we're back, b*tch \o/
thanks a lot mellowminty, but sorry for rejecting the suggestions!mellowminty wrote:
hell
yeah
medium:SPOILER00:23:047 (1) - this seems to come a bit too soon after the spinner, i'd either remove this note or shorten the spinner's length actually this is totally acceptable in a Normal (this is even more than a Normal... Normal+?). but yeah, this is fine both ways since they are 1/1 each.... even 1/1 away from the spinner, so quite easy to follow.
00:47:041 (1) - ^ actually same
hitsounds~~~ i noticed there are some already but a few more would be chill ( i dunno about hitsounds tho dont ask me about those i cant hitsound) yeah I might consider adding more, depending on whether they fit or not, though.
vass' light:SPOILER...
i have absolutely nothing to say. very solid mapset; well done vass~ excellent flow, superb use of hitsounds. the only flow disturbing patterns were for difficulty reasons, as i see it, and they're fine how they are. excellent much right, very flow!
advanced:SPOILERalso absolutely excellent~ it's great. the streams were placed well, the timing is on point, the hitsounds are great. nicely done. thanks~ although I'd like to change a lot once I get to this again
there wasn't much to say, this mapset is very solid and quite well done. an excellent effort from both of you~ looking forward to seeing this ranked, since it definitely should be (and more blue stahli? hell ye)
:33 and also Vass pleaseReiji-RJ wrote:
Go go Lizzy! <3
thanks a huuuuuge lot for the mod!! I really liked most of the ideas... also, forgot to mention, I'll keep your suggestion about Beginner on hold. kds to you!~Gabe wrote:
MediumAdvanced
- 00:50:610 (5) - Please move this circle to have a consistent spacing. It isn't following the spacing with the two previous sliders. On purpose though. Helps greatly with aesthetics, so i'm not sure about this one.
- 01:29:610 (5) - Please move this circle to have a consistent spacing. It isn't following the spacing with the two previous sliders. ok
- 02:08:985 (1,2,3) - I don't really like how these objects are placed, it makes an inconsistent spacing. Right now, only the end of the slider (1) and the beginning of the slider (2) are stacked, while the end of the slider (2) and the circle (3) aren't. It would be looking better if you keep a consistent spacing here. alright
- 02:20:047 (6) - Spacing is not consistent with the two previous objects. confused, but still tried something with these objects.
- 02:35:047 (6) - I don't think this kind of jump is appropriate in a Medium difficulty. You should reconsider this combo. Yep
- 02:38:610 (5) - Please move this circle to have a consistent spacing. It isn't following the spacing with the two previous sliders. yeea ok
Good map! Here's a star c:
- 00:13:672 (5,6,7) - It makes some kind of weird shape with the circle (6) which overlaps the object (3). I suggest you to reshape it that way: 00:13:672 (5,7) - to x472 y128 and 00:13:860 (6) - x388 y144. good idea!
- 01:13:485 (1) - The end of the slider is not stacked on a 1/4 line! I suggest you to reshape this slider to make sure to lends to a 1/4 beat. wow wouldn't have noticed this... thank you!
- 01:13:110 (5,1) - I feel like these two sliders should be reshaped or reoriented to another side since right now, there's an anti-flow, which makes it unconfortable to play. yea sorta
- 01:29:047 (7) - AiMod suggest to move this slider since it goes out of the playfield. it somehow does, yeah
- 02:18:735 (3) - For a better flow, I feel that you should rotate your slider that way:
Thanks a lot! please recheck if possible, so the other diffs get a short check and you your kdsD33d wrote:
I decided to mod Advanced on its own for now, 'cause I don't want to be modding right until I have to head out for a late-evening, two-hour rehearsal. I hope this is useful to you.
[General]
That beige colour blends with the background a fair bit. Make it more of a gold colour or something. kk
The hitsounds in general seem a bit quiet and they sound especially lost when the groove springs to life. Try raising them by 20% across the board. Probably going to say no to this one. The whistles are already really loud as is, will consider this more thoroughly.
[Advanced]
AIMod crap: 00:45:358 (8) - and 02:35:420 (6) - are unsnapped, so jiggle them on the timeline. Editor's a piece of crap. should be snapped now
Couple of blanketing opportunities here as well, so I'll point out a couple to get my point across. Consider this as separate from the actual mod itself.
