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Aoyama Misao - Kimi no WIND SONG

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Topic Starter
Gloria Guard

Kei wrote:

General


* I can baaaaaarely hear the claps. Consider rising up the volume a tad.


[notice]Hard

• 00:12:241 (3) - To emphasize the vocals I suggest you to add a hitfinish here and also at the start of 00:13:137 (5).
• 00:12:689 (4) - This overlap looks very ugly. Please make this more clean and pretty. Move this slider farther away and avoid overlaps like this one.
• 00:36:420 (1,2) - Uhmm... what's the purpose of this jump? It's a hard difficulty. You don't need to make such a jump so needlessly. Well, you don't need to do that when mapping a Insane neither, but you get my point. What I'm trying to say is that the melody doesn't change in anything yet you make a random jump. In my opinion, you should consider removing it, and re-think this over.
• 00:41:794 (1,2) - ^ And I'm not reffering to JUMPS in particular. It's just that it doesn't fit with anything! You can keep it if you want, I'm just giving my opinion. It would be much more appropiate to make small jumps between 00:41:570 (5,1) for example.
• 00:45:376 (1) - Since the vocals sound like emphasized here, I suggest you to add a hitfinish at the start of this slider.
• 00:46:271 (2) - ^
• 00:48:062 (2) - ^
• 00:59:704 (1) - ^
• 01:00:600 (2) - ^
• 01:02:391 (2) - ^
• 01:14:928 (3) - ^
• 01:15:823 (1) - ^
• 01:26:570 (1) - ^
• 01:30:823 (2) - This stack plays bad imo. Like I've explained to the Guest Mapper of [Normal] the most important thing is the flow. This stack feels like forced to be here, it doesn't fit with the music imo. Try to make patterns more comfortable to play aka with good flow. Here it feels like everything is spread out but suddenly, a stacked note at the end of a slider. It doesn't feel right when playing.
• 01:31:047 (3) - Hitfinish...? and at 01:31:943 (1) and 01:32:838 (2) start? I'll stop suggesting finishes. How about at 01:33:734 (1)'s start and repeat?
If you like them add them consistently in the rest of the map. :>
• 01:37:316 (1,2,3) - This pattern has a similar problem about flow mentioned already. It feels bad. Here, this is what I've said to the mapper of [Normal]. I'll copy-paste it here because both difficulties have the exact same problems: The curved shape of the triplet fits the curved shape of the previous slider. This is important so try to keep it in mind. If a slider is going to X way, try to place the next note over that X way. That's the key to make comfortable patterns with good playability. Don't get me wrong. Changing of direction suddenly like in Insane difficulties when making a jump can be intuitive as long as it fits the music.
• 01:40:002 (3) - This is another example about odd jumps o3o it's so small that it can be misleading. You may make the player think that this slider starts at a blue tick or something. Instead of making such small jumps, try snapping this with Distance Snap. It would be more logical in my opinion. Just a suggestion! as always.
• 01:53:435 (1,2,3) - ;___; Uncomfortable patterns. I suggest you to try this instead to improve it:
• 02:01:495 (3,4) - What happened here? o.o this looks bad. Please make a blanket with these. It looks ugly and odd like this. Making them a bit more curvy should be enough.

Well I end this here. The rest of the difficulty has the same problems repeated over. Try to improve blankets, but remember: blankets aren't everything. Most of blankets derail the flow of the map. You should improve them at least to make the map look better, so you can try to compensate this. Also, there are plenty of missing Hitfinishes. Take a look at that too.

Insane

• 00:52:540 (1,2) - I suggest you to ctrl+g these two notes. Plays much better imo, and the stack of 00:52:764 (2,3) when you do this fits quite good with the vocals.
• 00:54:331 (1,2) - ^
• 01:30:488 (2) - Why is this sldier placed like this? It should be more like this with distance snap to avoid confusion:

Well this difficulty is quite interesting. I like it. This is very very short because I didn't mention hitfinish suggestions since they're alllllllllll the same suggested for your Hard difficulty so if you like them I suggest you to add them on this difficulty aswell.
Resuming everything, normal and hard have the same problems so check 'em out. Insane is good. Some jumps are a biiit too much at some parts imo, but I'm not a dedicated player tbh, so it may be just me. Overall, the mapset needs more work.

Good luck!


