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loz - Cinderella Cage -Trancecore Mix- [Osu|Taiko|CatchTheBe

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Topic Starter
RikiH_

uscobra wrote:

Am I the only one who doesn't like that dark green combo color? :/
I don't know, it just seems odd. Perhaps another shade of purple? Just a suggestion.
Well, it would fit better with the BG, I'll change it maybe if I'm not lazy O:
BounceBabe
Hi M4M!

General

Right timing:
1. Offset: 307ms BPM: 187,00
Resnapp after and set the timing points right
Do you really need so many BGs? Reduce them


Beginner

00:40:097 (1) - Remove NC, its still part of the preview sound
01:00:631 (1) - ^
01:09:615 (5) - Make a NC here and remove next NC, for consistance and you also made it before
01:21:166 (1) - Remove NC, still part of the preview pattern and sound

Standard

00:18:278 (1) - You should let the spinner end at 00:20:204 - , otherwise its classed for a Hard diff usage

00:40:097 (1) - Remove NC, still part of the preview sound
01:00:631 (1) - ^
01:10:899 (1) - ^

Advanced

Its a Normal + isnt it? Follow my suggestion to it then

00:09:294 (1,2,3,4) - It might be confusing for players which only just begun to experience more harder pattern, on this they dont know how to handle it playing wise yet, so please make them move obvious in spacing
00:36:246 (1,2,3,4) - ^
00:55:819 (1,2) - I wouldnt place them like this, it might be hard to get this perfect, move the 2nd one a little left

01:00:631 (1) - NC not needed
01:10:899 (1) - Here the same, its hard to see the start of the slider very good, and this is more for experienced players which know this trap already. Move it so its obviously seen

Hyper

00:50:364 (1,2) -, 01:10:899 (1) - This slowdown is so sudden and feels forced and stopping while playing, remove it and make normal sliders
01:00:631 (1) - Remove NC

GL
inaba-tan
Topic Starter
RikiH_

inaba-tan wrote:

taiko!
http://puu.sh/1UZwl
Thank you *_*
Now waiting for CtB and here we go.

BounceBabe: Fixed only a NC.
Topic Starter
RikiH_
Moved to pending. :P
Nemis
[General]
Combo1 e Combo2 sono davvero molto simili come colori, non si vede la NC.

[Beginner]
00:50:364 (4) - Se lo rifletti verticale e lo sposti bene lo trovo migliore esteticamente
00:55:498 (4) - Non mi convince molto come forma

[Standard]
00:08:011 (1) - Che ne pensi di invertire la curva a fine slider? E' più scorrevole con i beat che ci son dopo http://puu.sh/1WSgY
00:43:947 (1,2) - Le linee rette che si formano alla fine di questi due sliders le manterrei più simili a quelle dell'inizio http://puu.sh/1WSkQ
Ecco il codice nel caso tu non noti molta differenza nonostante ci sia
124,28,43947,6,0,P|204:24|204:24|268:64|268:64|360:56,1,240,2|2,0:0|0:0,0:0:0
412,36,45230,2,0,P|444:112|444:112|432:184|432:184|464:272,1,240,2|2,0:0|0:0,0:0:0

[Advanced]
00:08:011 (1,2,3,4) - Bruttino da vedere
00:40:097 (1) - Migliorerei la prima curva di questo slider

[Hyper]
00:40:097 (1) - CTRL + G
00:40:097 (1) - CTRL + G
00:10:578 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Non sono troppo pesanti? Sarà che è un'Hyper, ma ci sono anche due difficoltà più difficili di questa... io sostituirei qualche beat con uno slider
00:18:278 (1) - Fallo finire sul tick dopo
00:19:642 (1) - Fallo partire 1 tick dopo mantenendo la fine come quella di prima sul tick bianco
Ed ora sposta il paletto verde sul tick blu dove inizia 00:19:642 (1) -
00:22:129 (1,2,3,4) - Delle triplette ci starebbero molto meglio, queste doppiette son molto strane D:
00:22:129 (1,2,3,4) - CTRL + G anche se sono abbastanza insicuro..
01:00:631 (1) - Non amo particolarmente questa forma
01:02:556 (4,6) - CTRL + G
01:10:899 (1,2) - Distanciali di più mantenendo 01:11:701 (2,1) - vicini

[Another]
00:09:134 (1,2,3,4) - Ho sempre trovato ingiocabili pattern del genere, ma sono pareri personali xD
00:50:364 (1,2,3,4,1) - Non sono convinto riguardo a questo spacing tra queste note

[Extra]
00:12:182 (2) - CTRL + G
00:15:712 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - aaa too bastard però èì fatto bene per quanto riguarda la scorrevolezza eccetto per il pattern che precede tutti questi squares (00:15:391 (4) - )
00:20:845 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13) - Diminuisci la SV ti prego, sono ingiocabili streams con 1/4 sliders così veloci!
00:31:113 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - Stessa cosa ^
01:13:466 (1) - CTRL + G
01:13:786 (2) - CTRL + G
01:14:107 (3) - CTRL + G
01:14:428 (4) - CTRL + G (scritti tutti singolarmente sennò ti inverte anche le posizioni degli sliders nel tempo

Hai un bello stile, devi soltanto migliorare nel flowing che a mio parere è davvero poco presente nelle tue maps. Buona fortuna :D

EDIT: Intendevo combo 1 e 4, non 1 e 2, errore di distrazione xD
R e d
hi :3
sorry for take so long

[Extra]


00:10:418 (13,14,1) - arent lined up. Also i suggest symetric with 00:09:134 (1,2,3)
00:19:883 (5,13) - add whistle, make hitsound volume up in these circles to be listen. since its the first stream, is important hitsounds to help keep rythme but this is just my opinion ^^

[Another]

00:36:246 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - i suggest a little less spacing between the stream because these stream aren't so easy to aim (in not straight). My opinion lol
00:50:043 - i listen here a "important beat" maybe dont let it in the slider, my suggestion: http://osu.ppy.sh/ss/602146

[Hyper]

Nothing. ;o

[Advanced]

+1 AR (ar 6)
Ar5 is really hard to read, cuz its 187 bpm. Ar6 will make this easier to read

[Standart]

Nothing!

[Beginner]

in my opinion i think spacing 1.0 dont fit much. Look: 00:07:690 (3,1) - even 1/1 is so closer, can gets hard to read, and dont forget about the gigant "300" that overlap half of slider (1)
Well 1,0 its ok, but i really think more spacing in Easydiff makes it really more Easy and enjoyable.


