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posted

Mixagji wrote:

[Hard]
00:17:804(6) - リピート追加してもいいかもしれません
00:20:781(3,4) - 3,4を置き換える 歌詞の「よ~」に合わせてスライダーの方が自然な気がします 「よ」でnote「お~」でサークルに分けて音取りしてるのでここは保留させてください・・・ その後の配置も死んじゃう・・・(
00:24:445(5,6) - ^ これも「が~」に合わせた方が自然な気がします それとスライダーのあとに来る4,6にあたるサークルは消してもいいと思います おなじく
00:50:323(1) - whistle
00:54:903(5) - finishない方がいいかもしれません
01:17:804(1) - whistle?
01:18:262(2) - ^
01:18:720(3) - 青線まで終端を伸ばして音を消すより、シンプルに赤線で止めた方が自然な気がします 様子見で~
01:28:567(5) - 始端finish消す 終端にfinish追加
01:29:712(8) - finish
01:35:896(6) - whistle?
01:39:560(5) - finishはずしてwhistle
01:42:766(5) - whistle?
01:43:224(6) - ^
02:29:254(1) - ^
02:30:170(1) - ^
02:30:628(2) - clapはずしてwhistle?
02:35:667(4) - 最初の気合timeと一貫性を持たせるためにここはfinish
02:36:354(6) - whistle?
02:40:018(7) - finishはずしてwhistle
02:54:216(4) - whistle?
02:54:674(5) - ^
03:22:155(x) - ここにもボーカルの声が入っているのでノート追加 んー なくてもいい感じがするので保留で・・
03:49:178(x) - ^
03:50:781(2) - whistle→finish 02:35:667(4) と同じ理由です
04:00:858(3) - remove whistle
04:06:354(x) - ノート追加でここにfinish 04:06:125(6) - のfinish外す
04:09:331(1,2) - 両終端にwhistle? no change~
自分で音付けやってたら楽しくなってしまいこんなに長くなってしまいましたorz
全部提案なので気軽にスルーしてください :P


good luck~ :)
記載のないところは すべて Fixed です!
ModとStarありがとうございましたlω-。)/ とても参考になりました~
posted
こんにちわ!
via in game chat.
あくまで提案なので、全て採用する必要はありませんが、スキップするときは、理由を添えていただけると助かります。

[General]
  1. offset-8?太鼓譜面で聞くと結構ずれて聞こえます。
  2. Taiko専用のBGMは現在Unrankableです。参照


[Normal]
  1. fine, nice map!


[Hard]
  1. 01:10:018 (1,2,3) - これといった変化が見られないので1,2が飛んで、2,3が飛ばないのに違和感を感じます。全て飛ばないか同じように飛んだほうが良いかと。
  2. 02:46:659 (1,2,3,4,5) - 普通にまわしてもいいですがせっかくなら順番入れ替えてみては?たとえば、1,4,2,3,5みたいな。
  3. 03:15:056 (1,2) - 余り綺麗な配置ではないように思えます。2番の曲線スライダーへの入射角が非常に中途半端な点(ずらすならずらす、中心に当てるなら中心に当てる)と、1番のスライダーの終点の位置が2番の中心と合って居ない点です。とりあえず1番の終点は少なくともx=112に移動。
  4. 03:27:880 (6) - このスライダーがどの音をフォローしているか理解できませんでした。03:28:567 に何らかの音が欲しいところです。スライダー延長または、スライダーの往復などが考えられますかね。
  5. DT楽しい~。nice map!


