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Suzaki Aya - Dramatic Market Ride (TV Size) [Taiko|Osu]

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Topic Starter
EmPao
It's okay~ thank you~
Maybe I should find MAT to help me now :)
-Kazu-
Taiko mod as requested in my queue :3

ReySHeL's Taiko Oni

This should be named ReySHeL's Taiko Inner Oni since is harder than the 0gre's taiko.

00:20:963 (2) - how about removing this note ? :3
00:22:893 (2) - d
00:23:069 (1) - move this note to 00:23:244 -
00:40:612 (1,2,1,1,2) - kkddk
00:42:542 (1,2,1) - kkd
00:42:893 (2) - d
01:20:262 (1,2,1,2,1) - kddkk

0gre's Taiko Oni

00:18:595 (6) - move this to 00:18:507 - .
01:13:244 (3) - k
01:22:893 (9) - K
01:23:420 (12) - K
01:23:946 (15) - K

KG's Taiko Muzukashii

00:12:191 (3) - k
00:12:367 (1) - d
00:13:244 (2) - k
00:14:472 (5) - k
00:49:560 (1,1,1,1,1) - d k k d d


That's all :3 Good luck with this <3
popner
IRC modded, and will mod the GD soon.

log
00:06 EmPao: popner 晚安~/ 請問等下有空嗎owo
00:11 popner: 稍等。。
00:11 EmPao: 嗯嗯w
00:23 popner: ok
00:24 EmPao: :D
00:29 popner: 00:23:946 (2,3,4) - 这里距离不一样啊
00:29 popner: Insane
00:30 popner: http://puu.sh/2i8tE 难道本来是这样
00:30 EmPao: 我想在00:24:121 (3,4) - 弄個1.4x的跳
00:30 popner: 有点生硬啊..
00:30 popner: note后面放跳不太好
00:31 popner: 特别是这种孤零零的跳
00:31 EmPao: 嗯,那我把這jump拿掉
00:32 popner: 00:42:191 (4,1) - 这里是故意不平行的吗?
00:33 EmPao: 嗯, 故意擺的
00:33 popner: 00:45:174 (7) - 这里感觉弧度小一点比较好
00:33 popner: http://puu.sh/2i8zK
00:35 popner: 短滑条blanket的话,用弧度小一些反而好看
00:35 popner: 因为短滑条太弯的话会变形
00:36 EmPao: 了解,我把那滑條的弧度改小了
00:36 popner: http://puu.sh/2i8Dc 比如弯成这样,看上去就不圆
00:36 EmPao: 如果是改成直的呢o.o?
00:37 popner: 直的不好吧
00:37 popner: 太僵硬了
00:37 popner: 特别是高SV
00:38 popner: 00:50:612 (6) - 这个blanket,可以弄得更好一点
00:38 popner: 上边离得有些近
00:38 EmPao: 嗯 我把最後那個點往上移些
00:39 popner: 下面那个对称的也要相应改一下
00:39 popner: 01:13:946 (2,4) - 这两个ctrl+g一下,貌似flow更好
00:39 EmPao: 嗯 一併改了~ 起初我是複製00:50:262 (5) - 去做 00:50:612 (6) - 的
00:42 popner: ?
00:43 EmPao: 01:13:946 (2,4) - 也改了 ctrl+g 的flow比我原先好
00:43 popner: easy
00:43 popner: 00:29:209 - 我觉得加个note比较好
00:44 popner: ^ 00:39:209 (2) - 加个reverse
00:45 EmPao: note加了, 但是00:39:209 (2) - 我想空著
00:46 EmPao: 我起初也有擺note 後來刪掉 是想說留個break time什麼的
00:47 EmPao: 跟00:33:946 (3) - 這一樣也刻意留個空
00:47 popner: 嗯
00:47 popner: 01:20:612 (1,2) - 这个combo太短了吧
00:48 EmPao: 額..我不小心放錯了 我把01:21:841 (3) - 的nc刪了
00:50 popner: 嗯
00:50 popner: GD有授权让你更改吗?
00:52 EmPao: 應該沒有0.0
00:52 popner: 那我post mod吧

[yanlu's Normal]
00:10:437 (6) - try to mot use this kind of slider because it is hard to judge reverse time for new player, especially when you use a once-repeat slider 00:04:121 (5) in the previous part.

