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Taylor Swift - We Are Never Ever Getting Back Together

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Total Posts
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Topic Starter
MMzz
This beatmap was submitted using in-game submission on Sunday, March 24, 2013 at 1:16:00 PM

Artist: Taylor Swift
Title: We Are Never Ever Getting Back Together
Tags: CheeseWarlock red
BPM: 86
Filesize: 23985kb
Play Time: 03:09
Difficulties Available:
  1. CW's Hard (4.24 stars, 358 notes)
  2. Easy (1.64 stars, 174 notes)
  3. Hard (4.52 stars, 350 notes)
  4. Normal (2.85 stars, 221 notes)
Download: Taylor Swift - We Are Never Ever Getting Back Together
Download: Taylor Swift - We Are Never Ever Getting Back Together (no video)
Information: Scores/Beatmap Listing
---------------
You go talk to your friends talk to my friends talk to me~
ADDED A VIDEO BECAUSE JACOB IS SEXY
Hard - 100%
Normal - 100%
Easy - 100%
CW's Hard - 100% (By CheeseWarlock)
Ready for mods! 1/9/13
1/8/12 - Love
3/8/13 - -Bakari-
3/14/13 - LunarSakuya
3/14/13 - jonathanlfj
3/14/13 - Jacob
Uni
I claim first real post
Sync
this is me in response 2 u irl mittens
Love
Hi Mittenz-kun.

Red = Needs to be fixed.
Black = Suggestions.

[General]
You should totally find a bigger background. XD

[Easy]
00:38:249 (6) - Change the curve to this so that it matches 00:39:644 (1)'s approach? http://puu.sh/1LbGk
01:07:551 (1) - ^
01:22:900 (6) - Move the red point to the right 2 grids onto the slider tick.
02:31:272 (1) - Curve this the other way so the slider overlay doesn't go off the screen as much?
02:36:853 (1) - Move this down? It touches the score. In order to do this, move 02:35:458 (6,7) down. Also finish the beginning of this.

[Normal]
01:13:132 (1,2,3,4) - Move these to the left 3 grids? It moves it enough so that the overlay doesn't cover it. http://puu.sh/1LbQw

[Hard]
02:53:597 (1,2,3,4) - Move these down and left 1 grid? It barely touches the hp bar.
Topic Starter
MMzz
TY FIXED RED STUFF
Ayu
5th reply woop woop woop
CheeseWarlock
woo it's a guest diff

http://pastebin.com/1uqnghLN

Edit: new version
Topic Starter
MMzz

CheeseWarlock wrote:

woo it's a guest diff

http://pastebin.com/1uqnghLN

Edit: new version
Added! Cool diff. (Also gonna use the combos colors from your diff on my diffs.)

/findsmoremods
CheeseWarlock
Hitsound selfmodding! Use either method to update, the results will be the same.

http://pastebin.com/SMQWsxx7

00:30:400 (4) - Add whistle.
00:59:876 (1) - Remove clap.
01:14:528 (5) - Add a clap.
01:20:633 (4) - Add whistle.
01:52:900 (1) - Add a whistle.
01:59:004 (3) - Replace clap with whistle.
02:49:935 (4) - Add a whistle only on the start.
02:55:516 (4) - Add a whistle only on the start.

Also, feel free to call it a Normal if it seems more appropriate, I wasn't really sure.
riffy
If you will not apply suggestions, tell me why. I'm improving my mods, and I really need it!

