thanks for modding!Natsu wrote:
Black is suggestion
Blue is highly recomend
Red is unrankable
General:SPOILERBackground
hamaji.jpg is 1366x768, which differs from the recommended size of 1024x768 you should resize it[16:10:25] <@Kurai> what is the max widescreen size for map backgrounds ? 1366*768 ?
[16:10:31] <@peppy> that's best, yes
Preview Point
I suggest you set it in 00:56:803 ( timing / set current position as a preview pointoh i forgot it thanks
Normal:SPOILER00:00:187 (1,2) – use distance snap
00:10:033 add finish
00:23:572 (2,3,1,2) – this part is really confuse for new players can you make it more clean?
Hard:SPOILERothers fixed!00:10:033 add finish
01:12:187 add circlei did it on purpose
sorry for be late
Sherry wrote:
mod Qから 日本語で書きます。
[General]
1. offset がマイナスの値をとっています。 音が出ていない部分からoffsetを取得するのは不自然と思いますので、修正したほうがいいでしょう。マイナスはいいと思います、結構多いなマップはマイナスをつかったことがあります
2. 動画のサイズが大きすぎます。加工する必要があるでしょう。
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format. This is so video files keep a decent filesize and do not increase the beatmap's size by too much.これ気つかりませんでした、ありがとう
[Normal]
全体的に近いように感じます。ヒットバーストによって見えにくくなる箇所があるように思えます。
00:07:264 (4) - 00:07:572 (5) : リズムをとっているのか歌を取っているのかわからない状態になっています。 音がとりにくい場所ですのでとりあえずこんなのはどうでしょうか?ここ全部歌を取るとちょっと難しすぎるなので、このまま放置
[Hard]
全体的に太鼓譜面みたいになっています。 スライダーやジャンプなどでosu譜面らしくしたほうがいいでしょう。
00:26:033 (1,2,3,4) : 単発がうちにくいので以下なんてどうでしょうか?これいい、ありがとう
00:26:957 (3) : 末端が歌の開始になっていているので以下に変えてみてはどうでしょうか?ううん、ここはリズムをfollowしたので
00:28:957 (6) : ^SPOILERokです
[Insane]
00:07:264 (5,6,7) : ここは音をとらないほうがいいかもしれません。6と7を消した
簡単ですが以上です。 どうもありがとう
ps
http://osu.ppy.sh/wiki/Ranking_Criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
thanks for modding, i will upload it when my game connect...No_Gu wrote:
[General/All diffs]
I notice that the MP3 is a little broken in the end.maybe try to find a new oneI guess it's np since i havent had note at there
why not use 16:9 video?...the before one is...
add 飛蘭 to artist?ok
[Normal]
00:02:649 (1,3) - overlap looks really badchanged
00:04:495 (4,1) - ^changed
00:23:572 (2) - I think a slider with 2 repeats isn't good to catch for beginnersI think it's easy enough..
00:42:341 (1) - I'll delete this if I were youthough i want to say you are not me, but anyways fixed
00:54:341 (4,5,6,7) - try something like this? you know the star system is really...f**king
01:22:649 (3) - silent these ticks sound better for medone
Maybe make kiai time a little more exciting?the stars is 2.77,It still have a gap to 3.And the most important is that the notes in other parts are more enjoyable than those in kiai time..I did it, the the star is 3.17 at least, so...
[Hard]
AR+1 is better for a hard diff imodone
00:07:572 change this line to normal is betterdone
00:10:033 add a note here and move the spinner 1/4 after?No. just a habit
00:14:341 (2,3) - 2 is snare drum and 3 is finish sound.listen carefullydone
00:22:341 (1,2,3) - I really dislike how stack works here..I mean the sliders http://osu.ppy.sh/ss/590050changed
00:28:649 (4) - clap sould be in the tail not in the headdone
00:35:264 add note here to follow the exciting music..I think you don't need to make so easy since it's a hard diffdone
00:37:726 ^^
00:39:880 (1,2,3,1,2) - looks a liitle disorderlychanged
01:01:418 (5) - add whistle in the head?fixed
01:11:264 (5) - add finish in the end like you did in the first kiai timeoh..fixed
01:18:649 (3) - remove whislte is better imo,so do the notes behinddone
[Insane]
00:02:341 (7,8,9,10) - I can't hear these in music..use 25% plz.
00:05:110 (1) - stop at 00:05:418 is enough imo.i'd like to change rhythm at the breathing
00:12:341 00:12:418 add notes here to follow the drumsdone
00:17:418 hmm.. the slow downs here are hard to read imo...maybe ask more modders for opinionsI learn it from hp30, also there have many maps use the slow down for vocal
00:54:341 (1) - add clap in the end..also I think only one slider for such stream is a little boringI think so, but to put too many stream is really too hard for me
01:21:264 (1) - add finish in the enddone
01:23:264 add a line with soft hitsound is betterI'd like normal
nice mapset.take my star
SamiPale wrote:
Important stuff中的意见是强烈建议修改的,有可能包括unrankable的事项。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。
[Normal][Hard]
- Important stuff
- None.
