forum

Faylan - God FATE (TV Size)

posted
Total Posts
45
Topic Starter
bl801
This beatmap was submitted using in-game submission on 2013年2月6日 at 18:08:28

Artist: Faylan
Title: God FATE (TV Size)
Source: Hakkenden Touhou Hakken Ibun
Tags: shino sousuke pokie
BPM: 195
Filesize: 11925kb
Play Time: 01:23
Difficulties Available:
  1. Hard (4.47 stars, 174 notes)
  2. Insane (5 stars, 352 notes)
  3. Normal (2.64 stars, 99 notes)
  4. Pokie (4.98 stars, 267 notes)
Download: Faylan - God FATE (TV Size)
Download: Faylan - God FATE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Thanks for pokie's gd!
dont ask me why the bg is hamaji!
>_<plz help me to get my map ranked!
Lisa
mod in irc~ :o
頑張れww
Topic Starter
bl801

Lisa wrote:

mod in irc~ :o
頑張れww
SPOILER
23:14 Lisa: =-=
23:14 bl801: =-=
23:14 Lisa: 哪個難度.
23:14 bl801: 最高啊(
23:15 Lisa: i?
23:15 Lisa: 為什麼.
23:15 bl801: 。
23:15 Lisa: 一開始就直接有note了.反應時間都木有
23:16 Lisa: 這樣怎麽玩!
23:16 bl801: 要加lead in.
23:16 Lisa: = - =
23:20 Lisa: = - =笨.预览也没设.
23:20 bl801: 哦漏
23:21 bl801: 我先上传!
23:21 Lisa: = - =
23:23 bl801: 搞定(.
23:24 Lisa: 我去up一下
23:24 Lisa: po的難度變成not submit了=-=?
23:25 bl801: 咦……
23:26 bl801: 我去改下po的难度
23:26 Lisa: 嗯=-=
23:27 bl801: 必须要改难度名(
23:27 Lisa: 改Pocky(
23:27 bl801: 改正常点的(
23:28 Lisa: Pokie's I(
23:28 bl801: (有点hard和Insane分不清
23:28 Lisa: 打打喇嘛
23:28 Lisa: 看*
23:30 Lisa:00:13:803 (4) - 這個不刪掉麼..聽了下那邊沒鼓
23:32 Lisa: 還有感覺
23:32 bl801: what!
23:32 Lisa: 00:23:110 (4) - 這個配色換個亮點的好點?
23:33 bl801: 嗷O.O
23:36 Lisa: 01:04:187 (1) - 還有這個弄弧線那種好看點吧O.O.整個map好像就一個這樣的角度的有點怪.看起來(雖然這個好像沒什麽實際作用..
23:36 bl801: .
23:37 bl801: 这倒没什么问题……
23:37 Lisa: <.<就是我個人覺得看起來怪怪而已.沒什麽問題
23:37 Lisa: 還有od應該可以+1
23:37 bl801: 没啊其他不少也就这样的(
23:38 bl801: +1大丈夫?!
23:38 Lisa: >_>應該還好.現在是od7吧?
23:38 Lisa: 8應該還好.

:) どうも!
SuperMoutarde
Hi, from my modding queue ^^

[General]

I think you're using your soft hitsound set too much, or it has too low volume, because very often it feels like there are no hitsounds at all even if there actually are.

[Normal]

This feels like an easy diff, change the settings if you want this to be a normal:
- HP Drain Rate: +1 or +2
- Circle Size: +1
- Approach Rate: +1
- Overall Diff: +1 or +2

[Hard / Insane]

No comment

[Pokie]

00:08:803 (1) - stack with 00:08:187 (2)


Sorry I didn't find much, the maps look really good but I think there's something wrong wih your hitsounds set. Good luck with this
Topic Starter
bl801

SuperMoutarde wrote:

Hi, from my modding queue ^^

[General]

I think you're using your soft hitsound set too much, or it has too low volume, because very often it feels like there are no hitsounds at all even if there actually are.the hitsounds are too like lol

[Normal]

