Cyclone wrote:
I can see a lot of invites coming my way if this happens, and will probably be annoying.
They'd be effectively inviting you to do the eulogy at their own funeral. Wouldn't this make it fun? :p (
This was a joke. I understand your sentiments.)
Gemi wrote:
An invite only to people who have listed you as friend only could work.
You forget: you can add
anyone to your friend list
anytime. Currently, they do not have to approve it. Anyone could add someone as a friend
just so they could send them an invite.
YoshiKart wrote:
(ex. an ingame link to the room) that you can PM to friends.
This would be awesome! We'd still need a way to send it though.
MetalMario201 wrote:
if invites could only be sent to players already in the multiplayer lobby.
Well, yeah...but what if someone's idle in chat (or even goes back to Solo) because they couldn't find a game they wanted to join at the moment (this happens to me on occasion)?
My ThoughtsI f I recall correctly, Peppy dislikes adding toggles if he can possibly avoid it, but I'm gonna have to say that if we implement this (which I would love, btw), we're going to have to have a toggle for whether to receive multiplayer invites (on by default); I personally wouldn't have any problems with an always-on, but I understand that some people like to concentrate uninterrupted when playing for score in Solo or creating a map in the editor, so a toggle would, in my opinion, be necessary.
I like both the "/invite" idea for when you know who you want to invite, and the button for when you don't have anyone particular in mind. Perhaps we should instate both?
Also, an additional idea to consider: When receiving an invite, BanchoBot tells you "[Player] has invited you to join their multiplayer match!
Click here to view options." Clicking that would bring up a menu saying "[Player] is inviting you to their [Osu/CtB/Taiko] multiplayer room, "[name of room]." There would be two buttons, which would say "Accept and Join" and "Decline." Clicking "Accept and Join" would take you straight to that multiplayer room. If you decline, nothing happens on your end other than the menu being closed, but the person who sent you the invite will be told by BanchoBot "[Player] has declined your invitation." The ability to decline invites would cut down on invite spam from people who would re-invite players "because I'm not sure they saw the first one."