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Knife Party - Bonfire [Osu|Taiko]

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Ayu
hey inverness can I make a hard?
Nickelony
FINALLY YOU ARE BACK !!! :D
Kyshiro
Irre IRC modded the hard

http://puu.sh/6z0AX.osu
Irreversible
[General]

The spreadsettings are somewhat kind of weird. 1/2/1 > 3/4/3 > 5/8/6 > 7/9/8

So, I suggest increasing the settings of Easy by a bit, to actually create a challenge. Normal could stay like it is, but maybe think about increasing everything by one. HP 6 for Kyshiro’s Hard would fix the gap, and then it should be good I suggest.

2/3/2 (or 2/2/2) > 4/5/4 (or 4/4/4, well better 4/5/4 to fix the gap to hard) > 6/8/6 > 7/9/8

[BakaCI’s Easy]

00:16:551 (1,2,3) - Hm, I guess this pattern doesn’t compliment the next one really, (00:19:310 (1,2) - ) because the flow is rather broken. I’ll just throw in some suggestion, see what you can make with it. http://puu.sh/6z0i1/756bb24531.jpg
00:22:068 (1) - Seems so close to the next slider. Can you move it a bit to the right? http://puu.sh/6z0ls/0f50d74d5d.jpg
00:24:827 (1,2) - http://puu.sh/6z0mb/1b53394a16.jpg I guess the combination of the sliders like that will provide a better flow as well, and for me, it also looks better.
00:28:620 (2) - What do you think of following the vocals better with this one? Try to replace the big slider with a circle, and a slider. http://puu.sh/6z0s3/c0309de896.jpg
01:12:758 (2) - A small flow improver, move this one to 28 252?
01:19:655 (1) - From here on:
Well, to be honest, I kinda disliked how many times you’ve ignored some strong beats, let me point them up quickly.
01:19:655 (1) - 01:23:448 (2) - 01:25:172 (1) - The problem is that I kinda can’t approve how you’ve placed the sliders, 01:20:344 - for example here: why letting it end here? Imo, it indicates a new “part”, so why not having the player the feel of clicking here? I hope you get my point, if not, let me know ingame and I’ll try to explain further.
Also, I could point up quite many blanket spots. It’d appreciate it, if you could have a lookthrough, and see what you can do.

01:28:275 (1) - check the DS here, it might be misleading
02:20:668 (1) - What about making this circle red? :3
Good job bakari (really interesting rhythm!)

[Normal]

00:50:344 (2) - I’m a little bit sceptic about this jump here. A ctrl + g would fix it (it would less destroy the pattern if you wouold apply ctrl + g 00:51:723 (4) - here as well). Your thoughts on it?
01:11:724 - Don’t let the slider end here :( 01:11:034 - 01:11:379 - If you had the slider from the first point to the second one, it would also fit the background music much better, if you ask me >< (01:11:034 (3,1) - try ctrl + g for the rhythm)
01:13:103 (3,4) - Ctrl + G on this rhythm as well follows the background better as well, I suppose. Try it :D (compare with other spots like that btw, doesn’t it sound smoother?)
02:20:689 - Dont’ you wanna place a circle here for the hey? For a better finishoff :D

[Kyshiro’s Hard]

IRC modded, fixed NCing and some flow issues

[Rage]

Rename to Insane, due to the new rulename :(

I would use way more many NC’s but since it’s consistent, I guess you can leave it.
This diff is really fun, good job :)

Feedback: I'd really like to see some changes on easy, the rest is actually pretty fine (except the jump in normal xD)

since it has taikos, I can only standard icon it, so call me back for this :D
Topic Starter
69653863
Irre's mod

Irreversible wrote:

[General]

The spreadsettings are somewhat kind of weird. 1/2/1 > 3/4/3 > 5/8/6 > 7/9/8

So, I suggest increasing the settings of Easy by a bit, to actually create a challenge. Normal could stay like it is, but maybe think about increasing everything by one. HP 6 for Kyshiro’s Hard would fix the gap, and then it should be good I suggest.

2/3/2 (or 2/2/2) > 4/5/4 (or 4/4/4, well better 4/5/4 to fix the gap to hard) > 6/8/6 > 7/9/8

Applied 4/5/4 on Normal diff.

