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eufonius - Paradigm (TV Size)

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Rare
作るの難しい。tag触ってないので追加しといてください。
http://puu.sh/1W5JR
Topic Starter
KSHR

R a r e wrote:

作るの難しい。tag触ってないので追加しといてください。
http://puu.sh/1W5JR
らじゃった
Topic Starter
KSHR
finished making all difficulty and moved to Pending Beatmaps
Melophobia
Mod待機
Topic Starter
KSHR

Melophobia wrote:

Mod待機
chat moderatorおめです
MiLu
おはようございま~す

[General]
・1024x768のBGにしたら?
・難易度によってSlider Tick Rate違うよぅ....2で揃えよう
・Rareの名前のスペース消えたからtagsのR_a_r_eって消してもいいんじゃないかなあ

[Easy]
前奏のところhitsound少なくて物足りなく感じました
whistleがfitsするとIはfeelするんだけど付けてみてはどうです?
00:40:050 (2) - 始点は歌詞にあってるのに終点は曲に合わせててなんか違和感ある。同じく00:41:738 (4) - ここも
この直後の部分も歌詞にあわせておいてるし、ここも歌詞で音取ったらどうです?

00:47:925 (1) - ここからの音取りこういうのはドウっすか

00:50:925 (1) - このスピンのあととKIAI始まるまでのところに置きたくないですか?ないですか...

01:00:113 (1) - なんでここはtickでclap音つけてないん?
01:25:425 (2) - 終点に音つけたい whistleかclap

[normal]
00:21:675 (2) - 折り返しにclapとか
00:27:113 (1) - 始点になんもないの寂しいなぁ soft1にしてfinishとか
00:41:363 (5) - ここのclapをremoveして次の1の始点に付けてみるとか
00:43:425 (4) - こんな音取りどうです?4の終点にclapつけたら幸せになれると思うんだけど

01:00:113 (1) - さすがに画面外って怒Rareる。初期スキンじゃなくてスマンヤデ
01:08:738 (7) - ギリギリ画面内だけどこれも怪しい

[Rare's Hard]
ARとOD逆にしたほうがよくない?ODはいいとしてもnormalと1しか違わないからARはあげたほうがいいと思う
00:42:863 (3) - ここらへんの音取りと配置の提案。見た目重視でスペーシング気にしてないけど
00:53:550 (6) - 若干分かりづらいしこの単発削除してもいいんじゃないかなぁ
01:04:613 (4) - 始点にfinishとか
01:09:488 (2,3,4) - ちょっと配置が詰まってるように感じた。and音取りこんなのとかにしてみてはどうです?


[Cilvery]
この曲AR8のほうが合ってると思うんだけどどうかな
InsaneがAR9だしHardがAR低いのもあるしで8にしてみては?
00:06:488 (2) - 全部のhitsoundつけてるのはうるさい。finishいらないとおもう
00:26:175 (5,6,1) - この辺のnewcomboのパターン的にもややこしい。スペーシング揃えるか00:32:925 (5) - にあわせてNCはずすか
00:28:988 (1) - RNC こっからNCのパターンがズレてる
00:30:113 (4) - NC
00:31:613 (1) - RNC
00:43:425 (4) - 形が汚い....
00:47:925 (4) - NC?
01:02:925 (6) - ここか01:03:113 (7) - のどっちかにNCで01:04:425 (1) - はRNCしたほうが良いと思う
01:04:800 (3) - このへんclapうるさすぎるように思うからここだけclap消してもいいかも
01:10:425 (6) - ここから急にNCのパターン変わってる?今までのだとここにNC
01:14:925 (7) - ここも上と同じ
01:15:113 (1,2,3,4) - もうちょっと配置工夫したほうが面白くなるとおもう
01:17:175 (7) - 上のにゅーこんぼのやつ
01:23:363 (4) - ^
01:25:988 (1) - ここじゃなくて01:25:425 (7) - こっちにNCのほうが良い


[Insane]
00:39:675 (2,3) - 音取り的な意味で逆にしてみるとか
00:46:988 (3) - 終点のfinish消してもいいと思うなあ
00:49:238 (7,1) - 大差ないけどこの位置いれかえたほうが流れいいかなぁとか
00:58:050 (4,5,6) - ちょっと離してジャンプさせたほうが楽しい
01:22:425 (1) - .....
01:23:550 (4,5,6) - noteはハミ出てないけどアプローチサークルは画面外だしアウトかなぁ

good luck 8-)
Rare

MiLu wrote:

[Rare's Hard]
ARとOD逆にしたほうがよくない?ODはいいとしてもnormalと1しか違わないからARはあげたほうがいいと思う AR7,OD6に変更した
00:42:863 (3) - ここらへんの音取りと配置の提案。見た目重視でスペーシング気にしてないけど 僕自身しっくりきてなかったのでスペーシング通りに置いてみました。それと(4)の終始点を入れ替えました。
00:53:550 (6) - 若干分かりづらいしこの単発削除してもいいんじゃないかなぁ ここの音は一番音の低いタムの音をフォローしてるんだけど微妙かなあ。また指摘されるようなら考えます。それと(7)の始点をフィニッシュからクラップに変更しました。
01:04:613 (4) - 始点にfinishとか フィニッシュはドラムカバーでしか使わないのでこのままで;-;
01:09:488 (2,3,4) - ちょっと配置が詰まってるように感じた。and音取りこんなのとかにしてみてはどうです? スペーシングがうまく調整できてなかったみたいで、直してみると結構余裕持って配置できました。nice pointing out.
thanks for modding~
http://puu.sh/2uwt5
Satellite
がんばってください :)
Topic Starter
KSHR

