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posted

Blackshane wrote:

[Easy]
HDR+1 OD+1 - Done. (I hope 3.01 doesn't matter xD)

[Normal]
00:20:334 (4) - delete NC
00:28:504 (1) - ^
^ Both have higher slider velocity, so I think having new combos here should be fine, and probably a little easier to read.

[Hard]
00:04:505 (1) - NC move to 00:05:015 (2) - following some should be changed too, like 00:08:590 (1) - NC move to 00:09:100 (2) - etc. - Following 00:00:420 (1)
00:23:143 (1) - NC - Good point, changed.
00:32:334 (1) - delete NC - Change in slider velocity, as well as what I'm mapping to.
01:13:951 (1) - NC move to 01:14:461 (2) - and following to change... - Same as 00:04:505 (1)

[Insane]
(00:45:610 (1,2,3,4,5,6,7,8,9) - I like this part :) ) - :)
this diff is excellent
Thanks for modding! :D
posted
CXu loli =.=||

General
fine

Easy
00:23:142 (4) - would like to see a new combo here since this part has a bit crowded notes so it will be confusing beginners, in the easiest diff wouldn't be a good idea imo
NC here will follow the vocal nicely too

Normal
00:24:419 (1,2,3,4,5) - move this whole part up to x:208 y:160 , I guess this will make it look similar to distances on most of parts you have done so far (1.2x)
(can't move 00:24:419 (1) - to x:208 y:152 because it will be an overlapping caused by auto stack leniency in play mode)
but you can ignore it if you intended to make a gap on this point in the first place
00:32:334 (6) - NC here please because of spacing changed and it follows the music greatly too
01:02:206 (1) - expect to hear finish on this head as it sounds in the Easy diff too
01:18:802 (4) - if you don't concern about a pattern much , NC here is a great idea imo

Hard
01:06:291 (1) - finish on the head sounds much better

Insane
don't want to make it easier but HP-1 would be better since OD8 with HP8 on this bpm might be a bit too hard for major players in osu! imo
00:17:015 (7) - try moving this to x:80 y:228 ? It plays better imo because distance between 00:16:759 (6) - and 00:17:270 (1) - quite too short
01:02:206 (3) - finish at the head here to emphasize the emotion of this part !
01:03:227 (2) - ^ , it will correspond each other as well !
01:25:185 (3) - finish here with this slider 01:24:674 (2) - is so nice 8-)

GL !
posted

Frostmourne wrote:

CXu loli =.=|| - ><~

General
fine

Easy
00:23:142 (4) - would like to see a new combo here since this part has a bit crowded notes so it will be confusing beginners, in the easiest diff wouldn't be a good idea imo - Done
NC here will follow the vocal nicely too

Normal
00:24:419 (1,2,3,4,5) - move this whole part up to x:208 y:160 , I guess this will make it look similar to distances on most of parts you have done so far (1.2x)
(can't move 00:24:419 (1) - to x:208 y:152 because it will be an overlapping caused by auto stack leniency in play mode)
but you can ignore it if you intended to make a gap on this point in the first place - Fixed. Also bended the slider to fit better to the pattern.
00:32:334 (6) - NC here please because of spacing changed and it follows the music greatly too - Done
01:02:206 (1) - expect to hear finish on this head as it sounds in the Easy diff too - Done.
01:18:802 (4) - if you don't concern about a pattern much , NC here is a great idea imo - NC is following the same pattern as everything else, so no change.

Hard
01:06:291 (1) - finish on the head sounds much better - This is the only diff without a finish here xD Done.

Insane
don't want to make it easier but HP-1 would be better since OD8 with HP8 on this bpm might be a bit too hard for major players in osu! imo - I think it's fine for now. There are many 1/2 notes, so as long as you can play the map properly, you should be able to recover even if you mess up a bit.
00:17:015 (7) - try moving this to x:80 y:228 ? It plays better imo because distance between 00:16:759 (6) - and 00:17:270 (1) - quite too short - I like how the stack feels like currently though, so I'm keeping this for now~
01:02:206 (3) - finish at the head here to emphasize the emotion of this part !
01:03:227 (2) - ^ , it will correspond each other as well ! - Done both.
01:25:185 (3) - finish here with this slider 01:24:674 (2) - is so nice 8-) - Oh sure!