[Coin's Taiko Muzukashii]
  1. 02:35:896 (2,3,1,2) - 声の音が高くなるのは02:36:354からなので、"ddd k"が妥当。
  2. 02:38:415 (4) - この音は、拍子の最初であり、ドンが続くとリズムが取りにくい点からもkに変更するといいと思います。
  3. 02:40:018 (10,11) - ここの二つは、比較的声の音程が高いので両方ともkにしても問題ないと思います。
  4. 03:32:919 (4) - この周辺はdが多いイメージがあるので、ここのノートをkに変えると少しよくなると思います
  5. 03:36:125 (7) - この音は明らかに高いので、kにすることをお勧めします。


[Coin's Taiko Oni]
  1. 01:19:865 (4,5,6,1) - 声の音などを考慮すると次の音とりのほうがしっくり来ると思います。"d ddk"→"ddk d"
  2. 02:31:316 (4,5,6,1) - 上記と同様
  3. 03:32:919 (4) - むずかしいと同じように、ここをkにすると色が合っていいと思います。
  4. 03:36:125 (7) - こちらも同じで、明らかに音が高いのでkが妥当かと。
  5. 04:07:728 (3,1) - 双方のdkを逆にしたほうが、音とは合うと思います。
  6. DT譜面GoGo!!


ランク頑張れ!☆
posted

hibarirailwayz wrote:

こんにちわ!
via in game chat.
あくまで提案なので、全て採用する必要はありませんが、スキップするときは、理由を添えていただけると助かります。

[General]
  1. offset-8?太鼓譜面で聞くと結構ずれて聞こえます。 BATに依頼してみますありがとうございます
  2. Taiko専用のBGMは現在Unrankableです。参照 Taiko用のBGを削除しStandardのBGを使いました


[Normal]
  1. fine, nice map!


[Hard]
  1. 01:10:018 (1,2,3) - これといった変化が見られないので1,2が飛んで、2,3が飛ばないのに違和感を感じます。全て飛ばないか同じように飛んだほうが良いかと。個人的にこの形がとても気に入っているので他の方から指摘があれば調整しようと思いますごめんなさい><
  2. 02:46:659 (1,2,3,4,5) - 普通にまわしてもいいですがせっかくなら順番入れ替えてみては?たとえば、1,4,2,3,5みたいな。 いれかえてみました!Fixed!
  3. 03:15:056 (1,2) - 余り綺麗な配置ではないように思えます。2番の曲線スライダーへの入射角が非常に中途半端な点(ずらすならずらす、中心に当てるなら中心に当てる)と、1番のスライダーの終点の位置が2番の中心と合って居ない点です。とりあえず1番の終点は少なくともx=112に移動。 Fixed!
  4. 03:27:880 (6) - このスライダーがどの音をフォローしているか理解できませんでした。03:28:567 に何らかの音が欲しいところです。スライダー延長または、スライダーの往復などが考えられますかね。 「た」「あ~」のあ~の部分を拾ってます~メロディのほうですね!
  5. DT楽しい~。nice map!



ランク頑張れ!☆
MODSTARありがとうございます。励みになります></
posted

hibarirailwayz wrote:

こんにちわ!
via in game chat.
あくまで提案なので、全て採用する必要はありませんが、スキップするときは、理由を添えていただけると助かります。

[Coin's Taiko Muzukashii]
  1. 02:35:896 (2,3,1,2) - 声の音が高くなるのは02:36:354からなので、"ddd k"が妥当。 done
  2. 02:38:415 (4) - この音は、拍子の最初であり、ドンが続くとリズムが取りにくい点からもkに変更するといいと思います。 done
  3. 02:40:018 (10,11) - ここの二つは、比較的声の音程が高いので両方ともkにしても問題ないと思います。 no change
  4. 03:32:919 (4) - この周辺はdが多いイメージがあるので、ここのノートをkに変えると少しよくなると思います no change 03:36:125 をkに変更
  5. 03:36:125 (7) - この音は明らかに高いので、kにすることをお勧めします。 done ここで言ってると言うねw


[Coin's Taiko Oni]
  1. 01:19:865 (4,5,6,1) - 声の音などを考慮すると次の音とりのほうがしっくり来ると思います。"d ddk"→"ddk d" done
  2. 02:31:316 (4,5,6,1) - 上記と同様 done
  3. 03:32:919 (4) - むずかしいと同じように、ここをkにすると色が合っていいと思います。 no change
  4. 03:36:125 (7) - こちらも同じで、明らかに音が高いのでkが妥当かと。 done
  5. 04:07:728 (3,1) - 双方のdkを逆にしたほうが、音とは合うと思います。no changeどちらかと言うと声に合わせてまするー
  6. DT譜面GoGo!! yeah!wwww


ランク頑張れ!☆ はいな(`・ω・´)ゝ
MODありでした~♪
posted
Taiko update!
posted
timing(offset)Garven's thanks help >w</

Edit:Garven Star thanks >w</
posted
hi
my error check here.