MiLu wrote:

おはようございま~す こんば~んわ~

[General]
・1024x768のBGにしたら? itadakima~~su
・難易度によってSlider Tick Rate違うよぅ....2で揃えよう ok!
・Rareの名前のスペース消えたからtagsのR_a_r_eって消してもいいんじゃないかなあ
-HowLiNgに相談中ーー

[normal]
00:21:675 (2) - 折り返しにclapとか clapだと大きいからカスタムfinish追加した
00:27:113 (1) - 始点になんもないの寂しいなぁ soft1にしてfinishとか fixed~
00:41:363 (5) - ここのclapをremoveして次の1の始点に付けてみるとか
そこ消しちゃうと少し寂しい気もしたから、(1)の始点に追加したあと(5)の方は10%音量下げました
00:43:425 (4) - こんな音取りどうです?4の終点にclapつけたら幸せになれると思うんだけど

多分(4)の終点二違和感を感じたと思うんだけど、そっちはカスタムfinish入れると自然に聴こえたからそのままにした
ただ、00:44:550 (6) はこの提案の通り返しいれた方が綺麗だったから若干無理矢理気味だけど修正 ty

01:00:113 (1) - さすがに画面外って怒Rareる。初期スキンじゃなくてスマンヤデ
たしかにこれは怒-HowLiNgる 可能な範囲で修正
01:08:738 (7) - ギリギリ画面内だけどこれも怪しい
上に同じく

[Insane]
00:39:675 (2,3) - 音取り的な意味で逆にしてみるとか fax
00:46:988 (3) - 終点のfinish消してもいいと思うなあ fix
00:49:238 (7,1) - 大差ないけどこの位置いれかえたほうが流れいいかなぁとか
たしかに fux
00:58:050 (4,5,6) - ちょっと離してジャンプさせたほうが楽しい
good fex
01:22:425 (1) - ..... なんとなく遊びたかってん! やめたほうがいい言われたら直す予定ではある・・
01:23:550 (4,5,6) - noteはハミ出てないけどアプローチサークルは画面外だしアウトかなぁ
前の配置動かしたりして頑張って上に上げたー fox!
good luck 8-) ty!!

Satellite wrote:

がんばってください :)
さんくすー
jyu
Hi~ m4m from your mod queue

General
Uncheck letterbox during breaks in Easy, Normal, Rare's Hard, Insane

I don't see you need countdown, so uncheck them

Inconsistency in Tags. There's 'R_a_r_e' tags in Insane diff while others don't

Insane
00:08:738 (5,6,7,8,1) - feel weird because you don't stack them. Or you can make these 00:08:738 (5,6,7,8) - a stream, i think it matches the song
00:11:737 (6,7) - prefer unstack
00:46:050 (3,4) - ^
00:52:987 (1) - remove nc
01:05:550 (1) - ^
01:26:925 (1) - it fits better if this slider ends here 01:27:675 - imo

Cilvery
AR-1? So it'll be different with Insane diff

00:00:113 (1,2,3,4,5,1,2) - the flow is kinda uncomfortable, i think
00:04:800 (1,2,3) - i prefer if you stack here, since you also stack here 00:11:175 (1,2,3) -
00:11:175 (1) - nc is unnecessary here
01:00:113 - how about nc? and then remove nc 00:59:925 (1) -
01:02:175 (3,4,5) - prefer stacking
01:06:113 (3) - how about nc? then remove nc 01:05:925 (1) -
01:12:113 (3) - how about nc? then remove nc 01:11:925 (1) -

Rare's Hard
HD+1?

00:11:175 (6,7,8) - for the position, how about like this?

00:32:925 (1) - remove nc
00:33:113 (2) - add nc (big white line)
00:35:925 (1) - remove nc
00:36:113 (2) - add nc (big white line)

Normal
00:10:238 (2) - the slider's tail point should be 256|120 for better flow
00:36:113 (1,2) - how about moving them up the a little?
00:37:425 (3) - how about nc to give emphasis


Nice mapsets :)

My map : http://osu.ppy.sh/s/77115
i hope you're okay with the song :?

