My kudosu disappeared ;_;
Sorry, its my fault for not telling you that you have to savelog the chat and post it in your post.Kaoru wrote:
My kudosu disappeared ;_;
sjoy wrote:
M4M from your queue
[Easy]
00:09:584 100 % volume is too loud ,I think 90% is ok
Using the same hitsound as normal and insane, so they should be fine
00:24:190 (2) - touch the HPbar
Lowered a bit down
00:56:258 drum hitsound intentionally ?
Yes
02:54:690 (2) - http://puu.sh/5oG0J.jpg
I dont think thats good
03:25:806 (1) - http://puu.sh/5oG4u.jpg
Okay
03:39:776 (2) - touch the HPbar
Lowered a bit down
03:52:477 (2) - move to 456,160 for the same spacing
Okay
[Normal]
03:26:123 (4) - http://puu.sh/5oGoI.jpg
I dont think that sounds better
03:41:999 (3) - touch the HPbar
Lowered a bit down
03:58:510 (6) - delete it
I dont see why I would want that
04:18:036 (4) - http://puu.sh/5oGwb.jpg
I think that the current one is better
[Sieg's Hard]
Since Sieg is kinda... not available to answer the mod post, Ill do it for him, Please if you do read this and theres something that you dont agree with me, use any means possible to you to tell me :>
(Anyways, you should anyways, how dare you going away from me just like that)
01:09:753 (3,4) - ctrl+g?
01:10:388 (6,7) - ^
01:11:023 (9,10) - ^
Okay
02:30:559 (4) - why stack?move to 390,322
02:33:734 (5) - 272,288
02:35:639 (4) - 476,184
Dont think its necessary
03:07:390 (6) - NC for a big jump
Okay
04:11:686 (1,2) - http://puu.sh/5oGWP.jpg
No need.
[Insane]
00:01:329 (4) - stack with 00:00:694 (2) - ?
Its already stacked with 00:03:234 (2) -
00:13:871 (5) - http://puu.sh/5oH3g.jpg
Its okay the way it is right now...
01:15:468 (10) - NC for a new square
Ok
02:51:356 (5,6,7) - keep consistency with 02:50:880 (2,3,4) - http://puu.sh/5oHhO.jpg
Done, actually I feel that I wanted to do this in the past but forgot, lol.
02:53:896 (2) - I think here is not good for big jump try 80,184
Reduced a bit the jump
02:55:484 (7) - too long stream D: add some repeat sliders?
Its okay
good luck
Ehh, will finish checking the mod later... when I am more available.jonathanlfj wrote:
alright here is the long awaited mod :3
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
in Sieg's Hard there is an extra space between the tags "Sieg" and "-Anhedonia-" which is breaking AIMod, remove the space solves the issue
Fixed
here is a higher quality bg with the proper dimensions for you:
Changed
[Sieg's Hard]
RIP Sieg, now that he is banned im assuming you will take over fixing the diff? Yes, but I have found a way to contact him, and Ill have him verify all my actions, and undo them in he deems it necessary
01:10:864 (8,9,10) - flows a bit better if you do ctrl+g so it looks like this:
I feel like I have changed this part a bit before... but ehh... okay, done
01:27:851 (1,2,3) - the music here calls for a 1/1 slider instead of the constant 1/2 circle pattern, makes it also easier to play
They are okay since they are following more the drums... pretty much like the whole map
01:48:171 (5,6,7) - the flow on this is a bit awkward; adjust it to something like this:
I personally dont see the awkwardness in the pattern, I sometimes do these kind of things myself as well... But then again, my spatial flow is awkward and yet I love it.
03:03:580 (1,2,3,4,5) - the rhythm here feels off, as it should follow the slider-note-slider pattern on a different starting beat:
03:20:249 (8) - bring this to the right a few grids so the circle looks less skewed here
Ok, hope its enough...?
