Yellow Zebra - Happy Sunday

posted
Total Posts
19
Topic Starter
yametekure4
This beatmap was submitted using in-game submission on 2013年8月11日 at 17:22:06

Artist: Yellow Zebra
Title: Happy Sunday
Source: Touhou
Tags: yuki fujimiya sound of chord Locked Girl
BPM: 170
Filesize: 4475kb
Play Time: 02:29
Difficulties Available:
  1. Easy (1.23 stars, 101 notes)
  2. Hard (4.93 stars, 323 notes)
  3. Lunatic (5 stars, 460 notes)
  4. Normal (3.25 stars, 153 notes)


Download: Yellow Zebra - Happy Sunday
Information: Scores/Beatmap Listing
---------------
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***
Thite
がんばって :)
17:46 Thite: 00:29:763 (4) -
17:46 Thite: 曲にあってないかなっておもいます
17:46 yametekure4: 他のところと同じようにします
17:47 Thite: 00:33:998 - ここのノート追加して1/4だけスピンずらしてみては?
17:47 yametekure4: 了解です
17:49 Thite: 00:48:646 (1) - これちょっとちかすぎるからずらせないかなっておもいます
17:49 yametekure4: 思い切ってy;49ぐらいにしてみました
17:51 Thite: 01:48:822 - ここも同じ感じで
17:51 Thite: 01:50:763 - ここのーとたしたほうがいいかと
17:51 yametekure4: はいー
17:52 yametekure4: 追加しました
17:52 Thite: 01:54:646 (3) - リピート一回減らして
17:52 Thite: 01:55:704 - ここにのーとのが曲にあってるかn
17:52 Thite: な
17:53 yametekure4: 了解です
17:53 Thite: 02:13:704 (1,2,3,4) - これはちょっと変かなぁ
17:54 Thite: 02:14:410 (1) - このリピートも曲にあってないかなぁ
17:54 Thite: 02:20:057 (1) - ncが必要ないと思います
17:54 yametekure4: 前半と同じリズムに変更しました
17:55 Thite: 02:24:116 (1) - この辺の短いスピンを消して普通にのーとおいてほしいです
17:55 yametekure4: 了解です
17:55 Thite: hitsoundはよくわからないんでこんなもんですw
17:55 yametekure4: 前半と変えようとしていろいろダメになってますね
17:56 Thite: あんまりおととりを変えると違和感を感じるからあんまりかえなくてもいいかなっておもいます
Topic Starter
yametekure4
thanks!
NewRulerNA
hi
いくつかの問題がこの譜面にあるように思えました

[General]
  1. この譜面はこれで完成? だとするならば曲の使用率80%以下なので後半を大幅にカットする必要があります
    あなたはそれに関して少し書いていますが、カットするにはあまりにも中途半端なポイントで終わっています
    02:30:646 から次のパートに入っており、スピナーの終了タイミングが不適切で、曲をカットする過程で問題となり得ます
    http://puu.sh/1Pmv9
    試しにカットしたものを用意しましたが、個人的にはこれは曲とフィットしたそれとはなりにくく、カットせずに最後まで作ってしまうのがベストであるように思えます
    ちなみにもしそのmp3を使う場合、offsetは変えなくて構いません
  2. offsetが間違っているように思えます。offset:1011 (+12)を試してみてください
    緑線やnoteのsnapに注意してください
  3. "Sound of Chord"はアルバム名のようなのでsourceに入れるべき内容ではありません
    それをtagに移動させてください
Topic Starter
yametekure4

NewRulerNA wrote:

hi
いくつかの問題がこの譜面にあるように思えました

[General]
  1. この譜面はこれで完成? だとするならば曲の使用率80%以下なので後半を大幅にカットする必要があります CUT
    あなたはそれに関して少し書いていますが、カットするにはあまりにも中途半端なポイントで終わっています
    02:30:646 から次のパートに入っており、スピナーの終了タイミングが不適切で、曲をカットする過程で問題となり得ます 
    http://puu.sh/1Pmv9
    試しにカットしたものを用意しましたが、個人的にはこれは曲とフィットしたそれとはなりにくく、カットせずに最後まで作ってしまうのがベストであるように思えます
    ちなみにもしそのmp3を使う場合、offsetは変えなくて構いません ありがとうございます。最後まで作るのはつらいのでフェードアウトさせました:3
  2. offsetが間違っているように思えます。offset:1011 (+12)を試してみてください ファイル編集でだいぶ変わってしまったのでひと先ず自分で
    緑線やnoteのsnapに注意してください Fixed All
  3. "Sound of Chord"はアルバム名のようなのでsourceに入れるべき内容ではありません 
    それをtagに移動させてください
    Changed Tags
thank you~!!
Changed mp3 file
Tshemmp
Don't be afraid of much text, my mods usually contain a big chunk of useless stuff which you can ignore. Contact me in-game if you have any questions.

[General]
  1. Try Offset: 1059 (-11).
  2. Inconsistency in PreviewTime:
    Normal: 49069
    Hard: 49069
    Lunatic: 49070
    So fix the preview time in [Lunatic].


