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PESS vs t.A.T.u. - All The Things She Said (DnB Remix)

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Marcin
http://db.tt/8Wag3LAM about osb.
About video - sorry, my mistake, I should adjust player
And title: If it's a style, then it should be obviously in tags? Or perhaps you have a source confirming that song have originally (DnB remix) in it's title.
Topic Starter
spboxer3

Marcin wrote:

http://db.tt/8Wag3LAM about osb. :arrow: I said, remove osb it's doesn't make any sense.
About video - sorry, my mistake, I should adjust player
And title: If it's a style, then it should be obviously in tags? Or perhaps you have a source confirming that song have originally (DnB remix) in it's title. :arrow: I will check it later
Skystar
Stressfhuewojeqboxerbuofhdwoijko
Foreverends
whystillnotrankyet;w;
Foreverends
pm reqs~~~~~~

General
在tags加個boss?

Stressboxer
00:12:114 (3,4) - 感覺00:12:114 (3) - 可以扭圓一點 00:16:114 (6) - NC -v-
00:21:948 (2,3) - 兩個slider頭分開一點點好像更好,差不多就像00:32:614 (2,3) - (一開始打有點混淆到;w;
其後就有很多像00:21:948 (2,3) - 的stack,分不分開由你決定喇~~~
00:23:781 (7,1) - 個人認為是可以試一下放3連打 01:08:781 (5) - ctrl g?
01:21:781 (9) - ^

我實在是捉不下去了(吐血
sorry全是沒用mod;w;(淚奔
god map求速rank ;w;
Evil_Twilight
[Boss' Easy]
01:02:781 (4) - NC
02:30:444 (1,2,3) - 往右移兩格?

[Rue's Normal]
o3o

[TuHard]
O3O

[Stressboxer]
01:51:864 (9) - 移到 01:51:948 (9) - ?_?
02:32:445 (8) - 往下移一格

我看了一小時什麼都沒看出來
有什麼問題你來lol打我阿
Topic Starter
spboxer3

Foreverends wrote:

pm reqs~~~~~~

General
在tags加個boss? 改了

Stressboxer
00:12:114 (3,4) - 感覺00:12:114 (3) - 可以扭圓一點
微量分別
ok轉個角度
00:16:114 (6) - NC -v- 我覺得現在這樣OK的
00:21:948 (2,3) - 兩個slider頭分開一點點好像更好,差不多就像00:32:614 (2,3) - (一開始打有點混淆到;w; 這是故意的 我做出分開來的 前段stack再下一段分開
其後就有很多像00:21:948 (2,3) - 的stack,分不分開由你決定喇~~~ ~
00:23:781 (7,1) - 個人認為是可以試一下放3連打 我覺得三連反而混雜了些所以不打算改
01:08:781 (5) - ctrl g? ctrl+g的跳就不對了 方向會相反01:08:781 (5) - 可以聽到人聲的發力點 因此這地方jump應該要比先前都大 反過來反而沒力了
01:21:781 (9) - ^ 調動些位置方向不變

我實在是捉不下去了(吐血
sorry全是沒用mod;w;(淚奔
god map求速rank ;w;
Topic Starter
spboxer3

Evil_Twilight wrote:

[Boss' Easy]
01:02:781 (4) - NC
02:30:444 (1,2,3) - 往右移兩格?

[Stressboxer]
01:51:864 (9) - 移到 01:51:948 (9) - ?_? 放25%聽聽看阿 我這是沒錯的
02:32:445 (8) - 往下移一格