[Normal]

00:50:344 (2) - I’m a little bit sceptic about this jump here. A ctrl + g would fix it (it would less destroy the pattern if you wouold apply ctrl + g 00:51:723 (4) - here as well). Your thoughts on it? Nah. I believe the players could handle it
01:11:724 - Don’t let the slider end here :( 01:11:034 - 01:11:379 - If you had the slider from the first point to the second one, it would also fit the background music much better, if you ask me >< (01:11:034 (3,1) - try ctrl + g for the rhythm) Nah, somehow I want to emphasize the snare sound here so I put a single circle on it instead of slider, idk why but I'm keeping it
01:13:103 (3,4) - Ctrl + G on this rhythm as well follows the background better as well, I suppose. Try it :D (compare with other spots like that btw, doesn’t it sound smoother?) Umm no :( The long slider follows as good as it is
02:20:689 - Dont’ you wanna place a circle here for the hey? For a better finishoff :D Sure, nice idea.

[Rage]

Rename to Insane, due to the new rulename :( Ah fuck this stupid rule. Fuck, I hate the name "Insane" anyway

I would use way more many NC’s but since it’s consistent, I guess you can leave it.
This diff is really fun, good job :) \:D/

since it has taikos, I can only standard icon it, so call me back for this :D

Waiting for Bakari's response on Easy.
riffy
Fixed both suggestions for my part.

code
osu file format v12

[General]
AudioFilename: Boncabe!.mp3
AudioLeadIn: 0
PreviewTime: 55167
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11029,22068,33098,44132,55167,66206,77236,88275,99305,110344,121379,132413,140689
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Bonfire
TitleUnicode:Bonfire
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:inverness
Version:BakaCI's Easy
Source:
Tags:dubstep rage valley -bakari- bci black_cherry_ita ayu kazukisinx Backfire inaba-tan kyshiro
BeatmapID:223973
BeatmapSetID:73576

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"actualbg.jpg",0,0
//Break Periods
2,33302,42577
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\b-bci.png",135,430
F,0,11034,11206,0,1
F,0,33102,33275,1,0
F,0,44137,44309,0,1
C,0,52413,55172,255,255,255,255,138,138
C,0,74482,77241,255,138,138,255,255,255
F,0,88275,88447,1,0
Sprite,Foreground,Centre,"SB\b-moeri.png",135,430
F,0,88275,88448,0,1
C,0,96551,99310,255,255,255,255,138,138
C,0,118620,121379,255,138,138,255,255,255
F,0,140689,141034,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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49655,-100,4,1,1,60,0,0
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Combo4 : 192,192,192
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hope I did it right.
BCI
kinda agree with all the things you've pointed here, waiting for updating this so I'll be able to send my fixes to inv \o3o/ thank you!
Irreversible
mh, did you update kyshiro's? I suggested HP6 there i guess, or are there any further thoughts why you want to leave it like this?
Topic Starter
69653863
I haven't updated anything, still waiting for BCI's response on his mod
Didn't saw BCI's post before new page. Updating.

Also, I thought the HP6 change on Hard was already included in your IRC mod?
BCI
hope you don't mind that I changed and remapped some patterns due to personal tastes but still keeping the rhytmn that you suggested \o3o/

take it here
Irreversible

inverness wrote:

I haven't updated anything, still waiting for BCI's response on his mod
Didn't saw BCI's post before new page. Updating.

Also, I thought the HP6 change on Hard was already included in your IRC mod?
Well yes it was, but i couldn't see it applied that's why I was confused.
Tell me (prefered with a pm) if you updated with bci's stuff
quiz-chan_DELETED
cheesiest's Hard => Ayu's Hard => Kyshiro's Hard

rly now?
Topic Starter
69653863

Irreversible wrote:

Tell me (prefered with a pm) if you updated with bci's stuff
Since you didn't state whether it was forum or ingame pm, I'll try both.

Lizzy wrote:

cheesiest's Hard => Ayu's Hard => Kyshiro's Hard

rly now?
cheesiest and Ayu didn't wish to have their guest diff onboard anymore due to personal quality preference issues.
Irreversible
Rename Rage to Insane, that's a rule. . .
Topic Starter
69653863
Do we also need like, taiko mods? Haven't got any until now :/
Anyway, everything else is set. Ready to go
Irreversible

inverness wrote:

Do we also need like, taiko mods? Haven't got any until now :/
Anyway, everything else is set. Ready to go
LOL yes, fortunately you wrote this, otherwise I'd have bubbled it, but you need a taiko BAT now.