[General]
  1. Preview Timeが全難易度で同じではありません。suraimu's Normalを他に合わせてください。


[suraimu's Normal]
Unrankではありませんが、個人的に直すことを推したい箇所について書きます。改善案も出さないので拒否するかどうかはあなたの自由です。
  1. 00:18:479 (4) - (3)のヒットバーストがリバースを隠し、それが最低難易度としての見やすさを損ねるように思えました。
  2. 03:21:685 (4) - ^
  3. 03:49:166 (5) - ^ これは修正をこの中でも特に強く推します


gl
posted

NewRulerNA wrote:

hi
my error check here.

[General]
  1. Preview Timeが全難易度で同じではありません。suraimu's Normalを他に合わせてください。


gl
すべて78708に設定しました~ ありがとうございます>w</
posted
normal update~
posted

NewRulerNA wrote:

hi
my error check here.

[suraimu's Normal]
Unrankではありませんが、個人的に直すことを推したい箇所について書きます。改善案も出さないので拒否するかどうかはあなたの自由です。
  1. 00:18:479 (4) - (3)のヒットバーストがリバースを隠し、それが最低難易度としての見やすさを損ねるように思えました。
  2. 03:21:685 (4) - ^
  3. 03:49:166 (5) - ^ これは修正をこの中でも特に強く推します

All fix!!
gl
確かに重なってて見づらいなと思ったので、あまり重ならないように位置を少しずらしました!
modありがとうございます! :)
posted
hi

[Normal]

03:17:792 : add whistle
03:21:456 : ^
03:57:181 : add fin

[Hard]
01:02:220 : try add fin
01:22:601 : remove NC
01:23:288 : if you remove NC at 01:22:601 add NC here
01:26:952 : NC here
01:27:410 : remove NC
02:18:250 : NC


they're just suggestions
posted

indyinyou wrote:

hi


[Hard]
01:02:220 : try add fin
01:22:601 : remove NC ok
01:23:288 : if you remove NC at 01:22:601 add NC here ok
01:26:952 : NC here ok
01:27:410 : remove NC ok
02:18:250 : NC ok


they're just suggestions

thanks mod!
posted
--w-

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Preview Time are inconsistent. Change hard diff to 78708!
  2. Iceon to tags?
  3. >: Better to change the creator name to Satellite not Dagger-Gazel
  4. I'm not sure that Normal diff isn't easy enough for the easiest diff... better to add an Easy by yourself owob


[ suraimu's Normal]
  1. 00:33:365 (4) - Better to add a clap here, you can heard that there's a clap sound in the music, and if you just place that whistle, it would be too soft >:
    Another reason is you place a finish on (5), that's too soft since you're not using Normal sampleset. Add a clap at (4) may act like a Normal sound a bit
  2. 01:06:800 (5) - NC here? Since your NC rule is like 2 downbeats per NC, you should add a NC here.
  3. 01:18:708 (3,4) - Seems the vocal starts at the second short white tick, I prefer put a slider there first, then put a note at the downbeat. Fits with vocal right (:?
  4. 02:29:242 (1,2) - ^ Well just same reason, so remove a reserve from (1), move (2) to the second short white tick, add a note at the downbeat!
  5. 01:30:158 - Is in intention, or just a mistake to add a whistle? Better to remove it, so inconsistent / annoying .-.
  6. 02:18:250 (5) - So NC here too :>
  7. 02:27:410 (5,1) - Switch the new combos? Same reason as above~
  8. 03:18:021 (4,1) - *Suggestion* Do something like this? Would be more flow imo
  9. 03:37:945 (2) - ULTRA NAZI: move the last node 1 gird left, so it would be parallel with (1)
  10. 03:51:685 - w-why you add a finish here? D: Sounds really horrible since that's inconsistent with previous pattern, and it doesn't fit with music! Remove it please
    Cool diff <3