我看了一小時什麼都沒看出來
有什麼問題你來lol打我阿
wait for boss's answer
Melt
Hi

[Boss' Easy]
  1. 00:00:115 - 00:21:448 这一段的sliderslide的音效在这个diff里特别明显,个人觉的调小一点或者直接静音比较好.
  2. 01:02:114(3)这个clap前后没有照应感觉有点突兀,考虑换成whistle?
  3. 01:08:448(3,4) 3(137,43) 4(52,75)
  4. 02:33:777(3,4) 3(375,43) 4(460,75)
[Rue's Normal]
  1. 00:26:114(4)i think this slider start at 00:25:948 may better to me
  2. 01:47:448(1)try this rhythm?
[TuHard]
  1. 00:03:614(3)感觉可以删掉这个note
  2. 00:12:948(5)可以试试移动到00:13:114
  3. 01:15:614(3)这个note的音效还是用sc1吧0.0
  4. 02:40:970(3)^
[Stressboxer]
  1. 00:14:281(2)因为感觉音乐还没变所以感觉这里可以空出来
  2. 02:53:303(4)挪到(164,56)叠一下 .-.
有种智商被碾压的感觉orz
Topic Starter
spboxer3

Melt wrote:

Hi

[Boss' Easy]
  1. 00:00:115 - 00:21:448 这一段的sliderslide的音效在这个diff里特别明显,个人觉的调小一点或者直接静音比较好.
  2. 01:02:114(3)这个clap前后没有照应感觉有点突兀,考虑换成whistle?
  3. 01:08:448(3,4) 3(137,43) 4(52,75)
  4. 02:33:777(3,4) 3(375,43) 4(460,75)
[Rue's Normal]
  1. 00:26:114(4)i think this slider start at 00:25:948 may better to me
  2. 01:47:448(1)try this rhythm?
[TuHard]
  1. 00:03:614(3)感觉可以删掉这个note
  2. 00:12:948(5)可以试试移动到00:13:114
  3. 01:15:614(3)这个note的音效还是用sc1吧0.0
  4. 02:40:970(3)^
全改

[Stressboxer]
  1. 00:14:281(2)因为感觉音乐还没变所以感觉这里可以空出来
    該怎麼說 其實這地方是可以做多點變化的 至少對我來說是這樣 所以我選擇填滿
  2. 02:53:303(4)挪到(164,56)叠一下 .-.
有种智商被碾压的感觉orz 這是好還是不好orz...
等其他兩人
riffy
Random mod because I can

[General]
  1. According to the AiBat you have some problems with your skin elements! Pleease, check it out!
  2. No one would look for Black_Rock_Shooter remove this tag, please. Instead of this, you can add Ordet (name of the studio) and ブラック★ロックシューター or ブラックロックシューター (japanese title) + mix (it's the mix of original song, after all). Oh, and adding Drum and bass to tags would be a good idea, too!
[Boss' Easy]
  1. The song itself is pretty fast and kinda agressive. I'm 99% sure that AR3 willwork here better! Try it!
  2. 00:11:448 (3,4) - please don't! Such things are too confusing for new players.Tail of theslider is too close to the previous object, therefore players may mistakenly click slider's tail. This is the easiest diff, be gentle with beginners!
    Note: 00:27:114 (2,4) - 01:17:781 (2,4) - 02:43:137 (2,4) - same happens here!
  3. 00:28:114 (4,1) - nazi - you could make a neat blanket here. Apply my previous suggestion and see what can you do here!
  4. 00:58:448 (4,2) - nazi - I'm being a little bit too picky, but yea, that stacked pattern will confuse beginners too!
    Note: whoops, the same happens to 01:39:114 (2,4) and 01:49:448 (1,3) -
  5. 01:02:781 (1) - that beat is begging for a circle! Drums, vocals and even your rhythm! Everything says that you should place here a circle, do it, please!
    Note: disagree? Well, consider removing the circle on 01:12:781 (2) - then.
  6. 01:45:448 (2) - noooo! Do not use such sliders, second reverse-arrow appears too late and players don't even expect it here. Such sliders are uncommon and confusing forbeginners. Can't you avoid it here?
  7. 02:03:448 (2,3) - nazi - bakaboss :< that's the only stack in this diff. There's no any other objects stacked this way, it's just feels kinda inconsistent. :<
  8. 02:22:444 (2) - how about removing this circle? It feels off vocals, and it's better if you will follow vocals only in this part! Well, just remove it because it sounds totally OFF your rhythm @.@
  9. 02:34:804 (1,2,1) - someone is laaazy, I smell copypasta here. It's ok, but I don't like copypasted patterns.
    Imsagine this, you're a beginner. Trying out a new game. And all you see is copypasted patterns! Would you like to play this game? I wouldn't. That's why copypated patterns in the easiest diffs are pure evil!