Good luck~
Hinsvar
Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Uhm, is the countdown needed? Disable it, I guess.
>Ryafuka's Easy
  1. 00:09:113 - This place is jarringly empty, IMO. Add a whistle?
  2. 00:41:738 (4) - I don't recommend to have a slider's path placed on a new stanza, because it feels really weird like that.
>Normal
  1. 00:12:675 - Map this? The cymbal sound can be confusing if let unmapped, IMO.
>Rare's Hard
  1. 00:08:738 (7) - I don't think people will expect the second repeat on first play. Making this a short 4-circle stream should be fine, IMO. Alternatively, split them into two 1/4 sliders?
  2. 00:12:675 (3) - Stack this above 00:12:863 (4)'s head? Having a circle with a finish sound stacked below another circle is awkward. It would be even better to Ctrl+G 00:12:675 (3,4), though, actually; goes well with the rhythm of the song.
  3. 00:20:738 (6,1) - The anti-jump is... unexpected, at least for me. It also makes hitting 00:21:113 (1,2) feel weird. Stacking (6) above (1)'s head should do.
  4. 00:38:925 (1,2) - ...I think this is badly overmapped. Remove them?
  5. 00:52:988 (5,6,7) - ...Don't think players will expect that (5) has three repeats and that there is a small jump between (5) and (6), and the flow here is weird because of that. I think you should do something about this.
>Cilvery
  1. 00:06:488 - Remove the finish? I don't think it's necessary there and only made the spot needlessly loud.
>Insane
  1. 00:08:738 (5,6,7,8,1) - ...Maybe you're trying to make an innovative pattern, but I don't think this one's gonna work. This goes better for me.
...Just it, I guess.

Good luck on the way 8-)
Cilvery

MiLu wrote:

おはようございま~す

[General]
・1024x768のBGにしたら?
・難易度によってSlider Tick Rate違うよぅ....2で揃えよう
・Rareの名前のスペース消えたからtagsのR_a_r_eって消してもいいんじゃないかなあ

[Easy]
前奏のところhitsound少なくて物足りなく感じました
whistleがfitsするとIはfeelするんだけど付けてみてはどうです?
00:40:050 (2) - 始点は歌詞にあってるのに終点は曲に合わせててなんか違和感ある。同じく00:41:738 (4) - ここも
この直後の部分も歌詞にあわせておいてるし、ここも歌詞で音取ったらどうです?

00:47:925 (1) - ここからの音取りこういうのはドウっすか

00:50:925 (1) - このスピンのあととKIAI始まるまでのところに置きたくないですか?ないですか...

01:00:113 (1) - なんでここはtickでclap音つけてないん?
01:25:425 (2) - 終点に音つけたい whistleかclap

[normal]
00:21:675 (2) - 折り返しにclapとか
00:27:113 (1) - 始点になんもないの寂しいなぁ soft1にしてfinishとか
00:41:363 (5) - ここのclapをremoveして次の1の始点に付けてみるとか
00:43:425 (4) - こんな音取りどうです?4の終点にclapつけたら幸せになれると思うんだけど

01:00:113 (1) - さすがに画面外って怒Rareる。初期スキンじゃなくてスマンヤデ
01:08:738 (7) - ギリギリ画面内だけどこれも怪しい

[Rare's Hard]
ARとOD逆にしたほうがよくない?ODはいいとしてもnormalと1しか違わないからARはあげたほうがいいと思う
00:42:863 (3) - ここらへんの音取りと配置の提案。見た目重視でスペーシング気にしてないけど
00:53:550 (6) - 若干分かりづらいしこの単発削除してもいいんじゃないかなぁ
01:04:613 (4) - 始点にfinishとか
01:09:488 (2,3,4) - ちょっと配置が詰まってるように感じた。and音取りこんなのとかにしてみてはどうです?


[Cilvery]
この曲AR8のほうが合ってると思うんだけどどうかな :なおした!!
InsaneがAR9だしHardがAR低いのもあるしで8にしてみては?
00:06:488 (2) - 全部のhitsoundつけてるのはうるさい。finishいらないとおもう 
00:26:175 (5,6,1) - この辺のnewcomboのパターン的にもややこしい。スペーシング揃えるか00:32:925 (5) - にあわせてNCはずすか 
00:28:988 (1) - RNC こっからNCのパターンがズレてる :ここらへんちょっとなおした
00:30:113 (4) - NC
00:31:613 (1) - RNC
00:43:425 (4) - 形が汚い.... :これわざとでう
00:47:925 (4) - NC?
01:02:925 (6) - ここか01:03:113 (7) - のどっちかにNCで01:04:425 (1) - はRNCしたほうが良いと思う
01:04:800 (3) - このへんclapうるさすぎるように思うからここだけclap消してもいいかも
01:10:425 (6) - ここから急にNCのパターン変わってる?今までのだとここにNC :うみゅ
01:14:925 (7) - ここも上と同じ
01:15:113 (1,2,3,4) - もうちょっと配置工夫したほうが面白くなるとおもう
01:17:175 (7) - 上のにゅーこんぼのやつ
01:23:363 (4) - ^
01:25:988 (1) - ここじゃなくて01:25:425 (7) - こっちにNCのほうが良い :ぽk


[Insane]
00:39:675 (2,3) - 音取り的な意味で逆にしてみるとか
00:46:988 (3) - 終点のfinish消してもいいと思うなあ
00:49:238 (7,1) - 大差ないけどこの位置いれかえたほうが流れいいかなぁとか
00:58:050 (4,5,6) - ちょっと離してジャンプさせたほうが楽しい
01:22:425 (1) - .....
01:23:550 (4,5,6) - noteはハミ出てないけどアプローチサークルは画面外だしアウトかなぁ

good luck 8-)
ありがとう!」
Cilvery

AlpacaCokelat wrote:

Hi~ m4m from your mod queue

General
Uncheck letterbox during breaks in Easy, Normal, Rare's Hard, Insane

I don't see you need countdown, so uncheck them

Inconsistency in Tags. There's 'R_a_r_e' tags in Insane diff while others don't

Insane
00:08:738 (5,6,7,8,1) - feel weird because you don't stack them. Or you can make these 00:08:738 (5,6,7,8) - a stream, i think it matches the song
00:11:737 (6,7) - prefer unstack
00:46:050 (3,4) - ^
00:52:987 (1) - remove nc
01:05:550 (1) - ^
01:26:925 (1) - it fits better if this slider ends here 01:27:675 - imo

Cilvery
AR-1? So it'll be different with Insane diff :fixed

00:00:113 (1,2,3,4,5,1,2) - the flow is kinda uncomfortable, i think
00:04:800 (1,2,3) - i prefer if you stack here, since you also stack here 00:11:175 (1,2,3) -
00:11:175 (1) - nc is unnecessary here :removed nc 00:12:113 (5) -
01:00:113 - how about nc? and then remove nc 00:59:925 (1) -
01:02:175 (3,4,5) - prefer stacking
01:06:113 (3) - how about nc? then remove nc 01:05:925 (1) -
01:12:113 (3) - how about nc? then remove nc 01:11:925 (1) -

Rare's Hard
HD+1?

00:11:175 (6,7,8) - for the position, how about like this?

00:32:925 (1) - remove nc
00:33:113 (2) - add nc (big white line)
00:35:925 (1) - remove nc
00:36:113 (2) - add nc (big white line)

Normal
00:10:238 (2) - the slider's tail point should be 256|120 for better flow
00:36:113 (1,2) - how about moving them up the a little?
00:37:425 (3) - how about nc to give emphasis


Nice mapsets :)

My map : http://osu.ppy.sh/s/77115
i hope you're okay with the song :?

Good luck~
thank you~
Cilvery

Hinsvar wrote:

Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Uhm, is the countdown needed? Disable it, I guess.
>Ryafuka's Easy
  1. 00:09:113 - This place is jarringly empty, IMO. Add a whistle?
  2. 00:41:738 (4) - I don't recommend to have a slider's path placed on a new stanza, because it feels really weird like that.
>Normal
  1. 00:12:675 - Map this? The cymbal sound can be confusing if let unmapped, IMO.
>Rare's Hard
  1. 00:08:738 (7) - I don't think people will expect the second repeat on first play. Making this a short 4-circle stream should be fine, IMO. Alternatively, split them into two 1/4 sliders?
  2. 00:12:675 (3) - Stack this above 00:12:863 (4)'s head? Having a circle with a finish sound stacked below another circle is awkward. It would be even better to Ctrl+G 00:12:675 (3,4), though, actually; goes well with the rhythm of the song.
  3. 00:20:738 (6,1) - The anti-jump is... unexpected, at least for me. It also makes hitting 00:21:113 (1,2) feel weird. Stacking (6) above (1)'s head should do.
  4. 00:38:925 (1,2) - ...I think this is badly overmapped. Remove them?
  5. 00:52:988 (5,6,7) - ...Don't think players will expect that (5) has three repeats and that there is a small jump between (5) and (6), and the flow here is weird because of that. I think you should do something about this.
>Cilvery
  1. 00:06:488 - Remove the finish? I don't think it's necessary there and only made the spot needlessly loud.
 :removed

>Insane
  1. 00:08:738 (5,6,7,8,1) - ...Maybe you're trying to make an innovative pattern, but I don't think this one's gonna work. This goes better for me.
...Just it, I guess.

Good luck on the way 8-)
thank you \o/
Ryafuka
MiLu

MiLu wrote:

[Easy]
前奏のところhitsound少なくて物足りなく感じました
whistleがfitsするとIはfeelするんだけど付けてみてはどうです? ぼくもfitsするとfeelしたのでaddedしてみました。
00:40:050 (2) - 始点は歌詞にあってるのに終点は曲に合わせててなんか違和感ある。同じく00:41:738 (4) - ここも
この直後の部分も歌詞にあわせておいてるし、ここも歌詞で音取ったらどうです? あうぇさむ。なおしました。

00:47:925 (1) - ここからの音取りこういうのはドウっすか イイネ。

00:50:925 (1) - このスピンのあととKIAI始まるまでのところに置きたくないですか?ないですか... 置いても良いと思うけど、多分すぴんとの距離の関係でだめになっちゃうのでとりあえず保留で。

01:00:113 (1) - なんでここはtickでclap音つけてないん? 分からん・・・・・ナンデヤ・・・つけました。
01:25:425 (2) - 終点に音つけたい whistleかclap clapつけちゃいました。

Hinsvar

Hinsvar wrote:

>Ryafuka's Easy
  1. 00:09:113 - This place is jarringly empty, IMO. Add a whistle? Yes,added.
  2. 00:41:738 (4) - I don't recommend to have a slider's path placed on a new stanza, because it feels really weird like that. changed pattern into like MiLu's suggestion.

thanks modders~
http://puu.sh/2DYcf.osu
HabiHolic
Hi~ Form Your M4M Queue~


[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]

  1. Why is there video?We need to apply video files.

[Ryafuka's Easy]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:11:738 (3) - Check the distance

    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ Good Map~

[Normal]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:17:738 (7) - Try This?