I hope help in something :3 the map is really great! Star
Topic Starter
RikiH_

R e d wrote:

hi :3
sorry for take so long

[Extra]


00:10:418 (13,14,1) - arent lined up. Also i suggest symetric with 00:09:134 (1,2,3) I didn't notice it, fixed
00:19:883 (5,13) - add whistle, make hitsound volume up in these circles to be listen. since its the first stream, is important hitsounds to help keep rythme but this is just my opinion ^^ I prefer to use low volume in this part because it is quite calm, I added whistles anyways

[Another]

00:36:246 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - i suggest a little less spacing between the stream because these stream aren't so easy to aim (in not straight). My opinion lol This jump was really nazi. I reduced the spacing now lol
00:50:043 - i listen here a "important beat" maybe dont let it in the slider, my suggestion: http://osu.ppy.sh/ss/602146 I think I won't change it for now

[Hyper]

Nothing. ;o Yay

[Advanced]

+1 AR (ar 6)
Ar5 is really hard to read, cuz its 187 bpm. Ar6 will make this easier to read I agree, changed

[Standart]

Nothing! Yay again lol

[Beginner]

in my opinion i think spacing 1.0 dont fit much. Look: 00:07:690 (3,1) - even 1/1 is so closer, can gets hard to read, and dont forget about the gigant "300" that overlap half of slider (1)
Well 1,0 its ok, but i really think more spacing in Easydiff makes it really more Easy and enjoyable. Maybe but I don' want to remap the whole diff, so I won't change it lol


I hope help in something :3 the map is really great! Star
Thanks for helpful mod and star!
Lehon
Ehi ~

Generale:
Canzone figa, map figa, tutto figo insomma è.é non ci sono errori, magari solo imperfezioni ma è stupenda, complimenti fkjgh.

Beginner:
Non ho trovato nessun errore, sorry D:

Standard:
00:17:958 (4) - qui c'è un errore di distanza, secondo me, dovresti spostare questo circle in alto di uno e a sinistra di uno;
00:24:696 (2,3) - http://puu.sh/1YjXK che ne dici di fare così? si incastra meglio e ad occhio è più bello xD
00:43:947 (1) - aggiungi il finish, ci sta meglio;
00:50:364 (2) - ^
01:04:482 (1) - ^

Advanced:
00:06:728 (5) - http://puu.sh/1Yk6N che ne dici di spostarlo qua? si incastra meglio lol poi modifica anche quello di sotto in modo che sia parallelo;
00:47:155 (2) - il punto rosso (?) andrebbe spostato di uno a destra, secondo me;
01:11:380 (2) - questo slider non finisce al tempo giusto, o lo allunghi oppure ci metti velocità 0.75x

Hyper:
00:09:134 - io ci aggiungerei un qualcosa, vedi tu
00:30:310 (2) - fai curvare un po' di più questo slider, circa così http://puu.sh/1YkdS
01:07:048 (1,2,3,4) - secondo me sono inclinati un po' alla cavolo, prova a farli diciamo graduali xD

Another:
00:10:577 (9) - togli la NC e mettila a quello dopo, messa così rovina la successione D:
01:13:466 (1,2,3,4) - un cerchio sarebbe stato più bello xD
inaba-tan
Coro
Taiko mod~
All are suggestions unless in red.

[Inaba's Taiko Oni]
00:23:073 - d
00:23:555 - kdd

You need at least 2 taiko diffs to be able to rank... ask Inaba for a Futsuu.
Topic Starter
RikiH_

Lehon wrote:

Ehi ~

Generale:
Canzone figa, map figa, tutto figo insomma è.é non ci sono errori, magari solo imperfezioni ma è stupenda, complimenti fkjgh.

Beginner:
Non ho trovato nessun errore, sorry D:

Standard:
00:17:958 (4) - qui c'è un errore di distanza, secondo me, dovresti spostare questo circle in alto di uno e a sinistra di uno; Ops, fixed
00:24:696 (2,3) - http://puu.sh/1YjXK che ne dici di fare così? si incastra meglio e ad occhio è più bello xD Hai ragione ma mi si rovina lo spacing così e in una Normal è meglio evitare D:
00:43:947 (1) - aggiungi il finish, ci sta meglio; Sì lol
00:50:364 (2) - ^ ^
01:04:482 (1) - ^ ^

Advanced:
00:06:728 (5) - http://puu.sh/1Yk6N che ne dici di spostarlo qua? si incastra meglio lol poi modifica anche quello di sotto in modo che sia parallelo;
00:47:155 (2) - il punto rosso (?) andrebbe spostato di uno a destra, secondo me;
01:11:380 (2) - questo slider non finisce al tempo giusto, o lo allunghi oppure ci metti velocità 0.75x

Hyper:
00:09:134 - io ci aggiungerei un qualcosa, vedi tu Nah
00:30:310 (2) - fai curvare un po' di più questo slider, circa così http://puu.sh/1YkdS Sì, fixed
01:07:048 (1,2,3,4) - secondo me sono inclinati un po' alla cavolo, prova a farli diciamo graduali xD Ho provato a fixare D:

Another:
00:10:577 (9) - togli la NC e mettila a quello dopo, messa così rovina la successione D: E' sul tick bianco grande, preferisco lasciarla così xD
01:13:466 (1,2,3,4) - un cerchio sarebbe stato più bello xD ???