[Insane]
  1. 00:34:069 (7) - maybe delete this circle and let the spinner start already here, I think it fits better (basically like you did it in the [Hard])
  2. 00:36:364 (3,4,5) - I don't see how they are fitting, I'd prefer something like this (slider-circle):
    292,304,36187,1,0,0:0:0
    127,322,36364,2,0,P|128:280|148:244,1,85
    208,300,36716,1,0,0:0:0
  3. 00:36:893 (1,3) - I don't like how these are touching :<
  4. 01:03:893 (2) - I'd really like it more if this slider ended 01:04:246 and you added a circle 01:04:422
  5. 01:37:599 (4,5,6,1,2,3) - I like this :]
  6. 01:44:658 (3) - touches the hp-bar. Only a minor problem, you can aswell leave it as it is now
  7. 01:48:893 (7) - again, maybe delete this and let the spinner start here already?
  8. 01:54:540 - I think a circle could fit here


[Hard]
  1. 00:16:599 (1,2,3,4) - why no consistent spacing here? I think a symmetrical pattern like this would fit very well:
    116,216,16599,5,8,0:0:0
    44,164,16775,1,8,0:0:0
    56,76,16952,1,8,0:0:0
    128,128,17128,1,0,0:0:0
  2. 00:22:775 (4) - nazi: shouldn't this circle be at x:284 y:240
  3. 00:29:834 - I think there shouldbe something here (like a circle or a slider return). Atm I always hit the next slider to early because I ignore the mini break for whatever reason.
  4. 00:47:305 (4) - might be better without the return
  5. 00:47:834 (1,2) - maybe 4 circles instead?
  6. 01:01:599 (1) - I don't like this second return slider, maybe do a 1/1 slider here?
  7. 01:07:246 (1) - it's probably just me but this circle being stacked on (2) feels somehow weird to play, I suggest stacking it under (7)
  8. 01:27:187 (1) - NC?
  9. 01:32:834 (2) - I really suggest unstacking this from (1) because of two reasons: 1. We already had a stack right before, it might be a bit boring to have a second one right after. 2. Due to the auto stacking in play mode the pattern 01:31:422 (1,2,3,4) - doesn't look regular anymore. If you unstack the slider (2) the stacking becomes less heavy and the circle pattern looks better (more like in edit mode).
  10. 01:47:834 - a circle might fit here
  11. 02:02:128 (4) - again, maybe remove the return
  12. 02:02:658 (1,2) - and again, maybe 4 circles instead?
  13. 02:19:246 (5) - I liked it more if this slider ended 02:19:599 and there was a circle at 02:19:775 instead


[Normal]
  1. The SV feels really fast for a normal. It's already too late to change it now, I just wanted to say this.
  2. 00:32:128 (1,2) - would be nice if these sliders had the same shape (they belong togethe imo)
  3. 00:46:952 (2) - I heavily dislike double return sliders like this. Maybe you can add a circle 00:47:481 instead?
  4. 01:39:893 (3) - call me weird but I like this shape more, I think the flow is better:
    208,268,99893,2,0,P|100:269|36:322,2,195,0|0|8,0:0|0:0|0:0,0:0:0
  5. 02:12:364 (2,3) - these sliders should have the same shape imo


Nice mapset. I usually don't like Yellow Zebra too much but this song seems to be an exception. Star.
Topic Starter
yametekure4

Tshemmp wrote:

Don't be afraid of much text, my mods usually contain a big chunk of useless stuff which you can ignore. Contact me in-game if you have any questions.

[General]
  1. Try Offset: 1059 (-11). DONE.so changed Preview Time, too
  2. Inconsistency in PreviewTime:
    Normal: 49069
    Hard: 49069
    Lunatic: 49070
    So fix the preview time in [Lunatic].


[Insane]
  1. 00:34:069 (7) - maybe delete this circle and let the spinner start already here, I think it fits better (basically like you did it in the [Hard]) to be honest, I prefer this start of spinner, so i used on hard diff. fixed them.
  2. 00:36:364 (3,4,5) - I don't see how they are fitting, I'd prefer something like this (slider-circle): Thanks!
    292,304,36187,1,0,0:0:0
    127,322,36364,2,0,P|128:280|148:244,1,85
    208,300,36716,1,0,0:0:0
  3. 00:36:893 (1,3) - I don't like how these are touching :< fixed
  4. 01:03:893 (2) - I'd really like it more if this slider ended 01:04:246 and you added a circle 01:04:422changed pattern. here was hard to map for me ;3
  5. 01:37:599 (4,5,6,1,2,3) - I like this :] :] :]
  6. 01:44:658 (3) - touches the hp-bar. Only a minor problem, you can aswell leave it as it is now fixed
  7. 01:48:893 (7) - again, maybe delete this and let the spinner start here already? fixed
  8. 01:54:540 - I think a circle could fit here nice!


[Hard]
  1. 00:16:599 (1,2,3,4) - why no consistent spacing here? I think a symmetrical pattern like this would fit very well: fixed
    116,216,16599,5,8,0:0:0
    44,164,16775,1,8,0:0:0
    56,76,16952,1,8,0:0:0
    128,128,17128,1,0,0:0:0
  2. 00:22:775 (4) - nazi: shouldn't this circle be at x:284 y:240 fixed
  3. 00:29:834 - I think there should be something here (like a circle or a slider return). Atm I always hit the next slider to early because I ignore the mini break for whatever reason. fixed
  4. 00:47:305 (4) - might be better without the returnum, I don't know which is better.I'll wait some modder and try some pattern
  5. 00:47:834 (1,2) - maybe 4 circles instead? ^
  6. 01:01:599 (1) - I don't like this second return slider, maybe do a 1/1 slider here? fixed
  7. 01:07:246 (1) - it's probably just me but this circle being stacked on (2) feels somehow weird to play, I suggest stacking it under (7) fixed
  8. 01:27:187 (1) - NC? fixed
  9. 01:32:834 (2) - I really suggest unstacking this from (1) because of two reasons: 1. We already had a stack right before, it might be a bit boring to have a second one right after. 2. Due to the auto stacking in play mode the pattern 01:31:422 (1,2,3,4) - doesn't look regular anymore. If you unstack the slider (2) the stacking becomes less heavy and the circle pattern looks better (more like in edit mode). thanks. moved slider(1,2). i wanna keep these stack pattern.
  10. 01:47:834 - a circle might fit here fixed
  11. 02:02:128 (4) - again, maybe remove the return
  12. 02:02:658 (1,2) - and again, maybe 4 circles instead?
  13. 02:19:246 (5) - I liked it more if this slider ended 02:19:599 and there was a circle at 02:19:775 instead sorry,to follow the vocal, i want to put note here 02:19:941 after slider.1/1 slider would follow the vocal well