Thank you modding
Kotone
Request from The Lazy Queue@がんばらない
Sorry for my late

[General]
  1. For the Title:君の WIND SONG,I think the space between のand WING is needless.Well maybe this is not matter for rank.
    http://puu.sh/26ZLD
    (From the official website)
[Fang's Normal]
  • 00:18:510 (2) - Add finish?
    00:34:629 (1) - ^
    01:14:032 (1) - ^
    clean
[Hard]
  • Some clap are missing
    00:56:570 (2) -
    01:19:853 (2) -
    01:21:644 (2) -
    01:26:570 (1) -
    01:27:913 (3) -
    01:35:077 (4) -
    ect...and some finish are missing too.Please check it :3
    Cant find any serious problem,but a little boring maybe.It's no problem to use different distance of hard difficultly.So try more pattern,just keep it easy to read and play.
    And the notes look crowed.Especially,compare with Normal.
[Insane]
  1. Why dont you try to add some whistle...?It's very fit for this song,especially for the kiai part
    00:18:286 (1) - nc missing
    00:01:719 (5) - Maybe change like this http://puu.sh/26YpO ?Just feel better for me
    01:14:032 (1) - finish missing
    01:45:376 (1) - add clap to make it equal to 01:31:047 (3) -
    01:47:950 - Kiai should stop here since music..? is stop here.
    01:49:853 (1) - Since there is a clearly finish sound there,add a finish at the start point.If you do this,you may reduce volume here :3
    01:53:435 (1) - finish missing
    01:57:913 (3) - I prefer to make like this http://puu.sh/26YPS
    02:07:764 (1,5) - Move (1) to stack them better.
    02:47:167 (1) - finish missing
    02:54:331 (1) - ^
    03:00:152 (2) - clap misssing
    03:02:391 (3) - Same,add clap
    03:04:629 (1) - Remove the new combo since 01:47:614 (3) -
    03:04:965 - shorten the kiai to here
    For me,the patterns is good,can be cleaner of placing notes.
Pretty Insane but hard is boring,but I guess it is enough to bubble.Well I dont know how's MAT think.
Topic Starter
Gloria Guard

Kotone wrote:

Request from The Lazy Queue@がんばらない
Sorry for my late

[General]
  1. For the Title:君の WIND SONG,I think the space between のand WING is needless.Well maybe this is not matter for rank.
    http://puu.sh/26ZLD
    (From the official website)
[Fang's Normal]
  • 00:18:510 (2) - Add finish?
    00:34:629 (1) - ^
    01:14:032 (1) - ^
    clean
[Hard]
  • Some clap are missing
    00:56:570 (2) -
    01:19:853 (2) -
    01:21:644 (2) -
    01:26:570 (1) -
    01:27:913 (3) -
    01:35:077 (4) -
    ect...and some finish are missing too.Please check it :3
    Cant find any serious problem,but a little boring maybe.It's no problem to use different distance of hard difficultly.So try more pattern,just keep it easy to read and play.
    And the notes look crowed.Especially,compare with Normal.
[Insane]
  1. Why dont you try to add some whistle...?It's very fit for this song,especially for the kiai part
    00:18:286 (1) - nc missing
    00:01:719 (5) - Maybe change like this http://puu.sh/26YpO ?Just feel better for me
    01:14:032 (1) - finish missing
    01:45:376 (1) - add clap to make it equal to 01:31:047 (3) -
    01:47:950 - Kiai should stop here since music..? is stop here.
    01:49:853 (1) - Since there is a clearly finish sound there,add a finish at the start point.If you do this,you may reduce volume here :3
    01:53:435 (1) - finish missing
    01:57:913 (3) - I prefer to make like this http://puu.sh/26YPS
    02:07:764 (1,5) - Move (1) to stack them better.
    02:47:167 (1) - finish missing
    02:54:331 (1) - ^
    03:00:152 (2) - clap misssing
    03:02:391 (3) - Same,add clap
    03:04:629 (1) - Remove the new combo since 01:47:614 (3) -
    03:04:965 - shorten the kiai to here
    For me,the patterns is good,can be cleaner of placing notes.
Pretty Insane but hard is boring,but I guess it is enough to bubble.Well I dont know how's MAT think.


Yeah i'm all fix nice your modding :)
kanpakyin
I want to see a full version of this song, but well :/
Topic Starter
Gloria Guard

kanpakyin wrote:

I want to see a full version of this song, but well :/

But I am difficult to map the full ver. I'm sorry. :o
Pokie
Request from The Lazy Queue@がんばらない

Hello, a further modding here!

 General

  1. Title: 君のWIND SONG That unecessary space between の and WIND still exists. Please remove and apply this changes to all difficutlies.

 Fang's Normal

  1. Due to the easiest difficulty of this mapset, HPD and OAD -1 would be better.
    00:14:928 - Please keep notes audible when the song isn't totally silenced, increase the volume to at least 20%.
    01:48:062 - ^, same issue.

