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MomoKuro-tei Ichimon - Nippon Egao Hyakkei (TV Size) [Osu|Ta

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CSY the corrupt
Hello CXu chan

[Insane]

00:09:607 (9,10) - I know your idea but I think just use 1/4 is ok
00:12:982 (1,2,3,4,5,6,1) - ^
00:25:732 (3,4,5) - use a 0.75x slider will be funny? (just my thoughts, not suggest :P
00:28:357 (x) - add a note? because according to 00:27:232 (3,6) - , you are not only follow that one track, so I think add a note is fit
00:40:169 (2,3,4,5) - http://puu.sh/25vW8 <-like this?
00:51:607 - 01:15:794 - I think this part, whistle just follow the music's is enough.
01:21:232 (10,1,2) - should have the same DS?

[Egao]

WT...circlesize so small lol
00:09:607 (9,10,11,12,1,2,3) - the same as [Insane]
00:12:982 (1,2,3,4,5,1,2) - ^
00:16:732 (6) - end at 00:17:013 ?
this map has a bit scattered

[Hard]

00:12:982 (1,2,3,4,5,6,7) - the same as [Insane]
01:16:732 (1,1) - exchage, or respectively ctrl+g

[Normal]

in normal diff use 1/4 is too hard for player?
01:02:482 (1,2,3,4,5,6,7) - OH I think DS should "-" (use 1.0?

[Easy]

00:20:857 and 00:21:607 empty is so weird


ahaha that's all, OMG it's not so useful T^T
(*´∀`)❤
Topic Starter
CXu

Melophobia wrote:

wa
=3=/

CSY the corrupt wrote:

Hello CXu chan - Hi ww

[Insane]

00:09:607 (9,10) - I know your idea but I think just use 1/4 is ok - Well, they're sliders so I think it's fine xD
00:12:982 (1,2,3,4,5,6,1) - ^ - Actually, this plays better than using 1/4 imo.
00:25:732 (3,4,5) - use a 0.75x slider will be funny? (just my thoughts, not suggest :P - Haha xD I'll keep my 1.5x though xD
00:28:357 (x) - add a note? because according to 00:27:232 (3,6) - , you are not only follow that one track, so I think add a note is fit - Following shamisen, so I think it's fine :D
00:40:169 (2,3,4,5) - http://puu.sh/25vW8 <-like this? - Yeah, This part has been a bit blah for me as well, so changed to this xD
00:51:607 - 01:15:794 - I think this part, whistle just follow the music's is enough. - Hmm, doesn't the whistles already follow the music though? :o
01:21:232 (10,1,2) - should have the same DS? - Changed to a jump instead xD

[Egao]

WT...circlesize so small lol - ~~
00:09:607 (9,10,11,12,1,2,3) - the same as [Insane] - Same as insane.
00:12:982 (1,2,3,4,5,1,2) - ^ - ^
00:16:732 (6) - end at 00:17:013 ? - Mmm, that feels weird :o
this map has a bit scattered

[Hard]

00:12:982 (1,2,3,4,5,6,7) - the same as [Insane] - Same as insane.
01:16:732 (1,1) - exchage, or respectively ctrl+g - Intentional anti-jump, so no change~

[Normal]

in normal diff use 1/4 is too hard for player? - I only use 1/4 repeaters though, so I think this is fine.
01:02:482 (1,2,3,4,5,6,7) - OH I think DS should "-" (use 1.0? - Darnit I knew this would come up right away xD Changed to 1.0x

[Easy]

00:20:857 and 00:21:607 empty is so weird - Added some notes~


ahaha that's all, OMG it's not so useful T^T - Naaah, useful mod is useful! ;)
(*´∀`)❤
Thank you for modding :D
KinomiCandy
Sup.

Kinomi's Oni
osu file format v12

[General]
AudioFilename: thissongmakesmehappy.mp3
AudioLeadIn: 1000
PreviewTime: 51607
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Nippon Egao Hyakkei (TV Size)
TitleUnicode:ニッポン笑顔百景 (TV Size)
Artist:MomoKuro-tei Ichimon
ArtistUnicode:桃黒亭一門
Creator:CXu
Version:Kinomi's Oni
Source:Joshiraku
Tags:Ending Momoiro Clover Z Jugemu Jugemu Gokō-no surikire Kaijarisuigyo-no Suigyōmatsu Unraimatsu Fūraimatsu Kuunerutokoro-ni Sumutokoro Yaburakōji-no burakōji Paipopaipo Paipo-no-shūringan Shūringan-no Gūrindai Gūrindai-no Ponpokopī-no Ponpokonā-no Chōkyūmei-no Chōsuke KinomiCandy Love
BeatmapID:211167
BeatmapSetID:74301

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Joshiraku.full.1216942.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2482,375,4,1,0,70,1,0
51982,-100,4,1,0,70,0,1
75982,-100,4,1,0,70,0,0


[Colours]
Combo1 : 145,72,0
Combo2 : 184,3,3
Combo3 : 27,160,103
Combo4 : 133,20,85

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256,192,53388,1,8,0:0:0:0:
256,192,53482,1,0,0:0:0:0:
256,192,53669,1,8,0:0:0:0:
256,192,53857,1,0,0:0:0:0:
256,192,54044,1,8,0:0:0:0:
256,192,54138,1,8,0:0:0:0:
256,192,54232,1,0,0:0:0:0:
256,192,54419,1,8,0:0:0:0:
256,192,54607,1,0,0:0:0:0:
256,192,54700,1,0,0:0:0:0:
256,192,54794,1,8,0:0:0:0:
256,192,54888,1,8,0:0:0:0:
256,192,54982,1,0,0:0:0:0:
256,192,55169,1,8,0:0:0:0:
256,192,55263,1,8,0:0:0:0:
256,192,55357,1,0,0:0:0:0:
256,192,55544,1,8,0:0:0:0:
256,192,55638,1,8,0:0:0:0:
256,192,55732,1,0,0:0:0:0:
256,192,55919,1,8,0:0:0:0:
256,192,56013,1,8,0:0:0:0:
256,192,56107,1,0,0:0:0:0:
256,192,56294,1,8,0:0:0:0:
256,192,56482,1,0,0:0:0:0:
256,192,56575,1,8,0:0:0:0:
256,192,56763,1,8,0:0:0:0:
256,192,56857,1,0,0:0:0:0:
256,192,57044,1,8,0:0:0:0:
256,192,57232,1,0,0:0:0:0:
256,192,57419,1,8,0:0:0:0:
256,192,57513,1,8,0:0:0:0:
256,192,57607,1,0,0:0:0:0:
256,192,57794,1,8,0:0:0:0:
256,192,57982,1,0,0:0:0:0:
256,192,58169,1,8,0:0:0:0:
256,192,58357,1,0,0:0:0:0:
256,192,58450,1,8,0:0:0:0:
256,192,58544,1,0,0:0:0:0:
256,192,58732,1,0,0:0:0:0:
256,192,58825,1,8,0:0:0:0:
256,192,58919,1,0,0:0:0:0:
256,192,59107,1,0,0:0:0:0:
256,192,59294,1,8,0:0:0:0:
256,192,59482,1,0,0:0:0:0:
256,192,59669,1,8,0:0:0:0:
256,192,59763,1,8,0:0:0:0:
256,192,59857,1,0,0:0:0:0:
256,192,60044,1,8,0:0:0:0:
256,192,60232,1,0,0:0:0:0:
256,192,60419,1,8,0:0:0:0:
256,192,60513,1,8,0:0:0:0:
256,192,60607,1,8,0:0:0:0:
256,192,60794,1,8,0:0:0:0:
256,192,60982,1,0,0:0:0:0:
256,192,61075,1,8,0:0:0:0:
256,192,61169,1,8,0:0:0:0:
256,192,61263,1,8,0:0:0:0:
256,192,61357,1,0,0:0:0:0:
256,192,61544,1,0,0:0:0:0:
256,192,61638,1,8,0:0:0:0:
256,192,61732,1,0,0:0:0:0:
256,192,61919,1,8,0:0:0:0:
256,192,62013,1,8,0:0:0:0:
256,192,62107,1,0,0:0:0:0:
256,192,62294,1,8,0:0:0:0:
256,192,62482,1,0,0:0:0:0:
256,192,62669,1,8,0:0:0:0:
256,192,62857,1,0,0:0:0:0:
256,192,63044,1,8,0:0:0:0:
256,192,63138,1,8,0:0:0:0:
256,192,63232,1,0,0:0:0:0:
256,192,63419,1,8,0:0:0:0:
256,192,63607,1,0,0:0:0:0:
256,192,63794,1,8,0:0:0:0:
256,192,63982,1,0,0:0:0:0:
256,192,64263,1,8,0:0:0:0:
256,192,64357,1,0,0:0:0:0:
256,192,64544,1,8,0:0:0:0:
256,192,64732,1,0,0:0:0:0:
256,192,65013,1,8,0:0:0:0:
256,192,65107,1,0,0:0:0:0:
256,192,65294,1,8,0:0:0:0:
256,192,65482,1,0,0:0:0:0:
256,192,65669,1,8,0:0:0:0:
256,192,65763,1,8,0:0:0:0:
256,192,65857,1,0,0:0:0:0:
256,192,66044,1,8,0:0:0:0:
256,192,66232,1,0,0:0:0:0:
256,192,66419,1,8,0:0:0:0:
256,192,66513,1,8,0:0:0:0:
256,192,66607,1,8,0:0:0:0:
256,192,66794,1,8,0:0:0:0:
256,192,66982,1,0,0:0:0:0:
256,192,67075,1,0,0:0:0:0:
256,192,67169,1,8,0:0:0:0:
256,192,67263,1,8,0:0:0:0:
256,192,67357,1,0,0:0:0:0:
256,192,67544,1,8,0:0:0:0:
256,192,67732,1,0,0:0:0:0:
256,192,67919,1,8,0:0:0:0:
256,192,68013,1,8,0:0:0:0:
256,192,68107,1,0,0:0:0:0:
256,192,68294,1,8,0:0:0:0:
256,192,68482,1,0,0:0:0:0:
256,192,68575,1,8,0:0:0:0:
256,192,68763,1,8,0:0:0:0:
256,192,68857,1,0,0:0:0:0:
256,192,69044,1,8,0:0:0:0:
256,192,69138,1,8,0:0:0:0:
256,192,69232,1,0,0:0:0:0:
256,192,69419,1,8,0:0:0:0:
256,192,69513,1,8,0:0:0:0:
256,192,69607,1,0,0:0:0:0:
256,192,69794,1,8,0:0:0:0:
256,192,69982,1,8,0:0:0:0:
256,192,70169,1,8,0:0:0:0:
256,192,70357,1,8,0:0:0:0:
256,192,70450,1,8,0:0:0:0:
256,192,70544,1,8,0:0:0:0:
256,192,70732,1,8,0:0:0:0:
256,192,71107,1,0,0:0:0:0:
256,192,71482,1,4,0:0:0:0:
256,192,71669,1,8,0:0:0:0:
256,192,71763,1,8,0:0:0:0:
256,192,71857,1,0,0:0:0:0:
256,192,72044,1,8,0:0:0:0:
256,192,72232,1,0,0:0:0:0:
256,192,72419,1,8,0:0:0:0:
256,192,72513,1,8,0:0:0:0:
256,192,72607,1,8,0:0:0:0:
256,192,72794,1,8,0:0:0:0:
256,192,72982,1,0,0:0:0:0:
256,192,73075,1,0,0:0:0:0:
256,192,73169,1,0,0:0:0:0:
256,192,73263,1,8,0:0:0:0:
256,192,73357,1,0,0:0:0:0:
256,192,73544,1,8,0:0:0:0:
256,192,73732,1,0,0:0:0:0:
256,192,73919,1,0,0:0:0:0:
256,192,74013,1,8,0:0:0:0:
256,192,74107,1,0,0:0:0:0:
256,192,74294,1,8,0:0:0:0:
256,192,74482,1,0,0:0:0:0:
256,192,74575,1,0,0:0:0:0:
256,192,74669,1,0,0:0:0:0:
256,192,74763,1,0,0:0:0:0:
256,192,74857,1,8,0:0:0:0:
256,192,74950,1,8,0:0:0:0:
256,192,75044,1,8,0:0:0:0:
256,192,75138,1,8,0:0:0:0:
256,192,75232,1,0,0:0:0:0:
256,192,75325,1,0,0:0:0:0:
256,192,75419,1,0,0:0:0:0:
256,192,75513,1,0,0:0:0:0:
256,192,75607,1,8,0:0:0:0:
256,192,75982,1,0,0:0:0:0:
256,192,76169,1,0,0:0:0:0:
256,192,76357,1,8,0:0:0:0:
256,192,76732,1,8,0:0:0:0:
256,192,76919,1,8,0:0:0:0:
256,192,77107,1,0,0:0:0:0:
256,192,77482,1,0,0:0:0:0:
256,192,77669,1,0,0:0:0:0:
256,192,77857,1,8,0:0:0:0:
256,192,78232,1,8,0:0:0:0:
256,192,78419,1,8,0:0:0:0:
256,192,78607,1,0,0:0:0:0:
256,192,78982,1,0,0:0:0:0:
256,192,79169,1,0,0:0:0:0:
256,192,79357,1,8,0:0:0:0:
256,192,79544,1,8,0:0:0:0:
256,192,79638,1,8,0:0:0:0:
256,192,79732,1,8,0:0:0:0:
256,192,79919,1,0,0:0:0:0:
256,192,80107,1,8,0:0:0:0:
256,192,80294,1,8,0:0:0:0:
256,192,80482,1,0,0:0:0:0:
256,192,80575,1,0,0:0:0:0:
256,192,80669,1,0,0:0:0:0:
256,192,80763,1,0,0:0:0:0:
256,192,80857,1,8,0:0:0:0:
256,192,81044,1,0,0:0:0:0:
256,192,81232,1,0,0:0:0:0:
256,192,81419,1,8,0:0:0:0:
256,192,81607,1,8,0:0:0:0:
256,192,81982,1,0,0:0:0:0:
256,192,82169,1,0,0:0:0:0:
256,192,82357,1,8,0:0:0:0:
256,192,82732,1,8,0:0:0:0:
256,192,82919,1,8,0:0:0:0:
256,192,83107,1,0,0:0:0:0:
256,192,83482,1,0,0:0:0:0:
256,192,83669,1,0,0:0:0:0:
256,192,83857,1,8,0:0:0:0:
256,192,84232,1,8,0:0:0:0:
256,192,84419,1,8,0:0:0:0:
256,192,84607,1,0,0:0:0:0:
256,192,84982,1,0,0:0:0:0:
256,192,85169,1,0,0:0:0:0:
256,192,85357,1,8,0:0:0:0:
256,192,85544,1,8,0:0:0:0:
256,192,85638,1,8,0:0:0:0:
256,192,85732,1,8,0:0:0:0:
256,192,85919,1,0,0:0:0:0:
256,192,86107,1,8,0:0:0:0:
256,192,86294,1,8,0:0:0:0:
256,192,86482,1,0,0:0:0:0:
256,192,86575,1,0,0:0:0:0:
256,192,86669,1,0,0:0:0:0:
256,192,86763,1,0,0:0:0:0:
256,192,86857,1,8,0:0:0:0:
256,192,87044,1,0,0:0:0:0:
256,192,87232,1,0,0:0:0:0:
256,192,87419,1,8,0:0:0:0:
256,192,87607,1,12,0:0:0:0:
Makyu
[Egao]
Unsnaped notes everywhere!!!
Size -1 OMG
AR +1
OD -1
00:04:544 (7) - NC here
00:09:232 (7) - NC here too
00:09:825 (12) - remove this note
01:02:482 (1,2,3,4,5,1,2,3,4) - I think this part is unrankeable, but is the most funny of the song
01:13:732 (6) - NC here
01:15:982 - everything from here is unrankeable I think


