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orangentle - HAELEQUIN [Taiko|Osu]

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Topic Starter
rrtyui
This beatmap was submitted using in-game submission on 2013年6月21日 at 18:07:18

Artist: orangentle
Title: HAELEQUIN
Source: BMS
Tags: THE BMS OF FIGHTERS 2012 -EIN NEUER HEILINGER KRIEG- BOF 2012 Dissociative Identity Disorder Memoirs deadblue238 hs714 Reisen Udongein
BPM: 141.37
Filesize: 14846kb
Play Time: 02:15
Difficulties Available:
  1. 714's Taiko Muzukashii (4.5 stars, 415 notes)
  2. 714's Taiko Oni (4.72 stars, 893 notes)
  3. Another (5 stars, 760 notes)
  4. Beginner (2.07 stars, 118 notes)
  5. Bunny Style (5 stars, 758 notes)
  6. Hyper (4.95 stars, 366 notes)
  7. Normal (3.13 stars, 159 notes)
Download: orangentle - HAELEQUIN
Download: orangentle - HAELEQUIN (no video)
Information: Scores/Beatmap Listing
---------------
i dunnooooo









ruruchi(Another): rrtyui
Bunny Style(Another2): Reisen Udongein hitsound by rrtyui
Hyper: rrtyui
Normal: rrtyui
Beginner: rrtyui
714's Taiko Muzukashii: hs714
714's Taiko Oni: hs714

Topic Starter
rrtyui
8th submitted map

rhythm
KogumaX
.
Lieselotte
I like this song~~lol
Kurokotei
cool song~

EDIT: i made a Taiko diff and a Taiko BG, do you want it?
Frostmourne
amazing hitsounds and note placements <3
Aqo
This map is great, I wanted to write something earlier but forgot.
Really amazing map. so fun. beautiful and original

(ノ゚-゚)ノ☆
Wishy
Awesome map, really.
Rein
kami sama!
Mythol
kami map
hs714
はじめまして。こんにちは、 rrtyuiさん :3
この曲の太鼓譜面を作ってもいいですか?
Flanster
Checked the timing, its good.
Topic Starter
rrtyui

hs714 wrote:

はじめまして。こんにちは、 rrtyuiさん :3
この曲の太鼓譜面を作ってもいいですか?
返信送れてごめんなさい!okです~ ;)
Topic Starter
rrtyui

Lolicore Flandre wrote:

Checked the timing, its good.
ok! checking thanks :D
MiLu
こんにちわ!りくえすとありがとうございます( ´▿` )

[General]
・動画の前半部分だと赤いコンボカラーすっごい見づらいので変えたほうがいいかもしれません

[Beginner]
・Dufficultyの設定おかしくないですか? Normalと逆になってると思いますが...
 Normalの設定にの、HP2 AR3 OD2が良いと思います
00:14:366 (2) - 不要な緑線です
00:29:164 (1) - 終点にclap
00:34:553 (1,2) - 両方の終点にclap?
01:23:056 (2) - ここもNormalのSamplesetを使ってみてはどうでしょう
01:31:320 (4) - 始点と終点だったり、スライダーボディ?にwhistleを付けてみるのはどうでしょう
01:34:194 (3) - ^
01:37:068 (2) - 始点にwhistleで終点にfinishとか
01:43:535 (3) - 他の難易度では付いてるのでNC
01:52:158 (1) - 始点と終点をnormalのsamplesetにするかfinishを付けてみては?せっかくピアノの音があるのに物足りなく感じました
01:53:595 (3) - ^

[Normal]
・他の難易度のが残ってるんだと思うけど、不要な緑線が多いです

↑こういうnoteとnoteの間に何個もある明らかに要らないのは消してしまいましょう!
・HP3 AR4 OD3 が良いと思います
・Slider Velocityがbeginnerと一緒なので、次からは少し上げましょう!
 今のままだとBeginnerとの差があまりないので、もっとたくさんの音を取って難しくしていいと思います
 たとえば00:06:889 - とかにnoteを追加してみたり
 00:35:991 (3) - なんかはpianoの音にあわせてこういう音取りにしてもいいと思います↓

00:11:919 (1) - 終点をnormalのsam(ry に
00:13:356 (2) - 始点と終点をnormalの(ry
00:14:973 (1) - ここから 00:50:452 (1) - ここまですごいhitsoundが少ないです...
normalのwhistleや、softのwhistleとfinishなんかにすごい合う曲なのでもっと音付けたほうがいいと思いました

[Hyper]
HP Drain +1してもいいとおもいます
00:47:128 (6) - 前の456と同じ間隔にするために、x388 y184に移動させてはどうでしょう
02:05:631 (2) - 前の1の終点とスライダーが被っているのが汚く見えます...

[Another]
02:08:326 (2) - このへんこういう音取りはどうでしょう

難しすぎて特にかくことありませんでした /(ToT)/


出来ないけど面白い! good luck~
Guy
Hi! request from PM~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear!

[Another]
  1. 速度変化が多くあるようなので、わかりやすくするためにtick2を使用するのも良いかと思いました。
  2. 00:22:877 (4,5) - 配置の提案です。それほど大きく移動せずとも見栄えがよくなるので良いと思います。
  3. 00:59:703 (1) - このnoteにはwhistleがよく合います。
  4. 02:15:601 (1) - スピナーのendがおかしなとこにあるので白線の上にHyperのように持っていきましょう

[Hyper]
  1. OD-1? Hyperにしては少し難しいdiffだと思ったので。 変えなくても大丈夫です。
  2. 00:07:607 (2,3,4) - スライダーの長さがおかしいです。おそらく1/12くらい多くなってる・・?1/4にしましょう。
  3. 00:14:434 (1) - この音取りも一応アリだとは思うんですが・・slider endは00:14:703 - の青線がいいと思います。
  4. 00:47:128 (6) - 折り返しを一つ追加? 00:46:769 (5) - は折り返し一つでも合ってますが 00:47:128 (6) - はピアノの音的にも折り返しを追加したほうが良いです。その際にスペーシングが大きく変わってくるため、もしもこの提案を採用する場合は配置も少し変更する必要があります。