- Map designing
- ...我还以为这难度会跟Hard一样前面会空着删了
- Rhythm/Placing
- 00:03:572 (2,3,4) - 移下点让他们不遮住(1)?OK
- 00:53:110 (3) - 这么遮可以吗好我掉个头
- Hitsounds
- http://osu.ppy.sh/ss/590538 一看上面吓死我了pokie大大说小细节别在意!
- Important stuff
- None.
- Map designing
- None.
- Rhythm/Placing
- 00:34:957 (1,2) and 00:37:418 (1,2) - 略直有点不舒服?
- 00:39:110 (2,3,1,2) - 有点不好看?
- Hitsounds
我看看能不能把音效文件声音放大……
- 这难度用音箱听声音略小?
[Insane]据说你是新人? 我是呀!
- Important stuff
- None.
- Map designing
- None.
- Rhythm/Placing
- 01:01:572 (7) - 是不是可以拉开点?再说这slider支点...好O.O
- Hitsounds
- ..None.
have a star
thanksNewRulerNA wrote:
hi
found issues. you must fix those.
[General]
- video offset is not same between diff. you must change Insane.fixed
gl
- t e n n y a - wrote:
~ M4M From Queue ~
sorry for the lateness
[General]
nothing!
[Normal][Hard]
- I believe slider SV is too low for normal Q_Q It'll effect the placement (so current placement is too bad for me *sorry Q_Q*) so I suggest to change them into 0.80 bpm is to high so i think a little slow sv is easy to catch.
- 00:08:495 (1)- : nc should be 00:07:572 (5) hereok
- You followed rhythm nicely, good job :3
sorry but no :<
- Slider SV too low for hard Q_Qin fact this is a 4.5 star normal(ry
- 00:22:341 (1,2,3)- : why the spacing tooo low? It'll be confusing :<they're stacking sliders in the first place, then someone said too ugly since the stack leniency so i changed.
- 00:28:649 (4)- : ^^
- 00:32:187 (1,2,3)- : ^^
- 00:43:264 (1)- : remove nc would better :3done
- 00:50:495 (1)- : ^
[Insane]ok good luck!thanks~
- 00:13:880 (6)- : nc here would gooddone
- 00:14:649 - : nc here also if you do so then remove nc here 00:14:957i dont know why x.x
- 00:17:880 (2)- : to hear the rhythm you used at here 00:15:264 (2,3)- add clap on the slider head would be good~removed the 00:15:264 (3)'s clap
- 00:28:187- : add note?ok
- 01:01:572 (7)- : add normal finish sounddone
all fixed! thanks~Colin Hou wrote:
pogay asked me to take a look on this x_x
[General][Insane]
- 01:22:649 - suggest KIAI ends here. (where the drums ends
- Title: God FATE (TV Size)
[Normal]
- 01:05:572 (2) - suggest separating this into 1/2 slider plus note
~~~
- 00:30:649 (2,3,4) - stacking not good with this low AR. try avoid this when use notenoteslider.
- 00:07:264 (4) - sounds for nothing here, you'd better remove and try rearrange the patterns, cuz a 2/1 empty stack is really confusing for beginners
- 01:01:726 (3,4,1) - broken spacing
- 01:22:649 (3) - maybe newcombo
smallboat wrote:
哈囉 來mod..
看自己斟酌要不要用:)
hard
00:45:110 (2) - 應該可+note?
00:49:726 (1) - 拉到後面紅線?
00:53:572 (4) - slider可縮短 前端00:53:726 尾端00:54:033
01:17:110 (5) - +note
01:18:495 (3) - +note
01:19:572 (2) - +note
01:20:033 (3) - +note
insane
00:10:110 (1) - spinner會不會太近? 拉到00:10:187看看?
thanks for modding~ fixed of someBlackshane wrote:
[General]
Audio Lead-in ->2500ms
[Normal]
00:04:495 (4,1) - 距离太远了> <
[Hard]
00:23:572 (1) - 和00:23:264 (3) - 拉近一点比较好 起始点x:376 y:312
00:26:957 (3) - 同样觉得近点好
01:23:880 (1) - 用一个单note吧 滑条的收尾已经没有rhythm了
[Pokie]
01:23:880 (1) - 同Hard
[Insane]
01:23:880 (1) - 同Hard
Insane的变速太凶残了
没注意到...fixedColin Hou wrote:
KIAI弄成Hard/Pogay难度那样啊
thanks :3NatsumeRin wrote:
Maybe try to get your easier diffs not that crowded in the future.
Fine enough for a first map anyway.