[Insane]
00:04:544 (7) - NC here
00:29:482 (1) - I thinks this slider looks pretty like this http://puu.sh/25NEY
00:50:200 - break here? maybe?
00:54:044 (3) - align this in Y axis x256 y148
01:13:357 (4) - the tail of this slider put it in the head of 01:12:232 (5) - like this http://puu.sh/25NLZ


[Hard]
use 1x beat spacing here
00:04:544 (7) - NC
00:08:482 (1,2,3,4,5,6) - you should change this for sliders http://puu.sh/25NUb like that
00:51:138 - maybe break?


[Normal]
size -1
ar-1
00:04:544 (7) - NC
00:08:482 (1,2) - this defenitly cant be in a normal
00:17:294 (2) - remove this note
00:26:294 (3) - remove this
00:51:982 - Is not a good idea to put 1.2x slider velodicty here, this will confuse newbies
01:02:482 (1,2,3,4,5,6,7) - this is not a good idea for a normal diff
01:09:982 - ok first 1.2x velodity and now.5x, any newbie will expect that and will don't know what to do.

That's it for my part. Sorry if my mod is really bad :c
Topic Starter
CXu

Makyu wrote:

[Egao]
Unsnaped notes everywhere!!! - 1/12
Size -1 OMG - No.
AR +1 - The song is 160bpm, AR9 would feel too fast.
OD -1 - osu! is a rhythm game, thus I see no reason why requiring high accuracy is bad for the highest difficulty.
00:04:544 (7) - NC here - The whole beginning before the spinner is 1 combo. This is intended.
00:09:232 (7) - NC here too - Following same NC pattern as later, I don't think it's a problem.
00:09:825 (12) - remove this note - I'm not sure why I should remove a note that's in the music, really.
01:02:482 (1,2,3,4,5,1,2,3,4) - I think this part is unrankeable, but is the most funny of the song - Why? I can FC this just fine.
01:13:732 (6) - NC here - I don't really think there is a need for that. I don't have it earlier either.
01:15:982 - everything from here is unrankeable I think - Same as 01:02:482. Something being hard doesn't mean it's unrankable. Else freedom dive would never be approved, ever.


[Insane]
00:04:544 (7) - NC here - Same as in [Egao]
00:29:482 (1) - I thinks this slider looks pretty like this http://puu.sh/25NEY - Would break the flow though, so no change. And tbh what I have looks fine to me.
00:50:200 - break here? maybe? - Naah, I find the no-note pause cooler. :P
00:54:044 (3) - align this in Y axis x256 y148 - Placed at 256;144
01:13:357 (4) - the tail of this slider put it in the head of 01:12:232 (5) - like this http://puu.sh/25NLZ - Uuh sure, done.


[Hard]
use 1x beat spacing here - The distance snapping is fine, really.
00:04:544 (7) - NC - Same as earlier.
00:08:482 (1,2,3,4,5,6) - you should change this for sliders http://puu.sh/25NUb like that - But that's boring. Ths is a hard diff; players should be somewhat accostumed to triples like this (and there is even a stream later).
00:51:138 - maybe break? - Same as Insane.


[Normal]
size -1 - Would look way too clustered to make this map any easier.
ar-1 - Idk, lower AR doesn't really always mean easier to read. The map itself is probably on the harder side of normals, so the AR should be fine.
00:04:544 (7) - NC - Same as before.
00:08:482 (1,2) - this defenitly cant be in a normal - Uhhhh, yes they can.
00:17:294 (2) - remove this note - Give me one good reason to remove a note that's clearly in the music, doesn't make it unnecessarily harder, and looks good in symmetry.
00:26:294 (3) - remove this - ^
00:51:982 - Is not a good idea to put 1.2x slider velodicty here, this will confuse newbies - With the long "break" before this, I doubt "newbies" would even notice different slider velocity until maybe they play the map again. And you're not really a newbie if you're playing this Normal anyway, I'd presume.
01:02:482 (1,2,3,4,5,6,7) - this is not a good idea for a normal diff - Yes it is; maps are memorable because something makes them memorable. I'm basically trying to catch the "epic" moment of the chorus with a part that's probably harder than everything else.
01:09:982 - ok first 1.2x velodity and now.5x, any newbie will expect that and will don't know what to do. - The sliderticks are very visible. I think this is fine. Players are bound to meet slider velocity changes at some point anyway.

That's it for my part. Sorry if my mod is really bad :c - Don't worry, it's still a helpful mod, and even if I don't agree at stuff, I still check everything first \o\
Thanks for modding! :D

Also updated Kinomi's Taikothing.
yanlu
Hihi~~ M4M >w</
CXu <3

[Easy]
00:03:982 (4,5) - change to http://puu.sh/25ZUU to easier
00:10:357 (2,3) - make them same sliders? straight or not
00:14:482 (1,2) - http://puu.sh/25ZYP better ><
00:22:732 (1) - change to 2 note more feel imo
00:24:232 (4,5) - change to a slider
00:26:294 (3) - dele this..? it's easy diff =3=
00:36:232 (2) - drum sound too(same as 00:35:482 (1) - )
00:45:982 (1,2) - put other way?
00:47:482 (1) - dele clap and end in 00:50:482 - ?
01:00:982 (1,2) - Rhythm swap
01:09:607 (1,2) - no stack good~(maybe 01:09:607 (1) - put x192/y288)

lol idk can or not like this kiai time~

[Normal]
00:02:482 (1,2,3,4,5,6,7,8,9,10) - why don't make Regular polygon w
00:08:482 (1,2) - just do no repeat sliders?
00:09:982 (1,2,3) - too closer..
00:17:482 (3) - repeat just once (end in 00:18:232 - )
00:22:732 (1,2,3,1,2,3) - a little hard in "normal"diff...
00:26:294 (3) - dele?
00:30:232 (2) - Arc it?
00:44:107 (1) - dele nc
00:47:482 (1) - spin same as easy diff~
00:56:294 (5) - a little stack.. x232/y292?
01:06:982 (2,3) - http://puu.sh/260Hq better ><
01:21:419 (1) - dele nc

it's really hard for normal...maybe change some note to silder that not a major

[Hard]
00:04:544 (7) - nc here
00:17:294 (4) - stack with 00:17:482 (1) - 's head
00:21:419 (4) - stck with 00:20:107 (4) - 's head?
00:27:982 (5,6) - to slider?
00:52:732 (5) - nc?
01:09:607 (1) - dele nc
01:16:732 (1,1) - both ctrl+h&j ?
01:20:482 (5,1) - change nc
01:27:607 (1) - o.o..? you end other diff in 01:27:607 - ><

[Insane]
00:04:544 (7) - nc?
00:11:857 (3) - x44/y116?
00:13:700 (1) - dele nc cuz you have a 1.5x in 00:14:107 (1) -
00:16:357 (2) - 's tail stack 00:15:044 (5) -
00:18:982 (1,2,3,4,5,6) - uhmm...closer >_<?
00:18:607 (1) - no need to 1.5x here imo..
00:21:794 (1,2) - change rhythm?
00:42:419 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - i don't like this....too much stream ><!
00:47:482 (1) - spin same as before~
00:55:357 (4,5) - no stack good><
00:57:794 (4) - x256/y156 or x288/y192
01:01:732 (5) - nc
01:05:294 (5) - x80/y124?
01:07:357 (3) - nc~
01:14:013 (7) - x320/y108
01:15:232 (3) - stack with 01:13:919 (6) -
01:20:482 (6) - nc
01:21:232 (5,1) - change nc
01:26:107 (5) - maybe nc here
01:27:607 (1) - same as Hard diff ;w;
good luck with rank this map!
MineC24
Modding queue~ :)

Easy
00:21:982 (4) - Change slider. (Curve)
00:26:294 (3) - remove note..?
00:36:232 (2) - add finish sound..?
00:44:107 - add note and add clap sound
00:45:982 (1) - confuse.. Change note position

Normal
imo circle size change 3

00:13:544 - add note..?
00:25:732 (2) - DS 1.0 please. (ex:http://puu.sh/263RV)
00:54:982 (2) - add finish sound (head)
00:55:732 (4) - ^

Love's Muzukashii
00:14:107 (3) - add finish sound..?
00:37:169 (1) - k
00:37:544 (1) - d
00:54:982 (4) - k

Kinomi's Oni
00:36:982 (211) - slider end change (00:37:732)

Hard
01:22:732 (1,1) - imo remove slider and add note stack..

So perfect :)

Insane
HP Drain - 1

00:02:482 (1,5,6,9) - remove finish sound.
00:42:419 (1,2,3,4,5,6,7) - Closer to the rhythm..


Egao
HP Drain -1 or -2
Very hard this because circle size...

00:09:607 (9,10,11,12) - check DS
00:48:982 (1) - add new combo please..
00:49:544 (11) - change slider. (Curve)


Egao diff for approved..?

GL :)
Wafu
Black - Suggestion
Blue - I highly recommend you to fix it
Red - Unrankable

[Easy]

00:10:357 (2) - Placement of this slider is a bit unnatural and doesn't follow previous slider so consider moving it on 292;221. Of course make next sliders to fit current distance snap if you followed this.
00:15:982 (1,2,3) - This pattern is good, but there is visual problem a bit. Distance between 00:15:982 (1,3) seems to be inconsistent so it could be better if you move (1) on 52;204 and then paste it instead of 00:17:482 (3) with CTRL+H tool so it will look consistently.
00:24:232 (3) - Move on 184;332 to make better blanket since Easy diffs really needs it.
00:24:607 (4) - If you followed ^ move this on 88;376
00:33:982 (3) - Move its start on 309;32 to be on the same lane as 00:32:482 (1)
00:54:607 (1) - This overlap is quite critical and could be fixed because this song has really low AR so it's pretty much visible while playing. Consider to move completely this pattern up.
00:56:857 (3) - It overlaps a bit and it can be prevented so easily so fix it.
01:08:107 (3,1) - Stack these perfectly!
01:20:482 (4) - 152;249 for better blanket.
01:27:607 (1) - Well.. This is is great but you could make slider which ends on 01:27:982 here. If you haven't followed it, remove timing point on 01:27:700 since it doesn't anything. It just decreases the volume from 100% to 5%, but this part doesn't contain anything so it does nothing so it's unnecessary and could be deleted.

[Normal]

00:02:482 (1) - 255;348 for symmetry with 00:03:607 (4)
00:09:982 (1,2,3) - Increase snap on 1,2 or something like this to fix this ugly overlaps. Yup, it does break distance snap, but since it's at least visualy the same, it's okay when it's changed. Imo still better than overlap before.
01:27:607 (8) - The same problem as easy.

[Love's Muzukashii]

Video is missing.
It's imo a bit random sometimes, but still I guess it's really fine.

[Kinomi's Oni]

Video is missing.
00:05:482 (11,12,13,14,15,16,17,18,19,20,21,22,23,24) - This feels really really bad.. placing spinner instead of forcing player to play just overmapped stuff is just weird, sorry.