[D.N.Angel's Hard]
AR-1 because AR8 is too high for a Hard diff.
00:18:332 (4) - make it less curved, like 00:17:805 (2) and 00:17:279 (5)?
00:19:560 (3,1) - nazi - not stack properly
00:41:314 (1,2) - I feel that the rhythm here is much slower than the previous part, and this does not makes much sense because the pace of music has not changed very much. I think you can change the rhythm a little to follow the vocal at 00:41:841 and 00:42:191, and add a note at 00:42:367 to follow the drum. Like:
00:42:718 (1,2) - same as above
01:24:472 (3) - end at 01:24:823
ReySHeL

kazukisinx wrote:

Taiko mod as requested in my queue :3

ReySHeL's Taiko Oni

This should be named ReySHeL's Taiko Inner Oni since is harder than the 0gre's taiko.

00:20:963 (2) - how about removing this note ? :3
00:22:893 (2) - d
00:23:069 (1) - move this note to 00:23:244 -
00:40:612 (1,2,1,1,2) - kkddk
00:42:542 (1,2,1) - kkd
00:42:893 (2) - d
01:20:262 (1,2,1,2,1) - kddkk

That's all :3 Good luck with this <3
thanks for mod :)
http://puu.sh/2ihM0

edit: http://puu.sh/2iil9
update plz >w<
DarknessAngel

popner wrote:

//時間有點趕的關係我就用中文回了,抱歉

[D.N.Angel's Hard]
AR-1 because AR8 is too high for a Hard diff. //在test的時候覺得AR8比AR7合適
00:18:332 (4) - make it less curved, like 00:17:805 (2) and 00:17:279 (5)? //k
00:19:560 (3,1) - nazi - not stack properly k 太nazi了...
00:41:314 (1,2) - I feel that the rhythm here is much slower than the previous part, and this does not makes much sense because the pace of music has not changed very much. I think you can change the rhythm a little to follow the vocal at 00:41:841 and 00:42:191, and add a note at 00:42:367 to follow the drum. Like: //恩...不覺得有問題,這邊節奏是跟著鼓,節奏變換也是因為換了一個段落
00:42:718 (1,2) - same as above //^
01:24:472 (3) - end at 01:24:823 //k
ty for mod ~ :)

http://puu.sh/2ipmM
Poggo
Hi from Moe Moe Russian Modding Room

On Easy Unsnapped green sections at: 01:07:082 delete it, it's not need here~ And it's all :3 good luck, awesome map :oops:
spboxer3
[0gre's Taiko Oni]

  1. 00:12:104 (3) - remove and add note at 00:11:753 - and 00:12:630 - (notice this:00:11:665 (2) - , you can exactlly heard the mutative accent. make stress here is better imo. )

  2. 00:20:963 (2) - add note? 1/2 stream is too stiff for play.

  3. 00:31:139 (1,1,1,1,1,2,1) - sound k k d d k d d is better?

  4. 00:32:191 (1) - same as 00:20:963 (2) - add note?

  5. 00:41:051 - add note, you can hear the background is xx xxxx rhythm here not xx xx x

  6. 00:41:314 (1) - used Big Don to make pattern complete (00:39:911 - ,00:40:437 - and 00:41:314 - is a integral pattern imo. )?

  7. 01:20:963 (2,3) - ,01:21:490 (3,4) - ,01:22:016 (2,3) - 01:23:595 (11) - <- remove all It's very unfriendly for player (include overmap and unsuitable pattern)

[ReySHeL's Taiko Oni]

  1. 00:34:121 (1) - follow the pitch, I will choose used kat here.

  2. 00:48:156 (1) - k and move 00:48:332 (2) - to 00:48:507 - ?
Nice diff btw

[KG's Taiko Muzukashii]

  1. 00:04:648 (1) - k? 讓這段不要一直重複 不然會很單調的 這邊用個k可以讓map打起來更有趣些

  2. 00:10:262 (1) - ^

  3. 00:40:612 (1) - remove這個似乎可以讓00:40:788 (2,1) - 更加凸顯些(而且這段有點太長了 從背景音樂聽可以聽出節奏密集和鬆散都用1/2擺上了 這樣聽起來會比較不舒服) 考慮看看吧
  4. 00:41:841 - & 00:42:542 - 加上note吧 Taiko是鼓類 可是這地方完全跟vocal了 在這兩個地方加note會好很多

  5. 00:44:648 - & 00:45:349 - ^ 或是加些不同的變化吧

  6. 00:48:156 (1,1) - 節奏間的間距會不會過大了些呢? 就如我前面說的Taiko是鼓類 所以現在這樣跟vocal並不是很理想

  7. 00:48:156 (1,1) - 同樣的 加個note吧

  8. 00:57:630 (2) - k? 進入下個小節前試著用些變化做個過門吧

  9. 01:00:437 (2) - 同理^ (後頭有類似的部分 如果認同我的觀點就改一下吧)

GL
0gre_old

spboxer3 wrote:

[0gre's Taiko Oni]

  1. 00:12:104 (3) - remove and add note at 00:11:753 - and 00:12:630 - (notice this:00:11:665 (2) - , you can exactlly heard the mutative accent. make stress here is better imo. )

  2. 00:20:963 (2) - add note? 1/2 stream is too stiff for play.