[Normal]
  1. HP,AR,ODが低すぎます。Beginnerよりも高くなるように2つのdiffの設定を変更する必要があります。
  2. 不要な緑線が多く見られました。可能ならば削除した方が良いです
  3. 00:51:799 - このdiffのみここからBreakがあるので気になりました。
  4. 02:15:511 (1) - endの位置がHyperやAnotherと違うので揃えたほうが良いです。

    配置や音取りで大きな問題となる点はありませんでした。しかしfinishを入れ忘れていると思われる箇所がいくつかあったのが気になりました。

    00:28:446 (4) - 終端
    00:31:679 (1) - 始端、折り返し点、終端
    00:33:835 (2) - 始端、終端
    00:40:302 (1) - 始端
    00:43:176 (1) - ^
    00:46:050 (1) - ^

    こんな感じで他にもあると思います。

[Beginner]
  1. Normalでも記述したようにHP,OD,ARの設定を見直しましょう。
  2. NormalとSVが被っているのでBeginner側を0,8くらいに下げたいです・・・SVを変更するのはかなり手間でめんどくさいのであまり指摘したくないですが一応書かせてもらいましたすみません。
  3. 00:37:428 (1) - 1grid左に移動して、00:35:272 (2) - の始端にスタックしましょう。
以上です~Another diffの完成度に驚きました。
頑張ってください! ;)
Topic Starter
rrtyui

MiLu wrote:

こんにちわ!りくえすとありがとうございます( ´▿` )

[General]
・動画の前半部分だと赤いコンボカラーすっごい見づらいので変えたほうがいいかもしれません とりあえず保留で・・

[Beginner]
・Dufficultyの設定おかしくないですか? Normalと逆になってると思いますが... なんっ・・だと・・!?
 Normalの設定にの、HP2 AR3 OD2が良いと思います ok
00:14:366 (2) - 不要な緑線です ない・・
00:29:164 (1) - 終点にclap つけてみたら違和感ばりばりに聞こえたので変更なし
00:34:553 (1,2) - 両方の終点にclap? ^
01:23:056 (2) - ここもNormalのSamplesetを使ってみてはどうでしょう softのwhistleに変更
01:31:320 (4) - 始点と終点だったり、スライダーボディ?にwhistleを付けてみるのはどうでしょう つけました~
01:34:194 (3) - ^ ^
01:37:068 (2) - 始点にwhistleで終点にfinishとか 始点にwhistleで終点にwhistle
01:43:535 (3) - 他の難易度では付いてるのでNC ok
01:52:158 (1) - 始点と終点をnormalのsamplesetにするかfinishを付けてみては?せっかくピアノの音があるのに物足りなく感じました ok
01:53:595 (3) - ^ ^

[Normal]
・他の難易度のが残ってるんだと思うけど、不要な緑線が多いです

↑こういうnoteとnoteの間に何個もある明らかに要らないのは消してしまいましょう!
・HP3 AR4 OD3 が良いと思います fix
・Slider Velocityがbeginnerと一緒なので、次からは少し上げましょう!
 今のままだとBeginnerとの差があまりないので、もっとたくさんの音を取って難しくしていいと思います
 たとえば00:06:889 - とかにnoteを追加してみたり
 00:35:991 (3) - なんかはpianoの音にあわせてこういう音取りにしてもいいと思います↓ ぐっどあいであ!

00:11:919 (1) - 終点をnormalのsam(ry に ドラムに変更
00:13:356 (2) - 始点と終点をnormalの(ry ドラムに(ry
00:14:973 (1) - ここから 00:50:452 (1) - ここまですごいhitsoundが少ないです...
normalのwhistleや、softのwhistleとfinishなんかにすごい合う曲なのでもっと音付けたほうがいいと思いました つけたはずだったのに全部消えてたorz

[Hyper]
HP Drain +1してもいいとおもいます
00:47:128 (6) - 前の456と同じ間隔にするために、x388 y184に移動させてはどうでしょう ok
02:05:631 (2) - 前の1の終点とスライダーが被っているのが汚く見えます... これはあえて置いてるので変更なし

[Another]
02:08:326 (2) - このへんこういう音取りはどうでしょう 元のほうが合ってる気がしました~

難しすぎて特にかくことありませんでした /(ToT)/


出来ないけど面白い! good luck~
modありがとう!あいあむくれいじー
Topic Starter
rrtyui

Guy wrote:

Hi! request from PM~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear!

[Another]全部修正!
  1. 速度変化が多くあるようなので、わかりやすくするためにtick2を使用するのも良いかと思いました。
  2. 00:22:877 (4,5) - 配置の提案です。それほど大きく移動せずとも見栄えがよくなるので良いと思います。
  3. 00:59:703 (1) - このnoteにはwhistleがよく合います。
  4. 02:15:601 (1) - スピナーのendがおかしなとこにあるので白線の上にHyperのように持っていきましょう
[Hyper]od以外全部修正!
  1. OD-1? Hyperにしては少し難しいdiffだと思ったので。 変えなくても大丈夫です。
  2. 00:07:607 (2,3,4) - スライダーの長さがおかしいです。おそらく1/12くらい多くなってる・・?1/4にしましょう。
  3. 00:14:434 (1) - この音取りも一応アリだとは思うんですが・・slider endは00:14:703 - の青線がいいと思います。
  4. 00:47:128 (6) - 折り返しを一つ追加? 00:46:769 (5) - は折り返し一つでも合ってますが 00:47:128 (6) - はピアノの音的にも折り返しを追加したほうが良いです。その際にスペーシングが大きく変わってくるため、もしもこの提案を採用する場合は配置も少し変更する必要があります。

[Normal]全部修正!
  1. HP,AR,ODが低すぎます。Beginnerよりも高くなるように2つのdiffの設定を変更する必要があります。
  2. 00:51:799 - このdiffのみここからBreakがあるので気になりました。
  3. 02:15:511 (1) - endの位置がHyperやAnotherと違うので揃えたほうが良いです。

    配置や音取りで大きな問題となる点はありませんでした。しかしfinishを入れ忘れていると思われる箇所がいくつかあったのが気になりました。

    00:28:446 (4) - 終端
    00:31:679 (1) - 始端、折り返し点、終端
    00:33:835 (2) - 始端、終端
    00:40:302 (1) - 始端
    00:43:176 (1) - ^
    00:46:050 (1) - ^

    こんな感じで他にもあると思います。

[Beginner]
  1. Normalでも記述したようにHP,OD,ARの設定を見直しましょう。
  2. NormalとSVが被っているのでBeginner側を0,8くらいに下げたいです・・・SVを変更するのはかなり手間でめんどくさいのであまり指摘したくないですが一応書かせてもらいましたすみません。 やらかした
  3. 00:37:428 (1) - 1grid左に移動して、00:35:272 (2) - の始端にスタックしましょう。了解~
以上です~Another diffの完成度に驚きました。ありがとう!
頑張ってください! ;)
modありがとう!簡単な難易度辺り精進します;_;
Kodora
Hey rrtyui!