So,

Circled!
karterfreak
[Collab Taiko Oni]

Timing Points

00:38:620 - Remove the timing point at this time, and make the timing point at 00:33:103 - be 0.75x to get rid of the overlap on 00:35:517 (9) -

Remove all of the listed timing points below, as they don't do anything, and some are overlapped.
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
141034,-100,4,1,0,70,0,0
141379,-100,4,1,0,70,0,0
141724,-100,4,1,0,70,0,0
142068,-100,4,1,0,70,0,0
142413,-100,4,1,0,70,0,0
142758,-100,4,1,0,70,0,0

General stuff

Fix the first kiai so that it runs from 00:55:172 to 01:17:241 like the first one does.

HP5 -> HP6 imo. 5 is too easy for this map.

Comments

No real complaints here. Good showing of two different styles of mapping that ends up blending together well.

[inaba's Taiko Muzu]

Consider changing the title to "inaba's Taiko Muzukashii"

00:51:724 (39,40,41) - Change this to ddk so that you keep consistent patterning through the buildup

01:03:448 (43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64) - This is getting to be a bit around Oni level, but we can easily fix that by changing up a few small things. For example, remove 01:03:706 (45) - , 01:04:913 (55) - and 01:05:258 (58) - and change 01:05:517 (60,61,62,63,64) - to be an easier pattern of ddddk.

01:14:654 (106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121) - Apply the same changes here that you applied to the section at 01:03:448 (minus the ddddk change as that isn't in this section)

01:19:655 - and 01:19:827 - both work quite well with dons added in and don't add too much difficulty.

The part you're mapping to for 01:26:379 (157,158,159,160) - actually starts at 01:26:206, so add a note there.

01:36:551 (200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216) - Same idea as 01:14:654

01:47:586 (262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283) - Same idea as 01:03:448

01:58:620 (327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343) - Same idea as 01:14:654

Comments

Other than the parts that are too difficult for Muzu, there's no issues here.
-Kazu-

Tasha wrote:

[Collab Taiko Oni]

Timing Points

00:38:620 - Remove the timing point at this time, and make the timing point at 00:33:103 - be 0.75x to get rid of the overlap on 00:35:517 (9) - ok...

Remove all of the listed timing points below, as they don't do anything, and some are overlapped.
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
141034,-100,4,1,0,70,0,0
141379,-100,4,1,0,70,0,0
141724,-100,4,1,0,70,0,0
142068,-100,4,1,0,70,0,0
142413,-100,4,1,0,70,0,0
142758,-100,4,1,0,70,0,0

I would be grateful if you link those lol, ill try to fix them anyway
General stuff

Fix the first kiai so that it runs from 00:55:172 to 01:17:241 like the first one does. I added a kiai after that and make my kiai just like it

HP5 -> HP6 imo. 5 is too easy for this map. Ok

Comments

No real complaints here. Good showing of two different styles of mapping that ends up blending together well.
Topic Starter
69653863

-Anhedonia- wrote:

Tasha wrote:

Tasha's mod
[Collab Taiko Oni]

Timing Points

00:38:620 - Remove the timing point at this time, and make the timing point at 00:33:103 - be 0.75x to get rid of the overlap on 00:35:517 (9) - ok...

Remove all of the listed timing points below, as they don't do anything, and some are overlapped.
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
141034,-100,4,1,0,70,0,0
141379,-100,4,1,0,70,0,0
141724,-100,4,1,0,70,0,0
142068,-100,4,1,0,70,0,0
142413,-100,4,1,0,70,0,0
142758,-100,4,1,0,70,0,0

I would be grateful if you link those lol, ill try to fix them anyway
General stuff

Fix the first kiai so that it runs from 00:55:172 to 01:17:241 like the first one does. I added a kiai after that and make my kiai just like it

HP5 -> HP6 imo. 5 is too easy for this map. Ok

Comments

No real complaints here. Good showing of two different styles of mapping that ends up blending together well.
Have you done with everything? Send me the updated diff if you're finished (-:

Edit: I'll wait until Saturday for inaba-tan to come up. If he's still inactive, I'll ask another taiko BAT whether his diff is fine the way it is now or not.
Secretpipe
Where's Taiko Icon ? D:
inaba-tan
sorry
too late xd
http://puu.sh/74KVy.osu

edit
sorry upload
http://puu.sh/7cmGo.osu
OnosakiHito
Requested Taiko mod, due to osu-icon.

[General]

The SB doesn't support widescreen: http://puu.sh/7gDj9.jpg
You might want to fix it for taiko, since the SB is quite nice.
00:33:103 - I wonder why Backfire's name dissapears in the SB.

[ Muzukashii]
SPOILER
General

Even though Tasha modded the Muzukashii, you still have to change some 1/4 patterns. Many of them are way above the Muzukashii level.

