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Satou Rina, Inoue Marina & Chihara Minori - Shiawase High Te

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2013年3月16日 at 18:13:05

Artist: Satou Rina, Inoue Marina & Chihara Minori
Title: Shiawase High Tension (TV Size)
Source: Minami-ke Tadaima
Tags: popner Minami Haruka Minami Kana Minami Chiaki opening
BPM: 170
Filesize: 8722kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2.84 stars, 106 notes)
  2. Hard (4.98 stars, 263 notes)
  3. Insane (5 stars, 307 notes)
  4. Normal (4.46 stars, 180 notes)
  5. popner's Insane (5 stars, 350 notes)
Download: Satou Rina, Inoue Marina & Chihara Minori - Shiawase High Tension (TV Size)
Download: Satou Rina, Inoue Marina & Chihara Minori - Shiawase High Tension (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
anime「みなみけ ただいま」OP「シアワセ☆ハイテンション↑↑」
Dangaard
Seems like I don't have to map this now :U
Vicho

Dangaard wrote:

Seems like I don't have to map this now :U
You really should :<
Natsu
Is really hard mod a mat map :c :


SPOILER
Inconsistency in AudioLeadIn:

- [Gundam's Easy] : 500
- [Hard] : 1000
- [Insane] : 1000
- [Normal] : 1000

I found this mp3 i think sound better:

1 http://puu.sh/1MI7n
2 http://puu.sh/1MI9i
Hysteresis_old
Hi~wcx ! From my queue^^
Thank you request !

Gundam's Easy

Since it is still like WIP, I will propose sound picking and arrangement.

Circle Size -1 ?

00:04:684 - If sound picking like a photograph is used?
00:17:390 - ^
00:27:272 - If a slider is used?
00:53:037 - How is such sound picking?
Normal

Circle Size -1 ?

00:35:037 (5,6) - 1grid up ?

00:54:272 (5) - 1grid right ?

Hard

00:09:625 - It changes to finish ?

00:15:448 (4,5) - If a soft clap is used ?

00:18:272 (4,5) - ^

Insane

00:04:507 (5) - Deletion ? By deleting, I think that the following flow becomes good.

00:07:331 (5) - ^

00:15:448 (4,5) - If a soft clap is used ?

00:18:272 (4,5) - ^

00:49:154 (4) - If a stack is stopped and an interval is kept?
nice mapset~! good luck ;)
-Neipezi
hi~ wcx From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)
Please ignore my modding!

[General]
00:49:860 - ~ 01:23:743 - Kiai Time Here?

[Gundam's Easy]
Why did you not specify a new combo :?:
00:07:507 (6) - NC?
00:13:154 (10) - NC?
00:15:978 (14) - ^
00:18:801 (17) - ^
00:24:448 (23) - ^
00:30:096 (28) - ^
00:35:743 (32) - ^
00:41:390 (36) - ^
00:49:860 (44) - ^
00:52:684 (48) - ^
00:56:919 (52) - ^
01:01:154 (58) - ^
01:03:978 (62) - ^
01:06:801 (65) - ^
01:12:448 (69) - ^
01:15:272 (73) - ^
01:18:096 (77) - ^
01:20:919 (79) - ^
01:23:743 (81) - ^

[Normal]
00:43:331 (5) - remove?
00:49:154 (6) - NC?
00:50:566 (3,4) - hmm..? http://osu.ppy.sh/ss/567207

[Hard]
00:10:860 (2) - Interval seems to be too far away :( http://osu.ppy.sh/ss/567222
00:01:154 (1) - Slide head whistle add?

good song!
/me run
Cancel
Hi. From Modding Queue.

Easy

00:04:684 (3) - New Combo
00:07:507 (6) - ^
00:13:154 (10) - ^
00:15:978 (14) - ^
00:18:801 (17) - ^
00:22:331 (20) - ^
00:24:448 (23) - ^
00:27:272 (25) - ^
00:30:096 (28) - ^
00:35:743 (32) - ^
00:41:390 (36) - ^
00:47:037 (41) - ^
00:49:860 (44) - ^
00:52:684 (48) - ^
00:55:507 (51) - ^
00:58:331 (54) - ^
01:01:154 (58) - ^
01:03:978 (62) - ^
01:09:625 (67) - ^
01:12:448 (69) - ^
01:15:272 (73) - ^
01:18:096 (77) - ^
01:20:919 (79) - ^
01:23:743 (81) - ^

Good Luck!


A short mod.
Kuria

Dangaard wrote:

Seems like I don't have to map this now :U
D:

anwyay ganbare wcx!
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_
做的真好啊,没啥好摸的……


General

  • Offset 443(-6)?

