( / > ω<)/ µ's ♥ ♥
Thanks so much Gabe. I'll try to get things fixed asap.....Gabe wrote:
General
The Spacing on Normal is not consistent at all. On every part, the spacing increase or decrease, which is not something appropriate. Call me back if something was made there. I'll talk to the necessary people as they come, but personally I feel the variance in spacing is fine.Hard
Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;Hitsounds Vicho, this is all yours xD.
- 00:04:797 (3) - With that slider, you could be doing a blanket with the next slider. In my opinion, it will me looking better instead of a simple curved slider. Basically, I have formed it that way, with five nodes in total and a red node in the middle. If you do that, you could also copy and paste this slider for the previous one, so it won't look odd. This was already supposed to be a blanket... T_T. I made the blanketing a bit better (used the same small curve since your new one still didn't follow the blanket that well imo.
- 00:06:955 (3) - In a certain place, we can see that this slider is not well placed with the previous white slider. It's like.. not symmetric. So, I suggest you to move this slider a bit at the right and down, to keep the same spacing, to make it more centered with the previous slider. Moving it to x:296 y:328 would be perfect, I think. Also, as I can see, this slider is making a blanket with the next one, so if you make the change, you will need to move this slider too to keep it blanketed. Fixed in another way because I needed to keep the symmetry 00:07:603 (4).
ExamplesBefore
After- 00:50:768 (1,3) - You have tried to make a stack with the end of the slider (1) and the beginning of the slider (3), which is currently not stacked perfectly. You should try to move it from some pixels to make it more stacked. Vicho
- 01:07:387 (5) - The emplacement of this slider is looking a bit weird, mostly because it's making an overlap with the previous slider. I mostly suggest you to move this slider some grids down to make it perfectly stacked with the previous slider Saten
- 01:18:178 (1) - I do not like the flow in here, that's very odd how we have to move the mouse to get the next object, that doesn't really work because, with 01:17:423 (4) - , the end of the curve goes at the left, so it perfectly catch the next object, but the way you have made this slider, I am not enjoying the movement. I suggest you to stack 01:18:610 (1) - with the end of 01:17:423 (4) - and after, you just move the next objects to keep the same flow has these objects. Star Stream
- 01:33:502 (3) - *Comment* Omg, this slider makes me thinks of SapphireGhost's Ellie Goulding - Animal map. The Kiai time STARTS on a slider, that's funny :3
- 01:34:149 (1) - Since the previous slider is perfectly symmetric, why isn't this circle perfectly aligned with the one before the previous slider? All you have to do is to move this circle two grids down so it's going to be perfectly aligned and also, it will have the same spacing on 01:33:286 (2,3,1) - . Garven
- 01:46:883 (4) - What is that spacing? Is it like that because that's the part of another mapper? But anyways, it would be very much better if it was fixed because it's currently not consistent with the previous objects, so it might disturb some players. Darksonic.
- 01:49:905 (3) - This is just a suggestion: So, you have three identical curves sliders but they are rotating in different places, actually, with this slider, I suggest you to make another form instead of making it curved. My suggestion here is to add a red note by clicking on the middle node with the Ctrl key. Making it like that would be more enjoyable, I think. Darksonic.
- 02:13:214 (5) - This slider is making an anti-flow with the previous sliders. All the previous sliders were making a pretty nice flow and at this slider, it's making the opposite, so it breaks the flow. I would like you to keep the flow by reversing it by doing CTRL+G. It would be better, in my opinion. Done
- 02:40:624 (6) - The end of the slider is looking pretty odd, by seeing the beginning of it. It would be looking way more better if the end of it was moved up a bit to make it look smoother. With that suggestion, all you have to do is to move the last note some grids up to make a smoother curve. Sekai-nyan
- 03:28:322 (1) - Just a little spacing problem here, move this slider one grid at the right to fix it. That's the same thing with this slider 03:30:049 (1) - , so move this one, one grid down. Byakugan249
- 03:43:646 (3) - I have suggested something similar with this kind of overlap. (On 01:07:387 (5) - ). You should try to stack this slider with the circle (1) maybe? That's not something wrong, but it could be changed. Saten
- 04:00:480 (1,1,1) - These stacks are not perfectly perfect. I am suggesting you to make it perfectly stacked so we won't see a little part of the next object, etc. Star Stream
- 05:15:804 (1,2,3,4) - I think you could make something more aligned here. It's like a square form, but it's not nicely made. I would like you to recreate this square form. Sekai-nyan
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;wow, the hitsounds are well placed. These whistles and claps are consistent. Just some imperfections, but still, it's wonderful!