Notes

00:50:344 (30,39) - Recommending to delete these two notes. Using ddk k is really rarely in Muzukashii. In this case I could somewhat give it a go, but without these two notes I think it sounds also really nice. The parts are getting emphasized.
00:52:413 - Either use ddd ddd (spinner) / (slider) or only one big spinner / slider. Current patterns is really long. Muzukashii: Max. 5 notes 1/4
01:02:327 (37) - Delete this one. Alone standing 5 plets are fine, but bounded together with other patterns is rather questionable. Also, normaly this is 1/2, so having kkk k k should be enough if you ask me.
01:03:448~01:05:862 - Please remap this part. This is way too much for a Muzukashii level. Use more 1/2 and some monotonically tripplets?
01:13:362 - Same as before.
01:14:482~01:16:379 - Same as before.
→ Same for similar parts.

Muzukashii is so far pretty nice. But you have to remove some 1/4 patterns, especially the hard one. Some ddk are okay, I wasn't sure about 00:50:344 (30,39) - either, but paterns like 01:03:448~01:05:862 - needs to be changed.

[ Oni]
SPOILER
Notes

Backfire's part
01:17:241 - Suggesting to add at 01:17:413 a new x1.00, so the transition is better from one to the other part.

kazu's part
{
01:30:172 (x) - add don
01:31:206 (264,265) - How about deleting these notes to have a better transition with the previous part at 01:28:448.
01:33:965 (287) - ^
01:36:379 - ^
} If you applied this, the differed parts should emphasize them self a little more. Which leads to an interesting gameplay?
01:30:948 - Maybe use a don instead? This usage of kats feels rather odd when considering how they are made up previously.
02:01:379 - Same as above. Add a new x1.00 at 02:01:551 to have a better transition from one to the other part.
02:08:275 (108,109,110) - kkk fits probably better here, when considering the the music?
02:08:965 (113) - And this note as d might sound also better. In this way you would have a kkk d k ddd patterns which sounds, looks and plays nice.
{
01:42:758 (32) - finisher?
01:45:517 - would suggest as well, but we have already a kkk
01:47:586 - Oh, here we have a finisher (well, because of "hey")
01:53:793 (22) - finisher?
01:56:551 (37) - ^
} These finishers -if you may have noticed- are corresponding together. Personally I tihnk it sounds nice. But it's up to you. Oh, I see right now Backfire did the same.
02:23:448 (1) - Really not sure about the spinner. The end becomes really quiet while the spinner is loud. Consider to tune down the volume of it or just use a finishers?

As I said before, Muzukashii has typical Oni patterns which some of them need to be deleted.
Oni is so far okay. Backfire's part is nice. I can see a system behind his mapping. kazu's is fine, though, sometimes I'm not quiet sure why certain patterns has been used, like from 01:28:275 to 01:36:206 . Some of them become sometimes odd. lol
But well, it doesn't bug me at all. Overall I'm fine with it. Great idea with patterns like 00:55:172

Recall me after important things has been fixed.
-Kazu-

OnosakiHito wrote:

Requested Taiko mod, due to osu-icon.

[ Oni]
SPOILER
Notes

Backfire's part
01:17:241 - Suggesting to add at 01:17:413 a new x1.00, so the transition is better from one to the other part.

kazu's part
{
01:30:172 (x) - add don i dont like it ;~;
01:31:206 (264,265) - How about deleting these notes to have a better transition with the previous part at 01:28:448. Makes sense
01:33:965 (287) - ^
01:36:379 - ^
} If you applied this, the differed parts should emphasize them self a little more. Which leads to an interesting gameplay?
01:30:948 - Maybe use a don instead? This usage of kats feels rather odd when considering how they are made up previously. yeah.. its sounds odd..
02:01:379 - Same as above. Add a new x1.00 at 02:01:551 to have a better transition from one to the other part.
02:08:275 (108,109,110) - kkk fits probably better here, when considering the the music? I dont think so ;~;
02:08:965 (113) - And this note as d might sound also better. In this way you would have a kkk d k ddd patterns which sounds, looks and plays nice. Umm... no, i dont think its good ,neither. Just because the high pitched snare drum in the background.
{
01:42:758 (32) - finisher?
01:45:517 - would suggest as well, but we have already a kkk here i think the song is a little bit different..
01:47:586 - Oh, here we have a finisher (well, because of "hey") umm yes?
01:53:793 (22) - finisher?
01:56:551 (37) - ^
} These finishers -if you may have noticed- are corresponding together. Personally I tihnk it sounds nice. But it's up to you. Oh, I see right now Backfire did the same.
02:23:448 (1) - Really not sure about the spinner. The end becomes really quiet while the spinner is loud. Consider to tune down the volume of it or just use a finishers? I put a 30% volume section

