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Metrosound - Gill's Passover

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Topic Starter
Birdy

Deni wrote:

General

normal : should fix
italic : suggestion
red: unrankable, have to fix

Hi, Modding this because I want to ! (^∇^)
helo :-)

As I said in private chat, imo the sliderslide should be silent for this map.

Folder seems to be fine.

Ambient

00:05:298 (3) - I think the repeat of this slider doesn't follow the rhythm well, repeat should be at 00:05:957. - no I don't think so :-(
00:53:430 (4) - This slider didn't overlap perfect like you wanted to do, here I fixed it so that it looks perfect! :-) - Not sure how to use this code, but fixed in my own way :-)
240,116,53430,2,8,P|316:176|452:124,1,240
01:09:254 (4) - The "clap" on the head of this slider is still a bit too loud imo, reduce volume! :-) - ok :-)
01:15:188 (5) - This slider looks a bit weird, maybe try to make a more beautiful one or a symmetrical? - I guess I did something :-)

Overall good diff for beginners!

Lounge

Sorry, I didn't find anything to improve!

Collab

00:23:759 (1) - If you use a finish here you should use it always at this point in the music like 00:13:210 (1) - or 00:34:309 (1) - to keep it consistent. - removed :-)

Great map.

(ノ・ω・)ノ
thank :-) u da best :-)
senaya
Your maplist is always full of awesome music. I love you for that.

Just throwing some suggestions:
[Lounge]
00:06:946 (3) - bend it the other way so it would face bottom, smth like http://osu.ppy.sh/ss/587713. Cursor moves more natural this way.
00:22:111 (2) - how about this? http://puu.sh/1TTTP for same reasons.
00:33:979 (3) - suggestion http://puu.sh/1TTUy for same reasons.
00:36:946 (1,2) - this way cursor should go in an arc http://puu.sh/1TTXv maybe.
00:57:056 (3) - suggestion http://osu.ppy.sh/ss/587726 for better flow.
01:04:968 (4) - curve this one a bit? http://puu.sh/1TU2d
01:07:935 (4) - 5-10 grids to the right http://puu.sh/1TU2G for same reasons.
01:12:221 (3,4,5,1,2,3) - would be cool if you could remap this part so that last notes 01:14:858 (2,3) faced the center just before the spinner starts (since it's not a hard diff that would also make it easier and more intuitive to play). This is how I did it real fast: one+two, but you can probably find you own (and better) way.
[Ambient]
00:13:210 (1,2) - flow suggestion http://osu.ppy.sh/ss/587742
00:21:122 (2) - move this 5-10 grids down for same reasons.
00:40:243 (1) - I'd move it somewhere around here http://puu.sh/1TUeS
00:53:430 (4,1,2) - this is awesome :3
01:04:639 (4) - move this higher? http://puu.sh/1TUh5
01:11:232 (1,2) - curve the pattern? http://puu.sh/1TUhI
[Collab]
I'd say AR-1. It's waaaay too fast atm for this chilling track.
 
Ayu
SNB is waiting too much for me, he could've fixed enough things for me because I'm waaay to busy and totally not lazy :(
Topic Starter
Birdy
I'm rather busy too, so you can just tell me what do you want fixed and what not.

Checking senaya's mod when I have time.
Suzully
Hi, from my queue :D

[Ambient]

  • Increase AR by 1 makes reading notes easier, I think.
[Lounge]

  • Good.
[Collab]

  • I considered why I felt weird when playing, then I saw that's because of the inconsistent patterns.
    For example, refer to 00:02:661 (1,2,3,4,5,6), and 00:05:298 (1,2,3,4,5,6,7,8,9,10).
    They both have the same sounds in back. Then there's not a note at 00:03:869 but there's a note at 00:06:507.
    It's okay to use a different patten on the same sounds, but in this map, the beatsnap is 1/6 and it's kinda difficult to read the timing from distance overall.
    So I think it'd be better to use the same patten on the same sound in this map.

    Well, this is almost my preference, perhaps.
    If you want to keep them, I won't prevent.
    If you have some reasonable reason to keep them, I'll respect it.

    //
    // Belows are other story.
    //
  1. 00:27:386 (4) - I felt it doesn't follow the music well and it's kind of unexpectable.
  2. 00:39:254 (7) - Should be further from (6). Player misunderstands the timing.
  3. 01:02:001 (4,5,6,7,1,2,3,4,5,6) - They can be expected from the previous patterns, but spacings are too random and they're confusing. I recommend you to rearrange them a bit.
That's all for now.
Please tell me your opinion about Collab difficulty.
Topic Starter
Birdy
I thought it's better to have some changes, but if you say it doesn't fit in this kind of song, then sure I'll keep things more consistent.

Readjusted some things.

E: Further readjustments, I think everything's done for now.
Suzully
Thank you for understanding my thought. You did fix well, a map became better now.

Bubbled!
Konei
Ahh...
Err, sorry for being late >.<'
Anyway, as I looked at the map I saw you did really nice.
Great map :3
Aurele
I would like to point out something on Collab; 00:38:814 (6,7) - The spacing here is very confusing, while playing it at first, I thought the objects were consistent on the timeline by viewing the spacing. But then, I clicked it too early. I would like you to make some changes here so it won't be confusing. I mostly suggest you to make Ctrl+G with the slider (7), which will make an higher spacing, so we could know that it's not placed consistently with the three previous sliders.

