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Cascada - Bad Boy (Nightcore Mix) [Osu|Taiko]

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Sister Jude
Gratz ^^
Mao
Gratz Bakariii <3
Melophobia
Unranked upon mapper's request.
Avena
Did a bit of IRC modding with Asphyxia, lost the logs though ><"

Edit: Onosaki, please fix the backgrounds so they fit the resolution of the standard backgrounds, at the moment their resolution is 800x600, meaning they are lower quality even though you can use higher.
Asphyxia

Priti wrote:

Did a bit of IRC modding with Asphyxia, lost the logs though ><"
We fixed couple of NC's, made the streamjump in the end more comfortable to play so we introduced 1/4 sliders in order it to play better, a blanket and decided to name it from ''Insane'' -> ''Expert'', thank you Priti!
Kyouren
WOW, unranked 2 again~
ME RUNS DEATH~ :o
Topic Starter
riffy
Waiting for Ono, sorry about all the problems.
Melophobia
We've fixed a few questionable things in the Expert diff such as silenced stream (which is the main reason for the unrank) and difficulty name. x_x

[Expert]
00:03:022 (3,4) - You don't have to overmap such a calm part because it makes the rhythm sound odd. replace it with a long slider like what you did at 00:05:856 (4) -
00:16:304 (2) - Flows better if you curved this slider in the opposite direction, considering the shape of (1). https://osu.ppy.sh/ss/1655758
00:48:447 - How about silencing the slider ticks using soft sampleset? There's no instruments here so they're currently really noisy.
00:49:776 ~ 01:01:110 - Honestly I really hate this part because the anti-jumps are nearly unreadable at first sight, it made me so nervous while playing so i couldn't enjoy playing it at all. But the spacing usage is at least consistent and i didin't have any trouble reading it on 2nd try so it should be ok. just saying.
01:45:029 (1,2) - Missing clap.
02:08:760 (4) - It's highly recommended to add a clap here instead of the whistle.
02:10:531 (1) - I find this newcombo kind of pointless since it's just making a single combo here and doesn't really help us read the next rhythm, (and I'm 100% sure expert-level players won't have trouble reading this.)
02:24:699 (1) - Add a finish here.

Edit:
[General]
You probably need to add 1000 ~ 1500 ms to audio lead-in because of the epilepsy warning.

[Expert]
I suggest you to set stack leniency to 5 because of 02:06:281 (1,2,3,4) -
01:03:146 (3,4) - Stack these notes properly for better readablities.


[Insane]
00:01:606 - Add a finish here? There's a heavy beat here so you should differentiate it from the others i think.
00:24:274 (1,2) - Verticalize them a little more? Your all other patterns look great but this one isn't really good in my eyes. https://osu.ppy.sh/ss/1656125
00:40:921 (1,2,3) - Honestly, this pattern doesn't play that great imo, because they're aligned and spacing between 1 and 2 is kind of close in comparison with 00:40:567 (4,5) - . I would suggest you to create a jump here, for example; https://osu.ppy.sh/ss/1656135
00:43:400 (4) - How about matching the shape of this slider with the position of next notes? That way it looks much better and makes more sense imo. https://osu.ppy.sh/ss/1656147
01:47:863 - A finish would fit better with the beginning of the new stanza.
02:08:760 (3) - Why don't you continue to use claps? It's kind of surprising that constant claps suddenly switched to whistles.
02:24:699 - Add a finish here? It fits nicely with the re-kiai effect imo.

[Gero's Hard]
00:21:263 (1) - Let this spinner end at 00:22:857 - ? That way it fits better with the bass-drum sound and SB effect.
01:46:446 - Increase the volume to 35% at least. Currently it's nearly inaudible and just creates pointless confusion.

[BCI's Hard]
00:21:263 (1) - Considering the SB effect this spinner should really end at 00:22:857 - imo.
01:41:842 (3,1) - This anti-jump is really tricky imo :<
01:44:675 (3) - Missing clap.
01:46:446 - Increase the volume to 35% at least. Currently it's nearly inaudible and just creates pointless confusion.
01:47:863 (1) - A finish fits better with the heavy beat imo.
02:34:970 - You might as well add a clap here.

[Normal]
00:21:440 (1) - How about ending this spinner on the downbeat? By doing that it gives beginners a longer recovery time and fits better with the SB effect.

