mostJarrod wrote:
This could work... But I dunno about totally removing hitbursts...
mostJarrod wrote:
This could work... But I dunno about totally removing hitbursts...
This is really cool imo, I'd definitely like to see something like this.Hanyuu wrote:
Hm the game notedrop has such a thing in the result screen. Are you thinking about something like this?
This has been what I imagined last month. I wish that this is available.Aqo wrote:
I'd rather if hitbursts were removed altogether and instead of hitburst sprites, every time you click on an object, a simple text number would pop up right above it (in the same fashion as a hitburst, except it's just a text overlay) with the ms amount you hit off timing.
In other words seeing a lot of -1 ~ -72 values would tell you you're hitting too early, seeing 1~72 values means you're hitting too late, etc.
Those texts would be simply white text with a black 1px border (or "shadow", whatever you call it, basically an effect for the letters to stand out over bright background) and every time a new number appears the previous one would fade to black slightly more to make only the latest appearing number very clear to read for the case for fast streams.
This is a little different from OP's suggestion but, I believe, it accomplishes what he wanted in the best way.
This would be useful even with 300's. For example,Jarrod wrote:
Maybe the late/early hitbursts would work... and perhaps they could be colour coded or something like the hitbursts are?
also then pro's could still have 300's hidden because well, that's a perfect hit lol
ThisWishy wrote:
This would affect the gameplay so no. Being able to notice if you are going too fast or too slow is skill itself.
This would affect the gameplay so no. Being able to notice if you are going too fast or too slow is skill itself.Hit numbers already effect the gameplay in such a way too though and can be used as a scale of accuracy to determine whether you're hitting too slow or too fast. OP's idea just combines both ways fast/slow.
bingoOinari-sama wrote:
I think this feature is a nice idea, however it should be restricted to Replay and Spectator Mode only.
Cobra wrote:
bingoOinari-sama wrote:
I think this feature is a nice idea, however it should be restricted to Replay and Spectator Mode only.
Oinari-sama wrote:
I think this feature is a nice idea, however it should be restricted to Replay and Spectator Mode only.
Otherwise it may turn into something that switches musical ear requirement with reading those numbersOinari-sama wrote:
I think this feature is a nice idea, however it should be restricted to Replay and Spectator Mode only.
eh what really?! Damn you're tempting me to download the test build...Winshley wrote:
This can be considered as added, right? This is now available as "Score Meter: Hit Error" in test build.
To me, the arrow is still obvious enough even if it's far from the circles because it always move for each time you hit.ishimaru94 wrote:
I wonder how am I gonna see that meter while focusing on the circles/sliders to be hit/stream/jumps.
Well, at least for me, it will be the same way that I have learned to quick glance at my accuracy, combo, and the progress pieishimaru94 wrote:
I wonder how am I gonna see that meter while focusing on the circles/sliders to be hit/stream/jumps.