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posted

Catosan980 wrote:

Thanks, but I wanna make sure, is what's bothering you the lighting? Cause I CAN find an alternative, if it's the spinner, I guess I'll have to think a bit, IF it's the hitcircles and their aproachcircles, I've tried but it usually ends up a mess, doesn't mean I wont find a way. ;)
When kiai time is activitated, the hit circles become covered with translucent stars and its distracting, but thats the least of the problems.

I hope you can fix the size of the beat/elite beats as they cover up a big amount of space when playing.


EDIT: This is my 100th post. W00t.
posted

Catosan980 wrote:

NEW!!! For the next update, I'ma put the new rankings, tell me if u prefer them, just thought the rankings were kinda plain before.
I like the blur effect on the stars, but I think you should try to bring the actual "SS" out a little more. At that, I also think it'd be a good idea to blur Poppy Jr. and Waddle Doo out a little bit so as to make them fit in with the star a little better; right now they kind of clash, and it seems they're just there to be there. Perhaps using blurred Dreamland 3 illustrations with a lower opacity would work the best here (they gotta be subtle, ya' know?). It's up to you, of course. The most important suggestion here is that you emphasize "SS" more, make it the most eye-catching part of the image (for this and all ranks).

Hope this helps =P. I'll check back, so far this theme is coming along nicely.
posted

Detective Tuesday wrote:

Catosan980 wrote:

NEW!!! For the next update, I'ma put the new rankings, tell me if u prefer them, just thought the rankings were kinda plain before.
I like the blur effect on the stars, but I think you should try to bring the actual "SS" out a little more. At that, I also think it'd be a good idea to blur Poppy Jr. and Waddle Doo out a little bit so as to make them fit in with the star a little better; right now they kind of clash, and it seems they're just there to be there. Perhaps using blurred Dreamland 3 illustrations with a lower opacity would work the best here (they gotta be subtle, ya' know?). It's up to you, of course. The most important suggestion here is that you emphasize "SS" more, make it the most eye-catching part of the image (for this and all ranks).

Hope this helps =P. I'll check back, so far this theme is coming along nicely.
Is this what you meant?


This one is the older one


The thing with blur... I try to do that with the stars cause they really don't have many details, but the kirby enemies do, so I tend to smooth them, good point though. :D


posted

JInxyjem wrote:

When kiai time is activitated, the hit circles become covered with translucent stars and its distracting, but thats the least of the problems.

I hope you can fix the size of the beat/elite beats as they cover up a big amount of space when playing.

EDIT: This is my 100th post. W00t.
There are... more problems... *hopes it isn't the whole skin in general* :?

Hmmm, well I'ma make new elite beats/beats anyway. Since I guess size is a problem, I'll try to see how other skinners make the size of the beats, maybe I'll get an idea from there. I hope they don't turn out smaller... :)

Congrats on your
1 00 00
10 00 0
10 00 0
1 00 00
POST!!!
posted
This map has been deleted on the request of its creator. It is no longer available.
posted

JInxyjem wrote:

Since theres a auto pilot mod update, you sould skin it if you have the time, but keep this at a low piroity(?) first.
It's kinda funny actually, I made an auto pilot mod but the thing is, things are really tight. My final exams are for this week, among other things, so an update will be made very late. I've been changing a good amount of things (example: the hits 0 50 100 300) , but I have a problem with the auto pilot mod, I keep writing selection-mod-autopilot, but osu! won't read it. If anyone knows the real term, please post. :)
posted
This is very well done! There's a few tiny problems that other have mentioned, but otherwise I like it! :)
posted

Catosan980 wrote:

JInxyjem wrote:

Since theres a auto pilot mod update, you sould skin it if you have the time, but keep this at a low piroity(?) first.
It's kinda funny actually, I made an auto pilot mod [attachment=0:69130]selection-mod-autopilot.png[/attachment:69130] but the thing is, things are really tight. My final exams are for this week, among other things, so an update will be made very late. I've been changing a good amount of things (example: the hits 0 50 100 300) , but I have a problem with the auto pilot mod, I keep writing selection-mod-autopilot, but osu! won't read it. If anyone knows the real term, please post. :)
I thought of it, maybe peppy/any guy in charge of skins has not made the term yet...
posted
selection-mod-relax2.png

>_>
posted
I'll bump this thread because ver 1.2 is awesome and in case anyone thinks its dead.
posted
I kinda liked the first background better. I mean, a smiling Kirby is cute and all, but I liked the shot of multiple Kirbies flying on warp stars. It was nice to not be smothered by Kirby's smiling face.
posted

JInxyjem wrote:

I'll bump this thread because ver 1.2 is awesome and in case anyone thinks its dead.
Thanks, I'll usually try to bump the topic from time to time, specifically if it gets around near the third or second page. Also, I'll change the title too, for those who spend time in the skinning foums.=D

SuzumiyaKyon wrote:

I kinda liked the first background better. I mean, a smiling Kirby is cute and all, but I liked the shot of multiple Kirbies flying on warp stars. It was nice to not be smothered by Kirby's smiling face.
Well, I just didn't think many people liked the first playfield, so I decided to change it. Guess I was wrong. I'll change it in the next update, for now I'll leave the first playfield as a .rar file in the case you may want to change it. =p: Download: playfield.rar
posted
I hope i dont sound like an ass, but it would be nice if you could remake the slider ball and follower into something more ball-ish.