So, it will do this;

Or even, if you want the next slider to make a flow with the slider (7), also do Ctrl+G to make this:

Nice map to be honest :3
Konei

Gabe wrote:

I would like to point out something on Collab; 00:38:814 (6,7) - The spacing here is very confusing, while playing it at first, I thought the objects were consistent on the timeline by viewing the spacing. But then, I clicked it too early. I would like you to make some changes here so it won't be confusing. I mostly suggest you to make Ctrl+G with the slider (7), which will make an higher spacing, so we could know that it's not placed consistently with the three previous sliders.

So, it will do this;

Or even, if you want the next slider to make a flow with the slider (7), also do Ctrl+G to make this:

Nice map to be honest :3
Really? :o
This part played flawless to me.
Anyways, increasing spacing could make it really more readable.
Suzully
I see Gabe's point. His suggestion is reasonable and I agreed.

SNB, feel free to fix that. I always can be back to repair a bubble.
Topic Starter
Birdy
Fixed in my own way, hopefully it's fine too.

E: Removed one "finish" from Collab and added one in Lounge. They should be the same in all of the diffs now.
Ayu
pls rebubble!!! :-)
NatsumeRin
[General]
offset +5 maybe... not a significant change but it feels a bit better to me...

[Ambient]
well it's the first time i see people use CS2...
00:25:737 (2) - i think a 1/1 repeat slider may fit better here (pair with 1
01:15:188 (5) - why suddenly a special one here...

[Lounge]
well made diff.

[Collab]
00:09:144 (5) - shorten this slider by 1/3 and add a note at 00:09:584. i guess you're trying to follow the irregular drum, so ignore the one at 00:09:474 - seems pointless.
00:12:111 - same thing here.
00:20:023 - ^
00:22:331 (4) - well..
00:40:243 (3,4,5) - the beat change here is a bit hard to notice, though it probably won't cause playing problem (both are sliders), i still hope you could think of some better way of it.
00:45:408 (2,3) - honestly... such patterns are surely playable, but i don't see the point to put them this far... plus you have some other patterns with similar placement but different beats 00:56:067 (3,4,5) - In the rest i can see you place the 1/1 note right after the slider close, then 1/1 after the note far away... but well, 00:44:858 (1) - 00:49:474 (6) - this part do feel strange to me...
Topic Starter
Birdy
Did my best fixing things again. I don't see a problem with CS2, btw. Nor do I see a problem with the current offset.

E: Removed silenced sliderticks. The map should have no need for them anymore since I shortened the sliders from NatsumeRin's mod.
NatsumeRin
I guess i could rebubble and leave it for Suzully.
Suzully
Ranked
-Neipezi
congratz :oops:
Konei
Congratz SNB :3
DarknessAngel
congrats ! :)
F m L_old
Onneaaaaaaaaa
Deni
helo :-)

congrats SNB! :D
Aurele
Wtf with the userrating?
Congratz SNB!
Backfire
Those ratings o_o
Topic Starter
Birdy
Confirmed for the best map 2013.

so sorry for not mapping moeshit
Ayu
wow
Stefan
You care about the Rating after one hour?
Topic Starter
Birdy

Stefan wrote:

You care about the Rating after one hour?
I don't, that's the joke. Same was with Dreamland Dub, though even back then I didn't care.
lkx_Shore
Wow
Stefan
Nah, I actually meant some other people.

ohwait, congrats for Rank \:3\
Konei
WHY NO MOE?

*rates 1*

Btw, the same thing was with my yaoi maps lol
MoodyRPG
Spanish in the end of the song o/

Gratz, I really like this kind of music :)
Topic Starter
Birdy

MoodyRPG wrote:

Spanish in the end of the song o/
Yeah, sometime ago I was joking about that when this gets ranked it should be "Spanish" instead of "Instrumental" heuheahuehua.

...that being said, why is this "Other" instead of "Hiphop"? If any redname sees this, please change.
RikiH_
What the hell, why this sheet rating?

:(

Gratz for ranking anyways!
cheesiest
gee zee
Suzully

Static Noise Bird wrote:

...that being said, why is this "Other" instead of "Hiphop"? If any redname sees this, please change.
I thought this song is Trip Hop, it's more similar to Techno rather than Hip Hop, so I couldn't judge I should set which one...haha I don't know about the music genre well.

Now Hip Hop is set.
Topic Starter
Birdy
It is trip-hop, I assume, but as that is not an option, hip-hop should work. Also thanks.
Charles445
Ayu, you've got interesting ideas but that spacing is really harming the difficulty. SNB follows very standard spacing, but when it hits your part it's all over the place. A lot of the jumps caused by this are far too large as well.
lolcubes
Eh. I actually would have liked this more with OD9. :v

Congrats.

P.S. I liked the hitsounds, decent for acc, didn't need to force my skin haha.
bomber34
I really enjoy the song :3
Map is nice but Ayu's part in the collab is a bit weird :S but after a few plays it is okay too
you should annoy me more often with maps :D
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