[General]

Fine!

[Beginner]

00:19:104 - Add note here? Strong bit here, sounds empty without it.
00:50:541 (1) - how about begin spinner at 00:50:721? Sounds better for me.


[Normal]
01:20:541 (4) - i think new combo should begins here
01:23:416 (3) - ^
01:22:787 (2) - Unsnapped ending of slider.
01:34:913 (4) - new combo?

[Hyper]

How about OD+1? Getting high acc is easy now here.

01:04:014 (3,4) - this overlap might be confusing. How about make something like this?


[Another]

00:12:817 (1,2,1,2) - just personal opinion: it is very hard to read, maybe better stack this notes?
01:06:350 (1,2,3) - extremly changed flow, i strongly recommend you fix this part because it is so hard to read. How about this?
01:41:380 (1,2,3,4) - spacing here changes very suddenly. Of course, you can keep this way but anyway i propose change this part.
01:52:518 (6) - This reverse is invisible.


02:07:787 (1) - I don't think this slowdown really fits with this part of the song, do something else.
02:14:344 (1,2) - unstack maybe?

Awesome map, awesome hitsounds, i really like it. Reminds me kiddly a little.
I'll star when i have some kd.
Good luck~

EDIT: Starred.
NewRulerNA
hi

[General]
  1. 難易度名、Normalではなく正しくは"Standard"なのでは?
    BeginnerとNormalの2つの名称の組み合わせに私は矛盾があるように思いました。
    他の譜面でもそういった構成のものがあるので強制はしませんが、私には直したほうが良いように見えます。
  2. コンボカラーの設定を忘れている気がします。

    [Colours]
    Combo1 : 255,0,0
    Combo2 : 255,128,0
    Combo3 : 255,255,0
    私はこれを提案します。
    .
    01:09:044 - 01:49:284 - 01:52:158 - 02:00:781 - 02:12:278 -
    加えて上記のような背景の動画の色が赤やオレンジ以外になったところに合わせて背景に近い色のコンボカラーを入れるのなんかも面白いと思います。
    が・・・好みというのもありますし、何よりNCの色を一々指定する必要があり手間が掛かるので、「やりたいのならばやってみてください」といったところです。
[Beginner]
  1. 00:04:014 - add note.
    00:03:655 (3) と音量の僅かな差はあっても、ほとんど音/音量が同じで、対になるべきポイントであるように思えました。
    (3,4)で強調する感じにするために、サークルを置くのがベストですが、Easyなので1/1スライダーのほうが好まれます。
  2. 00:07:248 (1,2) - 楽器の伸びている音に対して、(2)のサークルの強調が不自然に感じました。
    3/1 sliderを使用して1/1の間を持たせつつ、楽器を正確にフォローするのがベターです。
    00:08:685 (3) - にも似たようなことが言え、00:08:685 (3,1)での微妙な間を持った音取りの改善をすることができます。
  3. 00:08:685 (3,1) - この流れが不自然で、雑な配置であるように感じました。
    00:07:248と被るので提案なし。
  4. 00:19:464 (3) - 00:19:284 にまで開始位置を伸ばす。
    楽器の音はその位置から始まっており、そこから始まらないと中途半端な位置で始まっているように感じます。
    一応現在の状態は後ろのピアノを拾ってはいますが、それは初心者にとって直感的な音取りとは言えません。
    なお3/2のリズムが嫌いならば以下の音取りを試してみてください。

    00:17:308 (2) - 2/1 slider
    00:18:386 (3) - circle
    00:18:745 (4) - 3/2 slider
  5. 00:26:649 (4) - 本来ならば3/4 slider + ターンのnoteで、現在のスライダーの終点位置が何をフォローしているのか私には理解出来ませんでした。
    Easyであることを考慮すると3/2 slider、 音取りの正確さでいくと3/4 slider + 1ターンのどちらかに変更をするべきです。
    これはNormalにも言えることです。Normalならば3/4でもどうにかなりそうです。
  6. 00:29:164 (1) - 00:29:523 を境として2つのnoteに分離させ、00:29:164 の連打のような場所と00:29:523 のそことはまた違った箇所をそれぞれ分け、変化を今より強調するのがベターであるように感じました。
    00:29:164 - circle
    00:29:523 - 1/1 slider
  7. 01:11:380 (3) - add whistle?
    感覚的な理由での提案。それ以上の理由はありません。
  8. 02:14:792 (4,5) - Easy的な音取りで行くならば2/1 sliderのほうが良いように思います。
    02:14:793 から音が伸びているように聞こえ、02:15:152 にはそこからスタートするような音がありません。
[Normal]
  1. 00:11:559 (7) - whistleの代わりにfinish?
  2. 00:13:356 - clapのつけ忘れ?
  3. 00:24:134 - 前のnoteが青線を踏み多くの音をとっている中、ここのような広い間を持つことで生じるギャップが私には不自然に感じました。
    00:31:320 (4)のように1/2 slider、あるいはサークルを置くのがベターです。
  4. 00:24:494 (2) - 楽器はこの前後の1/2の赤線と白線の上にあり、リバースの位置が中途半端で、どこもフォローできていないように聞こえました。
    ここは1/2 slider *2が曲に対してのバランスが最も良くなるように思いますが、上の提案と合わさって1/2が多く続くので、3/2 sliderのほうが結果的に良くなると思います。
  5. 01:02:218 - normal-hitnormal追加?
    感覚的な理由での提案。
  6. 01:18:206 - ここからnoteを起き始めて良いのでは?
    スピナー直後とはいえ、特にBPMが高いわけではなく、下の難易度もあるのでこの程度ならば許容されるレベルだと思います。
    add 3/2 slider.
  7. 01:19:823 (3) - リバース追加。
    青線で終わると五月蝿い人たちがいるので、というのと01:20:362 に音はおいておいたほうが聞こえが良いという2つの理由です。
  8. 01:20:541 (4) - スピナーの終わりのfinishと同じ音があるので、ここにもfinishを追加。
  9. 01:21:979 (1,2) - 1/4のこのBPMでのリズムは十中八九許容されません。また(2)のスライダーエンド位置のリズムがかなり怪しいです。