Non male come primo modding, grazie mille!
Poggo
Irc mod
20:22 RikiH_: If you want you can make it now
20:23 Katty Pie: give me link I redl
20:23 RikiH_: t/114842
20:26 Katty Pie: ok
20:29 Katty Pie: begginer
20:30 Katty Pie: Slidervelocite very little
20:30 Katty Pie: *city
20:30 Katty Pie: It not playable for begginers
20:30 Katty Pie: *beginners
20:31 RikiH_: Uhm, ok
20:31 Katty Pie: better put 0.8
20:32 Katty Pie: and correct all sliders and spacing
20:32 RikiH_: Okay
20:32 Katty Pie: 00:05:105 - here add note
20:33 Katty Pie: 00:09:276 - replace on slider 2/1 and note after
20:35 Katty Pie: 00:15:694 - here this rhythm http://puu.sh/22oOB
20:35 Katty Pie: with sv 0.8 it will be good readable
20:36 RikiH_: Okay
20:36 Katty Pie: 00:20:827 - better finish spin here
20:36 Katty Pie: and put first note on 00:21:469
20:37 Katty Pie: 00:22:432 - add note here
20:38 Katty Pie: 00:38:795 - here better put 2 sliders 1/1
20:38 Katty Pie: 00:40:079 - remove NC here
20:38 Katty Pie: not need
20:38 Katty Pie: 00:47:779 - remove clap
20:39 Katty Pie: 00:52:913 - ^
20:39 Katty Pie: and e.t.c with claps
20:40 Katty Pie: 01:21:148 - NC
20:41 Katty Pie: Try add more finishes on white ticks, now diff looks a bit ugly ._.
20:41 RikiH_: D:
20:42 RikiH_: Ok, I'll try
20:42 RikiH_: I'm noob with hs
20:42 Katty Pie: then you change sv it will be looks better
20:43 RikiH_: ok
20:43 Katty Pie: now Standard
20:43 Katty Pie: 00:13:127 - add nc here
20:43 Katty Pie: 00:09:276 - here remove nc
20:45 Katty Pie: 01:00:613 - pff put here volume 20%
20:46 Katty Pie: hm looks good but hs
20:46 Katty Pie: terrible >.<
20:46 Katty Pie: I can put hs for you on Standard and you can look how will be better
20:47 Katty Pie: but after mod
20:47 RikiH_: I prefer to put them on my own, sorry!
20:47 Katty Pie: but it sounds terrible
20:48 RikiH_: I know, in fact I'll fix
20:48 Katty Pie: ok then
20:48 Katty Pie: 00:05:426 - replace on whistle
20:48 Katty Pie: 00:07:993 - replace on finish
20:49 Katty Pie: 00:09:276 - finish
20:49 Katty Pie: 00:15:694 -^
20:49 Katty Pie: 00:16:977 - ^
20:50 Katty Pie: 00:23:394 - ^
20:50 Katty Pie: 00:25:640 - ^
20:50 Katty Pie: 00:25:961 - ^
20:51 Katty Pie: 00:28:849 - whistle
20:51 Katty Pie: 00:29:170 - ^
20:51 Katty Pie: 00:29:490 - finish
20:51 Katty Pie: 00:33:661 - ^
20:51 Katty Pie: 00:35:907 - ^
20:52 Katty Pie: 00:36:228 - replace claps on whistles will be sounds better for this part
20:53 Katty Pie: 00:40:079 - finish
20:53 Katty Pie: 00:46:175 - ^
20:53 Katty Pie: 00:56:763 - ^
20:55 Katty Pie: 01:12:164 - 01:17:298 - here better put finishes on 2/1 It sounds really better
20:56 RikiH_: Okay D:
20:56 Katty Pie: 01:21:469 - 01:21:469 - here normal sound with volume 40%
20:56 Katty Pie: 01:22:432 - here soft 80%
20:57 Katty Pie: It's all for hs
20:57 RikiH_: ok
20:57 Katty Pie: Advanced
20:58 Katty Pie: 00:19:544 - don't use volume 5% better 20 or 30% sounds better
20:59 Katty Pie: 00:40:079 - the same
20:59 Katty Pie: 00:47:779 (3,4) - plz fix this overlap
20:59 Katty Pie: 3,4,5
21:00 Katty Pie: 00:49:063 - add NC
21:00 Katty Pie: 00:50:346 - remove NC
21:01 Katty Pie: 01:09:597 (1,2) - http://osu.ppy.sh/ss/612134
21:01 Katty Pie: I think it will be more readable
21:02 Katty Pie: and The same with HS
21:02 Katty Pie: Hyper
21:02 RikiH_: Okay
21:04 Katty Pie: 00:34:945 - here this rhythm http://puu.sh/22phw
21:04 Katty Pie: 00:47:779 - nc
21:05 Katty Pie: 01:03:180 - NC
21:05 Katty Pie: 01:08:314 - ^
21:06 Katty Pie: 01:21:950 - I think better add note here, it will be more rhytmicaly
21:06 Katty Pie: and not confused players
21:07 Katty Pie: Nice diff
21:07 Katty Pie: looks but
21:07 Katty Pie: *good
21:07 Katty Pie: but hs
21:07 Katty Pie: ...
21:07 Katty Pie: you know)
21:07 Katty Pie: Aother
21:07 Katty Pie: *another
21:07 Katty Pie: 00:05:105 - remove NC
21:08 RikiH_: :V
21:09 Katty Pie: 00:06:710 - make this pattern symmetry http://osu.ppy.sh/ss/612143
21:10 Katty Pie: 00:18:902 - add nc
21:11 Katty Pie: 00:28:528 - this combo will be sounds better so http://puu.sh/22pps
21:11 Katty Pie: 00:30:453 - replace this slider on note on red tick
21:12 Katty Pie: better follow for music
21:12 RikiH_: Ok
21:13 Katty Pie: the same with hs
21:14 Katty Pie: Extra
21:14 Katty Pie: 00:29:811 - this unrank
21:14 Katty Pie: http://puu.sh/22ptr
21:14 Katty Pie: you should change it
21:15 RikiH_: I don't know if it's really unrankable, I'll check it anyways
21:15 Katty Pie: 01:11:683 - D: It's not READABLE >.< you should change this pattern
21:16 Katty Pie: It's all

Good luck~ :P
0gre_old
[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[Inaba's Taiko Oni]
MOD information
00:22:913
d に変えるのはいかがでしょう?
00:21:950 (1,2,1,1,2) この部分のメロディーと似てる気がします

00:24:036
ここはそのまま d にして綺麗に並べてみてはいかがですか?
次が ddk k で続くので~

00:41:362 など
フラッシュは全て取り外しましょう

00:42:565
これ消してもいいかもです

01:07:672
ここ普通に k などでは?

01:08:795 (1,2,1)
流れ的に kkd だと思います
01:08:956 ここを境目にメロディーが変わっていくような気が・・
恐らくやり方にそぐわないMODだと思います
しかし、検討してみてください~

[Inaba's Taiko Muzukashii]
MOD information
00:22:111
このあたり3連を入れるなど
全体的の難易度を少し上げてみるとどうですか?
むずかしい は比較的簡単でもランク入ってるかもなので
やはり、あまり弄る必要もないですね。




[総合的に]
ノートの置き方や、連打のアレンジ作法は良いものでした。
MODしてみたもののひょっとしたら音取りが全く違う事もあると思います
なので、参考になるか分かりません

Thanks for seeing ~ :)
Natsu
General:

Inconsistency in LetterboxInBreaks:

- [Inaba's Taiko Muzukashii] : 0
- [Inaba's Taiko Oni] : 0



Begginer:

01:22:432 mssing finish add it :3

Standard:

01:12:164 (1,2,3,4,5,6,1,2,3) - why finish spam x_x? sound so weird
01:14:090 i think this look better in this way:

00:47:779 (3,4) - this pattern look really bad imo can you make it more clean?
01:09:597 (1,2) - ^

Extra:

00:29:811 why this antijump so confuse imo
00:46:496 (1,2) - stack they perfect like this:

Hyper:

00:20:827 remove clap and add finish you did it in other diffs

Pies CTB

00:38:954 (3) - Unsnapped circle.
00:39:114 (5) - Unsnapped circle.
Topic Starter
RikiH_

Natsu wrote:

General:

Inconsistency in LetterboxInBreaks:

- [Inaba's Taiko Muzukashii] : 0
- [Inaba's Taiko Oni] : 0



Begginer:

01:22:432 mssing finish add it :3

Standard:

01:12:164 (1,2,3,4,5,6,1,2,3) - why finish spam x_x? sound so weird
01:14:090 i think this look better in this way:

00:47:779 (3,4) - this pattern look really bad imo can you make it more clean?
01:09:597 (1,2) - ^

Extra:

00:29:811 why this antijump so confuse imo
00:46:496 (1,2) - stack they perfect like this:

Hyper:

00:20:827 remove clap and add finish you did it in other diffs

Pies CTB

00:38:954 (3) - Unsnapped circle.
00:39:114 (5) - Unsnapped circle.
All fixed, thanks!
Nichiyouki


Hi, RikiH

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Bit rate of "Cinderella Cage -Trancecore mix-.mp3 is 320kbps. You must reduce it no more than 192kbps.

Beginner

  1. 00:22:432 (3) - Remove a circle, since it may be not necessary for this diff. Similarly, It will be easier, too.
  2. 01:09:597 (5) - Add NC here.

Standard

  1. 00:17:298 (2,4) - Remove whistle to same as slider end on 00:15:694 (1,2).
  2. 00:25:961 (1) - Change clap is finish on here instead.
  3. 00:43:929 (1) - Change finish on slider begin is whistle will be better.
  4. 01:04:464 (1) - ^
  5. 01:09:597 (3) - Same as 00:25:961 (1) to follow the rhythm.
  6. 01:21:469 (1) - It's weird sound on slider begin. Please remove finish, or change it is whistle instead.

Advanced

  1. 00:00:613 (2,4) - Add whistle to same as 00:02:859 (1,2,3,4), 00:05:426 (1,2,3,4), etc.
  2. 00:24:678 (1) - It isn't necessary about NC. Please remove it.
  3. 01:19:865 (5) - It will be better if you add NC here.

Cage

  1. 00:05:426 (1) - Add finish on slider begin to follow the rhythm.
  2. 00:15:373 (4) - ^
  3. 00:15:694 (1) - Add finish to follow the rhythm.
  4. 00:16:977 (1) - ^
  5. 00:25:640 (10) - Add finish on slider begin.
  6. 00:25:961 (1) - Same as 00:15:694 (1)
  7. 00:35:907 (8) - Same as 00:25:640 (10)
  8. 00:37:512 (1) - Same as 00:15:694 (1)
  9. 00:38:795 (1) - ^
  10. 00:39:437 (9) - ^
  11. 00:46:095 (4) - If you want to make this note is suitable more, you can start slider at 00:46:175. Then add a circle on here instead. After you fixed, add finish on slider begin, too.
  12. 01:06:629 (4) - ^ (start slider at 01:06:710)
  13. 01:21:509 (2,3) - These will be suitable more than if you end slider on 01:21:750 (Repeat 5 time).

Hyper

  1. 00:13:127 (1) - The rhythm of slider begin is weird. I suggest that remove finish on it.
  2. 00:14:410 (1) - ^
  3. 00:16:977 (3,4) - Remove whistle on slider end to same as both notes previously.
  4. 00:25:319 (3) - Add finish on slider end to follow the rhythm.
  5. 00:25:961 (1) - Then add finish on slider begin, too.
  6. 00:35:587 (3) - Same as 00:25:319 (3)
  7. 00:46:175 (5) - Add finish here
  8. 01:06:398 (3) - ^

Another

  1. 00:25:640 (2) - Add finish to follow the rhythm.
  2. 00:25:961 (1) - This, too. Change clap on slider begin is finish instead.
  3. 00:35:908 (4) - Add finish on slider end.
  4. 00:46:175 (4,1) - Same as 00:25:640 (2) & 00:25:961 (1).
  5. 01:06:629 (3) - I suggest that start slider at 01:06:710. Then add a circle on here instead. After you fixed, add finish on slider begin, too. To make it to more fun.
  6. 01:07:030 (1) - Same as 00:25:961 (1).

Comment: I think you should consider about hitsound, because I feel some note should add finish to follow the rhythm. However, Your mapping is good; preferably, in Hyper diff. I really like it.

Hope that my mod will be useful for you.

Good luck~
Topic Starter
RikiH_

Nichiyouki wrote:



Hi, RikiH

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Bit rate of "Cinderella Cage -Trancecore mix-.mp3 is 320kbps. You must reduce it no more than 192kbps.

Beginner

  1. 00:22:432 (3) - Remove a circle, since it may be not necessary for this diff. Similarly, It will be easier, too.
  2. 01:09:597 (5) - Add NC here.

Standard

  1. 00:17:298 (2,4) - Remove whistle to same as slider end on 00:15:694 (1,2).
  2. 00:25:961 (1) - Change clap is finish on here instead.
  3. 00:43:929 (1) - Change finish on slider begin is whistle will be better.
  4. 01:04:464 (1) - ^
  5. 01:09:597 (3) - Same as 00:25:961 (1) to follow the rhythm.
  6. 01:21:469 (1) - It's weird sound on slider begin. Please remove finish, or change it is whistle instead.

Advanced

  1. 00:00:613 (2,4) - Add whistle to same as 00:02:859 (1,2,3,4), 00:05:426 (1,2,3,4), etc.
  2. 00:24:678 (1) - It isn't necessary about NC. Please remove it.
  3. 01:19:865 (5) - It will be better if you add NC here.

Cage

  1. 00:05:426 (1) - Add finish on slider begin to follow the rhythm.
  2. 00:15:373 (4) - ^
  3. 00:15:694 (1) - Add finish to follow the rhythm.
  4. 00:16:977 (1) - ^
  5. 00:25:640 (10) - Add finish on slider begin.
  6. 00:25:961 (1) - Same as 00:15:694 (1)
  7. 00:35:907 (8) - Same as 00:25:640 (10)
  8. 00:37:512 (1) - Same as 00:15:694 (1)
  9. 00:38:795 (1) - ^
  10. 00:39:437 (9) - ^
  11. 00:46:095 (4) - If you want to make this note is suitable more, you can start slider at 00:46:175. Then add a circle on here instead. After you fixed, add finish on slider begin, too.
  12. 01:06:629 (4) - ^ (start slider at 01:06:710)
  13. 01:21:509 (2,3) - These will be suitable more than if you end slider on 01:21:750 (Repeat 5 time).