[ Hard]
  1. 00:15:960 - Add a whistle here? Seems too empty without that >:
  2. 01:10:006 (1,2) - Actually I don't see any reason for jumping here, some players would think it's a 1/1 pattern. Better to place (2) with same spacing :>
  3. 01:10:464 (3) - Make this more curve? Looks not like a blanket imo If you need example :3
  4. 01:32:907 - Add a clap here? I don't think there's a reason for breaking clap rhythm, so better to keep it going
  5. 02:10:922 (12,1) - Swap NC? You know that. :P
    <3


Nice map again :3 Catch my star!
posted
sorry....i'm too late.... :(

[General]
  1. Letterbox during breaks is not needed in taiko diffs. so you should remove it


[Muzu]
  1. 00:41:151 - remove Finish
  2. 00:55:578 - add note,it means to chane next paragraph.
  3. 01:00:387 (4,5,6,7,1) - too many d is a bit boring, i think k k d d k is better
  4. 01:26:494 - add k
  5. 02:07:029 - add note
  6. 02:56:723 - to 03:15:044 - have drum sound in music ,you should add notes because break time is not approve in taiko diff except some exceptions like the song which has no drum sound.


[Oni]
  1. 00:33:136 (17,18,19,20,21,22,23,24) - you follow the music intentionally,but i think it's not a good idea .you should change it easier.
  2. 00:41:151 - remove Finish
  3. 01:00:387 (4,5,6,7,1) - same as Muzu
  4. 01:10:922 - i think green line is not too useful in this part becauce volume doesn't have too much difference in music.
  5. 01:12:754 - ^
  6. 01:13:441 - ^
  7. 01:17:792 - ^
  8. 01:44:586 (12,13,14,15,16,17,18,19) - same as the first point.
  9. 02:17:563 (1,2,3,4) - i think ddkd is better.
  10. 02:19:624 - k
  11. 02:56:036 - same as the first point.
  12. 02:56:723 - to 03:15:044 - have drum sound in music ,you should add notes because break time is not approve in taiko diff except some exceptions like the song which has no drum sound.
  13. 04:11:151 (12,13,14,15,16,17,18,1) - same as the first point.



that's all~
good luck~ :D
posted

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. well, looks you haven't fixed the Preview Time issue, you must fix it to consistent (at 78708 ms)

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. It's really solid mapset.

Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 01:19:624 - to 01:45:273 - (all kiai time has the problem) for your finish track, I can't catch your logic it's looks a bit free style for me (neither follow voice nor drum).



mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)

  1. 00:33:136 (4,5) - okay, from your rhythm, I think make the click point like↓ is more fit. obviously, in this part 00:33:365 - is on the downbeat, then your click point was counter (on the upbeat) that will make player a bit confuse although it's just have 1/4 rhythm spacing.
  2. 01:33:823 (5,3) - how about move those pattern to x:296,y:264 to make diamond shape at 01:32:907 (2,3,4,5) - ? It's more clean and pretty to read this pattern imo.

  3. 01:44:586 (6,7) - as I said, it's similar to 00:33:136 (4,5) - why I recommend your click point should on the downbeat.

  4. 02:56:036 (6,7) - & 04:11:151 (6,7) - ^ etc.


I can't say it's a creative mapset, but at least it's a solid mapset too.

Coin's Taiko Muzukashii


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove letterbox during break from Taiko diff.



mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:22:601 (4,5,6,1,2,1) - try to use the pattern like: dkkddk/dkdddk , not only sound but also play feel better.