    01:21:979 (1) - 01:22:697 (2) - 3/2 slider
  10. 01:30:601 (2,3) - ^
    終点が怪しいというのはありませんが、1/4のこれは依然として問題があります。
  11. 01:33:476 (2,3) - ^
  12. 02:15:152 (5) - remove note?
    (4)とスピナーのギャップを活かすためにためにここに間を開けてみると面白そうです。
[Hyper]
  1. 00:01:859 (3,7) - [nazi]スライダーの傾きを揃えよう。
  2. 00:12:997 (1,2,3) - 雰囲気が前から続いていたキックスライダーのジャンプの影響で、配置の際どさ/AR8も相まって1/4ジャンプに見えてしまい、プレイヤーが混乱する要素を持っているように思えます。
    最もシンプルな改善案は距離を離すことなのですが、正直これで距離を大きく離すのも、という感じがしてしまい少し考えましたが私からは改善案を出すことができません。
    なのでそれが不安要素である、ということだけを伝えることにしました。すみません。
  3. 00:24:673 (4,1) - [nazi]00:01:859 (3,7)と同じで、傾きを揃えて見た目の調節を。
  4. 00:30:961 (1,2) - 曲調的にもなんとなくこのジャンプを入れたいというのは分かるのですが、Hardとしてみた時に1/4ジャンプであることが伝わりにくく、それが私には不安要素のように感じました。
    00:29:883 (6) と00:31:320 (2) の始点をスタックさせる感じの配置にして少し距離を縮めるだけでも大分変わると思います。
  5. 00:46:769 (5,6) - これもかなりアウトっぽいです。ここで思いもよらない変化に遭い雰囲気に流されていたプレイヤーが混乱します。
    分かりやすさ的な意味では(6)をすべてサークルに~というのがあるものの、こちらも00:12:997 (1,2,3)同様に私から改善案を出すことができませんでした。
  6. 01:37:607 (1) - この速度変化がtickが無いことで分からず、かなり怪しいです。
    tick2に変更をするか、この速度変化の使い道を変えてくる必要がありそうです。
    叩けなくはないので問題がない可能性というのも十分にありますが、不安要素は潰しておくべきです。
  7. 01:57:907 (1,2,3) - [nazi]スタックが不完全なので位置ズレを起こしています。手動でこのスタックの調節をしてください。
[Another]
  1. 01:29:703 (1,1) - tick rate2なので多くの速度変化はtickを見ることで変化の予測が一応できることになっていますが、この箇所はtickがスライダーの影に隠れており、そのTickを見つけることができません。
    すこし余裕を持たせてtickが無いことがはっきりと分かるように調節を行う必要があります。
この難易度はパターンが分からないので…すみません。

gl

Edit: OJT優勝してたら星投げる
Edit2 : 優勝おめでとう
Topic Starter
rrtyui
Kodora and NewRulerNA thanks modding and star! :) I almost fixed!







NewRulerNA wrote:

Edit: OJT優勝してたら星投げる
Edit2 : 優勝おめでとう
ヨッシャァ!ありがとう~!! 8-)
Lundlerol
hi~
mod req from my mod queue

[General]
Kiai Timeは加えないんですか?

[714's Taiko Oni]
00:34:553 (1) - D?
00:40:032 - add d?
00:40:212 (2) - ^
01:21:889 - ^ or k

[714's Taiko Muzukashii]
00:24:673 - add d?
01:32:038 (1) - K? 同じパートで同じ音取りをしてないのは不自然と思ったのでK ビッグノーツを使うなら統一してもいいのでは?

good luck~
Niva
Hi rrtyui~

[General]

-> Add 'DID' to tags? It's the abbrev. of Dissociative Identity Disorder anyway~
-> All diffs : I highly recommend to add whistle on last spinner, there's a faint high-pitched synth over there xD
-> Also I think it's better to add 'You should play this map with video because combo colors are bound to the video' in the map's description~

[Beginner]

  1. 00:01:076 (1) - Do you intentionally use 60% on slider's end here? (it should be 80% though)
  2. 00:01:076 (1) - Also with this, I think you should really make this slider encircle the next (1)'s end, the curve will fit together with the song's whistle~
  3. 00:14:366 - Not really necessary, but delete this inherit section? (identical as previous one)
  4. 00:21:619 (3,4) - Just a suggestion but perhaps try to use a less narrow angle like this? The point is to make (1,2,3)'s angle more equal actually:
    398,98,21619,2,0,P|396:195|305:208,1,200,2|0,0:0|0:0,0:0:0:0:
    229,150,22697,1,0,0:0:0:0:
  5. 00:25:931 (3) - Umm, actually it's better to move it so the slider's end will point at (2)'s start REGARDLESS of the dist. snap, it won't be hard to catch~ (you can possibly change this but it'll require some further pattern adjustment ._.)
  6. 00:40:302 (1,2,3) - Now this is the point where I really recommend to sacrifice a bit of spacing consistency (which won't be hard to catch at all) to greatly beautify the pattern (:
  7. 00:46:050 (1) - Finish + whistle here (considering your previous finishes)? You're trying to end four continuous strong finishes with a faint whistle here, which doesn't sound really well imo...
  8. 01:03:296 (1) - Addition : Soft then add Finish here on slider's start, really :3
  9. 01:15:152 (1) - I highly recommend to start spinner 1/4 or 1/2 after previous note here, to make it sound continuous (I know there's a melody there, but if you start at this point it'll be two separate melodies)
  10. 01:23:056 (2,3,1) - You might want to play around with these three's angle/positioning here, would be better if these three (with (1)'s repeat) could form a straight line like this imo:
  11. 01:29:164 (1,2,3,4) - Another suggestion here, I much prefer to put (3) in a straight line with (2,1) compared to your current position which almost touching (1), preferably like this:
  12. 01:37:787 (1) - You could try a tiny gradual volume increase here to fit the music if you want (:
  13. 01:46:410 (1) - Minor stuff here but try to put your slider's end in ~x:332 y:280 perhaps? Currently it's a bit clear to my eyes that the second part is sharper compared to your first...
  14. 01:53:595 (3) - Umm, are you sure not using Sampleset : Normal Addition : Soft on slider's end here o.o
  15. 02:03:655 (1,2,3,4) - I much prefer to keep symmetry here anyway, (4) won't be offscreen in play mode, really~
  16. 02:13:715 (3,4) - For the aesthetics perhaps try to make the antagonistic sliders go this way instead? You'll get more freedom to put the next (1) though:
[Normal]