GL !
Thanks for modding! :D
posted
Sorry for the wait. It took a while to fix the computer =w=

[General]
  1. Are you sure that you should use that as Artist? :P
  2. It might just be me, but those slider-ticks are kinda noisy to a certain degree~. Soft ones would be nicer imo
  3. What's the point of the extra red timing section? You know that you can use objects before the red line, right?


[Insane]
00:32:334 (1,2) - swap dat NC It feels kinda more natural this was because of the sudden sliders imo. And the new stanza starts at 00:32:589 - so it's kinda 50/50 where it should start
00:37:185 (3,1) - this part felt like it was 1/2 for some reason. Add a note on 00:37:568 - to fill the gap? You can also avoid this by flipping the sliders horizontally
01:09:993 (1,2,3) - It works like this as well if you wanna have more symmetry, don't you think?


[Hard]
I personally think this goes much better with AR 8. Much easier to read the flow (unless your name is MillhioreF)
00:17:271 (1,2,3) - This part is very confusing imo.
00:57:100 (5,6,7,8) - A tricky part. Don't you think? The stacks makes it harder to understand/read that part

[Normal]
00:17:015 (5,1,2) - I don't really like this kind of sudden distance change between these objects. Closer objects are harder to adjust to imo
00:19:057 (1,2,3,1,1) - dafuq, Is this some kind of new stuff? It's really weird xD

[Easy]
With the current SV, I find using AR+1 goes better imo. But that's up to you :P


That's all I can find
Really nice mapset, though the video lagged on me xD
MyPcSucks = 1
Goodluck!
posted

Saten wrote:

Sorry for the wait. It took a while to fix the computer =w= - >w<b

[General]
  1. Are you sure that you should use that as Artist? :P - Mm, well, that's what the video says anyway.
  2. It might just be me, but those slider-ticks are kinda noisy to a certain degree~. Soft ones would be nicer imo - Naaaah should be fine xD.
  3. What's the point of the extra red timing section? You know that you can use objects before the red line, right? - What, you can? I remember having to either add a negative red line or add a two red lines. Well I'll remove it if people tell me I can whenever they bubble/rank :p


[Insane]
00:32:334 (1,2) - swap dat NC It feels kinda more natural this was because of the sudden sliders imo. And the new stanza starts at 00:32:589 - so it's kinda 50/50 where it should start - Should be where it is, because of the SV change. And it's also following that... God I can't name instruments, but that thing I'm adding whistles to xD.
00:37:185 (3,1) - this part felt like it was 1/2 for some reason. Add a note on 00:37:568 - to fill the gap? You can also avoid this by flipping the sliders horizontally - Huh, idk, I can't seem to find 1/2 sounding right here.
01:09:993 (1,2,3) - It works like this as well if you wanna have more symmetry, don't you think? - Well yeah it does, but just thought this was more interesting.


[Hard]
I personally think this goes much better with AR 8. Much easier to read the flow (unless your name is MillhioreF) - Hahaha. Well, should be all right. Imo, the amount of notes appearing feels right for me in this difficulty :p
00:17:271 (1,2,3) - This part is very confusing imo. - Huh really? I'll change it around if more people thing so, but it feels totally fine for me xD
00:57:100 (5,6,7,8) - A tricky part. Don't you think? The stacks makes it harder to understand/read that part - Yeah, but hey, it's cool \o\

[Normal]
00:17:015 (5,1,2) - I don't really like this kind of sudden distance change between these objects. Closer objects are harder to adjust to imo - Hmm, I don't think this will be too much of a problem, really, since the slider velocity changes as well, so yeah, no change.
00:19:057 (1,2,3,1,1) - dafuq, Is this some kind of new stuff? It's really weird xD - Dafuq happened here.