Gundam's Easy

[list:4ca99]为什么Grid Size开这么大……改成Tiny就好(甚至不用开Grid Snap)
  1. 00:03:272 (2,1,2,3) - 保持1.0x DS稍微拖一下就好
  2. 00:13:507 (1) - 和之前的太近了
  3. 00:18:448 (7) - DS没有保持
  4. 00:45:978 (5) - ^
  5. 00:49:860 (1) - ^
  6. 00:55:860 (1,2,3,1,2,3,4) - DS挺乱的
  7. 01:03:625 (5,1,2) - ^
  8. 01:05:390 (3) - ^
  9. 01:16:331 (2,3) - ^
  10. 01:12:448 (1,2) - 似乎之前的300会挡住②,要不要移开一点?

Normal

  • 难度稍高,DS比较乱
  1. Nothing found

Hard

  1. Nothing found.Nice diff

Insane

  1. 00:49:154 (4) - 最好不要stack在这……不然一个手滑就是miss。往下放半个circle大小这样?
  2. Nice diff
Alltur
From my modding queue!

[General]
None. :D
00:37:860 - What a cool guy! W..wait is that a cabbage?!
01:10:331 - What's that guy's doing over there at the back? lol.

[Gundam's Easy]
00:16:331 (5) - New combo here?
00:44:566 (4) - how about something like this here? (slider 3 is at where as is)

01:21:272 (1,2) - I think it would be better if they are parallel.

Ugghh.. it's really hard to mod MAT's map. sorry I cannot find things to mod in other diff and i don't want to write something random anyways so good luck! and here's a star~ :D
Natteke
I admire your copying skills, wcx
SuperMoutarde
Hi, I tried to mod this but I didn't find enough. Only one comment: I think in normal and easy diff, the constant switch between two different distance snapping is kinda weird, but maybe it's just me. Good luck with this and sorry for not being able to mod
Gundam
http://puu.sh/1RUR5
根据楼上两位的意见改好了;w;
Topic Starter
wcx19911123
updated, thanks for modding :3
Pokie
wcx名字顏色竟然變深了…
UnitedWeSin
Hello wcx~
Modding from my queue.

[Gundam's Easy]

Map Design/Rhythm

  1. 01:12:448 (1,2) - There is no reason to stack the 2 on the end of the 1 here, its very confusing and breaks flow imo. Beginners will be very confused because there is nothing like this anywhere else in the map. I really suggest just having the 2 be normal spacing.
Hitsounds

  1. 00:01:860 (1,2,1,2) - This section feels a bit flat without hitsounds imo. Consider adding some offbeat whistles like wcx does in his diffs. They sound very nice.
[Normal]

Map Design/Rhythm

  1. 01:26:037 (5,6,7) - I think instead of this stack here, it would be better to start following the drum transition at 01:25:507 like you do in the other diffs. Maybe three 1/2 sliders would play very well. Also, I think you should try and have the last point in the center of the grid like you do in most of your other maps.
[Hard]

Map Design/Rhythm

  1. 00:10:331 (1,2) - This jump seems a bit large in comparison with all the other that are around 1.8 spacing. This one is 2.7~ x.x
    How about making it about 1.8 and just stacking the 2 on the head of the 1 and placing them in the center of the screen?

  2. 00:35:213 (4) - Maybe make this slider linear to match the 00:34:154 (1,2).
[Insane]

Map Design/Rhythm

  1. Lol so much copy-paste. Don't get me wrong, I love this map. I think it fits the song really well.

  2. 01:16:508 (1,3) - Here it's a bit boring to have the same exact pattern that we played previously at 01:13:684 (1,3) imo. It would have been better to mix in one of the previous patterns like 01:05:213 (1,3) or 01:09:625 (1,2).

Ok, well I love your maps wcx and I wouldn't want to change much.
Edit ~ dumb rambling deleted.
Yuki-kun
Hi~
From my queue~ <3

> General <
- Please consider adding "popner" to all of your tags
- Inconsistency in AudioLeadIn:
- [Gundam's Easy] : 500
- [Hard] : 1000
- [Insane] : 1000
- [Normal] : 1000
- [popner's Insane] : 1000

> My mod <

- popner's Insane -
00:11:919 (5)- NC here please.

- Insane -
Seem fine

- Hard -
Seem fine too

- Normal -
No prob.

- Gundam's Easy -
01:13:507 (2) - In my opinion, you shouldn't use hidden note in easy map. Try to move to another position please.