03:20:885 (12) - NC should be here instead of 03:21:361 (1)
Okay
03:37:078 (6,7) - minor spacing inconsistency here
Fixed
diff leans to the harder side of Hard, but its very solid so i wont go further picking on that
And yet you cant deny that theres a huge gap between Insane and hard, so you cant really say that anything in this diff its too hard when you see the mapset as a whole.
[Insane]
00:23:079 (3,4) - have the slider before the circle; 00:23:079 is a hold guitar sound which better fits with a slider and 00:23:555 can have a click action
I know about that, but I preferred to follow this other rhythm because it fits better with the other parts.
01:17:849 (1,2,3,4,5,6) - let me propose another kind of arrangement that i think flows better:
Im already aware that my "spatial flow of objects" is not loved by most, but please understand that this is the way that I intend them to be, and I see them perfectly fine.
01:54:204 (1,2) - remember how i failed here the first few attempts? thats because these two notes are interfering with reading the later rhythm which comes in 3s. you should try to move this somewhere else, e.g. stack on 01:52:140 (1)
Yes, and it used to be worse, much worse, and has been modified lots of times to the point that Im finally comfortable with the amount of pass/fails Ive seen with the test plays, in fact, this very part is the part that I changed the most in the map over the course of the testplays.
02:26:273 (2) - try stacking this on 02:26:749 (4), gives 02:26:431 (3) a more epic entrance
Remember about my weird taste for my objects positions and its flow? Well, doing that would pretty much go against my "beliefs"
02:55:484 (7) - NC here to mark start of the stream (and reduce combo count)
Okay
03:18:821 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - another difficult to read pattern due to stacking, try to use the NC technique you used earlier in the map: Made a slight modification to your suggestion, hope you agree with it
03:43:745 (11,1,2,3) - quite confusing rhythm wise, suggest you move 03:43:745 (11) out of stack (form a triangle jump between 03:43:587 (10,11,1), for example)
Never seen a problem with this in the testplays, and I guess that thats because the AR is already high enough for it to be easily read
03:58:986 (4,1) - same thing here, for this you can stack 03:58:986 (4) on 03:58:827 (3) Same as above
04:09:146 (2) - missing a finish on start?
Yes, thank you. I knew that I have some missing hitsounds while seeing other people playing, but everytime I go back to edit mode, I always forget it, Im sure theres like 2 or 3 more... Lol, but doesnt really matter.
quite unique patterns, though the rhythm is a bit short on consistency the epic jumps make up for it. Definitely had a lot of fun trying to pass this
Thanks, also, I admit that as for the easy diff I havent got lots of test players, maybe only 2, but thats only because I'm perfectly fine with players ranked around 150k to be able to play my maps fine (on which they are already able to, thats why I didnt ask for so much test plays in that diff), I wanted to compensate this by asking the modders to pay special attention to the easy diff, more specifically with the rhythm, but as you may see, most of the suggestions done on easy have been mostly spatial related, or the rhythm they suggested werent good enough for me (but yours was very nice, and I thank you for that)jonathanlfj wrote:
alright here is the long awaited mod :3
[Easy]
Everything done, nice suggestions, finally a real mod for this diff.
[Normal]
this is the first time i've seen a 4 min Normal with 10mill+ score
00:28:000 (6,7) - flows better if you arrange it like this: Ehh... remember when I said something about me with weird spatial flow? Well this is it, I think for the rest of the mods, Ill just ignore these things, hope it wont offend you.