  1. 00:01:076 (1) - Same as beginner, is the 60% on slider's end intentional?
  2. 00:07:967 (2) - Move to ~x:177 y:33 regardless of the spacing here? (again imo it's much better to keep pattern here)
  3. 00:10:840 (2) - Umm, I highly prefer to put this from the down side instead though (~x:334 y:384) to avoid touching 00:08:685 (3)
  4. 00:27:727 (3,4) - Try to curve (3) to make it flow to both (2) and (4)? However my main emphasize here is to make (2) and (4) parallel like this:
    SPOILER
    [img]osu.ppy.sh/ss/687354[/img]
  5. 00:29:883 (2) - Remove whistle from slider's start? The high-pitched melody doesn't really land here actually orz ._.
  6. 00:31:320 (4) - Consider adding a slight curve to the left here, maybe add another waypoint at ~x:454 y:125 - flows really good to your (1) >_<
  7. 00:48:925 (1,2,3) - Just my suggestion, but perhaps use something like this instead? The melody is ascending here, so would be better if (3) is placed above (2) imo xD
  8. 00:56:470 (1) - Remove whistle on slider's start to emphasize your whistle on 00:54:673 (3)'s end more?
  9. 01:09:044 (1,1) - Umm, are you sure not using back-to-back flow like this:
  10. 01:13:176 (1,1) - Switch combo color here? The transition from green to purple doesn't really look beautiful imo, I recommend light blue for first (1) and then dark blue for second (1)
  11. 01:15:152 (1) - Delete all inherit sections in between? idk, the spinner just doesn't sound right with that fluctuating volume...
  12. 01:22:697 (3,1) - Umm, put these two a bit higher (~x:242 y:97) so (2) will carry its flow to (3)?
  13. 01:25:571 (3) - Addition : Soft + add whistle on slider's start?
  14. 01:32:038 (1,2) - Err, the flow here is REALLY forced if you're using vertical sliders - try something like this instead, so your (2) can easily encircle (1) thus creating a fan?
  15. 01:37:787 (2,4) - Use Sampleset : Normal Addition : Soft on both slider's start? This is to make your previous 01:34:913 (1,2)'s normal sampleset more sensible actually~
  16. 01:44:254 (2,3,4) - I highly recommend to start (2) from the bottom instead considering (3)'s shape though, what's more - you can get (3,4,1) arranged in a tidy straight line this way (:
    314,384,104254,2,0,L|333:285,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
    428,256,104973,2,0,P|484:184|444:76,1,200,6|2,0:0|0:0,0:0:0:0:
    391,162,106050,1,2,0:0:0:0:
  17. 01:47:488 (2,3) - Again, add a slight curve at (2) here? Also again my main point here is to let (3) be perfectly parallel with (1) :
  18. 01:52:877 (2) - To achieve greater flow, move this to ~x:331 y:205 regardless of the spacing? (again it won't be hard to catch at all)
  19. 01:57:907 (1) - Considering your previous (4,5)'s flow, perhaps put this in the bottom-right of (5)'s end instead (~x:375 ~y:224)?
[Hyper]

  1. 00:01:076 (1) - Same as previous diffs, is 60% on end here intentional?
  2. 00:02:937 (1) - I highly recommend to move this to ~x:458 y:277, so it'll have an equal spacing to both your next and previous object, or you can just use the yellow (1)'s approach circle as a guide here:
  3. 00:05:092 (3) - Compared with (1,5,7) this one is touching (2) a bit, not a big hassle though~
  4. 00:14:434 (1,2,1) - Considering the melody here I prefer to put whistle ONLY on (2) xD
  5. 00:20:002 (2) - Umm, I really believe a triple plays A LOT better here due to the piano sequence:
  6. 00:25:032 (5,6,7) - The stacking you used here is usable, yep, however I prefer a manual stacking with higher spacing and a variation on (7) though, maybe like this:
  7. 00:30:961 (1) - Just a minor stuff here, but the slider end should be at ~x:256 y:260 for perfect encircle
  8. 00:32:398 (2,3) - Select both and move them to ~x:119 y:190? Again this is to give (2) equality in spacing to its previous and next object (:
  9. 00:39:583 (3) - Umm, I don't think placing two repeats here is intuitive, simply removing a repeat + add note stacked above (4) should be more intuitive already:
  10. 00:46:050 (3,4,1) - These three's spacing is not equal, is it intentional?
  11. 00:51:979 (1) - For flow I recommend to curve this slightly downward though, so it will point at your previous slider's end:
    284,96,51979,70,0,P|354:103|424:75,2,135,0|2|0,0:0|0:0|0:0,0:0:0:0:
  12. 00:59:703 (3) - Obvious enough, should be in ~x:386 y:271 to make (1,2,3) balanced
  13. 01:14:254 (2) - Would be better here if you could use circle + 1x repeating slider (just stack them in where it is now) rather than 2x repeating slider (:
  14. 01:16:230 (1,2,3,4) - I do believe curving these four inward a bit would be fitting very much with the synth's progression (also (3,1) will flow better this way! xD)
  15. 01:20:541 (4) - New combo should be here (just compare with 01:17:667 (1) and 01:23:416 (1))
  16. 01:30:062 (2,1,2) - Looking at (1)'s shape, I think you can use a crossing slider like this - you can easily keep your jump in (1,2) though:
  17. 01:47:488 (4) - On this part it's better to follow the piano sequence I think (3/4), the bass beat you're currently following isn't that strong...
  18. 01:59:703 (1,2,3) - Here, you could use a fan like this though, the shape of 02:00:781 (1) will emphasize this pattern if you used it~
  19. 02:05:631 (2) - CTRL+J this and return the slider to where it was before? Would be better if this wave moves downward first imo :3
[Another]

