forum

otetsu - Sai afure, Ketsurakusha [Taiko|Osu]

posted
Total Posts
41
show more
Topic Starter
Kite
gonna fix soon when I have time, thanks for the mod :3

Leorda wrote:

Here, Kitey Kitey. I'm gonna give you a fish (modpost)

[Insane]
00:49:449 (1,2) - How about making slider like this? https://osu.ppy.sh/ss/674667 I prefer it the way it is right now
00:52:116 (2) - I saw a red sliderpoint at beginning. Is this intentional? Yes but I made it look a bit better now, I think
01:24:338 (2) - New combo? I think it's not really needed
01:37:449 (5) - ^ I think it's not really needed
01:42:561 (3) - Use 1.60x distance spacing to fix this to make the jump is having an equal spacing? Should be fine the way it is, plays good this way imo
02:43:449 (6,7) - Because of this, it feels like that the slider is having one repeating slider. Perhaps, remove (7) and add 1 repeating slider ^ same here
02:52:338 (2) - New combo? Same as before

Good luck~
alacat
Hi Kite~ ,Nyquill~ and Sakuya :3

[General]
  1. Is this necessary about Taiko diff ?
[Haruka's Oni]
  1. resnap ,please :3
[Sakuya's Normal]
  1. 00:14:116 (2) - try to move to the left at second point :3 looks better and natural flow.
    https://osu.ppy.sh/ss/701105
  2. 00:22:894 - put 60% volume from here ?
  3. 01:45:449 - I want to put a note here >_< and add finish.
  4. 02:25:449 (3) - add whistle (soft sound) to the head of the slider.
  5. 02:41:449 (5,6) - try to make more better blanket.
  6. 03:00:116 (3) - add whistle (soft sound) to the tail of the slider.
  7. 03:18:338 (2,3) - so hard x_x (but this is rankble :D
[Nyquill's Hard]
  1. 00:25:227 (8) - add clap.
  2. 00:30:560 (8) - ^, same as here.
  3. 01:20:782 (6) - make more jump ? around 1.40 ~ 1.50x :D
  4. 01:28:782 (6) - remove clap from the head of the slider. I feel that these consecutive clap does not match :o
  5. 02:09:449 (1,2,3,4,5,6) - please check new combo -w- 01:02:782 (1,2,3,1,2,3,1) -
[Insane]
  1. 01:42:116 (1,2,3) - try to make a triangle ?
  2. 02:34:783 (5,6) - ctrl + g ? You could improve this flow a bit :3
sorry ;w; good enough imo ... orz

good luck !
Topic Starter
Kite
Thanks, will update a bit later!
p3n
That beat is so awkward. Good job spotting the 6/4!



[Muzukashii]
01:01:672 (149) - remove to match the vocal follow? (2nd k sounds really out of place for me)
01:07:894 (170) - k instead to match the beat pattern used throughout the rest of the map?
01:29:227 (246) - d feels more natural here
01:41:227 (298,299) - dk instead to match the beatpattern?
01:50:561 (331) - k to match the previously used pattern
01:57:894 (359,360,361,362,363) - this feels awkward and sounds a bit strange. Maybe just use dkdkd here like you did for the equal parts before
02:23:894 (459,460) - dk plays better for me and sounds more appropriate (also matches what you do later @02:53:894; I like some consistency in muzus because I'm completely helpless when playing Taiko)
02:57:227 (579) - definetely d here ><
03:07:894 (624) - ^

The majority of the last KIAI part starting with 03:13:894 (648) - is somewhat confusing since there is no real pattern I can follow. It's just a personal thing and it might be totally cool for other players so you should just leave it as is.




Also took a quick look at the standard diffs but they seem to be fine technically (didn't check gameplay yet because I'm way too tired today).
Loctav
Let's start this
Yes, I am picky.

[General]

Increase lead-in time to 2000ms please. It's very sudden right now.

AIMod complained about Kiai. And yes, more than 1/3 of this map is perma-kiai. Consider cutting off some parts to make the kiai be more special in your mapset, please.

The romanji title appears wrong to me. As we discussed, I think it should be "Saiafure, Ketsurakusha" as listed in this discography of otetsu's album - talked with Melophobia and got confirmed that current title seems fine.

[Sakuya's Normal]

02:17:449 (1,2,3,4,1,2,3) - inconsistent spacing
02:25:449 (3,1) - yes, its symmetrical, but don't aim for symmetry in a Normal. Raise spacing to x0,8

Loving it.