This feels like an easy diff, change the settings if you want this to be a normal:
- HP Drain Rate: +1 or +2
- Circle Size: +1
- Approach Rate: +1
- Overall Diff: +1 or +2 :) i think it's not a such big question...i'll keep my opinion

[Hard / Insane]

No comment

[Pokie]

00:08:803 (1) - stack with 00:08:187 (2)leave it to pokie


Sorry I didn't find much, the maps look really good but I think there's something wrong wih your hitsounds set. Good luck with this
thanks for mod!
Pokie
Natsu
Black is suggestion
Blue is highly recomend
Red is unrankable

General:

SPOILER
Background
hamaji.jpg is 1366x768, which differs from the recommended size of 1024x768 you should resize it


Preview Point
I suggest you set it in 00:56:803 ( timing / set current position as a preview point

Normal:

SPOILER
00:00:187 (1,2) – use distance snap
00:10:033 add finish
00:23:572 (2,3,1,2) – this part is really confuse for new players can you make it more clean?

Hard:

SPOILER
00:10:033 add finish
01:12:187 add circle

Pokie:

SPOILER
00:53:803 (2,3,4,1,2,3,4,5) – seriously I don’t like this stream is overlapping x_x why not in this way:


01:06:033 (3,4,5,6,1,2,3,4) - again try to make it in the same distance no overlap like it plz
01:15:880 (4,5,6,7,1,2,3,4) – same with streams don’t overlap they look seriously bad
Well this look a better diff really I enjoy playing it

sorry for be late
Topic Starter
bl801

Natsu wrote:

Black is suggestion
Blue is highly recomend
Red is unrankable

General:

SPOILER
Background
hamaji.jpg is 1366x768, which differs from the recommended size of 1024x768 you should resize it

[16:10:25] <@Kurai> what is the max widescreen size for map backgrounds ? 1366*768 ?
[16:10:31] <@peppy> that's best, yes

Preview Point
I suggest you set it in 00:56:803 ( timing / set current position as a preview point
oh i forgot it thanks

Normal:

SPOILER
00:00:187 (1,2) – use distance snap
00:10:033 add finish
00:23:572 (2,3,1,2) – this part is really confuse for new players can you make it more clean?

Hard:

SPOILER
00:10:033 add finish
01:12:187 add circlei did it on purpose :)
others fixed!


sorry for be late
thanks for modding!
Sherry
mod Qから 日本語で書きます。
[General]
1. offset がマイナスの値をとっています。 音が出ていない部分からoffsetを取得するのは不自然と思いますので、修正したほうがいいでしょう。

2. 動画のサイズが大きすぎます。加工する必要があるでしょう。
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format. This is so video files keep a decent filesize and do not increase the beatmap's size by too much.

[Normal]
全体的に近いように感じます。ヒットバーストによって見えにくくなる箇所があるように思えます。

00:07:264 (4) - 00:07:572 (5) : リズムをとっているのか歌を取っているのかわからない状態になっています。 音がとりにくい場所ですのでとりあえずこんなのはどうでしょうか?


[Hard]
全体的に太鼓譜面みたいになっています。 スライダーやジャンプなどでosu譜面らしくしたほうがいいでしょう。

00:26:033 (1,2,3,4) : 単発がうちにくいので以下なんてどうでしょうか?

00:26:957 (3) : 末端が歌の開始になっていているので以下に変えてみてはどうでしょうか?

00:28:957 (6) : ^

[Insane]
00:07:264 (5,6,7) : ここは音をとらないほうがいいかもしれません。

簡単ですが以上です。 :)

ps
http://osu.ppy.sh/wiki/Ranking_Criteria

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
Topic Starter
bl801

Sherry wrote:

mod Qから 日本語で書きます。
[General]
1. offset がマイナスの値をとっています。 音が出ていない部分からoffsetを取得するのは不自然と思いますので、修正したほうがいいでしょう。マイナスはいいと思います、結構多いなマップはマイナスをつかったことがあります