[Normal]
  1. The SV feels really fast for a normal. It's already too late to change it now, I just wanted to say this. x.x i'll change SV if I really need to do.
  2. 00:32:128 (1,2) - would be nice if these sliders had the same shape (they belong together imo) fixed
  3. 00:46:952 (2) - I heavily like double return sliders like this. Maybe you can add a circle 00:47:481 instead? changed pattern, this part was really hard
  4. 01:39:893 (3) - call me weird but I like this shape more, I think the flow is better: Nice!
    208,268,99893,2,0,P|100:269|36:322,2,195,0|0|8,0:0|0:0|0:0,0:0:0
  5. 02:12:364 (2,3) - these sliders should have the same shape imo fixed


Nice mapset. I usually don't like Yellow Zebra too much but this song seems to be an exception. Star. Fujimiya Yuki has cute voice. That is all I know about Yellow Zebra.lol
Thanks a lot for the First Star!! and useful modding!!
Flask
Sorry for huge delay D:

[General]
  1. Perhaps tick the letterboxing during breaks? You don't add video/SB or something like that
  2. Add Locked Girl to tags


[ Normal]
  1. inb4 modding the diff, you know that we should add claps at the first and the third short white tick, you do this pretty well, but you can try like this: add claps at the slidertick.
    For example: Add a clap sound in your folder, name it as "soft-slidertick2"
    00:13:764 (3) - there's a slidertick at the first short white tick as you see, you can change to S:C2 here, to make there's a clap sound, then change to S:C1 after that tick. That would be awesome if you do like that :3
  2. 00:12:353 (1) - Finish would be extremely fit here. You should add finish here.
    Do same as 00:18:000 (1) - / 00:23:647 (1) - / 00:29:294 (1) - / 00:34:941 - / 01:27:176 (1) - / 01:32:823 (1) - / 01:38:470 (1) - / 01:44:117 (1) - to keep consistent yeah
  3. 00:16:588 (3) - ^ here too, whistle is too soft here. You can heard that music is really strong, so you should add finish to set off it.
    Also if you accept that, do it at 00:22:235 (2) - / 00:27:882 (3) - / 00:33:529 (3,4) - / 01:31:411 (3) - / 01:37:059 (3) - / 01:42:706 (3) - too
  4. 00:16:588 (3) - Another thing is, this slider has been overlapped by 00:15:176 (1) - , that's a bit ugly/messy. Consider to move somewhere that still followed the spacing :V
  5. 00:35:294 (1,1,1) - Patterns are great, but they're too quiet. As here are some individual musics, they shouldn't be that quiet imo. Try to add some whistle at the slider begin/end, to make it more hearable
  6. 00:43:059 (3) - Well you should add clap here, that's better then whistle imo.
  7. 00:43:411 (1,2) - Okay, your hitsound pattern here is a bit messy/unfit. You should add finishes at their begin, and add claps at their end. That would be fit with music/clap rules, and it's better than currents o3o
  8. 00:44:823 (1,2) - ^
  9. 00:46:235 (1) - Finish at the begin. You know why owo
  10. 01:58:235 (1,2,3) - ^
  11. 00:46:941 (2,1) - I saw you add clap at (2)'s slider end. If you do like that, add claps at (1)'s slider begin/end to keep consistent with (2)'s slider end. They're same music, so why not make them same?
  12. 00:50:294 - Why you add clap here? Sounds really horrible, since that's not on the first/third short white tick.
  13. 01:03:882 - ^ It's breaking your clap rhythm
  14. 02:18:706 - ^
  15. 00:50:823 - And please add clap here, you know why and is that a mistake
  16. 00:58:588 - ^
  17. 01:04:235 (2) - ^
  18. 01:13:411 (1,3) - ^
  19. 02:19:058 - ^
  20. 00:54:000 (1,3,1) - Well.. Remove NC from 00:54:000 (1) - / 00:56:117 (1) - ,and add NC at 00:54:706 (3) - .That's more fit with music imo
  21. 02:08:823 (1,3,1) - ^
  22. 00:58:941 (1) - Remove clap and add whistle
  23. 00:59:294 (2) - Add clap
  24. 00:59:647 (3) - Remove clap
    ^ those three would be fit with the music yeah
  25. 02:13:764 (1,2,3) - ^ if you'd except
  26. 01:30:706 (2) - nazi, but copy (1)'s shape, then rotate by 180° to instead this.
  27. 01:48:353 (1) - Better to add finish to fit with music yeah


[ Hard]
  1. 00:17:647 - clap here would be fine as well as it can be.
  2. 00:23:294 - ^
  3. 01:32:470 - ^
  4. 00:39:882 (5,6,1) - 1.7x spacing for Hard is a bit "Insane" lol. Try use 1.5 and make a triangle
  5. 00:43:411 (1,3,1,3,1) - You should finish at here, well if you can heard the finish sound at the music, you should do like this.
  6. 01:58:235 (1,2,1,2,1) - ^
  7. 00:55:941 - Add something here? As you see there's a vocal sound here, so it shouldn't be ignored
  8. 01:33:529 (4,5) - oh hi
  9. 01:41:647 - This slider reserve would be covered by 01:40:411 (2) - 's 300. You need to fix it.