  1. 00:01:076 (1) - Same about other diffs about the 60%... Also for the opening you can just use something like this actually, encircling (1)'s start with the surrounding five circles:
  2. 00:06:530 (4) - Considering (3)'s curve, perhaps put this in the upper-right of (3)'s end (~x:512 y:138) instead?
  3. 00:13:086 (2,3,1,2) - Err, the drum sounding here are quite different with other diffs (notably the clap is replaced by finish), is it intentional? I much prefer to use only:
    1. Finish on 00:13:086 (2)'s start
    2. Clap on 00:13:356 (3)'s start
    3. Finish on 00:13:625 (1) - not on (2)'s start
  4. 00:20:721 (4,5,6) - CTRL+G (reverse their order) to get circular movement here?
  5. 00:22:518 (1,2,3,4,5) - I think it's much better to stick with the encircle though for pattern, rather than forcing (4)'s spacing:
  6. 00:28:356 (3) - Add note 1/4 after this with Normal sampleset? A double doesn't really fit here imo...
  7. 00:45:332 (4) - Place it in ~x:333 y:318, so it can be encircled by the previous stream?
  8. 00:54:673 (1,2,3,4) - As I mentioned in Hyper, it looks cute if you tilted these four a bit actually - but outward this time xD
  9. 00:57:907 (3,4) - I'm thinking of using this pattern here actually, would be good imo especially if you can arrange (1,2,3) in a straight line:
  10. 01:04:015 (3,4) - On this back-to-back slider, would be best imo if you can make the first half shorter than the second half (if you keep it equal you'll have to put (4) further to the top to make the desired flow :3)
  11. 01:13:625 (2,3) - Move these two to ~x:162 y:155 instead, to make them look correct in play mode due to stacking's nature
  12. 01:24:314 (1) - Err, why not curving this downward instead to make the flow continuous o.o
  13. 01:31:410 (4) - This might be personal, but I think making this parallel with the yellow (2) flows better with the surrounding notes...
  14. 01:32:577 (1) - The angle is definitely too sharp here compared with your red (1), try this instead:
    97,274,92577,6,0,P|149:248|214:265,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
  15. 01:35:272 (2,3,4) - I understand the point of the manual-stack here, but rather than overlapping (5) it's much better imo to make the manual-stack parallel with (5) instead, stacking to the bottom-left~
  16. 01:56:709 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ...I have a feeling this will be evil orz ._.
  17. 02:02:847 (2) - Not perfectly parallel with (1) obviously... Also perhaps try something like this?
The slider speed changes in Another might be hard to read at first attempt though (idk, haven't played this yet) - also I think you should add 'WARNING : video is not recommended for epileptics' or something like that (:

Good luck rrtyui, nice mapset overall (especially Hyper :3)
hs714

Lundlerol wrote:

hi~
mod req from my mod queue

[General]
Kiai Timeは加えないんですか?

[714's Taiko Oni]
00:34:553 (1) - D? - ごめんなさい、Noで(´・ω・`)
00:40:032 - add d? - ^
00:40:212 (2) - ^ - ^
01:21:889 - ^ or k - 他の同じパートも単発で揃えているので・・ごめんなさい。

[714's Taiko Muzukashii]
00:24:673 - add d? - 直しました :>
01:32:038 (1) - K? 同じパートで同じ音取りをしてないのは不自然と思ったのでK ビッグノーツを使うなら統一してもいいのでは? - 前パートではD D D D..と続いていて、区切りを付ける為にKにしてあるだけなので、ごめんなさい。

good luck~
Lundちゃんmodありがとうございました<33

updateお願いします(*´∀`)
Taiko Muzukashii: http://puu.sh/2tAFd
Taiko Oni: No change
Lundlerol
ほしちゃんとマッピングのスタイルがかなり違うみたいで・・・
何かごめんなさい(´;ω;`)
star投げときます☆彡
Topic Starter
rrtyui

Niva wrote:

Hi rrtyui~

[General]

-> Add 'DID' to tags? It's the abbrev. of Dissociative Identity Disorder anyway~
-> All diffs : I highly recommend to add whistle on last spinner, there's a faint high-pitched synth over there xD
-> Also I think it's better to add 'You should play this map with video because combo colors are bound to the video' in the map's description~

[Beginner]