[General]
  1. According to some online-shops you need bubblegum pop as a tag.
[Easy]
  1. I'd recommend using OD and HP Drain 2 since song is calm + it will make settings more balanced, imo.
  2. 00:28:481 (1) - nazi - start of this slider is too far away from spinner's center. It will confuse some beginners. (they will start slider from its tail and fail it) le picture
  3. 00:56:388 (1,2,3,1,2,3,1,2,3,1,2) - comboing-nazi - I understand why you use more NCs here, but it is breaking your pattern, so it will stress beginners. Also, 00:54:993 (4,5,1,2,3,1,2,3,1,2,3,1,2,1) - 14 circles in a row is too many for easy, try to add some sliders. :<
  4. 01:18:714 (1) - this pattern is pretty much alike 00:28:481 (1) - so, you can improve it the same way, just re-arrange slider-placement :)
  5. 01:45:225 (4,5,1,2,3,1,2,3,1,2,3,1,2) - check out 00:56:388 and you will see what I want you to do here! (similar pattern = similar suggestions >3</) (the same thing for 03:03:365 (4,5,1,2,3,1,2,3,1,2,3,1,2) - )
[Normal]
  1. 00:49:411 (4,5) - 1/4 notes in Normal diff are ok if BPM is low. But I dn't think you really want to have them here because music and song are quite slow. I'd recommend you to make 00:49:411 (4) - it shorter! (same for 01:39:644 (4,5) - 02:25:690 (1,2) - 02:31:272 (1,2) - 02:53:597 (1,2) -) I SWEAR it sounds good even if you make slider 1/4 shorter! So, do it, please!
[Hard]
  1. 00:38:249 (5,6,7,8) - maybe too hard for non-kiai part. Try to replace it with sliders. example also it will fit with vocals a bit closer \o3o/ (01:28:481 (5,6,7,8,9) - same
  2. 02:24:295 - there's some kind of vocals. How about using 5% volume here, to make it possible to hear them. (spinner-bonus is too loud here, imo)
  3. 02:38:249 - both Easy and Normal have a circle/slider here, so you probably should move 02:38:074 (4) - or place another circle here (same for 03:01:969 -)
[CW's Hard]
  1. According to AiMod there's two unsnapped objects! Check 'em please!
  2. 00:15:923 (1,2) - this one looks TOO much alike 00:14:528 (1,2) - and it makes this pattern kinda unexpected/hard to read. I'd recommend you to use stack here. (00:27:085 (1,2,3,4) - same)
  3. 01:01:272 (5) - not sure why this slider here. It feels off vocals and slider-slide doesn' fits here at all, too! try to replace it with circle. 9see MMzz's diffs for example)
  4. 01:10:342 (1,2) - even with new combo it still confusing to play. :< Try to stack 01:09:644 (1,2) - it will make jumps a bit more reasonable. spacing feels really choppy, can you make it a bit easier to read This is [Hard] diff and song is calm, players want to relax, not to guess how to read/play this or that pattern >3<
  5. Your comboing makes me confused. 01:27:086 (1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2) - I understand why you place NCs more often, but if you remove some weird jumps/stacks you will be able to remove some extra NCs. So, your comboing will not look so overused. >3<
    I like your rhythm, but object placement makes it hard to read sometimes.
~~~~~~~~~~~~~~~~
Good luck.

MMzz's diffs are perfect ;_;
Low
WE ARE NEVER EVER EVER GETTING BACK TOGETHER
dkun

Jacob wrote:

WE ARE NEVER EVER EVER GETTING BACK TOGETHER
Topic Starter
MMzz

-Bakari- wrote:

If you will not apply suggestions, tell me why. I'm improving my mods, and I really need it!

[General]
  1. According to some online-shops you need bubblegum pop as a tag.
[Easy]