Skip the Lunatic diff, sorry for that, but I dislike this song a bit >:
anyway good luck
Topic Starter
yametekure4

Flask wrote:

Sorry for huge delay D: no problem.thanks for your modding c:

[General]
  1. Perhaps tick the letterboxing during breaks? You don't add video/SB or something like that
  2. Add Locked Girl to tags


[ Normal]
  1. inb4 modding the diff, you know that we should add claps at the first and the third short white tick, you do this pretty well, but you can try like this: add claps at the slidertick.
    For example: Add a clap sound in your folder, name it as "soft-slidertick2"
    00:13:764 (3) - there's a slidertick at the first short white tick as you see, you can change to S:C2 here, to make there's a clap sound, then change to S:C1 after that tick. That would be awesome if you do like that :3
  2. 00:12:353 (1) - Finish would be extremely fit here. You should add finish here.
    Do same as 00:18:000 (1) - / 00:23:647 (1) - / 00:29:294 (1) - / 00:34:941 - / 01:27:176 (1) - / 01:32:823 (1) - / 01:38:470 (1) - / 01:44:117 (1) - to keep consistent yeah
  3. 00:16:588 (3) - ^ here too, whistle is too soft here. You can heard that music is really strong, so you should add finish to set off it.
    Also if you accept that, do it at 00:22:235 (2) - / 00:27:882 (3) - / 00:33:529 (3,4) - / 01:31:411 (3) - / 01:37:059 (3) - / 01:42:706 (3) - too
  4. 00:16:588 (3) - Another thing is, this slider has been overlapped by 00:15:176 (1) - , that's a bit ugly/messy. Consider to move somewhere that still followed the spacing :V
  5. 00:35:294 (1,1,1) - Patterns are great, but they're too quiet. As here are some individual musics, they shouldn't be that quiet imo. Try to add some whistle at the slider begin/end, to make it more hearable
  6. 00:43:059 (3) - Well you should add clap here, that's better then whistle imo.
  7. 00:43:411 (1,2) - Okay, your hitsound pattern here is a bit messy/unfit. You should add finishes at their begin, and add claps at their end. That would be fit with music/clap rules, and it's better than currents o3o
  8. 00:44:823 (1,2) - ^
  9. 00:46:235 (1) - Finish at the begin. You know why owo
  10. 01:58:235 (1,2,3) - ^
  11. 00:46:941 (2,1) - I saw you add clap at (2)'s slider end. If you do like that, add claps at (1)'s slider begin/end to keep consistent with (2)'s slider end. They're same music, so why not make them same?
  12. 00:50:294 - Why you add clap here? Sounds really horrible, since that's not on the first/third short white tick.
  13. 01:03:882 - ^ It's breaking your clap rhythm
  14. 02:18:706 - ^
  15. 00:50:823 - And please add clap here, you know why and is that a mistake
  16. 00:58:588 - ^
  17. 01:04:235 (2) - ^
  18. 01:13:411 (1,3) - ^
  19. 02:19:058 - ^
  20. 00:54:000 (1,3,1) - Well.. Remove NC from 00:54:000 (1) - / 00:56:117 (1) - ,and add NC at 00:54:706 (3) - .That's more fit with music imo
  21. 02:08:823 (1,3,1) - ^
  22. 00:58:941 (1) - Remove clap and add whistle
  23. 00:59:294 (2) - Add clap
  24. 00:59:647 (3) - Remove clap
    ^ those three would be fit with the music yeah
  25. 02:13:764 (1,2,3) - ^ if you'd except
  26. 01:30:706 (2) - nazi, but copy (1)'s shape, then rotate by 180° to instead this.
  27. 01:48:353 (1) - Better to add finish to fit with music yeah


[ Hard]
  1. 00:17:647 - clap here would be fine as well as it can be.
  2. 00:23:294 - ^
  3. 01:32:470 - ^
  4. 00:39:882 (5,6,1) - 1.7x spacing for Hard is a bit "Insane" lol. Try use 1.5 and make a triangle
  5. 00:43:411 (1,3,1,3,1) - You should finish at here, well if you can heard the finish sound at the music, you should do like this.
  6. 01:58:235 (1,2,1,2,1) - ^
  7. 00:55:941 - Add something here? As you see there's a vocal sound here, so it shouldn't be ignored
  8. 01:33:529 (4,5) - oh hi
  9. 01:41:647 - This slider reserve would be covered by 01:40:411 (2) - 's 300. You need to fix it.


Skip the Lunatic diff, sorry for that, but I dislike this song a bit >:
anyway good luck
I used slidertick2.wav on normal diff and fixed all. Normal sounds good now.
Thanks a lot!! Updated
Saturnalize
I have no problem actually

=Insane=
1. 00:10:941 (1) - (72,184) to create a nice hexagon.
2. 00:56:823 (3) - Instead of stack, that ruins the whole flow, try this : http://puu.sh/2894C

For all of the diff, try various hitsound combination. Finish and whistle here is good to use.
Topic Starter
yametekure4
fixed one.thanks mod,Cojj!









