5th reply woop woop woop
Added! Cool diff. (Also gonna use the combos colors from your diff on my diffs.)CheeseWarlock wrote:
woo it's a guest diff
http://pastebin.com/1uqnghLN
Edit: new version
Jacob wrote:
WE ARE NEVER EVER EVER GETTING BACK TOGETHER
Sorry I haven't replied, I didn't know anyone actually modded this! I will contact CW about his diff, thanks a bunch!~-Bakari- wrote:
If you will not apply suggestions, tell me why. I'm improving my mods, and I really need it!
[General][Easy]
- According to some online-shops you need bubblegum pop as a tag.
[Normal]
- I'd recommend using OD and HP Drain 2 since song is calm + it will make settings more balanced, imo. I lowered the HP a bit, the OD is fine.
- 00:28:481 (1) - nazi - start of this slider is too far away from spinner's center. It will confuse some beginners. (they will start slider from its tail and fail it) le picture I don't think this is too much of an issue, it's not on the grid's edge or anything so a newbie shouldn't find it to hard to find after the spinner.
- 00:56:388 (1,2,3,1,2,3,1,2,3,1,2) - comboing-nazi - I understand why you use more NCs here, but it is breaking your pattern, so it will stress beginners. Also, 00:54:993 (4,5,1,2,3,1,2,3,1,2,3,1,2,1) - 14 circles in a row is too many for easy, try to add some sliders. :< I'll think about changing some of these to sliders but I would like to keep the combos for the sake of every difficulty.
- 01:18:714 (1) - this pattern is pretty much alike 00:28:481 (1) - so, you can improve it the same way, just re-arrange slider-placement
- 01:45:225 (4,5,1,2,3,1,2,3,1,2,3,1,2) - check out 00:56:388 and you will see what I want you to do here! (similar pattern = similar suggestions >3</) (the same thing for 03:03:365 (4,5,1,2,3,1,2,3,1,2,3,1,2) - ) Same as above.
[Hard]
- 00:49:411 (4,5) - 1/4 notes in Normal diff are ok if BPM is low. But I dn't think you really want to have them here because music and song are quite slow. I'd recommend you to make 00:49:411 (4) - it shorter! (same for 01:39:644 (4,5) - 02:25:690 (1,2) - 02:31:272 (1,2) - 02:53:597 (1,2) -) I SWEAR it sounds good even if you make slider 1/4 shorter! So, do it, please! These are not 1/4, they are 1/2 so I see no issue.
[CW's Hard]
- 00:38:249 (5,6,7,8) - maybe too hard for non-kiai part. Try to replace it with sliders. example also it will fit with vocals a bit closer \o3o/ (01:28:481 (5,6,7,8,9) - same Kiai is not exclusive for difficult patterns.
- 02:24:295 - there's some kind of vocals. How about using 5% volume here, to make it possible to hear them. (spinner-bonus is too loud here, imo) Very true, I will add this.
- 02:38:249 - both Easy and Normal have a circle/slider here, so you probably should move 02:38:074 (4) - or place another circle here (same for 03:01:969 -) I'm really sure what this means. ;_;
~~~~~~~~~~~~~~~~
- According to AiMod there's two unsnapped objects! Check 'em please!
- 00:15:923 (1,2) - this one looks TOO much alike 00:14:528 (1,2) - and it makes this pattern kinda unexpected/hard to read. I'd recommend you to use stack here. (00:27:085 (1,2,3,4) - same)
- 01:01:272 (5) - not sure why this slider here. It feels off vocals and slider-slide doesn' fits here at all, too! try to replace it with circle. 9see MMzz's diffs for example)
- 01:10:342 (1,2) - even with new combo it still confusing to play. :< Try to stack 01:09:644 (1,2) - it will make jumps a bit more reasonable. spacing feels really choppy, can you make it a bit easier to read This is [Hard] diff and song is calm, players want to relax, not to guess how to read/play this or that pattern >3<
- Your comboing makes me confused. 01:27:086 (1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2) - I understand why you place NCs more often, but if you remove some weird jumps/stacks you will be able to remove some extra NCs. So, your comboing will not look so overused. >3<
I like your rhythm, but object placement makes it hard to read sometimes.
Good luck.
MMzz's diffs are perfect ;_;
-Bakari- wrote:
[CW's Hard]
- 00:15:923 (1,2) - this one looks TOO much alike 00:14:528 (1,2) - and it makes this pattern kinda unexpected/hard to read. I'd recommend you to use stack here. (00:27:085 (1,2,3,4) - same) The change in timing reflects the vocal part and Taylor Swift's surprise ("...what?") The second time, it's a bit trickier, but the first one prepares the player for timing tricks at that point.