  1. I'd recommend using OD and HP Drain 2 since song is calm + it will make settings more balanced, imo. I lowered the HP a bit, the OD is fine.
  2. 00:28:481 (1) - nazi - start of this slider is too far away from spinner's center. It will confuse some beginners. (they will start slider from its tail and fail it) le picture I don't think this is too much of an issue, it's not on the grid's edge or anything so a newbie shouldn't find it to hard to find after the spinner.
  3. 00:56:388 (1,2,3,1,2,3,1,2,3,1,2) - comboing-nazi - I understand why you use more NCs here, but it is breaking your pattern, so it will stress beginners. Also, 00:54:993 (4,5,1,2,3,1,2,3,1,2,3,1,2,1) - 14 circles in a row is too many for easy, try to add some sliders. :< I'll think about changing some of these to sliders but I would like to keep the combos for the sake of every difficulty.
  4. 01:18:714 (1) - this pattern is pretty much alike 00:28:481 (1) - so, you can improve it the same way, just re-arrange slider-placement :)
  5. 01:45:225 (4,5,1,2,3,1,2,3,1,2,3,1,2) - check out 00:56:388 and you will see what I want you to do here! (similar pattern = similar suggestions >3</) (the same thing for 03:03:365 (4,5,1,2,3,1,2,3,1,2,3,1,2) - ) Same as above.
[Normal]
  1. 00:49:411 (4,5) - 1/4 notes in Normal diff are ok if BPM is low. But I dn't think you really want to have them here because music and song are quite slow. I'd recommend you to make 00:49:411 (4) - it shorter! (same for 01:39:644 (4,5) - 02:25:690 (1,2) - 02:31:272 (1,2) - 02:53:597 (1,2) -) I SWEAR it sounds good even if you make slider 1/4 shorter! So, do it, please! These are not 1/4, they are 1/2 so I see no issue.
[Hard]
  1. 00:38:249 (5,6,7,8) - maybe too hard for non-kiai part. Try to replace it with sliders. example also it will fit with vocals a bit closer \o3o/ (01:28:481 (5,6,7,8,9) - same Kiai is not exclusive for difficult patterns.
  2. 02:24:295 - there's some kind of vocals. How about using 5% volume here, to make it possible to hear them. (spinner-bonus is too loud here, imo) Very true, I will add this.
  3. 02:38:249 - both Easy and Normal have a circle/slider here, so you probably should move 02:38:074 (4) - or place another circle here (same for 03:01:969 -) I'm really sure what this means. ;_;
[CW's Hard]
  1. According to AiMod there's two unsnapped objects! Check 'em please!
  2. 00:15:923 (1,2) - this one looks TOO much alike 00:14:528 (1,2) - and it makes this pattern kinda unexpected/hard to read. I'd recommend you to use stack here. (00:27:085 (1,2,3,4) - same)
  3. 01:01:272 (5) - not sure why this slider here. It feels off vocals and slider-slide doesn' fits here at all, too! try to replace it with circle. 9see MMzz's diffs for example)
  4. 01:10:342 (1,2) - even with new combo it still confusing to play. :< Try to stack 01:09:644 (1,2) - it will make jumps a bit more reasonable. spacing feels really choppy, can you make it a bit easier to read This is [Hard] diff and song is calm, players want to relax, not to guess how to read/play this or that pattern >3<
  5. Your comboing makes me confused. 01:27:086 (1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2) - I understand why you place NCs more often, but if you remove some weird jumps/stacks you will be able to remove some extra NCs. So, your comboing will not look so overused. >3<
    I like your rhythm, but object placement makes it hard to read sometimes.
~~~~~~~~~~~~~~~~
Good luck.