Hyper

  1. 00:13:127 (1) - The rhythm of slider begin is weird. I suggest that remove finish on it.
  2. 00:14:410 (1) - ^
  3. 00:16:977 (3,4) - Remove whistle on slider end to same as both notes previously.
  4. 00:25:319 (3) - Add finish on slider end to follow the rhythm.
  5. 00:25:961 (1) - Then add finish on slider begin, too.
  6. 00:35:587 (3) - Same as 00:25:319 (3)
  7. 00:46:175 (5) - Add finish here
  8. 01:06:398 (3) - ^

Another

  1. 00:25:640 (2) - Add finish to follow the rhythm.
  2. 00:25:961 (1) - This, too. Change clap on slider begin is finish instead.
  3. 00:35:908 (4) - Add finish on slider end.
  4. 00:46:175 (4,1) - Same as 00:25:640 (2) & 00:25:961 (1).
  5. 01:06:629 (3) - I suggest that start slider at 01:06:710. Then add a circle on here instead. After you fixed, add finish on slider begin, too. To make it to more fun.
  6. 01:07:030 (1) - Same as 00:25:961 (1).

Comment: I think you should consider about hitsound, because I feel some note should add finish to follow the rhythm. However, Your mapping is good; preferably, in Hyper diff. I really like it.

Hope that my mod will be useful for you.

Good luck~
Very useful mod, you imporved my map a lot, thank you! I fixed all!
inaba-tan
Loooctav
WOW! Many Diffs! D:
Entreal
May i ask where this song is from? It's so damn good, random star go! :)
Topic Starter
RikiH_

Entreal wrote:

May i ask where this song is from? It's so damn good, random star go! :)
Well, this is the original song from Touhou ---> Derp
And this is the remix I mapped ---> Durr
I was looking for some songs from BOF with high BPM on youtube and I found it :P Thanks for star!
MineC24
M4M~~

Sound

Sliderslide and Slidertick sound audible please..
-> http://osu.ppy.sh/wiki/Ranking_Criteria

Beginner
00:13:127 (3) - add NC
00:20:827 (1) - add clap sound..? (slider head)
00:43:929 (3) - ^

Standard
00:09:276 (1) - remove NC..?
00:13:127 (3) - add NC
00:45:212 (2) - add clap sound (head)
01:14:731 (5) - add NC
01:16:014 (1) - remove NC
01:17:298 (5) - add NC
01:18:902 (1) - remove NC
01:19:865 (4) - add NC
01:21:469 (1) - remove NC..?

Advanced
Very Nice diff :)

Hyper
imo AR - 1

00:18:260 (1,1) - combine..?
00:27:244 (5) - add NC
00:55:319 (4) - add NC and 00:55:801 (1) - remove NC

Another
00:09:758 (1,2,3,4,5,6,7,8,1) - .... Very hard note..
00:18:742 (7) - change to 1/4 slider..?
01:05:506 (4) - stack by 01:05:426 (3) ..?

Cage
00:33:982 (1) - remove NC
01:16:014 (5) - add NC


I like this song and pattern :D

Star :)
Dolphin
Hello from the Modding Queue! o/

Signs!
Bold - Should be fixed!
Dark Red - Unrankable
Normal - Suggestion
d - Small Don
k - Small Kat
D - Big Don
K - Bigl Kat

[General]
  • Good maps! I like them a lot. And for the song itself, I LOVE IT <3 ;w;
    But...
    01:01:897 - NEVER use Kiai Flashes on Taiko.
    This applies to both Taiko Difficulties.

[Inaba's Taiko Muzukashii]
  • Perfectly mapped! Didn't find anything I would change :oops:
[Inaba's Taiko Oni]
  • Why can I not find anything I would change!! :o In other words: Perfect~
Inaba you're a great mapper :D I hope this gets ranked!!
(It's up to you to choose if you want to give this kudosu or not, it doubt this was very helpful at all.)

Good Luck!
Topic Starter
RikiH_
MineC24: Thanks for M4M, I'll check it soon!
Dolphin: You spent your time to check my map, so you deserve a kudosu. And you helped me with that Kiai Fountains thing!
Tshemmp
[General]
  1. add "Katty Pie" to the tags of all diffs.
  2. offset 301 (+8) seems much better for me
  3. I don't like the green combo coulour, doesn't fit too much imo. Also the difference between Combo1 and Combo4 is rather small which is quite a problem because they are appearing right after each other.
  4. I prefer an audio lead-in time of 1500 ms to shorten the waiting time when retrying. At the same time it still provides enough time for preparation.
  5. why so many diffs, ;_; it is confusing for a player to chose a difficulty to play because the selection is just too big D: and I don't really see the big advantage (ofcourse you shouldn't remove diffs now, just so for your next map set, please make less diffs)
[Another]
  1. 00:28:528 (1,2,3) - remove one repeat on each of these. Can't really explain it but imo it feels weird having no break between them after having breaks at 00:27:806 and at 00:28:448. Alternatively, fill up these <-- breaks. Oh yeah, 00:27:806 - this break after the stream is indeed a bit weird because right before the stream 00:27:164 you have no break, so either fill the break or remove the last repeat. Waaaah, hard to explain, would be the best if you just try it out (removing repeats/filling breaks).
  2. 01:22:512 (1) - what about letting the last spinner fade out, i.e. slowly decreasing the volume during it's duration? Currently it has 80% volume all the time which is too much imo, considering the song is pretty much over.
[Hyper]
  1. 00:33:341 (4) - meh, I know there is not enough space, but it is really flawed if this slider is placed differently than the 3 sliders before, it shouldn't be something special. Maybe rotate them all more to the left or maybe even do something like this
  2. 00:44:891 (5) - I think ctrl+g on this one would improve the flow
  3. 00:50:346 (1,2) - uh, increase the spacing (for better readabilty)? I know, you used 1,0x but due to the slowdown...the spacing is just so small D:
  4. 01:10:881 (1,2) - ^
  5. 01:22:512 (1) - again, fading spinner?
[Cage]
  1. 00:15:694 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is this huge spacing really necessary ;_;
  2. 00:22:111 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I think the spacing between them during the mini breaks is too small, I am tempted to play them without breaks if they are spaced like this (do it like you did it at 00:32:378)
  3. 00:27:565 (2,3,4) - these are all rotated by the same value, but if you look at 00:27:244 (1) it doesn't fit anymore. You know, I want to see something like this, so they are all rotated by the same value:
  4. 00:33:982 (1) - why a NC here?
  5. 00:33:982 (1) - ^ if anything a NC could fit 00:38:153 (5)
  6. 00:51:629 (1) - nazi: second node should be on x:104 y:284. Yes, I do notice this while playing and it really bugs me if it is not a perfect blanket.
  7. 00:52:271 (3) - ^ x:408 y:100
  8. 01:22:512 (1) - fade out the spinner?
[Advanced]
  1. 00:01:576 (5) - hm, coming out from the square, I'd like the shape of ctrl+j more.
  2. 01:22:512 (1) - spinner?
[Standard]
  1. 00:29:811 (3) - due to the heave background beats here, what about making this slider more "special"? For example increasing the SV by a considerable amount? Would make it very interesting imo. Also, NC?
  2. 01:10:881 (1) - basically the same ^, you already even have a NC here. Though I have to say, the beats are not as heavy as before here, so maybe something outstanding isn't needed.
  3. NC suggestions
    1. 01:14:731 (5) - NC
    2. 01:16:014 (1) - RNC
    3. 01:17:298 (3) - NC
    4. 01:18:902 (1) - RNC
    5. 01:19:865 (3) - NC
    6. 01:21:469 (1) - RNC
  4. 01:22:512 (1) - fade out
[Beginner]
  1. 00:29:811 (2) - again, it really lends itself to to something special with this slider but in this case maybe thtough a slowdown of the SV
  2. 01:22:752 (1) - let the spinner fade out \o/
The map set is pretty neat I have to say.