- 00:25:948 - A clap can be added here, I wonder why there's isn't one already.. By adding a clap here, it's going to be consistent with 00:18:178 (1,2,1,2) - .
- 01:17:746 - On the beatmap's folder, there's a soft-slidertick2 sound, which is the same as the claps on the upbeats. You should consider adding one here to keep it consistent with your previous hitsounds.
- 02:13:646 (1) - I feel like a whistle should be added here, it sounds better weird without one.
- 03:02:207 - Add a soft-slidertick2 sound here to make it sound consistent with the previous hitsounds.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
- 00:07:603 (4) - Previously, on these long sliders, you added a new combo to isolate it because of its length, don't you think you should be doing the same thing here by adding a new combo? You should be doing the same thing with those 00:14:509 (6) -, 00:14:509 (6) - New combos in this section were meant to fit the changes in vocals, and since the vocals didn't change there, no new combo is there.
- 00:42:998 (1) - Why is there a new combo here? It doesn't fit with the previous combos.. New combo for the change in direction and the claps.
- 01:34:149 (1) - I don't think a new combo is necessary here, by listening to the vocals and the song, it sounds like it's attached to the previous combo, so why isolating it? This is consistent with all 6 chorus occurences in the song, so this should be fine. (The chourus encouraged the usage of slightly more constant combos, so the chorus has more combos than the rest of the song)
- 04:59:185 (3) - Consider adding a new combo here since it isn't related to the pr evious combo Woops, my mistake, fixed.
So, call me back
Gabe wrote:
[notice]Hard
Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
- 01:46:883 (4) - What is that spacing? Is it like that because that's the part of another mapper? But anyways, it would be very much better if it was fixed because it's currently not consistent with the previous objects, so it might disturb some players. This is up to Garven since that spacing issue it's not my fault because this is when my part starts.
- 01:49:905 (3) - This is just a suggestion: So, you have three identical curves sliders but they are rotating in different places, actually, with this slider, I suggest you to make another form instead of making it curved. My suggestion here is to add a red note by clicking on the middle node with the Ctrl key. Making it like that would be more enjoyable, I think. Nah, these three sliders placed that way gives the pattern a good flow imo, though your suggestion is good too, but I prefer to keep it.
Spacing can be inconsistent if it's done right. We are no robots that explodes if it's not consistent =w=Gabe wrote:
The Spacing on Normal is not consistent at all. On every part, the spacing increase or decrease, which is not something appropriate. Call me back if something was made there.
I made it like this so it would become more obvious. Stacking it would be more confusing imoGabe wrote:
01:07:387 (5) - The emplacement of this slider is looking a bit weird, mostly because it's making an overlap with the previous slider. I mostly suggest you to move this slider some grids down to make it perfectly stacked with the previous slider
Stacked (1) with (3)Gabe wrote:
03:43:646 (3) - I have suggested something similar with this kind of overlap. (On 01:07:387 (5) - ). You should try to stack this slider with the circle (1) maybe? That's not something wrong, but it could be changed.
0,224,93070,5,2,0:0:0:0:
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364,160,210696,1,8,0:0:0:0:
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Thanks for the mod eLtigreXXxeLtigreXXx wrote:
hi ^^
general
love.jpg is 1366x768 ? From the ranking criteria, "Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended,"
offset: 3938 try this : 3 I'll confirm with someone else, but from my quick double check, the offset is currently fine.
The rest is all for Vicho.
Edit: Vicho said he did not want to change anything.
00:47:099 (1) - Move to x:264 y:180
00:47:531 (2) - Move to x:376 y:148. I think so looks good ?