>>Holyさん
画像と細かいところまでありがとうございました。
ノーマル後半のNCは前半と合わせてこのままがしっくりきたのでそのままで。提案のほとんど修正、他も再調整しました!
Holy_old
from #modreq
全部提案なので気に入らない所は無視してください

General


このままでも大丈夫ですが、BGは画質的に1024x768の方がいい気がします。

[Normal]


01:30:706 (2) - move to x:316 y:64
01:36:353 (2) - 4glid down
01:37:059 (3) - move to x:184 y:264
01:39:176 (2) - move to x:384 y:120
01:48:000 (2) - move to x:436 y:200
01:58:235 (1,2) -

02:01:059 (3) - 01:58:235 (1) のReversearrowにstack とNC
02:02:823 (1) - remove NC
02:08:823 (4) - NC
02:07:764 (2) - 2glid up
02:12:353 (3) - NC
02:13:764 (1) - remove NC

[Hard]


00:32:117 (1) - move to x:372 y:180
00:40:235 (6) - 1glid left
02:08:823 - add note

[Lunatic]


00:18:000 (4) - NC
00:38:470 (5) - ^
00:40:500 - Add note
00:57:529 (1) - NC
01:35:294 (5) - 2glid up
01:35:470 (6) - stack to 01:34:235 (1)
01:39:882 (1) - move to x:408 y:340

ganbatte~
jonathanlfj
mod upon request~
great song, the ranked version used to be one of the few in my collection when i started playing osu~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
delete .osb file if not planning to make storyboard

[Normal]
tbh i was surprised by such a high sv on the lowest diff of the song...you might want to consider making something easier for the real newbies to play
00:34:588 (5) - clap on slider head
00:40:588 (4) - lower this to avoid overlap with 00:38:117 (1), and also NC should be on this note instead of 00:40:941 (1)
00:49:059 (1) - finish on slider head
00:57:529 (3) - NC
01:14:470 (1) - finish
01:45:529 (3) - make this blanket 01:46:588 (4) plays better
02:03:882 (1) - finish on slider head
02:12:353 (3) - NC
02:29:294 (1) - add finish

[Hard]
00:19:411 (1,2) - this flow is a bit awkward here, curving 00:19:411 (1) the other way would be better
00:34:058 (1) - add finish
00:49:411 (2) - adjust for better flow

01:14:470 (1) - add soft finish
01:34:588 (2) - this plays better if stacked on where 01:33:529 (4) was, and then move 01:34:764 (3) lower to get a good spacing
01:46:411 (4,1) - whoa this overlap, maybe curve 01:46:411 (4) to blanket 01:46:059 (2) instead
01:48:882 (1) - add finish
02:14:470 (4) - curve this the other way without overlapping 02:14:029 (2) looks better imo
02:23:470 - add a note here? feels a bit empty

[Insane]
00:12:000 (4,5,6) - I would make a stream here (add note at 00:12:088 (5) and 00:12:264 (6))
00:43:764 - add a note here and stack on 00:43:235 (4), plays surprisingly well imo
00:53:117 (5) - the overheld slider kinda sound awkward here, just end it on the white tick or end on the red to replace 00:53:470 (6)
00:55:411 (3,5) - Ctrl+G flows better imo
01:14:470 (1) - finish
01:32:735 - add note
01:37:941 (1,2,3) - troll >< use normal spacing or jumps would suit better
01:48:882 (1) - finish
01:57:176 (1,2,3,4,5,6) - do clock-wise spin so the jump to 01:58:235 (1) is smoother
02:06:706 (3) - NC here instead of 02:06:353 (1) (if ur concerned abt the stack its actually quite readable, but i would move it out of stack in this scenario)
02:08:470 (8,10) - Ctrl+G plays better imo
02:19:941 (4,5) - use the slider first and then the note makes more sense with the music

Thats about all, im gonna leave a star here because this map is amazing for someone who havent had a ranked map yet, so good luck on ranking~
Topic Starter
yametekure4

jonathanlfj wrote:

mod upon request~
great song, the ranked version used to be one of the few in my collection when i started playing osu~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
delete .osb file if not planning to make storyboard done

[Normal]
tbh i was surprised by such a high sv on the lowest diff of the song...you might want to consider making something easier for the real newbies to play
00:34:588 (5) - clap on slider head done
00:40:588 (4) - lower this to avoid overlap with 00:38:117 (1), and also NC should be on this note instead of 00:40:941 (1) i wanna keep this NC for following vocal and constant
00:49:059 (1) - finish on slider head done
00:57:529 (3) - NC done
01:14:470 (1) - finish done
01:45:529 (3) - make this blanket 01:46:588 (4) plays better done
02:03:882 (1) - finish on slider head done
02:12:353 (3) - NC done
02:29:294 (1) - add finish done

[Hard]
00:19:411 (1,2) - this flow is a bit awkward here, curving 00:19:411 (1) the other way would be better done
00:34:058 (1) - add finish done
00:49:411 (2) - adjust for better flow done

01:14:470 (1) - add soft finish done. (why you suggest soft sound only here?)
01:34:588 (2) - this plays better if stacked on where 01:33:529 (4) was, and then move 01:34:764 (3) lower to get a good spacing done.and added my idea
01:46:411 (4,1) - whoa this overlap, maybe curve 01:46:411 (4) to blanket 01:46:059 (2) instead rearranged them. this part had too many stacked notes
01:48:882 (1) - add finish done
02:14:470 (4) - curve this the other way without overlapping 02:14:029 (2) looks better imo done
02:23:470 - add a note here? feels a bit empty done

[Insane]
00:12:000 (4,5,6) - I would make a stream here (add note at 00:12:088 (5) and 00:12:264 (6)) try stream c:
00:43:764 - add a note here and stack on 00:43:235 (4), plays surprisingly well imo sorry, i wanted to reduce note on this part.
00:53:117 (5) - the overheld slider kinda sound awkward here, just end it on the white tick or end on the red to replace 00:53:470 (6) done
00:55:411 (3,5) - Ctrl+G flows better imo i want to use W jumps (a figure of w) for this map.
01:14:470 (1) - finish done
01:32:735 - add note sorry.
01:37:941 (1,2,3) - troll >< use normal spacing or jumps would suit better sorry again;w;
01:48:882 (1) - finish done
01:57:176 (1,2,3,4,5,6) - do clock-wise spin so the jump to 01:58:235 (1) is smoother nice idea,thank you<3
02:06:706 (3) - NC here instead of 02:06:353 (1) (if ur concerned abt the stack its actually quite readable, but i would move it out of stack in this scenario) done and rearranged placement a bit.
02:08:470 (8,10) - Ctrl+G plays better imo keeping
02:19:941 (4,5) - use the slider first and then the note makes more sense with the music done