Oh, and
To modders: Since the map has a lot of diffs, you can skip some of them if you want!
9 * 1:22 draining time is just as much as a 4 minutes song with 3 diffs. Guys, don't be lazy. Just saying.
Topic Starter
RikiH_
Updated, thank you Tshemmp for useful modding.
CPLs
hello, from queue
sorry if no useful

[Beginner]
1/4 on beginner is too much
the slider speed is soooo slow
00:00:301 - 00:02:226 make this all to slider (easier)
00:15:702 same as 00:00:301
00:20:835 end spinner here
00:21:477 add circle if you agree the above
00:29:819 use previous combo color
01:07:038 same as 00:00:301 (this pattern is not good at easiest diff imo,but its up to you,also there is some patterns like this,please consider changing to slider to reduce this difficulty)
01:26:290 end spinner here? (all diff with spinner here end here all?)

[Standard]
Also, 1/4 is not good, I suggest 1/2
00:46:504 change to slider? (4 of the circles)

Not many problems I can found in this one

[Advanced]
00:15:381 change to circle so it follow the previous pattern
00:25:969 (1,2) rather than long slider, I suggest you make a 1 beat slider like before
01:16:022 (5,6) change to circles (4C)

thanks for posting on my queue and good luck!
ampzz
Requested mod as given in my modding queue.

[General]

Please, oh please, never use 5% volume for anything other than a spinner end, on a song like this you really want to hear your hits being registered and having it all the way down at this volume is ridiculously inaudible and almost a nightmare to play.

Ideally I would much prefer to have normal hitsounds being used as these work really well with high BPM synthesised sounding songs with soft sounds generally not working on this tempo. If you require an example of how it could be applied hit me up in-game as I'll walk you through it all.

There's one last thing I find a bit weird which is the random kiai fountain at 00:41:370 -.

[Cage]

Over all for a difficulty which is supposed to be the hardest this felt too random for patterns, I would really like for a bunch of them to be prettied up if you could as they played awkwardly.
  1. 00:05:354 - Add circle, missing the triple which is audible here.
  2. 00:18:910 (3,4) - These I would much prefer to be actual circle streams instead as it leads into your currently mapped stream nicely.
    00:20:514 (13) - Change for a 1/2 slider instead.
  3. 00:20:915 (2) - These and following circles that aren't mapped to a specific beat I would really love to go.
  4. 00:40:087 (1) - Ugh, just no, this ruins your entire flow and the pacing players were tapping out for the other 40% of the song.
  5. 00:43:295 (5,6) - These and otherwise same sounding tones I would much prefer to play as:
    SPOILER
    00:43:295 (5) - 1/2 slider
    00:43:536 - Circle.
    00:43:616 - 1/2 slider.
  6. 00:44:980 (4) - These just do not fit at all, unless there's a particularly good reason you can explain what they're supposed to match (as that synth sound is actually starting from the red tick, there's nothing on the blue ever I; I want these and everything else like them replaced with just a circle.
  7. 00:45:862 (3,4,5,6,1,2) - Really messy to play, one of the areas I would love for some tidying up to occur.
    00:46:504 (1,2) - Same as 00:43:295 (5,6) - + other later sections..
    00:54:846 (3) - Remove the repeat end and place a circle on the next white tick.
    00:58:135 (1) - This spinner is unintuitive and just lazy as there's a really nice synth you could continue mapping to.
    01:22:119 (4) - Lasts another 1/4 length more.

[Advanced]

Over all this is good for rhythm but I would really like for some good patterns and flow to be placed in this difficulty as it all feels too random at the moment.
  1. 00:15:702 (1) - This spinner I would really love to be shrank down to end on 00:16:985 -.
  2. 00:17:627 - If you apply the above place a circle here and 00:17:948 - for a really nice transition.
  3. 00:19:552 (1) - Instead of this slider another spinner would be really good to use instead.
  4. 00:25:969 (1,2) - These could do with just being four sets of 1/2 sliders instead.
  5. 00:38:803 (1) - What about going for a 1/1 slider with repeat and a circle on 00:39:766 - instead?
  6. 00:58:696 - Would suggest placing a circle here.
  7. 01:00:621 (1) - This would play and sound much better as a combination like this:
    SPOILER
    01:00:621 - Circle.
    01:00:942 - Circle.
    01:01:263 - 1/1 slider.
    01:03:830 (4) - Why not the 3/4 slider with a repeat like you've done before?
  8. 01:04:472 (1) - Change into a 1/1 slider instead.
  9. 01:22:119 (3) - Please don't have this as a 1/1 slider as you have the really dominant downbeat occur on 01:22:440 - that players would want to/should tap be going into the end spinner.