  1. 00:01:076 (1) - Do you intentionally use 60% on slider's end here? (it should be 80% though) It is deliberately arranged
  2. 00:01:076 (1) - Also with this, I think you should really make this slider encircle the next (1)'s end, the curve will fit together with the song's whistle~
  3. 00:14:366 - Not really necessary, but delete this inherit section? (identical as previous one)
  4. 00:21:619 (3,4) - Just a suggestion but perhaps try to use a less narrow angle like this? The point is to make (1,2,3)'s angle more equal actually:
    398,98,21619,2,0,P|396:195|305:208,1,200,2|0,0:0|0:0,0:0:0:0:
    229,150,22697,1,0,0:0:0:0:
  5. 00:25:931 (3) - Umm, actually it's better to move it so the slider's end will point at (2)'s start REGARDLESS of the dist. snap, it won't be hard to catch~ (you can possibly change this but it'll require some further pattern adjustment ._.)
  6. 00:40:302 (1,2,3) - Now this is the point where I really recommend to sacrifice a bit of spacing consistency (which won't be hard to catch at all) to greatly beautify the pattern (: umm..i will no change it
  7. 00:46:050 (1) - Finish + whistle here (considering your previous finishes)? You're trying to end four continuous strong finishes with a faint whistle here, which doesn't sound really well imo...
  8. 01:03:296 (1) - Addition : Soft then add Finish here on slider's start, really :3
  9. 01:15:152 (1) - I highly recommend to start spinner 1/4 or 1/2 after previous note here, to make it sound continuous (I know there's a melody there, but if you start at this point it'll be two separate melodies) umm..i will no change it
  10. 01:23:056 (2,3,1) - You might want to play around with these three's angle/positioning here, would be better if these three (with (1)'s repeat) could form a straight line like this imo:
  11. 01:29:164 (1,2,3,4) - Another suggestion here, I much prefer to put (3) in a straight line with (2,1) compared to your current position which almost touching (1), preferably like this:
  12. 01:37:787 (1) - You could try a tiny gradual volume increase here to fit the music if you want (:
  13. 01:46:410 (1) - Minor stuff here but try to put your slider's end in ~x:332 y:280 perhaps? Currently it's a bit clear to my eyes that the second part is sharper compared to your first...
  14. 01:53:595 (3) - Umm, are you sure not using Sampleset : Normal Addition : Soft on slider's end here o.o
  15. 02:03:655 (1,2,3,4) - I much prefer to keep symmetry here anyway, (4) won't be offscreen in play mode, really~
  16. 02:13:715 (3,4) - For the aesthetics perhaps try to make the antagonistic sliders go this way instead? You'll get more freedom to put the next (1) though:
[Normal]

  1. 00:01:076 (1) - Same as beginner, is the 60% on slider's end intentional? It is deliberately arranged
  2. 00:07:967 (2) - Move to ~x:177 y:33 regardless of the spacing here? (again imo it's much better to keep pattern here)
  3. 00:10:840 (2) - Umm, I highly prefer to put this from the down side instead though (~x:334 y:384) to avoid touching 00:08:685 (3)
  4. 00:27:727 (3,4) - Try to curve (3) to make it flow to both (2) and (4)? However my main emphasize here is to make (2) and (4) parallel like this:
    SPOILER
    [img]osu.ppy.sh/ss/687354[/img]
  5. 00:29:883 (2) - Remove whistle from slider's start? The high-pitched melody doesn't really land here actually orz ._.
  6. 00:31:320 (4) - Consider adding a slight curve to the left here, maybe add another waypoint at ~x:454 y:125 - flows really good to your (1) >_<
  7. 00:48:925 (1,2,3) - Just my suggestion, but perhaps use something like this instead? The melody is ascending here, so would be better if (3) is placed above (2) imo xD
  8. 00:56:470 (1) - Remove whistle on slider's start to emphasize your whistle on 00:54:673 (3)'s end more?
  9. 01:09:044 (1,1) - Umm, are you sure not using back-to-back flow like this:
  10. 01:13:176 (1,1) - Switch combo color here? The transition from green to purple doesn't really look beautiful imo, I recommend light blue for first (1) and then dark blue for second (1)
  11. 01:15:152 (1) - Delete all inherit sections in between? idk, the spinner just doesn't sound right with that fluctuating volume...
  12. 01:22:697 (3,1) - Umm, put these two a bit higher (~x:242 y:97) so (2) will carry its flow to (3)?
  13. 01:25:571 (3) - Addition : Soft + add whistle on slider's start?
  14. 01:32:038 (1,2) - Err, the flow here is REALLY forced if you're using vertical sliders - try something like this instead, so your (2) can easily encircle (1) thus creating a fan?
  15. 01:37:787 (2,4) - Use Sampleset : Normal Addition : Soft on both slider's start? This is to make your previous 01:34:913 (1,2)'s normal sampleset more sensible actually~
  16. 01:44:254 (2,3,4) - I highly recommend to start (2) from the bottom instead considering (3)'s shape though, what's more - you can get (3,4,1) arranged in a tidy straight line this way (:
    314,384,104254,2,0,L|333:285,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
    428,256,104973,2,0,P|484:184|444:76,1,200,6|2,0:0|0:0,0:0:0:0:
    391,162,106050,1,2,0:0:0:0:
  17. 01:47:488 (2,3) - Again, add a slight curve at (2) here? Also again my main point here is to let (3) be perfectly parallel with (1) :
  18. 01:52:877 (2) - To achieve greater flow, move this to ~x:331 y:205 regardless of the spacing? (again it won't be hard to catch at all)
  19. 01:57:907 (1) - Considering your previous (4,5)'s flow, perhaps put this in the bottom-right of (5)'s end instead (~x:375 ~y:224)?
[Hyper]

  1. 00:01:076 (1) - Same as previous diffs, is 60% on end here intentional? It is deliberately arranged
  2. 00:02:937 (1) - I highly recommend to move this to ~x:458 y:277, so it'll have an equal spacing to both your next and previous object, or you can just use the yellow (1)'s approach circle as a guide here:
  3. 00:05:092 (3) - Compared with (1,5,7) this one is touching (2) a bit, not a big hassle though~
  4. 00:14:434 (1,2,1) - Considering the melody here I prefer to put whistle ONLY on (2) xD
  5. 00:20:002 (2) - Umm, I really believe a triple plays A LOT better here due to the piano sequence:
  6. 00:25:032 (5,6,7) - The stacking you used here is usable, yep, however I prefer a manual stacking with higher spacing and a variation on (7) though, maybe like this:
  7. 00:30:961 (1) - Just a minor stuff here, but the slider end should be at ~x:256 y:260 for perfect encircle
  8. 00:32:398 (2,3) - Select both and move them to ~x:119 y:190? Again this is to give (2) equality in spacing to its previous and next object (:
  9. 00:39:583 (3) - Umm, I don't think placing two repeats here is intuitive, simply removing a repeat + add note stacked above (4) should be more intuitive already:
  10. 00:46:050 (3,4,1) - These three's spacing is not equal, is it intentional? it's yes
  11. 00:51:979 (1) - For flow I recommend to curve this slightly downward though, so it will point at your previous slider's end:
    284,96,51979,70,0,P|354:103|424:75,2,135,0|2|0,0:0|0:0|0:0,0:0:0:0:
  12. 00:59:703 (3) - Obvious enough, should be in ~x:386 y:271 to make (1,2,3) balanced
  13. 01:14:254 (2) - Would be better here if you could use circle + 1x repeating slider (just stack them in where it is now) rather than 2x repeating slider (:
  14. 01:16:230 (1,2,3,4) - I do believe curving these four inward a bit would be fitting very much with the synth's progression (also (3,1) will flow better this way! xD)
  15. 01:20:541 (4) - New combo should be here (just compare with 01:17:667 (1) and 01:23:416 (1))
  16. 01:30:062 (2,1,2) - Looking at (1)'s shape, I think you can use a crossing slider like this - you can easily keep your jump in (1,2) though:
  17. 01:47:488 (4) - On this part it's better to follow the piano sequence I think (3/4), the bass beat you're currently following isn't that strong...
  18. 01:59:703 (1,2,3) - Here, you could use a fan like this though, the shape of 02:00:781 (1) will emphasize this pattern if you used it~
  19. 02:05:631 (2) - CTRL+J this and return the slider to where it was before? Would be better if this wave moves downward first imo :3
[Another]