[Easy]
With the current SV, I find using AR+1 goes better imo. But that's up to you :P - Well sure.


That's all I can find
Really nice mapset, though the video lagged on me xD
MyPcSucks = 1
Goodluck!
Thanks for modding~~
posted
Mod Request from PM
[General]
No Problem~

[Easy]
00:17:015 (5) - I think you can Delete it.
00:49:440 (4) - Add note?
00:53:015 (4) -

01:10:376 (1) -


[Normal]
00:01:440 (3) -
http://osu.ppy.sh/ss/586416

00:05:525 (1) - ^,And add NC
00:36:674 (8) - 1.End on 00:37:440-
2.Add note in 00:37:440-
01:10:887 (3,5) - same 00:01:440 (3) -

[Hard][Insane]
No Problem.

Easy and Normal need to Improve.
Hard and insane Prefect.
Shoot Star~
posted

Sun Rainbow wrote:

Mod Request from PM
[General]
No Problem~

[Easy]
00:17:015 (5) - I think you can Delete it. - Done
00:49:440 (4) - Add note? - This pause I think is pretty good as "the calm before the storm", right before the chorus for easy, so no change.
00:53:015 (4) -
- The triple here just feels plain good to click, and generally this breaks the regular rhythm in the map, so I think it's a nice change of pace here =3=
01:10:376 (1) -
- Fixed.

[Normal]
00:01:440 (3) -
http://osu.ppy.sh/ss/586416

00:05:525 (1) - ^,And add NC
00:36:674 (8) - 1.End on 00:37:440-
2.Add note in 00:37:440-
01:10:887 (3,5) - same 00:01:440 (3) -
^Didn't do any changes here. The 3/2 notes fits well with that... yeah I don't know what it's called but whatever I'm timing my whistles to xD. All new combos in that part follow the same pattern, so shouldn't need any NC there, and the (8) slider is following the same whistlethings... So yeah~

[Hard][Insane]
No Problem.

Easy and Normal need to Improve.
Hard and insane Prefect.
Shoot Star~
Thanks for modding~~ :D
posted
Ok so that mod you asked me about a couple days back... I feel like telling you that I look a lot more at map design rather than spacing/hitsound issues, so these are all suggestions. o:

[Easy]
Now I'm not the best candidate to talk about Easy diffs and their difficulty in general, but generally this seems like a pretty tough map for someone trying to get a grip on osu!, for a specific reason - I think the pressure on the player is somewhat higher than it should be. This can be alleviated by deleting some notes(probably more circles in this case) for the sake of decreasing the difficulty in general. (this is based on experience from playing Hard diffs, so it is quite possibly baseless. Don't mind it if you don't agree.)

AR -1? looks a bit fast atm(I noticed later that upping it was a suggestion from an earlier mod...)
00:00:420 (1,2,3) - can this be made horizontally AND vertically symmetrical? it looks nicer to me(although if you want to keep (2) stacked onto the end of (4) you get a 0,85x spacing for (3, 4).)
00:17:270 (1,2) - extend slider and remove 2?
00:45:354 (4) - would removing this ruin the flow?
00:56:844 (2) - remove this and add circle to 00:56:844 and 00:57:866 (with NC)
01:26:206 (4) - this seems sort of pointless, either remove it or put circle at 01:25:951

[Normal]
00:17:015 (5) - sounds better if you remove this, although the pattern here is prettier with it D:
00:36:164 (6,7) - these stacked beats feel a bit out of place after those sliders, maybe unstack them so you get a continued flow/replace them with a slider?
00:39:738 (5,6) - ^
00:42:291 (1,2,3) - put these higher up, maybe like this http://osu.ppy.sh/ss/587807 so that they don't look so contracted? Unless you want that (2) to be stacked on (5)
01:10:887 (3) - bend this outwards so it doesn't look out of place?