[Hard]

00:20:482 (5) - NC instead of next note because this note feels it starts new part, not the next note.
01:13:732 (5,6,7) - This is quite aggresive shape. First really much shaped slider, then straight stream. Maybe it will fix if the stream will follow slider's way so consider move 01:14:013 (6) on 307;54 and 01:14:107 (7) on 282;53
01:14:482 (1,2,3,4) - Spaces between these sliders are inconsistent without a reason so consider move them like this:
  • 01:14:857 (2) - 203;350
    01:15:232 (3) - 303;220
    01:15:607 (4) - 403;350
Maybe rotating a bit couldn't be so bad. You're using maybe too much of straight sliders without rotation.

[Insane]

00:34:732 (7) - Make this slider the same rotated as 00:34:169 (6) 's end so it means cordinates 419;366 is start and 358;301 is end. It makes this pattern looks properly and clearly.
00:38:669 (2,3,4,5,6,7,8) - Increase snap on 0,7 to be consistent with streams which are next or make the other streams with 0,5 snap which is imo much better, yet longer solution.
00:55:357 (4,5) - Move on 256;144 to make perfect stack so it would be unnecessary overlap.

01:20:669 (7,8) - This pattern is really hard to beat, especially on DT so consider swap notes 7 and 8.

[Egao]

Well.. I would surely make CS-1 because this one is really really much small.
00:09:607 (9,10,11,12) - This stream is really confusing, you could remake it to normal stream without spaces.

00:24:513 (2,3) - Move on 207;326 to move it on the same lane as previous slider. I just feel these couldn't be unsymmetrical.
01:10:732 (6,1) - Move on 88;323 to don't break linear stream, it fits like this imo better.

I really like this map, good job and good luck. Sorry for a short mod, almost everything is perfect. Only thing which bothers me is Egao's circle size. Have a star.
KinomiCandy

jaehn215 wrote:

Modding queue~ :)

Kinomi's Oni: 00:36:982 (211) - slider end change (00:37:732) fixed

GL :)

Wafu wrote:

[Kinomi's Oni]

Video is missing. Video isn't needed in Taiko difficulties, we removed it on purpose.
00:05:482 (11,12,13,14,15,16,17,18,19,20,21,22,23,24) - This feels really really bad.. placing spinner instead of forcing player to play just overmapped stuff is just weird, sorry. Don't understand how this is overmapped, but I changed it to spinner to make it more easy, geez.
Thanks for modding. :)

Update
osu file format v12

[General]
AudioFilename: thissongmakesmehappy.mp3
AudioLeadIn: 1000
PreviewTime: 51607
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Nippon Egao Hyakkei (TV Size)
TitleUnicode:ニッポン笑顔百景 (TV Size)
Artist:MomoKuro-tei Ichimon
ArtistUnicode:桃黒亭一門
Creator:CXu
Version:Kinomi's Oni
Source:Joshiraku
Tags:Ending Momoiro Clover Z Jugemu Jugemu Gokō-no surikire Kaijarisuigyo-no Suigyōmatsu Unraimatsu Fūraimatsu Kuunerutokoro-ni Sumutokoro Yaburakōji-no burakōji Paipopaipo Paipo-no-shūringan Shūringan-no Gūrindai Gūrindai-no Ponpokopī-no Ponpokonā-no Chōkyūmei-no Chōsuke KinomiCandy Love
BeatmapID:211167
BeatmapSetID:74301

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Joshiraku.full.1216942.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2482,375,4,1,0,70,1,0
51982,-100,4,1,0,70,0,1
75982,-100,4,1,0,70,0,0


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Combo1 : 145,72,0
Combo2 : 184,3,3
Combo3 : 27,160,103
Combo4 : 133,20,85

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256,192,55919,1,8,0:0:0:0:
256,192,56013,1,8,0:0:0:0:
256,192,56107,1,0,0:0:0:0:
256,192,56294,1,8,0:0:0:0:
256,192,56482,1,0,0:0:0:0:
256,192,56575,1,8,0:0:0:0:
256,192,56763,1,8,0:0:0:0:
256,192,56857,1,0,0:0:0:0:
256,192,57044,1,8,0:0:0:0:
256,192,57232,1,0,0:0:0:0:
256,192,57419,1,8,0:0:0:0:
256,192,57513,1,8,0:0:0:0:
256,192,57607,1,0,0:0:0:0:
256,192,57794,1,8,0:0:0:0:
256,192,57982,1,0,0:0:0:0:
256,192,58169,1,8,0:0:0:0:
256,192,58357,1,0,0:0:0:0:
256,192,58450,1,8,0:0:0:0:
256,192,58544,1,0,0:0:0:0:
256,192,58732,1,0,0:0:0:0:
256,192,58825,1,8,0:0:0:0:
256,192,58919,1,0,0:0:0:0:
256,192,59107,1,0,0:0:0:0:
256,192,59294,1,8,0:0:0:0:
256,192,59482,1,0,0:0:0:0:
256,192,59669,1,8,0:0:0:0:
256,192,59763,1,8,0:0:0:0:
256,192,59857,1,0,0:0:0:0:
256,192,60044,1,8,0:0:0:0:
256,192,60232,1,0,0:0:0:0:
256,192,60419,1,8,0:0:0:0:
256,192,60513,1,8,0:0:0:0:
256,192,60607,1,8,0:0:0:0:
256,192,60794,1,8,0:0:0:0:
256,192,60982,1,0,0:0:0:0:
256,192,61075,1,8,0:0:0:0:
256,192,61169,1,8,0:0:0:0:
256,192,61263,1,8,0:0:0:0:
256,192,61357,1,0,0:0:0:0:
256,192,61544,1,0,0:0:0:0:
256,192,61638,1,8,0:0:0:0:
256,192,61732,1,0,0:0:0:0:
256,192,61919,1,8,0:0:0:0:
256,192,62013,1,8,0:0:0:0:
256,192,62107,1,0,0:0:0:0:
256,192,62294,1,8,0:0:0:0:
256,192,62482,1,0,0:0:0:0:
256,192,62669,1,8,0:0:0:0:
256,192,62857,1,0,0:0:0:0:
256,192,63044,1,8,0:0:0:0:
256,192,63138,1,8,0:0:0:0:
256,192,63232,1,0,0:0:0:0:
256,192,63419,1,8,0:0:0:0:
256,192,63607,1,0,0:0:0:0:
256,192,63794,1,8,0:0:0:0:
256,192,63982,1,0,0:0:0:0:
256,192,64263,1,8,0:0:0:0:
256,192,64357,1,0,0:0:0:0:
256,192,64544,1,8,0:0:0:0:
256,192,64732,1,0,0:0:0:0:
256,192,65013,1,8,0:0:0:0:
256,192,65107,1,0,0:0:0:0:
256,192,65294,1,8,0:0:0:0:
256,192,65482,1,0,0:0:0:0:
256,192,65669,1,8,0:0:0:0:
256,192,65763,1,8,0:0:0:0:
256,192,65857,1,0,0:0:0:0:
256,192,66044,1,8,0:0:0:0:
256,192,66232,1,0,0:0:0:0:
256,192,66419,1,8,0:0:0:0:
256,192,66513,1,8,0:0:0:0:
256,192,66607,1,8,0:0:0:0:
256,192,66794,1,8,0:0:0:0:
256,192,66982,1,0,0:0:0:0:
256,192,67075,1,0,0:0:0:0:
256,192,67169,1,8,0:0:0:0:
256,192,67263,1,8,0:0:0:0:
256,192,67357,1,0,0:0:0:0:
256,192,67544,1,8,0:0:0:0:
256,192,67732,1,0,0:0:0:0:
256,192,67919,1,8,0:0:0:0:
256,192,68013,1,8,0:0:0:0:
256,192,68107,1,0,0:0:0:0:
256,192,68294,1,8,0:0:0:0:
256,192,68482,1,0,0:0:0:0:
256,192,68575,1,8,0:0:0:0:
256,192,68763,1,8,0:0:0:0:
256,192,68857,1,0,0:0:0:0:
256,192,69044,1,8,0:0:0:0:
256,192,69138,1,8,0:0:0:0:
256,192,69232,1,0,0:0:0:0:
256,192,69419,1,8,0:0:0:0:
256,192,69513,1,8,0:0:0:0:
256,192,69607,1,0,0:0:0:0:
256,192,69794,1,8,0:0:0:0:
256,192,69982,1,8,0:0:0:0:
256,192,70169,1,8,0:0:0:0:
256,192,70357,1,8,0:0:0:0:
256,192,70450,1,8,0:0:0:0:
256,192,70544,1,8,0:0:0:0:
256,192,70732,1,8,0:0:0:0:
256,192,71107,1,0,0:0:0:0:
256,192,71482,1,4,0:0:0:0:
256,192,71669,1,8,0:0:0:0:
256,192,71763,1,8,0:0:0:0:
256,192,71857,1,0,0:0:0:0:
256,192,72044,1,8,0:0:0:0:
256,192,72232,1,0,0:0:0:0:
256,192,72419,1,8,0:0:0:0:
256,192,72513,1,8,0:0:0:0:
256,192,72607,1,8,0:0:0:0:
256,192,72794,1,8,0:0:0:0:
256,192,72982,1,0,0:0:0:0:
256,192,73075,1,0,0:0:0:0:
256,192,73169,1,0,0:0:0:0:
256,192,73263,1,8,0:0:0:0:
256,192,73357,1,0,0:0:0:0:
256,192,73544,1,8,0:0:0:0:
256,192,73732,1,0,0:0:0:0:
256,192,73919,1,0,0:0:0:0:
256,192,74013,1,8,0:0:0:0:
256,192,74107,1,0,0:0:0:0:
256,192,74294,1,8,0:0:0:0:
256,192,74482,1,0,0:0:0:0:
256,192,74575,1,0,0:0:0:0:
256,192,74669,1,0,0:0:0:0:
256,192,74763,1,0,0:0:0:0:
256,192,74857,1,8,0:0:0:0:
256,192,74950,1,8,0:0:0:0:
256,192,75044,1,8,0:0:0:0:
256,192,75138,1,8,0:0:0:0:
256,192,75232,1,0,0:0:0:0:
256,192,75325,1,0,0:0:0:0:
256,192,75419,1,0,0:0:0:0:
256,192,75513,1,0,0:0:0:0:
256,192,75607,1,8,0:0:0:0:
256,192,75982,1,0,0:0:0:0:
256,192,76169,1,0,0:0:0:0:
256,192,76357,1,8,0:0:0:0:
256,192,76732,1,8,0:0:0:0:
256,192,76919,1,8,0:0:0:0:
256,192,77107,1,0,0:0:0:0:
256,192,77482,1,0,0:0:0:0:
256,192,77669,1,0,0:0:0:0:
256,192,77857,1,8,0:0:0:0:
256,192,78232,1,8,0:0:0:0:
256,192,78419,1,8,0:0:0:0:
256,192,78607,1,0,0:0:0:0:
256,192,78982,1,0,0:0:0:0:
256,192,79169,1,0,0:0:0:0:
256,192,79357,1,8,0:0:0:0:
256,192,79544,1,8,0:0:0:0:
256,192,79638,1,8,0:0:0:0:
256,192,79732,1,8,0:0:0:0:
256,192,79919,1,0,0:0:0:0:
256,192,80107,1,8,0:0:0:0:
256,192,80294,1,8,0:0:0:0:
256,192,80482,1,0,0:0:0:0:
256,192,80575,1,0,0:0:0:0:
256,192,80669,1,0,0:0:0:0:
256,192,80763,1,0,0:0:0:0:
256,192,80857,1,8,0:0:0:0:
256,192,81044,1,0,0:0:0:0:
256,192,81232,1,0,0:0:0:0:
256,192,81419,1,8,0:0:0:0:
256,192,81607,1,8,0:0:0:0:
256,192,81982,1,0,0:0:0:0:
256,192,82169,1,0,0:0:0:0:
256,192,82357,1,8,0:0:0:0:
256,192,82732,1,8,0:0:0:0:
256,192,82919,1,8,0:0:0:0:
256,192,83107,1,0,0:0:0:0:
256,192,83482,1,0,0:0:0:0:
256,192,83669,1,0,0:0:0:0:
256,192,83857,1,8,0:0:0:0:
256,192,84232,1,8,0:0:0:0:
256,192,84419,1,8,0:0:0:0:
256,192,84607,1,0,0:0:0:0:
256,192,84982,1,0,0:0:0:0:
256,192,85169,1,0,0:0:0:0:
256,192,85357,1,8,0:0:0:0:
256,192,85544,1,8,0:0:0:0:
256,192,85638,1,8,0:0:0:0:
256,192,85732,1,8,0:0:0:0:
256,192,85919,1,0,0:0:0:0:
256,192,86107,1,8,0:0:0:0:
256,192,86294,1,8,0:0:0:0:
256,192,86482,1,0,0:0:0:0:
256,192,86575,1,0,0:0:0:0:
256,192,86669,1,0,0:0:0:0:
256,192,86763,1,0,0:0:0:0:
256,192,86857,1,8,0:0:0:0:
256,192,87044,1,0,0:0:0:0:
256,192,87232,1,0,0:0:0:0:
256,192,87419,1,8,0:0:0:0:
256,192,87607,1,12,0:0:0:0:
Topic Starter
CXu
yanlu

yanlu wrote:

Hihi~~ M4M >w</
CXu <3

[Easy]
00:03:982 (4,5) - change to http://puu.sh/25ZUU to easier - Done.
00:10:357 (2,3) - make them same sliders? straight or not - Hmm, I don't think this is a big problem, so no change.
00:14:482 (1,2) - http://puu.sh/25ZYP better >< - I kinda like the symmetry I have though :o
00:22:732 (1) - change to 2 note more feel imo - Well since this part of the music is similar to 00:23:482 (2), I think keeping them both as sliders is fine.
00:24:232 (4,5) - change to a slider - Buuut too many sliders in a row is boring xD.
00:26:294 (3) - dele this..? it's easy diff =3= - I'll delete it if many people complain. I just like it =3=
00:36:232 (2) - drum sound too(same as 00:35:482 (1) - ) - The drum is for the cymbal sound, and I don't hear a cymbal on this now, so no change.
00:45:982 (1,2) - put other way? - ? Not sure what you mean here, so no changes for now :?
00:47:482 (1) - dele clap and end in 00:50:482 - ? - Eeh, kinda like it, and it's on the right beat as well, sooo xD
01:00:982 (1,2) - Rhythm swap - Hmm, actually yes!
01:09:607 (1,2) - no stack good~(maybe 01:09:607 (1) - put x192/y288) - Kay~

lol idk can or not like this kiai time~

[Normal]
00:02:482 (1,2,3,4,5,6,7,8,9,10) - why don't make Regular polygon w - Uuuuh, good question xD.
00:08:482 (1,2) - just do no repeat sliders? - I really like this though ;_;
00:09:982 (1,2,3) - too closer.. - Fixed.
00:17:482 (3) - repeat just once (end in 00:18:232 - ) - I think this is fine?
00:22:732 (1,2,3,1,2,3) - a little hard in "normal"diff... - Heh, I kinda like this part, so I'll see for a bit first :P
00:26:294 (3) - dele? - Well, people tell me that, so done.
00:30:232 (2) - Arc it? - Mirrored from 00:28:732 (5)
00:44:107 (1) - dele nc - Following same pattern as with 00:41:107 (1).
00:47:482 (1) - spin same as easy diff~ - Same.
00:56:294 (5) - a little stack.. x232/y292? - I think it's fine since it's the sliderhead that's partially covering this, and not the end. Also, would break symmetry if I moved it :P
01:06:982 (2,3) - http://puu.sh/260Hq better >< - Heh, I quite like it. Changed!
01:21:419 (1) - dele nc - Following nc pattern as other diffs.

it's really hard for normal...maybe change some note to silder that not a major

[Hard]
00:04:544 (7) - nc here - Keeping the beginning in 1 combo.
00:17:294 (4) - stack with 00:17:482 (1) - 's head - Hmm, I like how it plays currently with the stack on sliderend instead, so no change~
00:21:419 (4) - stck with 00:20:107 (4) - 's head? - Done.
00:27:982 (5,6) - to slider? - I kinda like it the way it is xD
00:52:732 (5) - nc? - Following same NC pattern as rest of chorus.
01:09:607 (1) - dele nc - Done.
01:16:732 (1,1) - both ctrl+h&j ? - Intentional anti-jump (to emphasize that they sing with a liiittle less "omph".
01:20:482 (5,1) - change nc - Same NC as other diffs.
01:27:607 (1) - o.o..? you end other diff in 01:27:607 - >< - I end Hard/Insane/Egao at 01:27:982 and Easy/Normal at 01:27:607 ;)

[Insane]
00:04:544 (7) - nc? - Same as hard.
00:11:857 (3) - x44/y116? - Yeah, done.
00:13:700 (1) - dele nc cuz you have a 1.5x in 00:14:107 (1) - - Changes from 1/12 back to 1/4 here, so I think it's ok to have NC.
00:16:357 (2) - 's tail stack 00:15:044 (5) - - Done
00:18:982 (1,2,3,4,5,6) - uhmm...closer >_<? - I kinda like it as it is xD
00:18:607 (1) - no need to 1.5x here imo.. - Mm, idk, that byuuuuuuuu sound makes me think of sliding down a slider xD
00:21:794 (1,2) - change rhythm? - ? I think this is fine?
00:42:419 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - i don't like this....too much stream ><! - Can't really do much about it since I'm following the shamisen xD
00:47:482 (1) - spin same as before~ - ~
00:55:357 (4,5) - no stack good>< - I'm not sure what you meant by this, but I think the stacks are fine?
00:57:794 (4) - x256/y156 or x288/y192 - Put at 256;160
01:01:732 (5) - nc - Don't have NC in any other diff.
01:05:294 (5) - x80/y124? - Don't think it makes much of a difference, so no change.
01:07:357 (3) - nc~ - Same pattern as before.
01:14:013 (7) - x320/y108 - Done.
01:15:232 (3) - stack with 01:13:919 (6) - - Would break symmetry though.
01:20:482 (6) - nc - Same NC pattern as later.
01:21:232 (5,1) - change nc - ^
01:26:107 (5) - maybe nc here - ^
01:27:607 (1) - same as Hard diff ;w; - Same.
good luck with rank this map!
jaehn215

jaehn215 wrote:

Modding queue~ :)

[Easy]
00:21:982 (4) - Change slider. (Curve) - Well, I like my sharpangleslider :P
00:26:294 (3) - remove note..? - aeorihae fiiiine. Removed.
00:36:232 (2) - add finish sound..? - No finish sound in music, so no need.
00:44:107 - add note and add clap sound - Don't think there is a need. This plays well like it is imo.
00:45:982 (1) - confuse.. Change note position - Hope this is better.

[Normal]
imo circle size change 3 - CS3 would look really clustered imo, and make things harder.

00:13:544 - add note..? - Hmm, No change for now.
00:25:732 (2) - DS 1.0 please. (ex:http://puu.sh/263RV) - Removed this note per mod above.
00:54:982 (2) - add finish sound (head) - I was actually thinking about adding the finishes in the chorus, but I decided to not do it, so I won't :P
00:55:732 (4) - ^

[Love's Muzukashii]
00:14:107 (3) - add finish sound..?
00:37:169 (1) - k
00:37:544 (1) - d
00:54:982 (4) - k[

[Kinomi's Oni]
00:36:982 (211) - slider end change (00:37:732)

[Hard]
01:22:732 (1,1) - imo remove slider and add note stack.. - Consistency with similar pattern before.

So perfect :)

[Insane]
HP Drain - 1 - HP should be fine for Insane diff.

00:02:482 (1,5,6,9) - remove finish sound. - ? They're fine imo, and in every othe diff :p
00:42:419 (1,2,3,4,5,6,7) - Closer to the rhythm.. - Listen to the shamisen~


[Egao]
HP Drain -1 or -2
Very hard this because circle size... - That was my intention; mapping a map not hard because of highbpm or streams :P

00:09:607 (9,10,11,12) - check DS - 1/12
00:48:982 (1) - add new combo please.. - Mapping this phase all in one combo.
00:49:544 (11) - change slider. (Curve) - No curves in this diff~


Egao diff for approved..? - Well, I hope for ranked, but if I can't, then yeah I guess xD

GL :)
Wafu

Wafu wrote:

Black - Suggestion
Blue - I highly recommend you to fix it
Red - Unrankable

[Easy]

00:10:357 (2) - Placement of this slider is a bit unnatural and doesn't follow previous slider so consider moving it on 292;221. Of course make next sliders to fit current distance snap if you followed this. - Don't think this is a big deal, so no change.
00:15:982 (1,2,3) - This pattern is good, but there is visual problem a bit. Distance between 00:15:982 (1,3) seems to be inconsistent so it could be better if you move (1) on 52;204 and then paste it instead of 00:17:482 (3) with CTRL+H tool so it will look consistently. - Fixed I think.
00:24:232 (3) - Move on 184;332 to make better blanket since Easy diffs really needs it. - I don't really think it's such a big deal. The straight line is fine.
00:24:607 (4) - If you followed ^ move this on 88;376
00:33:982 (3) - Move its start on 309;32 to be on the same lane as 00:32:482 (1) - Well, done :P
00:54:607 (1) - This overlap is quite critical and could be fixed because this song has really low AR so it's pretty much visible while playing. Consider to move completely this pattern up. - It's also visible for a long enough time for people to see and react to, so I don't find this a big deal.
00:56:857 (3) - It overlaps a bit and it can be prevented so easily so fix it. - Sure.
01:08:107 (3,1) - Stack these perfectly! - Well ok.
01:20:482 (4) - 152;249 for better blanket. - Straight lines.
01:27:607 (1) - Well.. This is is great but you could make slider which ends on 01:27:982 here. If you haven't followed it, remove timing point on 01:27:700 since it doesn't anything. It just decreases the volume from 100% to 5%, but this part doesn't contain anything so it does nothing so it's unnecessary and could be deleted. - It's just something that ended up here because I copied over the timing sections xD Deleted last section.

[Normal]

00:02:482 (1) - 255;348 for symmetry with 00:03:607 (4) - Fixed this part to a perfect hexagon so :P
00:09:982 (1,2,3) - Increase snap on 1,2 or something like this to fix this ugly overlaps. Yup, it does break distance snap, but since it's at least visualy the same, it's okay when it's changed. Imo still better than overlap before. - Fixed by earlier mod~
01:27:607 (8) - The same problem as easy. - Same.

[Love's Muzukashii]

Video is missing.
It's imo a bit random sometimes, but still I guess it's really fine.

[Kinomi's Oni]

Video is missing.
00:05:482 (11,12,13,14,15,16,17,18,19,20,21,22,23,24) - This feels really really bad.. placing spinner instead of forcing player to play just overmapped stuff is just weird, sorry.


[Hard]

00:20:482 (5) - NC instead of next note because this note feels it starts new part, not the next note. - Uuuh yes.
01:13:732 (5,6,7) - This is quite aggresive shape. First really much shaped slider, then straight stream. Maybe it will fix if the stream will follow slider's way so consider move 01:14:013 (6) on 307;54 and 01:14:107 (7) on 282;53 - Yes!
01:14:482 (1,2,3,4) - Spaces between these sliders are inconsistent without a reason so consider move them like this: - Moved outer sliders 1 gridlvl4 to the sides.
  • 01:14:857 (2) - 203;350
    01:15:232 (3) - 303;220
    01:15:607 (4) - 403;350
Maybe rotating a bit couldn't be so bad. You're using maybe too much of straight sliders without rotation.

[Insane]

00:34:732 (7) - Make this slider the same rotated as 00:34:169 (6) 's end so it means cordinates 419;366 is start and 358;301 is end. It makes this pattern looks properly and clearly. - I think it looks fine atm though ;w;
00:38:669 (2,3,4,5,6,7,8) - Increase snap on 0,7 to be consistent with streams which are next or make the other streams with 0,5 snap which is imo much better, yet longer solution. - 0.7x
00:55:357 (4,5) - Move on 256;144 to make perfect stack so it would be unnecessary overlap.
- Moved (3) earlier :P
01:20:669 (7,8) - This pattern is really hard to beat, especially on DT so consider swap notes 7 and 8. - Nah, If they can't beat it on DT, then just don't play DT \o\

[Egao]

Well.. I would surely make CS-1 because this one is really really much small. - But CS6 is fuuuuun.
00:09:607 (9,10,11,12) - This stream is really confusing, you could remake it to normal stream without spaces.
- It's actually mapped in 1/12 :P
00:24:513 (2,3) - Move on 207;326 to move it on the same lane as previous slider. I just feel these couldn't be unsymmetrical. - Well, the sliders themselves aren't symmetrical either, so I guess it's fine?
01:10:732 (6,1) - Move on 88;323 to don't break linear stream, it fits like this imo better. - This is placed like this because of stacking, so it makes a straight line ingame.

I really like this map, good job and good luck. Sorry for a short mod, almost everything is perfect. Only thing which bothers me is Egao's circle size. Have a star.

God, I'm never EVER going to wait and then fix so many mods at the same time, especially when the editor is still bugged :o Anyhow, thanks a lot for the mods guys!

@Kinomi: Incase I screw up anything more, I'll wait until after the bugs have been fixed before I try submitting again xD
Teara
Well, I cant really find anything with any of the diffs, the following will just be suggestions with is not critical, all which can be safely ignored. Its based on my personal preference/opinion mostly :) Good job. (apart from Egao)

I hope you can find a few things in the mod useful.

[Easy]

00:26:294 (3) - While it flows and fits with the music, this IS a easy diff, only really new players will play easy (or average <> good players hunting top40). The core of the issue is, easy should be easy, no tricky stuff. Its alright to pull tricks like this in a normal, since that's where most new players go for a challenge.

01:21:232 (5) - A finish would fit with the music here.

[Normal]

00:58:357 (1,2) - finish on both of them. :3

[Insane]

Using 3 unique slider speeds -slaps fingers- buuut, I guess its fine, it flows nicely.

[Egao]

That spacing.