Really hard to mod a MAT map :o
Ok, good luck :3
Deni
General

normal : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

Inconsistency in AudioLeadIn:

AIBat v3.1 wrote:

- [Gundam's Easy] : 500
- [Hard] : 1000
- [Insane] : 1000
- [Normal] : 1000
- [popner's Insane] : 1000

... but I guess that's fine because Gundam's Easy starts a bit later than all the other diffs.

Gundam's Easy

I would add some hitsounds to the beginning, maybe you like them too:
00:01:860 (1) - Add whistle to slider head,
00:04:684 (1) - Whistle,
00:06:801 (3) - Whistle! :)
00:01:154 - I suggest to add a slider here, so that this difficulty starts on the same time as the others. Don't forget to put the AudioLeadIn to 1000 if you apply this suggestion. (Example in Box)
00:06:801 (3) - Move this circle a bit to the right so that it flows better with the end of the previous slider.
00:48:801 (2,3) - I would try to avoid using stacks in Easy since they can be very confusing for beginners.
01:12:448 (1,2) - This is definitely not readable for beginners! I highly suggest you to remove this stack.
01:11:743 (3,4) - Spacing error between 3 and 4. 4 is too far away (1.10x).. Reduce to (1.00x) to keep the spacing consistent.

Normal, Hard, popner..

Everything fine imo, good use of hitsounds, nice rhythm, neat sliders!

Insane

00:07:507 (1,2,3,4,5,1,2,3,4,5,6,7,8) - I'm really not a fan of this spacing, maybe change it into a normal pattern.

Awesome map, but please fix the stuff I mentioned in Easy! ;)

That's it! If you have any question ask me via PM or ingame!
B2IN
o/ hi wcx19911123 ~
from my q

  • [Gundam's Easy]
    :arrow: OD -2 or -1 will better.
  1. 00:10:331 (3,4) - i think this some unfit of beat. should like this
  2. 00:10:331 (3,4) - if follow above opinion, add finish on each slider start.
    [Normal]
  3. 00:53:213 (2) - remove note will better to me.
  4. 01:26:037 (5,6,7) - you should change it to slider with 1 reqeat. or plz don't overlap. be might confusing at normal diff imo .
    [Hard]
  5. 00:08:213 (4) - move to x108 y160 and third point x248 y168 will better blaket with
  6. 00:07:507 (1) .
  7. 00:57:801 (4,5) - should use to x1.5 distance. same as 00:56:390 (4,5) .
  8. 01:25:507 (2,3,4,5,6,7) - just sugesstion. um.. i think that this pattern is some boring.. could you change it to some slider with note ? example like this ?
    [Insane]
    fine

gl~
Topic Starter
wcx19911123
updated
thx for mod :3
Kawayi Rika
Hi ~ wcx19911123 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Add 'opening' in tags.
  2. 01:26:566 (1) - The spinner end to 01:29:037 - is much better.

[Hard]


  1. 00:49:154 (4) - Add new combo,follow with lyrics and spacing changed.

[Normal]


  1. 01:20:212 (6) - Unsnapped slider (please remove this and make same new one).

[Easy]


  1. OD+1 for better diff spread.

OK ~ That's all ~ Always nice job ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
wcx19911123
Kawayi Rika

Kawayi Rika wrote:

[General]


  1. Add 'opening' in tags.
    added many more tags
  2. 01:26:566 (1) - The spinner end to 01:29:037 - is much better.
    cuz the music still has gradually pianissimo at 01:29:037 - , so I'd like to end it at 01:29:213 -

[Hard]


  1. 00:49:154 (4) - Add new combo,follow with lyrics and spacing changed.
    the anti-jump here is easy enough to read imo, cuz there's no voice between 00:48:801 - and 00:49:154 - . and using newcombo to follow the heavy beat at 00:49:860 - is better than following vocal at 00:49:154 - imo

[Normal]


  1. 01:20:212 (6) - Unsnapped slider (please remove this and make same new one).
    fixed, also fixed 2 unsnapped objects in Insane diff

[Easy]


  1. OD+1 for better diff spread.
    fixed
thanks for modding
updated
Kawayi Rika
oops,i forgot unsnapped sliders in insane diff.

also remove two 'Minami' in tags,only need one.
Topic Starter
wcx19911123
it works well in website search if I removed the other "Minami" in tags, but it maybe can't work well in game search if I did this. cuz the 3 names are all the full name of the characters, someone may search "Minami Haruka" and some others may search "Minami Kana", so it can't work well if I just leave a single "Minami" in the tags
so I think keep the current tags is a better way

edit: source fixed
Kawayi Rika
OK, Also source should be : Minami-ke Tadaima
Skystar
日卡不要泡他啊, 先來泡我的(
Frostmourne
hi

General
fine

Easy
00:48:448 (3,4) - this is good as is but if you think of beginners who have listened to this song before playing.
some of them probably assume the 00:48:801 (5) - starts on 00:48:625 because it has a great impact here (which beginners would try to decorate their own rhythm).
what I suggest is to make 1/4 slider here or 1/2 slider instead of this stacked note because stacked note isn't easy for this too, also 1/4 slider isn't hard either because you have guided how to play with repeated slider in several points in this diff.