    01:27:913 - to 01:31:047 - Predict you've forget to add hitsounds on this section, idk if it's intentional or not, please add them back.
    01:33:286 - and 02:50:301 - Gloria Guard disabled kiai at these timing points on his/her own difficulties, I suggest to follow the same kiai pattern on your guest difficulty too.
    01:34:182 (2) - (slider's head) According to 02:50:749 (1) - this slider, add finish with clap here?
    01:34:182 (2) - (slider's tail) A clap here sounds unecessary imo, consider to remove it and keep the consistency of hitsoundings.
    01:54:779 (3) - Personally thinks that, using a constant symmertic pattern brings a better flow here.


    01:57:017 (1,2,3) - hmm...missing hitsounds again~ Please add them back!
    02:03:286 (4) - (slider's tail) Due to the higher pitch on music, use finish instead of clap?

 Hard

  • 00:14:928 - , 01:47:950 - , 02:05:525 - 03:04:965 - As I've mentioned in Fang's Normal, please keep notes audible when the song isn't totally silenced, increase the volume to at least 20%.

    00:15:600 (1,2,3) - Since there is just a single spinner after these notes, I suggest moving them a middle place which could be able to catch up with next spinner easier.


    01:40:898 (1) - (slider's head) Missing a finish here! And a clap for reverse.
    01:47:950 - This timing section should be move to 01:48:062 - .
    02:13:585 (2) - Missing a clap here!
    03:01:495 (1) - Missing a finish here!
    03:04:965 - This timing section should be move to 03:05:077 - .
    03:05:973 (3) - How about adding a finish on slider's head?

 Insane

  • 00:14:928 - and 02:05:525 - Same issue that I've mentioned before :P

    00:49:405 (2) - Missing a clap hereherehere!!!
    00:52:988 (3) - ^
    01:08:211 (3) - ^
    01:29:704 (5) - ^
    01:58:361 (5) - ^
    01:34:182 (2) - (slider's head)^

    01:47:726 (4,5,6) - How about useing Normal Sampleset with around 50~60% volume for these circles? It's much more suitable since you've used them on these streams too. 00:34:182 (3,4,5,6,1) - /01:16:495 (3,4,5,6,7,8,9,10,11) -
    03:03:286 (5) - Probably missing a new combo here, please add it on :P
    03:04:741 (10,11,12) - Same issue with 01:47:726, remember to remove that clap as well.
    02:04:182 (5) - Clap > Finish here.
    02:50:749 (5) - Missing a finish on slider's tail.
    03:05:973 (3) - How about adding a finish on slider's head?

Please call me back for recheck when you're ready.
Topic Starter
Gloria Guard

Pokie wrote:

Request from The Lazy Queue@がんばらない

Hello, a further modding here!

 General

  1. Title: 君のWIND SONG That unecessary space between の and WIND still exists. Please remove and apply this changes to all difficutlies.
ok fix

 Fang's Normal

  1. Due to the easiest difficulty of this mapset, HPD and OAD -1 would be better. ok fix
    00:14:928 - Please keep notes audible when the song isn't totally silenced, increase the volume to at least 20%. ok fix
    01:48:062 - ^, same issue. ok fix

    01:27:913 - to 01:31:047 - Predict you've forget to add hitsounds on this section, idk if it's intentional or not, please add them back.
    01:33:286 - and 02:50:301 - Gloria Guard disabled kiai at these timing points on his/her own difficulties, I suggest to follow the same kiai pattern on your guest difficulty too. ok fix
    01:34:182 (2) - (slider's head) According to 02:50:749 (1) - this slider, add finish with clap here? ok fix
    01:34:182 (2) - (slider's tail) A clap here sounds unecessary imo, consider to remove it and keep the consistency of hitsoundings. ok fix
    01:54:779 (3) - Personally thinks that, using a constant symmertic pattern brings a better flow here. ok fix


    01:57:017 (1,2,3) - hmm...missing hitsounds again~ Please add them back! ok fix
    02:03:286 (4) - (slider's tail) Due to the higher pitch on music, use finish instead of clap?
ok fix

 Hard

  • 00:14:928 - , 01:47:950 - , 02:05:525 - 03:04:965 - As I've mentioned in Fang's Normal, please keep notes audible when the song isn't totally silenced, increase the volume to at least 20%. ok fix

    00:15:600 (1,2,3) - Since there is just a single spinner after these notes, I suggest moving them a middle place which could be able to catch up with next spinner easier. ok fix


    01:40:898 (1) - (slider's head) Missing a finish here! And a clap for reverse. ok fix
    01:47:950 - This timing section should be move to 01:48:062 - . ok fix and remove notes add spin
    02:13:585 (2) - Missing a clap here! ok fix
    03:01:495 (1) - Missing a finish here! ok fix
    03:04:965 - This timing section should be move to 03:05:077 - . ok fix and remove notes add spin
    03:05:973 (3) - How about adding a finish on slider's head? ok fix