00:09:607 (9,10,11,12) - This really just looks ugly.
00:21:607 (8,9,1) - now, where did I put that shotgun? ""spacing""
00:42:232 (8) - convert to hit-circles, you can even keep the pattern as is, but stream -> slider -> mini jump -> stream = 100's (chances are good you will release the slider to fast) = rage = lets give this map a 1 star rating while the poor mouse or tablet pen gets the worse of it.. think of the mouse!!!. While the idea is cool, the rage that is sure to follow is not. ;)
00:42:982 (7) - ^
00:48:607 (1) - New combo, mostly because of higher pitch voice.
01:10:732 (5) - On purpose? if yes, ignore this. Otherwise fix it!!.. =)
01:15:232 (3,4,5) - -ah, here is the shotgun- see SS for a possible fix.. :x


Also, I know your gonna change the settings for the diff, but I'd highly recommend you up the circle size by one, it could potentially make the map a lot more fun for alot of people who cant see very good/far or just generally bad at small hitcircles ;) It plays a lot nicer for me on +1 circle size anyways.. [rant]and lets be honest, there is a lot of stupidly crappy mapped maps out there now, ones can play for a challenge.. I mostly and I think most players, play for the fun element. and this map has the potential to become fun[/endrant]

[Conclusion]

Also, I love the hit sounds and the mapset in general, apart from one diff (you can guess =p) so have a * :)
Topic Starter
CXu
I'll check and fix stuff when the editor bugs have been fleshed out.
Anyhow, the reason I even made Insane was because a lot of people probably would go herpderp on [Egao], and personally I enjoy playing with CS6, and I intend to keep the map like that. Also, while I agree CS6 makes the map "unecessary" harder, it also gives a much bigger sense of achievement when you finally pass/FC it \o\ And if you don't like it, there is always Insane. As I wrote in the description: "This will make you either smile or cry." :P
0gre_old
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
/ = exchange to
* = suggestion
* = strongly recommended

[Kinomi's Oni]
MOD information
[*]00:05:482 (11,12,13,14,15,16,17,18,19,20,21,22,23,24)
Suggestion to make either spinner or slider

[*]00:02:763 (2)
I think at the beggining you dont need to arrange too much
specially this part is very quiet

[*]In kiai part you may can make a gap to not link each 3-combs too much
You may can have a quick check where the cut can be
https://osu.ppy.sh/s/73736

[Love's Muzukashii]
MOD information
[*]00:05:669 (1,1) Better make a gap at least one note
00:05:669 (1) you could start the spinner from this point

[*]00:58:357 (2,3,1,1,1,1,1,1,2,3,4,1,1) ,
01:01:263 (2,1,1,2,3,4,1,1)
This kind of linked 3-combs would be be too difficult for Muzukashii

[*]00:31:263 (2,1) Try to avoid this kind of 2-combs too much I think
00:29:763 (2) - could move this note to this point for example

[*]00:41:482 ~ 00:43:732
Maybe move all 3-combs forward by 1 unit
and 00:42:982 (6) - k

[*]00:51:607 (3,4,1) - May delete the middle one and
00:51:982 (1) - add finish to it

[*]00:57:982 (1) - Is this miss ? please try to check it repeatly ~ to make sure no mistakes

Thanks for seeing and good luck :oops:
KinomiCandy

0gre wrote:

[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
/ = exchange to
* = suggestion
* = strongly recommended

[Kinomi's Oni]

[*]00:05:482 (11,12,13,14,15,16,17,18,19,20,21,22,23,24)
Suggestion to make either spinner or slider Already did, but CXu couldn't update since the editor got bugged.

[*]00:02:763 (2)
I think at the beggining you dont need to arrange too much
specially this part is very quiet Removed.

[*]In kiai part you may can make a gap to not link each 3-combs too much
Removed few 3-combs, made it easier.

You may can have a quick check where the cut can be
https://osu.ppy.sh/s/73736 (Nice taiko :) )

Thanks for seeing and good luck :oops:
Thank you for modding! I'll edit this post later since I'm at school. :?

Update
osu file format v12

[General]
AudioFilename: thissongmakesmehappy.mp3
AudioLeadIn: 1000
PreviewTime: 51607
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Nippon Egao Hyakkei (TV Size)
TitleUnicode:�j�b�|���Ί�S�i (TV Size)
Artist:MomoKuro-tei Ichimon
ArtistUnicode:��������
Creator:CXu
Version:Kinomi's Oni
Source:Joshiraku
Tags:Ending Momoiro Clover Z Jugemu Jugemu Gok?-no surikire Kaijarisuigyo-no Suigy?matsu Unraimatsu F?raimatsu Kuunerutokoro-ni Sumutokoro Yaburak?ji-no burak?ji Paipopaipo Paipo-no-sh?ringan Sh?ringan-no G?rindai G?rindai-no Ponpokop?-no Ponpokon?-no Ch?ky?mei-no Ch?suke KinomiCandy Love
BeatmapID:211167
BeatmapSetID:74301

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Sound Samples
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3,100,163,162,255

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75982,-100,4,1,0,70,0,0


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256,192,51982,1,4,0:0:0:0:
256,192,52263,1,8,0:0:0:0:
256,192,52357,1,0,0:0:0:0:
256,192,52544,1,8,0:0:0:0:
256,192,52732,1,0,0:0:0:0:
256,192,53013,1,8,0:0:0:0:
256,192,53107,1,0,0:0:0:0:
256,192,53294,1,8,0:0:0:0:
256,192,53482,1,0,0:0:0:0:
256,192,53669,1,8,0:0:0:0:
256,192,53857,1,0,0:0:0:0:
256,192,54044,1,8,0:0:0:0:
256,192,54138,1,8,0:0:0:0:
256,192,54232,1,0,0:0:0:0:
256,192,54419,1,8,0:0:0:0:
256,192,54607,1,0,0:0:0:0:
256,192,54700,1,0,0:0:0:0:
256,192,54794,1,8,0:0:0:0:
256,192,54888,1,8,0:0:0:0:
256,192,54982,1,0,0:0:0:0:
256,192,55263,1,8,0:0:0:0:
256,192,55357,1,0,0:0:0:0:
256,192,55544,1,8,0:0:0:0:
256,192,55732,1,0,0:0:0:0:
256,192,56013,1,8,0:0:0:0:
256,192,56107,1,0,0:0:0:0:
256,192,56294,1,8,0:0:0:0:
256,192,56482,1,0,0:0:0:0:
256,192,56575,1,8,0:0:0:0:
256,192,56763,1,8,0:0:0:0:
256,192,56857,1,0,0:0:0:0:
256,192,57044,1,8,0:0:0:0:
256,192,57232,1,0,0:0:0:0:
256,192,57419,1,8,0:0:0:0:
256,192,57513,1,8,0:0:0:0:
256,192,57607,1,0,0:0:0:0:
256,192,57794,1,8,0:0:0:0:
256,192,57982,1,0,0:0:0:0:
256,192,58169,1,8,0:0:0:0:
256,192,58357,1,0,0:0:0:0:
256,192,58450,1,8,0:0:0:0:
256,192,58544,1,0,0:0:0:0:
256,192,58732,1,0,0:0:0:0:
256,192,58825,1,8,0:0:0:0:
256,192,58919,1,0,0:0:0:0:
256,192,59107,1,0,0:0:0:0:
256,192,59294,1,8,0:0:0:0:
256,192,59482,1,0,0:0:0:0:
256,192,59763,1,8,0:0:0:0:
256,192,59857,1,0,0:0:0:0:
256,192,60044,1,8,0:0:0:0:
256,192,60232,1,0,0:0:0:0:
256,192,60419,1,8,0:0:0:0:
256,192,60513,1,8,0:0:0:0:
256,192,60607,1,8,0:0:0:0:
256,192,60794,1,8,0:0:0:0:
256,192,60982,1,0,0:0:0:0:
256,192,61075,1,8,0:0:0:0:
256,192,61169,1,8,0:0:0:0:
256,192,61263,1,8,0:0:0:0:
256,192,61357,1,0,0:0:0:0:
256,192,61544,1,0,0:0:0:0:
256,192,61638,1,8,0:0:0:0:
256,192,61732,1,0,0:0:0:0:
256,192,61919,1,8,0:0:0:0:
256,192,62013,1,8,0:0:0:0:
256,192,62107,1,0,0:0:0:0:
256,192,62294,1,8,0:0:0:0:
256,192,62482,1,0,0:0:0:0:
256,192,62669,1,8,0:0:0:0:
256,192,62857,1,0,0:0:0:0:
256,192,63044,1,8,0:0:0:0:
256,192,63138,1,8,0:0:0:0:
256,192,63232,1,0,0:0:0:0:
256,192,63419,1,8,0:0:0:0:
256,192,63607,1,0,0:0:0:0:
256,192,63794,1,8,0:0:0:0:
256,192,63982,1,0,0:0:0:0:
256,192,64263,1,8,0:0:0:0:
256,192,64357,1,0,0:0:0:0:
256,192,64544,1,8,0:0:0:0:
256,192,64732,1,0,0:0:0:0:
256,192,65013,1,8,0:0:0:0:
256,192,65107,1,0,0:0:0:0:
256,192,65294,1,8,0:0:0:0:
256,192,65482,1,0,0:0:0:0:
256,192,65669,1,8,0:0:0:0:
256,192,65763,1,8,0:0:0:0:
256,192,65857,1,0,0:0:0:0:
256,192,66044,1,8,0:0:0:0:
256,192,66232,1,0,0:0:0:0:
256,192,66419,1,8,0:0:0:0:
256,192,66513,1,8,0:0:0:0:
256,192,66607,1,8,0:0:0:0:
256,192,66794,1,8,0:0:0:0:
256,192,66982,1,0,0:0:0:0:
256,192,67075,1,0,0:0:0:0:
256,192,67169,1,8,0:0:0:0:
256,192,67263,1,8,0:0:0:0:
256,192,67357,1,0,0:0:0:0:
256,192,67544,1,8,0:0:0:0:
256,192,67732,1,0,0:0:0:0:
256,192,68013,1,8,0:0:0:0:
256,192,68107,1,0,0:0:0:0:
256,192,68294,1,8,0:0:0:0:
256,192,68482,1,0,0:0:0:0:
256,192,68575,1,8,0:0:0:0:
256,192,68763,1,8,0:0:0:0:
256,192,68857,1,0,0:0:0:0:
256,192,69044,1,8,0:0:0:0:
256,192,69138,1,8,0:0:0:0:
256,192,69232,1,0,0:0:0:0:
256,192,69419,1,8,0:0:0:0:
256,192,69513,1,8,0:0:0:0:
256,192,69607,1,0,0:0:0:0:
256,192,69794,1,8,0:0:0:0:
256,192,69982,1,8,0:0:0:0:
256,192,70169,1,8,0:0:0:0:
256,192,70357,1,8,0:0:0:0:
256,192,70450,1,8,0:0:0:0:
256,192,70544,1,8,0:0:0:0:
256,192,70732,1,8,0:0:0:0:
256,192,71107,1,0,0:0:0:0:
256,192,71482,1,4,0:0:0:0:
256,192,71763,1,8,0:0:0:0:
256,192,71857,1,0,0:0:0:0:
256,192,72044,1,8,0:0:0:0:
256,192,72232,1,0,0:0:0:0:
256,192,72419,1,8,0:0:0:0:
256,192,72513,1,8,0:0:0:0:
256,192,72607,1,8,0:0:0:0:
256,192,72794,1,8,0:0:0:0:
256,192,72982,1,0,0:0:0:0:
256,192,73075,1,0,0:0:0:0:
256,192,73169,1,0,0:0:0:0:
256,192,73263,1,8,0:0:0:0:
256,192,73357,1,0,0:0:0:0:
256,192,73544,1,8,0:0:0:0:
256,192,73732,1,0,0:0:0:0:
256,192,73919,1,0,0:0:0:0:
256,192,74013,1,8,0:0:0:0:
256,192,74107,1,0,0:0:0:0:
256,192,74294,1,8,0:0:0:0:
256,192,74482,1,0,0:0:0:0:
256,192,74575,1,0,0:0:0:0:
256,192,74669,1,0,0:0:0:0:
256,192,74763,1,0,0:0:0:0:
256,192,74857,1,8,0:0:0:0:
256,192,74950,1,8,0:0:0:0:
256,192,75044,1,8,0:0:0:0:
256,192,75138,1,8,0:0:0:0:
256,192,75232,1,0,0:0:0:0:
256,192,75325,1,0,0:0:0:0:
256,192,75419,1,0,0:0:0:0:
256,192,75513,1,0,0:0:0:0:
256,192,75607,1,8,0:0:0:0:
256,192,75982,1,0,0:0:0:0:
256,192,76169,1,0,0:0:0:0:
256,192,76357,1,8,0:0:0:0:
256,192,76732,1,8,0:0:0:0:
256,192,76919,1,8,0:0:0:0:
256,192,77107,1,0,0:0:0:0:
256,192,77482,1,0,0:0:0:0:
256,192,77669,1,0,0:0:0:0:
256,192,77857,1,8,0:0:0:0:
256,192,78232,1,8,0:0:0:0:
256,192,78419,1,8,0:0:0:0:
256,192,78607,1,0,0:0:0:0:
256,192,78982,1,0,0:0:0:0:
256,192,79169,1,0,0:0:0:0:
256,192,79357,1,8,0:0:0:0:
256,192,79544,1,8,0:0:0:0:
256,192,79638,1,8,0:0:0:0:
256,192,79732,1,8,0:0:0:0:
256,192,79919,1,0,0:0:0:0:
256,192,80107,1,8,0:0:0:0:
256,192,80294,1,8,0:0:0:0:
256,192,80482,1,0,0:0:0:0:
256,192,80575,1,0,0:0:0:0:
256,192,80669,1,0,0:0:0:0:
256,192,80763,1,0,0:0:0:0:
256,192,80857,1,8,0:0:0:0:
256,192,81044,1,0,0:0:0:0:
256,192,81232,1,0,0:0:0:0:
256,192,81419,1,8,0:0:0:0:
256,192,81607,1,8,0:0:0:0:
256,192,81982,1,0,0:0:0:0:
256,192,82169,1,0,0:0:0:0:
256,192,82357,1,8,0:0:0:0:
256,192,82732,1,8,0:0:0:0:
256,192,82919,1,8,0:0:0:0:
256,192,83107,1,0,0:0:0:0:
256,192,83482,1,0,0:0:0:0:
256,192,83669,1,0,0:0:0:0:
256,192,83857,1,8,0:0:0:0:
256,192,84232,1,8,0:0:0:0:
256,192,84419,1,8,0:0:0:0:
256,192,84607,1,0,0:0:0:0:
256,192,84982,1,0,0:0:0:0:
256,192,85169,1,0,0:0:0:0:
256,192,85357,1,8,0:0:0:0:
256,192,85544,1,8,0:0:0:0:
256,192,85638,1,8,0:0:0:0:
256,192,85732,1,8,0:0:0:0:
256,192,85919,1,0,0:0:0:0:
256,192,86107,1,8,0:0:0:0:
256,192,86294,1,8,0:0:0:0:
256,192,86482,1,0,0:0:0:0:
256,192,86575,1,0,0:0:0:0:
256,192,86669,1,0,0:0:0:0:
256,192,86763,1,0,0:0:0:0:
256,192,86857,1,8,0:0:0:0:
256,192,87044,1,0,0:0:0:0:
256,192,87232,1,0,0:0:0:0:
256,192,87419,1,8,0:0:0:0:
256,192,87607,1,12,0:0:0:0:
Topic Starter
CXu