    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ Good Map~

[Rare's Hard]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:16:425 - Add Note
  2. 00:17:363 - ^
  3. 00:20:738 (6) - 00:21:113 (1) - Would overlap with the slider.


    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ Good Map~

Ok~ Nice Map~
Star +1
Good Luck~~
Rare

AlpacaCokelat wrote:

Rare's Hard
HD+1? it doesn't matter i think.

00:11:175 (6,7,8) - for the position, how about like this? no, I want keep my pattern.

00:32:925 (1) - remove nc
00:33:113 (2) - add nc (big white line)
00:35:925 (1) - remove nc
00:36:113 (2) - add nc (big white line)
all fixed at new combo suggestion.

Hinsvar wrote:

SPOILER
>Rare's Hard
  1. 00:08:738 (7) - I don't think people will expect the second repeat on first play. Making this a short 4-circle stream should be fine, IMO. Alternatively, split them into two 1/4 sliders? it doesn't matter.
  2. 00:12:675 (3) - Stack this above 00:12:863 (4)'s head? Having a circle with a finish sound stacked below another circle is awkward. It would be even better to Ctrl+G 00:12:675 (3,4), though, actually; goes well with the rhythm of the song. I don't think so.
  3. 00:20:738 (6,1) - The anti-jump is... unexpected, at least for me. It also makes hitting 00:21:113 (1,2) feel weird. Stacking (6) above (1)'s head should do. fixed.
  4. 00:38:925 (1,2) - ...I think this is badly overmapped. Remove them? changed by myself
  5. 00:52:988 (5,6,7) - ...Don't think players will expect that (5) has three repeats and that there is a small jump between (5) and (6), and the flow here is weird because of that. I think you should do something about this. I want to keep my pattern

HabiHolic wrote:

SPOILER

[Rare's Hard]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:16:425 - Add Note no change. I'm following the bass drum.
  2. 00:17:363 - ^ ^
  3. 00:20:738 (6) - 00:21:113 (1) - Would overlap with the slider. fixed

    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ Good Map~
thanks for modding guys~.
http://puu.sh/2EeNf.osu
CakiP
お墓から戻してください。おねがいします。なんでもしますから。
Satellite

CakiP wrote:

お墓から戻してください。おねがいします。なんでもしますから。
Topic Starter
KSHR
SPOILER

AlpacaCokelat wrote:

Hi~ m4m from your mod queue

General
Uncheck letterbox during breaks in Easy, Normal, Rare's Hard, Insane

I don't see you need countdown, so uncheck them

Inconsistency in Tags. There's 'R_a_r_e' tags in Insane diff while others don't fixed all

Insane
00:08:738 (5,6,7,8,1) - feel weird because you don't stack them. Or you can make these 00:08:738 (5,6,7,8) - a stream, i think it matches the song no change. sorry but this's my taste :/
00:11:737 (6,7) - prefer unstack it's a stack to stop and change the flow. if there is a reason that you prefer to unstack, I'll consider again.
00:46:050 (3,4) - ^ I made a stack here to emphasize the drum sound at 00:46:050 -
00:52:987 (1) - remove nc if I do this, this part will be kinda hard to read imo.
01:05:550 (1) - ^
01:26:925 (1) - it fits better if this slider ends here 01:27:675 - imo remove this slider and add a note at 01:26:925 - for consistency with other difficulties.

Normal
00:10:238 (2) - the slider's tail point should be 256|120 for better flow fixed
00:36:113 (1,2) - how about moving them up the a little? it seems like that will break the flow of 00:36:675 (2,3) - . also I like them better as they are. so didn't fix this.
00:37:425 (3) - how about nc to give emphasis fixed

SPOILER

Hinsvar wrote:

Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Uhm, is the countdown needed? Disable it, I guess. fixed
>Normal
  1. 00:12:675 - Map this? The cymbal sound can be confusing if let unmapped, IMO. [/color]
>Insane
  1. 00:08:738 (5,6,7,8,1) - ...Maybe you're trying to make an innovative pattern, but I don't think this one's gonna work. This goes better for me. sorry, but let me keep this for the same reason as I wrote in the previous mod.
...Just it, I guess.

Good luck on the way 8-)

SPOILER

HabiHolic wrote:

Hi~ Form Your M4M Queue~


[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]

  1. Why is there video?We need to apply video files. I'll do later~

[Normal]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:17:738 (7) - Try This? hmm, don't wanna change the current rhythm/pattern, so sorry :/
    [spoilerbox]


Hitsound
(For my listened. Just some suggest for the hitsound.)
None~ Good Map~

Ok~ Nice Map~
Star +1
Good Luck~~[/spoilerbox]

thanks for mods, and sorry to be late. I forgot to post and upload :/ (well this map was in the graveyard though..)