[Hard]
00:47:653 (2) - put this on y:0 so it isn't covered in hitbursts after the sliders.
00:57:610 (7) - this is hard to read, stack it on the slider or move it one 1/2 forward so it stays consistent
Seriously fun with DT, though, this is a very good Hard diff :D

[Insane]
01:10:121 (2,3) - reverse these so you get a proper hexagon?

Good map, now get it ranked :)
posted

-GN wrote:

Ok so that mod you asked me about a couple days back... I feel like telling you that I look a lot more at map design rather than spacing/hitsound issues, so these are all suggestions. o:

[Easy]
Now I'm not the best candidate to talk about Easy diffs and their difficulty in general, but generally this seems like a pretty tough map for someone trying to get a grip on osu!, for a specific reason - I think the pressure on the player is somewhat higher than it should be. This can be alleviated by deleting some notes(probably more circles in this case) for the sake of decreasing the difficulty in general. (this is based on experience from playing Hard diffs, so it is quite possibly baseless. Don't mind it if you don't agree.)

AR -1? looks a bit fast atm(I noticed later that upping it was a suggestion from an earlier mod...) - Thought about it a bit before increasing it, and for a 235bpm map, a higher AR should be easier than a lower one, as the screen is less clustered.
00:00:420 (1,2,3) - can this be made horizontally AND vertically symmetrical? it looks nicer to me(although if you want to keep (2) stacked onto the end of (4) you get a 0,85x spacing for (3, 4).) - I'd rather keep this as it is, since breaking spacing in easy makes derpness :P
00:17:270 (1,2) - extend slider and remove 2? - Idk, I just like the feel of this. It's like you're hitting all the 4 beats here, allthough you're only hitting two of them. THat's how I see it atleast.
00:45:354 (4) - would removing this ruin the flow? - Well, not so much flow, but it would kill the symmetry, aand the (3,1) stack would be hard to read.
00:56:844 (2) - remove this and add circle to 00:56:844 and 00:57:866 (with NC) - Not sure why; the slider is fine in my eyes, and it brings the players cursor in the direction of the next note.
01:26:206 (4) - this seems sort of pointless, either remove it or put circle at 01:25:951 - It's not following vocals, really, and removing it would feel way more awkward.

[Normal]
00:17:015 (5) - sounds better if you remove this, although the pattern here is prettier with it D: - Well, it fit's the pattern I'm using in Hard and Insane, and it doesn't really change a lot if I remove it or not, imo, so it's staying.
00:36:164 (6,7) - these stacked beats feel a bit out of place after those sliders, maybe unstack them so you get a continued flow/replace them with a slider?
00:39:738 (5,6) - ^ - Idk, they feel perfectly fine to me.
00:42:291 (1,2,3) - put these higher up, maybe like this http://osu.ppy.sh/ss/587807 so that they don't look so contracted? Unless you want that (2) to be stacked on (5) - Yeah sure why not ;)
01:10:887 (3) - bend this outwards so it doesn't look out of place? - 'kay

[Hard]
00:47:653 (2) - put this on y:0 so it isn't covered in hitbursts after the sliders. - It's only a note, so should be fine.
00:57:610 (7) - this is hard to read, stack it on the slider or move it one 1/2 forward so it stays consistent - This is probably what I find the most fun part of my own diff, so I'd like to keep it :p
Seriously fun with DT, though, this is a very good Hard diff :D

[Insane]
01:10:121 (2,3) - reverse these so you get a proper hexagon? - Would break circular flow then.

Good map, now get it ranked :)
All right, thanks for modding! :D
posted
Sorry to disappoint but I couldn''t find anything that bothers me at all. (That's a good thing though, right?)
Map is perfectly fine imo and fits the song well
posted
I want to ask you about some time-lines o.o

[Easy]
00:17:271 Note is on 00:17:270
00:25:441 Note is on 00:25:440

[Normal]
00:17:271 Note is on 00:17:270


Please let me know why you made timeline like this.

You wanted to make sound down after the note starts? or something......