[Nyquill's Hard]
Add kiai from 00:22:783 to 00:23:116 to keep it consistent with all other diffs?

your blanket filling is a bit untidy, so let me start naziing on it a bit:
00:40:116 (3) - rotate by 20° (selection field)
01:08:116 (1) - rotate by 20° (selection field) again?
01:23:449 (1) - maybe you want to put the blanket of this slider more on the upcoming (1)? Just a minor suggestion
01:38:116 (2) - rotate by -3° (selection field)?
01:40:782 (2) - move more to the left?
02:05:449 (5) - move more to the right?
02:52:782 (2) - move (2) one grid up to make it tidy.
02:55:449 (2) - rotate by -13° (selection field)?

Overlap stuff:
00:05:227 (3,4) - this overlap is unnecessary, fix it please.
01:05:227 (4,1) - ^

Angle stuff:
01:35:449 (2,3,4) - is the uneven angle on purpose? It looks so weird to me.
01:47:005 (5,6) - ^
02:40:116 (4,6) - ^
02:58:782 (3,4) - ^

Excellent anyways. If you fix this, it should be tidy.

[Insane]

00:28:116 (1,2,3) and all similiar designed slider-doublecircle thingies - you should rather decide to stack it under the slider end or to line them up as a normal lead-out stream. This design really looks beyond awkward to me. Also you move from the sliderend to the 2 stacked circles, which are actually causing another stop movement. So decide to stop on sliderend or to keep on a slight movement by lining them up. Not both together, it plays stiff to me.
01:07:672 (7,1) - the angle of (1) should be the same than the virtual line that (6,7,8) are creating. Or the different angle should be more drastic. Right now, it's too slight to look on purpose and just make it appear untidy.
01:16:116 (1,2) - try this maybe? http://puu.sh/2MNAN.jpg - the 1/4 snapped sliderend is unique in this "song section" so it threw me off somehow. My suggestion worked better for me. Just try it.
02:32:783 (6,7,8,1) - as mentioned before.

Nice diff tho.

[Muzukashii]

just some tweaks

01:01:672 (149) - delete this one. rhythmkilling
01:21:449 (214) - D instead?
03:01:449 - add kat please
03:21:227 (679) - remove
03:21:449 (679) - kat
03:23:449 (687) - remove
03:30:116 (713) - kat

[Haruka's Oni]

First of all:

Unsnapped circles:
03:56:558 (2) -
03:57:447 (1) -
03:57:558 (1) -
04:12:558 (2) -
04:13:447 (1) -
04:13:558 (1) -

Don't put speedups on downbeats. It creates the weird effect that the notes are faster than the barline, Always place the green lines right in front of the downbeat.

00:37:449 (3,4,5,6,7,1) - The piano starts way earlier and since you try to map it somehow but don't catch the right start, it throws you off. add a don on 00:37:561, make (3) a kat?
00:42:783 (3,4,5,6,7,1) - ^
00:48:116 (3,4,5,6,7,1) - ^
00:53:450 (3,4,5,6,7,1) - ^
00:57:894 - add a don. the doubles do not fit here and feel random.
01:57:450 (4) - kat?
02:00:116 (4) - kat?
03:42:338 - I consider this part as inconsistent with all other diffs since you mapped more. Well, I won't nag on this fact but: This consistent speeding up is absolutely unnecessary imo.I rather suggest you to remove all speedups and keep it consistent with the rest of all diffs. There is no climax-like uprising in the music, there is nothing that justifies this finalizing speedup (even if the map is going to end). tl;dr: it doesn't fit. Maybe you just wanted to hide the fact that the enitre part is copypasted. ;D

Call me back when checked and applied
Topic Starter
Kite

Loctav wrote:

[Sakuya's Normal]

02:17:449 (1,2,3,4,1,2,3) - inconsistent spacing
02:25:449 (3,1) - yes, its symmetrical, but don't aim for symmetry in a Normal. Raise spacing to x0,8

Loving it.
Fixed both

Loctav wrote:

[Nyquill's Hard]
Add kiai from 00:22:783 to 00:23:116 to keep it consistent with all other diffs?

your blanket filling is a bit untidy, so let me start naziing on it a bit:
00:40:116 (3) - rotate by 20° (selection field)
01:08:116 (1) - rotate by 20° (selection field) again?
01:23:449 (1) - maybe you want to put the blanket of this slider more on the upcoming (1)? Just a minor suggestion
01:38:116 (2) - rotate by -3° (selection field)?
01:40:782 (2) - move more to the left?
02:05:449 (5) - move more to the right?
02:52:782 (2) - move (2) one grid up to make it tidy.
02:55:449 (2) - rotate by -13° (selection field)?