Kaneko wrote:

Well, I cant really find anything with any of the diffs, the following will just be suggestions with is not critical, all which can be safely ignored. Its based on my personal preference/opinion mostly :) Good job. (apart from Egao)

I hope you can find a few things in the mod useful.

[Easy]

00:26:294 (3) - While it flows and fits with the music, this IS a easy diff, only really new players will play easy (or average <> good players hunting top40). The core of the issue is, easy should be easy, no tricky stuff. Its alright to pull tricks like this in a normal, since that's where most new players go for a challenge.
- Yes, I've changed this according to previous mods as well ;)
01:21:232 (5) - A finish would fit with the music here. - I disagree, as I don't really think there is anything in the music that warrants a finish.

[Normal]

00:58:357 (1,2) - finish on both of them. :3 - Same as other difficulties in hitsoundpattern, and I don't really think there is anything here that warrants a finish anyway.

[Insane]

Using 3 unique slider speeds -slaps fingers- buuut, I guess its fine, it flows nicely. - Well, as long as it works :P

[Egao]

That spacing.

00:09:607 (9,10,11,12) - This really just looks ugly. - I have to space it like this to emphasize the timing. This part is 1/12.
00:21:607 (8,9,1) - now, where did I put that shotgun? ""spacing"" - The spacing is fine though. Not evenly spaced, but readable.
00:42:232 (8) - convert to hit-circles, you can even keep the pattern as is, but stream -> slider -> mini jump -> stream = 100's (chances are good you will release the slider to fast) = rage = lets give this map a 1 star rating while the poor mouse or tablet pen gets the worse of it.. think of the mouse!!!. While the idea is cool, the rage that is sure to follow is not. ;)
00:42:982 (7) - ^ - They play fine. They emphasize how the shamisen kind of resets and begins again for all 3 streams until the end of the last one.
00:48:607 (1) - New combo, mostly because of higher pitch voice. - Imo, since they're in the same phase of the song, keeping them in 1 combo is fine.
01:10:732 (5) - On purpose? if yes, ignore this. Otherwise fix it!!.. =) - On purpose so the stream lines up in game.
01:15:232 (3,4,5) - -ah, here is the shotgun- see SS for a possible fix.. :x - Same as 00:21:607 (8,9,1)


Also, I know your gonna change the settings for the diff, but I'd highly recommend you up the circle size by one, it could potentially make the map a lot more fun for alot of people who cant see very good/far or just generally bad at small hitcircles ;) It plays a lot nicer for me on +1 circle size anyways.. [rant]and lets be honest, there is a lot of stupidly crappy mapped maps out there now, ones can play for a challenge.. I mostly and I think most players, play for the fun element. and this map has the potential to become fun[/endrant]

[Conclusion]

Also, I love the hit sounds and the mapset in general, apart from one diff (you can guess =p) so have a * :)
Thanks for modding!
Will add Kinomi fixes whenever he's back again :P
BounceBabe
Hi, from the Queue!

General

"Joshiraku.full.1216942.jpg" rename to BG or something similar
- BG needs to have either 1024x768 or 800x600, the current size is 1280x768


Easy

00:06:794 (1,1) - New players need time to prepare for new elements and the spinner is ending too close to the next element, there must be at least 1 white tick space
00:27:607 (2,3) - Unstack, not good for newbies on Easy
00:29:107 (4) - ^

00:29:482 (5,1) - Reverse NC, to match the vocal
00:36:982 (1) - Same again like the other one
01:09:232 (5) - Unstack
01:09:982 - Dont ever slowdown in Easys or Normals, since its not known and confuses the player, only use it when its TOTALLY obvious musicwise to place a slowdown


Normal

Wait.. this is not Normal, this is a Hard ... orz. Make it easier and call me back to mod it once it IS a Normal

Hard


00:04:732 (8) - NC
00:12:982 (1,2,3,4,5,6,7,8,9,10) - On Hard? You kidding ;w; Change it
01:09:982 - Remove Slowdown
01:15:982 (1,2,3,1) - Broken spacing 3 to 1 doesnt fit spacing wise with 1,2,3. Make normal spacing
01:18:232 (1) - ^
01:22:732 (1,1) - ^


1st Insane

Why is this on 1/12? This is unrankable you know. I mod this with 1/4 and slider tick 3. You need to adjust the sliders for example: 00:59:482 (3) -

00:43:732 (7,1) - Spacing
00:58:357 - Speed change, either you put Slider tick rate 3, or you remove the speed change, or you add a SB warning to it otherwise its not acceptable
01:09:982 - ^
01:14:857 (2,3) - Spacing


2nd Insane

I refuse this to mod since it behaves like a diff for Approval. Sorry ._.

Good luck and try to change this and then get lots lots more mods.
Topic Starter
CXu

BounceBabe wrote:

Hi, from the Queue! - Hya.

General

"Joshiraku.full.1216942.jpg" rename to BG or something similar - Not sure why this matters at all.
- BG needs to have either 1024x768 or 800x600, the current size is 1280x768 - I was under the impression that widescreen backgrounds are allowed now that their supported?
Edit: Well, according to the wiki, 1366x768 is supported, soooo gimme a sec to resize it I guess?


Easy

00:06:794 (1,1) - New players need time to prepare for new elements and the spinner is ending too close to the next element, there must be at least 1 white tick space - Thenext note is close enough to the center of the spinner that I don't think there is that much of a problem. I will change it's like the end of the world or something, but keeping for now.
00:27:607 (2,3) - Unstack, not good for newbies on Easy - I have absolutely no idea why stacking is not good for easy. It's a part of the game, and introducing them in a simple manner in easy should be allright. Easy don't have to be completely straightforward 1/1 to be easies.
00:29:107 (4) - ^ - ^
00:29:482 (5,1) - Reverse NC, to match the vocal - Sure.
00:36:982 (1) - Same again like the other one - Same reasoning as the other one.
01:09:232 (5) - Unstack - Same reason as the other stacks.
01:09:982 - Dont ever slowdown in Easys or Normals, since its not known and confuses the player, only use it when its TOTALLY obvious musicwise to place a slowdown
- The slowdown is obvious musicwise as the song clearly changes to only play with the shamisen. Also, the sliderticks are very visible, and should be a good indicator to the slowdown.

Normal

Wait.. this is not Normal, this is a Hard ... orz. Make it easier and call me back to mod it once it IS a Normal - Gee thanks, that helps a lot. And no. Might be hard (not the difficulty name), but it's a Normal.

Hard


00:04:732 (8) - NC - Keeping the first part in 1 combo.
00:12:982 (1,2,3,4,5,6,7,8,9,10) - On Hard? You kidding ;w; Change it - It's a stream. What's the problem?
01:09:982 - Remove Slowdown - No.
01:15:982 (1,2,3,1) - Broken spacing 3 to 1 doesnt fit spacing wise with 1,2,3. Make normal spacing - Antijump-
01:18:232 (1) - ^
01:22:732 (1,1) - ^


1st Insane

Why is this on 1/12? This is unrankable you know. I mod this with 1/4 and slider tick 3. You need to adjust the sliders for example: 00:59:482 (3) -

00:43:732 (7,1) - Spacing - Plays fine.
00:58:357 - Speed change, either you put Slider tick rate 3, or you remove the speed change, or you add a SB warning to it otherwise its not acceptable - Tickrate 3 would be completely silly. How to read this slider? 1/1 sliderlength with no ticks = 1/2 slider with 2.0x speed. Simple as that.
01:09:982 - ^ - See that slidertick? Yes? Good.
01:14:857 (2,3) - Spacing - The spacing is irrelevant to reading this part. People would use the symmetry instead.

2nd Insane

I refuse this to mod since it behaves like a diff for Approval. Sorry ._. - Well, I can't do much with that, other than saying that this indeed is for ranking.

Good luck and try to change this and then get lots lots more mods.
Thanks for modding! :D
Reiji-RJ
Hello!

General

  1. Shouldn't artist be Momokurotei Ichimon? link
  2. I don't think you need all this tags related to Jugemu, nobody will search for them D: Or leave just Jugemu in tags
  3. And add Kenichi Maeyamada to the tags, as he is composer
Normal

  1. Your normal is a bit hard for Normal D:
  2. 00:22:732 (1,2,3,1,2,3) - especially this moment, because of 1/4. Try this maybe?
  3. That's all exepted hard moments, such as 01:02:482 (1,2,3,4,5,6,7). Maybe make it easier? D:
Hard

  1. 01:27:607 (1) - I like the circle here instead of slider. It plays better and makes good sense :O
  2. 00:12:982 (1) - unsnapped slider end
  3. 00:13:325 (3) - unsnapped circle
  4. 00:13:512 (5) - same here
Insane

  1. 00:09:607 (9,10) - they should be 1/4, right?
  2. 01:27:607 (1) - again, maybe circle?
  3. 00:12:982 (1) - unsnapped
  4. 00:13:325 (3) - ^
  5. 00:13:513 (5) - ^
Egao

  1. There are some unsnapped sliders and circles, so resnap all notes
  2. WHY SO SMALL CIRCLES
  3. 00:09:607 (9,10,11,12) - wha-- look like 1/4 with strange spacing. Maybe 1/4?
  4. 00:22:732 (1,2,3) - strange spacing too, fix it :<
  5. 00:23:482 (1,2,3) - why?
  6. 01:27:607 (1) - circle instead of slider?
blah-blah-blah, my mod is shit
Your map is awesome
<3
Topic Starter
CXu

Reiji-RJ wrote:

Hello!