2. 動画のサイズが大きすぎます。加工する必要があるでしょう。
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format. This is so video files keep a decent filesize and do not increase the beatmap's size by too much.これ気つかりませんでした、ありがとう

[Normal]
全体的に近いように感じます。ヒットバーストによって見えにくくなる箇所があるように思えます。

00:07:264 (4) - 00:07:572 (5) : リズムをとっているのか歌を取っているのかわからない状態になっています。 音がとりにくい場所ですのでとりあえずこんなのはどうでしょうか?ここ全部歌を取るとちょっと難しすぎるなので、このまま放置


[Hard]
全体的に太鼓譜面みたいになっています。 スライダーやジャンプなどでosu譜面らしくしたほうがいいでしょう。

00:26:033 (1,2,3,4) : 単発がうちにくいので以下なんてどうでしょうか?これいい、ありがとう

00:26:957 (3) : 末端が歌の開始になっていているので以下に変えてみてはどうでしょうか?ううん、ここはリズムをfollowしたので

00:28:957 (6) : ^
SPOILER
okです

[Insane]
00:07:264 (5,6,7) : ここは音をとらないほうがいいかもしれません。6と7を消した

簡単ですが以上です。 :)どうもありがとう

ps
http://osu.ppy.sh/wiki/Ranking_Criteria

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
No_Gu
[General/All diffs]
I notice that the MP3 is a little broken in the end.maybe try to find a new one
why not use 16:9 video?...
add 飛蘭 to artist?

[Normal]
00:02:649 (1,3) - overlap looks really bad
00:04:495 (4,1) - ^
00:23:572 (2) - I think a slider with 2 repeats isn't good to catch for beginners
00:42:341 (1) - I'll delete this if I were you
00:54:341 (4,5,6,7) - try something like this?
01:22:649 (3) - silent these ticks sound better for me
Maybe make kiai time a little more exciting?the stars is 2.77,It still have a gap to 3.And the most important is that the notes in other parts are more enjoyable than those in kiai time..

[Hard]
AR+1 is better for a hard diff imo
00:07:572 change this line to normal is better
00:10:033 add a note here and move the spinner 1/4 after?
00:14:341 (2,3) - 2 is snare drum and 3 is finish sound.listen carefully
00:22:341 (1,2,3) - I really dislike how stack works here..I mean the sliders http://osu.ppy.sh/ss/590050
00:28:649 (4) - clap sould be in the tail not in the head
00:35:264 add note here to follow the exciting music..I think you don't need to make so easy since it's a hard diff
00:37:726 ^
00:39:880 (1,2,3,1,2) - looks a liitle disorderly
01:01:418 (5) - add whistle in the head?
01:11:264 (5) - add finish in the end like you did in the first kiai time
01:18:649 (3) - remove whislte is better imo,so do the notes behind

[Pokie]
The creator's hitsound set is better imo..especially default clap in kiai time sounds really...
Stack Leniency 3 looks neater because you use many 1/1 stacks
00:00:187 (3,4) - add whistle
00:34:649 I'll add normal-hitnormal on each white line If I were you
00:41:418 (2) - here requires a biggter jump..try this? also I think speed up this slider must be fun to play.www Kiai time is pretty good

[Insane]
00:02:341 (7,8,9,10) - I can't hear these in music..
00:05:110 (1) - stop at 00:05:418 is enough imo.
00:12:341 00:12:418 add notes here to follow the drums
00:17:418 hmm.. the slow downs here are hard to read imo...maybe ask more modders for opinions
00:54:341 (1) - add clap in the end..also I think only one slider for such stream is a little boring
01:21:264 (1) - add finish in the end
01:23:264 add a line with soft hitsound is better

nice mapset.take my star
SamiPale
Important stuff中的意见是强烈建议修改的,有可能包括unrankable的事项。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。