MMzz's diffs are perfect ;_;
Sorry I haven't replied, I didn't know anyone actually modded this! I will contact CW about his diff, thanks a bunch!~
LunarSakuya
dkun made me do it

General
Make the bg at least 800 x 600

Easy
01:01:969 (1) - delete this note and make the break time start here http://osu.ppy.sh/ss/645784, I think it's kinda nice since the beat throughout the break is the same except for this one note if you get me
02:36:853 (1) - Finish on head
02:59:179 (1) - ^

Normal
00:15:923 (3) - a bit loud imo, take off the whistle on the whole slider
01:01:969 (1) - same as Easy maybe
01:29:876 (1) - Finish
02:59:179 (1) - ^

CW's Hard
00:09:644 (3) - Rotate so the reverse is pointed more upwards, http://osu.ppy.sh/ss/645795, better-to-look-at diamond pattern imo
00:39:644 (1) - Finish on head
00:55:690 (2) - Clap, seems consistent with this part
01:16:097 (2) - Map out the 2 seconds after this, feels too empty
01:29:876 (1) - Finish on head
01:45:922 (2) - Clap?
Felt a lot of the patterns were very consistent but like.. redundant lol. Maybe spice up the variety since it's a Hard~
Edit: Yeah and get those unsnapped notes

Hard
00:11:737 (2) - Try this rhythm: http://osu.ppy.sh/ss/645804 The vocals are extended and this kind of extension is covered by a similar way in the rest of these parts
00:22:900 (2) - similar to above
02:33:365 (5) - try this rhythm or something similar http://osu.ppy.sh/ss/645814, the previous kiai times had sliders ending on a blue tick at this part specifically
02:46:621 (5,6,7,8,9,10,11,12,13,14) - Lower the volume of this stream a bit as the drumroll in the bg isn't that dominating either

story of my life
Aurele
omg, mmzz has a guest diff from CheeseWarlock, I'm jealous.

Take that star for now o/
jonathanlfj
mod upon request~
we are never ever ever everrrrrr <3

[General]

[Easy]
01:10:342 (3) - aline this with 01:09:644 (2) horizontally
01:18:714 (1) - a bit far from center after spinner? bring it closer if u can
02:36:853 (1) - bring it up a bit so there is triangle between 02:36:155 (7,1,2) (and a blanket) 02:59:179 (1) - finish on slider head

[Normal]
01:21:504 (1,2,3) - blanket can look better here~
02:59:179 (1) - finish, also triangle on this combo can look a bit better too

[CW's Hard]
00:38:074 - a note here stacked on 00:38:249 (3) would be cool
00:53:249 (7) - NC
00:55:690 (2) - clap
01:14:528 (5) - clap
01:16:621 - what happened here o_O
01:28:307 (3) - same as 00:38:074
01:43:481 (6) - NC
01:45:922 (2) - clap
01:50:109 (1) - ^
02:39:295 (6) - NC
02:41:736 (2) - clap
02:51:155 (5) - NC
02:56:736 (5) - ^
03:01:621 (7) - ^
03:08:249 (1) - clap
just alot of reoccurring hitsound and NC stuff in each kiai (there is really just 3 points here lol)

[Hard]
02:46:621 (5) - whoa NC here or on 02:47:318 (7)
surprisingly i cant find anything else...very solid construction and rhythm here~

Thats about all, great mapset and good luck on ranking~
Low
to be honest i would've hitsounded this more creatively (besides CW's diff) but this simple style kinda works too.

[General]
- No video? pretty sure it's possible to rip it from youtube and throw it in there.
- add "red" to the tags (album name)
02:22:900 (1) - this spinner in the easy and normal difficulties should /technically/ end 1/4 later. i think you should do it since it sounds more accurate to the vocals and less weird.

[Easy]
00:16:621 - Makes no sense to not have a note here. add one with a clap for consistency with the rest of the difficulties.
00:25:690 (1) - should have a whistle on this to follow your hitsound pattern
01:15:923 (1) - ^
02:27:086 (3) - move this slider's reverse around so that it faces the next notes for better flow; like this.
02:36:853 (1) - You're missing a finish at the start of this slider.
02:59:179 (1) - ^

[Normal]
00:11:039 (4) - curve this a little. ~spice~ things up
00:15:923 (3) - Remove the gross whistle from the body of this slider.
00:25:690 (1) - whistle (same as easy)
01:15:923 (1) - ^
01:25:690 (3) - the way that this slider's end points away from the next notes doesn't flow well. could be easily fixed by moving the previous objects around (example).
01:29:876 (1) - the mystery of the missing finish ????¿¿
02:59:179 (1) - ^

[CW's Hard]
00:28:481 (1) - remove the whistle from the body of this slider.
00:34:062 (1) - ^
00:37:202 (2) - ^
01:01:272 (5) - ^
01:16:621 - add a note here to make the pause shorter since it kind of feels awkward at the moment and plus this is the last thing in the vocals you can map before the small part of improvision.
01:18:714 (1) - Remove the whistle from the body of the slider.
01:24:295 (1) - ^
01:27:435 (2) - ^
03:07:378 (2) - this is unsnapped by like 2 ms.