[Standard]

Would trying to make some actual patterns visible through this instead of looking like a chained 1/2 stream be too much to ask for?
  1. 00:02:226 (4) - For this, you could actually undermap here to give you a bit of freedom on making decent patterns and using a different section of the screen instead of this entire intro being a 1/1 section. The rhythm like so follows the very audible tones in this intro so it won't sound poor if you only map to it.
  2. 00:17:627 (3) - This I would change to a 1/1 slider.
  3. 00:29:819 (1) - These and other sliders in this area which hold over the group of beats here I would like to have some variations, IE. having the slider last for 3/2 with a repeat for example.
  4. 00:42:974 - Another undermap chance. You could get rid of for some variation and pattern formation.
  5. 00:45:220 (2) - Why not split this into two 1/1 sliders?
  6. 00:47:145 (2) - Change to a 1/1 slider.
  7. 00:48:429 (4) - Same as above.
  8. 00:49:071 (1) - Shrink by 1/1.
  9. 00:50:033 - After above change add circle here.
  10. 01:00:621 (1) - Same as Advanced diff suggestion.
  11. 01:04:472 (1,2) - Stuff like this just sounds lazy as there's really audible tones just mapped as long sliders on stanzas.
  12. 01:19:873 (1) - Something else besides this would work really nicely so try and experiment with a couple of different options.
  13. 01:22:119 (2) - Same reason as in Advanced.

I'll mod the Beginner, Hyper and Another some other day maybe.
Ran out of steam.
Topic Starter
RikiH_
I'm remapping Another and Cage and make an unique diff, then I'll remove Beginner and completely change the hitsounds, I'll update this when I'll finish,
Andrea
Timing check as requested from my timing queue.

BPM: 187,00 - Offset: 315 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Topic Starter
RikiH_
This timing is perfect, thanks a lot :D
Seph
[Pie's CtB Euphoria]


  • [General]
    General CtB rule says that your AR should be the same with your OD so please change your OD to 9
    HP +3/4 since HP4 is very low for a map like this
  1. 00:25:969 (1,2,1,2) - i consider you to change these parts,having a zigzag stream jumps will be a little hard to catch.
  2. 00:34:391 (10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - try to keep the consistency of the spacing in the streams just like what you did in 00:33:669 (1,2,3,4,5,6,7,8,9) - , or if you want to you can just give it a more challenging pattern
  3. 00:42:333 (5,6,7) - since you're doing copy pasting i suggest you do the same pattern starting on 00:42:653 (1) -
  4. 00:55:006 (10) - put in the slider end? looks ugly when its above the slider track
  5. 01:13:135 (5,6,7) - same with 00:42:333 (5,6,7) - as i mentioned
  6. 01:22:520 (1) - end your spinner at 01:27:252 lol

There's nothing much to mod tbh as its a copy paste map but please map the break part, i don't know why you had a break in there, there's a lot of space there to put on, so I suggest you map this part and if you ever did decide to let me know and I'll remod again.
Roxas
Ciao troia 3<

[General]
Metti 2000 come audio lead-in pls

[Standard]
2.98 star rating, che culo sfondato che hai.

00:16:343 (2) - Spostalo tipo in 274|89 (muovi anche i 2 slider dopo)
00:40:087 (1) - Perché farlo silenzioso? Almeno fai sentire un soft-whistle all'inizio dello slider ci sta bene lol
01:00:621 (1) - Same, cioè puoi anche silenziarli completamente ma almeno uno whistle all'inizio credo ci stia bene
01:27:653 - Ti prego, aggiungi un hit-quelcazzochetipare silenzioso. E fallo per tutte le diff.

[Advanced]
00:19:552 (1) - Anche questo boh, ci vedo bene il whistle all'inizio... Magari prova a farlo con tutti gli slider che fai silenziosi (ovvero non te lo dirò dei seguenti) poi se non ti piace non lo metti lol
00:22:119 (3,5) - TI PREGO TOGLILI QUI I CLAP
01:11:851 (3) - Ma tipo fallo così bello preciso, non farmi quelle cose storpie nelle diff facili D: Non la devono mica giocare dei deviati mentali eh
[Hyper]
00:18:268 (1,1) - Spinner unico?
00:38:803 (1,1) - ^ vanno bene anche così, non devi per forza cambiarli xD
01:01:905 (3,4,5,6) - Fare tipo come qua 00:46:504 (3,4,5,6) - ?

[Another]
00:13:135 (1) - Questo slider sembra che abbia un cancro [CITAZIONE], sposta il primo punto rosso un bel po' a sinistra e curagli il cancro

Omg complimenti per la another, MA LA EXTRA POTEVI FARMELA FARE BRUTTO STRONZO. Taiko e ctb non le so moddare ciao spero che crepi buona fortunabuon nuke 3<
Topic Starter
RikiH_

Roxas wrote:

Ciao troia 3<

[General]
Metti 2000 come audio lead-in pls

[Standard]
2.98 star rating, che culo sfondato che hai.

00:16:343 (2) - Spostalo tipo in 274|89 (muovi anche i 2 slider dopo) Fatto
00:40:087 (1) - Perché farlo silenzioso? Almeno fai sentire un soft-whistle all'inizio dello slider ci sta bene lol Un finish ci sta meglio D:
01:00:621 (1) - Same, cioè puoi anche silenziarli completamente ma almeno uno whistle all'inizio credo ci stia bene Done
01:27:653 - Ti prego, aggiungi un hit-quelcazzochetipare silenzioso. E fallo per tutte le diff. Non è un gran problema, dai

[Advanced]
00:19:552 (1) - Anche questo boh, ci vedo bene il whistle all'inizio... Magari prova a farlo con tutti gli slider che fai silenziosi (ovvero non te lo dirò dei seguenti) poi se non ti piace non lo metti lol Finish
00:22:119 (3,5) - TI PREGO TOGLILI QUI I CLAP MA CI SONO IN TUTTE LE DIFF
01:11:851 (3) - Ma tipo fallo così bello preciso, non farmi quelle cose storpie nelle diff facili D: Non la devono mica giocare dei deviati mentali eh Nngh
[Hyper]
00:18:268 (1,1) - Spinner unico? Forse è meglio per una Hyper :/
00:38:803 (1,1) - ^ vanno bene anche così, non devi per forza cambiarli xD
01:01:905 (3,4,5,6) - Fare tipo come qua 00:46:504 (3,4,5,6) - ? Sì, meglio, almeno evito pattern monotoni

[Another]
00:13:135 (1) - Questo slider sembra che abbia un cancro [CITAZIONE], sposta il primo punto rosso un bel po' a sinistra e curagli il cancro Ma a me piace col cancro :<

Omg complimenti per la another, MA LA EXTRA POTEVI FARMELA FARE BRUTTO STRONZO. Taiko e ctb non le so moddare ciao spero che crepi buona fortunabuon nuke 3< grx tìvìbì 33<<3a3armermero
Leorda
Hello~

[Standard]
00:16:985 (1) - Remove new combo since you add NC every 2 bars
00:29:178 (2) - Add finish? Like 00:26:611 (2)?
00:32:386 (2,3) - This part should add more object and hitsound because it feels empty
00:39:445 (2) - A little spacing error between previous object

00:59:338 (2) - New combo, since the music part is changed?