- 01:01:272 (5) - not sure why this slider here. It feels off vocals and slider-slide doesn' fits here at all, too! try to replace it with circle. 9see MMzz's diffs for example) It does fit with the vocals, and the rest of the music: the "back..." creates a kind of tension that is released on the to-GE-ther.
- 01:10:342 (1,2) - even with new combo it still confusing to play. :< Try to stack 01:09:644 (1,2) - it will make jumps a bit more reasonable. spacing feels really choppy, can you make it a bit easier to read This is [Hard] diff and song is calm, players want to relax, not to guess how to read/play this or that pattern >3< I did change some things in this part to make it flow better, but I'm still not stacking the groups of two. And I really disagree that the map has to be relaxing. I'd much rather play a map that has interesting parts and makes me pay attention to the song itself and how the map fits it.
- Your comboing makes me confused. 01:27:086 (1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2) - I understand why you place NCs more often, but if you remove some weird jumps/stacks you will be able to remove some extra NCs. So, your comboing will not look so overused. >3<
I like your rhythm, but object placement makes it hard to read sometimes. The new combos are there to help indicate the jumpiness of those sections, and the jumps emphasize the "never"s. So, I see no reason to change either.
LunarSakuya wrote:
CW's Hard
00:39:644 (1) - Finish on head
01:29:876 (1) - Finish on head There are finishes on the ends of these sliders, I think it's a bit more exciting.
Felt a lot of the patterns were very consistent but like.. redundant lol. Maybe spice up the variety since it's a Hard~ I do like consistency, but I changed a few things a bit for variety.
Edit: Yeah and get those unsnapped notes
jonathanlfj wrote:
[CW's Hard]
00:53:249 (7) - NC
01:43:481 (6) - NC
02:39:295 (6) - NC
03:01:621 (7) - ^ These combos are long to reflect the chain of "talk to"s in the lyrics.
Updated map:Jacob wrote:
[CW's Hard]
01:16:621 - add a note here to make the pause shorter since it kind of feels awkward at the moment and plus this is the last thing in the vocals you can map before the small part of improvision. I shortened the unmapped section a different way, because I like the effect of the mapping cutting out as soon as she strays from the vocal pattern.
LunarSakuya wrote:
dkun made me do it
General
Make the bg at least 800 x 600
Easy
01:01:969 (1) - delete this note and make the break time start here http://osu.ppy.sh/ss/645784, I think it's kinda nice since the beat throughout the break is the same except for this one note if you get me. I like to have the note there because there is a beat, I do agree that your suggestion works though.
02:36:853 (1) - Finish on head Done.
02:59:179 (1) - ^ Done.
Normal
00:15:923 (3) - a bit loud imo, take off the whistle on the whole slider Done.
01:01:969 (1) - same as Easy maybe Read easy.
01:29:876 (1) - Finish Done.
02:59:179 (1) - ^ Done.
Hard
00:11:737 (2) - Try this rhythm: http://osu.ppy.sh/ss/645804 The vocals are extended and this kind of extension is covered by a similar way in the rest of these parts Done.
00:22:900 (2) - similar to above Done.
02:33:365 (5) - try this rhythm or something similar http://osu.ppy.sh/ss/645814, the previous kiai times had sliders ending on a blue tick at this part specifically. Both variations of the rhythm work just fine, this is just to mix things up.
02:46:621 (5,6,7,8,9,10,11,12,13,14) - Lower the volume of this stream a bit as the drumroll in the bg isn't that dominating either Done.
story of my life
And applied everything from Jacob except for the spinner length things. There is plenty of time for the players to recover from them.jonathanlfj wrote:
mod upon request~
we are never ever ever everrrrrr <3
[General]
I love you.
[Easy]
01:10:342 (3) - aline this with 01:09:644 (2) horizontally It doesn't effect gameplay and I like the way this looks.
01:18:714 (1) - a bit far from center after spinner? bring it closer if u can No, putting things closer to the middle is a bad idea for easy. New players do not spin in the center they spin all over the place. And the closer to the middle the more chance there is for the hitburst from the spinner to cover the note.
02:36:853 (1) - bring it up a bit so there is triangle between 02:36:155 (7,1,2) (and a blanket) It doesn't effect gameplay and I like the way this looks.
02:59:179 (1) - finish on slider head Done.
[Normal]
01:21:504 (1,2,3) - blanket can look better here~ This is blanketed?
02:59:179 (1) - finish, also triangle on this combo can look a bit better too Added the finisher, and this is a triangle already?
[Hard]
02:46:621 (5) - whoa NC here or on 02:47:318 (7) Not really needed but it looks nicer.
surprisingly i cant find anything else...very solid construction and rhythm here~
Thats about all, great mapset and good luck on ranking~