community forum

[added] Aim Accuracy Indicator - For fun~

posted
Total Posts
26
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +53
Topic Starter
Kitokofox
I thought of this one day, when I tried challenging myself to aim inside the hit circles as good as I could

For Standard: The accuracy for each hit is defined by how close in the middle of the hit circle you hit. If you hit it in the dead center, you get 100%. If you miss the hit circle, you get 0%. If you hit it half a radius from the center, you get 50%.

For Catch The Beat: The accuracy for each his is determined by how close you caught the fruit in the middle of it. Catching it directly in the middle gets you 100%, missing a fruit gives 0%, while catching it halfway between missing the fruit and catching the fruit in the middle earns 50%.

Taiko and osu!mania can't have this feature because no aiming is involved in both of these modes.

All the aim accuracies for each note is then averaged for your aim score.

To enable this feature would be turning it on in the Fun Spoilers setting. It has no impact on the game, just meant to be fun or help you practice your aim. :P
RaneFire
Aiming is pretty important in osu! standard, sometimes I wonder myself just how accurate I "think" I am with regards to aiming my cursor. I try to give myself a mediocre indication by just saving difficulties anew as CS-7.

Although the game is first and foremost about rhythm, aim is becoming an evermore important part of the game (seen in the latest "challenge" maps) that separates the best from the rest. It would be very interesting to see some kind of "cursor aim indicator" even though just hitting the circle is all that matters.

But I admit I am also interested in seeing what other people's statistics would be as well.

If this were implemented I would suggest using the respective circle sizes as a template for cursor aim accuracy calculation (even up to and including CS-10, although no longer mappable, I'm sure osu! still knows what they are). Scoring would show number of 10's, 9's, 8's, 7's, 6's, 5's, 4's, 3's (largest iirc), and create an accuracy index from these, since the circle sizes are what is relevant and not the "exact" distance from the center of the hit circle.
chaotic_iak
Just saying, CTB's accuracy for sufficiently hard maps will be at most 80% due to edge cases (catch a fruit at the far left edge of the plate in order to be able to catch the next fruit at the far right edge of the plate, otherwise you'll miss some of them).

But for osu!std, I think it's good. Uploading them as a new stat might be messy though (what about the existing records?), so probably a just-for-fun stat.

Or otherwise I think "average distance from center" is pretty good too, so you know that if this value is high then you must practice aiming in order to play high-CS maps.
JFRN
maybe, but this is hard to implement, i'm indiferent with this.
JeMhUnTeR
lol actually it's fun aiming at the edge of the circles without missing it. this would be nice. although it's not necessary. and after I use it for like, a week, I'll never use it again.
TheVileOne
It is not hard to implement.

I support this.
theowest
Aim accuracy. I like it.
I don't think this should be ranked at all, but if so it would be a nice profile stat.
Saten
iPanic
Topic Starter
Kitokofox

theowest wrote:

Aim accuracy. I like it.
I don't think this should be ranked at all, but if so it would be a nice profile stat.
Profile stat? Nnnnyyyeeehh... Sketchy. The main point of the game is following the rhythm, but knowing how well you click on those circles is a fun stat to have by your side too. It's not hard to implement, and it's not too hard not to play with too. But yes, it'll remain unranked mostly.

chaotic_iak wrote:

Just saying, CTB's accuracy for sufficiently hard maps will be at most 80% due to edge cases (catch a fruit at the far left edge of the plate in order to be able to catch the next fruit at the far right edge of the plate, otherwise you'll miss some of them).
That, I don't think many players would mind. The point of this accuracy thing is to try and maximize the aim accuracy you can get, is it not? ;)
Would make a lot of fun practice to tackle hardrock maps, too, on both modes.
Heibel
As long as it is not going to affect the rank one might get, and it is only for fun to see how in the middle hardcore accurate you are, then i am all for it.
ieb
That's nice.
Wishy
This would be quite fun to have.
Primula
This would make for a pretty fun multiplayer mode.
show more
Please sign in to reply.

New reply