  1. 00:01:076 (1) - Same about other diffs about the 60%... Also for the opening you can just use something like this actually, encircling (1)'s start with the surrounding five circles: It is deliberately arranged and I like the placement of the current than this...
  2. 00:06:530 (4) - Considering (3)'s curve, perhaps put this in the upper-right of (3)'s end (~x:512 y:138) instead?
  3. 00:13:086 (2,3,1,2) - Err, the drum sounding here are quite different with other diffs (notably the clap is replaced by finish), is it intentional? I much prefer to use only:
    1. Finish on 00:13:086 (2)'s start
    2. Clap on 00:13:356 (3)'s start
    3. Finish on 00:13:625 (1) - not on (2)'s start
  4. 00:20:721 (4,5,6) - CTRL+G (reverse their order) to get circular movement here? I like the placement of the current than this...
  5. 00:22:518 (1,2,3,4,5) - I think it's much better to stick with the encircle though for pattern, rather than forcing (4)'s spacing:
  6. 00:28:356 (3) - Add note 1/4 after this with Normal sampleset? A double doesn't really fit here imo...
  7. 00:45:332 (4) - Place it in ~x:333 y:318, so it can be encircled by the previous stream? Proposal and is different, but little movement it
  8. 00:54:673 (1,2,3,4) - As I mentioned in Hyper, it looks cute if you tilted these four a bit actually - but outward this time xD
  9. 00:57:907 (3,4) - I'm thinking of using this pattern here actually, would be good imo especially if you can arrange (1,2,3) in a straight line: I think the current state is more reasonable...
  10. 01:04:015 (3,4) - On this back-to-back slider, would be best imo if you can make the first half shorter than the second half (if you keep it equal you'll have to put (4) further to the top to make the desired flow :3)
  11. 01:13:625 (2,3) - Move these two to ~x:162 y:155 instead, to make them look correct in play mode due to stacking's nature
  12. 01:24:314 (1) - Err, why not curving this downward instead to make the flow continuous o.o
  13. 01:31:410 (4) - This might be personal, but I think making this parallel with the yellow (2) flows better with the surrounding notes... It is deliberately arranged
  14. 01:32:577 (1) - The angle is definitely too sharp here compared with your red (1), try this instead:
    97,274,92577,6,0,P|149:248|214:265,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
  15. 01:35:272 (2,3,4) - I understand the point of the manual-stack here, but rather than overlapping (5) it's much better imo to make the manual-stack parallel with (5) instead, stacking to the bottom-left~
  16. 01:56:709 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ...I have a feeling this will be evil orz ._. Please suffering more in this map :P
  17. 02:02:847 (2) - Not perfectly parallel with (1) obviously... Also perhaps try something like this?
The slider speed changes in Another might be hard to read at first attempt though (idk, haven't played this yet) - also I think you should add 'WARNING : video is not recommended for epileptics' or something like that (:

Good luck rrtyui, nice mapset overall (especially Hyper :3)
other suggestion is i'm agreed it.
and Thanks as always in your modding surprise! :oops:
jesse1412
[Another]

Just some things I noticed.


00:04:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Nothing particularly wrong here, just VERY hard to full 300 (maybe consider altering it slightly to make it easier)
00:22:697 (3) - Overlapping slider, not exactly hard to hit but unexpected.
00:48:206 (1,2,3,4,5,6,7) - Maybe move this higher. People hold the top/centre of sliders so putting it closer would really help reading it.
00:48:925 (1) - Possibly increase spacing so that it's easier to figure out that it's a regular 1/4 stream.
01:04:733 (1,2,3,1,2,3,1,2,3,1,2,3) - PLEASE increase the spacing here, these are very hard to read at the moment (at least for me).
01:47:488 (1,2,3,4,5,6) - Maybe decrease spacing even more here (same problem as the other fast streams, hard to notice).
01:52:518 (6,6,6) - Hard to 300 these because of the big jumps.
02:14:793 (1,2,3,4,5,6) - I would consider making this into sliders (or a single slider) but it's not that big of a problem, trails off nicely.

Nice map.
Topic Starter
rrtyui

jesus1412 wrote:

[Another]

Just some things I noticed.


00:04:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Nothing particularly wrong here, just VERY hard to full 300 (maybe consider altering it slightly to make it easier)
00:22:697 (3) - Overlapping slider, not exactly hard to hit but unexpected.
00:48:206 (1,2,3,4,5,6,7) - Maybe move this higher. People hold the top/centre of sliders so putting it closer would really help reading it.
00:48:925 (1) - Possibly increase spacing so that it's easier to figure out that it's a regular 1/4 stream.
01:04:733 (1,2,3,1,2,3,1,2,3,1,2,3) - PLEASE increase the spacing here, these are very hard to read at the moment (at least for me).
01:47:488 (1,2,3,4,5,6) - Maybe decrease spacing even more here (same problem as the other fast streams, hard to notice).
01:52:518 (6,6,6) - Hard to 300 these because of the big jumps. fix
02:14:793 (1,2,3,4,5,6) - I would consider making this into sliders (or a single slider) but it's not that big of a problem, trails off nicely.

Nice map.
I would like to keep the other
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