General

  1. Shouldn't artist be Momokurotei Ichimon? link - No idea, I just based this on the ranked maps of this song.
  2. I don't think you need all this tags related to Jugemu, nobody will search for them D: Or leave just Jugemu in tags - Hey, his name is just awesome xD
  3. And add Kenichi Maeyamada to the tags, as he is composer - Done.
Normal

  1. Your normal is a bit hard for Normal D: - Yeah, well, idk, I don't really want to nerf it so much. Oh well, if people keep complaining about it, then I'll try do some stuff with it, but for now I guess it's fine.
  2. 00:22:732 (1,2,3,1,2,3) - especially this moment, because of 1/4. Try this maybe? - Eh, I quite like this part, but I'll keep in mind your screenshot for later :P
  3. That's all exepted hard moments, such as 01:02:482 (1,2,3,4,5,6,7). Maybe make it easier? D: - I find this part to be the most "epic" part of the chorus, which is whyI delibirately made this part harder. Hopefully I can keep this :P
Hard

  1. 01:27:607 (1) - I like the circle here instead of slider. It plays better and makes good sense :O - Well, following same pattern as Insane and Egao, so I guess it's fine.
  2. 00:12:982 (1) - unsnapped slider end
  3. 00:13:325 (3) - unsnapped circle
  4. 00:13:512 (5) - same here - Oh uhh, actually 1/12 xD
Insane

  1. 00:09:607 (9,10) - they should be 1/4, right? - Nah, 1/12 :P
  2. 01:27:607 (1) - again, maybe circle?
  3. 00:12:982 (1) - unsnapped
  4. 00:13:325 (3) - ^
  5. 00:13:513 (5) - ^ - Same as Hard.
Egao

  1. There are some unsnapped sliders and circles, so resnap all notes - I guess you're referring to the 1/12. AIMod doesn't pick up anything.
  2. WHY SO SMALL CIRCLES - Becaaause it's coool.
  3. 00:09:607 (9,10,11,12) - wha-- look like 1/4 with strange spacing. Maybe 1/4? - 1/12
  4. 00:22:732 (1,2,3) - strange spacing too, fix it :< - Following lyrics, which are on 1/12, so to distinguish the 1/12 with spacing.
  5. 00:23:482 (1,2,3) - why?
  6. 01:27:607 (1) - circle instead of slider?
blah-blah-blah, my mod is shit
Your map is awesome
<3
Thanks for modding! :D
Nyari
*not a mod* i must say i really like the egao diff, had no problems passing it first time, but personally i prefer 5 circle size over 6, so trying out 5 was a bit more fun. just giving my opinion, nice diff though, good luck on getting it ranked. insane diff is nice too, good for the people looking for a challenge that can't pass egao. TL;DR NICE MAP CIRCLE SIZE 5 PLS GL HF
KinomiCandy

Empressmiku wrote:

*not a mod* i must say i really like the egao diff, had no problems passing it first time, but personally i prefer 5 circle size over 6, so trying out 5 was a bit more fun. just giving my opinion, nice diff though, good luck on getting it ranked. insane diff is nice too, good for the people looking for a challenge that can't pass egao. TL;DR NICE MAP CIRCLE SIZE 5 PLS GL HF

CXu wrote:

ps. I'm probably not going to change difficulty settings on [Egao] so no need to tell me that \o\.
Just pointing it out, incase you didn't know.
V E
hi CXu, from huequehehe :P
take it easy... all just suggestion XD
sorry for bad english

easy

00:06:794 - it seems too fast for easy, some players spin outer circle and it really hard to catch, maybe you can change to slider?
00:36:982 - ^, tough if he/she spin before spinnner end, if would get 100 :P

normal

00:05:107 - not stacked properly :P
near hard diff but ok,,,

hard

ok, fine tough

insane

00:14:107 - remove NC?

egao

00:11:763 (2,3) - why stacked, i thinks it's better like 00:12:513
00:13:607 (1) - remove NC, after that, move (6) and (7) to same stream place after (5)
00:13:825 - add NC
00:24:607 (3) - better have a simetry with (1) and stack again (2) to head slider (3)

not helped a lot but thanks....
thissongmakesmehappy
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • HP Drain Rate: 3
    Approach Rate: 3
    Overall Difficulty: 3
    00:08:482 (1) - I'm ok with this but some people will complain saying it's too soon after the spinner, so remove the repeat and start this slider at 00:09:232. (also end the previous spinner at 00:08:482)
    00:35:482 (1,2) - Move (1) at x:384 y:348 and (2) at x:128 y:348. (don't worry if the spacing isn't 0,90x, it doesn't really matter)
    00:38:482 (1) - Having a circle here is right imo but you should delete it, you already know why. *cough*
    00:44:107 (x) - Add a circle.
    00:47:482 (1) - End this spinner at 00:50:482.

Normal

  • HP Drain Rate: 5
    Overall Difficulty: 5
    00:27:044 (x) - Add a circle.
    00:47:482 (1) - End this spinner at 00:50:482.
    01:15:982 (1) - Move this slider at x:432 y:168. (and move 01:18:232 (1) this slider at x:80 y:168)

Hard

  • Snapping problems here!
    HP Drain Rate: 7
    Overall Difficulty: 7
    00:04:544 (7,8,9,10) - Try this pattern:
    00:47:482 (1) - End this spinner at 00:50:482.

Insane

  • Fix all this stuff, please.
    HP Drain Rate: 8
    Overall Difficulty: 8
    00:40:169 (2) - Convert this slider in 2 circles.
    00:47:482 (1) - End this spinner at 00:50:482.
    01:09:982 (1) - Try this:

Egao

  • There are a lot of snapping problems here, try to fix all this stuff:
    00:02:482 (1,2,3,4,5,6,7,8,9,10) - I don't like this pattern, try to do something different.
    00:16:357 (5) - Reverse this slider. (and move 00:16:263 (4) this circle at x:376 y:68)
    00:37:357 (x) - Add a circle.
    00:37:732 (x) - ^
    00:38:950 (x) - ^
    00:39:138 (x) - ^
    00:47:482 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - I highly suggest you to delete all this stuff and to add a spinner like you did in other diffs, these circles/sliders are hard to read and they don't follow any kind of music. (keep in mind that this is a rhythm game)

Love's Muzukashii

  • 00:17:013 (2,3,1,1) - dk k d to keep consistency with the previous pattern or kd k d
    00:32:013 (3,4,1,1) - ^
    00:45:982 (1) - D

Kinomi's Oni

  • 00:16:732 (56,57,58,59,60) - ddk d k --> dk kd k
    00:22:919 (45,46,47,48) - dk dk --> ddkdd
    01:00:607 (264) - d
    01:06:607 (303) - ^
    01:12:607 (340) - ^

Really nice beatmap, call me after your fixes for a recheck.
rEdo
a quick IRC mod =w=b

SPOILER
11:05 rEdo: hey shoe
11:05 CXu: ;w;
11:05 rEdo: easy:
11:05 rEdo: 00:45:982 (1,2) -
11:05 rEdo: ctrl+j?
11:05 rEdo: you're getting a bubble soon
11:05 rEdo: so yeah ircmod
11:05 rEdo: since im in a hurry
11:05 rEdo: =W=
11:05 CXu: lol oke
11:06 CXu: u so wanna kd for this right =w=b
11:06 CXu: also yeah sure ctrl+j
11:06 rEdo: anyway i think you should ctrl+j this cuz it's neat
11:06 rEdo: well since i was supposed to mod it
11:06 CXu: yeah
11:06 CXu: I did
11:06 rEdo: i think it's the right time to do that =w=b
11:06 CXu: but I bet you also want kd =w=b
11:06 rEdo: i don't really mind actually
11:07 CXu: I bet you still want kd =w=b
11:07 CXu: so anyhow
11:07 CXu: I'm just saying this
11:07 CXu: until you say yes
11:07 CXu: =w=b
11:07 rEdo: well if this makes you happy
11:07 rEdo: then yes I do =w=b
11:08 CXu: =W=b
11:08 rEdo: 01:09:607 (1) - i dislike that sudden distance snap decrease
11:08 rEdo: 01:27:607 (1) - i dislike nc =w=b
11:09 CXu: idk why it was decreased
11:09 CXu: so I fixed =w=b
11:09 rEdo: normal:
11:09 CXu: lol point
11:09 CXu: fixed te NC
11:09 rEdo: meh why do i always feel
11:09 rEdo: that CS4 is actually CS5
11:09 rEdo: after modding a map with bigass circles
11:09 CXu: because u
11:09 CXu: yeah
11:09 CXu: just modded CS3
11:09 CXu: or smth
11:09 CXu: xd
11:09 rEdo: :D:D
11:10 rEdo: 0:18:888
11:10 rEdo: unnecessary green line
11:10 rEdo: if that actually matters
11:10 CXu: lol deleted
11:10 rEdo: 0:27:044 - add a circle?
11:11 rEdo: even though it might hard to do with that spacing
11:11 CXu: well all I need to do is rearrange a bit
11:11 CXu: but sure circle
11:11 rEdo: 00:47:294 (4) - delete that circle to keep the consistency with the previous pattern
11:11 rEdo: 00:53:482 (6,7,8) - spacing, 7 is too close
11:12 rEdo: 01:16:732 (1) - 01:18:232 (1) - maybe delete ncs here? =w=
11:12 rEdo: 01:22:732 (1) - 01:24:232 (1) - ^
11:13 CXu: http://osu.ppy.sh/ss/627539 is this cool enough
11:13 rEdo: should be fine
11:13 rEdo: you can move (2) a bit to the left tho
11:13 rEdo: for that curve thing
11:14 rEdo: hard:
11:14 rEdo: 00:13:700 (1) - ADD NEW COMBO
11:14 rEdo: definitely
11:14 rEdo: this can be pretty hard to read for people who are still learning the game
11:14 rEdo: and guess that should help a lot
11:15 CXu: http://osu.ppy.sh/ss/627540
11:15 CXu: still at this shit yeeh xd
11:15 rEdo: oh
11:15 rEdo: well yeah that's fine
11:16 rEdo: 00:57:794 (1) - delete new combo and add it here 00:58:357 (3) -
11:16 rEdo: 01:16:732 (1) - this can be tricky, but leave it how it is
11:17 rEdo: insane
11:17 rEdo: 00:09:607 (9) - youre missing a clap here
11:18 CXu: bah that happened
11:18 CXu: when sliders wer bugged
11:18 CXu: ;_;
11:18 rEdo: 00:35:482 (1) - if i were you i'd delete that clap
11:18 rEdo: sounds overused
11:19 rEdo: 00:40:169 (2,3,4,5,6,7) - why you no stream
11:19 rEdo: 00:58:732 (2) - move it a bit further perhaps?
11:19 rEdo: not really sure though =w=
11:20 CXu: because idk I wanted to add a slider :D
11:20 rEdo: pfff =w=
11:20 CXu: also about the speedup part
11:20 rEdo: go for a stream
11:20 CXu: I guess it should be fine with the spacing
11:20 rEdo: y i think its fine
11:20 rEdo: just kinda bugged me for some reason
11:20 CXu: ok ;_;
11:20 CXu: the stream part I mean
11:20 rEdo: 01:10:450 (2,3,4,5) - this isnt 1/4? =w=
11:21 rEdo: 01:21:232 (10,1,2) - if you want to keep that hugeass jump, make a new combo at (10)
11:21 CXu: wat?
11:22 CXu: not sure what you mean by not 1/4
11:22 rEdo: for some reason I thought you actually used 1/12s here
11:22 rEdo: lol
11:22 rEdo: well w/e
11:22 CXu: as for NC on 10, that wouldnt make sense imo since the previous combo follows vocals
11:22 CXu: =3=
11:23 rEdo: well that jump is pretty hard to read then
11:23 rEdo: well maybe just stack (2) with (1) then =w=
11:23 rEdo: and then flip everything past (2) 8D
11:23 CXu: lol u
11:23 rEdo: hey that actually makes sense
11:23 CXu: well I be keep for now =3=
11:24 CXu: eh
11:24 rEdo: since this 01:15:982 (1) - starts from the right too
11:24 rEdo: and when you rorate that stuff
11:24 CXu: oh
11:24 rEdo: it will start from the left
11:24 rEdo: well now the most important diff
11:24 CXu: wel sure
11:24 CXu: 01:24:982 - didnt flip from here tho
11:24 CXu: just before =w=b
11:25 rEdo: yeah i thought about it too
11:25 *rEdo is playing [http://osu.ppy.sh/b/211154 MomoKuro-tei Ichimon - Nippon Egao Hyakkei (TV Size) [Egao]]
11:26 CXu: =w=b
11:26 rEdo: ahh fuck xD
11:26 CXu: =w=b
11:26 rEdo: been a while since I played with a mouse
11:26 rEdo: oh well
11:26 CXu: hey http://osu.ppy.sh/b/22423 I lost my #1
11:26 CXu: ;w;
11:27 rEdo: oh I remember you grinding that
11:27 rEdo: go for HDT SS
11:27 rEdo: =w=b
11:27 CXu: but efforts =w=p
11:27 rEdo: I love the description
11:28 CXu: ego boost?
11:28 rEdo: y
11:28 CXu: =w=b
11:28 rEdo: 00:09:669 (10) - maybe make that 0.5x as well
11:29 rEdo: 00:09:982 (1,2,3) - make a jump between (1) and (2), not (2) and (3) imho
11:29 CXu: oh i's not 0.5
11:29 rEdo: 00:13:607 (1) - maybe that's just me, but I'm always getting caught that this jump occures on a blue tick before the white one
11:29 rEdo: 00:13:607 (1) - maybe that's just me, but I'm always getting caught that this jump occures on a blue tick before the white one
11:30 rEdo: while I always think it's gonna happen on the whiteh =w=b
11:30 rEdo: 00:17:107 (7) - why is this further than the rest
11:30 CXu: 09:982 <-- this
11:30 CXu: uhm
11:30 CXu: I'm just following distance snap for it since 1/12 ;w;
11:30 rEdo: oh k
11:30 CXu: and that jump
11:31 CXu: yeah I've been meaning to fix it
11:31 CXu: I just
11:31 CXu: well
11:31 CXu: forget =w0b
11:31 rEdo: 00:40:732 (8) - delete clap
11:31 rEdo: 00:39:232 (6) - or add it here
11:31 rEdo: whichever you prefer
11:32 rEdo: 00:51:794 (2) - spacing
11:32 CXu: oh btw
11:32 CXu: about the stream jump part
11:32 CXu: do you think I should use a slider
11:32 rEdo: where
11:32 CXu: to change from 1/12 to 1/4
11:32 CXu: or just keep the note thing
11:32 CXu: uh
11:32 CXu: 00:13:764 -
11:33 rEdo: keep the note thing
11:33 CXu: well ok
11:33 rEdo: just make that jump occur on the white tick
11:33 rEdo: cuz that's the issue here
11:33 CXu: http://osu.ppy.sh/ss/627561
11:33 CXu: so thsi is fine =3=
11:34 rEdo: 01:00:607 (8,1) - swap new combo
11:34 rEdo: make the jump big big yeah
11:34 rEdo: then its fine
11:34 rEdo: 01:10:732 (5) - why x:91 =w=
11:35 rEdo: 01:25:357 (3,4) - swap them, might play a lot better
11:35 rEdo: 01:26:106 (2,3) - ^
11:35 rEdo: k that's it
11:35 rEdo: im not modding taiko
11:36 rEdo: because im bad at this =w=b
11:36 CXu: well ok
11:36 CXu: not sure about spacing on that (7) looks fine to me
11:36 CXu: I mean
11:36 CXu: 2
11:36 CXu: LOL
11:36 CXu: why did I write 7
11:36 CXu: right before chorus kiai
11:36 CXu: 5 at 91 because stacking
11:36 rEdo: how about you move them both to 86
11:37 CXu: what why
11:37 rEdo: dunno looks a lot better like that =W=
11:37 CXu: well
11:38 CXu: click
11:38 CXu: test
11:38 CXu: http://osu.ppy.sh/ss/627564 don'tya think this looks pretty neat =w=b
11:38 rEdo: oh okay
11:38 rEdo: yes =w=b
11:38 CXu: diamonds at the end
11:39 CXu: it was a point to make diamonds until the last one
11:39 CXu: =w=b
11:39 rEdo: okay
Topic Starter
CXu
selova

selova wrote:

hi CXu, from huequehehe :P
take it easy... all just suggestion XD
sorry for bad english

easy

00:06:794 - it seems too fast for easy, some players spin outer circle and it really hard to catch, maybe you can change to slider?
00:36:982 - ^, tough if he/she spin before spinnner end, if would get 100 :P
^Fixed both, according to xxheroxx below :P

normal

00:05:107 - not stacked properly :P - Lol ops. Done :)
near hard diff but ok,,,

hard

ok, fine tough

insane

00:14:107 - remove NC? - Well, it's to mark the speed-up slider, so I think it's fine.