00:30:540 (5,6) - imo doubles positioned like this are generally hard to play for a Normal, you can consider swapping for a 1/2 slider instead; if you agree then replace it for all the doubles in the map (circle + slider is fine since sliders have a lenient hitwindow)
Ehhh, I think they are okay, I have seen people ranked 150k~ doing all the doubles fine (In fact, most of them got over 96% acc a the end)
01:15:627 (4) - NC here, this combo is too long compared to others in this section
02:06:746 (5,6) - based on how the vocals is stressed here, the repeat slider should come after the normal slider rhythm wise
02:28:972 (5) - NC should be here instead of 02:29:924 (1)
All done
02:50:403 (3,4,1) - i got quite confused here when test playing, you just suddenly switched from following the drums to following guitars (which actually land in 1/4 snap, if you listen carefully) and it only lasted half a measure; you can instead do what you usually do and map 1/2 sliders here to cover both:
What youre saying is right, but I dont really agree with your suggestion, changed (4) to a slider instead so it's more lenient to the hitwindow
03:10:724 (6) - NC here instead of 03:11:518 (1)
Done
03:58:510 (6,7,8) - this might be a tad hard since its easy to screw up hitting the last circle, you can make 03:58:827 (7) into a repeat slider
Dont really agree, and I also have seen test players ranked ~150k do this perfectly fine
04:12:956 (3) - instead of this, you can utilize the natural rhythm here: I refer the way it is now
04:19:148 (5,6) - its a lot easier to play if you swap this for a repeat slider starting at 04:18:989 to cover for the sound there
lots of unused green lines, clean those up if possible. Also it wont hurt to see if you ca fit a spinner somewhere in the diff, e.g change 02:14:842 (1,2,3,4) into a long spinner
Sorry, Im no perfectionist, and it will be very sad if you really want me to become such kind of person that I hate.
And about the spinners... I have a very special way to use them, I mean, I can't use them anyway as I want, but at least I can allow myself to do it the same as in the easy diff, hope thats good enough for you
Well i would gladly push this forward for the cool higher diffs, but i advise you get some more input on the lower diffs, especially Easy which utilizes a lot of rhythms that can be too complicated for that level of game play. Get weaker players to test play, some more mods etc. and call me back when you think everything is good.
http://puu.sh/62VLY.osu :3HeatKai wrote:
[Muzu]
- 01:41:980 (517) - move this circle to 01:42:139 (517) -
- 01:48:171 (548) - change this to a k triplet. "kkk d k" that kkk follow the guitar. current ddd sounds pretty empty from the music
It is following the drums, i dont think i should change it for now- 02:48:260 (849) - delete this circle, it's pretty random and if you hear the song it's actually 1/2 :3
- 03:40:094 (60) - move this circle to 03:40:253 (60) -
- 03:58:827 (151) - change this to k, 03:59:145 (153) - this one to d, 03:59:462 (154) - this one to K, sounds really good for me :3 try! Well but i make it kdd ,not kkd
- ending put a short spinner like i suggest in oni? :3
Oh my god, thanks a lot tasha!Tasha wrote:
I still don't really approve of the style of mapping used here, but I'm not one to impose on a map exclusively for style reasons. For the style used, it is mapped adequately enough to be ranked.
That said, bubbling! Good luck with ranking!
Just saying the exact same thing a friend told me lol._Gezo_ wrote:
Who said they were in verge of extinction ? ...
All done, thanks a lot!SapphireGhost wrote:
Commit and follow through!
General
- Here are your beautiful colours.色[Colours]
Combo1 : 225,175,125
Combo2 : 75,150,75
Combo3 : 225,225,150
Combo4 : 0,150,150
Insane
04:11:051 (2,3) - I would take these two notes out from under the reverse arrow so they are more visible, especially with Hidden.
04:14:068 (7) - Similar to above, take this note out from under the end of (5) so players can see it more easily.
Normal
02:06:746 (5,6) - Not sure about this for a Normal. I'd keep it more straightforward like this, with spacing adjusted appropriately.
And there we have it.
You不是gato. Je ni חתול.SapphireGhost wrote:
I是gato.
Yes! Im finally ranked! Not many people in osu! have done that before, so yes! Im special!_Gezo_ wrote:
You不是gato. Je ni חתול.SapphireGhost wrote:
I是gato.
(English Chinese Spanish French Swahili Hebrew)
and it was about time! You ranked yourself! LOLOLOL
I also ranked myself but it was the artist nameXanandra wrote:
Yes! Im finally ranked! Not many people in osu! have done that before, so yes! Im special!
And thanks everyone!