[Normal]
  1. Important stuff
    1. None.
  2. Map designing
    1. ...我还以为这难度会跟Hard一样前面会空着
  3. Rhythm/Placing
    1. 00:03:572 (2,3,4) - 移下点让他们不遮住(1)?
    2. 00:53:110 (3) - 这么遮可以吗
  4. Hitsounds
    1. http://osu.ppy.sh/ss/590538 一看上面吓死我了
[Hard]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:34:957 (1,2) and 00:37:418 (1,2) - 略直有点不舒服?
    2. 00:39:110 (2,3,1,2) - 有点不好看?
  4. Hitsounds
    1. 这难度用音箱听声音略小?
[Pokie]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:15:880 (4) - 这个slider形状是不是有点...
    2. 00:19:110 (7) - 不觉得好看啊啊啊啊为什么我用过也会这么觉得啊
  4. Hitsounds
    1. 00:41:572 (1) - Sample Normal?
[Insane]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:01:572 (7) - 是不是可以拉开点?再说这slider支点...
  4. Hitsounds
    1. ..None.
据说你是新人? :?
have a star
Pokie
http://puu.sh/1Vfb4 寫上去懶的刪了
Topic Starter
bl801

No_Gu wrote:

[General/All diffs]
I notice that the MP3 is a little broken in the end.maybe try to find a new oneI guess it's np since i havent had note at there
why not use 16:9 video?...the before one is...
add 飛蘭 to artist?ok

[Normal]
00:02:649 (1,3) - overlap looks really badchanged
00:04:495 (4,1) - ^changed
00:23:572 (2) - I think a slider with 2 repeats isn't good to catch for beginnersI think it's easy enough..
00:42:341 (1) - I'll delete this if I were youthough i want to say you are not me, but anyways fixed
00:54:341 (4,5,6,7) - try something like this? you know the star system is really...f**king
01:22:649 (3) - silent these ticks sound better for medone
Maybe make kiai time a little more exciting?the stars is 2.77,It still have a gap to 3.And the most important is that the notes in other parts are more enjoyable than those in kiai time..I did it, the the star is 3.17 at least, so...

[Hard]
AR+1 is better for a hard diff imodone
00:07:572 change this line to normal is betterdone
00:10:033 add a note here and move the spinner 1/4 after?No. just a habit
00:14:341 (2,3) - 2 is snare drum and 3 is finish sound.listen carefullydone
00:22:341 (1,2,3) - I really dislike how stack works here..I mean the sliders http://osu.ppy.sh/ss/590050changed
00:28:649 (4) - clap sould be in the tail not in the headdone
00:35:264 add note here to follow the exciting music..I think you don't need to make so easy since it's a hard diffdone
00:37:726 ^^
00:39:880 (1,2,3,1,2) - looks a liitle disorderlychanged
01:01:418 (5) - add whistle in the head?fixed
01:11:264 (5) - add finish in the end like you did in the first kiai timeoh..fixed
01:18:649 (3) - remove whislte is better imo,so do the notes behinddone


[Insane]
00:02:341 (7,8,9,10) - I can't hear these in music..use 25% plz.
00:05:110 (1) - stop at 00:05:418 is enough imo.i'd like to change rhythm at the breathing
00:12:341 00:12:418 add notes here to follow the drumsdone
00:17:418 hmm.. the slow downs here are hard to read imo...maybe ask more modders for opinionsI learn it from hp30, also there have many maps use the slow down for vocal
00:54:341 (1) - add clap in the end..also I think only one slider for such stream is a little boringI think so, but to put too many stream is really too hard for me
01:21:264 (1) - add finish in the enddone
01:23:264 add a line with soft hitsound is betterI'd like normal

nice mapset.take my star
thanks for modding, i will upload it when my game connect...
Topic Starter
bl801

SamiPale wrote:

Important stuff中的意见是强烈建议修改的,有可能包括unrankable的事项。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。

[Normal]
  1. Important stuff
    1. None.
  2. Map designing
    1. ...我还以为这难度会跟Hard一样前面会空着删了
  3. Rhythm/Placing
    1. 00:03:572 (2,3,4) - 移下点让他们不遮住(1)?OK
    2. 00:53:110 (3) - 这么遮可以吗好我掉个头
  4. Hitsounds
    1. http://osu.ppy.sh/ss/590538 一看上面吓死我了pokie大大说小细节别在意!
[Hard]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:34:957 (1,2) and 00:37:418 (1,2) - 略直有点不舒服?
    2. 00:39:110 (2,3,1,2) - 有点不好看?
  4. Hitsounds
    1. 这难度用音箱听声音略小?
    我看看能不能把音效文件声音放大……

