[added] Aim Accuracy Indicator - For fun~

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +53
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Ephemeral
i reiterate, unless you have access to the source code, i don't see how you could possibly know. extrapolating in such circumstances is a waste of your time.

i've had an idea for an unranked "flourish" mod that would work on a similar premise, so I may look at implementing something similar at some point in the future - don't wait for it, though.
eat_now
To be clear, "accuracy" and "precision" below refers to the distance between the cursor and the hitcircle when the key/mousebutton is clicked, and not timing.

As far as I am aware, osu! replays aren't terribly informative about how precisely or accurately a player is clicking. We get to know if we are in the circle, on the edge of the circle or not in the circle at all, but that's about it(Correct me if I am wrong). I enjoy jump maps the most, so I felt it would be nice to have such feedback, which would answer such questions:

-How precise am I when I click? (variance of clicks)
-How does my precision change when jumps increase in distance and speed?
-When I change my mouse or tablet, is my precision increasing or decreasing? (Even if I am getting similar scores)
-Does my precision get affected by sleepiness?
-In what other ways can a player's performance be graphically represented?

The closest thing I've found to this is this feature request, but I have a feeling it won't be implemented in the near future.
http://osu.ppy.sh/forum/t/113594&start=0

Statistics can also be obtained outside of game via simple click-logging and comparing the output to the original beatmaps. In fact I am sufficiently interested in this to have started on a script, but it occurred to me that someone else could already have a working utility that does this. Just asking before I continue to reinvent the wheel.
enik

eat_now wrote:

The closest thing I've found to this is this feature request, but I have a feeling it won't be implemented in the near future.
t/113594&start=0
I don't think it would be any fun nor useful. Full combo is already enough to say how precise you are, for more challenge we have small circles and HR (which in fact many people hate). It would exclude any flow/dance cursor actions because you must aim straight to the circle centre. Just another reason to get frustrated and depressed because you suck in this game.
Saten
That is something I don't really wanna know. I mean I don't necessarily aim for the center of a hitcircle when I play.
Just my thoughts~
MillhioreF
peppy actually plans to add something like this sometime in the future, after redesigning the results screen.

Also, this is a feature request, so moved accordingly.
TheVileOne
Merged this topic, because it is the exact same thing.
Winshley
If the statistics is implemented in similar way as Hit Error and Unstable Rate, then the Replay data glitch (where you managed to barely hit the note at the edge of the circle during gameplay and showing as a miss at Replay data) might need to be fixed.
Ookami
I've seen this suggested many times, and I'm not entirely sure why it's been shot down. I believe this would be a good idea. I personally think that it needs no score multiplier as it would simply be a tool to increase one's overall performance at Osu! I don't see how it's implementation could harm anything, Hope this gets somewhere. It's somewhat sad how this was suggested 5 years ago and completely shot down. >_>
Pengua
I was just thinking of this, and instead of giving an accuracy number, make it a heatmap (see example image), including misses (to a certain degree). Of course, you can always add in a number for accuracy.
loldcraft

Primula wrote:

This would make for a pretty fun multiplayer mode.
3 hitboxes.
Hit the edge, +1 combo Hit near the centre, +2 combo hit DEAD centre, +5 combo
would devalue slider ticks though
deadbeat
added in test build. looks pretty cool :D
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