    Try to re-work on thngs marked in bold! Also, try to avoid copypasta in your future maps! However, rhythm is awesome here!
[Rue's Normal]
Routiki \:3/
  1. Soft sampleset during the whole song? Well, I don't mind it. But seriously, Finish sounds are too noisy. Why didn't you copy green lines from other diff? It'd be much better, I think.
  2. I'd consider increasing all diff settings except CS by one tick. Song itself is pretty fast, faster AR will PERFECTLY fit here. It's up to you, but I'd be happy to see AR5 here!
  3. 00:25:448 (3) - the most helpful suggestion ever - move tail of the slider 1 grid right to make it perfectly parallel to 00:24:114 (1)
  4. 01:16:448 (3,4) - nazi - didn't like the stack here. It kinda breaks your awesome flow, imo

    Amazing. Llove your flow here.
[TuHard]
Didn't like name of the diff. But seems like it's your style. Don't mind this.
  1. 00:03:114 (2) - should be extended by 1/2 to finish it on 00:03:448 - it'll fit with music and vocals way better.
  2. 00:06:781 (1,2) - nazi - 01:54:448 (4,1) - if you care, make a better blanket here. It's just a little suggestion, anyway.
  3. 00:16:448 - consider adding a circle here, that'd make more sense with vocals/music and it'll make your rhythm more consistent!
  4. 00:26:198 - since there's absolutely NO beat here I can call this object overmapped. Try to make slider 1/4 shorter or silince it's tail if you want to keep this 3/4 part so much.
  5. 01:39:281 (4) - well, same as above happens here. Actually slider ends on the previous white tick. :< random 3/4 overmapped beats don't make the map more interesting.
  6. 02:05:948 - almost the same as above, you ignore LOUD beat and follow minor one to make map "more interesting". But ignored beat on 02:05:948 - sounds really, really weird. STR 2 would solve the problem, or you can simply make this slider 1/4 shorter.

    A couple of random beats and simple flow. Not bad.
[Stressboxer]
Blargh, weird name of the diff is weird. But I won't complain about it. :<
  1. Man, the only thing that really bugs me here, is OD8. Try to reduce it, OD7 will flow much better!
  2. 00:23:281 (5,6) - rage generator. Such things were really hard for me, it took a lot of time to get used to them. However, I really like them now. ♥

    Awesome flow, great rhythm, amazing hitsounding. I love this diff!
I'd work on boss' diff a little bit more, but map is almost ready to go, imo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
EmPao
早~/

From In-game PM

[General]

-(AIBat)
Unsnapped inherited (green) sections in Rue's Normal, Stressboxer and TuHard:
02:30:268 - snap to 02:30:277
02:30:351 - snap to 02:30:361

[Boss' Easy]

boss owo
01:06:114 - 這加個note跟著歌詞 然後節奏換這樣如何?(http://puu.sh/4eDlu.jpg)
02:31:444 - ^
01:45:448 (2) - 建議拆成兩個slider...,由於是Easy diff
02:25:111 - 加note? 因為前一段有加

[Rue's Normal]

nothing to say, just think the volume at 01:04:114 ~ 01:25:448 is a bit loud (especially clap).
suggest you can reduce by 10% o.o

[TuHard]
Good!