Normal
00:43:331 (5,6) - this feels a bit odd, not a big deal but as you have followed the vocal around 00:38:566 (1,2,3,4,5,1,2,3,4) -
you probably map to the vocal to avoid confusing by starting the slider at 00:43:331 and end at 00:43:860
I do believe this will sound much better , as I mentioned above , you have followed the vocal really great so far but this point ruins it

Hard
01:10:860 (1,2,3,4,5) - this part feels empty about its sound if you ask me, I would add a clap on 01:11:743 (4) - 's head because it sounds correspondingly with 01:11:390 (2) - very well and as you did at this point 01:23:037 (4) - , this consistency makes sense

Insane
fine

popner's Insane
00:46:331 (3,4,5) - this spacing doesn't correspond with the music, as you used larger spacing on somewhat like 00:45:625 (1,2) -
the distances in between 3-4-5 are really too short and hurt the feeling of flow , I would move 00:46:507 (4) - to the 00:45:625 (1) - 's head point to make it completely stacked
and move 00:46:860 (1) - a bit far away from the current to not cut the flow with previous note (head x:492 y:148 & tail x:396 y:320)

I'm fine whether let you a bubble then Rika will continue doing it or let Rika bubble herself
let me know after you have applied these suggestions
Topic Starter
wcx19911123
Frostmourne

Frostmourne wrote:

Easy
00:48:448 (3,4) - this is good as is but if you think of beginners who have listened to this song before playing.
some of them probably assume the 00:48:801 (5) - starts on 00:48:625 because it has a great impact here (which beginners would try to decorate their own rhythm).
what I suggest is to make 1/4 slider here or 1/2 slider instead of this stacked note because stacked note isn't easy for this too, also 1/4 slider isn't hard either because you have guided how to play with repeated slider in several points in this diff.
umm, I think this stacked 1/2 notes are not too hard to read(even for newbies), it's really easy to tell that it's a 1/2 stack stuffs but not 1/4 ones from the 2 approach circles. on the other hand, I think stacked circles fit the loud drums here very much, much better than using slider. cuz 1/4 stacked circles is really too hard to play so I used 1/2 ones

Normal
00:43:331 (5,6) - this feels a bit odd, not a big deal but as you have followed the vocal around 00:38:566 (1,2,3,4,5,1,2,3,4) -
you probably map to the vocal to avoid confusing by starting the slider at 00:43:331 and end at 00:43:860
I do believe this will sound much better , as I mentioned above , you have followed the vocal really great so far but this point ruins it
I'm not 100% sure what you mean here.. but I think I followed vocal well here, it won't be odd imo. 00:43:331 (5) - this note is following the "te" sound in the vocal, and 00:43:507 (6) - this slider is following "yo(?)" in the vocal

Hard
01:10:860 (1,2,3,4,5) - this part feels empty about its sound if you ask me, I would add a clap on 01:11:743 (4) - 's head because it sounds correspondingly with 01:11:390 (2) - very well and as you did at this point 01:23:037 (4) - , this consistency makes sense
sounds a nice idea, added a clap here and turned its volume down a bit. also fixed in Insane diff here
thanks for modding
updated my parts, waiting guest now

edit: all diffs are updated
Frostmourne
enjoy

good luck!
popner

Frostmourne wrote:

popner's Insane
00:46:331 (3,4,5) - this spacing doesn't correspond with the music, as you used larger spacing on somewhat like 00:45:625 (1,2) -
the distances in between 3-4-5 are really too short and hurt the feeling of flow , I would move 00:46:507 (4) - to the 00:45:625 (1) - 's head point to make it completely stacked
and move 00:46:860 (1) - a bit far away from the current to not cut the flow with previous note (head x:492 y:148 & tail x:396 y:320)
Changed in your way.

Also move 01:22:154 (1) left to make a better flow.
Kawayi Rika
Rechecked ~ Looks much better ~

Here you go <3


Skystar
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