[Insane]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:01:572 (7) - 是不是可以拉开点?再说这slider支点...好O.O
  4. Hitsounds
    1. ..None.
据说你是新人? :?我是呀!
have a star
谢谢mod :>,现在连不上网T-T...我等等再更新更新好了!
NewRulerNA
hi
found issues. you must fix those.

[General]
  1. video offset is not same between diff. you must change Insane.
[Pokie]
  1. 00:45:725 - slider end is not snapped
  2. 01:18:648 - ^
gl
Topic Starter
bl801

NewRulerNA wrote:

hi
found issues. you must fix those.

[General]
  1. video offset is not same between diff. you must change Insane.fixed

gl
thanks
10nya

~ M4M From Queue ~


sorry for the lateness

[General]
nothing!

[Normal]
  1. I believe slider SV is too low for normal Q_Q It'll effect the placement (so current placement is too bad for me *sorry Q_Q*) so I suggest to change them into 0.80 :D
  2. 00:08:495 (1)- : nc should be 00:07:572 (5) here
  3. You followed rhythm nicely, good job :3
[Hard]
  1. Slider SV too low for hard Q_Q
  2. 00:22:341 (1,2,3)- : why the spacing tooo low? It'll be confusing :<
  3. 00:28:649 (4)- : ^
  4. 00:32:187 (1,2,3)- : ^
  5. 00:43:264 (1)- : remove nc would better :3
  6. 00:50:495 (1)- : ^
[Pokie]
  1. 00:24:803 (3)- : add normal finish sound would be nice
[Insane]
  1. 00:13:880 (6)- : nc here would good
  2. 00:14:649 - : nc here also if you do so then remove nc here 00:14:957
  3. 00:17:880 (2)- : to hear the rhythm you used at here 00:15:264 (2,3)- add clap on the slider head would be good~
  4. 00:28:187- : add note?
  5. 01:01:572 (7)- : add normal finish sound
ok good luck!
Topic Starter
bl801

- t e n n y a - wrote:


~ M4M From Queue ~


sorry for the lateness

[General]
nothing!

[Normal]
  1. I believe slider SV is too low for normal Q_Q It'll effect the placement (so current placement is too bad for me *sorry Q_Q*) so I suggest to change them into 0.80 :Dbpm is to high so i think a little slow sv is easy to catch.
  2. 00:08:495 (1)- : nc should be 00:07:572 (5) hereok
  3. You followed rhythm nicely, good job :3
[Hard]
  1. Slider SV too low for hard Q_Qin fact this is a 4.5 star normal(ry
  2. 00:22:341 (1,2,3)- : why the spacing tooo low? It'll be confusing :<they're stacking sliders in the first place, then someone said too ugly since the stack leniency so i changed.
  3. 00:28:649 (4)- : ^^
  4. 00:32:187 (1,2,3)- : ^^
  5. 00:43:264 (1)- : remove nc would better :3done
  6. 00:50:495 (1)- : ^
sorry but no :<
[Insane]
  1. 00:13:880 (6)- : nc here would gooddone
  2. 00:14:649 - : nc here also if you do so then remove nc here 00:14:957i dont know why x.x
  3. 00:17:880 (2)- : to hear the rhythm you used at here 00:15:264 (2,3)- add clap on the slider head would be good~removed the 00:15:264 (3)'s clap
  4. 00:28:187- : add note?ok
  5. 01:01:572 (7)- : add normal finish sounddone
ok good luck!thanks~
Colin Hou
pogay asked me to take a look on this x_x