Thats about all, im gonna leave a star here because this map is amazing for someone who havent had a ranked map yet, so good luck on ranking~
Thanks a lot for useful mod and star!!
I cant make Normal diff easier, so I will make Easy diff.Thanks jonathanlfj.
Loneight
Hi~
Request from PM.
sorry for late~


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. 00:12:353 (1) - add finish at start, soft-hitnormal give a weak sound ...
  2. 00:20:823 (1) - add whistle at start, would be better for sound
  3. 00:29:294 (1) - add finish at start to make it like 00:23:647 (1) - , because I hear these sound are very like 00:23:647 (1) - 's sound
  4. 00:39:176 (2) - add finish at end, I hear there have finish sound from music
  5. 00:48:706 (1) - I think this dosen't need to NC, NC it would be confused for newbie, try to "re it" , or "re it and 00:47:647 (3) - NC"
  6. 00:51:882 (3) - NC this, like 00:57:529 (1) - and finish change to whistle would be better for music at start
  7. 00:58:235 - I hear there slidertick2 is louder than front, try to use 60% volume ~
  8. 00:59:647 (2,1) - (2)'s finish change to whislte and add finish at (1)'s start would be better for music
  9. 01:27:176 (1) - same as 00:12:353 (1) -
    01:35:646 (1) - same as 00:20:823 (1) -
    01:38:470 (1,1) - same as 00:29:294 (1) -
    01:46:940 (3,1) - swap NC to make same as 00:33:529 (2) -
    01:54:000 (2) - same as 00:39:176 (2) -
    02:03:529 (1) - same as 00:48:706 (1) -
    02:06:706 (3) - same as 00:51:882 (3) -
    02:07:411 -same as 00:58:235 -
    02:14:470 (3,1) - same as 00:59:647 (2,1) -

    sound need a bit work ~, but arrangement is good :3

[Normal]

  1. 00:16:588 (3) - why don't use S:C2 green line on 00:16:941 - to follow drum ~? I feel weird because 00:16:941 - dosen't have s:c1 clap sound
    also, 00:22:235 (2) - , 00:27:882 (3) - same as
  2. 00:56:117 (2) - change to 2 sliders would be much fun for play
  3. 01:05:294 (1,2) - swap NC, because stress is on 01:06:000 (2) -
  4. 01:13:411 (1,3) - add clap, or it is deliberate? if it is deliberate, I also will point this, because I think there should have clap sound, soft-hitnormal is a bit weak, add clap would be suitable for music
  5. 01:31:411 (3) - same as 00:16:588 (3) -
    01:37:059 (3) - same as ^
    01:42:706 (3) - same as ^
    02:10:941 (2) - same as 00:56:117 (2) -
    02:20:117 (1,2) - same as 01:05:294 (1,2) -
    02:28:235 (1,3) - same as 01:13:411 (1,3) -
  6. 02:01:059 (1) - add finish at start, like 00:46:235 (1) -

nothing to say~

[Hard]

  1. 00:40:588 (1) - add finish, would be more suitable than add nothing for music
  2. 00:42:000 (1) - re NC,because this part's sound is like 00:39:176 (3) - part's sound
  3. 00:46:235 (1) - add finish, only soft sound is a bit weak
  4. 00:53:647 - ~ 00:54:176 (3) - I feel strange for there rhythm, why don't you add note at 00:53:647 and re 00:54:000 (2) - ? try this rhythm which I say
  5. 01:07:235 (1) - don't stack there, I feel there should have a sense of moving, try to get it on other place
  6. 01:09:529 (4,5,6) - don't you feel noisy with continuous three-whistles? try to re 01:09:706 (5) - whistle, let there have a hierarchical sense
  7. 01:12:529 (4) - if you change overhead, this is also same as ^
  8. 01:27:176 (1) - I think there should NC ~
  9. 01:33:882 (5) - I think ... you forget to add clap at start
  10. 01:52:588 (1,2,3) - spacing, there would be confused for people, try to make spacing consistent
  11. 01:56:823 (1) - same as 00:42:000 (1) -
  12. 02:06:529 - why there is empty? I feel there should have a note to hit when hearing the music, try to add ~
  13. 02:23:647 (1,2,3) - same as 01:09:529 (4,5,6) -
  14. 02:27:353 (4) - same as 01:12:529 (4) -

nice diff~!