  2. 02:50:311 (1,1,2,1,1) - k ddd k?

  3. 03:26:036 (3) - feel like d is better.

  4. 03:49:166 (4,5,6,1,2,1) - same as 01:22:601 (4,5,6,1,2,1) -

Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove letterbox during break from Taiko diff.


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:991 (12,13,14,15,16) - sound dkdkd is better then ddddd

  2. 00:33:365 (20,21,22,23,24) - if you change the pattern from^. dkkkd will be better here.

  3. 01:01:304 (6,7,1) - D D K? try to used finish to stress the beat?

  4. 01:43:441 (7,8,9,10,11,12,13,14,15,16,17,18,19) - oh this, as 00:31:991 - and 00:33:365 - I said. I recommend to make like this. :P (01:43:441 (7,8,9,10,11,12,13,14,15,16,17,18,19) - & 04:10:006 (7,8,9,10,11,12,13,14,15,16,17,18,1) - ...etc)

  5. 03:40:693 (4,5,6,1,1,2,3,1) - dddk dkdk (make it a bit different to make interlude?)
contact me to get recheck your map, but you must used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
posted

Flask wrote:

--w-

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Preview Time are inconsistent. Change hard diff to 78708!
  2. Iceon to tags?
  3. >: Better to change the creator name to Satellite not Dagger-Gazel
  4. I'm not sure that Normal diff isn't easy enough for the easiest diff... better to add an Easy by yourself owob



[ Hard]
  1. 00:15:960 - Add a whistle here? Seems too empty without that >:
  2. 01:10:006 (1,2) - Actually I don't see any reason for jumping here, some players would think it's a 1/1 pattern. Better to place (2) with same spacing :> sooryyyy no change plz ;^;
  3. 01:10:464 (3) - Make this more curve? Looks not like a blanket imo If you need example :3
  4. 01:32:907 - Add a clap here? I don't think there's a reason for breaking clap rhythm, so better to keep it going
  5. 02:10:922 (12,1) - Swap NC? You know that. :P
    <3


Nice map again :3 Catch my star!
thanks mod! some fixed~!
posted

qoot8123 wrote:

sorry....i'm too late.... :(

[General]
  1. Letterbox during breaks is not needed in taiko diffs. so you should remove it




that's all~
good luck~ :D
okay~ fixed~>w</
posted

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. well, looks you haven't fixed the Preview Time issue, you must fix it to consistent (at 78708 ms)

okay 78708 all fix


Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 01:19:624 - to 01:45:273 - (all kiai time has the problem) for your finish track, I can't catch your logic it's looks a bit free style for me (neither follow voice nor drum).

ok some fix it ~


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)

  1. 00:33:136 (4,5) - okay, from your rhythm, I think make the click point like↓ is more fit. obviously, in this part 00:33:365 - is on the downbeat, then your click point was counter (on the upbeat) that will make player a bit confuse although it's just have 1/4 rhythm spacing.
    Fixed

  2. 01:33:823 (5,3) - how about move those pattern to x:296,y:264 to make diamond shape at 01:32:907 (2,3,4,5) - ? It's more clean and pretty to read this pattern imo. Fixed

  3. 01:44:586 (6,7) - as I said, it's similar to 00:33:136 (4,5) - why I recommend your click point should on the downbeat. Fixed

  4. 02:56:036 (6,7) - & 04:11:151 (6,7) - ^ etc.
Fixed

I can't say it's a creative mapset, but at least it's a solid mapset too.
contact me to get recheck your map, but you must used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
thanks modding~ >w<
posted
Normal Update~
posted

indyinyou wrote:

hi

[Normal]

03:17:792 : add whistle
03:21:456 : ^
03:57:181 : add fin

[Hard]
01:02:220 : try add fin
01:22:601 : remove NC
01:23:288 : if you remove NC at 01:22:601 add NC here
01:26:952 : NC here
01:27:410 : remove NC
02:18:250 : NC


they're just suggestions
ALL fix!!

thx mod!! :)
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