Map is fine lol
posted

minyeob wrote:

I want to ask you about some time-lines o.o

[Easy]
00:17:271 Note is on 00:17:270
00:25:441 Note is on 00:25:440

[Normal]
00:17:271 Note is on 00:17:270


Please let me know why you made timeline like this.

You wanted to make sound down after the note starts? or something......

Map is fine lol
I honestly have absolutely no idea. Re-snapped them, thanks xD
posted
DICKS DICKS DICKS

really moe map
posted
Hi ~ Mod as request.

Sorry for late. :(

Generally the mapset plays fine with good flow, so just some suggestions and feel free to ignore if you don't like them.

[General]

All fine.

[Easy]
00:18:547 - add a note here? I think the blank between 00:18:036 (2,3) is too big.
00:20:589 - 00:26:717 - 00:28:759 - same as above.
01:26:206 (4) - make this symmetric with the slider end of 01:23:653 (2)? Current pattern is not so neat:

01:26:717 (1) - Gradually decrease the volume of the spinner? The spinner is a little loud when nearly finished(the end sound is ok though)

[Normal]
00:18:547 - same as Easy
00:24:164 (4) - try to keep the spacing consistent before and after this note:

00:26:717 - same as Easy
00:37:440 - I think you empty here to decrease the difficulty, but it is not a good position since there is vocal at this point. Alternatively you can change 00:35:653 (5,6,7) into two notes, and add a note at 00:37:440.
00:53:015 (1) - Remove this NC? The combos is too short.
01:01:185 (1) - same as above
01:21:866 (2,3) - the overlap and flow change is difficult IMO. I have a simple solution: you can try to curve this slider in this way to make a blanket instead:

01:26:717 (1) - same as Easy

[Hard]
00:10:632 (6,7) - In my opinion, putting them in a line is not as good as making a wiggling movement in flowing, like:

00:53:526 (3,1) - ctrl+g to the two notes? The jump between 00:53:271 (2,3) have no support in music IMO.
00:57:611 (7) - stack this note under end of 00:57:228 (6)? I just feel that it is not good to use 1/2 stack and 1/1 stack at the same time. For AR7 map it is quite misleading.
01:05:525 - feel unexpected with the empty here. I can clearly hear a sound of drum here, so I think you need to change the patter to follow this drum or just to add a note.
01:26:717 (1) - same as Easy

[Insane]
00:18:929 (1) - The NC here seems not consistent with other NCs you used. All other NCs are on white tick except this. I think add NC on next slider(00:19:057 (2), where new vocal starts) makes more sense, especially if you follows my suggestion about 00:19:057 (2,3).
00:19:057 (2,3) - the rhythm here is a little weird: the main reason is that 00:19:057 (2) is a slider which end on big white tick. So I changed the rhythm a little:

It plays better for me. Moreover, you don't need to change the pattern, see:

00:27:100 (1,2) - same rhythm and NC suggestion as previous part, I think you know.
00:31:312 (1,2,3) - the pace change here is a little unexpected: there is a 0.83x distance with 1/1 beat before 00:31:312 (1), but 1/2 beat stacks after it. So please consider to change the two notes to a slider like this:

01:01:057 (10) - comparing with other combos, this combo is much longer. Maybe you can divide it into two combos?
01:02:461 (4,5) - a little confusing pattern(i think this pattern will reads better under AR10 lol). So I suggest you to manually stack them, just move 01:02:717 (5) 1 grid down and 1 grid left (use grid level 4) like this:

01:03:483 (3,4) - same as above
01:09:993 (1,2,3) - for flow I think arranging them like this is better, but it is just my opinion:

01:25:568 (4,5,6,7,8,1) - try to delete 01:26:206 (1) and move (4,5,6,7,8) 1/2 beat later, and the rhythm will be:

You can rotate the polygon to fix the spacing issue. It is so because a vocal start at 01:25:695, and if you start a new pattern here, the it will makes more sense.
01:26:717 (1) - same as Easy