[Advanced]
00:22:119 (3,5) - Remove clap, since the object isn't at upbeat
00:49:712 (6) - A little spacing error between previous object
00:54:846 (2) - ^



[Hyper]
00:22:440 (2,4) - Remove clap, since the object isn't at upbeat
00:25:969 (1,2,3,4,5,6,7) - Is this 1/4 repeating slider is following any melody/rhythm?
00:30:300 (2) - Move 3rd sliderpoint to 2 grid down for making blanket combo (nazi)
00:32:386 (1) - Remove clap at head slider
00:33:028 (3) - ^
00:50:354 (1,2) - I don't think 0,5x slider fits here because the song itself are not in calm part
01:10:889 (1,2) - ^



[Another]
00:09:124 (2) - New combo, since the music part is changed?
00:19:552 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I'm pretty silenced object are unrankable, because hitting object without any hitsound is awkward, I guess.... Consider to up the volume more?
00:22:119 (1,2,3,4) - Remove clap at head slider
00:29:498 (1,2) - NC is supposed at (2), because the music part is changed
00:31:103 (1,2,3,4) - Why not adding a stream part like others pattern?
00:50:354 (1,2,3) - How about adding jump? /run
01:00:621 (1,2,3,4) - Same issue as 00:19:552 (1,2,3,4,5,6,7,8,9,10,11,12,1)
01:21:156 (9) - Too close from previous object



Good luck~
Lucyii
RANKATE 'STA MERDA, VELOCI.
Topic Starter
RikiH_
Thank you a lot Leorda, you improved the map a lot and helped me to fix unrankable issues :D
Keero: Ranka solo le map vecchie di almeno 5 mesi.
NatsumeRin
[General]
Prefer 2000ms lead-in, it's a bit short now for me.

[Standard]
00:33:669 (1,2,3) - i was expecting the same beats with 00:31:103 (1,2,3)... consistent here sonunds better to me. (Also like preparing for the next part)
00:45:220 (2) - finish at the beginning instead of end?
00:49:071 (1) - make it end at 00:49:712, it would make a difference between 1&2. (for the beat change)
01:05:755 (2) - same with 00:45:220 (2) -
01:14:097 (4,1) - ...honestly looks not so good

[Advanced]
00:09:284 (1,2,3,4) - this part seems not that organized.
00:15:702 (1) - why the hell a spinner here?
00:50:354 (1) - make 1 a reversed slider would be better, like 00:29:819 (1,2). 2 is a slider with different parts and that's why i'll feel strange for that.
01:09:605 (1) - make it a 1/1 slider would be better imo.
01:10:889 (1,2) - same problem with 00:50:354 (1)
01:12:172 (1,2,3) - spacing looks not good

[Hyper]
00:26:932 (4) - change to 1/2 notes may make this better, constanly 1/4 won't be fun, you could make it more like "pattern-pattern"
00:29:819 (1,2) - mentioned in Advanced, won't talk about this more (also happens in Another)
00:31:423 (2,3,4) - http://puu.sh/2PPXY.jpg don't know what you feel with this, but the current one seems a bit too crowded.
00:33:349 (4) - ....you just failed to do the consistent due to no spacing in the bottom..? then why not rearrange the pattern a bit...
01:01:744 (1,2,3) - move this down and right a bit, after stack it looks weird when playing.
01:10:889 (1,2) - 0.5x is too much, especially when you follows a speed-up pattern.

[Another]
00:29:819 (1,2) - same thing, also i think this is not a good place to do sudden stop.
00:32:386 (1,2,3,4) - not necessary imo, too far.
00:44:980 (4) - i don't get the point.
01:05:514 (4) - same

[Pie's CTB Euphoria]
01:21:156 (1,2) - i don't know about CTB, but this is probably wrong.
Topic Starter
RikiH_

NatsumeRin wrote:

[General]
Prefer 2000ms lead-in, it's a bit short now for me.

[Standard]
00:33:669 (1,2,3) - i was expecting the same beats with 00:31:103 (1,2,3)... consistent here sonunds better to me. (Also like preparing for the next part)
00:45:220 (2) - finish at the beginning instead of end?
00:49:071 (1) - make it end at 00:49:712, it would make a difference between 1&2. (for the beat change)
01:05:755 (2) - same with 00:45:220 (2) -
01:14:097 (4,1) - ...honestly looks not so good Why? I can't see any problem here, it's also symmetric

[Advanced]
00:09:284 (1,2,3,4) - this part seems not that organized.
00:15:702 (1) - why the hell a spinner here? Because it fits the background sounds
00:50:354 (1) - make 1 a reversed slider would be better, like 00:29:819 (1,2). 2 is a slider with different parts and that's why i'll feel strange for that.
01:09:605 (1) - make it a 1/1 slider would be better imo.
01:10:889 (1,2) - same problem with 00:50:354 (1)
01:12:172 (1,2,3) - spacing looks not good

[Hyper]
00:26:932 (4) - change to 1/2 notes may make this better, constanly 1/4 won't be fun, you could make it more like "pattern-pattern"
00:29:819 (1,2) - mentioned in Advanced, won't talk about this more (also happens in Another) I had a lot of problem in fixing this in Hyper, I think I'll keep it, it's readable, after all
00:31:423 (2,3,4) - http://puu.sh/2PPXY.jpg don't know what you feel with this, but the current one seems a bit too crowded.
00:33:349 (4) - ....you just failed to do the consistent due to no spacing in the bottom..? then why not rearrange the pattern a bit...
01:01:744 (1,2,3) - move this down and right a bit, after stack it looks weird when playing.
01:10:889 (1,2) - 0.5x is too much, especially when you follows a speed-up pattern.

[Another]
00:29:819 (1,2) - same thing, also i think this is not a good place to do sudden stop.
00:32:386 (1,2,3,4) - not necessary imo, too far. Just nope, It's readable and the map should be a little challenging imo
00:44:980 (4) - i don't get the point.
01:05:514 (4) - same

[Pie's CTB Euphoria]
01:21:156 (1,2) - i don't know about CTB, but this is probably wrong.
Fixed all except the things in red, thanks a lot for your modding.
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