 Insane

  • 00:14:928 - and 02:05:525 - Same issue that I've mentioned before :P ok fix

    00:49:405 (2) - Missing a clap hereherehere!!! ok fix
    00:52:988 (3) - ^ ok fix
    01:08:211 (3) - ^ ok fix
    01:29:704 (5) - ^ ok fix
    01:58:361 (5) - ^ ok fix
    01:34:182 (2) - (slider's head)^ ok fix

    01:47:726 (4,5,6) - How about useing Normal Sampleset with around 50~60% volume for these circles? It's much more suitable since you've used them on these streams too. 00:34:182 (3,4,5,6,1) - /01:16:495 (3,4,5,6,7,8,9,10,11) - ok fix
    03:03:286 (5) - Probably missing a new combo here, please add it on :P ok fix
    03:04:741 (10,11,12) - Same issue with 01:47:726, remember to remove that clap as well. ok fix
    02:04:182 (5) - Clap > Finish here. ok fix
    02:50:749 (5) - Missing a finish on slider's tail. ok fix
    03:05:973 (3) - How about adding a finish on slider's head? ok fix

Please call me back for recheck when you're ready.


OK all fix thank you ^^
Pokie
Recheck is coming~ ;)

 Fang's Normall

  1. So...let's have more hitsounds improvement.
    00:52:092 (4) - Missing clap
    01:34:182 (2) - (slider's head) Finish+clap (slider's tail) Remove clap
    01:55:226 (3) - (slider's head) ...heh, I knew that copy&paste will make a mistake here. Finish is unnecessary here, consider to remove it.
    02:50:749 (1) - (slider's tail) Clap

 Insane

  • 01:34:182 (2) - (slider's head) Finish!
    01:48:734 - hmm...Probably a mistake, add a timing section with 80~90% volume.
    02:50:749 (5) - (slider's tail) Clap!

Call me back again when you've fixed these stuffs :)
Topic Starter
Gloria Guard

Pokie wrote:

Recheck is coming~ ;)

 Fang's Normall

  1. So...let's have more hitsounds improvement.
    00:52:092 (4) - Missing clap
    01:34:182 (2) - (slider's head) Finish+clap (slider's tail) Remove clap
    01:55:226 (3) - (slider's head) ...heh, I knew that copy&paste will make a mistake here. Finish is unnecessary here, consider to remove it.
    02:50:749 (1) - (slider's tail) Clap

 Insane

  • 01:34:182 (2) - (slider's head) Finish!
    01:48:734 - hmm...Probably a mistake, add a timing section with 80~90% volume.
    02:50:749 (5) - (slider's tail) Clap!

Call me back again when you've fixed these stuffs :)

OK fixed ^^/
Pokie
Everything's fine, so...

Time to have a bubble!
Colin Hou
[General]
  1. background image quality is terrible, and even with 0.99MB size. choose any of these, widescreen(16:9) one: http://puu.sh/2acwu and 4:3 one: http://puu.sh/2acxI (16:9 one has much better performance)
[Insane]
  1. 02:57:465 ~ 03:05:077 - why the frequency of C2-claps is suddenly so high? Did you remove any C1 section by mistake?
[Hard]
  1. 00:47:167 (1,2,3) - broken spacing. try keeping them with even distance
  2. 01:16:943 (4,5) - seems you ignored the actual rhythm here and it sounds not good.
  3. 02:33:958 (4,5) - ^
Topic Starter
Gloria Guard

Colin Hou wrote:

[General]
  1. background image quality is terrible, and even with 0.99MB size. choose any of these, widescreen(16:9) one: http://puu.sh/2acwu and 4:3 one: http://puu.sh/2acxI (16:9 one has much better performance)
ok fix

[Insane]
  1. 02:57:465 ~ 03:05:077 - why the frequency of C2-claps is suddenly so high? Did you remove any C1 section by mistake?
oh my mistake fix

[Hard]
  1. 00:47:167 (1,2,3) - broken spacing. try keeping them with even distance ok fix
  2. 01:16:943 (4,5) - seems you ignored the actual rhythm here and it sounds not good. fix one arrow remove
  3. 02:33:958 (4,5) - ^ ok fix


Thanks for modding~
Colin Hou
ranked
HelloSCV
3번쨰 랭크맵 축하드려요~

gratz
Strawberry
hey gratz GG/
Pokie
;)
Topic Starter
Gloria Guard

Pokie wrote:

;)

:)
kosiga
gratz \:3/
Satellite

kosiga wrote:

gratz \:3/
S o r d a
oh i like this song
great job!
-s u i r e n-
omedetou~:3
Quilt
Gratz!! i was waiting for rank this map xD
Kotone
gratz ;P
like this song
Topic Starter
Gloria Guard
Thank you all ^^~~/
-Neipezi
콩크츠레이션
Natsu
nice map congratz
MineC24
축하해요~~~
Dark Fang
아 언제 랭크됨
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