[Lunatic]

  1. I suggest that ... you should let AR-1 because fast for this diff or BPM, it would be a bit hard to play

  2. 00:40:588 (1) - at start
    00:43:411 (1) - at start
    00:44:823 (1) -
    00:46:235 (1) - at start
    00:46:235 (1) - at start
    00:48:176 (2) - at end
    01:54:706 (4) - at end
    01:58:764 (2) - at start
    01:59:647 (1,2) - at start
    02:03:176 (1) - at start
  3. 00:50:470 (1,2,3,4) - spacing are inconsistent, and i can't find any reason cause you do this, pleasy let them consistent
  4. 00:55:764 (5,6) - make spacing consistent, I can't find anything which make you use inconsistent spacing
  5. 00:58:059 (2) - stack completely or x:44 y:128 or other way, but don't stack place which is covered by slider when it is circle
  6. 01:01:059 (3,4,5,6) - same as 00:50:470 (1,2,3,4) -
  7. 01:05:206 - I hear there should add a note from music
  8. 01:09:353 (3,4,5,6) - www .. three-whistles become to four-whistles, I feel really noisy, try to re 01:09:529 (4) - whistle to make a new rhythm, also 01:10:941 (4) - , 01:12:353 (3) - , 02:25:764 (3) - , 02:27:176 (3) -
  9. 01:09:882 (6,7) - spacing~
  10. 01:37:941 (1,2,3) - this is very hard to read ! try to don't use anti-jump for there, you can stack on 01:38:470 (1) - or other way
  11. 01:56:823 (5,1) - try to spaw NC, because I hear stress is on 01:56:823 (5) - or would be easier to previse 01:57:176 (1) - place
  12. 01:57:706 (4,5,6) - there is a bit confused for people, try to 01:57:706 (4) - NC
  13. 02:02:823 (2,3) - spacing ..., there is make people hard to hit (3) because of 02:02:647 (1,2) - distance
  14. 02:08:470 (6,7,8) - make spacing consistent would make diff easier
  15. 02:19:411 (1,2) - spacing problem~
  16. 02:24:176 (2) - ...really noisy, re repeat's whistle and end's whistle please

I want to say, I feel you use inconsistent spacing randomly ... hope you can use a correct way next time :3

I like yuki <3
good luck ~ :)
Topic Starter
yametekure4

Loneight wrote:

Hi~ Hi:oops:
Request from PM.
sorry for late~


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. 00:12:353 (1) - add finish at start, soft-hitnormal give a weak sound ...
  2. 00:20:823 (1) - add whistle at start, would be better for sound
  3. 00:29:294 (1) - add finish at start to make it like 00:23:647 (1) - , because I hear these sound are very like 00:23:647 (1) - 's sound
  4. 00:39:176 (2) - add finish at end, I hear there have finish sound from music
  5. 00:48:706 (1) - I think this dosen't need to NC, NC it would be confused for newbie, try to "re it" , or "re it and 00:47:647 (3) - NC"
  6. 00:51:882 (3) - NC this, like 00:57:529 (1) - and finish change to whistle would be better for music at start
  7. 00:58:235 - I hear there slidertick2 is louder than front, try to use 60% volume ~
  8. 00:59:647 (2,1) - (2)'s finish change to whislte and add finish at (1)'s start would be better for music
  9. 01:27:176 (1) - same as 00:12:353 (1) -
    01:35:646 (1) - same as 00:20:823 (1) -
    01:38:470 (1,1) - same as 00:29:294 (1) -
    01:46:940 (3,1) - swap NC to make same as 00:33:529 (2) -
    01:54:000 (2) - same as 00:39:176 (2) -
    02:03:529 (1) - same as 00:48:706 (1) -
    02:06:706 (3) - same as 00:51:882 (3) -
    02:07:411 -same as 00:58:235 -
    02:14:470 (3,1) - same as 00:59:647 (2,1) -

    Fixed ALL
    sound need a bit work ~, but arrangement is good :3

[Normal]

  1. 00:16:588 (3) - why don't use S:C2 green line on 00:16:941 - to follow drum ~? I feel weird because 00:16:941 - dosen't have s:c1 clap sound
    also, 00:22:235 (2) - , 00:27:882 (3) - same as I wanna make sounds clear here
  2. 00:56:117 (2) - change to 2 sliders would be much fun for play make it easy.
  3. 01:05:294 (1,2) - swap NC, because stress is on 01:06:000 (2) -
  4. 01:13:411 (1,3) - add clap, or it is deliberate? if it is deliberate, I also will point this, because I think there should have clap sound, soft-hitnormal is a bit weak, add clap would be suitable for music
  5. 01:31:411 (3) - same as 00:16:588 (3) -
    01:37:059 (3) - same as ^
    01:42:706 (3) - same as ^
    02:10:941 (2) - same as 00:56:117 (2) -
    02:20:117 (1,2) - same as 01:05:294 (1,2) -
    02:28:235 (1,3) - same as 01:13:411 (1,3) -
  6. 02:01:059 (1) - add finish at start, like 00:46:235 (1) -
    Fixed All without i mentioned

nothing to say~

[Hard]

  1. 00:40:588 (1) - add finish, would be more suitable than add nothing for music
  2. 00:42:000 (1) - re NC,because this part's sound is like 00:39:176 (3) - part's sound
  3. 00:46:235 (1) - add finish, only soft sound is a bit weak
  4. 00:53:647 - ~ 00:54:176 (3) - I feel strange for there rhythm, why don't you add note at 00:53:647 and re 00:54:000 (2) - ? try this rhythm which I say
  5. 01:07:235 (1) - don't stack there, I feel there should have a sense of moving, try to get it on other place
  6. 01:09:529 (4,5,6) - don't you feel noisy with continuous three-whistles? try to re 01:09:706 (5) - whistle, let there have a hierarchical sense
  7. 01:12:529 (4) - if you change overhead, this is also same as ^
  8. 01:27:176 (1) - I think there should NC ~
  9. 01:33:882 (5) - I think ... you forget to add clap at start
  10. 01:52:588 (1,2,3) - spacing, there would be confused for people, try to make spacing consistent
  11. 01:56:823 (1) - same as 00:42:000 (1) -
  12. 02:06:529 - why there is empty? I feel there should have a note to hit when hearing the music, try to add ~
  13. 02:23:647 (1,2,3) - same as 01:09:529 (4,5,6) -
  14. 02:27:353 (4) - same as 01:12:529 (4) -
    Fixed all,maybe

nice diff~!