[General]
  1. 01:22:649 - suggest KIAI ends here. (where the drums ends
  2. Title: God FATE (TV Size)
[Insane]
  1. 01:05:572 (2) - suggest separating this into 1/2 slider plus note
[Pokie]
  1. AR+1 can help read the 1/1 rhythm gaps better.
  2. 01:23:880 (1) - shape this better?
[Normal]
  1. 00:30:649 (2,3,4) - stacking not good with this low AR. try avoid this when use notenoteslider.
  2. 00:07:264 (4) - sounds for nothing here, you'd better remove and try rearrange the patterns, cuz a 2/1 empty stack is really confusing for beginners
  3. 01:01:726 (3,4,1) - broken spacing
  4. 01:22:649 (3) - maybe newcombo
~~~
Topic Starter
bl801

Colin Hou wrote:

pogay asked me to take a look on this x_x

[General]
  1. 01:22:649 - suggest KIAI ends here. (where the drums ends
  2. Title: God FATE (TV Size)
[Insane]
  1. 01:05:572 (2) - suggest separating this into 1/2 slider plus note
[Normal]
  1. 00:30:649 (2,3,4) - stacking not good with this low AR. try avoid this when use notenoteslider.
  2. 00:07:264 (4) - sounds for nothing here, you'd better remove and try rearrange the patterns, cuz a 2/1 empty stack is really confusing for beginners
  3. 01:01:726 (3,4,1) - broken spacing
  4. 01:22:649 (3) - maybe newcombo
~~~
all fixed! thanks~
Pokie
http://puu.sh/1WDU9

Fixed previous moddings! 8-)
tutuhaha
https://osu.ppy.sh/s/76224
ED在此,请让我们共结连理【不对】
smallboat
哈囉 來mod..
看自己斟酌要不要用:)

hard
00:45:110 (2) - 應該可+note?
00:49:726 (1) - 拉到後面紅線?
00:53:572 (4) - slider可縮短 前端00:53:726 尾端00:54:033
01:17:110 (5) - +note
01:18:495 (3) - +note
01:19:572 (2) - +note
01:20:033 (3) - +note

insane
00:10:110 (1) - spinner會不會太近? 拉到00:10:187看看?
Kayano
[General]
Audio Lead-in ->2500ms

[Normal]
00:04:495 (4,1) - 距离太远了> <

[Hard]
00:23:572 (1) - 和00:23:264 (3) - 拉近一点比较好 起始点x:376 y:312
00:26:957 (3) - 同样觉得近点好
01:23:880 (1) - 用一个单note吧 滑条的收尾已经没有rhythm了

[Pokie]
01:23:880 (1) - 同Hard

[Insane]
01:23:880 (1) - 同Hard
Insane的变速太凶残了
Topic Starter
bl801
:oops:

smallboat wrote:

哈囉 來mod..
看自己斟酌要不要用:)

hard
00:45:110 (2) - 應該可+note?
00:49:726 (1) - 拉到後面紅線?
00:53:572 (4) - slider可縮短 前端00:53:726 尾端00:54:033
01:17:110 (5) - +note
01:18:495 (3) - +note
01:19:572 (2) - +note
01:20:033 (3) - +note

insane
00:10:110 (1) - spinner會不會太近? 拉到00:10:187看看?

Blackshane wrote:

[General]
Audio Lead-in ->2500ms

[Normal]
00:04:495 (4,1) - 距离太远了> <

[Hard]
00:23:572 (1) - 和00:23:264 (3) - 拉近一点比较好 起始点x:376 y:312
00:26:957 (3) - 同样觉得近点好
01:23:880 (1) - 用一个单note吧 滑条的收尾已经没有rhythm了

[Pokie]
01:23:880 (1) - 同Hard

[Insane]
01:23:880 (1) - 同Hard
Insane的变速太凶残了
thanks for modding~ fixed of some
Colin Hou
KIAI弄成Hard/Pogay难度那样啊
Topic Starter
bl801

Colin Hou wrote:

KIAI弄成Hard/Pogay难度那样啊
没注意到...fixed
Pokie
求別在妹子面前叫我pogay啊惡俗科林
show more
Please sign in to reply.

New reply