00:51:416 (2) - I think it should no be out of the screen
touch the hp bar: P
hard
00:39:761 (4,4) stacked
nice mapcet
Thanks for the comments! If you have a different idea to propose for these, I'm happy to give them a shot to see if we can keep the same mapping goals in mind.Kirino Kousaka wrote:
Hello sir, modding from in-game request~
[Normal]
Garven:
[*]01:38:250 (2,3) - Better if turned into a slider to make it more easy. You lose the emphasis on those two beats if you set it to a slider though. Also 3 sliders in a row is boring to play in that configuration and rhythm.
[*]04:08:250 - I can here a sound here, add note to be consistent with 04:05:660 (1,2,3). I like how it leaves the player wanting a little more with that gap. It's a slower part as well, and filling in every single beat takes away from that feeling.
[Hard]
Graven: Who's this? q:
[*]01:36:741 (6,1) - I know this jump is very playable, but it's the strongest jump for the whole diff imo and breaks the nice flow. Bring circle (6) a bit nearer to slider (1) by at least 5 grids. I have the acceleration set up from the jumps at 01:35:444 (2,3,4,5,6) - so that the increase in speed from this big jump to the larger spacing with 01:38:250 (2,3,4) - feel much more natural. If I reduced this, I would have to reduce everything else, and it takes away from the feeling of speed that I set up.
[*]04:08:252 - same as Normal. Same thing going on here. Undermapping makes sense for this part.
Thanks so much for modding Kirino. I'll try to get this map ranked soon.............Kirino Kousaka wrote:
Hello sir, modding from in-game request~
Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.[General]
- I don't think "St" and "u's" are good to be in the tags since they are too short. Also, "u's" is already the artist. Removing u's fromt eh tags, but St. is staying because the video mentions St Valentine's Day in multiple locations.
- Offset feels a bit early and it should be 3936(+2). I never FC'd this map with the present offset, but I did it with this. http://osu.ppy.sh/ss/764483 (don't mind the 100's people, I couldn't help myself raving for this awesome song while playing.) 2ms is so small that I can't really test it (and even at OD 10, you should have a 20ms window for 300 iirc), so I'll see if anyone mentions it later...
[Normal]
Sekai-nyan: (Sekai gave me permission to change this)
- 02:45:157 (3) - delete this note, I don't think it's needed here. It sounds better without a note on this point too. Done.
- 05:16:451 (3) - maybe move this to 05:16:667, to follow the vocals. Since this part doesn't strictly follow the lyrics, I'm okay with the current position.
[Hard]
- blissfulyoshi:
- 00:10:408 - I think it's nice to add a note here with 50% volume. (x:72 y:256 works nice) The point is that the beginning is supposed to be super easy with rest. Nothing has really started yet, so not adding notes.
- 00:10:840 - ^ (x:256 y:192 works nice) ^
That's all! :3 Please have this ranked soon... TAT
hmm? there's nothing wrong with the spacing here o_oKirino Kousaka wrote:
[Normal]
- Saten-san:
- 01:09:545 (4,5,6) - Fix spacing.
- 03:41:272 (2,3) - ^
- 03:48:178 (2,3,4) - ^
DXGarven wrote:
Graven: Who's this? q:
Well to me it has some difference orz Checked it with 50% playback while listening to the metronome. lol anyways let's see what others say XDblissfulyoshi wrote:
2ms is so small that I can't really test it (and even at OD 10, you should have a 20ms window for 300 iirc), so I'll see if anyone mentions it later...
Aimod points it out, checked with DS:Saten wrote:
hmm? there's nothing wrong with the spacing here o_o
http://puu.sh/31FYg.osuKirino Kousaka wrote:
Astom:
03:11:919 (3,1) - I think this would be better. uhm fixed in another way...
HAI ploy ploy <3, thanks for the mod. I'll contact the required collabers asap.orioncomet wrote:
File size is sure big ehh~ 5mins songs and their video lol. Since AIMod is complaining my video is too large, I'll probably make another one T_T (I'll do it later though)
[General]
- Do we need to add "Saten" to tag? lol Oh yeah... Since the map is old enough now, just going to switch the tag to Saten.