Edit: I'll confirm or fix some points such as the custom name, metadata and the video file later. so don't post about them.
yeahyeahyeahhh
Insane:
00:13:425 (1) - End this at 00:13:800 - and put a note at 00:13:988. This way it follows the bass guitar in the background much better
00:52:613 (1,2) - why have to have sliders? I think just using regular notes players much nicer...
00:53:925 - Maybe add a note since you're following the vocals at 00:53:550 (1,2)
01:01:613 (1) - Maybe end this on red tick? Since this whole section is majority 1/2 rhythm (red and white ticks). Don't understand why you end on blue tick
01:04:613 (1,2) - I think again, just using normal notes instead of slider is better. It just plays better and make more sense imo! Can you explain why you use sliders instead of regular notes?
01:05:175 (1,2) - ^
01:12:113 (3) - End on red tick to follow vocals?
01:14:175 (5) - End on red tick at 01:14:550 (6) - to match the rhythm at 01:08:175 (3)
01:20:925 (1) - ^

Cilvery:
01:11:175 (4,5,6) - Maybe move down a bit so its not touching the HP bar
01:14:925 (3) - maybe just regular notes? Stack ontop of 1

Rare's Hard:
00:02:363 - Maybe add a note? To keep the flow going! Since you're following main rhythm need a note here..
00:11:644 (7) - Maybe just a single note on 00:11:738 since you're following the Violin and not the drums.
Topic Starter
KSHR
will fix tomorrow~ thanks yeah3! ;3
btw, Cilvery is now remapping ww
Topic Starter
KSHR
@yyy: fixed all as I told you on twitter before lol! thanks for your mod~ :3


EDIT: Cilvery fixed all your suggestion, maybe..!
Frostmourne
From my test playing queue~

Your Insane feels really comfortable to play. Having some stop-jump along with AR9 but a balance number of notes.

Cilvery's Insane
00:34:050 (3) - add finish on start
00:34:613 (5) - ^
00:45:675 (2) - add clap on tail
00:54:113 (1) - no hitsound ;;?

The rest looks good!

You can call me once you are done fixing things but I suggest you find some more mods for overall quality again to ensure it will be closer to perfect!
Momochikun

Frostmourne wrote:

I suggest you find some more mods for overall quality again to ensure it will be closer to perfect!
KSHR ;)

[Insane]
  1. 00:02:738 (5,6,1) - Considering that you got 2 stacked note here that work better for emphasizing jump, i'd expect bigger jump here like you did at 00:04:238 (5,1) - . You could try arranging them like this or something similiar.
  2. 00:05:363 (5,6) - Maybe add whistle on the sliders start to match the next violin section ?
  3. 00:49:425 (1) - It's pretty weird for me to let the end of this slider covering the downbeat compared to the how strong the sound is. I'd consider changing this into 2 note or so to match your previous 1/2 pattern.
  4. 01:12:488 (4) - I still can hear the snare drum here to be honest, skipping it seems unnecessary. Try adding it with lower volume if you want.
  5. 01:08:738 (4) - Move this a bit up leftside could make smoother flow here, current flow seems too edgy compared to the angle if you ask me.
  6. 01:09:113 (3,7) - Have my random pattern suggestion here XD i just feel it could be neater.
  7. 01:15:488 (4,5) - Swap this rhytm, you're breaking consistency with 01:13:613 (3,5) - which emphasizing the high beat vocal and instrument with the slider start, having (4) to cover the vocal would be more fit imo instead of a single note that make the start of (4) having less sense
[Cilvery's Insane]
  1. 00:09:488 (3) - I'd place this a bit far from 00:09:300 (2) - , it's kind of nonsense that you placed high jump to (2) but a normal DS to (3) when the instrument is exactly playing a same pitch
  2. 00:50:925 (1) - Increase the volume pls, i barely can't notice if you placed a finish here due to how strong the cymbal on the BGM
  3. 00:45:675 (2) - Clap on the reverse as you did on your previous rhytm ?
  4. 00:54:113 (1) - Um.. are you sure leaving this without hitsound ?
  5. 01:22:425 (1) - I'd remove the whistle here.. it doesn't sounds really good along with the finish
  6. 01:25:237 (6) - It would be better if you could give a clickable action on the cymbal crash on the end of the song.. It would be much more fun !
[Rare's Hard]
  • I'd consider AR+ 1 here. Some triplet pattern was a bit messy and confusing because they all appeared on the same time because of the low AR
  1. 00:01:988 (2) - Plays pretty awkward here, i'd recommend changing this into a note then start a 1/2 to cover the instrument. It's rather weird to emphasize the snare hold with a slider's end that make an awkward 1/1 gap at 00:02:363 - due to the instrument ><
  2. 00:27:113 (1) - Maybe you can try blanketing it instead of a slightly overlap ? it looks more neater imo !
  3. 01:00:113 (1) - Add finish or whistle on slider head maybe to cover the vocal ?
  4. 01:16:613 (7) - I'd place a NC here.. it feels too long imo ><
  5. 01:26:363 (1,2,3,4) - They would give more sense if you arrange them like this
[Normal]
  • Why this diff didn't have any whistles on the intro ? you'd better add it too since Easy also have one >< It's pretty unfair imo
  1. 00:12:488 (1,2) - Considering that the cymbal crush at 00:12:675 - is pretty more noticeable instead of the other. Newbies could get confused and they may click (2) way too early. Emphasizing it would be a better choice here.
  2. 00:25:425 (3) - This slider is slightly offscreen on my skin, i'd move this a bit upside. Just to be on the safe tide.
[Ryafuka Easy]
  1. 00:08:738 (3) - I think you missed clap here according to the 2/4 rhytm >.>
  2. 00:15:488 (2,4) - This slightly overlap doesnt look really pleased to me, it's kind of ugly. I'd bend (2) more slightly to avoid it.
  3. 00:28:988 (3) - Just aesthetical feeling here, maybe you could try arranging it like this to create neater transition between them ?
  4. 01:01:050 (2) - I'd remove the whistle on the repeat since it's pretty weird. Also You didn't have on on similiar part like 01:10:613 (4) -
Xinely
Hi KSHR ~
saw Frost's post so i'm here