Overlap stuff:
00:05:227 (3,4) - this overlap is unnecessary, fix it please.
01:05:227 (4,1) - ^

Angle stuff:
01:35:449 (2,3,4) - is the uneven angle on purpose? It looks so weird to me.
01:47:005 (5,6) - ^
02:40:116 (4,6) - ^
02:58:782 (3,4) - ^

Excellent anyways. If you fix this, it should be tidy.
Everything should have been fixed by Nyquill

Loctav wrote:

[Insane]

00:28:116 (1,2,3) and all similiar designed slider-doublecircle thingies - you should rather decide to stack it under the slider end or to line them up as a normal lead-out stream. This design really looks beyond awkward to me. Also you move from the sliderend to the 2 stacked circles, which are actually causing another stop movement. So decide to stop on sliderend or to keep on a slight movement by lining them up. Not both together, it plays stiff to me.
01:07:672 (7,1) - the angle of (1) should be the same than the virtual line that (6,7,8) are creating. Or the different angle should be more drastic. Right now, it's too slight to look on purpose and just make it appear untidy.
01:16:116 (1,2) - try this maybe? http://puu.sh/2MNAN.jpg - the 1/4 snapped sliderend is unique in this "song section" so it threw me off somehow. My suggestion worked better for me. Just try it.
02:32:783 (6,7,8,1) - as mentioned before.

Nice diff tho.
I kept the triplets after sliderends the way it was, also didn't change the 1/4 snapped sliderend as I don't see it as much of a problem.
Changed the slider a bit on 01:07:672 (7,1) but kept 02:32:783 (6,7,8,1) the same.

Loctav wrote:

[Muzukashii]

just some tweaks

01:01:672 (149) - delete this one. rhythmkilling
01:21:449 (214) - D instead?
03:01:449 - add kat please
03:21:227 (679) - remove
03:21:449 (679) - kat
03:23:449 (687) - remove
03:30:116 (713) - kat

[Haruka's Oni]

First of all:

Unsnapped circles:
03:56:558 (2) -
03:57:447 (1) -
03:57:558 (1) -
04:12:558 (2) -
04:13:447 (1) -
04:13:558 (1) -

Don't put speedups on downbeats. It creates the weird effect that the notes are faster than the barline, Always place the green lines right in front of the downbeat.

00:37:449 (3,4,5,6,7,1) - The piano starts way earlier and since you try to map it somehow but don't catch the right start, it throws you off. add a don on 00:37:561, make (3) a kat?
00:42:783 (3,4,5,6,7,1) - ^
00:48:116 (3,4,5,6,7,1) - ^
00:53:450 (3,4,5,6,7,1) - ^
00:57:894 - add a don. the doubles do not fit here and feel random.
01:57:450 (4) - kat?
02:00:116 (4) - kat?
03:42:338 - I consider this part as inconsistent with all other diffs since you mapped more. Well, I won't nag on this fact but: This consistent speeding up is absolutely unnecessary imo.I rather suggest you to remove all speedups and keep it consistent with the rest of all diffs. There is no climax-like uprising in the music, there is nothing that justifies this finalizing speedup (even if the map is going to end). tl;dr: it doesn't fit. Maybe you just wanted to hide the fact that the enitre part is copypasted. ;D
Taiko diffs were both fixed by me and I took all the suggestions you listed.
On Haruka's diff I kept the speedup at the end but reduced it by a large amount to it's not as unfitting anymore.