As I said before, Muzukashii has typical Oni patterns which some of them need to be deleted.
Oni is so far okay. Backfire's part is nice. I can see a system behind his mapping. kazu's is fine, though, sometimes I'm not quiet sure why certain patterns has been used, like from 01:28:275 to 01:36:206 . Some of them become sometimes odd. lol
But well, it doesn't bug me at all. Overall I'm fine with it. Great idea with patterns like 00:55:172

Recall me after important things has been fixed. Casting Emergency Call...
http://puu.sh/7hdqB.osu
Topic Starter
69653863

OnosakiHito wrote:

Requested Taiko mod, due to osu-icon.

[General]

The SB doesn't support widescreen: http://puu.sh/7gDj9.jpg
You might want to fix it for taiko, since the SB is quite nice. No, widescreen SB uses way more visible space on storyboard hence it increases SB Load a lot
00:33:103 - I wonder why Backfire's name dissapears in the SB. Fixed.
Since I didn't know when did inaba edited his post, I assume he had everything fixed (including your mod), though I don't know as I didn't understand much about taiko

I'll call you back.
MisterLajk
I LOVE THIS SONG! BONFIRE! :)
OnosakiHito
inaba didn't applied the changes yet, so I have to wait until he does so.
Stefan
It dies again, NUUUUUHHH
Topic Starter
69653863
I'm still waiting for inaba-tan's response for ono's taiko mod.
Revived anyway.
Stefan
I hate when people are getting inactive with GDs in pending.. -_-"
-Kazu-
If inaba doesnt mind and it doesnt really matters, i can check ono's mods for him.
js
Topic Starter
69653863

-Anhedonia- wrote:

If inaba doesnt mind and it doesn't really matters, i can check ono's mods for him.
js
Sorry for the late reply.
Though seems a bit reluctant, I approve this. He had read my message regarding ono's mod but still hadn't do anything about it until now, so let's just assume he's busy. I think, it'd be okay if someone wants to check the mod for him, as I hope it doesn't really matters (I didn't know much about taiko anyway, let's hope the mod didn't expect big changes on the map)

I'll PM inaba about this, and I'll leave the mod to you. Thanks in advance.
-Kazu-

OnosakiHito wrote:

Requested Taiko mod, due to osu-icon.



[ Muzukashii]
SPOILER
General

Even though Tasha modded the Muzukashii, you still have to change some 1/4 patterns. Many of them are way above the Muzukashii level.

Notes

00:50:344 (30,39) - Recommending to delete these two notes. Using ddk k is really rarely in Muzukashii. In this case I could somewhat give it a go, but without these two notes I think it sounds also really nice. The parts are getting emphasized. Applied. I like how those "breaks" sound
00:52:413 - Either use ddd ddd (spinner) / (slider) or only one big spinner / slider. Current patterns is really long. Muzukashii: Max. 5 notes 1/4 Remapped into ddddk k -slider-
01:02:327 (37) - Delete this one. Alone standing 5 plets are fine, but bounded together with other patterns is rather questionable. Also, normaly this is 1/2, so having kkk k k should be enough if you ask me. Applied, i thought it too when i saw this diff some weeks ago
01:03:448~01:05:862 - Please remap this part. This is way too much for a Muzukashii level. Use more 1/2 and some monotonically tripplets? I just deleted some notes, didnt wanted to lose inaba's essence by remapping it by myself
01:13:362 - Same as before. Same, i just deleted some notes
01:14:482~01:16:379 - Same as before. Same.
→ Same for similar parts. :3

Muzukashii is so far pretty nice. But you have to remove some 1/4 patterns, especially the hard one. Some ddk are okay, I wasn't sure about 00:50:344 (30,39) - either, but paterns like 01:03:448~01:05:862 - needs to be changed.


Recall me after important things has been fixed.
muzu.osu
Emergency Call!
Wafu
inb4 inverness Elite Mapper. I seriously love this map~
Good luck (anyway I think you don't need luck) :3
OnosakiHito
I contacted inaba this time. I want to make sure everything is alright before I do any further move.
-Kazu-
crypoison
nice map!
Tuxxy_old

crypoison wrote:

nice map!
inaba-tan
OnosakiHito
^ He responsed to me. :p
ありがとうね!ちょっと遅いでもそれは良いですw

PM me after update. So I can check.
Topic Starter
69653863
FINALLY
Everything's ready.
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