  • General
  1. nazi, maybe add soft-sliderslide4 to make silent on 00:33:394 - in Easy diff? yeah little thing but i feel a little bit noisy here >_<


  • Easy
  1. 00:02:363 (3) - sorry nazi, try 1 grid down here to improve (a little bit) flow here? imo it would be better to do diagonal flow here
  2. 00:07:613 (2,3) - hmm since i feel the violion sound on this part is feel important, imo it would be better if you map this time too 00:08:175 - , so change this pattern become http://puu.sh/7n7FY.jpg ? (no hitsound on head because i heard drum only, whistle on repeat to emphasize the violin and clap on tail because i heard clap sound)
  3. 00:10:613 (2,3) - same as above
  4. 00:06:113 (1) - hmm i heard a cymbal sound too on 00:06:488 - how about map this time too with finish sound to emphasize it? just make 1/1 slider and then add a circle
  5. 00:12:113 (1) - aa 1/2 space to next a little bit hard for Easy which have bpm a little bit high. how about remove repeat and make it as http://puu.sh/7n7Z6.jpg? follow violin on 00:13:050 - make it easier to catch than 1/2 here imo
  6. 00:16:988 (4) - how about move this slider to 92,248 to avoid overlap with 00:15:488 (2) - ? it make neater design here imo
  7. 00:19:613 (3,4) - how about 1 grid right for all sliders since i feel the space between sliders are too close here. https://osu.ppy.sh/ss/1397419
  8. 00:42:113 (6) - nazi, perharps forget to add NC for consistency here?
  9. 00:41:363 (4) - nazi again perharps forget to add clap here? for consistency 00:47:363 -
  10. 00:53:738 - since there is a cymbal sound here. how about add circle with finish sound to emphasize it? well i feel a little odd while hear skip of this time here
  11. 01:02:550 (3) - nazi, flow can improving here imo. try https://osu.ppy.sh/ss/1397444 instead?
  12. 01:09:863 (3) - same as above, flo could be better and improving here. try https://osu.ppy.sh/ss/1397452 instead?
  13. 01:15:113 (1) - i don't hear any cymbal sound on tail, just hear a guitar sound. how about remove finish here?


  • Normal
  1. hmm why 00:06:113 - until 00:14:738 - no any whistles sound here while you used its for your Insane diff? seems as inconsistency ;-;
  2. 00:01:988 (5,6) - hmm how about try another rhythm here? since drum on 00:02:550 - is low sound here, while 00:02:363 - seems like an important sound on this part. try http://puu.sh/7n9Pr.jpg instead?
  3. 00:06:113 (1) - add default finish on tail too. that sound heard as cymbal
  4. 00:11:738 (5) - imo flow can improve here if you do curve to upward and do a overlap as https://osu.ppy.sh/ss/1397660
  5. 00:12:675 - i'm agree with momochikun's mention about this. just saying ~
  6. 00:14:550 (5) - how about drum finish on head and drum clap on tail to emphasize the drum sound? sounds nice for my taste here >3<~
  7. 00:24:675 (2) - hmm actually i just hear a drum sound on slider's tail time here. i don't hear any loud/hard sound that need finish to emphasize. how about remove finish and use sampleset drum to make a variation hitsound here?
  8. 00:25:425 (3) - agree with momochikun again, which offscreen of this slider is the tail (a little bit offscreen), you should to move the tail to upward ><
  9. 00:32:550 (4) - how about swap the finish? i mean finish on tail to emphasize a sound that louder than drum on head one
  10. 00:31:988 (4) - same as above. finish should be on head which have louder music than tail one. (P.S : if you agree with this, i suggest to use drum finish on 00:32:175 - ,00:32:550 - to emphasize the drum sounds C:)
  11. 00:59:738 (5) - nazi, inconsistency spacing (0,84x) here /runs
  12. 01:14:175 (5) - is 0,78 here intentional? but i saw much of 1/2 space like 01:12:675 (2) - that you use 0,9x snapping so it would be better if you use 0,9x for this slider too imo