[Stressboxer]

除了建議02:47:137 (6,7) - 希望這裡能ctrl+G再調整一下flow之外, 打了好幾遍也找不出其他東西;w;

-

渣mod請見諒~只給一些建議

Awesome map :D
Flask


[General]
  1. Tag裡的boss好像沒什麼必要加 現在官網很厲害 diff名裡面有boss就蒐的到了
  2. 順手tag下Drum and bass
  3. 你確定title不是DnB Remix嗎
  4. 我還是覺得sliderslide用黑邊很zz 因為背景是黑的
[Stress]
  1. 00:01:448 (3) - 兩邊spacing超過1.0x會比較好看 (低於1.0x會壓到一點點>_>)
  2. 00:42:448 (7) - 不NC嗎 突然變串子
  3. 01:07:448 (7,8,1) - 等距 不然也可以(8,1)在擺大一點spacing凸顯vocal裡Head那重音
  4. 01:42:114 (3) - 好醜 我覺得第二個錨點應該要擺在slider中央點
  5. 01:42:614 (5) - 照你前面下NC的規則這裡應該要NC了哦
  6. 01:45:448 (1) - clap嘛
  7. 01:53:114 (5,1) - (1)可以再上去一點 除了現在看上去有點擠擠窄窄的以外 (5)的slider頭跟(1)的slider頭相距1.4x比較乾淨一點 (因為你如果排object照spacing排的話你用的是1.4)
  8. 02:00:614 (3,4,5,6,7) - 我覺得還是換成OOX O這樣 (X表1/2滑條

    或者你要怎麼改都可以 五連好怪
  9. 02:05:948 (3,4,5,6,7) - ^
  10. 02:47:137 (6,7) - 你不覺得ctrl+g這個flow比較順嗎
[2]
  1. 00:06:781 (1,2) - 為啥spacing突然展開變大了
  2. 00:37:114 (5) - 最後一個錨點往下1gird跟(4)保持平行
  3. 00:56:615 (2,3,1) - 超nazi但spacing不一樣導致超醜
  4. 01:45:448 - ~ 02:08:102 - 不24clap嗎 聽上去好空
  5. 02:19:278 (2) - 好像沒什麼存在的必要
    2ha竟複製大法, 我和我的小夥伴們都驚呆了
[Rue]
  1. 00:04:114 - This finish sounds weird and it doesn't follow anything in the music. Remove it.
  2. 00:10:114 - Same here too. Why don't you just use normal sampleset here and follow the drum-like sound in the music? That would be more fit than a finish which follows nothing :C
  3. 00:18:448 (1) - You know that.
  4. 00:18:448 (1,2) - In my opinion, you should swap their nces. Since another lyric started at 00:18:781 -, you should really add a nc at (2) instead.
  5. 00:31:448 (3,4) - I don't really like this stack, it's just a bit... inconsistent with other 2 notes which has 1/1 rhythm? I saw you've staggered other 2 notes which has same rhythm as these two notes (e.g. 00:31:114 (2,3) - ), you should just stagger them, too. I don't mean every part should be same, but won't the beginners get confused while gameplaying when these two notes are stacked?
    Others are fine.
    I don't really like how you use those hitsounds, they're a bit noisy and weird. To compared with other diffs, this diff needs some more improvement on hitsounding. "How to follow music" is a key of hitsounding.
    And if you can, it would be much better if you try to copy sp3's awesome hitsound. They're just <3
[Boss]
  1. 00:27:781 (3,4) - 這我覺得有點危險 在AR不高的情況下很容易導致誤讀啥的 可以換個方向
  2. 01:51:114 (4,1) - 沒包好=A=
stress
Topic Starter
spboxer3

Flask wrote:

F醬傲嬌甚麼的最可愛了

[General]
  1. Tag裡的boss好像沒什麼必要加 現在官網很厲害 diff名裡面有boss就蒐的到了 這是boss要求的~
  2. 順手tag下Drum and bass
  3. 你確定title不是DnB Remix嗎 有待商榷
  4. 我還是覺得sliderslide用黑邊很zz 因為背景是黑的 233
[Stress]
  1. 00:01:448 (3) - 兩邊spacing超過1.0x會比較好看 (低於1.0x會壓到一點點>_>) 好吧 我改了些
  2. 00:42:448 (7) - 不NC嗎 突然變串子 我覺得現在這樣也行 前頭也有連打 而且這地方很明顯的
  3. 01:07:448 (7,8,1) - 等距 不然也可以(8,1)在擺大一點spacing凸顯vocal裡Head那重音 改了 稍微遠一點 其實這整段的spacing都很大 差這一點看不太出來的
  4. 01:42:114 (3) - 好醜 我覺得第二個錨點應該要擺在slider中央點 改了 雖然我真的看不出來有甚麼差別233
  5. 01:42:614 (5) - 照你前面下NC的規則這裡應該要NC了哦 改了
  6. 01:45:448 (1) - clap嘛 改了
  7. 01:53:114 (5,1) - (1)可以再上去一點 除了現在看上去有點擠擠窄窄的以外 (5)的slider頭跟(1)的slider頭相距1.4x比較乾淨一點 (因為你如果排object照spacing排的話你用的是1.4) 改了
  8. 02:00:614 (3,4,5,6,7) - 我覺得還是換成OOX O這樣 (X表1/2滑條

    或者你要怎麼改都可以 五連好怪
  9. 02:05:948 (3,4,5,6,7) - ^ 這兩個5連暫時保留 你可以仔細聽節奏 這5連的第4個是重音而且為了區分出與之前的不同 因此我認為這樣下是合適的
  10. 02:47:137 (6,7) - 你不覺得ctrl+g這個flow比較順嗎 感覺太弱 你那是完全符合flow的下法 這樣對打圖的感覺不會出來
謝謝你了^^
Topic Starter
spboxer3

-Bakari- wrote:

Random mod because I can

[General]
  1. According to the AiBat you have some problems with your skin elements! Pleease, check it out! I will check it later
  2. No one would look for Black_Rock_Shooter remove this tag, please. Instead of this, you can add Ordet (name of the studio) and ブラック★ロックシューター or ブラックロックシューター (japanese title) + mix (it's the mix of original song, after all). Oh, and adding Drum and bass to tags would be a good idea, too!
    I only add Drum and bass in my tags
[Stressboxer]
Blargh, weird name of the diff is weird. But I won't complain about it. :<
  1. Man, the only thing that really bugs me here, is OD8. Try to reduce it, OD7 will flow much better! fixed
  2. 00:23:281 (5,6) - rage generator. Such things were really hard for me, it took a lot of time to get used to them. However, I really like them now. ♥
    w
    Awesome flow, great rhythm, amazing hitsounding. I love this diff!
I'd work on boss' diff a little bit more, but map is almost ready to go, imo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
thx ^^
bossandy

Melt wrote:

Hi

[Boss' Easy]
  1. 00:00:115 - 00:21:448 这一段的sliderslide的音效在这个diff里特别明显,个人觉的调小一点或者直接静音比较好. 50%~
  2. 01:02:114(3)这个clap前后没有照应感觉有点突兀,考虑换成whistle?Sure~
  3. 01:08:448(3,4) 3(137,43) 4(52,75) ?
  4. 02:33:777(3,4) 3(375,43) 4(460,75) ?

-Bakari- wrote:

Random mod because I can

[Boss' Easy]
  1. The song itself is pretty fast and kinda agressive. I'm 99% sure that AR3 willwork here better! Try it! okay!
  2. 00:11:448 (3,4) - please don't! Such things are too confusing for new players.Tail of theslider is too close to the previous object, therefore players may mistakenly click slider's tail. This is the easiest diff, be gentle with beginners! oh... alright...
    Note: 00:27:114 (2,4) - 01:17:781 (2,4) - 02:43:137 (2,4) - same happens here! done~
  3. 00:28:114 (4,1) - nazi - you could make a neat blanket here. Apply my previous suggestion and see what can you do here! Yes I can do!~
  4. 00:58:448 (4,2) - nazi - I'm being a little bit too picky, but yea, that stacked pattern will confuse beginners too! Custom skin is not cover the note all ground , so I keep it as now
    Note: whoops, the same happens to 01:39:114 (2,4) and 01:49:448 (1,3) - Keeped
  5. 01:02:781 (1) - that beat is begging for a circle! Drums, vocals and even your rhythm! Everything says that you should place here a circle, do it, please! So sad , I prefer this slider to a circle xD
    Note: disagree? Well, consider removing the circle on 01:12:781 (2) - then. ok
  6. 01:45:448 (2) - noooo! Do not use such sliders, second reverse-arrow appears too late and players don't even expect it here. Such sliders are uncommon and confusing forbeginners. Can't you avoid it here? If I only use normal sliders , then we can not let beginners progressive... This should be a challenge for beginners!...
  7. 02:03:448 (2,3) - nazi - bakaboss :< that's the only stack in this diff. There's no any other objects stacked this way, it's just feels kinda inconsistent. :< ok
  8. 02:22:444 (2) - how about removing this circle? It feels off vocals, and it's better if you will follow vocals only in this part! Well, just remove it because it sounds totally OFF your rhythm @.@ Just feeling , I would like to keep it!
  9. 02:34:804 (1,2,1) - someone is laaazy, I smell copypasta here. It's ok, but I don't like copypasted patterns. A good patterns could be used again !
    Imsagine this, you're a beginner. Trying out a new game. And all you see is copypasted patterns! Would you like to play this game? I wouldn't. That's why copypated patterns in the easiest diffs are pure evil! Am I copypaste as always? I have make a diff for you , it is a copypasted diff! why didn't you tell me about that...?

    Try to re-work on thngs marked in bold! Also, try to avoid copypasta in your future maps! However, rhythm is awesome here! thanks ~
Awesome flow, great rhythm, amazing hitsounding. I love this diff![/list]

I'd work on boss' diff a little bit more, but map is almost ready to go, imo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!

Flask wrote:

哼 (诶

[Boss]
  1. 00:27:781 (3,4) - 這我覺得有點危險 在AR不高的情況下很容易導致誤讀啥的 可以換個方向 AR+1了 也改了這裡了 owo
  2. 01:51:114 (4,1) - 沒包好=A= 真的耶 red point left 1 grid ~
Thanks everyone!~

http://puu.sh/4fApK.osu ~~
Flower
没啥好挑的

[stressshupian]
00:03:281 (2) - 右移一格与1分开,注意顺移之后的notes
00:08:614 (2) - ^
01:16:948 (2,3,4,5) - 要不要摆成一个五边形的四边
01:51:781 - +whistle?和之前一直沿用的梗一致
02:00:781 - whistle,和01:58:114 - 一致?
02:00:864 - ^
02:37:470 (5,6) - 这个flow比较丑 反正你知道怎么改我就不书了

[tuhard]
00:31:281 (2) - 做成对称比较好看
01:44:448 (2,3) - 改成3/4+1/2,现在这个音效违和
02:01:448 (1) - 改成1/2滑条+一个note,比较有段落感
02:54:470 (4) - 和02:53:470 (1) - stack的话比较不突兀

[Rue]
I kinda feel AR 5 reads better.
00:37:448 (1,2) - make like this? flows better and reads better
01:02:781 (2) - curve more
02:54:470 - change to whistle imo

[Boss]
nothing to say.

