above.
  13. 01:03:300 (1,2,3,4,5,6,7,8,9,10,11,12) - Edit the same thing here like you did here 00:55:966 (1,2,3,1,2,3,1,2,3,1,2,3) - You mean the combo and hitsounds? If yes, then it's fixed. :)
  14. 01:14:454 - Maybe put a spinner here, that ends at 01:17:968 - with the volume of 5% I'm not really sure about this. I think it's better without the spinner.
Nice map c: I hope my mod helped you! Thank you! :3
Thanks a lot for the mod, Tochi! Really appreciate it! :3
Updated map
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
963,458.365164247517,4,2,0,40,1,0
4475,-100,4,2,0,10,0,0
5395,-100,4,2,0,20,0,0
6310,-100,4,2,0,30,0,0
7225,-100,4,2,0,40,0,0
37632,-100,4,2,0,40,0,0
41299,-66.6666666666667,4,2,0,40,0,0
43743,-100,4,2,0,40,0,0
44966,-100,4,2,0,40,0,0
55966,-100,4,1,0,40,0,1
69870,-100,4,2,0,40,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 192,192,192
Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

[HitObjects]
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120,104,22964,2,0,P|144:64|192:48,1,100
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360,248,24797,1,8,0:0:0:0:
432,280,25103,5,0,0:0:0:0:
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352,32,29228,5,0,0:0:0:0:
352,32,29381,2,2,P|432:48|464:128,1,150
400,224,30298,1,8,0:0:0:0:
320,272,30603,1,0,0:0:0:0:
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136,208,32131,1,8,0:0:0:0:
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256,336,35798,1,0,0:0:0:0:
160,240,36104,2,0,L|112:272,1,50
176,128,36562,1,0,0:0:0:0:
176,64,36715,2,2,P|256:48|336:64,1,150
256,192,37632,5,8,0:0:0:0:
224,288,37937,2,0,L|288:288,1,50
400,256,38548,2,2,P|432:192|400:96,1,150
256,192,39465,1,8,0:0:0:0:
160,192,39771,1,0,0:0:0:0:
120,192,39924,1,0,0:0:0:0:
64,112,40382,2,2,P|32:192|64:272,1,150
256,48,41299,5,8,0:0:0:0:
256,160,41604,2,0,B|224:192|264:208|264:208|232:248,1,75.000002861023
256,160,42215,1,0,0:0:0:0:
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256,280,42979,2,0,B|228:330|265:391,1,75.000002861023
408,224,43438,2,0,B|444:259|515:223,1,75.000002861023
256,160,43896,1,0,0:0:0:0:
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256,224,44966,5,8,0:0:0:0:
160,288,45271,1,0,0:0:0:0:
208,336,45424,2,2,P|288:352|368:304,2,150
272,272,46799,1,8,0:0:0:0:
336,224,47105,2,0,B|352:208|352:208|336:192|336:192|336:112,1,100
296,160,47563,1,0,0:0:0:0:
256,160,47716,2,2,B|240:144|272:128|256:112|256:112|240:64|240:64|256:0,1,150
64,96,48632,5,8,0:0:0:0:
24,168,48938,1,0,0:0:0:0:
24,226,49091,2,2,P|94:208|128:144,1,150
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352,48,50772,2,0,L|400:32,1,50
432,120,51230,1,0,0:0:0:0:
432,176,51383,2,2,B|432:240|432:240|336:304,1,150
236,64,52299,6,0,P|268:112|252:160,1,100
198,121,52758,2,2,P|166:201|198:281,1,150
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Topic Starter
jtd1
Cheers -Tochi, updated the map.

Someone finally spelt Spajder right this time 8-)
-Tochi
Hehe :p
Kodora
From #modreqs.

Offset works better for me as -870.

Pretty nice map, good luck!
Topic Starter
jtd1
Cheers, updated. 8-)
BerryJellyXD
Hello just a random modder here. ;)

You asked for the insane only so that is all that i will do.
00:04:477 - Seems like it has no hitsound at all because the timing bookmark has it on 10% there.
i know it ramps up as the song progresses but that leaves this combo 00:04:629 (1,2,3) - almost without a hitsound.
00:55:202 (7) - +NC?
00:37:632 - Not sure wat the use is of this timing bookmark, but for this difficulty it only just sits there.
00:44:966 - Same story ^

That is about it for this quick mod i still recommend putting the word Crash in the tags though.
I hope this was helpfull and gl on ranked. :)
SpajdeR

JellyberryXD wrote:

Hello just a random modder here. ;) Hello. \o

You asked for the insane only so that is all that i will do.
00:04:477 - Seems like it has no hitsound at all because the timing bookmark has it on 10% there.
i know it ramps up as the song progresses but that leaves this combo 00:04:629 (1,2,3) - almost without a hitsound. Fixed.
00:55:202 (7) - +NC? Added a new combo here 00:54:133 (1) instead.
00:37:632 - Not sure wat the use is of this timing bookmark, but for this difficulty it only just sits there.
00:44:966 - Same story ^ You're right, fixed both. :)