  • Hard
  1. I prefer to use AR 8 here to make easier read for triplets here
  2. 00:02:363 - maybe just for me but i feel a little bit empty while skip to map this time. how about add note here? if you add note, placement that i can suggest is 112,56
  3. 00:00:863 (3) - actually i feel this jump is sudden since the music still become a relax part. also flow a little bit force here imo. how about ctrl+G and do a little change placement become like https://osu.ppy.sh/ss/1397740
  4. 00:06:113 (1) - same as normal. try add default finish on tail because cymbal?
  5. 00:14:175 (8) - if this slider supposed for make a symmetrical sliders. try 1 grid right to make it better?
  6. 00:35:175 (5) - imo this jump is too far, the music isn't really loud so yeah, a little bit hard to catch, how about ctrl+G this slider and 00:35:738 (6,7) - arrange these circles become like https://osu.ppy.sh/ss/1397748
  7. 00:50:925 (2,3) - nazi, but try stack properly? maybe around 234,111
  8. 00:53:738 (4) - nazi, finish on head because cymbal sound
  9. 01:00:113 (1) - maybe add clap on head to make a consistency with 00:58:613 - ? the power of music is similar here imo
  10. 01:13:613 (1) - maybe you add NC here to emphasize the cymbal sound but it feel as inconsistency here. not balance with previous and last so i would suggest to remove NC here
  11. 01:25:425 (5) - nazi, NC for consistency. you NC'ed every stanza after kiai time as i saw lol


  • Insane
  1. 00:06:488 (2) - use default finish too here since i still heard a cymbal sound?
  2. 00:05:363 (5,6) - try add whistles on their's tail? the sounds are cute imo ~
  3. 00:08:175 (4) - maybe just for me but i'm not really like with this overlap. try to avoid it with move this slider to 449,185?
  4. 00:08:738 (5,6,7,8,1) - hmm actually i feel this pattern as trap. try to stack them all? (i mean stack this one 00:09:113 (1) - >3>)
  5. 00:14:175 (3) - try add whistle finish with sampleset drum, additions soft here to emphasize the guitar sound? not a big deal but it would be better if you emphasize many sounds of this map to make the hitsound more interesting
  6. 00:16:425 - imo you need to add note here since 00:15:113 (1,2,3) - all you did at here it following vocal with properly. it feel a little bit odd for me
  7. 00:25:425 - same reason as above, 00:24:113 (1,2,3,4) - follow vocal properly here, so change 00:25:613 (1,2,3) - move it 1/2 earlier and add note 00:26:738 - after doing it. should be as http://puu.sh/7ngdU.jpg
  8. 01:04:425 (7,1,2,3,5,6,7,8) - very nazi, but try to make their spacing become consisten each other? (previous one is 1,0x and decreasing become 0,9x in 01:05:550 (3) -)
  9. 01:14:175 (5) - the sound is cymbal, why don't try to make a jump here instead use a normal spacing? example ctrl+G this slider and move to 300,168
  10. 01:15:488 (4,5) - i'm agree with momochikun to swap the rhythm here, but in here i would to suggest the pattern for it http://osu.ppy.sh/ss/1397840


  • Cilvery
  1. 00:00:488 (2) - the jump feel random here because the music sound is low so.. try move this circle 300,94 better
  2. 00:03:675 (2) - same mention as above. try move 24,164 instead
  3. 00:09:488 (3) - i'm agree with momochikun here. reason is same too. i would to suggest to move to 152,168 here
  4. 00:17:175 (6,7) - i know the red tick first one for emphasize guitar but i think finish can't emphasize with well. i would to remove finish on slider's head and circle.
  5. 00:19:425 (4,5) - since the music on slider's head isn't loud, i prefer to emphasize the vocal on 00:19:425 - with slider here, try swap their rhythm, i mean make it as http://puu.sh/7nfuf.jpg to emphasize vocal better
  6. 00:24:675 (2,3) - just personal taste, i prefer to arrange them more blanket here to make a neater design http://osu.ppy.sh/ss/1397783
  7. 00:34:613 (5) - for this one, i strongly to suggest flip this slider with ctrl+H because flow can improving here
  8. 00:54:113 (1) - perharps forget to add finish here? the music is same with 00:27:113 - (just this one is lower than it but kind of sound is same)
  9. 01:15:487 (2,4) - i prefer to ctrl+G this pattern (ctrl+G one by one) to have same spacing with previous and next, http://osu.ppy.sh/ss/1397797. Flow feels better too by doing this
  10. 01:25:237 (6) - separate with slider become http://puu.sh/7nfO4.jpg to make clickable for 01:25:425 - (cymbal sound), because cymbal sound would make sense and fun to play with emphasize by slider's head instead slider's repeat here
  11. 01:27:019 - i doubt what the function of this greenline? i prefer to remove this greenline since no object that mapped with this greenline

Good Luck KSHR, nice mappu here ;)
Topic Starter
KSHR
Will check your mods soon
Satellite
2years ago

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