Good luck~
Topic Starter
spboxer3

Flower wrote:

没啥好挑的

[stressshupian]
00:03:281 (2) - 右移一格与1分开,注意顺移之后的notes k
00:08:614 (2) - ^ k
01:16:948 (2,3,4,5) - 要不要摆成一个五边形的四边 其實我本來就沒有打算做出星形 只是誤打誤撞長的有點像罷了 稍微改移下位置
01:51:781 - +whistle?和之前一直沿用的梗一致 k
02:00:781 - whistle,和01:58:114 - 一致?k
02:00:864 - ^ k
02:37:470 (5,6) - 这个flow比较丑 反正你知道怎么改我就不书了 k

[tuhard]
00:31:281 (2) - 做成对称比较好看 嘛~2ha的map基本上就是這樣的~雖然看起來沒有這麼制式化 但是打起孩還蠻舒服的 因此我認為沒甚麼關係
01:44:448 (2,3) - 改成3/4+1/2,现在这个音效违和 拿掉音效 可是排列沒有打算改 我還是挺喜歡現在的下法的
02:01:448 (1) - 改成1/2滑条+一个note,比较有段落感
02:54:470 (4) - 和02:53:470 (1) - stack的话比较不突兀 我覺得OK~因為後頭還有一個這種用法 而且如果和前頭一致就會顯得無趣了
thx~^^
Breeze
[general]
  1. 我不知道现在skin的标准是啥,不过貌似少了几个东西
    hitcircle.png
    hitcircleoverlay.png
    approachcircle.png
  2. C4的finish音听起来就像放大声音的soft-hitnormal,不如换个更像finish音的,现在这个听起来有点怪怪的
[Tuhard]
  1. 00:01:948 (4) - 你就不能把这个slider的曲线弄到和前面一致点么,强迫症这里根本受不了233
  2. 02:51:470 (3) - 这个C4的soft音效是个什么情况,弄错了么,听起来很违和啊
    为什么2哈你这图的slider看起来拉得这么难看
Topic Starter
spboxer3

Breeze wrote:

[general]
  1. 我不知道现在skin的标准是啥,不过貌似少了几个东西 全補上了
    hitcircle.png
    hitcircleoverlay.png
    approachcircle.png
  2. C4的finish音听起来就像放大声音的soft-hitnormal,不如换个更像finish音的,现在这个听起来有点怪怪的 額...hihat會很奇怪嗎orz... 我本來安排就是使用hihat的 所以我不打算改orz
[Tuhard]
  1. 00:01:948 (4) - 你就不能把这个slider的曲线弄到和前面一致点么,强迫症这里根本受不了233 改了
  2. 02:51:470 (3) - 这个C4的soft音效是个什么情况,弄错了么,听起来很违和啊 這不是C4啊 喂!! 已修正
    为什么2哈你这图的slider看起来拉得这么难看 233
Breeze
Alright
Skystar
薯片阿
Topic Starter
spboxer3

Amamiya Yuko wrote:

薯片阿
阿拉?
Scorpiour
Ranked~~!!
Kayano
gratz
Skystar
薯片阿

edit:樓上你怎麼這麼快
edit2:我操怎麼不是OD8了 薯片阿 你怎麼可以這樣
Lach
00:58:448 - to 01:02:781 - are you fucking serious
Faust
<BACKGROUND CRITICISM>

Anyhow, congratulations.
fanzhen0019
finally
bossandy
神mapper Easy尤其好 (大逃
Satellite
Congratz~!
Suimya
I was waiting for this \:D/

Gratz <3
UnderminE

Faust wrote:

<BACKGROUND CRITICISM>

Anyhow, congratulations.
Yup, gratz
Kyouren
Gratzz!! Bossandy, Rue, Tutuhaha, and spboxer3!! ^^

Black Rock Shooter? YESSSSSS!!!!!!!! XD
Broccoly
gratz everyone!!
Avena
Great song and probably a great map, but isn't it a requirement for the mapset creator to have atleast 2 difficulties of his own?
Zare

Priti wrote:

Great song and probably a great map, but isn't it a requirement for the mapset creator to have atleast 2 difficulties of his own?
no, but no other mapper can have more diffs than the map creator, which isn't the case here so that's fine
Stefan
Weird Remix but getting much more epic by the video. :P

Congrats
Nemis
This is probably the funniest map I ever player. I love it.
Allas
awesome map <3
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