[Easy]
00:29:587 (1) - Missing clap?
00:35:254 (1) - ^

[Beginner]
In easier difficulties you cannot put claps constantly due to long sliders and empty beats, so next time I suggest you to adjust your clap pattern, for example placing claps on every 1st and 3rd white tick.
00:20:732 (1) - Shorten this spinner by 2 beats so it fits better with the instruments and SB effect. It's also giving beginners a longer recovery time.
00:57:214 (1) - You probably forget to add a finish here.
01:11:027 (1) - ^
02:10:531 (1) - ^

And you probably want to change or remove the title text because of the partial overlapping; https://osu.ppy.sh/ss/1656322 Feel free to ask me if you want!
Asphyxia

Melophobia wrote:

We've fixed a few questionable things in the Expert diff such as silenced stream (which is the main reason for the unrank) and difficulty name. x_x

[Expert]
00:03:022 (3,4) - You don't have to overmap such a calm part because it makes the rhythm sound odd. replace it with a long slider like what you did at 00:05:856 (4) -
00:16:304 (2) - Flows better if you curved this slider in the opposite direction, considering the shape of (1). https://osu.ppy.sh/ss/1655758
00:48:447 - How about silencing the slider ticks using soft sampleset? There's no instruments here so they're currently really noisy.
00:49:776 ~ 01:01:110 - Honestly I really hate this part because the anti-jumps are nearly unreadable at first sight, it made me so nervous while playing so i couldn't enjoy playing it at all. But the spacing usage is at least consistent and i didin't have any trouble reading it on 2nd try so it should be ok. just saying.
01:45:029 (1,2) - Missing clap.
02:08:760 (4) - It's highly recommended to add a clap here instead of the whistle.
02:10:531 (1) - I find this newcombo kind of pointless since it's just making a single combo here and doesn't really help us read the next rhythm, (and I'm 100% sure expert-level players won't have trouble reading this.)
02:24:699 (1) - Add a finish here.

Edit:
[General]
You probably need to add 1000 ~ 1500 ms to audio lead-in because of the epilepsy warning.

[Expert]
I suggest you to set stack leniency to 5 because of 02:06:281 (1,2,3,4) -
01:03:146 (3,4) - Stack these notes properly for better readablities.
Fixed everything, stack leniency is now 5, audio-lead-in 1000. Thanks a lot Melo! <3

Update: http://puu.sh/96jJ1/f4d869d154.txt
Topic Starter
riffy
Thanks a lot, applied practically everything except the tricky antijump in BCI's diff because I feel like it brings some challenge and feels nice to me, at least. Also I didn't change with 00:40:567 (4,5) - on my Insane because I actually feel like this pattern is quite fun to play and fits well.

Thanks a lot for modding and sorry about all the troubles with those unranks! :(
OnosakiHito
Kinda suprised.

Here is the bigger BG: http://puu.sh/96lwz/cb7ae5821e.jpg
Melophobia
Rebubbled.
KSHR
Let me suggest some things.

[BCI's Hard]
  1. 02:13:010 (1,2,3,4) - 25% is kind of inaudible to me. It'd be better to increase these notes to at least 35% like what Asphyxia has done on his guest difficulty.
[Asphyxia's Expert]
  1. 00:45:348 (4,1) - I personally think this stack doesn't fit well here. I'd rearrange 00:44:817 (3,4,1,2,3) - like this if I were you. https://osu.ppy.sh/ss/1656726
    109,189,44817,2,0,B|120:260|120:260|108:296|108:296|116:368,1,180,0|0,0:0|0:0,0:0:0:0:
    32,252,45348,1,0,0:0:0:0:
    188,304,45525,6,0,P|246:301|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
    275,290,45791,1,0,0:0:0:0:
    275,290,45879,1,0,0:0:0:0:
Other than them, there is nothing to suggest in my eyes! Send me a forum pm for re-rank when you are done~ /me sleep.._(:3 」∠)_
Asphyxia

KSHR wrote:

Let me suggest some things.

[Asphyxia's Expert]
  1. 00:45:348 (4,1) - I personally think this stack doesn't fit well here. I'd rearrange 00:44:817 (3,4,1,2,3) - like this if I were you. https://osu.ppy.sh/ss/1656726
    109,189,44817,2,0,B|120:260|120:260|108:296|108:296|116:368,1,180,0|0,0:0|0:0,0:0:0:0:
    32,252,45348,1,0,0:0:0:0:
    188,304,45525,6,0,P|246:301|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
    275,290,45791,1,0,0:0:0:0:
    275,290,45879,1,0,0:0:0:0:
Even though your suggestion is nice too, I really prefer to use the stack here, it fits really good and I like it a bit better this way, hope you're fine with it!

Thanks!
Other than them, there is nothing to suggest in my eyes! Send me a forum pm for re-rank when you are done~ /me sleep.._(:3 」∠)_
Topic Starter
riffy
Fixed those hitsounds, thanks!
Jehyeon_old
Star
Topic Starter
riffy
Thanks for your support!
KSHR
Okay! Re-ranked! (Apparently you forgot to send me a forum pm though! lol)
Kyouren
Re-gratz!! Re-ranked!! -Bakari-^^
Topic Starter
riffy
Thanks!

Hope everything is fine now :)
Dexus
This map is late by 9ms

Topic Starter
riffy
Asked a few people, they all confirmed the offset to be fine. Let's let it be as it is.
Lally
yay *late* \o3o/
MickeyMe
Nice
Firakus
One of best maps i played gj
AloTTaHaZe
ill be more than your bad boy XDD ;) ;) ;) ;) ;) ;) ;)
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