[Lunatic]

  1. I suggest that ... you should let AR-1 because fast for this diff or BPM, it would be a bit hard to play

  2. 00:40:588 (1) - at start
    00:43:411 (1) - at start
    00:44:823 (1) -
    00:46:235 (1) - at start
    00:46:235 (1) - at start
    00:48:176 (2) - at end
    01:54:706 (4) - at end
    01:58:764 (2) - at start
    01:59:647 (1,2) - at start
    02:03:176 (1) - at start
  3. 00:50:470 (1,2,3,4) - spacing are inconsistent, and i can't find any reason cause you do this, pleasy let them consistent
  4. 00:55:764 (5,6) - make spacing consistent, I can't find anything which make you use inconsistent spacing
  5. 00:58:059 (2) - stack completely or x:44 y:128 or other way, but don't stack site which is covered by slider when it is circle
  6. 01:01:059 (3,4,5,6) - same as 00:50:470 (1,2,3,4) -
  7. 01:05:206 - I hear there should add a note from music
  8. 01:09:353 (3,4,5,6) - www .. three-whistles become to four-whistles, I feel really noisy, try to re 01:09:529 (4) - whistle to make a new rhythm, also 01:10:941 (4) - , 01:12:353 (3) - , 02:25:764 (3) - , 02:27:176 (3) -
  9. 01:09:882 (6,7) - spacing~
  10. 01:37:941 (1,2,3) - this is very hard to read ! try to don't use anti-jump for there, you can stack on 01:38:470 (1) - or other way
  11. 01:56:823 (5,1) - try to spaw NC, because I hear stress is on 01:56:823 (5) - or would be easier to previse 01:57:176 (1) - site
  12. 01:57:706 (4,5,6) - there is a bit confused for people, try to 01:57:706 (4) - NC
  13. 02:02:823 (2,3) - spacing ..., there is make people hard to hit (3) because of 02:02:647 (1,2) - distance
  14. 02:08:470 (6,7,8) - make spacing consistent would make diff easier
  15. 02:19:411 (1,2) - spacing problem~
  16. 02:24:176 (2) - ...really noisy, re repeat's whistle and end's whistle please

I want to say, I feel you use inconsistent spacing randomly ... hope you can use a correct way next time :3

changed most of spacings which you suggested and added finishes. But i did not remove whistles. these were intentional.

I like yuki <3
good luck ~ :)
Thanks modding! Loneight :oops:
Rotte
Hi~ From PM.


[Easy]





  • Useless Green line

  1. Fine


    Rhythm

  2. 00:48:706 (4,1) - Don't stack it and 4 nc.
  3. 01:10:235 (2,1) - stack.


    Sound Effect

  4. Fine.



[Normal]

  1. AR+1


    Useless Green line

  2. Fine.


    Rhythm

  3. 00:52:941 (2,3) - Slider 3's blanket is not well.
  4. 01:00:353 (1) - you are not better use this idea in this diff.
  5. 01:50:117 - to 01:57:882 - is lazy ?
  6. 02:02:470 (3,4) - don't stack it.



    Sound Effect

  7. Fine.



[Hard]



  • Useless Green line

  1. Fine.


    Rhythm

  2. 00:19:941 (2) - This slider is nearing the hp bar too close.
  3. 00:34:058 (1) - If I were you , I will use object to fill this place,not use spinner to miss this beat.
  4. 00:39:353 (4,5) - Rhythm is issued.like this picture

  5. 01:35:647 (5,1,2) - I recomended that you use this idea,it's fit in this songs.

  6. 01:44:647 - it's shouldn't block.
  7. 01:47:470 - ^
  8. 02:29:117 (1) - This spinner should start in 02:29:294 (1) - and end in 02:30:706 -


    Sound Effect

  9. Fine.



[Lunatic]

  1. Don't abuse any beat in music . :3
  2. tick 2 is good.


    Useless Green line

  3. Fine.


    Rhythm

  4. 00:11:294 - Do you think this point?Maybe a note in here is a good choice.
  5. 00:25:323 (2) - This note is abuse, it's no need that to use this beat.
  6. 00:43:764 - I don't think this block is a good choice,because the music is have beat in this time.
  7. 00:45:000 (2) - Consider using 1/2 slider return in this time.
  8. 00:46:058 - this slider return is not fit in your rhythm,because you blocked beat in 00:44:647 - ,I recomanded that you keep block beat in this point.
  9. 00:47:029 (4) - the same as 00:25:323 (2) -
  10. 00:52:676 (2) - the same as 00:25:323 (2) -
  11. 00:54:264 (3) - like 00:25:323 (2) - and I don't mention it in next mod.,plz check it carefully.
  12. 01:01:941 - remove this clap.
  13. 01:37:588 (4,5,6,1) - 6 and 1 should keep space and in order to easy to read.
  14. 02:04:588 (5) - If you insist use this slider,it can miss some rhythm.
  15. 02:09:529 (2,3,4) - Rhythm is weird,maybe you can look this example

  16. 02:18:882 (5) - weird,consider using 1/2 slider and not use return,use circle in 02:19:235 -
  17. 02:19:941 (4) - the same as 02:04:588 (5) -
  18. 02:24:529 (3) - Consider using 2 circle in 02:24:529 - and 02:24:706 -


    Sound Effect

  19. 00:49:058 - sound too load.
  20. 02:03:882 - sound too load.
OnosakiHito
よ!
もしかして貴方は太鼓ヂッフを欲しいですか?
曲は本当に良いよ~
僕はこの曲を好きです。
BanchoBot
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