Thanks for the mod and sorry that it took such a long time
Loctav
IRC log
20:13 Loctav: zwei sekunden in deine map geschaut
20:13 Loctav: schon sofort entdeckt, dass du die [General] section großzügig ignoriert hast
20:14 Kite: ops ja kann sein
20:14 Loctav: audio leadin fehlt nämlich immernoch :P
20:14 Kite: ich änder es dann gleich
20:14 Loctav: gut gut
20:14 Loctav: dann warte ich noch mit dem recheck
20:15 Loctav: da steht nämlich auch was wegen der kiai time ;D
20:18 Kite: muss ich mal schauen, aber ich denke nich dass ich sie ändern werde die kiai
20:33 Kite: leadin bei standard diffs is jetz bei 2000
20:33 Loctav: k
20:34 Kite: hm, ich denke bei taiko mod könnte ich das bg noch etwas verschieben
20:36 Kite: habs um 10 koordinaten nach unten verschoben
20:37 Loctav: mach einfach
20:37 Loctav: dann submitte
20:38 Loctav: ich guck mir eh alles nochmal von vorne an
20:38 Kite: habs
21:03 Loctav: na dann mal los
21:08 Loctav: mich beschleicht das gefühl, als hätte Nyquill eigentlich nichts geändert
21:08 Kite: hm er hat gesagt er hätte alles angewandt
21:09 Loctav: hm
21:09 Loctav: muss ich mir eingebildet haben
21:09 Loctav: ein paar overlaps sind halt noch drin, die ich bemängelt habe
21:09 Loctav: und die angle sachen
21:10 Loctav: eigentlich alles, was nicht das rotaten betrifft ist noch so wie vorher
21:10 Loctav: ich frag ihn mal
21:16 Kite: hab update von ihm gekriegt
21:16 Kite: ich submit
21:19 Loctav: yup
21:19 Loctav: [Insane] 02:32:783 (6,7,8,1) - ist das wirklich gewollt, dass das so schief ist?
21:20 Kite: an sich schon
21:20 Kite: ich finde es nicht schlimm
21:20 Loctav: mich hats beim spielen massiv gestört
21:20 Loctav: XD
21:20 Loctav: es fühlte sich unordentlich an
21:21 Kite: ich kann ja mal schauen ob ich es hinkrieg dass es uns beiden gefällt
21:21 Loctav: entweder den winkel richtig
21:21 Loctav: oder alles gerade
21:21 Loctav: 02:42:116 (2,3,4,5) - hier haste es ja auch geschafft \:D/
21:22 Kite: ich platzier 02:32:783 (6,8) - etwas weiter nach links dann sollte es passen
21:22 Loctav: jo
21:22 Kite: http://osu.ppy.sh/ss/818556
21:22 Loctav: schaut gut aus
21:27 Loctav: die Oni
21:27 Loctav: das Ende
21:27 Loctav: die speedups sind immernoch unterirdisch
21:27 Kite: aber besser als es zuvor war..
21:28 Loctav: ja
21:28 Loctav: ich werd mir mal ne zweite meinung zu den speedups holen
21:28 Loctav: ansonsten sieht alles ganz hübsch aus
21:34 Loctav: nur noch kurz die zweite Meinung abwarten und dann joa
21:34 Loctav: bubble ich es dir
21:34 Loctav: musst dann halt nur noch die Insane updaten
21:34 Kite: okay
22:23 Loctav: hm, ein konstanter, durchgängiger speedup wäre wohl besser
22:23 Loctav: also viele grüne linien mit minimalen anstieg
22:23 Kite: habs an markanten stellen gemacht
22:24 Loctav: ich weiß nicht
22:24 Loctav: der speedup wie er jetzt ist, ist irgendwie dumm
22:24 Loctav: MMzz sieht das ähnlich
22:24 Kite: naja dann schlag vor wie ich es machen soll
22:24 Kite: D:
22:24 Loctav: entferne die speedups und remappe das ende - hätte ich zu Haruka gesagt
22:25 Loctav: machs irgendwie anders spannend
22:25 Kite: hm
22:26 Kite: wenn ich 03:58:337 - hier noch eine section mache
22:26 Kite: dann wäre es ausgeglichen von länge her für jeden speedup
22:26 Loctav: das problem ist, dass der speedup nicht fließend ist
22:26 Loctav: deswegen wirkt er dumm
22:27 Kite: dann so wie zuvor bloß nicht so extrem ansteigend?
22:27 Loctav: wenn du ganz viele grüne linien gleichmäßig über die ganze section verteilst
22:27 Loctav: und den anstieg ganz sanft machst
22:27 Loctav: dann sollte es gut aussehen
22:27 Kite: okay
22:30 Loctav: ich will nicht angeben, aber ich hab das bei meiner taiko hier ganz gut gelöst
22:30 Loctav: sekunde
22:30 *Loctav is listening to [http://osu.ppy.sh/b/232636 Infected Mushroom - Sa'eed]
22:33 Kite: am ende hab ich 1,34x
22:34 Kite: von 0,90 angefangen und 0,04 immer höher gegangen
22:35 Loctav: update einfach mal
22:35 Loctav: ichs chaus mir an
22:37 Loctav: versuchs mal mit doppelt so viele linien
22:37 Loctav: und 0.02 schritten
22:37 Loctav: alles schön vollclustern
22:37 Kite: an welcher stelle?
22:37 Kite: die extra linien
22:37 Kite: 03:43:671 - ?
22:37 Loctav: in der mitte der anderen
22:37 Loctav: lol
22:37 Loctav: einfach die schnittstellen verdoppeln
22:37 Kite: ja nich das der letzte beat von nem stream abgehackt ist
22:38 Kite: ist bestimmt nicht so gut
22:38 Loctav: wird sich zeigen
22:38 Loctav: ich probier mal nen bisschen rum
22:43 Loctav: hätte ne idee, wie man das lösen könnte, mit den streams
22:43 Loctav: ich teste noch, ob es klappt
22:43 Kite: 03:43:782 - hab an den stellen extra section
22:44 Loctav: gib mirne sekunde
22:45 Kite: k
22:48 Loctav: perfekt
22:48 Loctav: ich schick dir mal die .osu
22:48 Loctav: schaus dir selbst an
22:48 Kite: okay
22:49 Loctav: bei Taiko greenlines gilt ein bisschen
22:49 Loctav: viel hilft viel
22:49 Loctav: http://puu.sh/3i12M.osu
22:50 Kite: sieht nice aus
22:50 Loctav: der speedup is auch nicht allzu drastisch
22:51 Kite: ich update es mal
22:51 Loctav: gut
22:52 Kite: okay
22:54 Loctav: ich teste mal mit zweierschritten auf 1,82x hoch
22:54 Loctav: nur mal aus fetz
22:55 Loctav: sieht auch nicht schlecht aus XD
22:55 Kite: :x
22:56 Loctav: willste mal anschauen?
22:56 Kite: ok
22:56 Loctav: http://puu.sh/3i1qq.osu
22:57 Kite: was bevorzugst du?
22:57 Loctav: eigentlich da, wo es noch schneller ist, weil der speedup beim langsamen zwar dezent ist, aber irgendwie nicht drastisch genug
22:58 Loctav: damit er überhaupt sinn macht
22:58 Kite: okay dann so
22:58 Kite: ist auch näher dran an dem was haruka wollte
22:58 Loctav: aber wenn du den speedup behalten willst, solltest du es so lassen
22:58 Loctav: also mit bis zu 1,8x
22:58 Kite: okay
22:58 Kite: ich update ein letztes mal
22:59 Kite: sollte jetz alles gewesen sein
22:59 Loctav: yup
23:00 Loctav: sag, wen du hast
23:00 Loctav: *wenn
23:02 Kite: habs
23:02 Loctav: geht sofort los :D
23:03 Loctav: kannst du mal saveloggen und rüberreichen?
23:04 Kite: jo