  3. 00:31:139 (1,1,1,1,1,2,1) - sound k k d d k d d is better?

  4. 00:32:191 (1) - same as 00:20:963 (2) - add note?

  5. 00:41:051 - add note, you can hear the background is xx xxxx rhythm here not xx xx x

  6. 00:41:314 (1) - used Big Don to make pattern complete (00:39:911 - ,00:40:437 - and 00:41:314 - is a integral pattern imo. )?

  7. 01:20:963 (2,3) - ,01:21:490 (3,4) - ,01:22:016 (2,3) - 01:23:595 (11) - <- remove all It's very unfriendly for player (include overmap and unsuitable pattern)

GL
Nice mod ~ thanks :)

Almost remade it
please check ~


http://puu.sh/2kukk
Topic Starter
EmPao
Updated :3
ReySHeL

spboxer3 wrote:

[ReySHeL's Taiko Oni]

  1. 00:34:121 (1) - follow the pitch, I will choose used kat here.

  2. 00:48:156 (1) - k and move 00:48:332 (2) - to 00:48:507 - ?
Nice diff btw thanks ((๑→ܫ←๑))

GL
all fixed
nice mod >w<
thanks for mod :)

http://puu.sh/2kAyz
kg2161012

kazukisinx wrote:

KG's Taiko Muzukashii

00:12:191 (3) - kfiixed
00:12:367 (1) - dfixed
00:13:244 (2) - kfixed
00:14:472 (5) - kfixed
00:49:560 (1,1,1,1,1) - d k k d dfixed into d k k d k

spboxer3 wrote:

[KG's Taiko Muzukashii]

  1. 00:04:648 (1) - k? 讓這段不要一直重複 不然會很單調的 這邊用個k可以讓map打起來更有趣些fixed

  2. 00:10:262 (1) - ^fixed

  3. 00:40:612 (1) - remove這個似乎可以讓00:40:788 (2,1) - 更加凸顯些(而且這段有點太長了 從背景音樂聽可以聽出節奏密集和鬆散都用1/2擺上了 這樣聽起來會比較不舒服) 考慮看看吧fixed
  4. 00:41:841 - & 00:42:542 - 加上note吧 Taiko是鼓類 可是這地方完全跟vocal了 在這兩個地方加note會好很多add d on 00:41:841 - & 00:42:542 -

  5. 00:44:648 - & 00:45:349 - ^ 或是加些不同的變化吧add k on 00:44:648 - and add d on 00:45:349 -

  6. 00:48:156 (1,1) - 節奏間的間距會不會過大了些呢? 就如我前面說的Taiko是鼓類 所以現在這樣跟vocal並不是很理想

  7. 00:48:156 (1,1) - 同樣的 加個note吧add k on 00:48:683 -

  8. 00:57:630 (2) - k? 進入下個小節前試著用些變化做個過門吧fixed
All fixed,thanks for kazukisinx and sp3's mod :)

.osu:http://puu.sh/2kB4n
yanlu
all fix >.</
抱歉遲了;w;
SPOILER
osu file format v12

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel kg2161012 0gre
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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//Break Periods
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0gre_old

kazukisinx wrote:

Taiko mod as requested in my queue :3


0gre's Taiko Oni

00:18:595 (6) - move this to 00:18:507 - .
01:13:244 (3) - k
01:22:893 (9) - K
01:23:420 (12) - K
01:23:946 (15) - K


That's all :3 Good luck with this <3
thank you for mod ~ :)
forgot reply after fixed and post
popner
Bubbled!
Topic Starter
EmPao
Thank you OwO
TSUMIKI77

EmPao wrote:

This beatmap was submitted using in-game submission on 2013年3月20日 at 下午 12:14:26

Artist: Suzaki Aya
Title: Dramatic Market Ride (TV Size)
Source: Tamako Market
Tags: たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel kg2161012 0gre
BPM: 171
Filesize: 21439kb
Play Time: 01:24
Difficulties Available:
  1. 0gre's Taiko Oni (4.83 stars, 464 notes)
  2. D.N.Angel's Hard (4.93 stars, 268 notes)
  3. Easy (2.93 stars, 100 notes)
  4. Insane (4.9 stars, 320 notes)
  5. KG's Taiko Muzukashii (4.82 stars, 343 notes)
  6. ReySHeL's Taiko Oni (4.83 stars, 491 notes)
  7. yanlu's Normal (4.14 stars, 124 notes)
Download: Suzaki Aya - Dramatic Market Ride (TV Size)
Download: Suzaki Aya - Dramatic Market Ride (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
*My 5th Map~
Mar 8,2013 - Changed BG again! Please re-Download!
玉子市場 / たまこまーけっと (Tamako Market)
mapset
Easy - By Me - 100%
yanlu's Normal - By yanlu - 100%
D.N.Angel's Hard - By DarknessAngel - 100%
Insane - By Me - 100%
KG's Taiko Muzukashii - By kg2161012 - 100%
0gre's Taiko Oni - By 0gre - 100%
ReySHeL's Taiko Oni - By ReySHeL - 100%
Thank you! all modders~
1.DarknessAngel
2.uscobra
3.kosiga
4.UnitedWeSin
5.indyinyou
6.hibarirailwayz
7.Loneight
8.Flask
9.qkenan
10.Gloria Guard
11.meiikyuu
12.---Assault[K]---
13.wantuole
14.0gre
15.Verlaren
16.Cancel
17.neonat
18.jonathanlfj
19.Bass
20.Frans Niko
21.Makyu
22.kazukisinx
23.popner(BUBBLED)
24.spboxer3(PRO TAIKO MOD)
Pokie
[General]
  1. Offset is way too fast, please change it to 619 (+6)
[yanlu]
  1. Is there any reason to use OD3? I would suggest to increase it by 1 tick anyways
  2. Few notes are misplaced on a wrong rhythm
00:31:665 (4) - Move this 1/2 forward, and stack it with 00:32:016 (5) -
01:05:174 (3) - Shorten this by 1/2
01:20:612 (1) - Please use the same rhythm with 01:22:718 (4,5) -
01:24:823 (1) - End this spinner at 01:27:162 - (1/6 signature)

[Insane]
00:11:139 (3) - Unsnapped slider's end


I couldn't do an instant rank due to the timing changes + unsnap note, please call me back for a bubble repair :(
Aurele
lol, graveyarded
yanlu
> < fixed all,thank you bakaPokie!
SPOILER
osu file format v12

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel kg2161012 0gre
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
613,350.877192982456,4,1,0,50,1,0
19209,-100,4,2,1,60,0,0
55349,-100,4,2,1,70,0,1
77805,-100,4,2,1,70,0,0
87162,-100,4,2,1,5,0,0


[Colours]
Combo1 : 251,215,89
Combo2 : 123,220,249
Combo3 : 240,162,249

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336,276,82191,2,0,L|305:230,1,55,0|8,0:0|0:0,0:0:0:0:
388,156,82718,1,2,0:0:0:0:
352,116,82893,2,0,P|268:100|204:144,2,165,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,272,84472,1,8,0:0:0:0:
256,192,84823,12,0,87162,0:0:0:0:
Topic Starter
EmPao

Pokie wrote:

[General]
  1. Offset is way too fast, please change it to 619 (+6)
[Insane]
00:11:139 (3) - Unsnapped slider's end


I couldn't do an instant rank due to the timing changes + unsnap note, please call me back for a bubble repair :(
Changed offset & unsnapped slider.

ALL FIXED

thanks!! :)

not graveyarded now xD 8-)
Pokie
ヾ(๑╹◡╹)ノ"
Topic Starter
EmPao
Thank you! Pokie~ :D
spboxer3
ok, then~

Ranked~
Topic Starter
EmPao
thank you sp3!! :D
Aurele
Today's 10th ranked map.

Congratulation.
spboxer3

Gabe wrote:

Today's 10th ranked map.

Congratulation.
not 10th Ranked map xD
In GMT+8 is 4/27 now, so... it's the 1st Ranked map for today xD
Aurele

spboxer3 wrote:

Gabe wrote:

Today's 10th ranked map.

Congratulation.
not 10th Ranked map xD
In GMT+8 is 4/27 now, so... it's the 1st Ranked map for today xD
Yeah.. the date wasn't loaded yet.
Oh well!

Congratulation >v<
Flask
\o3o/恭喜!
UnitedWeSin
So awesome. :3
Gratz!
Topic Starter
EmPao
Thanks :D
0gre_old
EmPao congratz & thx ヾ(*´∀`*)ノ ~
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