00:11:985 (1,2) - and 00:44:422 (7) - Look for any other patterns like these. They're close enough that you might as well blanket them. I'm not suggesting that you force loads of blankets throughout the map, 'cause that'd get boring rather quickly. Already using too many blankets. Everything that's meant to be a blanket is one. :p
00:19:110 (3) - I'd split this into circles or something, or at least place a clickable moment on the downbeat. You could also remove the repeat and follow the slider with another 1/2 slider at 00:19:485 - since you've got those weak offbeats. Well it sure doesn't hurt to have the downbeat emphasized here, so I'll give it two 1/2 sliders.
00:20:985 (1,2,3,4,5,6,7,8,9,10) - This pattern doesn't feel like it's quite emphasising things satisfyingly--again, partially because 00:22:297 (7) - isn't emphasising the downbeat. You could try using 1/2 sliders in different places, such as turning the circle at 00:21:547 (4) - into one and working from there. I'd also like to hear some creative use of claps, as it'd create a nice clave feel. Iiiis... this right? *changes*
00:23:235 (1,2,3,4,5,6,7,8,1) - I don't have a problem with this per se, but it still feels a bit startling when the intro's so slow, especially when there's not really a tangible build into the stream. It also feels overmapped--as it's the start of the song, I'd use either stacks or simply break up the stream by removing 00:23:516 (4,8) - No dice removing (4,8). Maybe I could change the shape of the stream to something more straight, but could use some ideas that might do well here.
00:28:485 (5) - New combo. Make the rotations consistent elsewhere as well. There's no new combo because the pitch of both bass and instrumental stay the same. 00:33:547 (2,3,4) - Well I can't make these new combos, but in essence they follow the same basics.
00:29:985 (1,2) - Where does this relate to the music? I really think you should lose the overextensions, as they don't suit the pulse of the music until later. I don't know if it's the combination of drums and instruments that make me perceive a sound here or if it's my speakers. But it just feels like it belongs here, plus it intensifies the jump from (2) to (3).
00:37:485 (1,2) - I would appreciate your cutters a lot more if the slider's head overlapped the track fully. It'd also be overlapping the tick properly, which would look much, much better. Doesn't really change much, but weeeell there you go.
00:40:110 (3,4,5,6,7) - This stop's quite a nice moment, so I'd try and use more stops like this in a similar manner.Thanks, but sometimes, I just have problems with re-using a technique that would feel nice if I don't know when using it again would be best.
00:40:485 (4,8) - The flow into the orbital sliders feels a bit sketchy. You could just rotate them or something, or otherwise rethink the pattern because... ...they're actually completely fine to play, but moving on...
00:41:985 (1,2,3,4,5,6,7,8) - This doesn't feel like it's following the riff adequately. I'd play around with ideas to try and strengthen it. As I mentioned in IRC, try more (longer) circle patterns. Tried something with sliders.... xD
00:47:235 (1,2,3,4,5,6,7,8,1) - Actually, this stream also feels overmapped. You could get a lot more bang for the buck if you has triples with jumps between them. Maybe some kind of back-and-forth jump action into the following combo. I get your idea, but the stream is appropriately spaced and still not too fast. It also covers the drums in the background, while triples miss out on that last (but silent) drum hit.
00:52:485 (5,6) - I'm gonna mention this overextension again just to get the point across. Since you have some stacked offbeats, there's nothing to prevent you from using this kind of pattern for those instead. I'm afraid they've become a gimmick in this diff already. :/ I'd like you to suggest me a pattern you would use instead. Maybe the entire "chorus"?
00:59:985 (1) - I'd remove the NC. Back in the day, I used to isolate circles in this manner, but it doesn't convey a sense of finality when there are two successive combofinishes. Let's say I had mapped that break: the new combo here would definitely be a must. The combo before this actually ends on a beat where the entire track goes silent (where the track ends) for half a second. The new combo here is to indicate that a new rhythm is introduced at this part of the song. Plus, not having it here would make it less distinguishable from the actual previous combo and it would keep the followpoints (!!!)... those are super-ugly there. >>
01:11:046 (1) - I'd remove this, because it's only a pickup into the fill. Feels confusing and unnecessary to me, when the emphasis actually begins on the drum fill. I'd make 01:11:235 (2) - a stack for effect as well, since the map began with something a lot more extreme. It's there because there is actually a cymbal sound there. Also, a mere stack of three objects doesn't feel right there. All it does is it caves the movement in and keeps the player waiting while the song is already going again.