Good luck.
Topic Starter
Kite
Yay :3
eveless
[Nyquill's Hard]
02:06:782 (1) - Unsnapped kiai timing section and note, both of them should be 02:06:783
no kds
Topic Starter
Kite
Ops, fixed them >< Thanks
eveless
Ok ranked!
alacat
congrats Kite ;)
LunarSakuya
yyyyyeeeeeeeahhhhhhh
y u c a
grats lazy kite :D
Dark_Ai
Glückwunsch :3
Topic Starter
Kite
Thanks everyone :3
Verlaren
Gratz :D
Vesrand
What is this song name? I dont see something like "Sai afure, Ketsurakusha" in Otetsu works.
Topic Starter
Kite
才溢れ、欠落者 from the album NUDE
lolcubes
Grats!
Haruka_old
My difficulty in this mapset was ranked with changes that I don't agree with and were applied without my permission. The mapper assumed he was allowed to apply changes since I was away. However, I don't want to cause trouble so I'm simply requesting that my difficulty be removed to prevent scores on the other difficulties from being wiped. If this is possible, it would be greatly appreciated.
Loctav
It is not possible. You missed to keep in your duty to take care of your guest difficulties.
Due to your inactivity within the past weeks and months, Kite had the choice between deleting your difficulty or taking care of it on his own. He took the latter option.
Please sign in to reply.

New reply