That's all I can find. GL~
posted
@popner. Thanks for modding! :D So long mod I'm lazy to quote your post xD
Some stuff I didn't change because I wasn't following vocals, or only following vocals, but changed a lot of other stuff~~
posted


General:
Put the actual singers names in the title instead of the character names.
For the notes before the second red section, maybe start them softer, since there's no drums or anything. Especially in Easy and Normal where the parts are very uninspiring. It sounds too loud atm.
01:26:717 (1) - Make this fade out or add a soft (regular) whistle at the end


Insane:
00:03:993 (1) - Add clap on beginning of slider (I know it doesn't go with the music, but it can help create a bit of a build up.)
00:08:078 (1) - ^
00:28:887 (3) - Make this a curved slider that hugs (2) rather than overlapping?
01:02:717 (5) - If this is intentionally like this then don't make it intentionally like this. If you're trying to avoid stack leniancy stuff, then this still makes them different :(.
01:03:738 (4) - ^

Hurd:
00:12:675 (1) - Stack this with (3)?

Normal:
01:22:121 (3) - Flip this horizontally?

Easy:
00:32:334 (6) - Move this up to above the end of (5) to make it a more comfortable flow for easier players
01:03:227 (2) - Similar concept as above. It also avoids the slights overlap.
01:05:015 (2) - I'm always a fan of a good overlap but here it looks silly D:

posted

CDFA wrote:



General:
Put the actual singers names in the title instead of the character names. - Check video.
For the notes before the second red section, maybe start them softer, since there's no drums or anything. Especially in Easy and Normal where the parts are very uninspiring. It sounds too loud atm. - Sure
01:26:717 (1) - Make this fade out or add a soft (regular) whistle at the end - But it sounds fine for me atm ;w;


Insane:
00:03:993 (1) - Add clap on beginning of slider (I know it doesn't go with the music, but it can help create a bit of a build up.) - Sounds weird. The whistles add the necessary buildup already imo.
00:08:078 (1) - ^
00:28:887 (3) - Make this a curved slider that hugs (2) rather than overlapping? - Idk, I like them overlaps.
01:02:717 (5) - If this is intentionally like this then don't make it intentionally like this. If you're trying to avoid stack leniancy stuff, then this still makes them different :(. - wat, but they're ok? ;w;
01:03:738 (4) - ^

Hurd:
00:12:675 (1) - Stack this with (3)? - Would make it impossibru to see the 2nd repeat (I think).

Normal:
01:22:121 (3) - Flip this horizontally? - Hurrkooloverlap.

Easy:
00:32:334 (6) - Move this up to above the end of (5) to make it a more comfortable flow for easier players - I don't really think this slight flow-change is going to affect much.
01:03:227 (2) - Similar concept as above. It also avoids the slights overlap. - Follows them sliders at 00:54:036 (1)
01:05:015 (2) - I'm always a fan of a good overlap but here it looks silly D: - Idk is this better?

Thanks for modding! :D
posted
Hello~ Mod from my Emporium :33
Sorry for the big Delay. Holidays.. eyup

General:

  1. Dude'.. The artist is ''Tamura Yukari, Kanai Mika & Horie Yui'' (?
Easy:
  1. AR -1

Normal:
  1. Nothing here = 1star o3o

Hard
  1. Nothing here = 1star o3o

Insane:
  1. 00:34:121 (2) - Ctrl+G
  2. HP & OD -1.. really.

OKAY- That is all.. Very short mod because your map is cool o3o... So.. I will give you 3 stars o3o... Good luck in the rank!
:)
posted
Oh, thanks for all the stars~~
I'm not changing anything though, I think the difficulty settings should be fine. And about the artist: look at the video.
posted
Bubbled~

Anyway, if this is short version you need to add "(Short Ver.)"
If this is Anime then please add "(TV Size)" instead of "(Short Ver.)" :p

well if you fix, I'll fix the bubble too

This bubble is encouragement to fix the map's title, please don't mod(rank) this before the mapper's response
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