[Normal]
04:10:624 (4) - Not sure if this slider placed following ..rhythm? My poor ears can't really hear it, do you mind move it to follow vocal at 04:10:408 instead? Garven
04:16:236 (1) - End this spinner at 04:19:473 sound better. and it's where the song really end, imo. Garven
05:20:768 (2,3) - Almost off screen.. imo. I mean approach circle is already off screen http://puu.sh/39x92.jpg Garven
05:22:495 (5,6) - Kind of off screen/touch HP bar http://puu.sh/39x0x.jpg do you mind move them down a bit? Garven
05:30:480 (1) - End this spinner at 05:33:718 sound better. ^ (like Hard diff) Garven, only you for Normal xD
[Hard]
- Resnap all notes, please ;A; Fixed the unsnapped notes....
03:05:876 (5) - Ehh.. Is this intend? some kind of anti-jump? TBH, I don't really like it Astom
04:16:236 (1) - Same as Normal. Garven
There's still some more I'd like to point them out, but I think they were okay x~x.. such as some note where it looked just like a single circle when it's 1/2 slider 01:22:279 (2) - I probably would complain more if we were using the old default skin, but the new skin makes it slightly more visible.
Wow.. those cute sliders ~ ♥
Thanks for modding!orioncomet wrote:
[Normal]
04:16:236 (1) - End this spinner at 04:19:473 sound better. and it's where the song really end, imo. There's no strong note to justify ending the spinner there though. I wish it was a finish hitsound, but I'm not in charge of those.
05:30:480 (1) - End this spinner at 05:33:718 sound better. ^ (like Hard diff) Same thing. There's nothing there to really justify as a final note that's strong enough imo. I'd counter and say to remove the last note in Hard for that reasoning.
04:10:624 (4) - Not sure if this slider placed following ..rhythm? My poor ears can't really hear it, do you mind move it to follow vocal at 04:10:408 instead? I'm alternating between the vocals and the synth since there are very few strong vocal parts to follow during that part. My parts tend to have larger spacing, so I keep the rhythms simple as opposed to the parts right before them, haha.
05:20:768 (2,3) - Almost off screen.. imo. I mean approach circle is already off screen http://puu.sh/39x92.jpg But not quite! o3o I have them there since they aren't off-screen, so I'd rather keep them.
05:22:495 (5,6) - Kind of off screen/touch HP bar http://puu.sh/39x0x.jpg do you mind move them down a bit? That'd break the pattern with the previous 3, and HP Bar collisions are not a concern.
[Hard]
04:16:236 (1) - Same as Normal. Yeah, I still think 05:33:718 (1) - should be deleted. q:
orioncomet wrote:
[Hard]
03:05:876 (5) - Ehh.. Is this intend? some kind of anti-jump? TBH, I don't really like it looks fine to me ~ no changes
bakaSaten wrote:
You mind add or change the tags to Saten-san instead? owo
lol~ blissbliss baka~ btw we can add both "Saten-san" and "Saten"!. I'll be rebubble if you want to~Saten wrote:
bakaSaten wrote:
You mind add or change the tags to Saten-san instead? owo
Thanks so much for the mod Rika <3. Now all I need to do is find Vicho xDKawayi Rika wrote:
Hi ~ bliss chan :3
Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions[General]
- The mapset is'collab' ,so please add in tags. Done.
[Hard]
- 02:01:344 (1,4) - I think you missing symmetrical. Lol..... that was weird, fixed.
- 04:10:408 (6) - Add new combo,looks a bit long IMO. I'm in charge of combos, so I added a few more combos. xD
- 05:31:775 - The finish sound a bit werid for me,change to clap is better. Vicho
- 05:33:502 - Add clap,sound much better.Vicho
[Normal]
- Hmm,the diff setting looks unbalanced,AR4,HP3 is enough to here,because lowest diff. I need to keep it low for the star rating T_T. I increased the AR, but that is it.
- 01:00:264 - Add a note,you can hear clap to here. Vicho
- 02:11:703 (1) - Try remake this slider's overlapping point,looks soo close for me. This is hard to do without redoing the whole slider since there is so little slider to work with at the bottom, and since I like my loop, I am not changing it.
- 03:05:876 - Remove whistle,also the clap sound too soft,80% volume sound better IMO. Vicho
- 03:13:430 - Why you used drum finish to here? sound too werid. Vicho
- 05:33:502 - Claps is suitable more than whistle.Vicho
OK ~ That's all ~ Lovely song :3
Call me back ~