And your numbers are off, you need their pixels to be simallar.
Example Now: 0 is 50x50 but 1 is 10x50.

Change everything into the same number of pixels.

~~~~~~~~~~~~~~~`
EDIT:
I saw that yo udidnt have a skin.ini so I prepared 1 for you.
(Everything should be good except for number of frames for slider ball and name of skin :P .)
The colours are kirby, waddle dee and meta knight's mask.

Download: Its inside.zip
posted

JInxyjem wrote:

I hope i dont sound like an ass, but it would be nice if you could remake the slider ball and follower into something more ball-ish.
Well, I hear no "ass" sounds in that comment , so don't sweat it. And yes, I'm re- making the slider. =D

JInxyjem wrote:

And your numbers are off, you need their pixels to be simallar.
Example Now: 0 is 50x50 but 1 is 10x50.
Actually, as long as the height is the same for all numbers, there should be no problem. If I leave a width of 50 on all numbers, osu! will count it as part of a number, and when you start osu!, you'll notice that some numbers will be taking unnecessary spacing. Both in the score and the ranking panel. =p

JInxyjem wrote:

I saw that yo udidnt have a skin.ini so I prepared 1 for you.
(Everything should be good except for number of frames for slider ball and name of skin :P .)
The colours are kirby, waddle dee and meta knight's mask.
This is weird, since I do have a skin.ini file... maybe you mean I haven't filled it out yet, and you took the time to make one, I appreciate it a lot, but I started filling mine out the first day I read your post. Doesn't matter though, yours is way more complete than mine is, so I'll just combine them. =P Thanks... lemme just post some images of that sliderball, this one is the first try, I'ma make others and try them out. It's gonna take some time though...




P.S. The wheel moves, but I have to find out how to limit those frames per second so It actually looks like it's moving... As for the sliders, there are many types , like wheel kirby, ball kirby, flame kirby, UFO kirby, jet pack Kirby, high jump kirby, canvas curse, etc... =X

Thanks again. =P

posted
This map has been deleted on the request of its creator. It is no longer available.
posted

JInxyjem wrote:

When you say wheel, do you mean the wheelie? And is that the slider ball?
If so, i dont understand what you mean by another slider... :?
BTW: Less frames = less FPS
When I said wheel, I meant the wheelie, and it was gonna be, but It's true, It has to be more ballish. I made the sliderball's theme out of ball Kirby, so if you see the arrow that says "copy ability" that means that the enemies in the arrow are Kirby's source to turn into a ball. By other sliders I meant to make multiple types, to make the skin more fun, kinda like having a flame kirby going through the sliders or a jetpack kirby, but I think I might complicate my life to much with that. So I'm sorry I even suggested it. The "less frames" was actually that I wanted to limit the fps from 1 to 3 or 4; went and looked it up in the oewy skin, though I forgot the term. =D


JInxyjem wrote:

For the pixels thing, have you seen how the score numbers make a gap at the top right? Like:
00045943..... |
The numbers are the scores and the | is the window of osu. Dots are gap fillers.
Regular skins:
.....00045943 |
This happens because of the size difference between the numbers. Use 0 as the key and make all the other numbers have the same pixels as 0. It will look better.
EDIT 2: Same goes for the numbers on the hit circles. Go to editor and make a combo that is more than 10 for testing purposes. You can barely see the 1.
Lol *facepalms* you're right, sorry for suggesting the wrong thing. I appreciate all the help you gave. Anyway, the new version is up and running. =P

BTW If anyone liked the old slider, I left a .rar file inside the skin, so you can change the type of sliders. All you have to do is create a new file in the skin that says "ballkirbyslider" or "slider2", etc..., put all the new slider elements in there and then extract the old slider ball file in the .rar file. Once you do that you'll have to open the extracted folder from the .rar file and move that slider ball elements into the KIRBY!!!OSU!!! skin. If you don't want the old slider back, delete the .rar file so you'll have more space. HAVE FUN!!! :)

EDIT: In response to JInxyjem's lower post, that girl is RIBBON, from Kirby search for the crystal shards N64. Didn't feel like bumping this topic for now,since I just recently updated and I don't have any more new things. Gonna focus on a new health bar and CTB game sprites, plus change the Kirby sounds.
posted
It's looking better and better :3
posted

Derekku Chan wrote:

It's looking better and better :3
To hell with your star, this deserves a skin rank.

EDIT: Not asking you to change it or anything, but who's the fairy holding the waddle dee when you perfect a song?
posted

JInxyjem wrote:

Derekku Chan wrote:

It's looking better and better :3
To hell with your star, this deserves a skin rank.

EDIT: Not asking you to change it or anything, but who's the fairy holding the waddle dee when you perfect a song?
JUST FOR THAT I'M NUKING IT

:3
posted
We should ask peppy to update this on osume.
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