This difficulty makes me moist

[Hard]
00:25:516 (1) - Whistleeeee
01:15:923 (1) - ^
02:46:621 (5,6,7,8,9,10,11,12,13,14) -
SPOILER
666FOUR DIMENSIONS666
I OCCASIONALLY DISPENSE FATHERLY WISDOM
CheeseWarlock
If a mod isn't shown here, it was applied.

-Bakari- wrote:

[CW's Hard]
  1. 00:15:923 (1,2) - this one looks TOO much alike 00:14:528 (1,2) - and it makes this pattern kinda unexpected/hard to read. I'd recommend you to use stack here. (00:27:085 (1,2,3,4) - same) The change in timing reflects the vocal part and Taylor Swift's surprise ("...what?") The second time, it's a bit trickier, but the first one prepares the player for timing tricks at that point.
  2. 01:01:272 (5) - not sure why this slider here. It feels off vocals and slider-slide doesn' fits here at all, too! try to replace it with circle. 9see MMzz's diffs for example) It does fit with the vocals, and the rest of the music: the "back..." creates a kind of tension that is released on the to-GE-ther.
  3. 01:10:342 (1,2) - even with new combo it still confusing to play. :< Try to stack 01:09:644 (1,2) - it will make jumps a bit more reasonable. spacing feels really choppy, can you make it a bit easier to read This is [Hard] diff and song is calm, players want to relax, not to guess how to read/play this or that pattern >3< I did change some things in this part to make it flow better, but I'm still not stacking the groups of two. And I really disagree that the map has to be relaxing. I'd much rather play a map that has interesting parts and makes me pay attention to the song itself and how the map fits it.
  4. Your comboing makes me confused. 01:27:086 (1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2) - I understand why you place NCs more often, but if you remove some weird jumps/stacks you will be able to remove some extra NCs. So, your comboing will not look so overused. >3<
    I like your rhythm, but object placement makes it hard to read sometimes. The new combos are there to help indicate the jumpiness of those sections, and the jumps emphasize the "never"s. So, I see no reason to change either.

LunarSakuya wrote:

CW's Hard
00:39:644 (1) - Finish on head
01:29:876 (1) - Finish on head There are finishes on the ends of these sliders, I think it's a bit more exciting.
Felt a lot of the patterns were very consistent but like.. redundant lol. Maybe spice up the variety since it's a Hard~ I do like consistency, but I changed a few things a bit for variety.
Edit: Yeah and get those unsnapped notes

jonathanlfj wrote:

[CW's Hard]
00:53:249 (7) - NC
01:43:481 (6) - NC
02:39:295 (6) - NC
03:01:621 (7) - ^ These combos are long to reflect the chain of "talk to"s in the lyrics.

Jacob wrote:

[CW's Hard]
01:16:621 - add a note here to make the pause shorter since it kind of feels awkward at the moment and plus this is the last thing in the vocals you can map before the small part of improvision. I shortened the unmapped section a different way, because I like the effect of the mapping cutting out as soon as she strays from the vocal pattern.
Updated map:
http://pastebin.com/JjgtCXPZ
Topic Starter
MMzz

LunarSakuya wrote:

dkun made me do it

General
Make the bg at least 800 x 600

Easy
01:01:969 (1) - delete this note and make the break time start here http://osu.ppy.sh/ss/645784, I think it's kinda nice since the beat throughout the break is the same except for this one note if you get me. I like to have the note there because there is a beat, I do agree that your suggestion works though.
02:36:853 (1) - Finish on head Done.
02:59:179 (1) - ^ Done.

Normal
00:15:923 (3) - a bit loud imo, take off the whistle on the whole slider Done.
01:01:969 (1) - same as Easy maybe Read easy.
01:29:876 (1) - Finish Done.
02:59:179 (1) - ^ Done.