01:13:485 (1) - You could use an overextension here--you know, where it'd actually match the music. Yes, why not.
01:14:235 (3,4,5,6,7,8) - Make this follow the lead line. It'd feel more engaging. waaat, explain further pls
01:17:235 (1) - I'd split this into circles for effect--do some flow trickery to put the emphasis in the right place. Roger.
01:21:360 (2) - Wrong emphasis again. Move the slider 1/2 later and stack a circle on top of it. Keep the resulting jump. Sorry gotta say no... this time, it's just my own gimmick.
01:22:485 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is definitely overmapped. I probably should've just said "don't overmap so much" at the start. Is it really? well too bad the integrity is perfect; nobody actually noticed.... ssshhhh, keep it a secret.
01:39:547 (3,4,5,6,7) - Special mention goes to this, because it'd feel more satisfying with a 1/4 stack on an offbeat slider, while fitting the music better. I mean, you do that shortly after anyway. Just noticed that would do quite well there too. yeah ok
01:52:485 (1) - I'd either remove this spinner or end it on the beat, as it currently feels redundant. Same for the other spinner, I guess. Nope, it doesn't hurt anyone. And neither does the other. They feel actually playable.
02:26:985 (1,3) - If you can remove this overlap, then that'd be great. OK.
02:28:485 (1,2,3,4,5,6,7) - This might feel better as all-circles. Not all of it, but I can definitely transform a part of it into circles.
02:40:110 (4) - You should really turn this into a stream. It's the end of the song and you'll want the intensity. Well ok.
--
Ow.
I may have skipped over a few things or repeated too many similar points, but the map felt solid enough as a whole. However, I think that most of the above would help it a lot. Also, again: more circles. Will consider that in my next map haha xD this one's too late.
well tbh i've thought about asking you to raise it, but AR 8?Vass_Bass wrote:
LC whistles, pls
what are you talkin' about
edit: make AR = 8 in my diff, please
I want to address this now, because I feel it's important to understand comboing and phrasing.Lizzy wrote:
Let's say I had mapped that break: the new combo here would definitely be a must. The combo before this actually ends on a beat where the entire track goes silent (where the track ends) for half a second. The new combo here is to indicate that a new rhythm is introduced at this part of the song. Plus, not having it here would make it less distinguishable from the actual previous combo and it would keep the followpoints (!!!)... those are super-ugly there. >>
thank you anyway for your mod!Sonnyc wrote:
Advanced.
00:11:975 (1,2,3) - Spacing could be better. k
00:17:037 (5,6) - Why the jump? It feels visually unstable, and techinically inconsistent with 00:15:537 (2,3). k
00:58:475 (1,2) - Most 3/4 sliders you've used are ending at a recognizable beat while this being the only exception. It feels a little random to be here. Besides, the similar part of 00:59:037 (3) being differently expressed felt inconsistent anyways. you can actually hear a beat there, remove the objects and you can hear it.
01:14:506 - Since this is the highest difficulty, I think you could've expressed the song fully. the jump is already tricky as is, but personally i think adding more objects is pointless. there is no solid beat here, just the instruments sort of gliding up and down, if you know what i mean.
01:21:537 - Consider adding a whistle. right
01:29:037 (7,2) - This overlap wasn't really cool enough. fixed
01:42:350 (3) - Adding a new combo will emphasize the small jump of (1,2) better. Unless, it just feels like some weird spacing. i will wait this one out. there is no significant change with a new combo.
01:47:037 - Considering a major beat was at here instead 01:47:131, guess a ctrl+G rhythm of 01:46:850 (2,3) will work better with the song. emphasis is good this way. ctrl G will make the pattern more fast-paced, but the song is slowing down here anyway. besides, if you listen without objects, current pattern fits better.
02:07:100 (5,2) - This overlap could be considered some special pattern, but since this was the only usage at similar music parts, I consider this an inconsistency. i came up with this one random night. it technically is inconsistent.. but it doesn't make it unsuitable for creating modern ways of overlapping in the song.
02:38:787 (9) - Feels slightly overmapped. Deleting it would take away the pattern's substance imo. i will keep it now
Not bad, but I feel too many spacing concept being used to form some noticable structure. I'm leaving this set. well, too bad.