That is about it for this quick mod i still recommend putting the word Crash in the tags though. I'll leave that for jtd to decide.
I hope this was helpfull and gl on ranked. :) Thanks for your input!
Thanks for the mod, I appreciate it! :)
Updated map
osu file format v13

[General]
AudioFilename: Crash Bash - Sky Balls.mp3
AudioLeadIn: 1500
PreviewTime: 8280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Sky Balls
TitleUnicode:Sky Balls
Artist:Steve Duckworth
ArtistUnicode:Steve Duckworth
Creator:jtd1
Version:Bashing SpajdeR
Source:Crash Bash
Tags:bandicoot playstation 1 SpajdeR
BeatmapID:392876
BeatmapSetID:74759

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36717-Crash_Bash_[U]-3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-870,458.365164247517,4,2,0,60,1,0
4475,-100,4,2,0,30,0,0
5395,-100,4,2,0,40,0,0
6310,-100,4,2,0,50,0,0
7225,-100,4,2,0,60,0,0
37632,-100,4,2,0,60,0,0
41299,-66.6666666666667,4,2,0,60,0,0
43743,-100,4,2,0,60,0,0
44966,-100,4,2,0,60,0,0
55966,-100,4,1,0,70,0,1
69870,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 192,192,192
Combo3 : 128,128,0
Combo4 : 203,199,41
Combo5 : 128,128,255

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224,288,37938,2,0,L|288:288,1,50
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256,192,39465,1,8,0:0:0:0:
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120,192,39924,1,0,0:0:0:0:
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Topic Starter
jtd1
Cheers, updated. 8-)

Also - I'm not adding "Crash" to the tags, because it appears in the Source "Crash Bash".

Try searching "Crash" in the pending beatmaps and you'll find it there.

Edit: Updated again because SpajdeR forgot to paste the corrected code file... because he is an idiot :P
neonat
Still pushing this map through? Wish you all the best on this~
Topic Starter
jtd1
I'm still pushing this map through :p
I'll rank it one day... :!:

Thanks for your continued support though :D
Arf
Holy crap you updated this >.<
I remember modding this way back when, and thinking that I wanted to make a GD for it. Would you accept a Hard GD for this by any chance?
Topic Starter
jtd1
^ I know, I've been busy recently... >.<
I'm planning to get some mods soon, and eventually I might even rank it :p

Sorry, but I'm not accepting any more GDs for this map. I want to make a push for ranking soon, the plan is to get a few more mods on SpajdeR's difficulty, and then I'll push this for ranking. :(

However, if you want to map another Crash Bandicoot song or something, I'll be more than happy to map a GD for it... if that's worth anything. :(
Or make a Sky Balls map yourself, and see if it gets ranked before mine it probably will be ranked before this 8-)
Arf

jtd1 wrote:

Or make a Sky Balls map yourself
CHALLENGE ACCEPTED

jtd1 wrote:

it probably will be ranked before this 8-)
Hell no. Yours has been modded A LOT and is much older than mine. As it is, it will be difficult to find mods for a map like mine anyway D:
Nevertheless, I see your challenge and raise you a fully mapped diffset. Yay for Crash.

(I don't suppose you'd GD a Normal for me XD) only if you REALLY want to - I'm going to look for mods on that map xD
Topic Starter
jtd1
^ Good effort making the map :p
You'll be surprised how slow I am at ranking things :p

I'll probably mod it at some point, I won't make a Normal GD for it though, I've already mapped a Normal for Sky Balls 8-)

Just for future reference - It's probably best if we chat about GD's / the enormous Sky Balls like this via PM / in game. I'm not saying I hate you or want you to leave, but having a conversation in a beatmap thread might not be the best idea - I would imagine BATs get angry about such things ;)
[ Eon Fox ]
Hard:

00:22:964 (1) - Doesn't need to be nc. In fact, it is better off not as an nc, due to the note being played.

You could also use raising the CS to 4.5 and raising slider velocity. As is, this a rather lackadasical Hard.

Spadjer:

There's quite a few problems with this difficulty. First off, the hitsounds are completely different from the rest of the difficulties, and the hitsounds used in this difficulty do a poor job of reflecting the music. Second, the whistles are constantly being applied to the tracks of the sliders, not just the ends. When that is done, it makes an irritating noise that clashes with the music. Optional things to consider would be raising the CS to 5 and raising slider velocity (but not the multiplier). The reason why is because the difficulty is a LOT lower than it needs to be.

The main problem I have is the metre. I can pretty clearly tell this is a mazurka done in the style of scherzi. What that means is that you have the wrong metre. Mazurkas use 3/4 metre, whereas you use 4/4. This is more of a nitpick, but it feels really weird to be hearing 3/4 and be playing 4/4.
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