Hard
00:11:737 (2) - Try this rhythm: http://osu.ppy.sh/ss/645804 The vocals are extended and this kind of extension is covered by a similar way in the rest of these parts Done.
00:22:900 (2) - similar to above Done.
02:33:365 (5) - try this rhythm or something similar http://osu.ppy.sh/ss/645814, the previous kiai times had sliders ending on a blue tick at this part specifically. Both variations of the rhythm work just fine, this is just to mix things up.
02:46:621 (5,6,7,8,9,10,11,12,13,14) - Lower the volume of this stream a bit as the drumroll in the bg isn't that dominating either Done.

story of my life

jonathanlfj wrote:

mod upon request~
we are never ever ever everrrrrr <3

[General]
I love you.

[Easy]
01:10:342 (3) - aline this with 01:09:644 (2) horizontally It doesn't effect gameplay and I like the way this looks.
01:18:714 (1) - a bit far from center after spinner? bring it closer if u can No, putting things closer to the middle is a bad idea for easy. New players do not spin in the center they spin all over the place. And the closer to the middle the more chance there is for the hitburst from the spinner to cover the note.
02:36:853 (1) - bring it up a bit so there is triangle between 02:36:155 (7,1,2) (and a blanket) It doesn't effect gameplay and I like the way this looks.
02:59:179 (1) - finish on slider head Done.

[Normal]
01:21:504 (1,2,3) - blanket can look better here~ This is blanketed?
02:59:179 (1) - finish, also triangle on this combo can look a bit better too Added the finisher, and this is a triangle already?

[Hard]
02:46:621 (5) - whoa NC here or on 02:47:318 (7) Not really needed but it looks nicer.
surprisingly i cant find anything else...very solid construction and rhythm here~

Thats about all, great mapset and good luck on ranking~
And applied everything from Jacob except for the spinner length things. There is plenty of time for the players to recover from them.

THANKS EVERYONE.
Low
bubbz.
Shohei Ohtani
We might get back together after a long and informed discussion regarding the pros and cons of our relationship
D33d
Just saying: CW's diff has very bad spacing. It needs to be addressed urgently.
Gonzvlo
|General|
  1. |Hitsounds| I believe you can do better, the current hit sounds are not bad but the verses feel quite empty in my opinion. I wish you had used some custom hit sounds for them, it's not too late so think about it it. The beginning of each verse could be re-marked a bit more, finishes wouldn't fit this song but soft-whistles would go along with the guitar. Try that and see if it's better.
  2. |Video| You can notice that the video is off at the beginning, try +100 ms to the current Video Offset.
  3. |Kiai Time| In my opinion, Kiai should end 1/2 before. The whole chorus background music ends at 01:00:574 - , 01:00:574 - is stronger and 01:00:923 - sounds more like the end of the previous sound effect. 1st Kiai Time should end here 01:00:574 - , 2nd one here 01:50:807 - , 3rd one here 03:08:946 - (About the 3rd one, you could make a pause here 02:47:318 - and then start again in the next downbeat, just like the 2nd chorus. )
  4. |Combo Colours| Blue blends with some dark parts of the video , try to lighten it up a bit.