egao

00:11:763 (2,3) - why stacked, i thinks it's better like 00:12:513 - Idk, I just kinda liked it :P
00:13:607 (1) - remove NC, after that, move (6) and (7) to same stream place after (5) - Fixed the stream xD
00:13:825 - add NC
00:24:607 (3) - better have a simetry with (1) and stack again (2) to head slider (3) - Fair enough, mirrored (3).

not helped a lot but thanks.... - Nah, it was pretty helpful \o\
thissongmakesmehappy
Thanks for modding! :D

xxheroxx

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • HP Drain Rate: 3
    Approach Rate: 3
    Overall Difficulty: 3
    ^ AR 3 honestly fels too fast for me. I can change OD and HP to 2 though, so AR OD and HP are 2.
    00:08:482 (1) - I'm ok with this but some people will complain saying it's too soon after the spinner, so remove the repeat and start this slider at 00:09:232. (also end the previous spinner at 00:08:482) - Done.
    00:35:482 (1,2) - Move (1) at x:384 y:348 and (2) at x:128 y:348. (don't worry if the spacing isn't 0,90x, it doesn't really matter) - Sure.
    00:38:482 (1) - Having a circle here is right imo but you should delete it, you already know why. *cough* - :P
    00:44:107 (x) - Add a circle. - I kind of like the pause, and it fits with the next combo as well, so no change.
    00:47:482 (1) - End this spinner at 00:50:482. - I'm not sure why, but ending the spinner before she begins "talking/singing" at 00:50:482 makes more sense to me.

Normal

  • HP Drain Rate: 5
    Overall Difficulty: 5
    ^ Hmm, people tend to tell me this diff is quite hard for a Normal, so I'd rather not increase the difficulty settings to 5, really :P
    00:27:044 (x) - Add a circle. - Yupp done.
    00:47:482 (1) - End this spinner at 00:50:482.
    01:15:982 (1) - Move this slider at x:432 y:168. (and move 01:18:232 (1) this slider at x:80 y:168) - Done.

Hard

  • Snapping problems here!
    HP Drain Rate: 7
    Overall Difficulty: 7
    ^That would actually make Hard 5 stars as well xD Well, I do believe the HP and OD is fine for hard though.
    00:04:544 (7,8,9,10) - Try this pattern: - Oh, yes!
    00:47:482 (1) - End this spinner at 00:50:482.

Insane

  • Fix all this stuff, please.
    HP Drain Rate: 8
    Overall Difficulty: 8
    ^ Well, as before, I believe the current settings are fine :P
    00:40:169 (2) - Convert this slider in 2 circles. - Done.
    00:47:482 (1) - End this spinner at 00:50:482.
    01:09:982 (1) - Try this: - Ehh, I kinda like the slidershape I have currently, and if memory didn't fail me, I don't have any S sliders in this diff, so it would look a bit out of place imo. :P

Egao

  • There are a lot of snapping problems here, try to fix all this stuff:
    00:02:482 (1,2,3,4,5,6,7,8,9,10) - I don't like this pattern, try to do something different. - I was actually trying to make this map completely different from the other maps, so I decided to go with a non-symmetry pattern for this one.
    00:16:357 (5) - Reverse this slider. (and move 00:16:263 (4) this circle at x:376 y:68) - I find the current flow to fit pretty well, as she's singing paipo paipo in the same rhythm, when the sliders go up, and then when she goes slower and "continues" the slider goes down.
    00:37:357 (x) - Add a circle. - My intention were to not map the vocals for this part :P
    00:37:732 (x) - ^
    00:38:950 (x) - ^
    00:39:138 (x) - ^
    00:47:482 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - I highly suggest you to delete all this stuff and to add a spinner like you did in other diffs, these circles/sliders are hard to read and they don't follow any kind of music. (keep in mind that this is a rhythm game) - Reason I mapped this part was again to make this diff different from the other ones. Also, I do believe they follow the vocals pretty well? If they impose like a really big problem, I can change this, but for now I'd like to keep them, since I actually do like this part quite a lot, and once I got used to the rhythm, it played pretty well.
Really nice beatmap, call me after your fixes for a recheck. - Yeah sure :)
Thanks for modding! :D
About the unsnapped notes, it seems the 1/12 notes I used are being picked up. I'm fairly sure they're timed right, and plays better than if they were plain 1/4. Well, maybe I could change some of the 1/12 in Egao to 1/4, but well, I'll let you decide on that I guess :P
Love
"xxheroxx"
Love's Muzukashii

  • 00:17:013 (2,3,1,1) - dk k d to keep consistency with the previous pattern or kd k d This is still easy to hit, not to mention I went with the vocal pitch on the last d for the dd.
    00:32:013 (3,4,1,1) - ^ went with the lower bitch with the vocals again, also the melody.
    00:45:982 (1) - D removed the finish on 00:44:482 (1) instead.

"0gre"
[Love's Muzukashii][*]00:05:669 (1,1) Better make a gap at least one note
00:05:669 (1) you could start the spinner from this point

[*]00:58:357 (2,3,1,1,1,1,1,1,2,3,4,1,1) ,
01:01:263 (2,1,1,2,3,4,1,1)
This kind of linked 3-combs would be be too difficult for Muzukashii
Not really, but I did remove 00:59:294 (1) to reduce the difficulty a little for that part.

[*]00:31:263 (2,1) Try to avoid this kind of 2-combs too much I think
00:29:763 (2) - could move this note to this point for example
I don't see a problem with 2 combos, especially if there's a pause before or after it, or it's just one color like dd dd

[*]00:41:482 ~ 00:43:732
Maybe move all 3-combs forward by 1 unit
and 00:42:982 (6) - k
No thank you, not how I wanted things.


[*]00:51:607 (3,4,1) - May delete the middle one and
00:51:982 (1) - add finish to it
(4) goes with the vocals, so not applying either of those.

[*]00:57:982 (1) - Is this miss ? please try to check it repeatly ~ to make sure no mistakes
fixed the combo

"jaehn215"
[Love's Muzukashii]00:14:107 (3) - add finish sound..?
00:37:169 (1) - k
00:37:544 (1) - d
00:54:982 (4) - k

Didn't apply any, there's no reasoning.

SPOILER
osu file format v12

[General]
AudioFilename: thissongmakesmehappy.mp3
AudioLeadIn: 1000
PreviewTime: 51607
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Nippon Egao Hyakkei (TV Size)
TitleUnicode:ニッポン笑顔百景 (TV Size)
Artist:MomoKuro-tei Ichimon
ArtistUnicode:桃黒亭一門
Creator:CXu
Version:Love's Muzukashii
Source:Joshiraku
Tags:Ending Momoiro Clover Z Jugemu Jugemu Gokō-no surikire Kaijarisuigyo-no Suigyōmatsu Unraimatsu Fūraimatsu Kuunerutokoro-ni Sumutokoro Yaburakōji-no burakōji Paipopaipo Paipo-no-shūringan Shūringan-no Gūrindai Gūrindai-no Ponpokopī-no Ponpokonā-no Chōkyūmei-no Chōsuke KinomiCandy Love Kenichi Maeyamada
BeatmapID:222715
BeatmapSetID:74301

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Joshiraku.full.1216942.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2482,375,4,1,0,70,1,0
51982,-100,4,1,0,70,0,1
75982,-100,4,1,0,70,0,0


[Colours]
Combo1 : 0,0,128
Combo2 : 184,3,3

[HitObjects]
256,192,2482,1,0,0:0:0:0:
256,192,2857,1,0,0:0:0:0:
256,192,3044,1,0,0:0:0:0:
256,192,3232,5,8,0:0:0:0:
256,192,3607,5,0,0:0:0:0:
256,192,3982,1,0,0:0:0:0:
256,192,4544,1,0,0:0:0:0:
256,192,4732,5,8,0:0:0:0:
256,192,5107,1,8,0:0:0:0:
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KinomiCandy

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Kinomi's Oni

  • 00:16:732 (56,57,58,59,60) - ddk d k --> dk kd k I prefer ddk d k.
    00:22:919 (45,46,47,48) - dk dk --> ddkdd Mapping the instruments in the song, so nope.
    01:00:607 (264) - d I was going to, but decided not. But sure, why not.
    01:06:607 (303) - ^ Nah, I feel like having a kkk here.
    01:12:607 (340) - ^ Here too.

Really nice beatmap, call me after your fixes for a recheck.
Thanks for the mod. :)

Update
osu file format v12

[General]
AudioFilename: thissongmakesmehappy.mp3
AudioLeadIn: 1000
PreviewTime: 51607
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Nippon Egao Hyakkei (TV Size)
TitleUnicode:ニッポン笑顔百景 (TV Size)
Artist:MomoKuro-tei Ichimon
ArtistUnicode:桃黒亭一門
Creator:CXu
Version:Kinomi's Oni
Source:Joshiraku
Tags:Ending Momoiro Clover Z Jugemu Jugemu Gokō-no surikire Kaijarisuigyo-no Suigyōmatsu Unraimatsu Fūraimatsu Kuunerutokoro-ni Sumutokoro Yaburakōji-no burakōji Paipopaipo Paipo-no-shūringan Shūringan-no Gūrindai Gūrindai-no Ponpokopī-no Ponpokonā-no Chōkyūmei-no Chōsuke KinomiCandy Love Kenichi Maeyamada
BeatmapID:211167
BeatmapSetID:74301

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Joshiraku.full.1216942.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2482,375,4,1,0,70,1,0
51982,-100,4,1,0,70,0,1
75982,-100,4,1,0,70,0,0


[Colours]
Combo1 : 145,72,0
Combo2 : 184,3,3
Combo3 : 27,160,103
Combo4 : 133,20,85

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256,192,87607,1,12,0:0:0:0:
Diasios
Egao

00:47:482 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - I don't want to force you but having a spinner here also makes a consistence between the other diffs, all these circles as I already said are really hard to read. Anyway, feel free to do as you please.


I talked with 2 BATs about these 1/12 notes and they both suggested to simply use 1/4. 1/12 follows the vocals but with 1/4 it's easier to understand the rhythm and it doesn't sound that bad. If you want to use 1/12 then try to make things easier, for example in Egao at 00:09:607 (9,10,11,12) - instead of these circles add 2 1/12 sliders like you did on Insane, also 00:13:232 (2,3,4,5,6,1,2,3,4) - you can try to do something like this.


That's all.
Topic Starter
CXu
All right.
00:09:607 - Changed to slider.
00:10:169 - Made 1/4
00:13:700 - Stream stays, but made this one into a slider to make it easier (I really think this stream isn't too hard to hit, and it's also in Hard and Insane, and if you try playing it there, I believe it plays very well as well.)
00:22:982 - Imo, hitting these actually feel very satisfying. I tried to space this in a way to make it even more "obvious" that this part shouldn't be hit as regular 1/4. Hope this works.
00:23:732 - ^
00:47:482 - I believe most people playing this diff can read this actually. Also, there are no streams in this whole map that is spaced like this, which should give another indicator that this part is actually 1/2.
00:50:388 - I'd like to keep this section as it is, yes :P Anyhow, tried spacing this part a bit different; hopefully more readable now.

Hopefully these changes are good enough :P
Diasios
Ok, good luck with ranking!
Lally
waaah i'm late >u< gratz for bubble CXu \o3o/
Andrea
Pretty awesome map! Nothing to say actually.

Ranked~
Diasios
Grats! :)
Topic Starter
CXu
Yay! <3
I just logged on like 2 minutes ago. Thanks Andrea~~
inb4 unranked for Egao
Lally
gratz \o3o/
Wafu
Gratz~
meiikyuu
grats :)
Melophobia
congratz!
Mirage
MUGIO THE GREAT



ok i cri
Frostmourne

Maddy wrote:

MUGIO THE GREAT
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