|Easy|
  1. 00:25:690 (1) - I find this spinner sort of random, the music does not justify the presence of a spinner at all thus this feels out of place. I can see that you have used this in all your other diffs, with a little inconsistency in [Hard]. I believe it would be much better if you just map this part using different objects, right now it seems like you just got lazy and added a spinner, I know that's not the reason but you get what I mean.
  2. 00:28:481 (1) - You should re-mark the beginning of this part/change on the music by adding a whistle at the beginning of the slider.
  3. 01:00:574 (1,2) - I'd avoid this kind of stacks in [Easy], the previous pattern has the same rhythm but are spaced out like a little stream that's why this stack might be a little hard to hit for beginner. I suggest to either unstack it or use a slider instead, actually a slider would be awesome with that little effect in the music.
  4. 01:01:969 (1) - This circle feels empty, a whistle would go along with the guitar sound.
  5. 01:15:923 (1) - In this case the spinner feels okay because Taylor rather than singing is talking, just wanted to point out that difference, this is fine.
  6. 01:18:714 (1) - Same as the previous verse, hitsounds.
  7. 01:50:807 (1,2) - Same as the previous chorus regarding the stack.
  8. 02:03:365 (1) - Same as before, In this case there's isn't a guitar to back up the hitsound, however I believe it's important to remark the end of the chorus, the whistle would work just as fine.
  9. 03:08:946 (1,2) - Same as the 2 previous choruses. After all those 1/2 "streams" I believe it's highly recommendable to just unstack these. It's up to you though, not a MUST.
|Normal|
  1. Everything looks okay, just the same suggestions from Easy that can applied here, like hitsounds and that spinner in the first verse.
|CW's Hard|
  1. The spacing in this difficulty is interesting, I find some of those 1/4 jumps cool but sometimes it just gets really confusing because the spacing between 1/4 objects is the same to the spacing between 1/2 objects, plus the polarity changes are too harsh sometimes, this makes it even worse. At first, I thought it was only me but I confirmed this with other modders and staff membesr like D33d, Charles, Byakugan, Kenezz and Chewin thus you will need to tweak the following patterns in order to make more readable. First I will point out all the patterns that should be fixed and then give possible solutions
  2. 00:15:225 (1,2,1,2) - 1/4 and 1/2 spacing is the same.
  3. 00:20:806 (3,4,1,2) - 1/4 and 1/4 spacing is the same.
  4. 00:22:201 (1,2,1,2) - 1/4 and 1/2 spacing is the same.
  5. 00:27:085 (1,2,3,4) - 1/4 and 1/2 spacing is the same.
  6. 00:55:342 (1,2,3,1,2,3) - 1/2 spacing varies from pattern to patterns, the 2nd pattern could easily be a 1/4 pattern if you follow your previous spacing. AR doesn't justify this, by the way.
  7. 01:07:551 - During the 2nd verse, the same problem is visible but since the 1/2 objects after the 1/4 jumps are stacked the problem can easily go unnoticed.
  8. 01:15:923 (1,2,1,2) - In this case it is possible to sight read this because there's a huge blank between patterns
  9. 01:45:574 (1,2,3,1,2,3) - Same as before.
  10. 01:56:911 (4,1) - This one is just a common spacing error, try to fix this please.
  11. 03:03:714 (1,2,3,1,2,3) - Same as before.
  12. Now, on how to fix these, the easiest way to do this is just using the same and standard spacing you used during the choruses for the verses. The 1/4 choruses play very well I can see the verses playing good too with that standard spacing.
  13. Regarding the polarity, there are some patterns where you go from 1/2 to 1/4 without any sign or technique to make this change easier to play/read.
  14. 00:27:085 (1,2) - Stuff like this, how is the player supposed to know that (2) is in 1/4, the spacing is the same. This might turn out readable because the song is slow and the AR too but it would be hard to hit accurately. Keep that in mind for this and the next similar patterns.
  15. Overall the diff is fun to play and the patterns go well with the music but you need to address those spacing and polarity issues.
|Hard|
  1. I don't see any major errors here, but I wish you had put more effort in the pattern design and structure maybe. This for example, I think I've seen the same "curved sider with a stack at the end" more than 20 times in the whole map.
  2. Same suggestions from [Easy] regarding some hitsounds and the spinner.
This is exhausting you know, this is never getting re-bubbled, like ever. Sorry, couldn't hold myself up, let me know when you're done!

Actually, it would be even better if you try to get another mod from a staff member or a experienced modder, just to be sure.
Low
i'm really sorry. i was rather quick to bubble this.
Frostmourne
I will help take a look for this map when the new update from the mapper is done! :)
DerekMcD
I want this bubbled because I been listening to this song everytime it plays on radio.
LimeGreenTeknii
CW's Hard

Woah, woah, woah. What's up with the distance between notes here?! I was going to give this song a star, but wow, this map. The big spaces between the 1/4th notes that are far away from each other need to be removed before I would say this song deserves to be ranked.

But other than that, I'd say it's all pretty good!
Stefan
Graveyard, why.
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